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Bug 2022.2.16 Bug after cancelling WebGL build

Discussion in 'Web' started by schrotti26, May 18, 2023.

  1. schrotti26

    schrotti26

    Joined:
    Oct 4, 2020
    Posts:
    3
    Hey guys,
    my WebGL build took forever, so i stopped it.
    After stopping it, the following error occured:

    Internal build system error. read the full binlog without getting a BuildFinishedMessage, while the backend process is still running


    Now the default terrain materials and other custom URP materials arent working anymore.

    Anybody a solution for this?
     
  2. adamgolden

    adamgolden

    Joined:
    Jun 17, 2019
    Posts:
    1,555
    Assuming Windows, for now try opening Task Manager then ending related task (which was wasm-ld.exe when I reported this originally, but just noticed during a build there's a wasm-opt running now, which could be something different because I just looked quickly, or could be the same one with a new name). May need to restart editor after that as well before it's back to normal.
    https://forum.unity.com/threads/cancel-of-webgl-build-does-not-terminate-wasm-ld-exe.1354679/

    Apparently it's been fixed in 2023.x, with "Fix In Review for 2022.2.22f1" - so could be resolved in the near future.
    https://issuetracker.unity3d.com/is...ld-during-the-linking-build-dot-js-wasm-phase
     
  3. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    5,882
    Restart Unity. If that won‘t help, restart your computer.

    Note that WebGL builds are fastest when you enable development mode, set „faster“ builds and use the Debug compiler configuration rather than Release/Master. This is frequently about 5x faster than a release/master build.