Hi! I've been playing with the new lighting system a bit and thought that the new indirect light would be ideal for realistic lighting on big terrains. So I created a 2049x2049 terrain and scaled it by a factor of 2. Now Unity has been bouncing light for 7 hours and my poor gamedev partition ran out of space (the GICache is about 20 GiB) Can I somehow exclude certain game objects (like the terrain) from GI? Or will this still result in a sane deployment size if I give it enough hard drive space and let it finish its calculations, however long it may take?