Can somebody please explain to me what is going on with Unity's QA? This is seriously starting to scare me and I might be about to lose my job because of it. I wrongfully assumed that an LTS release would actually be somewhat usable and started a project that heavily depends on features introduced in 2022 like material variants and the water system, so I have no real way of going back to 2021 without a massive amount of work and compromise. I made the catastrophic mistake of doing all the code and modelling first and only getting into lighting once I was done with that, only to find out that the lightmapper has gone from unreliable to completely nonfunctional with no way of fixing it and no acknowledgement from the QA team. Doesn't work on any quality preset, not on CPU or GPU. All it does is waste an enormous amount of time and energy producing a bunch of memory leaks and sometimes crashing the editor, depending on how it is feeling on that particular bake. The progress bar no longer displays anything either, so you just have to let it sit for hours and hours in the hope of anything coming out. Most of the time it just gets stuck forever and you have to kill the process, though very rarely an incredibly basic scene with almost nothing in it will and draft lighting settings with laughable sample count barely make it through after hours of running on my 6900XT with 16GB or on the 5950XT with 32GB, neither of which would have needed more than a few minutes for the same scene in the 2021 LTS. This is already a catastrophe but the fun part is that I can't even create a new HDRP sample scene to do a sanity check. Unlike with the baking process, there is not even a slight chance creating that project will not crash the graphics driver every time after 10 minutes of waiting for it to initialize. I've sent out numerous bug reports, none if which are getting taken serious. It's all either a duplicate of something that should already be fixed or can't be reproduced, which I honestly find baffling. I also tried manually rolling back to all 4 previous versions of 2022.3 to see if this is something that was recently introduced, but all of them equally broken all the way back to 0f1. None of the graphics settings affect it either, I played around with the HDRP settings for hours on DX11 an DX12 and with and without APVs enabled just to see if I could get anything to work, but nothing made a difference. My system runs perfectly fine in any other application than the 2022.3 Editor, including the 2021 LTS which I have been using almost daily for more than a year with the exact same components. The OS and graphics driver are up to date, and I don't get driver crashes in any other software. I've stress tested the GPU, CPU and memory to check for any sign of system instability, everything cleared without fail. It truly seems as if QA has finally reached the bottom of the priority list in the 2022 LTS and you basically have to gamble that your particular choice of incredibly expensive system components plays well with it or you're screwed, which I personally find insane from a business standpoint and gives me zero confidence in future releases.