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Question 2D animation for a turn based battle prototype

Discussion in 'Animation' started by Aomiichii, May 11, 2022.

  1. Aomiichii

    Aomiichii

    Joined:
    Nov 29, 2021
    Posts:
    1
    Hi everyone! I'm trying to make a turned based battle prototype and i don't know the "good practice" for make skills animations.

    For example if the player choose "punch" , i want the sprite player move to enemy , make animation for punch,ennemy sprite make defense animation and take damage, sprite player return to idle position.
    I'm didn't know if the "punch" button need to execute a script and the script activate/deactivate animation or if it's better to execute animation and activate some script during animation?

    I would like to be able to gradually make an interaction between the player sprite and the enemy (like sending him into the air for example)

    I'm sorry for my english , i do my best, i hope it's readable tysm!