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Unity 2D Animation 3.0.5 is out

Discussion in '2D' started by rustum, Sep 30, 2019.

  1. rustum

    rustum

    Unity Technologies

    Joined:
    Feb 14, 2015
    Posts:
    51
    2D Animation 3.0.5 is now available for 2019.3!

    Getting Started:
    1. Install latest Unity 2019.3.
    2. Open Package Manager by going to Window > Package Manager
    2D Animation 3.0.5.png
    3. Choose 2D Animation 3.0.5 from the list and click on Install at the bottom right of the Package Manager window.

    What’s Changed
    • This update ensures that Sprite and Group show the same order in Sprite Visibility Window as they are shown in the PSD art source file.
    • The Animation package will now benefit from a performance boost by optionally installing Burst package
      • Important Considerations
        • Currently the Burst package is not a dependency of this package and is therefore not installed by default. This is because the performance code in our package is new and we want to make sure it is stable before we install Burst by default.
        • The current performance code optimises for Sprite deformation. This means you will see performance gains for complex Sprite meshes with high vertex counts. For future releases, we are working on optimising for high bone counts as well.

    New Samples
    This update also includes new samples that show how the Sprite Swap feature can be used to address the following outcomes:
    • Animation Clip Reuse
      • Demonstrates how to reuse an Animation Clip by using Sprite Swap for flip-book Sprite animation
    • Character Part Swap
      • Demonstrates how to swap character parts using Sprite Swap at runtime.
    • Full Skin Swap
      • Demonstrates how to do a full skin swap (all character parts) using Sprite Swap at runtime.
    • Sprite Swap with Downloadable Content
      • Demonstrates how to implement swaps that use downloadable content using Sprite Swap.
      • This is useful for games that implement seasonal content.

    ⚠️ 2D PSD Importer 2.0.5 is required to use the samples. Install that from the Package Manager as well:

    2D PSD Importer 2.0.5.png
     
    juanaguilerahuerta likes this.
  2. mamentarin

    mamentarin

    Joined:
    May 7, 2019
    Posts:
    2
    Hi @rustum, thanks for the mini-tutorial on how to install the 2D animation package.
    I have a question: How do I open the new Sprite Swap samples projects?
    I can´t find it :(
    Help me, please!
    Thanks in advance :)
    María
     
  3. Corvwyn

    Corvwyn

    Joined:
    Nov 15, 2013
    Posts:
    103
    Just select the 2D Animation package in the package manager, and you can find the "2D Animation Samples" at the bottom of the description (if you have the right versions of 2D Animation and PSD Importer, as described in the first post of this thread).
     
  4. mamentarin

    mamentarin

    Joined:
    May 7, 2019
    Posts:
    2
  5. drallcom3

    drallcom3

    Joined:
    Feb 12, 2017
    Posts:
    18
    Will this ever be released on 2019.2 or should I migrate at some point to 2019.3??
     
  6. Corvwyn

    Corvwyn

    Joined:
    Nov 15, 2013
    Posts:
    103
    The 2D Animation package is moving from preview to verified in 2019.3, so it's probably a good idea to migrate at some point once 2019.3 is released (unless you're very close to releasing your game).
    They have backported changes to version 2.X for a while (the version that's used for 2019.2), but at some point they will stop.
     
  7. tassioknop

    tassioknop

    Joined:
    Dec 13, 2018
    Posts:
    1
    Hi, is it possible to use this package with Meshes instead of sprites? I don't use sprites because my games use vector art and don't have textures, so I'm wondering if a possible solution for me would be:
    1. Use 2d animation + Mesh somehow
    2. Use 2d animation + start using the Vector Graphics package, which seems to introduce a Vector Sprite concept

    Thank you!
     
  8. punyhuman

    punyhuman

    Joined:
    Friday
    Posts:
    1
  9. Agentneil

    Agentneil

    Joined:
    Apr 18, 2018
    Posts:
    9
    What do you call 'high bone count'? Where would my 60 bone sprites sit? In the high range?