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Question 2D Animation Auto Geometry doesn't create geometry for entire sprite.

Discussion in 'Animation' started by JackHolman, Apr 9, 2021.

  1. JackHolman

    JackHolman

    Joined:
    Jun 28, 2019
    Posts:
    9
    So I am trying to rig a 2D sprite up using the Unity skinning editor. I create all of my bones and link them together using the transparent thingy and then hit auto geometry and it only creates geometry for the torso of my sprite.

    I am using a sprite where all the limbs are separated, like in https://blogs.unity3d.com/2018/11/09/getting-started-with-unitys-2d-animation-package/ <- this tutorial.

    Am I doing something horribly wrong? How can I get it to create geometry for the rest of the sprite as well.

    I was going to use the character rig options shown in a Brackeys video but my editor doesn't seem to have it.

    Thanks.