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Bug 2022.3 LTS leak detected in jobs?

Discussion in 'Entity Component System' started by Dainofel, Jun 3, 2023.

  1. Dainofel

    Dainofel

    Joined:
    Oct 12, 2019
    Posts:
    35
    Hello,

    I just updated to 2022.3, and for some reason it's alerting me of a leak.

    I thought it had to do with my code, but when I enabled full stack traces I realized it has to do with lighting. I have no idea how to fix this, as it is part of URP.

    Any ideas? I'll leave the details attached here:

    ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.7/Runtime/ForwardLights.cs:137)
    0x000001837ae08dc3 (Mono JIT Code) UnityEngine.Rendering.Universal.UniversalRenderer:.ctor (UnityEngine.Rendering.Universal.UniversalRendererData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.7/Runtime/UniversalRenderer.cs:218)
    0x000001837ae085eb (Mono JIT Code) UnityEngine.Rendering.Universal.UniversalRendererData:Create () (at ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.7/Runtime/UniversalRendererData.cs:174)
    0x000001837ae0855f (Mono JIT Code) UnityEngine.Rendering.Universal.ScriptableRendererData:InternalCreateRenderer () (at ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.7/Runtime/ScriptableRendererData.cs:75)
    0x000001837ae23c6b (Mono JIT Code) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:GetRenderer (int) (at ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.7/Runtime/Data/UniversalRenderPipelineAsset.cs:909)
    0x000001837ae2393b (Mono JIT Code) UnityEngine.Rendering.Universal.UniversalAdditionalCameraData:get_scriptableRenderer () (at ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.7/Runtime/UniversalAdditionalCameraData.cs:531)
    0x000001837dc2d1d3 (Mono JIT Code) UnityEngine.Rendering.Universal.UniversalAdditionalCameraData:OnDestroy () (at ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.7/Runtime/UniversalAdditionalCameraData.cs:815)
    0x000001837de35488 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
    0x00007fffa9a7e084 (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
    0x00007fffa99beb84 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3066)
    0x00007fffa99bed1c (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3113)
    0x00007ff67931c4c4 (Unity) scripting_method_invoke
    0x00007ff6792fb144 (Unity) ScriptingInvocation::Invoke
    0x00007ff6792fb22e (Unity) ScriptingInvocation::InvokeChecked
    0x00007ff679396c96 (Unity) SerializableManagedRef::CallMethod
    0x00007ff6792f5587 (Unity) MonoBehaviour::WillDestroyComponent
     
    Arnold_2013, Yoraiz0r and MostHated like this.
  2. fkjaha_unity

    fkjaha_unity

    Joined:
    Dec 1, 2019
    Posts:
    5
    Hi! I have the same issue with any unity 2022.3.0 - 2022.3.3. Haven't you found the solution yet?
     

    Attached Files: