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Question 2023 and how to make transparent and translucscent objects have emission? HDRPplease help!

Discussion in 'High Definition Render Pipeline' started by treehugger40, Oct 11, 2023.

  1. treehugger40

    treehugger40

    Joined:
    Oct 11, 2023
    Posts:
    15
    2023 unity and how to make transparent and translucscent object have emission as opaque works fine i need the best of both worlds! please help!
     
  2. Remy_Unity

    Remy_Unity

    Unity Technologies

    Joined:
    Oct 3, 2017
    Posts:
    685
    What is the issue on your side ?
    upload_2023-10-11_8-25-14.png upload_2023-10-11_8-26-0.png

    Both transparent and transparent + translucent have proper emission as I see it.
     
  3. treehugger40

    treehugger40

    Joined:
    Oct 11, 2023
    Posts:
    15
    not when i have a glass object inside another glass object for a powerup style effect so fix the limitation as well as its 2023 not 2001 xbox hardware
     
  4. Remy_Unity

    Remy_Unity

    Unity Technologies

    Joined:
    Oct 3, 2017
    Posts:
    685
    Here I have 4 transparent sphere with emissive, stacked up : upload_2023-10-12_9-43-28.png

    If you issue is because you are using refraction, this is a known limitation from how refraction works.
    You can not have a refractive object seen within an other one, unless you use raytraced refraction with recursive rendering.

    Without raytracing, you can use the "before refraction" queue for the transparent objects withing the "biggest" one and they should appear. Here I'm using the same sphere as before with this setup :
    upload_2023-10-12_9-47-18.png