This is on HD 1920*1080. Looks exactly the same on UHD 4K. I didnt realy think it was a resolution problem though, seems like the options inside the Cloud Layer Override dont fix it either, only thing I can think of is using a different CloudMap Texture as the input. This is the default texture in HDRP : DefaultCloudMap Is there a workflow to make our own CloudMap Texture? Or how can I make my own/improve the default one? Or am I missing an option somewhere that bounces up the fidelity? Lets get rid of these minecraft clouds together Thanks!