2D Animation 7.0 RC for Unity 2021.2 beta We are happy to announce that the first version of 2D Animation 7.0 is now available with Unity 2021.2. The focus of this version has been around improving the user experience with the Skinning Editor. What’s new? Introduced a Sprite Influence tool to quickly see which Sprites a selected Bone influences. Added a color picker to the Visibility panel to easily modify bone colours. The associated shortcut is now displayed when hovering over a Skinning Editor tool. See the full changelog here. About 2D Animation The 2D Animation package adds tooling for rigging a sprite for skeletal animation. It includes a Skinning Editor module in the Sprite Editor window for creating and editing bones, manual & automatic mesh tessellation as well as skin weights generation and painting. The Sprite Skin runtime component ties this all together to drive sprite deformation. This also includes support for Multiple Sprite Single Character rigging workflows through 2D PSD Importer Package. Getting Started Install latest Unity 2021.2 Start a new project with the 2D Template You can confirm that the 2D Animation 7.0 package is installed by opening Package Manager (Window > Package Manager) and selecting the Packages: In Project from the dropdown. You should see a Release Candidate of 2D Animation in your project. Optional Performance Boost When animating your characters, you can improve the performance of the animated Sprite’s deformation at runtime by installing both the Burst and Collections package from the Package Manager. You can read more about this here. What can you do? Try it out and let us know what you think of the package. We want to know what works as expected, what doesn’t and what is missing.