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2d + animation = crash

Discussion in 'Scripting' started by Koru, Jan 23, 2014.

  1. Koru

    Koru

    Joined:
    Feb 14, 2012
    Posts:
    42
    Hi,
    I started a new project in 2d and wanted to add some animations. I am only guessing that the problem are animations, cus all I have is crash log from build. It says:
    Code (csharp):
    1.  
    2. ========== OUTPUTING STACK TRACE ==================
    3.  
    4. (0x010FEE56) (candyjam): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0xc7376
    5. (0x01100BF6) (candyjam): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0xc9116
    6. (0x0110013E) (candyjam): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0xc865e
    7. (0x010E4486) (candyjam): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0xac9a6
    8. (0x010E71EB) (candyjam): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0xaf70b
    9. (0x010E4336) (candyjam): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0xac856
    10. (0x010E4542) (candyjam): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0xaca62
    11. (0x00DD08FD) (candyjam): (filename not available): Unity::GameObject::Transfer<StreamedBinaryRead<1> > + 0x173d
    12. (0x00DCC62E) (candyjam): (filename not available): Unity::Component::Transfer<StreamedBinaryWrite<0> > + 0x8de
    13. (0x00F012DB) (candyjam): (filename not available): Behaviour::Transfer<StreamedBinaryRead<0> > + 0x5538b
    14. (0x01019A26) (candyjam): (filename not available): Behaviour::Transfer<StreamedBinaryRead<0> > + 0x16dad6
    15. (0x010555A6) (candyjam): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0x1dac6
    16. (0x01055D59) (candyjam): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0x1e279
    17. (0x00FA098B) (candyjam): (filename not available): Behaviour::Transfer<StreamedBinaryRead<0> > + 0xf4a3b
    18. (0x00FA219B) (candyjam): (filename not available): Behaviour::Transfer<StreamedBinaryRead<0> > + 0xf624b
    19. (0x011ED398) (candyjam): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0x1b58b8
    20. (0x0121ED10) (candyjam): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0x1e7230
    21. (0x75A3850D) (KERNEL32): (filename not available): BaseThreadInitThunk + 0xe
    22. (0x7762BF39) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x85
    23. (0x7762BF0C) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x58
    24.  
    25. ========== END OF STACKTRACE ===========
    26.  
    • I don't use SetActivity to disable objects anymore
    • animation is simple 360 degree rotation
    • sometimes game works longer, sometimes shorter
    • Unity 3D 4.3.0f4
    • without animations game does not crash
    If you have any idea how to solve my problem I would be pleased :).
     
  2. LOLinc

    LOLinc

    Joined:
    Nov 18, 2013
    Posts:
    28
    Bump.

    I have a similar problem. Unity crashes every time during play-mode, when more animations (on same 2D-character) are playing at once. Unity also crashes sometimes when doing simple animations in the animations tab.

    Sorry to say that I have not found a way around this huge problem, but I am actively trying..