In the editor, clicking into the game view with `Cursor.lockState = CursorLockMode.Locked;` results in the entire editor freezing whilst it's focused. (Even the stats view freezes.) Separately, it looks like Unity no longer captures input in the game view. Pressing Tab changes focus from the game view to the inspector rather than firing my input action. I've checked the first issue in a minimal repro case (just creating a script which sets lockState in Start()) which I've attached.