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Bug 2023.2.10 - Unity's Analytics seems to be crashing built clients

Discussion in 'Editor & General Support' started by KingKRoecks, Feb 22, 2024.

  1. KingKRoecks

    KingKRoecks

    Joined:
    Jul 28, 2013
    Posts:
    155
    I have not implemented any analytics here, so I have to assume this is Unity calling home.
    For the record, I'm using Addressables, which may also be responsible for the web request.

    Last log line before crash:

    Cannot create web request without initializing the system
    UnityEngine.Networking.UnityWebRequest:.ctor(String, String)
    Unity.Services.Analytics.Internal.WebRequestHelper:CreateWebRequest(String, String, Byte[])
    Unity.Services.Analytics.Internal.Dispatcher:FlushBufferToService()
    Unity.Services.Analytics.AnalyticsServiceInstance:Flush()
    Unity.Services.Analytics.AnalyticsContainer:OnDestroy()

    [ line -352398776]

    Crash!!!
    SymInit: Symbol-SearchPath: '.;F:\GameProjects\VoxelMagePC;F:/GameProjects/VoxelMagePC/Builds/Release-Win64/VoxelMage_Data/Plugins\x86_64;F:/GameProjects/VoxelMagePC/Builds/Release-Win64/VoxelMage_Data/Plugins;F:\GameProjects\VoxelMagePC\Builds\Release-Win64;C:\Windows;C:\Windows\system32;', symOptions: 534, UserName: 'kroec'
    OS-Version: 10.0.0


    ...


    ========== OUTPUTTING STACK TRACE ==================

    0x00007FFD8A934E66 (UnityPlayer) UnityMain
    0x00007FFD8A935207 (UnityPlayer) UnityMain
    0x00007FFD8A4B6B41 (UnityPlayer) UnityMain
    0x00007FFD87FE1940 (GameAssembly) [F:\GameProjects\VoxelMagePC\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\UnityEngine.UnityWebRequestModule.cpp:5944] UnityWebRequest__ctor_mD4739B0BF1C4937479A83B24B531C6B819712A3E
    0x00007FFD87747006 (GameAssembly) [F:\GameProjects\VoxelMagePC\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\Unity.Services.Analytics.cpp:17515] WebRequestHelper_CreateWebRequest_m06C697E4C704BADC84F815F3F84A4144708DDFFA
    0x00007FFD877405AA (GameAssembly) [F:\GameProjects\VoxelMagePC\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\Unity.Services.Analytics.cpp:16799] Dispatcher_FlushBufferToService_m55AC50B02B30BD4ED1E554D794AA5DEE9FB77C39
    0x00007FFD877334E4 (GameAssembly) [F:\GameProjects\VoxelMagePC\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\Unity.Services.Analytics.cpp:5593] AnalyticsServiceInstance_Flush_mB8F0ED919FB47026C5CB61DD3562FAA09009C21E
    0x00007FFD87731475 (GameAssembly) [F:\GameProjects\VoxelMagePC\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\Unity.Services.Analytics.cpp:9261] AnalyticsContainer_OnDestroy_m27C97541D5D0E67B2F4FA9D110EFDD12C88866DD
    0x00007FFD84BE5096 (GameAssembly) [C:\Program Files\Unity\Hub\Editor\2023.2.10f1\Editor\Data\il2cpp\libil2cpp\vm\Runtime.cpp:625] il2cpp::vm::Runtime::InvokeWithThrow
    0x00007FFD84BE4B39 (GameAssembly) [C:\Program Files\Unity\Hub\Editor\2023.2.10f1\Editor\Data\il2cpp\libil2cpp\vm\Runtime.cpp:610] il2cpp::vm::Runtime::Invoke
    SymInit: Symbol-SearchPath: '.;F:\GameProjects\VoxelMagePC;F:/GameProjects/VoxelMagePC/Builds/Release-Win64/VoxelMage_Data/Plugins\x86_64;F:/GameProjects/VoxelMagePC/Builds/Release-Win64/VoxelMage_Data/Plugins;F:\GameProjects\VoxelMagePC\Builds\Release-Win64;C:\Windows;C:\Windows\system32;', symOptions: 534, UserName: 'kroec'
    OS-Version: 10.0.0