Search Unity

2CAM BLEND problems in Maximize On play and build

Discussion in 'Cinemachine' started by Kiba123, Dec 4, 2018.

  1. Kiba123

    Kiba123

    Joined:
    Dec 1, 2018
    Posts:
    3
    Yo guys!
    I'm in a university project of making a conceptual game in just 2 weeks, im using Cinemachine for make the cutscenes of the game, i lost 30hours triying to resolve this weird bug that is preventing me to move on!

    The problem is the next, i have several V Cams that blend between for make a smooth transition, in the preview
    and play mode (minimized) works fine!! but when i hit Maximize on play or build the project the camera brain stuck in the step of changing cameras. Im a bit new in unity also in cinemachine but i really cant figure what is happening.

    Ani help or tips are welcome!!

    CineMachine version: 2.2.7
    Unity v: 2018.2.16f1

    Timeline Preview: (Works fine)
    https://gyazo.com/8a0eb0874c17c6ccf9f523a7229e6b6c

    Maximize on play ( stuck)
    https://gyazo.com/22cfaba818cd68a1ab8917b7c3404d2b

    Play mode but with just in a 1/4 layout ( works again) weird:confused:
    https://gyazo.com/69e0556174508985039e86d8e85197c2
    Thanks for your time!!!:rolleyes:
     
    Last edited: Dec 4, 2018
  2. Kiba123

    Kiba123

    Joined:
    Dec 1, 2018
    Posts:
    3
    More info:
    The bug is happening when the vcam needs to do a excesive rotation when the blend is happening:
    [Blend that works Fine]
    https://gyazo.com/764da929373c16eb9ee4499ec3659e67
    [The excesive rotation that stuck in maximize on play]
    https://gyazo.com/eb2967e9acbf2c72071bf78d77749a62

    [Replicating the bug]
    https://gyazo.com/1e4c62c55b9fbaf5d0797a92a91b8ed8

    I guess i can do the cinematic always looking at the character and never doing innecesary camera rotations, but is a bit weird, i think we can blend all v cameras no matter his distance or rotation position.

    Thanks for your time, i guess someone knows what im doing wrong :confused:!
     
  3. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,726
    I don't think this is a Cinemachine issue. Somehow the timeline is slowing down and stopping mid-blend. Cinemachine has no control over the timeline's current time. It's very strange, and I've never seen anything like this before.

    Anyone have any ideas?