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Bug 2022.3.7 Shaders Black - Decal Surface Data Broken

Discussion in 'High Definition Render Pipeline' started by EricFFG, Aug 9, 2023.

  1. EricFFG

    EricFFG

    Joined:
    May 10, 2021
    Posts:
    176
    Hey, you broke something with the .7 version which just came out.

    We just updated from .6 to .7
    All Amplify Shader shaders are now broken and show black/pink, this is fine on previous versions as well as 0.5 and 0.6

    So something must have unintentionally have changed here in a big way.

    ------------------------------------------------------------------------------------------------------------------------


    The VFX Graph 'FXG_shards' cannot be compiled because a Shader Graph asset located here '' is missing.
    UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

    Shader error in 'ASE_MasterShader': 'ApplyDecalToSurfaceData': no matching 3 parameter function at line 704 (on d3d11)Compiling Subshader: 0, Pass: GBuffer, Fragment program with DECALS_4RT DECAL_SURFACE_GRADIENT PROBE_VOLUMES_OFF _DETAILNORMALCHANNEL_PAINTMAIN _USEDETAIL_INSTEADOFTRIM_ON
    Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
    Disabled keywords: DEBUG_DISPLAY DECALS_3RT DECALS_OFF DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON INSTANCING_ON LIGHTMAP_ON LIGHT_LAYERS PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ALPHATEST_ON _DETAILNORMALCHANNEL_ALLDIELECTRIC _DETAILNORMALCHANNEL_ALLMETAL _DETAILNORMALCHANNEL_ALLPAINT _DETAILNORMALCHANNEL_METAL1 _DETAILNORMALCHANNEL_METAL2 _DETAILNORMALCHANNEL_PAINTSECONDARY _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _ISVC4CONTACTCOLOR_ON _SURFACE_TYPE_TRANSPARENT _TRANSPARENT_WRITES_MOTION_VEC _USEVERTEXCOLORSASMASK_ON _USEWORLDOFFSET_ON _USEWORLDSPACECONTACT_ON _USEWORLDSPACERECOLOR_ON
     
  2. Amplify_David

    Amplify_David

    Joined:
    Mar 29, 2023
    Posts:
    111

    hello sir.
    yes, we are aware of the changes unity just pushed out today and actively working on the update.
    please keep a look out for the next update coming soon asap

    cheers
     
  3. Amplify_David

    Amplify_David

    Joined:
    Mar 29, 2023
    Posts:
    111

    fix is now live in the assets store with update ASE v1.9.1.9