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2CAM BLEND problems in Maximize On play and build

Discussion in 'Cinemachine' started by Kiba123, Dec 4, 2018.

  1. Kiba123


    Dec 1, 2018
    Yo guys!
    I'm in a university project of making a conceptual game in just 2 weeks, im using Cinemachine for make the cutscenes of the game, i lost 30hours triying to resolve this weird bug that is preventing me to move on!

    The problem is the next, i have several V Cams that blend between for make a smooth transition, in the preview
    and play mode (minimized) works fine!! but when i hit Maximize on play or build the project the camera brain stuck in the step of changing cameras. Im a bit new in unity also in cinemachine but i really cant figure what is happening.

    Ani help or tips are welcome!!

    CineMachine version: 2.2.7
    Unity v: 2018.2.16f1

    Timeline Preview: (Works fine)

    Maximize on play ( stuck)

    Play mode but with just in a 1/4 layout ( works again) weird:confused:
    Thanks for your time!!!:rolleyes:
    Last edited: Dec 4, 2018
  2. Kiba123


    Dec 1, 2018
    More info:
    The bug is happening when the vcam needs to do a excesive rotation when the blend is happening:
    [Blend that works Fine]
    [The excesive rotation that stuck in maximize on play]

    [Replicating the bug]

    I guess i can do the cinematic always looking at the character and never doing innecesary camera rotations, but is a bit weird, i think we can blend all v cameras no matter his distance or rotation position.

    Thanks for your time, i guess someone knows what im doing wrong :confused:!
  3. Gregoryl


    Unity Technologies

    Dec 22, 2016
    I don't think this is a Cinemachine issue. Somehow the timeline is slowing down and stopping mid-blend. Cinemachine has no control over the timeline's current time. It's very strange, and I've never seen anything like this before.

    Anyone have any ideas?