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Official 2022.1 pre-release guidelines & announcements - Beta 16

Discussion in '2022.1 Beta' started by LeonhardP, Sep 6, 2021.

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  1. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,132
    Welcome,

    This forum's purpose is to discuss matters regarding 2022.1, to shake out remaining issues and to improve its general quality before the release.

    Check out our blog post to get an overview of what's new in 2022.1.

    Guidelines for posting here:
    • Reference issue IDs when you start a new thread about a bug. If a bug doesn't have an ID yet and is unknown, make sure to submit a bug report first before writing about it here.
    • Please keep separate issues in separate threads and avoid bundling, otherwise the thread diverges really fast and becomes hard to track. It is OK to start multiple threads consecutively.
    • Please make the effort to ensure that the posted issue is the same as yours before assuming "me too".
    • This is not a support forum for Unity in general. Topics that are not clearly related to a 2022.1 feature / bug / regression will be moved. A bug _still_ being present in 2022.1 is not a valid topic to discuss here.
    Bear in mind that forum responses are not necessarily immediate, particularly as Unity engineers and users are located worldwide and do take weekends off. Please respect that fact.

    The purpose of the alpha and beta phases is to ensure that everything is working as expected before the developed Unity version is officially released. You can help by providing us with information about your user experiences.

    If you discover that something is not working as expected, there are some measures you can take to get the issue addressed.

    Assess the situation
    Primary actions
    Secondary actions
    • Was the issue already reported, but you want to make sure your case will be covered by a fix?
    • Is there an existing forum thread about the issue?
      • Reply with a description of your case. If not, start a new thread referencing your bug report's Issue ID.
    For more specific information, please have a look at this detailed guide to bug reporting in the context of the alpha & beta.

    If you have any questions or other feedback regarding the pre-release and its features, be it positive or negative, please let us know about it.

    Thanks for participating in the alpha/beta!
     
    Last edited: Dec 9, 2021
  2. BrianRodway

    BrianRodway

    Unity Technologies

    Joined:
    Oct 22, 2020
    Posts:
    93
    Greetings users!
    Unity 2022.1.0 Alpha 7 is now available.
    Installers and release notes available at:
    https://unity3d.com/unity/alpha/2022.1.0a7

    Known Issues in 2022.1.0a7
    • NullReferenceException is thrown when typing in the Hierarchy window search bar (1360676)

    • Audio: Crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play Mode (1354002)

    • Bugreporter: Bug reporter upload of report fails consistently with non actionable error message (1358568)

    • CodeEditors: Crash on stopping debugging (1355156)

    • Core: Fixed issue where Profiler/Memory Profiler cannot be connected to Standalone build when Run in Background is disabled. (1355728)
      Fixed in 2022.1.0a8.

    • Customer QA Onboarding: Scrolling is jumping when scrolling in the Input Manager (1362327)

    • Customer QA Onboarding: UV mapping data is corrupted in the project's built application (1357902)

    • Editor: Fixed regression that prevented dragging prefabs from Project to Hierarchy window. (1358837)
      First seen in 2022.1.0a6.
      Fixed in 2022.1.0a8.

    • Editor: Fixes gameview not responding to some input when the mouse is over another window in the macOS editor. (1358134)
      Fixed in 2022.1.0a8.

    • Global Illumination: Unity 2021.2 crashes on some Windows machines when tbb12.dll gets loaded (1361676)

    • Global Illumination: [Addressables] Static objects do not cast shadows when Light Mode is set to Mixed (1353370)

    • Global Illumination: [Enlighten] Realtime GI is not present in player builds (1346410)

    • Global Illumination: [GPU PLM] Fallback to CPU PLM in CL_INVALID_MEM_OBJECT after switching light color only and rebaking GI (1356714)

    • Global Illumination: [LightProbes] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (1052045)

    • HD RP: HDRP Template fills the Console with "Shader error...couldn't open include file" messages after building the project (1342989)

    • IL2CPP: IL2CPP Player crash (1361232)

    • Linux: Linux IL2CPP builds with Debug C++ Compiler Configuration fail and crash Editor at "__gnu_cxx::__verbose_terminate_handler()" (1362437)

    • Linux: [XR][Linux] Editor Menu disappears when opening new AR or VR Template Project or when pressing "Show Tutorials" (1362449)

    • MacOS: MacOS editor fails to load platform editor extensions (1322945)

    • Mobile: [Android] Build fails when there are 680 or more files in the Streaming Assets folder (1272592)

    • Mono: [Linux] [Mono Upgrade] Unity crashes when detaching the Managed Debugger after hitting a breakpoint (1345784)

    • Mono: [Mono Upgrade] CommandBuffer native plugin events hang in the Editor (1308216)

    • Mono: [Mono Upgrade] [Asset Store Tools] Login fails with SecureChannelFailure error (1338432)

    • Packman: User can't easily configure location of both UPM and Asset Store package local cache (1317232)

    • Physics: Editor crashes when accessing RaycastHit.lightmapCoord and the hit Mesh does not have texture channel 1 (1361884)

    • Physics: Rigidbody with interpolate setting set to Interpolate or Extrapolate does not follow parent transform position or rotation (1356009)

    • Profiler: Removed unrelated stack trace lines for GC Alloc call stacks in Profiler (1355812)
      Fixed in 2022.1.0a8.

    • Profiling: Profiler Window is unusably slow (1357074)

    • Quality of Life: Crash on GUIView::DoPaint when selecting color with a color picker (1355078)

    • Scene Management: Poor performance when loading or unloading a large Scene (1360901)

    • Scene Management: Redo drag action creates duplicates of Prefabs, disconnects from Prefab instance and makes them unable to delete or unpack (1362794)

    • Scene Management: Redoing Apply nestee prefab crashes Editor (1348899)

    • Scripting: Crash on PropertyUndoManager::Flush after recompiling scripts (1352394)

    • Scripting: DomainReloadTests performance tests have regressed due to removal of built-in support for Visual Studio as a code editor (1336648)

    • Scripting: Increased Script Assembly reload time (1323490)

    • Scripting: Performance degradation when activating or deactivating uGUI GameObject (1348763)

    • Scripting: Unity does not execute code weavers when the project is opened for the first time (1350116)

    • Settings Window: [Mobile Notifications] Editor crashes when clicking on any category while Mobile Notifications pane is open (1361351)

    • ShaderGraph: UI shaders are not rendered in Game View from 2021.2.0b2 (1352225)

    • UI Builder: Changes in UI Builder are lost when editing a 2D sprite (1357086)

    • UI Toolkit: Animation Control UI not displaying node Inspector in 2019.4.29 (1361944)

    • Universal RP: Performance regression in URP template standalone build duration, shader variants take hours to compile on macOS (1354058)

    • Vulkan: Editor crashes vk_optimusGetInstanceProcAddr after closing Build Settings window (1362844)

    • WebGL: Profiler does not autoconnect on WebGL builds (1360399)

    • WebGL: WebGL fails building on Windows 7 (1340260)

    • XR: [Linux] Scene View doesn't render when opening new AR or VR Template project or pressing "Show Tutorials" (1362435)
    Preview of Final 2022.1.0a7 Release Notes
    Features
    • 2D: Added support for Color channel in SpriteShape so usage of Vertex Colors is possible in SpriteShape.

    • Android: Users can include custom asset packs into the build, by adding assets to the directory ending with '.androidpack'.

    • Android: When building Android App Bundle with Split App Binary enabled, Unity will create asset packs.

    • Editor: Added new menu entry under Help to display Third Party Notices for the Unity Package Manager.

    • Graphics: Added a new Texture Mode called Static to the LineRenderer, TrailRenderer and ParticleSystem Trails.

    • Graphics: Added a new Texture Scale option to the LineRenderer, TrailRenderer, and ParticleSystem Trails.

    • Graphics: Added MSAA depth resolve Vulkan support.

    • Graphics: Added RayTracingAccelerationStructure.ClearInstances C# API.

    • Package: Ability for clients of searcher window to filter and prioritize search results as they need.

    • Package Manager: Added documentation links to feature's included packages when it's customized or manually modified.

    • Package Manager: See an error message when I don't have the proper rights to use an entitled package.

    • Package Manager: User will be able to see the packages' supported platforms once this is implemented in the backend.

    • Package Manager: We want to see the E icon in the package item when the license is Granted or Not granted in a closed network.

    • Physics: Added the ability to generate Delaunay meshes for specific 2D Colliders. This option will generally produce simpler meshes with fewer primitive physics shapes for better overall performance. Added "PolygonCollider2D.useDelaunayMesh", "TilemapCollider2D.useDelaunayMesh" & "CompositeCollider2D.useDelaunayMesh".

    • Shaders: Added an option to use strict shader variant matching in the player.

    • Undo System: Explorable undo history UI.

    • Version Control: - Plastic: Added support for inviting other members. This option is available from the gear / settings icon.
      • Plastic: Added support for signing in with Cloud Edition. This is available during the onboarding screen if you have never signed in.
      • Plastic: Added support for turning off Plastic in their project. This option removes the Plastic metadata from your directory. This option is available under Assets > Plastic SCM > Turn off Plastic SCM
      • Plastic: Added notification on the Plastic SCM tab title to indicate incoming changes. Users will no longer need to have the Plastic SCM window visible to know there are incoming changes.
      • Plastic: Auto configuration of SSO
      • Plastic: Added date column in incoming changes.
    • Version Control: Added auto sign in when logged into Unity account.
    Improvements
    • 2D: Added support for Build Only SpritePacking in SpriteAtlas V2.

    • 2D: Cache internal reflection to speed up Sprite editing data access.

    • 2D: Improved Console log to display all affected Sprites.

    • 2D: Improved performance of RuleTile caching.

    • 2D: Sprite outline shape calculation is faster now (Sprite.Create, or importing sprite textures), especially for large textures.

    • 2D: SpriteAtlas Cache max Size should be Project Settings instead of Preferences.

    • 2D: Updated 2D URP template starting folder structure for better clarification of usage.

    • 2D: Updated Skinning Editor tooltips text.

    • Android: Added boot-config/command-line switch "platform-android-cpucapacity-threshold" that can be used to specify which CPU cores are treated as big cores. The cpu capacity is a value in the range between 0 and 1024. A capacity value of 870 yields the same behavior as before the fix for case 1349057.

    • Android: Builds will fail early and with a human readable error message, when Unity project is located in path with Non ASCII characters. Android Tools like clang don't work correctly when operating in paths with non ascii characters and the error is not very clear, thus Unity will provide a better error message. (1340631)

    • Android: Bump Android Logcat package to 1.2.3.

    • Android: Improved WebCamTexture when using Vulkan on Android devices that support VK_ANDROID_external_memory_android_hardware_buffer.

    • Asset Pipeline: Clarified the behaviour of Resources.Load() in the Scripting API documentation.

    • Asset Pipeline: Do not assert on race when receiving import worker results for a deleted asset.

    • Asset Pipeline: Improved opening time of Import Activity Window. (1343709)

    • Asset Pipeline: Improved upload and download path.

    • Asset Pipeline: New diagnostic setting to enable writing of asset database events to Logs/AssetDatabase.log. This log file can assist when troubleshooting asset importing.

    • Audio: DSPGraph: Changed mixer thread scripting runtime attachment assertion to a warning, to better reflect the intent of the message.

    • Build Pipeline: Made copying of assemblies part of the incremental player to save time on subsequent builds.

    • Build Pipeline: Make error messages about microphone or camera usage more visible.

    • Build Pipeline: Reference documentation improvements in area of Build Pipeline.

    • Documentation: Improved Scripting API docs page for RayTracingAccelerationStructure. Added See Also section.

    • Editor: (Dynamic Hints) If the target window of a Dynamic Hint is available but unfocused, it becomes focused before the Dynamic Hint is shown.

    • Editor: EditorStyles.iconButton is now public so custom editor windows can implement help, settings and other icon buttons.

    • Editor: Improved Editor responsiveness when a large number of textures are selected in the Project Browser.

    • Editor: Improved mac editor process guard in order to catch all types of exceptions and early handle cases where the ADB process might have already shut down.

    • Editor: Improved performance of AssetDatabase.GetAllLabels.

    • Editor: Improved performance when creating a new asset (especially in a large project).

    • Editor: Make rotation angles editable individually when multiple GameObjects are selected. (1298482)

    • Editor: Now Console window shows a clear message if no search result found.

    • Editor: Now shaders will have SHADER_API_(DESKTOP|MOBILE) define set according to the target build platform.

    • Editor: Optimized AddComponent menu for projects with large amount of scripts.

    • Editor: Optimized calculating the size of Undo operations, making many changes to GameObjects should now be cheaper to add to the Undo system.

    • Editor: Reduced overhead of property editor when changing objects in the editor with an inspector window open.

    • Editor: UnityEvent callbacks can be reordered.

    • Editor: When a prefab is larger than 8MB, show a static preview image to save the time of loading animations etc.

    • GI: Ensured analytics about a cancelled bake is sent when closing the editor while generating lighting. (1354238)

    • GI: Expose number of Enlighten worker threads to the command line. Example: Use enlighten-job-worker-count 16 to force 16 threads for Enlighten.

    • GI: Lightmap compression is no longer affected by the "Lightmap Encoding" project setting. Instead, a new setting, "Lightmap Compression" has been introduced to the Lighting Settings Asset. This replaces the previous "Compress Lightmaps" checkbox. (1230918)

    • GI: Performance improvement when mesh renderers do not have their light probe property set to 'none' and there are no light probes in the scene. (1310218)

    • GI: The Radeon denoiser will now use fp16 during progressive updates to conserve memory when supported hardware is available (AMD Radeon Vega and later GPUs).

    • Graphics: - MaterialEditor - Remove context menu for "Double Sided Global Illumination".
      • MaterialEditor - Make colour picker consistent with core editor.
      • MaterialEditor - Remove context menu for "Enable GPU Instancing". (1340650)
    • Graphics: Added a warning when a texture has no mip maps and exceeds device texture size limits to inform a default texture will be used instead.

    • Graphics: Added an error when DrawTexture() is used with Virtual Texturing.

    • Graphics: Better support for ghosting particles, improved sharpening and other minor fixes from NVIDIA. (1345143)

    • Graphics: Bind last frame's vertex buffer of Skinned Mesh Renderers to ray tracing shaders in order to support motion vector calculation.

    • Graphics: Changed the Gear Icon for a Burger Menu for the Asset Settings Providers.

    • Graphics: Changing the version of a TexturePostProcessor script now only reimports the affected texture shapes.

    • Graphics: Clarified the warning message shown when setting msaa texture as a camera target texture.

    • Graphics: Improved CPU performance of the main thread when using ray tracing effects.

    • Graphics: Improved DX12 constant binding performance.

    • Graphics: LightProbe Group UX improvements
      • Change the size of the edit button.
      • Show Wireframe is never disabled.
      • Remove ringing is never disabled.
    • Graphics: LineRenderer and TrailRenderer gain support for Sprite Masks.

    • Graphics: Optimize GfxDeviceD3D12.SetRayTracingInstanceShaders performance on the render thread (almost 2x faster).

    • Graphics: Reduced main thread hitching caused by Shader loading.

    • Graphics: Refactor VFX graph update to run VisualEffect updates in different threads.

    • Graphics: Support linear color space in LineRenderer, TrailRenderer and ParticleSystem trails. (1339154)

    • HDRP: Minor UX improvements on Quality Settings Panel.

    • IL2CPP: Added full support for System.Reflection.MemberInfo.GetCustomAttributesData.

    • IL2CPP: Reduced executable size by reducing generic metadata output.

    • Mono: Removed extra uneeded library from editor build.

    • Package: - Support of Editor Play mode (Uses IAP products defined locally; UDP methods are stubbed: Purchase and Consume will always be successful; Editor console outputs)
      • New Purchase() callback status: onPurchasePending
      • Scripting API documentation update
      • Inclusion of an Implementation Guide that uses the In-Editor Tutorial framework (in Unity Editor 2019.4 and above)
      • Information architecture changes to comply with the centralization of Services in the Package Manager
      • Misc bugfixes and optimization.
    • Package: Updated Addressables to 1.18.13.

    • Package: Updated Addressables to 1.18.15.

    • Package: Updated Addressables to 1.18.9 and SBP to 1.19.0.

    • Package: Updated com.unity.formats.alembic@2.2.0.

    • Package: Upgraded udp to 2.2.2.

    • Package Manager: Include Sign In hint in startup error dialog when Package Manager resolution fails due to missing authentication information.

    • Package Manager: Log package entitlement check failures in Unity editor console.

    • Package Manager: Small tweaks to Package Manager scripting reference documentation.

    • Package Manager: Terrain Tools package is now included in the Worldbuilding 3D feature set.

    • Particles: Added a ping back to Hierarchy view Game Object, when selecting relevant Particle System profile markers.

    • Particles: Particle Systems can now choose whether the Gravity Modifier applies 2D or 3D Physics System gravity.

    • Physics: Optimise Rigidbody interpolation so that it doesn't require excess syncing of transforms internally, it is about 20% faster base line, but can be much faster if there were transform changes made from scripts.

    • Physics: Updated RaycastCommand's Scripting API to mention that it won't return more than one hit.

    • Profiler: Added icons for File Access and Asset Loading Profiler Modules.

    • Profiler: Released com.unity.performance.profile-analyzer@1.1.0 with a series of fixed and improvements. More details at https://docs.unity3d.com/Packages/com.unity.performance.profile-analyzer@1.1/manual/whats-new.html.

    • Scene/Game View: Greatly reduced overhead of OnSceneGUI callback when multi-editing many objects.

    • Scene/Game View: Improved Gizmo rebuild performance.

    • Scene/Game View: Improved outline rendering performance in the editor.

    • Scene/Game View: Improved performance for Handles.DrawWireCube.

    • Scene/Game View: Improved performance of selecting many objects.

    • Scene/Game View: Reduced Gizmo rendering overhead in large scenes with many Gizmos.

    • Scripting: Added EditorApplication.projectWindowItemInstanceOnGUI that is similar to projectWindowItemOnGUI but can also be used to customize sub-assets. (1182858)

    • Scripting: Allow user code to build against .NET Standard 2.1 and .NET Framework 4.8.

    • Scripting: Display dialog that informs user that it is now safe to attach a managed debugger now displays the port that the debugger is waiting for a connection on.

    • Scripting: Include Roslyn Analyzer diagnostics for "EnableDomainReloadTimings" diagnostic switch.

    • Scripting: Switched CSharpCompiler utility to use roslyn instead of legacy mcs compilation.

    • Scripting: The Managed Stripping Level for new projects when targeting the IL2CPP backend will be Minimal.

    • UI Toolkit: Clarified the message displayed to the user when deleting a style sheet that is being used in the UI Builder. (1354492)

    • UI Toolkit: Fixed list view preview size in UI Builder. (1349018)

    • UI Toolkit: Improved in-place editing of a Label to match the underlying style (UI Builder). (1354493)

    • UI Toolkit: TransitionEvents are now collapsed when relevant.

    • UI Toolkit: TransitionEvents reentrance is properly handled.

    • UI Toolkit: Using a Texture with invalid settings as a Cursor will now log a warning. (1340519)

    • Version Control: - Stability and performance improvements.

    • Version Control: Added Checkin and Update confirmation notification.

    • Version Control: Improved load time performance.

    • Virtual Texturing: Tile requests are now returned via PopRequests more frequently.

    • Virtual Texturing: InvalidateRegion calls now generate new tile requests in their "importance" order. The importance is defined as a combination of the tile's screen space size and the the number of frames since the tile has been requested. This makes completing tile requests contribute more to the rendering result when InvalidateRegion is called continuously.

    • WebGL: Enabled Play Mode tests for WebGL platform.

    • Windows: Alt + Enter now defaults to native resolution rather than the resolution that the window was in windowed mode. This makes the image more crisp and reduces the chance of letterboxing.
    API Changes
    • Android: Added: New APIs to manage fast-follow and on-demand delivered asset packs. The APIs wrap Google's PlayCore functionality.

    • Android: Changed: UnityPlayer Java class now explicitly requires Activity instead of Context in constructors.

    • Animation: Deprecated: Deprecated the Play function in the AnimationPlayableUtilities API to prevent potential issues when passing Timeline Playables into the function. (1279412)

    • Build Pipeline: Deprecated: UnityLinkerBuildPipelineData.inputDirectory is obsolete, as we no longer take input assemblies for builds all from a single directory.

    • Core: Changed: Moved ProfilerStartFrame within scriptable player loop from EarlyUpdate to TimeUpdate for profiler consistency. (1332845)

    • GI: Added: Eliminate breaking change in LightingExplorerTab constructor by reintroducing the previous constructor. (1348261)

    • GI: Added: LightingSettings.lightmapCompression has been added and determines the quality of compression used for lightmaps.

    • GI: Deprecated: LightmapSettings.textureCompression has been deprecated in favor of LightingSettings.lightmapCompression.

    • Graphics: Added: Added class for drawing shadow cascades UnityEditor.Rendering.ShadowCascadeGUI.DrawShadowCascades.

    • Graphics: Added: Added IndentLevelScope (for VolumeComponentEditor child class only) to handle indentation of the field and the checkbox.

    • Graphics: Added: Added new API function inside DynamicResolutionHandler and new settings in GlobalDynamicResolutionSettings to control low res transparency thresholds. This should help visuals when the screen percentage is too low.

    • Graphics: Added: Added new API to replace the use cases of the ShadowAuto, DepthAuto and VideoAuto GraphicsFormat enum members (which will be deprecated in the future).

    • Graphics: Added: Added OverridablePropertyScope (for VolumeComponentEditor child class only) to handle the Additional Property, the override checkbox and disable display and decorator attributes in one scope.

    • Graphics: Added: Added SystemInfo.supportsMultisampleStencilResolve API.

    • Graphics: Added: Added UNITY_PREV_MATRIX_M and UNITY_PREV_MATRIX_I_M shader macros to support instanced motion vector rendering.

    • Graphics: Added: Added VolumeComponentMenuForRenderPipelineAttribute to specify a volume component only for certain RenderPipelines.

    • Graphics: Added: Allowing Rendering Layer Names to not collide in UI. Includes a new API RenderPipelineAsset.prefixedRenderingLayerMaskNames to fetch a unique list of rendering layer mask names for UI needs.

    • Graphics: Deprecated: Deprecated ShadowAuto, DepthAuto and VideoAuto graphics formats and introduce a new alternative api. (See the Upgrade Guide for details.).

    • Graphics: Removed: Removed GraphicsFormatUtility.GetDepthStencilFormat(int) after being public for two alpha releases.

    • HDRP: Added: Added a better support for LODs in the ray tracing acceleration structure.

    • HDRP: Added: Added a custom post process injection point AfterPostProcessBlurs executing after depth of field and motion blur.

    • HDRP: Added: Added a dialog box when you import a Material that has a diffusion profile to add the diffusion profile to global settings.

    • HDRP: Added: Added a minimum motion vector length to the motion vector debug view.

    • HDRP: Added: Added a shortcut to HDRP Wizard documentation.

    • HDRP: Added: Added a slider that controls how much the volumetric clouds erosion value affects the ambient occlusion term.

    • HDRP: Added: Added dependency to mathematics and burst, HDRP now will utilize this to improve on CPU cost. First implementation of burstified decal projector is here.

    • HDRP: Added: Added info box when low resolution transparency is selected, but its not enabled in the HDRP settings. This will help new users find the correct knob in the HDRP Asset.

    • HDRP: Added: Added slides to control the shape noise offset.

    • HDRP: Added: Added support for internal plugin materials and HDSubTarget with their versioning system.

    • HDRP: Added: Added support for the camera bridge in the graphics compositor.

    • HDRP: Added: Added support of motion vector buffer in custom postprocess.

    • HDRP: Added: Added three animation curves to control the density, erosion, and ambient occlusion in the custom submode of the simple controls.

    • HDRP: Added: Added tooltips for content inside the Rendering Debugger window.

    • HDRP: Added: Added ValidateMaterial callbacks to ShaderGUI.

    • HDRP: Added: Added warning for when a light is not fitting in the cached shadow atlas and added option to set maximum resolution that would fit.

    • iOS: Obsoleted: PlayerSettings.iOS.allowHTTPDownload replaced by cross platform setting PlayerSettings.insecureHttpOption.

    • Physics: Added: All the physics batch queries can now run in physics scenes other than default (see an extra RaycastCommand constructor that has physics scene as the first argument for instance).

    • Profiler: Added: Added StackedArea to ProfilerModuleChartType for displaying a stacked area chart with non-time-based units.

    • Scene/Game View: Added: Added ObjectFactory.PlaceGameObject, which provides a method for placing instantiated GameObjects in the scene with the same preferences that default GameObjects are created with.

    • Scene/Game View: Obsoleted: Moved UnityEditor.Overlays.EditorToolbarDropdownToggle to UnityEditor.Toolbars.EditorToolbarDropdownToggle. (1346398)

    • Serialization: Added: SerializedProperty has a new read only property "contentHash" to better track changes to the SerializedProperty's data.

    • Services: Added: Added new com.unity.services.core package that is used for common behaviour of Game Service packages.

    • Shadergraph: Added: - Added Sprite option to Main Preview, which is similar to Quad but does not allow rotation. Sprite is used as the default preview for URP Sprite shaders.

    • Shadergraph: Added: Added a ShaderGraph animated preview framerate throttle.

    • Shadergraph: Added: Added custom interpolator documentation.

    • Shadergraph: Added: Added information about selecting and unselecting items to the Blackboard article.

    • Shadergraph: Added: Added selection highlight and picking shader passes for URP target.

    • Shadergraph: Added: Added Tessellation Option to PositionNode settings, to provide access to the pre-displaced tessellated position.

    • Shadergraph: Added: Added visible errors for invalid stage capability connections to shader graph.

    • UI Toolkit: Added: Exposed ProgressBar.lowValue and ProgressBar.highValue.

    • UI Toolkit: Changed: DropdownField now derives from PopupField. BasePopupField, PopupField, EnumField are moved to UnityEngine. (1308473)

    • URP: Added: Added GetUniversalAdditionalLightData, a method that returns the additional data component for a given light or create one if it doesn't exist yet.

    • URP: Added: Added Lights 2D to the Light Explorer window.

    • URP: Added: Added Motion Vector render pass for URP.

    • URP: Added: Added Render Settings Converter to the Render Pipeline Converter, this tool creates and assigns URP Assets based off rendering settings of a Builtin project.

    • URP: Added: Added support for default sprite mask shaders for the 2D Renderer in URP.

    • URP: Added: Two new URP specific scene templates, Basic which has a camera and directional light, then Standard which has the addition of a global volume with basic post effects setup.

    • URP: Added: VFX: Fix light cookies integration.

    • URP: Added: XR: Added Late Latching support to reduce VR latency (Quest).

    • VFX Graph: Added: Added HDRP Decal output context.

    • VFX Graph: Added: Provide explicit access to spawnCount in graph.

    • VFX Graph: Added: Structured Graphics Buffer support as exposed type.

    • VFX Graph: Added: Support of direct link event to initialize context (which support several event within the same frame).
    Changes
    • 2D: Allow non-public fields with the SerializeField attribute as custom fields for RuleTile.

    • 2D: Replace usage of Triangle.Net with in house tessellation solution.

    • Android: Allow Android Player to use Vulkan on GPUs that are currently unknown to Unity on Android 11 or newer.

    • Android: Android Gradle Plugin version upgraded from 3.6.0 to 4.0.1.

    • Android: Gradle version upgraded from 5.6.4 to 6.1.1.

    • Android: Pdb files in development builds will now be stored along with the main apk file or main asset pack.

    • Animation: Added a warning to the user in case a transition that is smaller than a fixed update with root motion and non looping clip is made. (1336151)

    • Animation: Updated Animation Rigging package to version 1.1.1.

    • Asset Pipeline: New version of OnPostProcessAllAssets with didDomainReload parameter added. This callback should be used for domain reload related initialization that requires asset operations such as asset loading. InitializeOnLoad method shouldn't be used for asset operations, because InitializeOnLoad is called before asset importing is completed. (1267939, 1274994, 1279619)

    • Build Pipeline: Enabling or disabling modules will now cause a data rebuild in the incremental build pipeline.

    • Build Pipeline: It is no longer possible to build a player when a script reload is pending. (1325753)

    • Editor: EditorGUI.MaskField now uses the same dropdown UI style as the EditorGUI.LayerMaskField.

    • Editor: Excluded Mesh, Texture2D and Texture2dArray from Presets. (1325555)

    • Editor: Script names will be displayed together with their namespaces in the Add Component search results. (1264749)

    • Editor: UI widget used for Light Cookies from the standard Property Field to the ObjectField that provides texture preview and asset directory search capabilities, across HDRP and built-in.

    • Editor: Updated com.unity.cinemachine to 2.8.0.

    • Editor: Use order_preserving_vector_set_hashed to store gameobjects, filtered and transform (same data structure as Selection.objects). This ensures assigning to the selection preserve order of the items. (915931)

    • Editor: When a Mask Field contains mixed values it will now show a list of the values in the label. The label will revert back to showing "Mixed..." when there is not enough space to show the list. (1266226)

    • Graphics: Creating a RenderTexture with no depth bits specified will now fail instead of continuing with a warning. (1348764)

    • Graphics: Cubemap pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

    • Graphics: CubemapArray pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

    • Graphics: Improved IntegrateLDCharlie() to use uniform stratified sampling for faster convergence towards the ground truth.

    • Graphics: LensFlare (SRP) can be now disabled per element.

    • Graphics: LensFlare (SRP) tooltips now refer to meters.

    • Graphics: LensFlare Element editor now have Thumbnail preview.

    • Graphics: Serialize the Probe Volume asset as binary to improve footprint on disk and loading speed.

    • Graphics: Texture2DArray pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

    • Graphics: Texture3D pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

    • Graphics: Uniformize the names in ReflectionProbes along render pipelines.

    • Graphics: Updated icon for IES, LightAnchor and LensFlare.

    • Graphics: WebCamTexture pixel access functions (GetPixel/GetPixels/GetPixels32) now throw an ArgumentException when encountering an error. Calling these functions before the first frame update will throw an exception instead of returning blank data.

    • HDRP: Changed light reset to preserve type.

    • HDRP: Changed the Channel Mixer Volume Component UI.Showing all the channels.

    • HDRP: Changed the NVIDIA install button to the standard FixMeButton.

    • HDRP: Changed the storage format of volumetric clouds presets for easier editing.

    • HDRP: Display an info box and disable MSAA asset entry when ray tracing is enabled.

    • HDRP: Hair uses GGX LTC for area light specular.

    • HDRP: Ignore hybrid duplicated reflection probes during light baking.

    • HDRP: Improved a bit the area cookie behavior for higher smoothness values to reduce artifacts.

    • HDRP: Improved the fly through ghosting artifacts in the volumetric clouds.

    • HDRP: Improved to the RTGI denoising.

    • HDRP: Improved volumetric clouds (added new noise for erosion, reduced ghosting while flying through, altitude distortion, ghosting when changing from local to distant clouds, fix issue in wind distortion along the Z axis).

    • HDRP: Increased the minimal density of the volumetric clouds.

    • HDRP: Make LitTessellation and LayeredLitTessellation fallback on Lit and LayeredLit respectively in DXR.

    • HDRP: Moved invariants outside of loop for a minor CPU speedup in the light loop code.

    • HDRP: Moved supportRuntimeDebugDisplay option from HDRPAsset to HDRPGlobalSettings.

    • HDRP: Reduced the maximum distance per ray step of volumetric clouds.

    • HDRP: Removed redundant Show Inactive Objects and Isolate Selection checkboxes from the Emissive Materials tab of the Light Explorer.

    • HDRP: Renaming Decal Projector to HDRP Decal Projector.

    • HDRP: Replaced the context menu by a search window when adding custom pass.

    • HDRP: Restore old version of the RendererList structs/api for compatibility.

    • HDRP: TAA jitter is disabled while using Frame Debugger now.

    • HDRP: The HDRP Render Graph now uses the new RendererList API for rendering and (optional) pass culling.

    • HDRP: Updated the recursive rendering documentation.

    • HDRP: Various improvements to the volumetric clouds.

    • HDRP: When a ray hits the sky in the ray marching part of mixed ray tracing, it is considered a miss.

    • iOS: IOS 12 is now minimum supported iOS version.

    • Networking: UnityWebRequest by default is HTTPS only now. Plain text HTTP can be enabled in Player Settings.

    • Package: (Recorder) Prevent invalid GPU callback data from being written to a frame: this change skips the problematic frame and logs an error message.

    • Package: Added the Code Coverage package to the Engineering feature set.

    • Package: Com.unity.purchasing updated to 4.0.0. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.purchasing@4.0/changelog/CHANGELOG.html.

    • Package: ProBuilder 5.0.4.

    • Package: Updated Code Coverage package to v1.0.1. This version includes improvements and fixes.

    • Package: Updated Code Coverage package to v1.1.0. This version adds code coverage session events, path stripping, support for Test Framework v1.2 and other improvements and fixes.

    • Package: Updated com.unity.formats.alembic@2.2.1.

    • Package: Updated FBX Exporter package to 4.1.0: https://docs.unity3d.com/Packages/com.unity.formats.fbx@4.1/manual/index.html.

    • Package: Updated nodejs ini package to fix vulnerability issue. (1345229)

    • Package: Updated Sequences (com.unity.sequences) to 1.0.0.

    • Package: Updated Tutorial Authoring Tools to 1.0.0.

    • Package: Updated Tutorial Framework to 2.0.0.

    • Package: Visual Scripting
      • Removed unused Preferences
      • Renamed preference "Update Units Automatically" to "Update Nodes Automatically".
    • Package Manager: Changed error and warning box to look like the info box.

    • Package Manager: The Git LFS cache enabled by setting the UPM_ENABLE_GIT_LFS_CACHE environment variable is now always located under the global cache root, even when the cache root location is customized.

    • Package Manager: We are no longer using SCSS files, only USS from now on.

    • Package Manager: We now cache whether each asset version is a full project or not after clicking Import on it for the first time.

    • Profiler: The command-line argument "-profiler-log-file" now not only sets profiler target file but also activates profiler. (1339129)

    • Scene/Game View: Removed Component Tools Overlay, these tools are now available in the regular Tools Overlay.

    • Scripting: Registering AsmDefs no longer causes recompilation of contained scripts. (1334286)

    • Search: Improved asset indexer performances and index size. (1343812)

    • Shadergraph: Adjusted Blackboard article to clarify multi-select functionality.

    • Shadergraph: Changed "Create Node" action in ShaderGraph stack separator context menu to "Add Block Node" and added it to main stack context menu.

    • Shadergraph: Only ShaderGraph keywords count towards the shader permutation variant limit, SubGraph keywords do not.

    • Shadergraph: ShaderGraph SubGraphs will now report errors and warnings in a condensed single error.

    • Timeline: Updated Timeline package version to 1.6.1.

    • uGUI: Removed the HideFlags.HideAndDontSave on the mesh inside Graphics for it to get properly cleaned up on both managed and native side. (1319556)

    • UI Toolkit: Marked the com.unity.ui package, which is incompatible with 21.2 and above, as deprecated.

    • URP: 2D Lights now inherit from Light2DBase.

    • URP: Stripping shader variants per renderer features instead of combined renderer features.

    • URP: The behavior of setting a camera's Background Type to "Dont Care" has changed on mobile. Previously, "Dont Care" would behave identically to "Solid Color" on mobile. Now, "Dont Care" corresponds to the render target being filled with arbitrary data at the beginning of the frame, which may be faster in some situations. Note that there are no guarantees for the exact content of the render target, so projects should use "Dont care" only if they are guaranteed to render to, or otherwise write every pixel every frame.

    • URP: When MSAA is enabled and a depth texture is required, the opaque pass depth will be copied instead of scheduling a depth prepass.

    • Version Control: ### Changed
      • Updating license to better conform with expected customer usage.
      • Updated documentation file to meet standards.
      • Updated third-party usage.
      • No longer requires downloading of the full Plastic client. Basic features will work without additional installation. Features that require the full Plastic client will allow download and install as needed.
      • Usability improvements around checking in code
      • Improved update workspace tab UX
      • Plastic SCM context menu is now available even if the Plastic SCM window is closed.
    • Version Control: Simplified UI: decluttered UI.

    • Virtual Texturing: Now PopRequests allows the destination list to have a different size than the texture stack's maxActiveRequests value.

    • Windows: Removed error.log generation for crash uploads in favor of editor.log and dmp files. (1278602)

    • XR: The Oculus XR Plugin package has been updated to 1.10.0.

    • XR: Updated OpenXR Package to 1.2.8.

    • XR: Updated the verified AR Foundation related packages to 4.2.0-pre.12. Please see the AR Foundation package changelog for details.

    • XR: Updated XR Interaction Toolkit to 1.0.0-pre.5.

    • XR: Updated XR Legacy Input Helpers to 2.1.8.
    Fixes
    • 2D: A non-descriptive error is thrown when building with a Texture that has it's rectangle out of bounds. (1300130)

    • 2D: Activated Tile Palette Tool is now deactivated when Tool is removed from Default Tools. (1342201)

    • 2D: Atlas Cache is inconsistent after disabling Sprite Packer and deleting atlases outside Unity Editor. (1335900)

    • 2D: Fixed 2D PSDImporter doesn't apply settings from Sprite Editor Window when changes made in Inspector. (1339799)

    • 2D: Fixed an issue where Sprite.texture was null when loaded from SpriteAtlas in an AssetBundle and the Play mode is entered from the Prefab mode. (1345723)

    • 2D: Fixed exception when adding a new Rule when no Rule is selected.

    • 2D: Fixed issue where a scriptedTile without LockTransform set but has a transform matrix in GetTileData is dropped onto the Tile Palette, the Tile on the Tile Palette does not match the transform matrix as defined in GetTileData. (1341938)

    • 2D: Fixed potential crash caused by race condition when loading SpriteRenderer from multiple threads. (1351843)

    • 2D: Fixed Sprite Editor Window does not show texture preview with the correct filtering mode. (1350446)

    • 2D: Fixed Sprite Editor Window to be disabled when readonly assets are selected. (1343237)

    • 2D: Fixed Sprite Frame module inspector size jitters in certain occasions.

    • 2D: Secondary Texture AssetImporter reference error when using same texture as Main Texture in Sprite Editor. (1331542)

    • 2D: Validate and refresh Tilemap when loaded from a separate scene. (1344979)

    • AI: Fixed crashes from building from meshes larger than the allowed size threshold. (1298356)

    • AI: Fixed crashes from building the NavMesh from meshes without valid vertex data. (1315584)

    • AI: Fixed how the NavMesh is computed in some situations where multiple ledges in the environment form a steep slope (e.g. computing NavMesh on a narrow stair which has hand rails). (1074084)

    • Android: Compass.headingAccuracy will report one of predefined values giving some indication on accuracy. (1304067)

    • Android: Fixed an issue where AMD drivers on Chrome OS have a faulty EGL_KHR_gl_colorspace implementation, sRGB will be disabled in that case. (1359181)

    • Android: Fixed baking reflectionprobes with Vulkan Editor and build target Android. (1344866)

    • Android: Fixed bug where Display.systemWidth, Display.systemHeight and Screen.resolutions[] is not updated when folding/unfolding a Galaxy Fold device. (1345508)

    • Android: Fixed crash when using Application.Quit with Optimized Frame Pacing. (1341467)

    • Android: Fixed detection of big cores on Snapdragon 865 and Snapdragon 888 SoCs. (1349057)

    • Android: Gradle template placeholder DIR_UNITYPROJECT works again. (1346794)

    • Android: Il2cpp resources will be extracted during player launch only when needed, for ex., changes in scripts. Previously they would be extracted each time you make a new build from Unity.

    • Android: In the new input system, the search, call, endcall, camera, focus, and headsethook keys were all mapped to various function keys. These mappings are not helpful on any current platforms, and in the case of the search key, this mapping is wrong on Chrome OS keyboards which have separate search and F2 keys. (1343608)

    • Android: Make Android on-screen keyboard dismiss behavior match iOS. (1274669)

    • Android: Stylus input is now treated as a touch rather than mouse in the older input system. (1246579)

    • Android: Toggling Build App Bundle in the Build Player Window will now prompt for a save location rather than attempting to use the last build location which would have been the incorrect type of package. (1329922)

    • Animation: Animation Clip Preview Window's component stripping strips away all required components but the last batch. (1306349)

    • Animation: Fixed an issue where an assert was triggered upon rebuilding an animation legacy component. (1330001)

    • Animation: Fixed an issue where the animation blend would not occur when interrupting an empty state transition. (1204145)

    • Animation: Fixed animation clip name to not be removed when clip asset is overwritten. (1355739)

    • Animation: Fixed Animation component not releasing shader property blocks when disabled. (1293179)

    • Animation: Fixed animation curve editor swapping unintentionally when editing curves in two different inspectors. (1308938)

    • Animation: Fixed Animation window property selection from displaying duplicate Components when one Component type derives from another. (1248925)

    • Animation: Fixed error message spam "BlendTreeWorkspace is NULL" when saving the scene when an animation preview is active. (1343833)

    • Animation: Fixed grid in Animator window to always correctly cover the entire graph area. (1337632)

    • Animation: Fixed HumanPoseHandler to no longer crash when calling the SetHumanPose function with a destroyed Root Transform. (1351876)

    • Animation: GameObject is not animated when the Animator Component is enabled during Play Mode and Culling Mode is set to "Cull Completely". (1263490)

    • Animation: Updated sort method for animation clips in animation window using alphanum/natural sort. (1261365)

    • Animation: [Avatar] AvatarBuilder.BuildHumanAvatar sets NaN positions with some avatars. (1200354)

    • Apple TV: Fixed Game Center's dashboard opening instead of achievements screen when using UnityEngnine.Social.ShowAchievementsUI(). (1341949)

    • Asset Bundles: Fixed Asset Bundle determinism. (1346263)

    • Asset Import: Default Presets are applied correctly to ScriptableObjects created using the CreateAssetMenu. (1343776)

    • Asset Import: Fixed out-of-sync collection bug when multiple inspectors were opened. (1353678)

    • Asset Pipeline: All domain reloads are now done inside asset db. This fixes problem with reloading of asset objects when doing manual refresh. (1341910)

    • Asset Pipeline: AssetModificationProcessor.OnWillDeleteAsset is called when deleting an orphaned meta file. (1326312)

    • Asset Pipeline: Blender and Maya files now import at the correct scale. (1320649)

    • Asset Pipeline: Calling CreateAsset twice on the same location with the same asset didn't update ProjectBrowser. (1345123)

    • Asset Pipeline: Calling CreateAsset with a path that is an existing folder now generates an error. (1344954)

    • Asset Pipeline: Fixed an infinite import loop that could occur on case-sensitive file systems if similarly named meta files were encountered. (1345905)

    • Asset Pipeline: Fixed an issue where Importer/Rig Update button does not update. (1324031)

    • Asset Pipeline: Fixed an issue where it was possible invalid and unusable Presets without any errors. The Preset constructor now throws an exception when doing so. (1348271)

    • Asset Pipeline: Fixed an issue where Model Importer Rig Tab Update button doesn't work properly with multi-selection. (1330281)

    • Asset Pipeline: Fixed an issue where NullReferenceException is thrown when assigning a duplicated Avatar to an Animation Source. (1274098)

    • Asset Pipeline: Fixed an issue where renaming an asset in the Project Browser could cause the selection highlight to disappear. (1351301)

    • Asset Pipeline: Fixed an issue where ScriptableObjects could be loaded when querying their type using AssetDatabase.GetMainAssetTypeAtPath(). (1351973)

    • Asset Pipeline: Fixed an issue where the Model Importer Rig Tab's Avatar Source doesn't refresh. (1330278)

    • Asset Pipeline: Fixed crash inside Physics Manager when a Default Material is present and we shut down. (1338910)

    • Asset Pipeline: Fixed crash when opening project with asset that a broken reference to mono script. (1351825)

    • Asset Pipeline: Fixed race condition triggering an assert when downloading from cache server and not refreshing.

    • Asset Pipeline: PostProcessAllAssets callback now supports all asset db operations. (1144276)

    • Asset Pipeline: Reloading Arrays are kept in Sync. (1327830)

    • Audio: Fixed calculation of channel audibility such that a signal which is branched off via send/receive effects in a mixer group and fully attenuated after the branching correctly retain the audibility contributed by the send-receive connection. (1309971)

    • Audio: Fixed rare access violation crash in audio update of main thread. (1352816)

    • Audio: For complex send-receive configurations branching the signals between two mixer groups an order-dependent buffering delay was introduced that caused flange-like effects. The correct evaluation order of all effects is now enforced to prevent this. (1309970)

    • Audio: Increased stack size of audio streaming and async threads to avoid overflows when using managed read callbacks. (1352803)

    • Burst: Fixed an issue where Debug.LogError logs from Bursted code would be treated as compiler errors.

    • Core: Fixed bug with shadow fade where the shadows will be culled with a hard line across the fade and also stretches the fade beyond the projected shadow.

    • Editor: (Dynamic Hints) Fixed: NullReferenceException when a prefab with a missing script is hovered in the ProjectBrowser.

    • Editor: Added additional diacritics support to the Linux Editor for multi-key characters. (1344560)

    • Editor: Added pen delta calculation for the new input system. (1168556)

    • Editor: Added progress scopes for shader compilation and scene opening. (1331846)

    • Editor: Added support for GameCoreXboxOne and GameCoreXboxSeries reduced location path length.

    • Editor: Advanced Drop-down now calculates the initially needed size correctly, avoiding scrollbars if the size fits into view or the defined max size of the window. (1335631)

    • Editor: Ensure compact mode works fine with Asset store provider. (1357617)

    • Editor: Ensure current Settings Provider gets Activated if NotifySettingsProvider change is called. (1343598)

    • Editor: Ensure tips section doesn't wordwrap as this cause resizing problem at scaling 125%. (1345630)

    • Editor: Ensured that when creating a new scene through the scene template mechanism the EditorSceneManager.newScene event has the proper arguments and all the defaults objects are properly created according to the type of builtin template. (1347256)

    • Editor: Enums in the inspector can now be sorted in alphabetical order by using [InspectorOrder] attribute.

    • Editor: Fixed a bug regarding repeat command for integration tests (DSTP-562).

    • Editor: Fixed Adaptive Performance render textures scaling sometimes resulting in crash. (1355775)

    • Editor: Fixed Advanced Dropdown (Add Component Menu) to allow mouse interactions in the search text field. (1352677)

    • Editor: Fixed an edge case where removing and re-adding a sub asset would cause the local file id of the object to change unnecessarily. (1323357)

    • Editor: Fixed an issue to set correct EnumFlagsFields for sbyte, byte, short and ushort. (1337072)

    • Editor: Fixed an issue where console errors are thrown when terrain inspector is shrunk. (1305724)

    • Editor: Fixed an issue where the cursor would flicker between different cursors near resize panes. (1333668)

    • Editor: Fixed an issue where tooltips are not displayed for the reorderable lists. (1345236)

    • Editor: Fixed build and run menu and its shortcut still working when build and run is disabled by Editor extension. (1345699)

    • Editor: Fixed color picker keeps updating color preview when the EyeDropper is used and Esc key is pressed. (1291991)

    • Editor: Fixed Console Window log hyperlinks cursor hovering.

    • Editor: Fixed cursor hide in Linux playmode. (1350956)

    • Editor: Fixed editor crash when accessing properties on canvas in some cases. (1340354)

    • Editor: Fixed editor freezes for a moment when moved from one screen to another with different resolution scale. (1322959)

    • Editor: Fixed empty reason on passed tests results xml (DSTR-63).

    • Editor: Fixed EnumMaskField incorrectly using int.MaxValue for the Everything value, it now uses -~0 (-1). (1343837)

    • Editor: Fixed EnumMaskField showing "Mixed.." when the value was non-zero but none of the actual flags were set.

    • Editor: Fixed EnumMaskField showing the label "Mixed.." when all flags were set but the mask value was not set to the everything value. This will now also handle cases where obsolete enum values were present in the enum but not set or displayed.

    • Editor: Fixed erroneous "Unfreed allocations" error messages in the console. (1346970)

    • Editor: Fixed floating window behavior for mac editor fullscreen so that windows remain on the desktop when the editor enters or exits fullscreen on a second monitor. (1321315)

    • Editor: Fixed for Scroll bars scrolling up and down when holding down the left mouse button on the left edge of the scroll bar area. (1347294)

    • Editor: Fixed glitching when resizing editor windows with a popup open in the Windows editor. (1333410)

    • Editor: Fixed incorrect primitive counts for meshes with multiple sub meshes in the LOD Inspector. (1349756)

    • Editor: Fixed issue when . suffix was applied to BuildTargets without extension.

    • Editor: Fixed issue where Console Log is selected but no info is shown when selecting a log, entering and exiting Play Mode. (1341773)

    • Editor: Fixed Mac Editor crash that happened in multi-scene builds that were using BuildOptions.DetailedBuildReport.

    • Editor: Fixed missing labels for properties. (1332116)

    • Editor: Fixed Repeat and Retry attribute for UnityTest in PlayMode (DSTR-237).

    • Editor: Fixed repeat functionality for native test runner(DSTP-668).

    • Editor: Fixed scene template instantiate when no cloneable dependency. (1354371)

    • Editor: Fixed so that dialogs displayed with EditorUtility.DisplayDialog open in front of other windows in the macOS Editor. (1350447)

    • Editor: Fixed the issue with Multiple "Failed to insert item" warnings being logged when the amount of inserted items exceeds 1000. (1343433)

    • Editor: Fixed the platform string. A proper platform string is now returned for server platforms (windows, linux and OSX). (1360107)

    • Editor: Fixed tooltips staying open in the macOS editor when space changes or a window is minimized. Also fixes "ghost" tooltips in dual monitor set-up with multiple spaces. (1295787)

    • Editor: Fixed Transform Component update with HideFlags.DontSave objects. (1091293)

    • Editor: Fixed unicode input in Windows Editor modal windows so that non-Latin characters can be entered. (1297206)

    • Editor: Installing Linux mono and IL2CPP support on mac will no longer keep only the most recently installed of the two. (1331946)

    • Editor: New parent is now placed properly if default parent is set. (1324389)

    • Editor: Number fields will revert to zero after becoming empty. (1349798)

    • Editor: On macOS, fixed an issue where clicking on the game view in play mode would cause unexpected mouse delta data. (1343436)

    • Editor: Reduced the autocomplete popup width and trimmed the search item label to support long search terms. (1348672)

    • Editor: Removed XDK Xbox One platform after Unity 2020.3.

    • Editor: Reorderable list null item is now displayed correctly. (1339759)

    • Editor: Shader search window will now display results based on whether the search string matches any part of the full Shader path. (1334043)

    • Editor: When disabling a search provider from Search preference page, disable this provider in each opened search window. (1345634)

    • GI: Black light probes after duplicating baked geometry during the bake with CPU Lightmapper. (1332156)

    • GI: Fixed a crash occurring while sculpting terrain and baking. (1266511)

    • GI: Fixed a crash that happens when GPULM tiling is ON, exporting the training data is ON and Ambient occlusion is OFF. (1341803)

    • GI: Fixed a small offset in GPULM light cookie textures. (1333945)

    • GI: Fixed an issue where it was possible to set the value of maxBounces to less than that of minBounces when setting these values via the API. (1350279)

    • GI: Fixed case where the Enlighten Realtime GI charting visualization would not work. (1353283)

    • GI: Fixed corruption in Probe baking when lightmap UVs are not provided. (1337226)

    • GI: Fixed crash when baking 4K lightmap with maximum AA setting. (1318800)

    • GI: Fixed crash when closing editor while generating lighting. (1354238)

    • GI: Fixed crash with CPU OpenCL devices. (1338498)

    • GI: Fixed denoising issues with OIDN and OptiX denoisers on GPULM when using different values for direct lighting sample count and indirect lighting sample count. (1337396)

    • GI: Fixed issue where error messages from baking cannot be cleared when clearing lighting from the lighting panel. (1323367)

    • GI: Fixed issue where lightmaps would be lost when loading a scene additively when the main scene uses realtime GI and is baked with auto mode. (1346566)

    • GI: Fixed issue with light baker locking up the editor when invoked from the C# API in projects with async shader compilation enabled. (1331268)

    • GI: Fixed light reset, remove any cookie that might be attached to the light. (1335363)

    • GI: Fixed NullReferenceException when viewing the reflection probe inspector while a custom editor for Cubemap exists. (1341400)

    • GI: Min Bounces is getting clamped to the first digit of the Max Bounces field, making it hard to set proper multi-bounce lighting. (1320615)

    • Graphics: Added rendering layer support to instanced terrain details. (1334605)

    • Graphics: Crunch compression properly handles uncompressed formats (even if not 32-bit RGBA) without flipping color channels or getting data corruption. (1340715)

    • Graphics: EditorUtility.Compress to crunch fails without crashing when providing invalid texture sizes. (1331258)

    • Graphics: Encoding R8, R16, RFloat and RHalf to EXR now encodes to a grayscale image. (1343287)

    • Graphics: Fixed 16bpc to 8bpc quantizing bug in the texture importer for type Sprite. (1303552)

    • Graphics: Fixed a large, visible stretch ratio in a LensFlare Image thumbnail.

    • Graphics: Fixed alignment in Volume Components.

    • Graphics: Fixed an incorrect preprocessor define causing ImageConversion.EncodeArrayToTGA (and overloads) to always fail. (1340467)

    • Graphics: Fixed black RenderTarget/CustomRenderTarget thumbnails when changing Color/Depth formats. (1340733)

    • Graphics: Fixed corrupt mipmap calculations during RG32 and RGB48 texture importing. (1340126)

    • Graphics: Fixed cropped thumbnail for Image with non-uniform scale and rotation.

    • Graphics: Fixed decompressing BC4 and BC5 to RGBA initializing alpha to 0 instead of 1, for example, when using GetPixels(). (1341470)

    • Graphics: Fixed IES Importer related to new API on core.

    • Graphics: Fixed incorrect NativeArray de-allocation error when using the results of Texture2D.GetPixelData in multiple jobs per frame. (1359263)

    • Graphics: Fixed leftover memory when switching scenes when using Vulkan. (1293458)

    • Graphics: Fixed Lens Flare 'radialScreenAttenuationCurve invisible'.

    • Graphics: Fixed Lens Flare rotation for Curve Distribution.

    • Graphics: Fixed Lens Flare Thumbnails.

    • Graphics: Fixed library function SurfaceGradientFromTriplanarProjection to match the mapping convention used in SampleUVMappingNormalInternal.hlsl and fix its description.

    • Graphics: Fixed LightAnchor too much error message, became a HelpBox on the Inspector.

    • Graphics: Fixed Mac Metal player so red edges no longer appear when dragging resizable windows. (1298578)

    • Graphics: Fixed memory leak when changing SRP pipeline settings, and having the player in pause mode.

    • Graphics: Fixed memory leak when using Vulkan GraphicsJobs. (1333454)

    • Graphics: Fixed Mesh.AddBlendShapeFrame not properly updating mesh layout to be compatible with GPU blend shapes. (1312251)

    • Graphics: Fixed overlay camera stacking is not working on MacOS when using OpenGLCore with MSAA. (1250331)

    • Graphics: Fixed potential for LineRenderer.BakeMesh and TrailRenderer.BakeMesh to fail with invalid AABB error messages. (1349946)

    • Graphics: Fixed ProBuilder mesh's texture disappearing after enabling Path Tracing. This happened when the vertex color channel was not set. (1348821)

    • Graphics: Fixed realtime GI when using OpenGL. (1339133)

    • Graphics: Fixed reported out-of-memory error on Scarlett devices when trying to create 96bpp textures.

    • Graphics: Fixed shader code generation when using Texture2D/Texture2DArray Load with offset. (1357095)

    • Graphics: Fixed small inconsistencies between the various ImageConvertion.EncodeArrayToEXR (and overload) functions. (1340476)

    • Graphics: Fixed SRP batcher initialization when modifiying a Shader Graph with multiple SRP as a targets. (1307728)

    • Graphics: Fixed Undo from script refreshing thumbnail.

    • Graphics: Fixed various issues wrt uploading Virtual texturing tiles when using non-native texture formats. (1337269)

    • Graphics: Fixed Volume Gizmo size when rescaling parent GameObject.

    • Graphics: GrabIntoRenderTexture uses invalid viewport with UTR on D3D11 when formats not compatible. (1325579)

    • Graphics: Graphics: Fixed a crash when switching resolutions rapidly in the unity editor when hardware DRS is enabled on HDRP. (1353948)

    • Graphics: LODGroup.lastLODBillboard is now exposed to C# API. (1325954)

    • Graphics: Mesh.SetVertexBufferParams prints a warning if input mesh layout has skinning data but is not compatible with Unity in how vertex streams are laid out. (1320869)

    • Graphics: Metal editor on OSX now uses CVDisplayLink to time frame presents; this fixes the performance spikes in OSX while using an external monitor. (1327408)

    • Graphics: Metal editor on OSX now uses CVDisplayLink to time frame presents; this fixes the unstable frame rate on some Macs in Play Mode. (1297470)

    • Graphics: Mipchains with external Texture3D no longer cause a crash in Vulkan. (1344019)

    • Graphics: StoreAndResolve actions are now overridden by Resolve actions if needed on Metal.

    • Graphics: SUCCEEDED(hr) error is thrown when the project's Shadows Filtering Quality is set to High or Very High. (1340115)

    • Graphics: Unwrapping.GenerateSecondaryUVSet now returns a bool value indicating success or failure. (1289982)

    • Graphics: Updated the embedded (external) TinyExr library to v1.0. (1345230)

    • Graphics: Virtual Texturing fallback texture sampling code correctly honors the enableGlobalMipBias when virtual texturing is disabled.

    • Graphics: When adding Overrides to the Volume Profile, only show Volume Components from the current Pipeline.

    • Graphics: [FrameDebugger] Fix incorrect ColorMask shown. (1360825)

    • Graphics: [Light Layers] Cannot store light layer mask in preset. (1335979)

    • Graphics: [Vulkan] Fixed an issue where the texture memory in Memory Profiler Module was not updated when profiling a Vulkan build. (1320962)

    • HDRP: Fixed a compilation issue for AxF carpaints on Vulkan.

    • HDRP: Fixed a divide-by-zero warning for anisotropic shaders (Fabric, Lit).

    • HDRP: Fixed a lack of syncronization between the camera and the planar camera for volumetric cloud animation data.

    • HDRP: Fixed a memory leak related to not disposing of the RTAS at the end HDRP's lifecycle.

    • HDRP: Fixed a null ref exception when adding a new environment to the Look Dev library.

    • HDRP: Fixed access to main directional light from script.

    • HDRP: Fixed an incompatibility between MSAA and Volumetric Clouds.

    • HDRP: Fixed an issue that made camera motion vectors unavailable in custom passes.

    • HDRP: Fixed an issue that made Custom Pass buffers inaccessible in ShaderGraph.

    • HDRP: Fixed an issue where disabled reflection probes were still sent into the the ray tracing light cluster.

    • HDRP: Fixed an issue with reflection probe normalization via APV when no probes are in scene.

    • HDRP: Fixed an issue with resolution dependence for physically based depth of field.

    • HDRP: Fixed an issue with surface gradient based normal blending for decals (volume gradients weren't converted to SG before resolving in some cases).

    • HDRP: Fixed an issue with TAA causing objects not to render at extremely high far flip plane values.

    • HDRP: Fixed bad feedback loop occuring when auto exposure adaptation time was too small.

    • HDRP: Fixed cases in which object and camera motion vectors would cancel out, but didn't.

    • HDRP: Fixed conflicting runtime debug menu command with an option to disable runtime debug window hotkey.

    • HDRP: Fixed contact shadow debug views not displaying correctly upon resizing of view.

    • HDRP: Fixed CPU performance of decal projectors, by a factor of %100 (walltime) on HDRP PS4, by burstifying decal projectors CPU processing.

    • HDRP: Fixed crash on SubSurfaceScattering Editor when the selected pipeline is not HDRP.

    • HDRP: Fixed custom pass volume not executed in scene view because of the volume culling mask.

    • HDRP: Fixed custom pass workflow for single camera effects.

    • HDRP: Fixed custom post process name not displayed correctly in GPU markers.

    • HDRP: Fixed custom post process template not working with Blit method.

    • HDRP: Fixed diffusion profile displayed in the inspector.

    • HDRP: Fixed enabling a lensflare in playmode.

    • HDRP: Fixed error with motion blur and small render targets.

    • HDRP: Fixed exposure issues with volumetric clouds on planar reflection.

    • HDRP: Fixed fabric IBL (Charlie) pre-convolution performance and accuracy (uses 1000x less samples and is closer match with the ground truth).

    • HDRP: Fixed failures on platforms that do not support ray tracing due to an engine behavior change.

    • HDRP: Fixed for discrepancies in intensity and saturation between screen space refraction and probe refraction.

    • HDRP: Fixed for wrong cached area light initialization.

    • HDRP: Fixed gbuffer depth debug mode for materials not rendered during the prepass.

    • HDRP: Fixed ghosting issues if the exposure changed too much (RTGI).

    • HDRP: Fixed HDRP's ShaderGraphVersion migration management which was broken.

    • HDRP: Fixed incorrect RTHandle scale in DoF when TAA is enabled.

    • HDRP: Fixed invalid pass index 1 in DrawProcedural error.

    • HDRP: Fixed issue with hierarchy object filtering.

    • HDRP: Fixed issue with on-demand directional shadow maps looking broken when a reflection probe is updated at the same time.

    • HDRP: Fixed misc TAA issue: Slightly improved TAA flickering, Reduced ringing of TAA sharpening, tweak TAA High quality central color filtering.

    • HDRP: Fixed missing API documentation for LTC area light code.

    • HDRP: Fixed missing global wind parameters in the visual environment.

    • HDRP: Fixed nullref when enabling fullscreen passthrough in HDRP Camera.

    • HDRP: Fixed object outline flickering with TAA.

    • HDRP: Fixed override camera rendering custom pass API aspect ratio issue when rendering to a render texture.

    • HDRP: Fixed parameter ranges in HDRP Asset settings.

    • HDRP: Fixed Pixel Displacement that could be set on tessellation shader while it's not supported.

    • HDRP: Fixed possible QNANS during first frame of SSGI, caused by uninitialized first frame data.

    • HDRP: Fixed remapping of depth pyramid debug view.

    • HDRP: Fixed rendering of objects just after the TAA pass (before post process injection point).

    • HDRP: Fixed rounding issue when accessing the color buffer in the DoF shader.

    • HDRP: Fixed sceneview debug mode rendering.

    • HDRP: Fixed some aliasing ussues with the volumetric clouds.

    • HDRP: Fixed some depth comparison instabilities with volumetric clouds.

    • HDRP: Fixed some of the extreme ghosting in DLSS by using a bit mask to bias the color of particles. VFX tagged as Exclude from TAA will be on this pass.

    • HDRP: Fixed support for instanced motion vector rendering.

    • HDRP: Fixed support of Distortion with MSAA.

    • HDRP: Fixed support of multi-editing on custom pass volumes.

    • HDRP: Fixed TAA upsampling algorithm, now work properly.

    • HDRP: Fixed tessellation displacement with planar mapping.

    • HDRP: Fixed the APV UI loosing focus when the helpbox about baking appears in the probe volume.

    • HDRP: Fixed the incorrect value written to the VT feedback buffer when VT is not used.

    • HDRP: Fixed the possibility to hide custom pass from the create menu with the HideInInspector attribute.

    • HDRP: Fixed the RTAO debug view being broken.

    • HDRP: Fixed tiled artifacts in refraction at borders between two reflection probes.

    • HDRP: Fixed undo on light anchor.

    • HDRP: Fixed Vertex Color Mode documentation for layered lit shader.

    • HDRP: Fixed VFX flag "Exclude From TAA" not working for some particle types.

    • HDRP: Fixed VfX lit particle AOV output color space.

    • HDRP: Fixed Volumetric Clouds not updated when using RenderTexture as input for cloud maps.

    • HDRP: Fixed volumetric fog in planar reflections.

    • HDRP: Fixed warning "Releasing render texture that is set to be RenderTexture.active!" on pipeline disposal / hdrp live editing.

    • HDRP: Fixed white flash when camera is reset and SSR Accumulation mode is on.

    • HDRP: Fixed white flashes when history is reset due to changes on type of upsampler.

    • HDRP: Fixed wobbling/tearing-like artifacts with SSAO.

    • HDRP: HDRP Wizard can still be opened from Windows > Rendering, if the project is not using a Render Pipeline.

    • HDRP: Indentation of the HDRenderPipelineAsset inspector UI for quality.

    • HDRP: Prevent user from spamming and corrupting installation of nvidia package.

    • HDRP: The HDRP Wizard is only opened when a SRP in use is of type HDRenderPipeline.

    • IMGUI: Fixed an issue where FoldoutHeader group does not show error when they are nested. (1344968)

    • IMGUI: Fixed an issue where the gradient color fields gets dark in Playmode. (803349)

    • IMGUI: Fixed GameObject and Folder icons become pixelated when Quality Levels are deleted and Texture Quality is set to Eight Res. (1249745)

    • IMGUI: Fixed incorrect calculation of Handles when drawn in the Editor Window. (1338039)

    • IMGUI: Fixed Lighting window label is clipped when there is plenty space. (1342233)

    • IMGUI: Fixed memory leak when continuously calling Repaint inside OnGUI after GUI.Window. (1347653)

    • IMGUI: Fixed the Preview window does not open when Ctrl+Clicked on object field icon. (1353928)

    • IMGUI: When reordering an item in a ReorderableList, keep the expanded state of the item and its children. (1335323)

    • Input System: Fixed input events being lost on Android.
      Optimized input processing performance. (1337296)

    • Input System: Fixed Y coordinate being flipped in Windows Player when WarpCursorPosition in Input System. (1355722)

    • iOS: Fixed a crash when the iPhone 12 family were forced to portrait upside down. (1357577)

    • iOS: Fixed an issue with Bluetooth keyboards whereby they now handle input outside of text entry again. (1355543)

    • iOS: Fixed graphics memory not being freed on unity unload. (1348481)

    • iOS: Fixed presentation controller dismissal resulting in black screen when allowed orientations were changed while showing it. (1304313)

    • iOS: Metal: fixed disabling stencil completely in case of Comparison Function being Disabled, as the "write only" is perfectly valid stencil state (case 1345523). (1345523)

    • iOS: UnityWebRequest: Fixed upload with automatic authorization. (1341009)

    • License: Fixed Licensing Client signature check in the Editor.

    • Linux: Fixed an issue where the Assets menu might be disabled after using the right-click context menu, or items in the context menu are unexpectedly disabled. (1346205)

    • Linux: Fixed an issue where the Assets menu might be disabled after using the right-click context menu. (1346205)

    • Linux: Fixed crash when adding a component to an object fails and prompts a modal dialog. (1348654)

    • Linux: Fixed editor crashing when closing a standalone profiler, or closing the editor after a standalone profiler was launched. (1347024)

    • Linux: Fixed issue where dismissing a context menu can cause a crash. (1347655)

    • Linux: Fixed ShaderGraph Node create menu not appearing when "Create Node" is selected from the right click context menu. (1340562)

    • Linux: Like on Windows, mouse movement will now wrap around the screen edges for certain GUI elements that rely on mouse deltas (i.e. Rotate tool). (1156952)

    • Linux: Prevent crash when closing the standalone profiler on Linux. (1343811)

    • macOS: Added support for Apple silicon Editor plugins. Fixed error where x64 plugins report a naming conflict with Apple silicon plugins. (1332566)

    • macOS: Fixed Cursor.lockState registers input movement as if the mouse is moved to the center first before following the actual mouse movement. (1283506)

    • macOS: Fixed InputFields share composition string on macOS builds when using IME. (1345917)

    • macOS: Fixed invalid generated xcode projects when the product name has non-ascii characters. (1347730)

    • macOS: Fixed mouse delta values are generated after mouse click while the cursor is motionless. (1194673)

    • macOS: Maintain previous window position when reopening player on MacOS. (1333806)

    • Mono: Fixed a crash that would occur when a recursive struct was used in user code. (1248911)

    • Multiplayer: Marked uNET HLAPI as deprecated.

    • N/A (internal): Fixed build for embeddedlinnux
      Port fixes from 2020.3 for embedded linux to trunk.

    • N/A (internal): Fixed exception caused by EmbeddedLinuxPreProcessor, by only executing checks when EmbeddedLinux platform is selected
      Fixes the removal of unneeded EmbeddedLinux support files (e.g. unstripped debug symbols), to minimize the resulting archive size.

    • N/A (internal): Re-enabled ShaderImporterTest ImportShader_FromEmbeddedPackage_WithInclude_InRelativeDirectory_IsImported. (1278035)

    • N/A (internal): Test no longer rely on ordering of merging prefabs when loading a scene. (1349135)

    • Networking: Fixed crash when a dedicated server tries to load an audio clip on startup. (1354359)

    • Package: (Recorder) Do not perform the color space conversion from linear to sRGB for RenderTextures that are already sRGB.

    • Package: (Recorder) Ensure that the color space conversion from sRGB to linear is performed when required for EXR files.

    • Package: (Recorder) Fixed an exception that occurred when sending a RenderTexture to a Recorder before creating this RenderTexture.

    • Package: (Recorder) Fixed issues with the Recorder samples about synchronizing multiple recordings and resetting the Game view resolution.

    • Package: Bug that causes searcher window to prioritize categories over node entries of the same name. (1304055)

    • Package: Fixed bug that causes searcher window to be offset too far when accounting for host window boundaries.

    • Package: [Recorder] Fix vertically flipped outputs on OpenGL hardware.

    • Package: [Recorder] Perform the appropriate color space conversion for Texture Sampling sources when required.

    • Package: [Visual Scripting] Fixed an issue where uncaught exceptions were thrown in Debug builds of the Windows editor. Fixed custom units not appearing in the finder.

    • Package Manager: Added a limit to the description for Asset store packages in the editor. (1346719)

    • Package Manager: Added info box informing users that an Asset is hidden when viewing it in My Assets.

    • Package Manager: Dependencies' state is automatically refreshed in the list when installed or removed by default. (1360937)

    • Package Manager: Dependency packages are no longer missing from the Feature dependencies list. (1341060)

    • Package Manager: Errors are now automatically refreshed once packages are updated to fix the issue. (1342141)

    • Package Manager: Fixed an issue where packages using Git LFS on Apple Silicon hardware would fail if Git LFS was installed through Homebrew and the Git LFS executable location was not added to the PATH environment variable. (1353769)

    • Package Manager: Fixed bug where having a package which can't be found shows it as a Unity Technologies package available in the Unity Registry. (1348573)

    • Package Manager: Fixed issue where package actions remain disabled if installing a package and going to play mode right after. (1341873)

    • Package Manager: Fixed the issue where copy paste keyboard shortcut does not work in the search box on My Assets tab. (1357462)

    • Package Manager: Fixed the issue where the search bar in the Package Manager window gets out of focus frequently when user type slowly. (1348902)

    • Package Manager: Hides the reset feature button if the installed version is a patch of the lifecycle version. (1360446)

    • Package Manager: Null Exception thrown when an Asset had an update available is fixed. (1357085)

    • Package Manager: Package installed checkmark hardly noticeable in Light theme. (1348248)

    • Package Manager: Packages in error no longer disappear from list on resolve. (1343734)

    • Package Manager: Removed update button to the Unity Registry version of a package if this package is embedded or locally installed. (1354198)

    • Particles: Fixed crashes if accessing specific properties in uninitialized Collision and Trigger modules from script. (1354044)

    • Particles: Fixed cycles and frame over time to work together correctly in the Texture Sheet Animation module. (1338814)

    • Particles: Fixed shortcuts when particle overlay is collapsed. (1340675)

    • Particles: Fixed Texture Alpha clipping in the Shape module. (1349714)

    • Physics: Anchored prismatic limit handles in screen space to avoid them occluding small Articulation Body links.

    • Physics: Character controller will no longer snap downwards when hitting a step wall that is just outside of the step offset reach. (1256900)

    • Physics: Clamped the Articulation body drive lower and upper limits to each other. (1310004)

    • Physics: Fixed a crash that happened when resetting the mass properties of a disabled articulation body. (1346489)

    • Physics: Fixed an issue where "Physics2D.Distance()" always returned zero distance when an overlapped CapsuleCollider2D with a uniform (degenerate) size was used. (1354786)

    • Physics: Fixed capsule overlaps missing low resolution heightmaps. (1263649)

    • Physics: Fixed invalid Collider parameters causing crashes in PhysX. (1340746)

    • Physics: Unity will no longer crash when multiple overlapping rigidbodies are creating over 65 thousand interaction elements. (1328426)

    • Player: Fixed the player outputing "CreateDirectory '' failed: The system cannot find the path specified." error to stdout when using "-logfile" command line parameter with a relative path. (1343466)

    • Prefabs: "Prefab Import Error: Assertion failed on expression: 'm_InstanceID != InstanceID_None'" caused by dangling pointers in broken scenes. (1340955)

    • Prefabs: Catch and handle exception if creating a prefab from Asset Menu fails. (1333618)

    • Prefabs: Fixed an issue where all descendants on the Prefab Variant would get destroyed after adding the 'Rect Transform' component to the Prefab root. (1340595)

    • Prefabs: Fixed Base Prefab is referenced in Unity Event when making specific revert on Prefab Variant. (1287926)

    • Prefabs: Fixed broken scene paths in EditorBuildSettings. (1035848)

    • Prefabs: Fixed crash with broken scenes where Transform has a PrefabInstance, but the containing GameObject doesn't have one
      Fixed instability caused by non deterministic order of stripped components. (1325967, 1353816)

    • Prefabs: Fixed empty error logs when importing Trees. (1354333)

    • Prefabs: Fixed exception appears while Prefab Asset replaced by its child. (1055879)

    • Prefabs: Fixed memory gets allocated for GC each frame when using PrefabStageUtility.GetPrefabStage(). (1343935)

    • Prefabs: Fixed Prefab mode saving too many objects if there are missing nested prefabs. (1339328)

    • Prefabs: Fixed Prefab sorting issue that re-arranged order of prefabs due to AddedComponents not being handled properly. (1252436)

    • Prefabs: Fixed redoing Apply override to Prefab crashes Editor. (1355538)

    • Prefabs: Fixed that HideFlags are not preserved on dynamically created GameObjects from legacy Prefabs when opened in Prefab Mode. (1151418)

    • Prefabs: Prevent AddComponent to replace the transform object when called in a callback fired within SetParent. (1135408)

    • Profiler: Added error message when trying to load old profiler data format and direct users to load the data in unity 2018.4. (1341972)

    • Profiler: Fixed an issue where Mesh cpu data was counted twice. (1339862)

    • Profiler: Fixed Command line diagnostic switch configurations are not passed on to Profiler (Standalone Process) started from the Editor. (1348776)

    • Profiler: Fixed fade for non-current samples on Timeline view. (1350111)

    • Profiler: Fixed failing ProfilerRecorder test on Android. (1320036)

    • Profiler: Fixed incorrect frame boundary location when profiling standalone builds. (1332845)

    • Profiler: Fixed invalid time reported by ProlfierRecorder for Main Thread root marker. (1337020)

    • Profiler: Fixed issue where the CPU chart tooltips could be incorrectly calculated. (1341423)

    • Profiler: Fixed native plugins API create category function to return a new category. (1338385)

    • Profiler: Fixed performance test instability. (1351859)

    • Profiler: Fixed player name label width in Player Connection dropdown to accommodate long strings. Fixed player name reported in Console window on connection to be consistent with Player Connection dropdown. Values in columns will now truncate with elipses if they are too large too fit in the column. When a player is selected the dropdown will now close to mimic the old dropdown behaviour.

    • Profiler: Fixed ProfilerRecorder GPU capture on DirectX 12 always returns zeroes. (1345021)

    • Profiler: Player names are no longer aggresively cut off. (1345540)

    • Profiler: Prevent an ArgumentOutOfRangeException occurring in the Module Editor when enabling deep profiling after deleting a module. (1335309)

    • Profiler: Removed Gfx Used and Reserved Memory from counters available in release players. The underlying code in memory manager which counts the value is compiled out due to performance reasons and the counter value can not be set. (1339707)

    • Profiler: The profiler will no longer disconnect when the last connected IP is clicked on a second time. (1322548)

    • Project Browser: Fixed an issue where sort order of assets in Project Browser is different from Asset picker. (1328148)

    • Project Browser: Fixed text alignment in Delete assets dialog. (1296099)

    • Project Browser: Project Browser slider is correctly restored when clearing the search field after selecting a favorite filter. (1348825)

    • Scene Manager: Aligned scene and instantiation behavior when loading a new scene between Editor and Build. (1046181)

    • Scene Manager: Fixed an issue where -openscene command line argument didn't open scenes when using -batchmode. (1249100)

    • Scene Manager: Fixed argument exception is thrown when double-clicking on the DontDestroyOnLoad scene. (1283407)

    • Scene Manager: Fixed parenting isn't displayed in the Hierarchy after loading a specific custom layout. (1346524)

    • Scene Manager: Fixed performance regression in SetByInstanceID. (1353323)

    • Scene Manager: Fixed that loading multiple scenes additively via "Assets/Open Scene Additive" menu item loaded them in random order than as seen in the Project Window. (1323868)

    • Scene Manager: Fixed that moving a GameObject to a unloading scene on the 'sceneUnloaded' event is possible, and leaves the object without valid scene. An exception is now thrown. (923322)

    • Scene Manager: OpenScene invoked within a SceneClosed or SceneClosing callback, on the same scene that is being closed, will return error. (902638)

    • Scene Manager: Removed duplicate adjacent separators in scene paths before building player. (1250807)

    • Scene/Game View: Fixed case where clicking on a popup button while the popup was open would not close the existing window. (1335070)

    • Scene/Game View: Fixed errors when exiting play mode with a tool for a non-serialized component active. (1322944)

    • Scene/Game View: Fixed extraneous EditorApplication.playModeStateChanged callbacks when setting EditorApplication.isPlaying to false in an ExitEditMode state change callback. (1348250)

    • Scene/Game View: Fixed GameView update with HideFlags.DontSave objects. (1351075)

    • Scene/Game View: Fixed Hierarchy not allowing drag and drop references to be placed between root objects marked as not editable. (1337512)

    • Scene/Game View: Fixed Increment Snapping linked property not working. (1351800)

    • Scene/Game View: Fixed issue where new Scene View windows will open in default overlay layout ignoring any previous layout customization. (1336748)

    • Scene/Game View: Fixed locked Inspector causing duplicate tool buttons to appear in component tool toolbars. (1338708)

    • Scene/Game View: Fixed tool settings overlay not updating contents when active tool editor does not support current container layout. (1348529)

    • Scripting: Corrected C# compiler error CS0570 when the indexer of ReadOnlySpan is used with the .NET Framework Api Compatibility Level. (1355846)

    • Scripting: Fixed an issue causing Editor to lock-up or crash when creating a ScriptableObject that instantiates a new ScriptableObject in OnEnable method. (1332971)

    • Scripting: Fixed an issue when opening a project using rulesets, Error CS8035 is no longer thrown in the console. (1349517)

    • Scripting: Fixed case where Define Constraints did not work properly for precompiled assemblies. (1327988)

    • Scripting: Fixed errors appearing in console when using UI Toolkit package and opening Profiler (Standalone Process). (1346850)

    • Scripting: Fixed GetScriptingDefineSymbols functions to not contain empty string entries in the returned defines array. (1350561)

    • Scripting: Fixed Plane.SetNormalAndPosition behaviour when passing a non-normalized normal vector. (1346589)

    • Scripting: Prevent context menus near the edge of the screen from popping far away from the context-click on macOS. (1355608)

    • Scripting: Project generation will get updated PlayerSettings for writing csproj files. (1336737)

    • Scripting: SemVersionParser.TryParse and UnityVersionParser.TryParse don't throw first chance exceptions anymore. (1340457)

    • Scripting: When switching to UWP it doesn't add NET_STANDARD_2_0 define, it adds NET_4_6 instead. (1334636)

    • Scripting: [InitializeOnLoad] classes are now initialized in a defined order based on assembly references, such that if Assembly B depends on Assembly A, all [InitializeOnLoad] classes in Assembly A are guaranteed to be initialized prior to any [InitializeOnLoad] classes in Assembly B. (1344815)

    • Search: Fixed search by type tags are not adapted for use with the Quick Search engine. (1334338)

    • Search: Fixed text in the search field of the Search window doesn't get selected after focusing the window and clicking on the field once. (1338063)

    • Serialization: Changed the internal behavior of the SerializedProperty.propertyPath eliminating unnecessary string allocations on every call.

    • Serialization: Fixed an issue where Unity could crash when recursively calling methods that invoke serialization. (1227302)

    • Serialization: Fixed cancel case when deleting an array element with multiple objects selected. (1305941)

    • Serialization: Fixed for name conversion not working in specific code path. (1352617)

    • Serialization: Fixed for SerializedObject to retain individual object array content, when multiple objects selected and the last element is added or removed. (1277419)

    • Serialization: In addition to SerializeReference, class referred by value will also be considered and added to the list of classes not to be stripped when performing a Player Build / Asset Bundle Build / Addressable Build. (1296195)

    • Serialization: Keep references to unknown ScriptableObject as "Missing" instead becoming "None" when loading Scene or Prefab. (1328065)

    • Serialization: Reference from Prefab to missing asset becomes valid once asset is added back to project, without reimport. (1270634)

    • Shadergraph: Fixed a ShaderGraph issue where a material inspector could contain an extra set of render queue, GPU instancing, and double-sided GI controls.

    • Shadergraph: Fixed a warning in ShaderGraph about BuiltIn Shader Library assembly having no scripts.

    • Shadergraph: Fixed incorrect warning while using VFXTarget.

    • Shadergraph: Fixed loading all materials from project when saving a ShaderGraph.

    • Shadergraph: Fixed ShaderGraph BuiltIn target shader GUI to allow the same render queue control available on URP with the changes for case.

    • Shadergraph: Fixed ShaderGraph isNaN node, which was always returning false on Vulkan and Metal platforms.

    • Shadergraph: Fixed the incorrect value written to the VT feedback buffer when VT is not used.

    • Shadergraph: Updated the ShaderGraph searcher package dependency to be in sync with the latest searcher package version i.e. 4.8.0.

    • Shaders: Enabling "Optimize mesh data" in player settings no longer makes the build process significantly slower. (1349093)

    • Shaders: Fixed a rare Editor crash when loading shaders. (1352326)

    • Shaders: Fixed an issue whereby the built-in shaders zip package no longer contains a bunch of empty folders.

    • Shaders: Fixed Editor being nearly unusable when compiling heavy compute shaders in the background. (1348455)

    • Shaders: Fixed spacing when drawing material UI for Integer based enum properties. (1355315)

    • Shaders: Fixed UI sliders only allowing end values for ranges with the left value greater than the right value. (1351151)

    • Shaders: Updated DXC libraries to fix a regression with DXIL validation for shaders that use barycentrics and possibly other newer features. (1349629)

    • Stadia: Changed the compiler and linker platform name for il2cpp to match it. (1356829)

    • Stadia: Stadia runtime fails to initialize graphics engine and crashes. (1356798)

    • uGUI: Added a new data unavailable message to the UI Profiler for when this is not attached to the editor. (1251139)

    • uGUI: Added a NullReferenceException when selecting a Dropdown Component override in the prefab overrides menu for the second time. (1308539)

    • uGUI: Added a switch to Canvas to allow the user to determine if the canvas should resize on manual Camera.Render calls.

    • uGUI: Changed the calculations to take in consideration images that may be smaller than their RecTransform. Fixes the raycasting on those images. (1341107)

    • uGUI: Fixed an issue to force update the Canvas RectTransform on load from disk, so that Override nested Canvas can still get a proper world transform for rendering. (1322784)

    • uGUI: Fixed some UGUI editor fields not showing prefab override indicators. (1290387)

    • uGUI: Fixed the formula in GridLayout to make sure the constraint column/row amount is always respected. (1345471)

    • uGUI: Fixed the SliderEditor's slider handler disappearing when setting a min value greater than the value on a Slider preset. (1337860)

    • uGUI: Fixed the way the raycast 2D is calculated to take in account the Z position of the sprite. (1340417)

    • uGUI: Fixed UI Components causing GC Allocation when enabled. (1299752)

    • uGUI: Makes sure no call to the ReadPixels is made while using a crunch compression on an image. (1341100)

    • uGUI: Removed the allocation caused by the GetComponent in the layout when scrolling. (1343656)

    • uGUI: Updated the Raycast Target property at runtime even if started as disabled. (1341044)

    • UI Toolkit: Fixed a couple of issues with the UI of Transform in UI Builder. (1342227)

    • UI Toolkit: Fixed a logic error when deciding whether styles should be updated when the pseudo states change. (1348866)

    • UI Toolkit: Fixed absolute child element ignore padding of the parent. (1348644)

    • UI Toolkit: Fixed an issue causing ListView's reordering to stop working after docking its parent window to a new pane. (1345142)

    • UI Toolkit: Fixed an issue where setting the same StyleKeyword to a style property would dirty the panel. (1356202)

    • UI Toolkit: Fixed bad bounding box calculation causing clicking on rotated elements sometimes resulting in no click. (1345300)

    • UI Toolkit: Fixed checker pattern background no longer visible. (1340240)

    • UI Toolkit: Fixed corrupted atlas for Inter. (1330758)

    • UI Toolkit: Fixed display of matching selectors in UI Builder. (1332393)

    • UI Toolkit: Fixed dynamic atlas not being regenerated after downloading a texture from the cache server. (1333693)

    • UI Toolkit: Fixed DynamicTransform elements disappearing when assigning a Vector2 scale factor. (1341601)

    • UI Toolkit: Fixed editor window creation menu references. Now created files can be renamed. (1347331)

    • UI Toolkit: Fixed element sometimes entering hover state when window is resized. (1290545)

    • UI Toolkit: Fixed exception in ListView when pressing page up key after hitting navigation keys. (1324806)

    • UI Toolkit: Fixed exceptions being thrown when setting the value of an EnumField inside the UI Builder. (1331021)

    • UI Toolkit: Fixed ExecutiveCommand commandName being stripped when a sent event require a new layout pass. (1329303)

    • UI Toolkit: Fixed first visible items in the ListView sometimes not refreshing properly. (1343183)

    • UI Toolkit: Fixed GraphView shader not compiling on Shader Model < 3.0. (1348285)

    • UI Toolkit: Fixed hardcoded paths in editor window creation menu. (1317521)

    • UI Toolkit: Fixed hover state remaining after a touch event on iOS and Android. UI Toolkit runtime now ignores simulated mouse events if no mouse is present on the device. (1326493)

    • UI Toolkit: Fixed Image class alignment issue on non-standard DPIs. (1330817)

    • UI Toolkit: Fixed inconsistencies in the visuals of text underline/strikethrough. (1349202)

    • UI Toolkit: Fixed incorrect pointer enter events and pointer leave events in playmode using the DefaultEventSystem. (1313220)

    • UI Toolkit: Fixed infinite loop in CreateInspectorGUI if Editor contains a child InspectorElement targetting a different SerializedObject. (1336093)

    • UI Toolkit: Fixed missing Length conversions for style transitions between px and % units. (1348296)

    • UI Toolkit: Fixed NullReferenceException thrown when calling GetWindow<>() inside ShowWindow() when called from [InitializeOnLoad] class. (1325267)

    • UI Toolkit: Fixed NullReferenceException when clicking the Settings button in the UI Builder window. (1340230)

    • UI Toolkit: Fixed performance test issue for UI Toolkit renderer repaints. (1337832)

    • UI Toolkit: Fixed pointer events not working correctly when multiple UI Documents have different Screen Match values. (1341135)

    • UI Toolkit: Fixed scissor clipping on hidden elements. (1340827)

    • UI Toolkit: Fixed scroll wheel event modifiers not assigned when using EventSystem and StandaloneInputModule combination in UI Toolkit. (1347855)

    • UI Toolkit: Fixed ScrollToItem after a rebind. (1343187)

    • UI Toolkit: Fixed selection on pointer up on mobile to allow touch scrolling. (1312139)

    • UI Toolkit: Fixed slow color changes on labels. (1337368)

    • UI Toolkit: Fixed TextCore outline/shadow color in editor. (1341868)

    • UI Toolkit: Fixed the color and style of the title text in the UI Toolkit debugger. (1344018)

    • UI Toolkit: Fixed the EnumField's type and value incorrectly fetching data from the UXML document inside the UI Builder.
      Improved the EnumField and ObjectField type input to display an auto-complete popup inside the UI Builder.
      Fixed the value input of an EnumField to use an EnumField instead of TextField inside the UI Builder.
      Fixed the value input of an TagField to use an TagField instead of TextField inside the UI Builder.
      Fixed the value input of an LayerField to use an LayerField instead of TextField inside the UI Builder.
      Fixed the value input of an LayerMaskField to use an LayerMaskField instead of LayerMaskField inside the UI Builder. (1330804)

    • UI Toolkit: Fixed the EnumField's value from being cleared while saving a UXML document inside the UI Builder. (1330802)

    • UI Toolkit: Fixed the issue that Text Settings can not be created in a local package when right-clicking the local package folder. (1327812)

    • UI Toolkit: Fixed the issue that UI Document created in a local package appeared in the Assets folder, with incorrect default file name. (1327810)

    • UI Toolkit: Fixed the lack of feedback to users about problems with the UIDocument and PanelSettings inspectors. (1351792)

    • UI Toolkit: Fixed the missing Unicode arrow on ShaderGraph Transform Node. (1333774)

    • UI Toolkit: Fixed the UI Builder and the UI Toolkit Debugger displaying duplicates in the matching selector sections. (1347536)

    • UI Toolkit: Fixed UI Toolkit Event Debugger's layout when docked. (1340243)

    • UI Toolkit: Fixed UI Toolkit Live Reload errors on Editor Window after modifying uxml file and returning to Editor and the window is docked. (1329767)

    • UI Toolkit: Fixed UI Toolkit throwing InvalidOperationExceptions when Input Manager isn't accessible. (1336180)

    • UI Toolkit: Fixed UIT-1340195 and UIT-1340189
      • Can't assign a none Font in UIBuilder
      • Selecting a FontAsset to none in the UI Builder throws warnings
      • Added test to check that it is possible to set both Font and FontAsset to none. (1340189, 1340195)
    • UI Toolkit: Fixed uxml files not being re-imported after changes in the uxml importer. (1343398)

    • UI Toolkit: In the UI Builder, the user can no longer use the inspector on a style selector and rename the selector to an empty name (UI Builder). (1342352)

    • UI Toolkit: Submit event on a ListView focuses in the content to allow keyboard navigation. (1311688)

    • UI Toolkit: TemplateContainer has its own icon and no longer shows the custom control icon when is nested in another template (UI Builder). (1340837)

    • UI Toolkit: TextField text selection area is displayed incorrectly. (1347904)

    • UI Toolkit: The IMGUIContainer control will now be available as an editor-only control from the UI Builder. (1354419)

    • UI Toolkit: UI Toolkit: Fixes the content of the transition properties dropdown being appended instead of recreated when opening the UI Builder window. (1343063)

    • UI Toolkit: When loading a project that contains a dialog that is embedded in the editor, the dialog's CreateGUI callback is invoked after the Awake and OnEnable callbacks. (1326173)

    • Undo System: Added warning for large actions which overflow the undo stack. (1204737)

    • Undo System: Fixed an issue where script's icon does not change back on Undo in the Project window. (1331877)

    • Undo System: Fixed undo/redo of adding objects to scriptable objects. (1294434)

    • Undo System: Improved performance when overwriting the redo stack.

    • URP: Fixed an issue where shadow artefacts appeared between cascades on Terrain Detail objects.

    • URP: Fixed an issue where ShadowCasters were sometimes being rendered twice in the editor while in playmode.

    • URP: Fixed an issue where Sprite type Light2Ds were missing a default sprite.

    • URP: Fixed an issue where Sprite type Light2Ds would throw an exeception if missing a sprite.

    • URP: Fixed CopyDepthPass incorrectly always enqueued when deferred rendering mode was enabled when it should depends on the pipeline asset settings.

    • URP: Fixed indentation of Emission map on material editor.

    • URP: Fixed sceneview debug mode rendering.

    • URP: Fixed shaderGraph shaders to render into correct depthNormals passes when deferred rendering mode and SSAO are enabled.

    • URP: MotionVector fix when using Native RenderPass. (1348528)

    • Version Control: Fixed contextual menu not showing up in project view.

    • Version Control: Fixed some namespace collisions with Antlr3.

    • Version Control: Fixed SSO renew token after password change.

    • Version Control: Fixed view not switching to workspace after creating an Enterprise Gluon workspace.

    • Version Control: The problem to display Checkout button for package.json files is solved. (1332659)

    • VFX Graph: Blackboard fields can now be duplicated either with a shortcut (Ctrl+D) or with a contextual menu option.

    • VFX Graph: Enabled an optimization for motion vectors, storing projected positions for vertices instead of the transform matrix.

    • VFX Graph: Fixed an exception thrown when using WorldToLocal/LocalToWorld operators. (1335940)

    • VFX Graph: Fixed collision with depth buffer when using a physical camera. (1344733)

    • VFX Graph: Fixed collision with depth buffer when using an orthographic camera. (1309958)

    • VFX Graph: Fixed incorrect buffer type for strips.

    • VFX Graph: Fixed unexpected Spawn context execution ordering.

    • VFX Graph: Minor : Static Analysis issue. (1336647)

    • VFX Graph: Properties labels do not overlap anymore.

    • VFX Graph: Sticky notes can now be deleted through contextual manual menu.

    • VFX Graph: VFX Graph operators keep the same width when expanded or collpased so that the button does not change position.

    • VFX Graph: When adding a new node/operator in the graph editor and using the search field, the search results are sorted in a smarter way.

    • Video: Fixed an exploit found in the libvpx. (1345217)

    • Video: Reenabled VideoPlaybackPlayAllFramesWithLooping test case on UWP. (1171545)

    • Virtual Texturing: Completed requests now won't be incorrectly canceled if the last InvalidateRegion call is made before PopRequests.

    • Virtual Texturing: Fixed issue where VT-only textures were rendered as default color in the Player when VT was disabled. (1280281)

    • WebGL: Added workaround for audio distortion bug in Safari. (1350204)

    • WebGL: Fixed an issue where a URP scene was being rendered incorrectly on desktop browsers with the new texture subtarget options in the build settings. (1343208)

    • WebGL: Fixed fullscreen mode on Safari. (1347304)

    • WebGL: Removed guarding of "User-Agent" header in UnityWebRequest API. (1287962)

    • WebGL: Updated Firefox used by test runner to 78.9.0esr. (1328942)

    • WebGL: WebGL's new input system handler was incorrectly returning the mouse position relative to the web page and not the Unity canvas. It also did not return the position in the middle of the canvas when the cursor was locked, so I added that as well. (1347311)

    • Windows: Fixed icons from incorrectly loading low resolution images on screens with >100% DPI scaling. (1334355)

    • Windows: Fixed incorrect mouse Y position in the new input system when rendering at non-native resolution. (1345405)

    • Windows: Fixed mouse position being off-by-1 pixel when rendering at lower than native resolution in certain cases.

    • Windows: Fixed resolution resetting to native resolution on primary window when trying to move the secondary window use Display.SetParams.

    • Windows: Fixed UnityWebRequest does not respect auto proxy settings. (1309324)

    • Windows: UnityCrashHandler.exe will no longer inherit all Windows handles from the editor/player when launched, which should eliminate some problems with it causing files to be locked unnecessarily.

    • XR: Fixed crash in AddLateLatchControllerLocation with normal non-XR rendering. (1339831)

    • XR: Splash screen now sends correct zNear and zFar values to XRDisplaySystem.

    • XR: Updated OpenXR package to 1.2.3.

    • XR: Updated the verified AR Foundation related packages to 4.2.0-pre.9. Please see the AR Foundation package changelog for details.

    Please remember to back up your projects before opening them in a alpha build!
     
    Last edited: Sep 6, 2021
  3. yanickb

    yanickb

    Unity Technologies

    Joined:
    Jan 29, 2021
    Posts:
    53
    Greetings Users!
    Unity 2022.1.0 Alpha 8 is now available.
    Installers and release notes available at:
    https://unity3d.com/unity/alpha/2022.1.0a8

    Known Issues in 2022.1.0a8
    • Audio: Crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play Mode (1354002)

    • Audio: Loud clicking sound starts playing when selecting more than one audio clip in Project window (1049785)

    • Bugreporter: Bug reporter upload of report fails consistently with non actionable error message (1358568)

    • CodeEditors: Crash on stopping debugging (1355156)

    • Editor: Fixed infinite notification in Settingswindow. (1361351)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a9.

    • Global Illumination: Unity 2021.2 crashes on some Windows7 PCs when tbb12.dll gets loaded (1361676)

    • Global Illumination: UV mapping data is corrupted in the project's built application (1357902)

    • Global Illumination: [Enlighten] Realtime GI is not present in player builds (1346410)

    • Global Illumination: [GPU PLM] Fallback to CPU PLM in CL_INVALID_MEM_OBJECT after switching light color only and rebaking GI (1356714)

    • Global Illumination: [LightProbes] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (1052045)

    • HD RP: HDRP Template fills the Console with "Shader error...couldn't open include file" messages after building the project (1342989)

    • IL2CPP: IL2CPP Player crash (1361232)

    • IMGUI: Scrolling is jumping when scrolling in the Input Manager (1362327)

    • Linux: [XR][Linux] Editor Menu disappears when opening new AR or VR Template Project or when pressing "Show Tutorials" (1362449)

    • MacOS: MacOS editor fails to load platform editor extensions (1322945)

    • Metal: Stuttering Scene view and Game view when in Play mode (1363963)

    • Mobile: [Android] Build fails when there are 680 or more files in the Streaming Assets folder (1272592)

    • Mono: Fixed hang while entering play mode due to calling a marshaled delegate in native code. (1308216)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a10.

    • Mono: [Linux] [Mono Upgrade] Unity crashes when detaching the Managed Debugger after hitting a breakpoint (1345784)

    • Packman: User can't easily configure location of both UPM and Asset Store package local cache (1317232)

    • Physics: Editor crashes when accessing RaycastHit.lightmapCoord and the hit Mesh does not have texture channel 1 (1361884)

    • Physics: Rigidbody with interpolate setting set to Interpolate or Extrapolate does not follow parent transform position or rotation (1356009)

    • Profiler: The time taken to calculate samples selected in timeline view had been greatly reduced. (1357074)
      First seen in 2022.1.0a6.
      Fixed in 2022.1.0a9.

    • Profiling: GUIStyle errors are thrown when entering Play mode with docked Profiler and the "Maximize On Play" option Enabled (1364443)

    • Profiling: Profiler.GetTotalAllocatedMemoryLong increases when Scene is loaded and unloaded (1364643)

    • Quality of Life: Crash on GUIView::DoPaint when selecting color with a color picker (1355078)

    • Scene Management: Poor performance when loading or unloading a large Scene (1360901)

    • Scene Management: Redoing Apply nestee prefab crashes Editor (1348899)

    • Scripting: Increased Script Assembly reload time (1323490)

    • Scripting: Internal package modules that are not used in a project do not get stripped from player builds. (1332465)

    • Scripting: Performance degradation when activating or deactivating uGUI GameObject (1348763)

    • Scripting: Unity does not execute code weavers when the project is opened for the first time (1350116)

    • ShaderGraph: UI shaders are not rendered in Game View from 2021.2.0b2 (1352225)

    • Shaders: Fixed Editor crashing when loading shaders with package requirements. (1362010)
      First seen in 2022.1.0a6.
      Fixed in 2022.1.0a9.

    • Templates: Crash when quickly duplicating prefab with Behaviour Brick attached and undoing duplicate in LEGO Microgame (1362660)

    • UI Builder: Changes in UI Builder are lost when editing a 2D sprite (1357086)

    • UI Toolkit: Animation Control UI not displaying node Inspector in 2019.4.29 (1361944)

    • Undo System: Prevent crashing when attempting to finalize an undo that is already being finalized (1352394)
      Fixed in 2022.1.0a10.

    • Universal RP: Performance regression in URP template standalone build duration, shader variants take hours to compile on macOS (1354058)

    • Video: Crash on WindowsVideoMedia::StepAllStreams when reimporting a .m4v file (1340340)

    • Vulkan: Editor crashes vk_optimusGetInstanceProcAddr after closing Build Settings window (1362844)

    • WebGL: Profiler does not autoconnect on WebGL builds (1360399)

    • WebGL: WebGL fails building on Windows 7 (1340260)

    • XR: [Linux] Scene View doesn't render when opening new AR or VR Template project or pressing "Show Tutorials" (1362435)
    New 2022.1.0a8 Entries since 2022.1.0a7
    Improvements
    • Editor: Now project opening can be canceled while loading.

    • Graphics: Exposed SystemInfo.supportsIndirectArgumentsBuffer to check if the indirect arguments buffer is supported.

    • Graphics: Set name of Vulkan VkRenderPass objects when using external debugging tool.

    • Graphics: Upgraded astc encoder to latest bugfix release of version 2.5.

    • Physics: Updated ArticulationBody.AddForce and other related method Scripting API documentation with information about current PhysX limitations.

    • Scripting: Introduced a cache to speed up look up of ApiUpdater configurations.
    API Changes
    • Graphics: Added: Added SystemInfo.computeSubGroupSize API, allows users to query the size of the compute thread group that supports efficient memory sharing on the GPU.

    • Graphics: Added: Added SystemInfo.maxTexture3DSize API, allows users to query the largest 3D Texture size that the graphics hardware supports.

    • Graphics: Added: Added SystemInfo.maxTextureArraySlices API, allows users to query the maximum number of slices in a Texture array that the graphics hardware supports.

    • Graphics: Changed: Fixed backwards compatibility issue introduced by #116845 (Allow the default specular reflection cubemap to be a RenderTexture (with dimensions CUBE)).
    Changes
    • Editor: Contextual shortcuts are now preferreed over global ones and don't produce conflicts between them in ShortcutManager.
    Fixes
    • 2D: Fixed editor crash when calling SpriteAtlasUtility.PackAtlases. (1353609)

    • 2D: Fixed upgrade issue when atlas v1 to v2 causes objects in folders to become ungrouped. (1354054)

    • Android: Android window dimension PlayerSettings visibility is now controlled by the Full Screen Mode rather than resizability of the the window. (1360360)
      First seen in 2022.1.0a6.

    • Android: Ignore CPU values for plugins which are CPU agnostic, for ex., .jar plugins. (1355377)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Animation: Fixed use of PropertyStreamHandle with Addressable AnimatorController. (1341031)

    • Build Pipeline: Subtarget property added to BuildSummary. (1350924)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Build Pipeline: The build subtarget is now adjusted to kStandaloneBuildSubtargetServer when BuildPipeline.BuildPlayer is called with the deprecated option BuildOptions.EnableHeadlessMode set to true so the scripted build pipeline remains backward compatible until the option is effectively removed. (1354146)

    • Core: Fixed issue where Profiler/Memory Profiler cannot be connected to Standalone build when Run in Background is disabled. (1355728)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Editor: Fixed gameview not responding to some input when the mouse is over another window in the macOS editor. (1358134)

    • Editor: Fixed incorrect OnApplicationPause pauseStatus after losing focus on macOS. (1344918)

    • Editor: Fixed nested property field context menu not showing apply/revert if only the first property has changes. (1338670)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Editor: Fixed regression that prevented dragging prefabs from Project to Hierarchy window. (1358837)
      First seen in 2022.1.0a6.

    • Editor: If Adb is not able to make the file editable, we make it writable using OS function. (1353760)

    • Editor: Inspector correctly refreshes after adding the CanEditMultipleObjects attibute to an inspector. (1348788)

    • Editor: Prevent context menus near the edge of the screen from popping far away from the context-click on macOS. (1339181)

    • Editor: Unified the il2cpp default order for managed stripping levels in the Player Settings drop-down menu to the one of Mono (Minimal > Low > Medium > High).

    • Graphics: Added an error message for when user tries to create a MSAA render target with random write flag and correctly returning false from render texture create. (1343544)

    • Graphics: Disabled Built-in renderer Lens Flares in Scene View for projects that use a Scriptable Render Pipeline. (1346881)

    • Graphics: Enabled Depth Sharing in Vulkan.

    • Graphics: Fixed a rare crash in shadow rendering. (1350950)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Graphics: Fixed alpha dilation filtering when a 16 bit-per-component texture with transparent pixels is imported. (1355265)

    • Graphics: Fixed crash when creating a RenderTexture with dimensions exceeding the capabilities of the current graphics device. (1313675)

    • Graphics: Fixed crash when uploading large number of texture assets in DX12. (1324699)

    • Graphics: Fixed incorrect rendering when having object with negative scale. (1280030)

    • Graphics: Fixed Meshes having incorrect skin weights in builds due to faulty normalization after limiting the number of weights per vertex. (1319068)

    • Graphics: Vulkan no longer uses a secondary command buffer for a single clear call. We also no longer attempt to execute empty command buffers. (1333723)

    • Package Manager: Fixed the issue where Open in Unity does not work for people with special access to paid assets. (1360860)
      First seen in 2022.1.0a6.

    • Package Manager: Fixed the issue where Open in Unity from the asset store website does not always work the first time. (1355418)

    • Physics: Fixed ArticulationBody.SetJointPositions and similar setter using List.Capacity instead of List.Count to determine the element count and throwing errors because of that. (1347970)

    • Physics: Fixed the Articulation Drive not affecting the joint in Articulation Body when the collider volume is very small. (1330968)

    • Physics: Fixed undefined behaviour when calling Physics.OverlapCapsule over Terrain holes.

    • Prefabs: Fixed regression where if your Prefab contained a MonoBehaviour with a single SerializeReference Array/List field being empty, applying modifications would fail on load and you would get the following error message "Your prefab instances will not be correctly updated because of an editor error. The data buffer is smaller than the expected minimum based on the TypeTree.". (1356059)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Profiler: Fixed Application.targetFrameRate frames visualization in the Editor when profiling Play mode. (1355826)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Profiler: Fixed gaps in script-driven profiler counters in the Editor when profiling Play mode. (1343692)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Profiler: Removed unrelated stack trace lines for GC Alloc call stacks in Profiler. (1355812)

    • Serialization: Fixed a case where reading a corrupted binary file when corruption is within the header could lead to editor freezing. (1357823)

    • Shaders: Metal shaders that use 'pragma only_renderers framebufferfetch' are now correctly reported as unsupported on MacOS. Shaders that use 'pragma require framebufferfetch' are no longer reported as unsupported on platforms that support framebuffer fetch. (1288056)

    • UI Toolkit: Ensure that only modified files are saved to disk. (1355591)

    • UI Toolkit: Ensured that invalid uxml and uss files cannot be opened nor can be added to an existing document. (1333514)

    • UI Toolkit: Fixed an issue with the search completion where a variable set to color name was treated as an enum variable rather than a color variable. (1359230)

    • UI Toolkit: Fixed object selection not working when clicking on the object in a disabled UI Toolkit ObjectField. (1355709)

    • UI Toolkit: Fixed right-click menu not appearing on Foldout header for hierarchical PropertyFields. (1306190)

    • UI Toolkit: This fixes the wrongful interpretation of the TextShadow style property values. (1351667)

    • UI Toolkit: UXML factory types are now preserved automatically. (1336612)

    • Universal Windows Platform: Fixed race-condition when using TouchScreenKeyboard's "text" or "selection" properties immediately after calling Open. (1345877)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Universal Windows Platform: Fixed TouchScreenKeyboard on HoloLens2 closing a few seconds after focusing a TextMeshPro input field. (1360514)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Video: Fixed regression in applying standalone platform override settings for video clips. (1360821)

    • WebGL: Fixed crash on load with Firefox. (1360161)
      First seen in 2022.1.0.

    • XR: Updated the verified AR Foundation related packages to 4.2.0. Please see the AR Foundation package changelog for details.
    Preview of Final 2022.1.0a8 Release Notes
    Features
    • 2D: Added support for Color channel in SpriteShape so usage of Vertex Colors is possible in SpriteShape.

    • Android: Users can include custom asset packs into the build, by adding assets to the directory ending with '.androidpack'.

    • Android: When building Android App Bundle with Split App Binary enabled, Unity will create asset packs.

    • Editor: Added new menu entry under Help to display Third Party Notices for the Unity Package Manager.

    • Graphics: Added a new Texture Mode called Static to the LineRenderer, TrailRenderer and ParticleSystem Trails.

    • Graphics: Added a new Texture Scale option to the LineRenderer, TrailRenderer, and ParticleSystem Trails.

    • Graphics: Added MSAA depth resolve Vulkan support.

    • Graphics: Added RayTracingAccelerationStructure.ClearInstances C# API.

    • Package: Ability for clients of searcher window to filter and prioritize search results as they need.

    • Package Manager: Added documentation links to feature's included packages when it's customized or manually modified.

    • Package Manager: See an error message when I don't have the proper rights to use an entitled package.

    • Package Manager: User will be able to see the packages' supported platforms once this is implemented in the backend.

    • Package Manager: We want to see the E icon in the package item when the license is Granted or Not granted in a closed network.

    • Physics: Added the ability to generate Delaunay meshes for specific 2D Colliders. This option will generally produce simpler meshes with fewer primitive physics shapes for better overall performance. Added "PolygonCollider2D.useDelaunayMesh", "TilemapCollider2D.useDelaunayMesh" & "CompositeCollider2D.useDelaunayMesh".

    • Shaders: Added an option to use strict shader variant matching in the player.

    • Undo System: Explorable undo history UI.

    • Version Control: - Plastic: Added support for inviting other members. This option is available from the gear / settings icon.
      • Plastic: Added support for signing in with Cloud Edition. This is available during the onboarding screen if you have never signed in.
      • Plastic: Added support for turning off Plastic in their project. This option removes the Plastic metadata from your directory. This option is available under Assets > Plastic SCM > Turn off Plastic SCM
      • Plastic: Added notification on the Plastic SCM tab title to indicate incoming changes. Users will no longer need to have the Plastic SCM window visible to know there are incoming changes.
      • Plastic: Auto configuration of SSO
      • Plastic: Added date column in incoming changes.
    • Version Control: Added auto sign in when logged into Unity account.
    Improvements
    • 2D: Added support for Build Only SpritePacking in SpriteAtlas V2.

    • 2D: Cache internal reflection to speed up Sprite editing data access.

    • 2D: Improved Console log to display all affected Sprites.

    • 2D: Improved performance of RuleTile caching.

    • 2D: Sprite outline shape calculation is faster now (Sprite.Create, or importing sprite textures), especially for large textures.

    • 2D: SpriteAtlas Cache max Size should be Project Settings instead of Preferences.

    • 2D: Updated 2D URP template starting folder structure for better clarification of usage.

    • 2D: Updated Skinning Editor tooltips text.

    • Android: Added boot-config/command-line switch "platform-android-cpucapacity-threshold" that can be used to specify which CPU cores are treated as big cores. The cpu capacity is a value in the range between 0 and 1024. A capacity value of 870 yields the same behavior as before the fix for case 1349057.

    • Android: Builds will fail early and with a human readable error message, when Unity project is located in path with Non ASCII characters. Android Tools like clang don't work correctly when operating in paths with non ascii characters and the error is not very clear, thus Unity will provide a better error message. (1340631)

    • Android: Bump Android Logcat package to 1.2.3.

    • Android: Improved WebCamTexture when using Vulkan on Android devices that support VK_ANDROID_external_memory_android_hardware_buffer.

    • Asset Pipeline: Clarified the behaviour of Resources.Load() in the Scripting API documentation.

    • Asset Pipeline: Do not assert on race when receiving import worker results for a deleted asset.

    • Asset Pipeline: Improved opening time of Import Activity Window. (1343709)

    • Asset Pipeline: Improved upload and download path.

    • Asset Pipeline: New diagnostic setting to enable writing of asset database events to Logs/AssetDatabase.log. This log file can assist when troubleshooting asset importing.

    • Audio: DSPGraph: Changed mixer thread scripting runtime attachment assertion to a warning, to better reflect the intent of the message.

    • Build Pipeline: Made copying of assemblies part of the incremental player to save time on subsequent builds.

    • Build Pipeline: Make error messages about microphone or camera usage more visible.

    • Build Pipeline: Reference documentation improvements in area of Build Pipeline.

    • Documentation: Improved Scripting API docs page for RayTracingAccelerationStructure. Added See Also section.

    • Editor: (Dynamic Hints) If the target window of a Dynamic Hint is available but unfocused, it becomes focused before the Dynamic Hint is shown.

    • Editor: EditorStyles.iconButton is now public so custom editor windows can implement help, settings and other icon buttons.

    • Editor: Improved Editor responsiveness when a large number of textures are selected in the Project Browser.

    • Editor: Improved mac editor process guard in order to catch all types of exceptions and early handle cases where the ADB process might have already shut down.

    • Editor: Improved performance of AssetDatabase.GetAllLabels.

    • Editor: Improved performance when creating a new asset (especially in a large project).

    • Editor: Make rotation angles editable individually when multiple GameObjects are selected. (1298482)

    • Editor: Now Console window shows a clear message if no search result found.

    • Editor: Now project opening can be canceled while loading.

    • Editor: Now shaders will have SHADER_API_(DESKTOP|MOBILE) define set according to the target build platform.

    • Editor: Optimized AddComponent menu for projects with large amount of scripts.

    • Editor: Optimized calculating the size of Undo operations, making many changes to GameObjects should now be cheaper to add to the Undo system.

    • Editor: Reduced overhead of property editor when changing objects in the editor with an inspector window open.

    • Editor: UnityEvent callbacks can be reordered.

    • Editor: When a prefab is larger than 8MB, show a static preview image to save the time of loading animations etc.

    • GI: Ensured analytics about a cancelled bake is sent when closing the editor while generating lighting. (1354238)

    • GI: Expose number of Enlighten worker threads to the command line. Example: Use enlighten-job-worker-count 16 to force 16 threads for Enlighten.

    • GI: Performance improvement when mesh renderers do not have their light probe property set to 'none' and there are no light probes in the scene. (1310218)

    • GI: The Radeon denoiser will now use fp16 during progressive updates to conserve memory when supported hardware is available (AMD Radeon Vega and later GPUs).

    • Graphics: - MaterialEditor - Remove context menu for "Double Sided Global Illumination".
      • MaterialEditor - Make colour picker consistent with core editor.
      • MaterialEditor - Remove context menu for "Enable GPU Instancing". (1340650)
    • Graphics: Added a warning when a texture has no mip maps and exceeds device texture size limits to inform a default texture will be used instead.

    • Graphics: Added an error when DrawTexture() is used with Virtual Texturing.

    • Graphics: Bind last frame's vertex buffer of Skinned Mesh Renderers to ray tracing shaders in order to support motion vector calculation.

    • Graphics: Changed the Gear Icon for a Burger Menu for the Asset Settings Providers.

    • Graphics: Changing the version of a TexturePostProcessor script now only reimports the affected texture shapes.

    • Graphics: Clarified the warning message shown when setting msaa texture as a camera target texture.

    • Graphics: Exposed SystemInfo.supportsIndirectArgumentsBuffer to check if the indirect arguments buffer is supported.

    • Graphics: Improved CPU performance of the main thread when using ray tracing effects.

    • Graphics: Improved DX12 constant binding performance.

    • Graphics: LightProbe Group UX improvements
      • Change the size of the edit button.
      • Show Wireframe is never disabled.
      • Remove ringing is never disabled.
    • Graphics: LineRenderer and TrailRenderer gain support for Sprite Masks.

    • Graphics: Optimize GfxDeviceD3D12.SetRayTracingInstanceShaders performance on the render thread (almost 2x faster).

    • Graphics: Reduced main thread hitching caused by Shader loading.

    • Graphics: Refactor VFX graph update to run VisualEffect updates in different threads.

    • Graphics: Set name of Vulkan VkRenderPass objects when using external debugging tool.

    • Graphics: Support linear color space in LineRenderer, TrailRenderer and ParticleSystem trails. (1339154)

    • Graphics: Upgraded astc encoder to latest bugfix release of version 2.5.

    • HDRP: Fixed the FreeCamera and SimpleCameraController mouse rotation unusable at low framerate.

    • HDRP: Minor UX improvements on Quality Settings Panel.

    • IL2CPP: Added full support for System.Reflection.MemberInfo.GetCustomAttributesData.

    • IL2CPP: Reduced executable size by reducing generic metadata output.

    • Mono: Removed extra uneeded library from editor build.

    • Package: - Support of Editor Play mode (Uses IAP products defined locally; UDP methods are stubbed: Purchase and Consume will always be successful; Editor console outputs)
      • New Purchase() callback status: onPurchasePending
      • Scripting API documentation update
      • Inclusion of an Implementation Guide that uses the In-Editor Tutorial framework (in Unity Editor 2019.4 and above)
      • Information architecture changes to comply with the centralization of Services in the Package Manager
      • Misc bugfixes and optimization.
    • Package: Updated Addressables to 1.18.13.

    • Package: Updated Addressables to 1.18.15.

    • Package: Updated Addressables to 1.18.9 and SBP to 1.19.0.

    • Package: Updated com.unity.formats.alembic@2.2.0.

    • Package: Upgraded udp to 2.2.2.

    • Package Manager: Include Sign In hint in startup error dialog when Package Manager resolution fails due to missing authentication information.

    • Package Manager: Log package entitlement check failures in Unity editor console.

    • Package Manager: Small tweaks to Package Manager scripting reference documentation.

    • Package Manager: Terrain Tools package is now included in the Worldbuilding 3D feature set.

    • Particles: Added a ping back to Hierarchy view Game Object, when selecting relevant Particle System profile markers.

    • Particles: Particle Systems can now choose whether the Gravity Modifier applies 2D or 3D Physics System gravity.

    • Physics: Optimise Rigidbody interpolation so that it doesn't require excess syncing of transforms internally, it is about 20% faster base line, but can be much faster if there were transform changes made from scripts.

    • Physics: Updated ArticulationBody.AddForce and other related method Scripting API documentation with information about current PhysX limitations.

    • Physics: Updated RaycastCommand's Scripting API to mention that it won't return more than one hit.

    • Profiler: Added icons for File Access and Asset Loading Profiler Modules.

    • Profiler: Released com.unity.performance.profile-analyzer@1.1.0 with a series of fixed and improvements. More details at https://docs.unity3d.com/Packages/com.unity.performance.profile-analyzer@1.1/manual/whats-new.html.

    • Scene/Game View: Greatly reduced overhead of OnSceneGUI callback when multi-editing many objects.

    • Scene/Game View: Improved Gizmo rebuild performance.

    • Scene/Game View: Improved outline rendering performance in the editor.

    • Scene/Game View: Improved performance for Handles.DrawWireCube.

    • Scene/Game View: Improved performance of selecting many objects.

    • Scene/Game View: Reduced Gizmo rendering overhead in large scenes with many Gizmos.

    • Scripting: Added EditorApplication.projectWindowItemInstanceOnGUI that is similar to projectWindowItemOnGUI but can also be used to customize sub-assets. (1182858)

    • Scripting: Allow user code to build against .NET Standard 2.1 and .NET Framework 4.8.

    • Scripting: Display dialog that informs user that it is now safe to attach a managed debugger now displays the port that the debugger is waiting for a connection on.

    • Scripting: Include Roslyn Analyzer diagnostics for "EnableDomainReloadTimings" diagnostic switch.

    • Scripting: Introduced a cache to speed up look up of ApiUpdater configurations.

    • Scripting: Switched CSharpCompiler utility to use roslyn instead of legacy mcs compilation.

    • Scripting: The Managed Stripping Level for new projects when targeting the IL2CPP backend will be Minimal.

    • UI Toolkit: Clarified the message displayed to the user when deleting a style sheet that is being used in the UI Builder. (1354492)

    • UI Toolkit: Fixed list view preview size in UI Builder. (1349018)

    • UI Toolkit: Improved in-place editing of a Label to match the underlying style (UI Builder). (1354493)

    • UI Toolkit: TransitionEvents are now collapsed when relevant.

    • UI Toolkit: TransitionEvents reentrance is properly handled.

    • UI Toolkit: Using a Texture with invalid settings as a Cursor will now log a warning. (1340519)

    • Version Control: - Stability and performance improvements.

    • Version Control: Added Checkin and Update confirmation notification.

    • Version Control: Improved load time performance.

    • Virtual Texturing: Tile requests are now returned via PopRequests more frequently.

    • Virtual Texturing: InvalidateRegion calls now generate new tile requests in their "importance" order. The importance is defined as a combination of the tile's screen space size and the the number of frames since the tile has been requested. This makes completing tile requests contribute more to the rendering result when InvalidateRegion is called continuously.

    • WebGL: Enabled Play Mode tests for WebGL platform.

    • Windows: Alt + Enter now defaults to native resolution rather than the resolution that the window was in windowed mode. This makes the image more crisp and reduces the chance of letterboxing.
    API Changes
    • Android: Added: New APIs to manage fast-follow and on-demand delivered asset packs. The APIs wrap Google's PlayCore functionality.

    • Android: Changed: UnityPlayer Java class now explicitly requires Activity instead of Context in constructors.

    • Animation: Deprecated: Deprecated the Play function in the AnimationPlayableUtilities API to prevent potential issues when passing Timeline Playables into the function. (1279412)

    • Build Pipeline: Deprecated: UnityLinkerBuildPipelineData.inputDirectory is obsolete, as we no longer take input assemblies for builds all from a single directory.

    • Core: Changed: Moved ProfilerStartFrame within scriptable player loop from EarlyUpdate to TimeUpdate for profiler consistency. (1332845)

    • GI: Added: Eliminate breaking change in LightingExplorerTab constructor by reintroducing the previous constructor. (1348261)

    • GI: Added: LightingSettings.lightmapCompression has been added and determines the quality of compression used for lightmaps.

    • GI: Deprecated: LightmapSettings.textureCompression has been deprecated in favor of LightingSettings.lightmapCompression.

    • Graphics: Added: Added class for drawing shadow cascades UnityEditor.Rendering.ShadowCascadeGUI.DrawShadowCascades.

    • Graphics: Added: Added IndentLevelScope (for VolumeComponentEditor child class only) to handle indentation of the field and the checkbox.

    • Graphics: Added: Added new API function inside DynamicResolutionHandler and new settings in GlobalDynamicResolutionSettings to control low res transparency thresholds. This should help visuals when the screen percentage is too low.

    • Graphics: Added: Added new API to replace the use cases of the ShadowAuto, DepthAuto and VideoAuto GraphicsFormat enum members (which will be deprecated in the future).

    • Graphics: Added: Added OverridablePropertyScope (for VolumeComponentEditor child class only) to handle the Additional Property, the override checkbox and disable display and decorator attributes in one scope.

    • Graphics: Added: Added SystemInfo.computeSubGroupSize API, allows users to query the size of the compute thread group that supports efficient memory sharing on the GPU.

    • Graphics: Added: Added SystemInfo.maxTexture3DSize API, allows users to query the largest 3D Texture size that the graphics hardware supports.

    • Graphics: Added: Added SystemInfo.maxTextureArraySlices API, allows users to query the maximum number of slices in a Texture array that the graphics hardware supports.

    • Graphics: Added: Added SystemInfo.supportsMultisampleStencilResolve API.

    • Graphics: Added: Added UNITY_PREV_MATRIX_M and UNITY_PREV_MATRIX_I_M shader macros to support instanced motion vector rendering.

    • Graphics: Added: Added VolumeComponentMenuForRenderPipelineAttribute to specify a volume component only for certain RenderPipelines.

    • Graphics: Added: Allowing Rendering Layer Names to not collide in UI. Includes a new API RenderPipelineAsset.prefixedRenderingLayerMaskNames to fetch a unique list of rendering layer mask names for UI needs.

    • Graphics: Changed: Fixed backwards compatibility issue introduced by #116845 (Allow the default specular reflection cubemap to be a RenderTexture (with dimensions CUBE)).

    • Graphics: Deprecated: Deprecated ShadowAuto, DepthAuto and VideoAuto graphics formats and introduce a new alternative api. (See the Upgrade Guide for details.).

    • Graphics: Removed: Removed GraphicsFormatUtility.GetDepthStencilFormat(int) after being public for two alpha releases.

    • HDRP: Added: Added a better support for LODs in the ray tracing acceleration structure.

    • HDRP: Added: Added a custom post process injection point AfterPostProcessBlurs executing after depth of field and motion blur.

    • HDRP: Added: Added a dialog box when you import a Material that has a diffusion profile to add the diffusion profile to global settings.

    • HDRP: Added: Added a minimum motion vector length to the motion vector debug view.

    • HDRP: Added: Added a shortcut to HDRP Wizard documentation.

    • HDRP: Added: Added a slider that controls how much the volumetric clouds erosion value affects the ambient occlusion term.

    • HDRP: Added: Added dependency to mathematics and burst, HDRP now will utilize this to improve on CPU cost. First implementation of burstified decal projector is here.

    • HDRP: Added: Added info box when low resolution transparency is selected, but its not enabled in the HDRP settings. This will help new users find the correct knob in the HDRP Asset.

    • HDRP: Added: Added slides to control the shape noise offset.

    • HDRP: Added: Added support for internal plugin materials and HDSubTarget with their versioning system.

    • HDRP: Added: Added support for the camera bridge in the graphics compositor.

    • HDRP: Added: Added support of motion vector buffer in custom postprocess.

    • HDRP: Added: Added three animation curves to control the density, erosion, and ambient occlusion in the custom submode of the simple controls.

    • HDRP: Added: Added tooltips for content inside the Rendering Debugger window.

    • HDRP: Added: Added ValidateMaterial callbacks to ShaderGUI.

    • HDRP: Added: Added warning for when a light is not fitting in the cached shadow atlas and added option to set maximum resolution that would fit.

    • iOS: Obsoleted: PlayerSettings.iOS.allowHTTPDownload replaced by cross platform setting PlayerSettings.insecureHttpOption.

    • Physics: Added: All the physics batch queries can now run in physics scenes other than default (see an extra RaycastCommand constructor that has physics scene as the first argument for instance).

    • Profiler: Added: Added StackedArea to ProfilerModuleChartType for displaying a stacked area chart with non-time-based units.

    • Scene/Game View: Added: Added ObjectFactory.PlaceGameObject, which provides a method for placing instantiated GameObjects in the scene with the same preferences that default GameObjects are created with.

    • Scene/Game View: Obsoleted: Moved UnityEditor.Overlays.EditorToolbarDropdownToggle to UnityEditor.Toolbars.EditorToolbarDropdownToggle. (1346398)

    • Serialization: Added: SerializedProperty has a new read only property "contentHash" to better track changes to the SerializedProperty's data.

    • Services: Added: Added new com.unity.services.core package that is used for common behaviour of Game Service packages.

    • Shadergraph: Added: - Added Sprite option to Main Preview, which is similar to Quad but does not allow rotation. Sprite is used as the default preview for URP Sprite shaders.

    • Shadergraph: Added: Added a ShaderGraph animated preview framerate throttle.

    • Shadergraph: Added: Added custom interpolator documentation.

    • Shadergraph: Added: Added information about selecting and unselecting items to the Blackboard article.

    • Shadergraph: Added: Added selection highlight and picking shader passes for URP target.

    • Shadergraph: Added: Added Tessellation Option to PositionNode settings, to provide access to the pre-displaced tessellated position.

    • Shadergraph: Added: Added visible errors for invalid stage capability connections to shader graph.

    • UI Toolkit: Added: Exposed ProgressBar.lowValue and ProgressBar.highValue.

    • UI Toolkit: Changed: DropdownField now derives from PopupField. BasePopupField, PopupField, EnumField are moved to UnityEngine. (1308473)

    • URP: Added: Added GetUniversalAdditionalLightData, a method that returns the additional data component for a given light or create one if it doesn't exist yet.

    • URP: Added: Added Lights 2D to the Light Explorer window.

    • URP: Added: Added Motion Vector render pass for URP.

    • URP: Added: Added Render Settings Converter to the Render Pipeline Converter, this tool creates and assigns URP Assets based off rendering settings of a Builtin project.

    • URP: Added: Added support for default sprite mask shaders for the 2D Renderer in URP.

    • URP: Added: Two new URP specific scene templates, Basic which has a camera and directional light, then Standard which has the addition of a global volume with basic post effects setup.

    • URP: Added: VFX: Fix light cookies integration.

    • URP: Added: XR: Added Late Latching support to reduce VR latency (Quest).

    • VFX Graph: Added: Added HDRP Decal output context.

    • VFX Graph: Added: Provide explicit access to spawnCount in graph.

    • VFX Graph: Added: Structured Graphics Buffer support as exposed type.

    • VFX Graph: Added: Support of direct link event to initialize context (which support several event within the same frame).
    Changes
    • 2D: Allow non-public fields with the SerializeField attribute as custom fields for RuleTile.

    • 2D: Replace usage of Triangle.Net with in house tessellation solution.

    • Android: Allow Android Player to use Vulkan on GPUs that are currently unknown to Unity on Android 11 or newer.

    • Android: Android Gradle Plugin version upgraded from 3.6.0 to 4.0.1.

    • Android: Gradle version upgraded from 5.6.4 to 6.1.1.

    • Android: Pdb files in development builds will now be stored along with the main apk file or main asset pack.

    • Animation: Added a warning to the user in case a transition that is smaller than a fixed update with root motion and non looping clip is made. (1336151)

    • Animation: Updated Animation Rigging package to version 1.1.1.

    • Build Pipeline: Enabling or disabling modules will now cause a data rebuild in the incremental build pipeline.

    • Build Pipeline: It is no longer possible to build a player when a script reload is pending. (1325753)

    • Editor: Contextual shortcuts are now preferreed over global ones and don't produce conflicts between them in ShortcutManager.

    • Editor: EditorGUI.MaskField now uses the same dropdown UI style as the EditorGUI.LayerMaskField.

    • Editor: Excluded Mesh, Texture2D and Texture2dArray from Presets. (1325555)

    • Editor: Script names will be displayed together with their namespaces in the Add Component search results. (1264749)

    • Editor: UI widget used for Light Cookies from the standard Property Field to the ObjectField that provides texture preview and asset directory search capabilities, across HDRP and built-in.

    • Editor: Updated com.unity.cinemachine to 2.8.0.

    • Editor: Use order_preserving_vector_set_hashed to store gameobjects, filtered and transform (same data structure as Selection.objects). This ensures assigning to the selection preserve order of the items. (915931)

    • Editor: When a Mask Field contains mixed values it will now show a list of the values in the label. The label will revert back to showing "Mixed..." when there is not enough space to show the list. (1266226)

    • Graphics: Creating a RenderTexture with no depth bits specified will now fail instead of continuing with a warning. (1348764)

    • Graphics: Cubemap pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

    • Graphics: CubemapArray pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

    • Graphics: Improved IntegrateLDCharlie() to use uniform stratified sampling for faster convergence towards the ground truth.

    • Graphics: LensFlare (SRP) can be now disabled per element.

    • Graphics: LensFlare (SRP) tooltips now refer to meters.

    • Graphics: LensFlare Element editor now have Thumbnail preview.

    • Graphics: Serialize the Probe Volume asset as binary to improve footprint on disk and loading speed.

    • Graphics: Texture2DArray pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

    • Graphics: Texture3D pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

    • Graphics: Uniformize the names in ReflectionProbes along render pipelines.

    • Graphics: Updated icon for IES, LightAnchor and LensFlare.

    • Graphics: WebCamTexture pixel access functions (GetPixel/GetPixels/GetPixels32) now throw an ArgumentException when encountering an error. Calling these functions before the first frame update will throw an exception instead of returning blank data.

    • HDRP: Changed light reset to preserve type.

    • HDRP: Changed the Channel Mixer Volume Component UI.Showing all the channels.

    • HDRP: Changed the NVIDIA install button to the standard FixMeButton.

    • HDRP: Changed the storage format of volumetric clouds presets for easier editing.

    • HDRP: Display an info box and disable MSAA asset entry when ray tracing is enabled.

    • HDRP: Hair uses GGX LTC for area light specular.

    • HDRP: Ignore hybrid duplicated reflection probes during light baking.

    • HDRP: Improved a bit the area cookie behavior for higher smoothness values to reduce artifacts.

    • HDRP: Improved the fly through ghosting artifacts in the volumetric clouds.

    • HDRP: Improved to the RTGI denoising.

    • HDRP: Improved volumetric clouds (added new noise for erosion, reduced ghosting while flying through, altitude distortion, ghosting when changing from local to distant clouds, fix issue in wind distortion along the Z axis).

    • HDRP: Increased the minimal density of the volumetric clouds.

    • HDRP: Make LitTessellation and LayeredLitTessellation fallback on Lit and LayeredLit respectively in DXR.

    • HDRP: Moved invariants outside of loop for a minor CPU speedup in the light loop code.

    • HDRP: Moved supportRuntimeDebugDisplay option from HDRPAsset to HDRPGlobalSettings.

    • HDRP: Reduced the maximum distance per ray step of volumetric clouds.

    • HDRP: Removed redundant Show Inactive Objects and Isolate Selection checkboxes from the Emissive Materials tab of the Light Explorer.

    • HDRP: Renaming Decal Projector to HDRP Decal Projector.

    • HDRP: Replaced the context menu by a search window when adding custom pass.

    • HDRP: Restore old version of the RendererList structs/api for compatibility.

    • HDRP: TAA jitter is disabled while using Frame Debugger now.

    • HDRP: The HDRP Render Graph now uses the new RendererList API for rendering and (optional) pass culling.

    • HDRP: Updated the recursive rendering documentation.

    • HDRP: Various improvements to the volumetric clouds.

    • HDRP: When a ray hits the sky in the ray marching part of mixed ray tracing, it is considered a miss.

    • iOS: IOS 12 is now minimum supported iOS version.

    • Networking: UnityWebRequest by default is HTTPS only now. Plain text HTTP can be enabled in Player Settings.

    • Package: (Recorder) Prevent invalid GPU callback data from being written to a frame: this change skips the problematic frame and logs an error message.

    • Package: Added the Code Coverage package to the Engineering feature set.

    • Package: Com.unity.purchasing updated to 4.0.0. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.purchasing@4.0/changelog/CHANGELOG.html.

    • Package: ProBuilder 5.0.4.

    • Package: Updated Code Coverage package to v1.0.1. This version includes improvements and fixes.

    • Package: Updated Code Coverage package to v1.1.0. This version adds code coverage session events, path stripping, support for Test Framework v1.2 and other improvements and fixes.

    • Package: Updated com.unity.formats.alembic@2.2.1.

    • Package: Updated FBX Exporter package to 4.1.0: https://docs.unity3d.com/Packages/com.unity.formats.fbx@4.1/manual/index.html.

    • Package: Updated nodejs ini package to fix vulnerability issue. (1345229)

    • Package: Updated Sequences (com.unity.sequences) to 1.0.0.

    • Package: Updated Tutorial Authoring Tools to 1.0.0.

    • Package: Updated Tutorial Framework to 2.0.0.

    • Package: Visual Scripting
      • Removed unused Preferences
      • Renamed preference "Update Units Automatically" to "Update Nodes Automatically".
    • Package Manager: Changed error and warning box to look like the info box.

    • Package Manager: The Git LFS cache enabled by setting the UPM_ENABLE_GIT_LFS_CACHE environment variable is now always located under the global cache root, even when the cache root location is customized.

    • Package Manager: We are no longer using SCSS files, only USS from now on.

    • Package Manager: We now cache whether each asset version is a full project or not after clicking Import on it for the first time.

    • Profiler: The command-line argument "-profiler-log-file" now not only sets profiler target file but also activates profiler. (1339129)

    • Scene/Game View: Removed Component Tools Overlay, these tools are now available in the regular Tools Overlay.

    • Search: Improved asset indexer performances and index size. (1343812)

    • Shadergraph: Adjusted Blackboard article to clarify multi-select functionality.

    • Shadergraph: Changed "Create Node" action in ShaderGraph stack separator context menu to "Add Block Node" and added it to main stack context menu.

    • Shadergraph: Only ShaderGraph keywords count towards the shader permutation variant limit, SubGraph keywords do not.

    • Shadergraph: ShaderGraph SubGraphs will now report errors and warnings in a condensed single error.

    • Timeline: Updated Timeline package version to 1.6.1.

    • uGUI: Removed the HideFlags.HideAndDontSave on the mesh inside Graphics for it to get properly cleaned up on both managed and native side. (1319556)

    • UI Toolkit: Marked the com.unity.ui package, which is incompatible with 21.2 and above, as deprecated.

    • URP: 2D Lights now inherit from Light2DBase.

    • URP: Stripping shader variants per renderer features instead of combined renderer features.

    • URP: The behavior of setting a camera's Background Type to "Dont Care" has changed on mobile. Previously, "Dont Care" would behave identically to "Solid Color" on mobile. Now, "Dont Care" corresponds to the render target being filled with arbitrary data at the beginning of the frame, which may be faster in some situations. Note that there are no guarantees for the exact content of the render target, so projects should use "Dont care" only if they are guaranteed to render to, or otherwise write every pixel every frame.

    • URP: When MSAA is enabled and a depth texture is required, the opaque pass depth will be copied instead of scheduling a depth prepass.

    • Version Control: ### Changed
      • Updating license to better conform with expected customer usage.
      • Updated documentation file to meet standards.
      • Updated third-party usage.
      • No longer requires downloading of the full Plastic client. Basic features will work without additional installation. Features that require the full Plastic client will allow download and install as needed.
      • Usability improvements around checking in code
      • Improved update workspace tab UX
      • Plastic SCM context menu is now available even if the Plastic SCM window is closed.
    • Version Control: Simplified UI: decluttered UI.

    • Virtual Texturing: Now PopRequests allows the destination list to have a different size than the texture stack's maxActiveRequests value.

    • Windows: Removed error.log generation for crash uploads in favor of editor.log and dmp files. (1278602)

    • XR: The Oculus XR Plugin package has been updated to 1.10.0.

    • XR: Updated OpenXR Package to 1.2.8.

    • XR: Updated the verified AR Foundation related packages to 4.2.0-pre.12. Please see the AR Foundation package changelog for details.

    • XR: Updated XR Interaction Toolkit to 1.0.0-pre.5.

    • XR: Updated XR Legacy Input Helpers to 2.1.8.
    Fixes
    • 2D: A non-descriptive error is thrown when building with a Texture that has it's rectangle out of bounds. (1300130)

    • 2D: Activated Tile Palette Tool is now deactivated when Tool is removed from Default Tools. (1342201)

    • 2D: Atlas Cache is inconsistent after disabling Sprite Packer and deleting atlases outside Unity Editor. (1335900)

    • 2D: Fixed an issue where Sprite.texture was null when loaded from SpriteAtlas in an AssetBundle and the Play mode is entered from the Prefab mode. (1345723)

    • 2D: Fixed editor crash when calling SpriteAtlasUtility.PackAtlases. (1353609)

    • 2D: Fixed exception when adding a new Rule when no Rule is selected.

    • 2D: Fixed issue where a scriptedTile without LockTransform set but has a transform matrix in GetTileData is dropped onto the Tile Palette, the Tile on the Tile Palette does not match the transform matrix as defined in GetTileData. (1341938)

    • 2D: Fixed Sprite Editor Window does not show texture preview with the correct filtering mode. (1350446)

    • 2D: Fixed Sprite Editor Window to be disabled when readonly assets are selected. (1343237)

    • 2D: Fixed Sprite Frame module inspector size jitters in certain occasions.

    • 2D: Fixed upgrade issue when atlas v1 to v2 causes objects in folders to become ungrouped. (1354054)

    • 2D: Secondary Texture AssetImporter reference error when using same texture as Main Texture in Sprite Editor. (1331542)

    • 2D: Validate and refresh Tilemap when loaded from a separate scene. (1344979)

    • AI: Fixed crashes from building from meshes larger than the allowed size threshold. (1298356)

    • AI: Fixed crashes from building the NavMesh from meshes without valid vertex data. (1315584)

    • AI: Fixed how the NavMesh is computed in some situations where multiple ledges in the environment form a steep slope (e.g. computing NavMesh on a narrow stair which has hand rails). (1074084)

    • Android: Compass.headingAccuracy will report one of predefined values giving some indication on accuracy. (1304067)

    • Android: Fixed an issue where AMD drivers on Chrome OS have a faulty EGL_KHR_gl_colorspace implementation, sRGB will be disabled in that case. (1359181)

    • Android: Fixed baking reflectionprobes with Vulkan Editor and build target Android. (1344866)

    • Android: Fixed bug where Display.systemWidth, Display.systemHeight and Screen.resolutions[] is not updated when folding/unfolding a Galaxy Fold device. (1345508)

    • Android: Fixed crash when using Application.Quit with Optimized Frame Pacing. (1341467)

    • Android: Gradle template placeholder DIR_UNITYPROJECT works again. (1346794)

    • Android: Il2cpp resources will be extracted during player launch only when needed, for ex., changes in scripts. Previously they would be extracted each time you make a new build from Unity.

    • Android: In the new input system, the search, call, endcall, camera, focus, and headsethook keys were all mapped to various function keys. These mappings are not helpful on any current platforms, and in the case of the search key, this mapping is wrong on Chrome OS keyboards which have separate search and F2 keys. (1343608)

    • Android: Make Android on-screen keyboard dismiss behavior match iOS. (1274669)

    • Android: Stylus input is now treated as a touch rather than mouse in the older input system. (1246579)

    • Android: Toggling Build App Bundle in the Build Player Window will now prompt for a save location rather than attempting to use the last build location which would have been the incorrect type of package. (1329922)

    • Animation: Animation Clip Preview Window's component stripping strips away all required components but the last batch. (1306349)

    • Animation: Fixed an issue where an assert was triggered upon rebuilding an animation legacy component. (1330001)

    • Animation: Fixed an issue where the animation blend would not occur when interrupting an empty state transition. (1204145)

    • Animation: Fixed animation clip name to not be removed when clip asset is overwritten. (1355739)

    • Animation: Fixed Animation component not releasing shader property blocks when disabled. (1293179)

    • Animation: Fixed animation curve editor swapping unintentionally when editing curves in two different inspectors. (1308938)

    • Animation: Fixed Animation window property selection from displaying duplicate Components when one Component type derives from another. (1248925)

    • Animation: Fixed error message spam "BlendTreeWorkspace is NULL" when saving the scene when an animation preview is active. (1343833)

    • Animation: Fixed grid in Animator window to always correctly cover the entire graph area. (1337632)

    • Animation: Fixed HumanPoseHandler to no longer crash when calling the SetHumanPose function with a destroyed Root Transform. (1351876)

    • Animation: Fixed use of PropertyStreamHandle with Addressable AnimatorController. (1341031)

    • Animation: GameObject is not animated when the Animator Component is enabled during Play Mode and Culling Mode is set to "Cull Completely". (1263490)

    • Animation: Updated sort method for animation clips in animation window using alphanum/natural sort. (1261365)

    • Animation: [Avatar] AvatarBuilder.BuildHumanAvatar sets NaN positions with some avatars. (1200354)

    • Apple TV: Fixed Game Center's dashboard opening instead of achievements screen when using UnityEngnine.Social.ShowAchievementsUI(). (1341949)

    • Asset Import: Default Presets are applied correctly to ScriptableObjects created using the CreateAssetMenu. (1343776)

    • Asset Import: Fixed out-of-sync collection bug when multiple inspectors were opened. (1353678)

    • Asset Pipeline: AssetModificationProcessor.OnWillDeleteAsset is called when deleting an orphaned meta file. (1326312)

    • Asset Pipeline: Blender and Maya files now import at the correct scale. (1320649)

    • Asset Pipeline: Calling CreateAsset twice on the same location with the same asset didn't update ProjectBrowser. (1345123)

    • Asset Pipeline: Calling CreateAsset with a path that is an existing folder now generates an error. (1344954)

    • Asset Pipeline: Fixed an infinite import loop that could occur on case-sensitive file systems if similarly named meta files were encountered. (1345905)

    • Asset Pipeline: Fixed an issue where Importer/Rig Update button does not update. (1324031)

    • Asset Pipeline: Fixed an issue where it was possible invalid and unusable Presets without any errors. The Preset constructor now throws an exception when doing so. (1348271)

    • Asset Pipeline: Fixed an issue where Model Importer Rig Tab Update button doesn't work properly with multi-selection. (1330281)

    • Asset Pipeline: Fixed an issue where NullReferenceException is thrown when assigning a duplicated Avatar to an Animation Source. (1274098)

    • Asset Pipeline: Fixed an issue where renaming an asset in the Project Browser could cause the selection highlight to disappear. (1351301)

    • Asset Pipeline: Fixed an issue where ScriptableObjects could be loaded when querying their type using AssetDatabase.GetMainAssetTypeAtPath(). (1351973)

    • Asset Pipeline: Fixed an issue where the Model Importer Rig Tab's Avatar Source doesn't refresh. (1330278)

    • Asset Pipeline: Fixed crash when opening project with asset that a broken reference to mono script. (1351825)

    • Asset Pipeline: Fixed race condition triggering an assert when downloading from cache server and not refreshing.

    • Asset Pipeline: Reloading Arrays are kept in Sync. (1327830)

    • Audio: Fixed calculation of channel audibility such that a signal which is branched off via send/receive effects in a mixer group and fully attenuated after the branching correctly retain the audibility contributed by the send-receive connection. (1309971)

    • Audio: Fixed rare access violation crash in audio update of main thread. (1352816)

    • Audio: For complex send-receive configurations branching the signals between two mixer groups an order-dependent buffering delay was introduced that caused flange-like effects. The correct evaluation order of all effects is now enforced to prevent this. (1309970)

    • Audio: Increased stack size of audio streaming and async threads to avoid overflows when using managed read callbacks. (1352803)

    • Build Pipeline: The build subtarget is now adjusted to kStandaloneBuildSubtargetServer when BuildPipeline.BuildPlayer is called with the deprecated option BuildOptions.EnableHeadlessMode set to true so the scripted build pipeline remains backward compatible until the option is effectively removed. (1354146)

    • Burst: Fixed an issue where Debug.LogError logs from Bursted code would be treated as compiler errors.

    • Core: Fixed bug where shadows disappear in the frustum corners from false positives in the shadow culling. (1153151)

    • Core: Fixed bug with shadow fade where the shadows will be culled with a hard line across the fade and also stretches the fade beyond the projected shadow.

    • Editor: (Dynamic Hints) Fixed: NullReferenceException when a prefab with a missing script is hovered in the ProjectBrowser.

    • Editor: Added additional diacritics support to the Linux Editor for multi-key characters. (1344560)

    • Editor: Added pen delta calculation for the new input system. (1168556)

    • Editor: Added progress scopes for shader compilation and scene opening. (1331846)

    • Editor: Added support for GameCoreXboxOne and GameCoreXboxSeries reduced location path length.

    • Editor: Advanced Drop-down now calculates the initially needed size correctly, avoiding scrollbars if the size fits into view or the defined max size of the window. (1335631)

    • Editor: Ensure current Settings Provider gets Activated if NotifySettingsProvider change is called. (1343598)

    • Editor: Ensured compact mode works fine with Asset store provider. (1357617)

    • Editor: Ensured that when creating a new scene through the scene template mechanism the EditorSceneManager.newScene event has the proper arguments and all the defaults objects are properly created according to the type of builtin template. (1347256)

    • Editor: Ensured the tips section doesn't wordwrap as this cause resizing problem at scaling 125%. (1345630)

    • Editor: Enums in the inspector can now be sorted in alphabetical order by using [InspectorOrder] attribute.

    • Editor: Fixed a bug regarding repeat command for integration tests (DSTP-562).

    • Editor: Fixed Adaptive Performance render textures scaling sometimes resulting in crash. (1355775)

    • Editor: Fixed Advanced Dropdown (Add Component Menu) to allow mouse interactions in the search text field. (1352677)

    • Editor: Fixed an edge case where removing and re-adding a sub asset would cause the local file id of the object to change unnecessarily. (1323357)

    • Editor: Fixed an issue to set correct EnumFlagsFields for sbyte, byte, short and ushort. (1337072)

    • Editor: Fixed an issue where console errors are thrown when terrain inspector is shrunk. (1305724)

    • Editor: Fixed an issue where the cursor would flicker between different cursors near resize panes. (1333668)

    • Editor: Fixed an issue where tooltips are not displayed for the reorderable lists. (1345236)

    • Editor: Fixed build and run menu and its shortcut still working when build and run is disabled by Editor extension. (1345699)

    • Editor: Fixed Console Window log hyperlinks cursor hovering.

    • Editor: Fixed cursor hide in Linux playmode. (1350956)

    • Editor: Fixed editor crash when accessing properties on canvas in some cases. (1340354)

    • Editor: Fixed editor freezes for a moment when moved from one screen to another with different resolution scale. (1322959)

    • Editor: Fixed empty reason on passed tests results xml (DSTR-63).

    • Editor: Fixed EnumMaskField showing "Mixed.." when the value was non-zero but none of the actual flags were set.

    • Editor: Fixed EnumMaskField showing the label "Mixed.." when all flags were set but the mask value was not set to the everything value. This will now also handle cases where obsolete enum values were present in the enum but not set or displayed.

    • Editor: Fixed erroneous "Unfreed allocations" error messages in the console. (1346970)

    • Editor: Fixed floating window behavior for mac editor fullscreen so that windows remain on the desktop when the editor enters or exits fullscreen on a second monitor. (1321315)

    • Editor: Fixed for Scroll bars scrolling up and down when holding down the left mouse button on the left edge of the scroll bar area. (1347294)

    • Editor: Fixed gameview not responding to some input when the mouse is over another window in the macOS editor. (1358134)

    • Editor: Fixed glitching when resizing editor windows with a popup open in the Windows editor. (1333410)

    • Editor: Fixed incorrect OnApplicationPause pauseStatus after losing focus on macOS. (1344918)

    • Editor: Fixed incorrect primitive counts for meshes with multiple sub meshes in the LOD Inspector. (1349756)

    • Editor: Fixed issue when . suffix was applied to BuildTargets without extension.

    • Editor: Fixed issue where Console Log is selected but no info is shown when selecting a log, entering and exiting Play Mode. (1341773)

    • Editor: Fixed Mac Editor crash that happened in multi-scene builds that were using BuildOptions.DetailedBuildReport.

    • Editor: Fixed missing labels for properties. (1332116)

    • Editor: Fixed Repeat and Retry attribute for UnityTest in PlayMode (DSTR-237).

    • Editor: Fixed repeat functionality for native test runner(DSTP-668).

    • Editor: Fixed scene template instantiate when no cloneable dependency. (1354371)

    • Editor: Fixed so that dialogs displayed with EditorUtility.DisplayDialog open in front of other windows in the macOS Editor. (1350447)

    • Editor: Fixed the issue with Multiple "Failed to insert item" warnings being logged when the amount of inserted items exceeds 1000. (1343433)

    • Editor: Fixed the platform string. A proper platform string is now returned for server platforms (windows, linux and OSX). (1360107)

    • Editor: Fixed tooltips staying open in the macOS editor when space changes or a window is minimized. Also fixes "ghost" tooltips in dual monitor set-up with multiple spaces. (1295787)

    • Editor: Fixed Transform Component update with HideFlags.DontSave objects. (1091293)

    • Editor: Fixed unicode input in Windows Editor modal windows so that non-Latin characters can be entered. (1297206)

    • Editor: If Adb is not able to make the file editable, we make it writable using OS function. (1353760)

    • Editor: Inspector correctly refreshes after adding the CanEditMultipleObjects attibute to an inspector. (1348788)

    • Editor: Installing Linux mono and IL2CPP support on mac will no longer keep only the most recently installed of the two. (1331946)

    • Editor: New parent is now placed properly if default parent is set. (1324389)

    • Editor: Number fields will revert to zero after becoming empty. (1349798)

    • Editor: On macOS, fixed an issue where clicking on the game view in play mode would cause unexpected mouse delta data. (1343436)

    • Editor: Prevent context menus near the edge of the screen from popping far away from the context-click on macOS. (1339181)

    • Editor: Reduced the autocomplete popup width and trimmed the search item label to support long search terms. (1348672)

    • Editor: Removed XDK Xbox One platform after Unity 2020.3.

    • Editor: Shader search window will now display results based on whether the search string matches any part of the full Shader path. (1334043)

    • Editor: Unified the il2cpp default order for managed stripping levels in the Player Settings drop-down menu to the one of Mono (Minimal > Low > Medium > High).

    • GI: Black light probes after duplicating baked geometry during the bake with CPU Lightmapper. (1332156)

    • GI: Fixed a crash occurring while sculpting terrain and baking. (1266511)

    • GI: Fixed a crash that happens when GPULM tiling is ON, exporting the training data is ON and Ambient occlusion is OFF. (1341803)

    • GI: Fixed a small offset in GPULM light cookie textures. (1333945)

    • GI: Fixed an issue where it was possible to set the value of maxBounces to less than that of minBounces when setting these values via the API. (1350279)

    • GI: Fixed case where the Enlighten Realtime GI charting visualization would not work. (1353283)

    • GI: Fixed corruption in Probe baking when lightmap UVs are not provided. (1337226)

    • GI: Fixed crash when closing editor while generating lighting. (1354238)

    • GI: Fixed crash with CPU OpenCL devices. (1338498)

    • GI: Fixed denoising issues with OIDN and OptiX denoisers on GPULM when using different values for direct lighting sample count and indirect lighting sample count. (1337396)

    • GI: Fixed issue where error messages from baking cannot be cleared when clearing lighting from the lighting panel. (1323367)

    • GI: Fixed issue where lightmaps would be lost when loading a scene additively when the main scene uses realtime GI and is baked with auto mode. (1346566)

    • GI: Fixed issue with light baker locking up the editor when invoked from the C# API in projects with async shader compilation enabled. (1331268)

    • GI: Fixed light reset, remove any cookie that might be attached to the light. (1335363)

    • GI: Fixed NullReferenceException when viewing the reflection probe inspector while a custom editor for Cubemap exists. (1341400)

    • Graphics: Added an error message for when user tries to create a MSAA render target with random write flag and correctly returning false from render texture create. (1343544)

    • Graphics: Added rendering layer support to instanced terrain details. (1334605)

    • Graphics: Crunch compression properly handles uncompressed formats (even if not 32-bit RGBA) without flipping color channels or getting data corruption. (1340715)

    • Graphics: Disabled Built-in renderer Lens Flares in Scene View for projects that use a Scriptable Render Pipeline. (1346881)

    • Graphics: EditorUtility.Compress to crunch fails without crashing when providing invalid texture sizes. (1331258)

    • Graphics: Enabled Depth Sharing in Vulkan.

    • Graphics: Encoding R8, R16, RFloat and RHalf to EXR now encodes to a grayscale image. (1343287)

    • Graphics: Fixed 16bpc to 8bpc quantizing bug in the texture importer for type Sprite. (1303552)

    • Graphics: Fixed a large, visible stretch ratio in a LensFlare Image thumbnail.

    • Graphics: Fixed alignment in Volume Components.

    • Graphics: Fixed alpha dilation filtering when a 16 bit-per-component texture with transparent pixels is imported. (1355265)

    • Graphics: Fixed an incorrect preprocessor define causing ImageConversion.EncodeArrayToTGA (and overloads) to always fail. (1340467)

    • Graphics: Fixed black RenderTarget/CustomRenderTarget thumbnails when changing Color/Depth formats. (1340733)

    • Graphics: Fixed corrupt mipmap calculations during RG32 and RGB48 texture importing. (1340126)

    • Graphics: Fixed crash when creating a RenderTexture with dimensions exceeding the capabilities of the current graphics device. (1313675)

    • Graphics: Fixed crash when uploading large number of texture assets in DX12. (1324699)

    • Graphics: Fixed cropped thumbnail for Image with non-uniform scale and rotation.

    • Graphics: Fixed decompressing BC4 and BC5 to RGBA initializing alpha to 0 instead of 1, for example, when using GetPixels(). (1341470)

    • Graphics: Fixed IES Importer related to new API on core.

    • Graphics: Fixed incorrect NativeArray de-allocation error when using the results of Texture2D.GetPixelData in multiple jobs per frame. (1359263)

    • Graphics: Fixed incorrect rendering when having object with negative scale. (1280030)

    • Graphics: Fixed leftover memory when switching scenes when using Vulkan. (1293458)

    • Graphics: Fixed Lens Flare 'radialScreenAttenuationCurve invisible'.

    • Graphics: Fixed Lens Flare rotation for Curve Distribution.

    • Graphics: Fixed Lens Flare Thumbnails.

    • Graphics: Fixed library function SurfaceGradientFromTriplanarProjection to match the mapping convention used in SampleUVMappingNormalInternal.hlsl and fix its description.

    • Graphics: Fixed LightAnchor too much error message, became a HelpBox on the Inspector.

    • Graphics: Fixed Mac Metal player so red edges no longer appear when dragging resizable windows. (1298578)

    • Graphics: Fixed memory leak when changing SRP pipeline settings, and having the player in pause mode.

    • Graphics: Fixed memory leak when using Vulkan GraphicsJobs. (1333454)

    • Graphics: Fixed Mesh.AddBlendShapeFrame not properly updating mesh layout to be compatible with GPU blend shapes. (1312251)

    • Graphics: Fixed Meshes having incorrect skin weights in builds due to faulty normalization after limiting the number of weights per vertex. (1319068)

    • Graphics: Fixed overlay camera stacking is not working on MacOS when using OpenGLCore with MSAA. (1250331)

    • Graphics: Fixed potential for LineRenderer.BakeMesh and TrailRenderer.BakeMesh to fail with invalid AABB error messages. (1349946)

    • Graphics: Fixed ProBuilder mesh's texture disappearing after enabling Path Tracing. This happened when the vertex color channel was not set. (1348821)

    • Graphics: Fixed realtime GI when using OpenGL. (1339133)

    • Graphics: Fixed reported out-of-memory error on Scarlett devices when trying to create 96bpp textures.

    • Graphics: Fixed shader code generation when using Texture2D/Texture2DArray Load with offset. (1357095)

    • Graphics: Fixed small inconsistencies between the various ImageConvertion.EncodeArrayToEXR (and overload) functions. (1340476)

    • Graphics: Fixed SRP batcher initialization when modifiying a Shader Graph with multiple SRP as a targets. (1307728)

    • Graphics: Fixed Undo from script refreshing thumbnail.

    • Graphics: Fixed Volume Gizmo size when rescaling parent GameObject.

    • Graphics: GrabIntoRenderTexture uses invalid viewport with UTR on D3D11 when formats not compatible. (1325579)

    • Graphics: LODGroup.lastLODBillboard is now exposed to C# API. (1325954)

    • Graphics: Mesh.SetVertexBufferParams prints a warning if input mesh layout has skinning data but is not compatible with Unity in how vertex streams are laid out. (1320869)

    • Graphics: Metal editor on OSX now uses CVDisplayLink to time frame presents; this fixes the unstable frame rate on some Macs in Play Mode. (1297470)

    • Graphics: Mipchains with external Texture3D no longer cause a crash in Vulkan. (1344019)

    • Graphics: StoreAndResolve actions are now overridden by Resolve actions if needed on Metal.

    • Graphics: SUCCEEDED(hr) error is thrown when the project's Shadows Filtering Quality is set to High or Very High. (1340115)

    • Graphics: Unwrapping.GenerateSecondaryUVSet now returns a bool value indicating success or failure. (1289982)

    • Graphics: Updated the embedded (external) TinyExr library to v1.0. (1345230)

    • Graphics: Virtual Texturing fallback texture sampling code correctly honors the enableGlobalMipBias when virtual texturing is disabled.

    • Graphics: Vulkan no longer uses a secondary command buffer for a single clear call. We also no longer attempt to execute empty command buffers. (1333723)

    • Graphics: When adding Overrides to the Volume Profile, only show Volume Components from the current Pipeline.

    • Graphics: [FrameDebugger] Fix incorrect ColorMask shown. (1360825)

    • Graphics: [Vulkan] Fixed an issue where the texture memory in Memory Profiler Module was not updated when profiling a Vulkan build. (1320962)

    • HDRP: Fixed a compilation issue for AxF carpaints on Vulkan.

    • HDRP: Fixed a divide-by-zero warning for anisotropic shaders (Fabric, Lit).

    • HDRP: Fixed a lack of syncronization between the camera and the planar camera for volumetric cloud animation data.

    • HDRP: Fixed a memory leak related to not disposing of the RTAS at the end HDRP's lifecycle.

    • HDRP: Fixed a null ref exception when adding a new environment to the Look Dev library.

    • HDRP: Fixed access to main directional light from script.

    • HDRP: Fixed an incompatibility between MSAA and Volumetric Clouds.

    • HDRP: Fixed an issue that made camera motion vectors unavailable in custom passes.

    • HDRP: Fixed an issue that made Custom Pass buffers inaccessible in ShaderGraph.

    • HDRP: Fixed an issue where disabled reflection probes were still sent into the the ray tracing light cluster.

    • HDRP: Fixed an issue with reflection probe normalization via APV when no probes are in scene.

    • HDRP: Fixed an issue with resolution dependence for physically based depth of field.

    • HDRP: Fixed an issue with surface gradient based normal blending for decals (volume gradients weren't converted to SG before resolving in some cases).

    • HDRP: Fixed an issue with TAA causing objects not to render at extremely high far flip plane values.

    • HDRP: Fixed bad feedback loop occuring when auto exposure adaptation time was too small.

    • HDRP: Fixed cases in which object and camera motion vectors would cancel out, but didn't.

    • HDRP: Fixed conflicting runtime debug menu command with an option to disable runtime debug window hotkey.

    • HDRP: Fixed contact shadow debug views not displaying correctly upon resizing of view.

    • HDRP: Fixed CPU performance of decal projectors, by a factor of %100 (walltime) on HDRP PS4, by burstifying decal projectors CPU processing.

    • HDRP: Fixed crash on SubSurfaceScattering Editor when the selected pipeline is not HDRP.

    • HDRP: Fixed custom pass volume not executed in scene view because of the volume culling mask.

    • HDRP: Fixed custom pass workflow for single camera effects.

    • HDRP: Fixed custom post process name not displayed correctly in GPU markers.

    • HDRP: Fixed custom post process template not working with Blit method.

    • HDRP: Fixed diffusion profile displayed in the inspector.

    • HDRP: Fixed enabling a lensflare in playmode.

    • HDRP: Fixed error with motion blur and small render targets.

    • HDRP: Fixed exposure issues with volumetric clouds on planar reflection.

    • HDRP: Fixed fabric IBL (Charlie) pre-convolution performance and accuracy (uses 1000x less samples and is closer match with the ground truth).

    • HDRP: Fixed failures on platforms that do not support ray tracing due to an engine behavior change.

    • HDRP: Fixed for discrepancies in intensity and saturation between screen space refraction and probe refraction.

    • HDRP: Fixed for wrong cached area light initialization.

    • HDRP: Fixed gbuffer depth debug mode for materials not rendered during the prepass.

    • HDRP: Fixed ghosting issues if the exposure changed too much (RTGI).

    • HDRP: Fixed HDRP's ShaderGraphVersion migration management which was broken.

    • HDRP: Fixed incorrect RTHandle scale in DoF when TAA is enabled.

    • HDRP: Fixed invalid pass index 1 in DrawProcedural error.

    • HDRP: Fixed issue with hierarchy object filtering.

    • HDRP: Fixed issue with on-demand directional shadow maps looking broken when a reflection probe is updated at the same time.

    • HDRP: Fixed misc TAA issue: Slightly improved TAA flickering, Reduced ringing of TAA sharpening, tweak TAA High quality central color filtering.

    • HDRP: Fixed missing API documentation for LTC area light code.

    • HDRP: Fixed missing global wind parameters in the visual environment.

    • HDRP: Fixed nullref when enabling fullscreen passthrough in HDRP Camera.

    • HDRP: Fixed object outline flickering with TAA.

    • HDRP: Fixed override camera rendering custom pass API aspect ratio issue when rendering to a render texture.

    • HDRP: Fixed parameter ranges in HDRP Asset settings.

    • HDRP: Fixed Pixel Displacement that could be set on tessellation shader while it's not supported.

    • HDRP: Fixed possible QNANS during first frame of SSGI, caused by uninitialized first frame data.

    • HDRP: Fixed remapping of depth pyramid debug view.

    • HDRP: Fixed rendering of objects just after the TAA pass (before post process injection point).

    • HDRP: Fixed rounding issue when accessing the color buffer in the DoF shader.

    • HDRP: Fixed sceneview debug mode rendering.

    • HDRP: Fixed some aliasing ussues with the volumetric clouds.

    • HDRP: Fixed some depth comparison instabilities with volumetric clouds.

    • HDRP: Fixed some of the extreme ghosting in DLSS by using a bit mask to bias the color of particles. VFX tagged as Exclude from TAA will be on this pass.

    • HDRP: Fixed support for instanced motion vector rendering.

    • HDRP: Fixed support of Distortion with MSAA.

    • HDRP: Fixed support of multi-editing on custom pass volumes.

    • HDRP: Fixed TAA upsampling algorithm, now work properly.

    • HDRP: Fixed tessellation displacement with planar mapping.

    • HDRP: Fixed the APV UI loosing focus when the helpbox about baking appears in the probe volume.

    • HDRP: Fixed the incorrect value written to the VT feedback buffer when VT is not used.

    • HDRP: Fixed the possibility to hide custom pass from the create menu with the HideInInspector attribute.

    • HDRP: Fixed the RTAO debug view being broken.

    • HDRP: Fixed tiled artifacts in refraction at borders between two reflection probes.

    • HDRP: Fixed undo on light anchor.

    • HDRP: Fixed Vertex Color Mode documentation for layered lit shader.

    • HDRP: Fixed VFX flag "Exclude From TAA" not working for some particle types.

    • HDRP: Fixed VfX lit particle AOV output color space.

    • HDRP: Fixed Volumetric Clouds not updated when using RenderTexture as input for cloud maps.

    • HDRP: Fixed volumetric fog in planar reflections.

    • HDRP: Fixed warning "Releasing render texture that is set to be RenderTexture.active!" on pipeline disposal / hdrp live editing.

    • HDRP: Fixed white flash when camera is reset and SSR Accumulation mode is on.

    • HDRP: Fixed white flashes when history is reset due to changes on type of upsampler.

    • HDRP: Fixed wobbling/tearing-like artifacts with SSAO.

    • HDRP: HDRP Wizard can still be opened from Windows > Rendering, if the project is not using a Render Pipeline.

    • HDRP: Indentation of the HDRenderPipelineAsset inspector UI for quality.

    • HDRP: Prevent user from spamming and corrupting installation of nvidia package.

    • HDRP: The HDRP Wizard is only opened when a SRP in use is of type HDRenderPipeline.

    • IMGUI: Fixed an issue where FoldoutHeader group does not show error when they are nested. (1344968)

    • IMGUI: Fixed an issue where the gradient color fields gets dark in Playmode. (803349)

    • IMGUI: Fixed GameObject and Folder icons become pixelated when Quality Levels are deleted and Texture Quality is set to Eight Res. (1249745)

    • IMGUI: Fixed incorrect calculation of Handles when drawn in the Editor Window. (1338039)

    • IMGUI: Fixed Lighting window label is clipped when there is plenty space. (1342233)

    • IMGUI: Fixed memory leak when continuously calling Repaint inside OnGUI after GUI.Window. (1347653)

    • IMGUI: Fixed the Preview window does not open when Ctrl+Clicked on object field icon. (1353928)

    • IMGUI: When reordering an item in a ReorderableList, keep the expanded state of the item and its children. (1335323)

    • Input System: Fixed input events being lost on Android.
      Optimized input processing performance. (1337296)

    • iOS: Fixed a crash when the iPhone 12 family were forced to portrait upside down. (1357577)

    • iOS: Fixed graphics memory not being freed on unity unload. (1348481)

    • iOS: Metal: fixed disabling stencil completely in case of Comparison Function being Disabled, as the "write only" is perfectly valid stencil state (case 1345523). (1345523)

    • iOS: UnityWebRequest: Fixed upload with automatic authorization. (1341009)

    • License: Fixed Licensing Client signature check in the Editor.

    • Linux: Fixed an issue where the Assets menu might be disabled after using the right-click context menu.

    • Linux: Fixed crash when adding a component to an object fails and prompts a modal dialog. (1348654)

    • Linux: Fixed editor crashing when closing a standalone profiler, or closing the editor after a standalone profiler was launched. (1347024)

    • Linux: Fixed ShaderGraph Node create menu not appearing when "Create Node" is selected from the right click context menu. (1340562)

    • Linux: Like on Windows, mouse movement will now wrap around the screen edges for certain GUI elements that rely on mouse deltas (i.e. Rotate tool). (1156952)

    • Linux: Prevent crash when closing the standalone profiler on Linux. (1343811)

    • macOS: Fixed Cursor.lockState registers input movement as if the mouse is moved to the center first before following the actual mouse movement. (1283506)

    • macOS: Fixed InputFields share composition string on macOS builds when using IME. (1345917)

    • macOS: Fixed invalid generated xcode projects when the product name has non-ascii characters. (1347730)

    • macOS: Fixed mouse delta values are generated after mouse click while the cursor is motionless. (1194673)

    • macOS: Maintain previous window position when reopening player on MacOS. (1333806)

    • Mono: Fixed a crash that would occur when a recursive struct was used in user code. (1248911)

    • Multiplayer: Marked uNET HLAPI as deprecated.

    • N/A (internal): Fixed build for embeddedlinnux
      Port fixes from 2020.3 for embedded linux to trunk.

    • N/A (internal): Fixed exception caused by EmbeddedLinuxPreProcessor, by only executing checks when EmbeddedLinux platform is selected
      Fixes the removal of unneeded EmbeddedLinux support files (e.g. unstripped debug symbols), to minimize the resulting archive size.

    • N/A (internal): Re-enabled ShaderImporterTest ImportShader_FromEmbeddedPackage_WithInclude_InRelativeDirectory_IsImported. (1278035)

    • N/A (internal): Test no longer rely on ordering of merging prefabs when loading a scene. (1349135)

    • Networking: Fixed crash when a dedicated server tries to load an audio clip on startup. (1354359)

    • Package: (Recorder) Do not perform the color space conversion from linear to sRGB for RenderTextures that are already sRGB.

    • Package: (Recorder) Ensure that the color space conversion from sRGB to linear is performed when required for EXR files.

    • Package: (Recorder) Fixed an exception that occurred when sending a RenderTexture to a Recorder before creating this RenderTexture.

    • Package: (Recorder) Fixed issues with the Recorder samples about synchronizing multiple recordings and resetting the Game view resolution.

    • Package: Bug that causes searcher window to prioritize categories over node entries of the same name. (1304055)

    • Package: Fixed bug that causes searcher window to be offset too far when accounting for host window boundaries.

    • Package: [Recorder] Fix vertically flipped outputs on OpenGL hardware.

    • Package: [Recorder] Perform the appropriate color space conversion for Texture Sampling sources when required.

    • Package: [Visual Scripting] Fixed an issue where uncaught exceptions were thrown in Debug builds of the Windows editor. Fixed custom units not appearing in the finder.

    • Package Manager: Added a limit to the description for Asset store packages in the editor. (1346719)

    • Package Manager: Added info box informing users that an Asset is hidden when viewing it in My Assets.

    • Package Manager: An info icon will warn users when the package version they are using is not recommended for their Unity version.

    • Package Manager: Dependency packages are no longer missing from the Feature dependencies list. (1341060)

    • Package Manager: Errors are now automatically refreshed once packages are updated to fix the issue. (1342141)

    • Package Manager: Fixed bug where having a package which can't be found shows it as a Unity Technologies package available in the Unity Registry. (1348573)

    • Package Manager: Fixed issue where package actions remain disabled if installing a package and going to play mode right after. (1341873)

    • Package Manager: Fixed the issue where copy paste keyboard shortcut does not work in the search box on My Assets tab. (1357462)

    • Package Manager: Fixed the issue where the search bar in the Package Manager window gets out of focus frequently when user type slowly. (1348902)

    • Package Manager: Fixed the issue where Open in Unity from the asset store website does not always work the first time. (1355418)

    • Package Manager: Null Exception thrown when an Asset had an update available is fixed. (1357085)

    • Package Manager: Package installed checkmark hardly noticeable in Light theme. (1348248)

    • Package Manager: Packages in error no longer disappear from list on resolve. (1343734)

    • Package Manager: Removed update button to the Unity Registry version of a package if this package is embedded or locally installed. (1354198)

    • Particles: Fixed crashes if accessing specific properties in uninitialized Collision and Trigger modules from script.

    • Particles: Fixed cycles and frame over time to work together correctly in the Texture Sheet Animation module. (1338814)

    • Particles: Fixed shortcuts when particle overlay is collapsed. (1340675)

    • Particles: Fixed Texture Alpha clipping in the Shape module. (1349714)

    • Physics: Anchored prismatic limit handles in screen space to avoid them occluding small Articulation Body links.

    • Physics: Character controller will no longer snap downwards when hitting a step wall that is just outside of the step offset reach. (1256900)

    • Physics: Clamped the Articulation body drive lower and upper limits to each other. (1310004)

    • Physics: Fixed a crash that happened when resetting the mass properties of a disabled articulation body. (1346489)

    • Physics: Fixed ArticulationBody.SetJointPositions and similar setter using List.Capacity instead of List.Count to determine the element count and throwing errors because of that. (1347970)

    • Physics: Fixed capsule overlaps missing low resolution heightmaps. (1263649)

    • Physics: Fixed invalid Collider parameters causing crashes in PhysX. (1340746)

    • Physics: Fixed the Articulation Drive not affecting the joint in Articulation Body when the collider volume is very small. (1330968)

    • Physics: Fixed undefined behaviour when calling Physics.OverlapCapsule over Terrain holes.

    • Physics: Unity will no longer crash when multiple overlapping rigidbodies are creating over 65 thousand interaction elements. (1328426)

    • Player: Fixed the player outputing "CreateDirectory '' failed: The system cannot find the path specified." error to stdout when using "-logfile" command line parameter with a relative path. (1343466)

    • Prefabs: "Prefab Import Error: Assertion failed on expression: 'm_InstanceID != InstanceID_None'" caused by dangling pointers in broken scenes. (1340955)

    • Prefabs: Catch and handle exception if creating a prefab from Asset Menu fails. (1333618)

    • Prefabs: Fixed an issue where all descendants on the Prefab Variant would get destroyed after adding the 'Rect Transform' component to the Prefab root. (1340595)

    • Prefabs: Fixed Base Prefab is referenced in Unity Event when making specific revert on Prefab Variant. (1287926)

    • Prefabs: Fixed broken scene paths in EditorBuildSettings. (1035848)

    • Prefabs: Fixed crash with broken scenes where Transform has a PrefabInstance, but the containing GameObject doesn't have one
      Fixed instability caused by non deterministic order of stripped components. (1325967, 1353816)

    • Prefabs: Fixed empty error logs when importing Trees. (1354333)

    • Prefabs: Fixed exception appears while Prefab Asset replaced by its child. (1055879)

    • Prefabs: Fixed memory gets allocated for GC each frame when using PrefabStageUtility.GetPrefabStage(). (1343935)

    • Prefabs: Fixed Prefab mode saving too many objects if there are missing nested prefabs. (1339328)

    • Prefabs: Fixed Prefab sorting issue that re-arranged order of prefabs due to AddedComponents not being handled properly. (1252436)

    • Prefabs: Fixed that HideFlags are not preserved on dynamically created GameObjects from legacy Prefabs when opened in Prefab Mode. (1151418)

    • Prefabs: Prevent AddComponent to replace the transform object when called in a callback fired within SetParent. (1135408)

    • Profiler: Fixed an issue where Mesh cpu data was counted twice. (1339862)

    • Profiler: Fixed Command line diagnostic switch configurations are not passed on to Profiler (Standalone Process) started from the Editor. (1348776)

    • Profiler: Fixed fade for non-current samples on Timeline view. (1350111)

    • Profiler: Fixed failing ProfilerRecorder test on Android. (1320036)

    • Profiler: Fixed incorrect frame boundary location when profiling standalone builds. (1332845)

    • Profiler: Fixed invalid time reported by ProlfierRecorder for Main Thread root marker. (1337020)

    • Profiler: Fixed issue where the CPU chart tooltips could be incorrectly calculated. (1341423)

    • Profiler: Fixed native plugins API create category function to return a new category. (1338385)

    • Profiler: Fixed performance test instability. (1351859)

    • Profiler: Fixed player name label width in Player Connection dropdown to accommodate long strings. Fixed player name reported in Console window on connection to be consistent with Player Connection dropdown. Values in columns will now truncate with elipses if they are too large too fit in the column. When a player is selected the dropdown will now close to mimic the old dropdown behaviour.

    • Profiler: Fixed ProfilerRecorder GPU capture on DirectX 12 always returns zeroes. (1345021)

    • Profiler: Player names are no longer aggresively cut off. (1345540)

    • Profiler: Prevent an ArgumentOutOfRangeException occurring in the Module Editor when enabling deep profiling after deleting a module. (1335309)

    • Profiler: Removed Gfx Used and Reserved Memory from counters available in release players. The underlying code in memory manager which counts the value is compiled out due to performance reasons and the counter value can not be set. (1339707)

    • Profiler: Removed unrelated stack trace lines for GC Alloc call stacks in Profiler. (1355812)

    • Profiler: The profiler will no longer disconnect when the last connected IP is clicked on a second time. (1322548)

    • Project Browser: Fixed an issue where sort order of assets in Project Browser is different from Asset picker. (1328148)

    • Project Browser: Fixed text alignment in Delete assets dialog. (1296099)

    • Project Browser: Project Browser slider is correctly restored when clearing the search field after selecting a favorite filter. (1348825)

    • Scene Manager: Aligned scene and instantiation behavior when loading a new scene between Editor and Build. (1046181)

    • Scene Manager: Fixed an issue where -openscene command line argument didn't open scenes when using -batchmode. (1249100)

    • Scene Manager: Fixed argument exception is thrown when double-clicking on the DontDestroyOnLoad scene. (1283407)

    • Scene Manager: Fixed parenting isn't displayed in the Hierarchy after loading a specific custom layout. (1346524)

    • Scene Manager: Fixed performance regression in SetByInstanceID. (1353323)

    • Scene Manager: Fixed that loading multiple scenes additively via "Assets/Open Scene Additive" menu item loaded them in random order than as seen in the Project Window. (1323868)

    • Scene Manager: Fixed that moving a GameObject to a unloading scene on the 'sceneUnloaded' event is possible, and leaves the object without valid scene. An exception is now thrown. (923322)

    • Scene Manager: OpenScene invoked within a SceneClosed or SceneClosing callback, on the same scene that is being closed, will return error. (902638)

    • Scene Manager: Removed duplicate adjacent separators in scene paths before building player. (1250807)

    • Scene/Game View: Fixed errors when exiting play mode with a tool for a non-serialized component active. (1322944)

    • Scene/Game View: Fixed extraneous EditorApplication.playModeStateChanged callbacks when setting EditorApplication.isPlaying to false in an ExitEditMode state change callback. (1348250)

    • Scene/Game View: Fixed GameView update with HideFlags.DontSave objects. (1351075)

    • Scene/Game View: Fixed Hierarchy not allowing drag and drop references to be placed between root objects marked as not editable. (1337512)

    • Scene/Game View: Fixed Increment Snapping linked property not working. (1351800)

    • Scene/Game View: Fixed issue where new Scene View windows will open in default overlay layout ignoring any previous layout customization. (1336748)

    • Scene/Game View: Fixed locked Inspector causing duplicate tool buttons to appear in component tool toolbars. (1338708)

    • Scene/Game View: Fixed tool settings overlay not updating contents when active tool editor does not support current container layout. (1348529)

    • Scripting: Fixed an issue causing Editor to lock-up or crash when creating a ScriptableObject that instantiates a new ScriptableObject in OnEnable method. (1332971)

    • Scripting: Fixed case where Define Constraints did not work properly for precompiled assemblies. (1327988)

    • Scripting: Fixed errors appearing in console when using UI Toolkit package and opening Profiler (Standalone Process). (1346850)

    • Scripting: Fixed Plane.SetNormalAndPosition behaviour when passing a non-normalized normal vector. (1346589)

    • Scripting: Project generation will get updated PlayerSettings for writing csproj files. (1336737)

    • Scripting: SemVersionParser.TryParse and UnityVersionParser.TryParse don't throw first chance exceptions anymore. (1340457)

    • Scripting: When switching to UWP it doesn't add NET_STANDARD_2_0 define, it adds NET_4_6 instead. (1334636)

    • Scripting: [InitializeOnLoad] classes are now initialized in a defined order based on assembly references, such that if Assembly B depends on Assembly A, all [InitializeOnLoad] classes in Assembly A are guaranteed to be initialized prior to any [InitializeOnLoad] classes in Assembly B. (1344815)

    • Search: Fixed search by type tags are not adapted for use with the Quick Search engine. (1334338)

    • Search: Fixed text in the search field of the Search window doesn't get selected after focusing the window and clicking on the field once. (1338063)

    • Serialization: Changed the internal behavior of the SerializedProperty.propertyPath eliminating unnecessary string allocations on every call.

    • Serialization: Fixed a case where reading a corrupted binary file when corruption is within the header could lead to editor freezing. (1357823)

    • Serialization: Fixed an issue where Unity could crash when recursively calling methods that invoke serialization. (1227302)

    • Serialization: Fixed cancel case when deleting an array element with multiple objects selected. (1305941)

    • Serialization: Fixed for name conversion not working in specific code path. (1352617)

    • Serialization: Fixed for SerializedObject to retain individual object array content, when multiple objects selected and the last element is added or removed. (1277419)

    • Serialization: In addition to SerializeReference, class referred by value will also be considered and added to the list of classes not to be stripped when performing a Player Build / Asset Bundle Build / Addressable Build. (1296195)

    • Shadergraph: Fixed a ShaderGraph issue where a material inspector could contain an extra set of render queue, GPU instancing, and double-sided GI controls.

    • Shadergraph: Fixed a warning in ShaderGraph about BuiltIn Shader Library assembly having no scripts.

    • Shadergraph: Fixed incorrect warning while using VFXTarget.

    • Shadergraph: Fixed loading all materials from project when saving a ShaderGraph.

    • Shadergraph: Fixed ShaderGraph BuiltIn target shader GUI to allow the same render queue control available on URP with the changes for case.

    • Shadergraph: Fixed ShaderGraph isNaN node, which was always returning false on Vulkan and Metal platforms.

    • Shadergraph: Fixed the incorrect value written to the VT feedback buffer when VT is not used.

    • Shadergraph: Updated the ShaderGraph searcher package dependency to be in sync with the latest searcher package version i.e. 4.8.0.

    • Shaders: Enabling "Optimize mesh data" in player settings no longer makes the build process significantly slower. (1349093)

    • Shaders: Fixed an issue whereby the built-in shaders zip package no longer contains a bunch of empty folders.

    • Shaders: Metal shaders that use 'pragma only_renderers framebufferfetch' are now correctly reported as unsupported on MacOS. Shaders that use 'pragma require framebufferfetch' are no longer reported as unsupported on platforms that support framebuffer fetch. (1288056)

    • Shaders: Updated DXC libraries to fix a regression with DXIL validation for shaders that use barycentrics and possibly other newer features. (1349629)

    • uGUI: Added a new data unavailable message to the UI Profiler for when this is not attached to the editor. (1251139)

    • uGUI: Added a NullReferenceException when selecting a Dropdown Component override in the prefab overrides menu for the second time. (1308539)

    • uGUI: Added a switch to Canvas to allow the user to determine if the canvas should resize on manual Camera.Render calls.

    • uGUI: Changed the calculations to take in consideration images that may be smaller than their RecTransform. Fixes the raycasting on those images. (1341107)

    • uGUI: Fixed an issue to force update the Canvas RectTransform on load from disk, so that Override nested Canvas can still get a proper world transform for rendering. (1322784)

    • uGUI: Fixed the formula in GridLayout to make sure the constraint column/row amount is always respected. (1345471)

    • uGUI: Fixed the SliderEditor's slider handler disappearing when setting a min value greater than the value on a Slider preset. (1337860)

    • uGUI: Fixed the way the raycast 2D is calculated to take in account the Z position of the sprite. (1340417)

    • uGUI: Fixed UI Components causing GC Allocation when enabled. (1299752)

    • uGUI: Makes sure no call to the ReadPixels is made while using a crunch compression on an image. (1341100)

    • uGUI: Removed the allocation caused by the GetComponent in the layout when scrolling. (1343656)

    • uGUI: Updated the Raycast Target property at runtime even if started as disabled. (1341044)

    • UI Toolkit: Ensure that only modified files are saved to disk. (1355591)

    • UI Toolkit: Ensured that invalid uxml and uss files cannot be opened nor can be added to an existing document. (1333514)

    • UI Toolkit: Fixed a couple of issues with the UI of Transform in UI Builder. (1342227)

    • UI Toolkit: Fixed a logic error when deciding whether styles should be updated when the pseudo states change. (1348866)

    • UI Toolkit: Fixed absolute child element ignore padding of the parent. (1348644)

    • UI Toolkit: Fixed an issue causing ListView's reordering to stop working after docking its parent window to a new pane. (1345142)

    • UI Toolkit: Fixed an issue where setting the same StyleKeyword to a style property would dirty the panel. (1356202)

    • UI Toolkit: Fixed an issue with the search completion where a variable set to color name was treated as an enum variable rather than a color variable. (1359230)

    • UI Toolkit: Fixed bad bounding box calculation causing clicking on rotated elements sometimes resulting in no click. (1345300)

    • UI Toolkit: Fixed checker pattern background no longer visible. (1340240)

    • UI Toolkit: Fixed corrupted atlas for Inter. (1330758)

    • UI Toolkit: Fixed display of matching selectors in UI Builder. (1332393)

    • UI Toolkit: Fixed dynamic atlas not being regenerated after downloading a texture from the cache server. (1333693)

    • UI Toolkit: Fixed DynamicTransform elements disappearing when assigning a Vector2 scale factor. (1341601)

    • UI Toolkit: Fixed editor window creation menu references. Now created files can be renamed. (1347331)

    • UI Toolkit: Fixed element sometimes entering hover state when window is resized. (1290545)

    • UI Toolkit: Fixed exception in ListView when pressing page up key after hitting navigation keys. (1324806)

    • UI Toolkit: Fixed exceptions being thrown when setting the value of an EnumField inside the UI Builder. (1331021)

    • UI Toolkit: Fixed first visible items in the ListView sometimes not refreshing properly. (1343183)

    • UI Toolkit: Fixed hardcoded paths in editor window creation menu. (1317521)

    • UI Toolkit: Fixed hover state remaining after a touch event on iOS and Android. UI Toolkit runtime now ignores simulated mouse events if no mouse is present on the device. (1326493)

    • UI Toolkit: Fixed Image class alignment issue on non-standard DPIs. (1330817)

    • UI Toolkit: Fixed incorrect pointer enter events and pointer leave events in playmode using the DefaultEventSystem. (1313220)

    • UI Toolkit: Fixed infinite loop in CreateInspectorGUI if Editor contains a child InspectorElement targetting a different SerializedObject. (1336093)

    • UI Toolkit: Fixed missing Length conversions for style transitions between px and % units. (1348296)

    • UI Toolkit: Fixed NullReferenceException thrown when calling GetWindow<>() inside ShowWindow() when called from [InitializeOnLoad] class. (1325267)

    • UI Toolkit: Fixed NullReferenceException when clicking the Settings button in the UI Builder window. (1340230)

    • UI Toolkit: Fixed object selection not working when clicking on the object in a disabled UI Toolkit ObjectField. (1355709)

    • UI Toolkit: Fixed performance test issue for UI Toolkit renderer repaints. (1337832)

    • UI Toolkit: Fixed pointer events not working correctly when multiple UI Documents have different Screen Match values. (1341135)

    • UI Toolkit: Fixed right-click menu not appearing on Foldout header for hierarchical PropertyFields. (1306190)

    • UI Toolkit: Fixed scissor clipping on hidden elements. (1340827)

    • UI Toolkit: Fixed scroll wheel event modifiers not assigned when using EventSystem and StandaloneInputModule combination in UI Toolkit. (1347855)

    • UI Toolkit: Fixed ScrollToItem after a rebind. (1343187)

    • UI Toolkit: Fixed selection on pointer up on mobile to allow touch scrolling. (1312139)

    • UI Toolkit: Fixed slow color changes on labels. (1337368)

    • UI Toolkit: Fixed TextCore outline/shadow color in editor. (1341868)

    • UI Toolkit: Fixed the color and style of the title text in the UI Toolkit debugger. (1344018)

    • UI Toolkit: Fixed the EnumField's type and value incorrectly fetching data from the UXML document inside the UI Builder.
      Improved the EnumField and ObjectField type input to display an auto-complete popup inside the UI Builder.
      Fixed the value input of an EnumField to use an EnumField instead of TextField inside the UI Builder.
      Fixed the value input of an TagField to use an TagField instead of TextField inside the UI Builder.
      Fixed the value input of an LayerField to use an LayerField instead of TextField inside the UI Builder.
      Fixed the value input of an LayerMaskField to use an LayerMaskField instead of LayerMaskField inside the UI Builder. (1330804)

    • UI Toolkit: Fixed the EnumField's value from being cleared while saving a UXML document inside the UI Builder. (1330802)

    • UI Toolkit: Fixed the issue that Text Settings can not be created in a local package when right-clicking the local package folder. (1327812)

    • UI Toolkit: Fixed the issue that UI Document created in a local package appeared in the Assets folder, with incorrect default file name. (1327810)

    • UI Toolkit: Fixed the lack of feedback to users about problems with the UIDocument and PanelSettings inspectors. (1351792)

    • UI Toolkit: Fixed the missing Unicode arrow on ShaderGraph Transform Node. (1333774)

    • UI Toolkit: Fixed the UI Builder and the UI Toolkit Debugger displaying duplicates in the matching selector sections. (1347536)

    • UI Toolkit: Fixed UI Toolkit Live Reload errors on Editor Window after modifying uxml file and returning to Editor and the window is docked. (1329767)

    • UI Toolkit: Fixed UI Toolkit throwing InvalidOperationExceptions when Input Manager isn't accessible. (1336180)

    • UI Toolkit: Fixed uxml files not being re-imported after changes in the uxml importer. (1343398)

    • UI Toolkit: In the UI Builder, the user can no longer use the inspector on a style selector and rename the selector to an empty name (UI Builder). (1342352)

    • UI Toolkit: Submit event on a ListView focuses in the content to allow keyboard navigation. (1311688)

    • UI Toolkit: TemplateContainer has its own icon and no longer shows the custom control icon when is nested in another template (UI Builder). (1340837)

    • UI Toolkit: TextField text selection area is displayed incorrectly. (1347904)

    • UI Toolkit: The IMGUIContainer control will now be available as an editor-only control from the UI Builder. (1354419)

    • UI Toolkit: This fixes the wrongful interpretation of the TextShadow style property values. (1351667)

    • UI Toolkit: UI Toolkit: Fixes the content of the transition properties dropdown being appended instead of recreated when opening the UI Builder window. (1343063)

    • UI Toolkit: UXML factory types are now preserved automatically. (1336612)

    • UI Toolkit: When loading a project that contains a dialog that is embedded in the editor, the dialog's CreateGUI callback is invoked after the Awake and OnEnable callbacks. (1326173)

    • Undo System: Added warning for large actions which overflow the undo stack. (1204737)

    • Undo System: Fixed an issue where script's icon does not change back on Undo in the Project window. (1331877)

    • Undo System: Fixed undo/redo of adding objects to scriptable objects. (1294434)

    • Undo System: Improved performance when overwriting the redo stack.

    • URP: Fixed an issue where shadow artefacts appeared between cascades on Terrain Detail objects.

    • URP: Fixed an issue where ShadowCasters were sometimes being rendered twice in the editor while in playmode.

    • URP: Fixed an issue where Sprite type Light2Ds were missing a default sprite.

    • URP: Fixed an issue where Sprite type Light2Ds would throw an exeception if missing a sprite.

    • URP: Fixed CopyDepthPass incorrectly always enqueued when deferred rendering mode was enabled when it should depends on the pipeline asset settings.

    • URP: Fixed indentation of Emission map on material editor.

    • URP: Fixed sceneview debug mode rendering.

    • URP: Fixed shaderGraph shaders to render into correct depthNormals passes when deferred rendering mode and SSAO are enabled.

    • URP: MotionVector fix when using Native RenderPass. (1348528)

    • Version Control: Fixed contextual menu not showing up in project view.

    • Version Control: Fixed some namespace collisions with Antlr3.

    • Version Control: Fixed SSO renew token after password change.

    • Version Control: Fixed view not switching to workspace after creating an Enterprise Gluon workspace.

    • Version Control: The problem to display Checkout button for package.json files is solved. (1332659)

    • VFX Graph: Blackboard fields can now be duplicated either with a shortcut (Ctrl+D) or with a contextual menu option.

    • VFX Graph: Enabled an optimization for motion vectors, storing projected positions for vertices instead of the transform matrix.

    • VFX Graph: Fixed an exception thrown when using WorldToLocal/LocalToWorld operators. (1335940)

    • VFX Graph: Fixed collision with depth buffer when using a physical camera. (1344733)

    • VFX Graph: Fixed collision with depth buffer when using an orthographic camera. (1309958)

    • VFX Graph: Fixed incorrect buffer type for strips.

    • VFX Graph: Fixed unexpected Spawn context execution ordering.

    • VFX Graph: Minor : Static Analysis issue. (1336647)

    • VFX Graph: Properties labels do not overlap anymore.

    • VFX Graph: Sticky notes can now be deleted through contextual manual menu.

    • VFX Graph: VFX Graph operators keep the same width when expanded or collpased so that the button does not change position.

    • VFX Graph: When adding a new node/operator in the graph editor and using the search field, the search results are sorted in a smarter way.

    • Video: Fixed an exploit found in the libvpx. (1345217)

    • Video: Fixed regression in applying standalone platform override settings for video clips. (1360821)

    • Video: Reenabled VideoPlaybackPlayAllFramesWithLooping test case on UWP. (1171545)

    • Virtual Texturing: Completed requests now won't be incorrectly canceled if the last InvalidateRegion call is made before PopRequests.

    • Virtual Texturing: Fixed issue where VT-only textures were rendered as default color in the Player when VT was disabled. (1280281)

    • WebGL: Added workaround for audio distortion bug in Safari. (1350204)

    • WebGL: Fixed an issue where a URP scene was being rendered incorrectly on desktop browsers with the new texture subtarget options in the build settings. (1343208)

    • WebGL: Fixed fullscreen mode on Safari. (1347304)

    • WebGL: Removed guarding of "User-Agent" header in UnityWebRequest API. (1287962)

    • WebGL: Updated Firefox used by test runner to 78.9.0esr. (1328942)

    • Windows: Fixed mouse position being off-by-1 pixel when rendering at lower than native resolution in certain cases.

    • Windows: Fixed resolution resetting to native resolution on primary window when trying to move the secondary window use Display.SetParams.

    • Windows: Fixed UnityWebRequest does not respect auto proxy settings. (1309324)

    • Windows: UnityCrashHandler.exe will no longer inherit all Windows handles from the editor/player when launched, which should eliminate some problems with it causing files to be locked unnecessarily.

    • XR: Fixed crash in AddLateLatchControllerLocation with normal non-XR rendering. (1339831)

    • XR: Splash screen now sends correct zNear and zFar values to XRDisplaySystem.

    • XR: Updated OpenXR package to 1.2.3.

    • XR: Updated the verified AR Foundation related packages to 4.2.0-pre.9. Please see the AR Foundation package changelog for details.

    • XR: Updated the verified AR Foundation related packages to 4.2.0. Please see the AR Foundation package changelog for details.

    Please remember to back up your projects before opening them in a ALPHA build!
     
    Last edited by a moderator: Sep 16, 2021
  4. yanickb

    yanickb

    Unity Technologies

    Joined:
    Jan 29, 2021
    Posts:
    53
    Greetings Users!
    Unity 2022.1.0 Alpha 9 is now available.
    Installers and release notes available at:
    https://unity3d.com/unity/alpha/2022.1.0a9

    Known Issues in 2022.1.0a9
    • Android: Fixed issue where too large no compress settings list will break apk build procedure. (1272592)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a10.

    • Asset Bundles: Building process of the AssetBundles is slow when the file count is huge (1358059)

    • Asset Import Pipeline: Domain Reload missing when entering play mode (1367222)

    • Audio: Fixed crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play Mode (1354002)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a11.

    • Audio: Loud clicking sound starts playing when selecting more than one audio clip in Project window (1049785)

    • Bugreporter: Bug reporter upload of report fails consistently with non actionable error message (1358568)

    • Editor: Fixed a crash while picking a color. (1355078)
      Fixed in 2022.1.0a10.

    • Editor: Fixed a regression in where users could no longer assign a Render Texture to the light cookie widget in the UI. (1355504)
      Fixed in 2022.1.0a11.

    • Global Illumination: Optimize Mesh Data setting can make UV data corrupted in the player (1357902)

    • Global Illumination: Unity 2021.2 crashes on some Windows7 PCs when tbb12.dll gets loaded (1361676)

    • Global Illumination: [GPU PLM] Fallback to CPU PLM in CL_INVALID_MEM_OBJECT after switching light color only and rebaking GI (1356714)

    • Global Illumination: [LightProbes] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (1052045)

    • Graphics: Fix sporadic crash when closing BuildSettings (and maybe other) windows when using Editor with Vulkan (1362844)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a11.

    • HDRP: Black albedo when using Enlighten Realtime GI in HDRP Player (1367133)

    • HDRP: The HDRP Template fills the Console with "Shader error...couldn't open include file" messages after building the project (1342989)

    • Hub: Android tools are not expanded by default in the "Add Modules" window (1310236)

    • IL2CPP: Player crash (1361232)

    • IMGUI: Scrolling is jumping when scrolling in the Input Manager (1362327)

    • Linux: Editor expands the most right layout panel to the left after being closed and reopened (1365210)

    • Linux: [XR] Editor Menu disappears when opening new AR or VR Template Project or when pressing "Show Tutorials" (1362449)

    • MacOS: Replacing old build with development build fails with BuildFailedException (1367944)

    • MacOS: Editor fails to load platform editor extensions (1322945)

    • MacOS: Port count never stops increasing in Standalone build on Mac Standalone (1365570)

    • Metal: Stuttering Scene view and Game view when in Play mode (1363963)

    • Mono: .NETStandard 2.1 in the editor is missing System.Memory, System.Buffers at runtime (1367105)

    • Mono: Fixed hang while entering play mode due to calling a marshaled delegate in native code. (1308216)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a10.

    • Package Manager: User can't easily configure location of both UPM and Asset Store package local cache (1317232)

    • Physics: Fixed a crash when accessing RaycastHit.lightmapCoord of a hit agains a Mesh that does not have texture channel 1. (1361884)
      Fixed in 2022.1.0a10.

    • Profiler: Entering Play Mode with the Game View set to 'Play Maximized' and the Profiler window docked no longer causes errors to be logged to the Console window. (1364443)
      Fixed in 2022.1.0a11.

    • Profiler: Fixed Profiler.GetTotalAllocatedMemoryLong reporting increasing values while loading and unloading the same scene. (1364643)
      Fixed in 2022.1.0a11.

    • Scene Management: Redoing Apply nestee prefab crashes Editor (1348899)

    • Scripting: Fix NVidia native libraries being included in player build when the Module is disabled. (1332465)
      Fixed in 2022.1.0a11.

    • Scripting: Fixed performance regression when activating/deactivating panels in a canvas. (1348763)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a10.

    • Scripting: Increased Script Assembly reload time (1323490)

    • Scripting: Unity does not execute code weavers when the project is opened for the first time (1350116)

    • ShaderGraph: UI shaders are not rendered in Game View from 2021.2.0b2 (1352225)

    • Shuriken: Material isn't assigned back on Particle Trails when disabling and enabling Trails (1363211)

    • Templates: Crash when quickly duplicating prefab with Behaviour Brick attached and undoing duplicate in LEGO Microgame (1362660)

    • UI Builder: Changes in UI Builder are lost when editing a 2D sprite (1357086)

    • UI Toolkit: Animation Control UI not displaying node Inspector in 2019.4.29 (1361944)

    • Undo System: Prevent crashing when attempting to finalize an undo that is already being finalized. (1352394)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a10.

    • Universal RP: Performance regression in URP template standalone build duration, shader variants take hours to compile on macOS (1354058)

    • VFX Graph: Exception using gizmo on exposed properties (1340818)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a11.

    • VFX Graph: Fix rendering artifacts on some mobile devices (1149057)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a11.

    • VFX Graph: Random crash using subgraph (1345426)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a11.

    • Video: Crash on WindowsVideoMedia::StepAllStreams when reimporting a .m4v file (1340340)

    • WebGL: Profiler does not autoconnect on WebGL builds (1360399)

    • WebGL: WebGL fails building on Windows 7 (1340260)

    • Windows: GameObject Transform position changes on the Y axis when running a build of the project (1362362)

    • XR: [Oculus] Editor crash on UnityEngine.SubsystemBindings.DestroySubsystem when entering Play Mode with Oculus Quest link (1367585)
    New 2022.1.0a9 Entries since 2022.1.0a8
    Features
    • Package Manager: When dismissing the experimental packages in use button, button won't reappear in the project the button was dismissed.
    Improvements
    • 2D: Sprite Dynamic Batching Vertex Limit is now configurable through PlayerSettings.

    • Graphics: Translate HLSL printf to debugPrintfEXT that is implemented in Vulkan validation layers and RenderDoc.

    • Package Manager: Improved the wording on the warning message when a user is using a different version of a package than the recommended version.

    • Physics: Updated the Collider.ClosestPoint Scripting API to mention that the input position will be returned if the Collider is disabled.
    Changes
    Fixes
    • 2D: Fixed Bone and Sprite influence lists to display correctly. (1349041)
      This has already been backported to older releases and will not be mentioned in final notes.

    • 2D: Fixed case where all open Scenes were dirtied when editing a SpriteShape Spline. (1346430)
      This has already been backported to older releases and will not be mentioned in final notes.

    • 2D: Fixed case where Triangular spriteshape with 0 offset collider does not generate collision shape. (1343836)
      This has already been backported to older releases and will not be mentioned in final notes.

    • 2D: Fixed exception thrown when manually adding vertices in the Skinning Editor to a Sprite without mesh. (1340105)
      This has already been backported to older releases and will not be mentioned in final notes.

    • 2D: Fixed performance regression in PSDImporter Editor. (1349148)
      This has already been backported to older releases and will not be mentioned in final notes.

    • 2D: Fixed potential Sprite reference lost when upgrading from 2021.1. (1358979)
      This has already been backported to older releases and will not be mentioned in final notes.

    • 2D: Fixed selected Sprite outline in the Skinning Editor is now rendered based on Sprite's geometry. (1335586)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Android: Fixed performance regression when using MSAA backbuffer with Vulkan. (1351579)

    • Asset Bundles: - Improved performance of AssetBundle.UnloadAsync.
      • Added new API to block on the main thread until an async AssetBundle unload completes.
    • Asset Pipeline: Call to AssetDatabase.ForceReserializeAssets() throws exception, if being called from callback, while scene is also being modified. It is recommended to call AssetDatabase.ForceReserializeAssets() from menu item style entry point. (1089842)

    • Asset Pipeline: Fixed an issue where the main object name did not update correctly when duplicating a prefab. (1227555)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Asset Pipeline: Fixed asset matching inconsistency with 'Compress Assets on Import' preference setting. This fix can cause textures to get reimported. (1353343)

    • Asset Pipeline: Fixed missing automatic scale down or import workers in order to not use excess system resources. (1343401)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Asset Pipeline: When asset object is reloaded, it is now reset before loaded with new values. This fixes a problem with fields with default values not being set to default value, if field was removed from assets. (1337405)

    • Editor: Fixed broken normal map previews. (1339051)

    • Editor: Fixed error messages overflowing on new versions of macOS. (1312314)

    • Editor: Fixed infinite notification in Settingswindow. (1361351)
      This has already been backported to older releases and will not be mentioned in final notes.

    • GI: Added test is disabled on all Editor platforms. (1361081)

    • GI: Fixed regression where the GPU Lightmapper hangs when exporting training data in a scene with no active lights. (1350077)

    • GI: Fixed the sky ambient probe and skybox reflection probe when reloading a scene in playmode. (1331427)

    • GI: Prevent tetrahedralization errors by removing duplicate data from additive probesets. If anything is left, append the rest. (1263524)

    • Graphics: Fixed an issue where Texture.CreateExternalTexture was not detecting the native texture format on DirectX12. (1343696)

    • Graphics: Fixed an issue where Texture2D.UpdateExternalTexture did not work on vulkan. (1355632)

    • Graphics: Fixed an issue where TexturesD3D11Base::RegisterNativeTexture ignored format from UnityEngine.Cubemap.CreateExternalTexture when creating the SRV. (1281016)

    • Graphics: [DX12] Fixed a crash when TexturesD3D12::RegisterNativeTexture was called with resource that has *_TYPELESS format. (1343602)

    • Kernel: Registering undo operations that don't affect the scene will no longer mark the scene as dirty. (1306519)

    • Mobile: Updated the Xcode version used to build the PhysX libraries in order to fix the "Ignoring invalid debug info" warnings when archiving a Unity project in Xcode. (1233645)

    • Package Manager: Fixed a bug where a non-discoverable package is displayed as released on the user's Editor version. (1335740)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Particles: Fixed crashes when trying to access fields in an uninitialized external forces module. (1354044)

    • Prefabs: Fixed instance overrides indicator remains in the Hierarchy when prefab assets are replaced with removed component overrides. (1362123)
      First seen in 2022.1.0a7.

    • Profiler: The Profiler window can no longer be shrunk small enough to hide some of the toolbar options. (1354357)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Profiler: The time taken to calculate samples selected in timeline view has been greatly reduced. (1357074)
      First seen in 2022.1.0a6.

    • Shaders: Fixed an issue that caused shader cache to grow infinitely. Shader cache is now organized into per asset folders. (1339314)

    • Shaders: Fixed Editor crashing when loading shaders with package requirements. (1362010)
      First seen in 2022.1.0a6.

    • Shaders: Fixed incorrect casts in Metal shaders when a reinterpret cast was intended. (1331056)

    • UI Toolkit: Fixed a few USS style settings to match IMGUI inspectors and a wrong check for property fields in inspector elements. (1320031)

    • Undo System: Redo stack is now restored upon exiting playmode. (1336257)
    Preview of Final 2022.1.0a9 Release Notes
    Features
    • 2D: Added support for Color channel in SpriteShape so usage of Vertex Colors is possible in SpriteShape.

    • Android: Users can include custom asset packs into the build, by adding assets to the directory ending with '.androidpack'.

    • Android: When building Android App Bundle with Split App Binary enabled, Unity will create asset packs.

    • Editor: Added new menu entry under Help to display Third Party Notices for the Unity Package Manager.

    • Graphics: Added a new Texture Mode called Static to the LineRenderer, TrailRenderer and ParticleSystem Trails.

    • Graphics: Added a new Texture Scale option to the LineRenderer, TrailRenderer, and ParticleSystem Trails.

    • Graphics: Added MSAA depth resolve Vulkan support.

    • Graphics: Added RayTracingAccelerationStructure.ClearInstances C# API.

    • Package: Ability for clients of searcher window to filter and prioritize search results as they need.

    • Package Manager: Added documentation links to feature's included packages when it's customized or manually modified.

    • Package Manager: See an error message when I don't have the proper rights to use an entitled package.

    • Package Manager: User will be able to see the packages' supported platforms once this is implemented in the backend.

    • Package Manager: We want to see the E icon in the package item when the license is Granted or Not granted in a closed network.

    • Package Manager: When dismissing the experimental packages in use button, button won't reappear in the project the button was dismissed.

    • Physics: Added the ability to generate Delaunay meshes for specific 2D Colliders. This option will generally produce simpler meshes with fewer primitive physics shapes for better overall performance. Added "PolygonCollider2D.useDelaunayMesh", "TilemapCollider2D.useDelaunayMesh" & "CompositeCollider2D.useDelaunayMesh".

    • Shaders: Added an option to use strict shader variant matching in the player.

    • Undo System: Explorable undo history UI.

    • Version Control: - Plastic: Added support for inviting other members. This option is available from the gear / settings icon.
      • Plastic: Added support for signing in with Cloud Edition. This is available during the onboarding screen if you have never signed in.
      • Plastic: Added support for turning off Plastic in their project. This option removes the Plastic metadata from your directory. This option is available under Assets > Plastic SCM > Turn off Plastic SCM
      • Plastic: Added notification on the Plastic SCM tab title to indicate incoming changes. Users will no longer need to have the Plastic SCM window visible to know there are incoming changes.
      • Plastic: Auto configuration of SSO
      • Plastic: Added date column in incoming changes.
    • Version Control: Added auto sign in when logged into Unity account.
    Improvements
    • 2D: Added support for Build Only SpritePacking in SpriteAtlas V2.

    • 2D: Cache internal reflection to speed up Sprite editing data access.

    • 2D: Improved Console log to display all affected Sprites.

    • 2D: Improved performance of RuleTile caching.

    • 2D: Sprite Dynamic Batching Vertex Limit is now configurable through PlayerSettings.

    • 2D: Sprite outline shape calculation is faster now (Sprite.Create, or importing sprite textures), especially for large textures.

    • 2D: SpriteAtlas Cache max Size should be Project Settings instead of Preferences.

    • 2D: Updated 2D URP template starting folder structure for better clarification of usage.

    • 2D: Updated Skinning Editor tooltips text.

    • Android: Added boot-config/command-line switch "platform-android-cpucapacity-threshold" that can be used to specify which CPU cores are treated as big cores. The cpu capacity is a value in the range between 0 and 1024. A capacity value of 870 yields the same behavior as before the fix for case 1349057.

    • Android: Builds will fail early and with a human readable error message, when Unity project is located in path with Non ASCII characters. Android Tools like clang don't work correctly when operating in paths with non ascii characters and the error is not very clear, thus Unity will provide a better error message. (1340631)

    • Android: Bump Android Logcat package to 1.2.3.

    • Android: Improved WebCamTexture when using Vulkan on Android devices that support VK_ANDROID_external_memory_android_hardware_buffer.

    • Asset Pipeline: Clarified the behaviour of Resources.Load() in the Scripting API documentation.

    • Asset Pipeline: Do not assert on race when receiving import worker results for a deleted asset.

    • Asset Pipeline: Improved opening time of Import Activity Window. (1343709)

    • Asset Pipeline: Improved upload and download path.

    • Asset Pipeline: New diagnostic setting to enable writing of asset database events to Logs/AssetDatabase.log. This log file can assist when troubleshooting asset importing.

    • Audio: DSPGraph: Changed mixer thread scripting runtime attachment assertion to a warning, to better reflect the intent of the message.

    • Build Pipeline: Made copying of assemblies part of the incremental player to save time on subsequent builds.

    • Build Pipeline: Make error messages about microphone or camera usage more visible.

    • Build Pipeline: Reference documentation improvements in area of Build Pipeline.

    • Documentation: Improved Scripting API docs page for RayTracingAccelerationStructure. Added See Also section.

    • Editor: (Dynamic Hints) If the target window of a Dynamic Hint is available but unfocused, it becomes focused before the Dynamic Hint is shown.

    • Editor: EditorStyles.iconButton is now public so custom editor windows can implement help, settings and other icon buttons.

    • Editor: Improved Editor responsiveness when a large number of textures are selected in the Project Browser.

    • Editor: Improved mac editor process guard in order to catch all types of exceptions and early handle cases where the ADB process might have already shut down.

    • Editor: Improved performance of AssetDatabase.GetAllLabels.

    • Editor: Improved performance when creating a new asset (especially in a large project).

    • Editor: Make rotation angles editable individually when multiple GameObjects are selected. (1298482)

    • Editor: Now Console window shows a clear message if no search result found.

    • Editor: Now shaders will have SHADER_API_(DESKTOP|MOBILE) define set according to the target build platform.

    • Editor: Optimized AddComponent menu for projects with large amount of scripts.

    • Editor: Optimized calculating the size of Undo operations, making many changes to GameObjects should now be cheaper to add to the Undo system.

    • Editor: Project opening can now be cancelled while loading.

    • Editor: Reduced overhead of property editor when changing objects in the editor with an inspector window open.

    • Editor: UnityEvent callbacks can be reordered.

    • Editor: When a prefab is larger than 8MB, show a static preview image to save the time of loading animations etc.

    • GI: Ensured analytics about a cancelled bake is sent when closing the editor while generating lighting. (1354238)

    • GI: Expose number of Enlighten worker threads to the command line. Example: Use enlighten-job-worker-count 16 to force 16 threads for Enlighten.

    • GI: Performance improvement when mesh renderers do not have their light probe property set to 'none' and there are no light probes in the scene. (1310218)

    • GI: The Radeon denoiser will now use fp16 during progressive updates to conserve memory when supported hardware is available (AMD Radeon Vega and later GPUs).

    • Graphics: - MaterialEditor - Remove context menu for "Double Sided Global Illumination".
      • MaterialEditor - Make colour picker consistent with core editor.
      • MaterialEditor - Remove context menu for "Enable GPU Instancing". (1340650)
    • Graphics: Added a warning when a texture has no mip maps and exceeds device texture size limits to inform a default texture will be used instead.

    • Graphics: Added an error when DrawTexture() is used with Virtual Texturing.

    • Graphics: Bind last frame's vertex buffer of Skinned Mesh Renderers to ray tracing shaders in order to support motion vector calculation.

    • Graphics: Changed the Gear Icon for a Burger Menu for the Asset Settings Providers.

    • Graphics: Changing the version of a TexturePostProcessor script now only reimports the affected texture shapes.

    • Graphics: Clarified the warning message shown when setting msaa texture as a camera target texture.

    • Graphics: Exposed SystemInfo.supportsIndirectArgumentsBuffer to check if the indirect arguments buffer is supported.

    • Graphics: Improved CPU performance of the main thread when using ray tracing effects.

    • Graphics: Improved DX12 constant binding performance.

    • Graphics: LightProbe Group UX improvements
      • Change the size of the edit button.
      • Show Wireframe is never disabled.
      • Remove ringing is never disabled.
    • Graphics: LineRenderer and TrailRenderer gain support for Sprite Masks.

    • Graphics: Optimized GfxDeviceD3D12.SetRayTracingInstanceShaders performance on the render thread (almost 2x faster).

    • Graphics: Reduced main thread hitching caused by Shader loading.

    • Graphics: Refactor VFX graph update to run VisualEffect updates in different threads.

    • Graphics: Set name of Vulkan VkRenderPass objects when using external debugging tool.

    • Graphics: Support linear color space in LineRenderer, TrailRenderer and ParticleSystem trails. (1339154)

    • Graphics: Translate HLSL printf to debugPrintfEXT that is implemented in Vulkan validation layers and RenderDoc.

    • Graphics: Upgraded astc encoder to latest bugfix release of version 2.5.

    • HDRP: Fixed the FreeCamera and SimpleCameraController mouse rotation unusable at low framerate.

    • HDRP: Minor UX improvements on Quality Settings Panel.

    • IL2CPP: Added full support for System.Reflection.MemberInfo.GetCustomAttributesData.

    • IL2CPP: Reduced executable size by reducing generic metadata output.

    • Mono: Removed extra uneeded library from editor build.

    • Package: - Support of Editor Play mode (Uses IAP products defined locally; UDP methods are stubbed: Purchase and Consume will always be successful; Editor console outputs)
      • New Purchase() callback status: onPurchasePending
      • Scripting API documentation update
      • Inclusion of an Implementation Guide that uses the In-Editor Tutorial framework (in Unity Editor 2019.4 and above)
      • Information architecture changes to comply with the centralization of Services in the Package Manager
      • Misc bugfixes and optimization.
    • Package: Updated Addressables to 1.18.13.

    • Package: Updated Addressables to 1.18.15.

    • Package: Updated Addressables to 1.18.9 and SBP to 1.19.0.

    • Package: Updated com.unity.formats.alembic@2.2.0.

    • Package: Upgraded udp to 2.2.2.

    • Package Manager: Improved the wording on the warning message when a user is using a different version of a package than the recommended version.

    • Package Manager: Include Sign In hint in startup error dialog when Package Manager resolution fails due to missing authentication information.

    • Package Manager: Log package entitlement check failures in Unity editor console.

    • Package Manager: Small tweaks to Package Manager scripting reference documentation.

    • Package Manager: Terrain Tools package is now included in the Worldbuilding 3D feature set.

    • Particles: Added a ping back to Hierarchy view Game Object, when selecting relevant Particle System profile markers.

    • Particles: Particle Systems can now choose whether the Gravity Modifier applies 2D or 3D Physics System gravity.

    • Physics: Optimise Rigidbody interpolation so that it doesn't require excess syncing of transforms internally, it is about 20% faster base line, but can be much faster if there were transform changes made from scripts.

    • Physics: Updated ArticulationBody.AddForce and other related method Scripting API documentation with information about current PhysX limitations.

    • Physics: Updated RaycastCommand's Scripting API to mention that it won't return more than one hit.

    • Physics: Updated the Collider.ClosestPoint Scripting API to mention that the input position will be returned if the Collider is disabled.

    • Profiler: Added icons for File Access and Asset Loading Profiler Modules.

    • Profiler: Released com.unity.performance.profile-analyzer@1.1.0 with a series of fixed and improvements. More details at https://docs.unity3d.com/Packages/com.unity.performance.profile-analyzer@1.1/manual/whats-new.html.

    • Scene/Game View: Greatly reduced overhead of OnSceneGUI callback when multi-editing many objects.

    • Scene/Game View: Improved Gizmo rebuild performance.

    • Scene/Game View: Improved outline rendering performance in the editor.

    • Scene/Game View: Improved performance for Handles.DrawWireCube.

    • Scene/Game View: Improved performance of selecting many objects.

    • Scene/Game View: Reduced Gizmo rendering overhead in large scenes with many Gizmos.

    • Scripting: Added EditorApplication.projectWindowItemInstanceOnGUI that is similar to projectWindowItemOnGUI but can also be used to customize sub-assets. (1182858)

    • Scripting: Allow user code to build against .NET Standard 2.1 and .NET Framework 4.8.

    • Scripting: Display dialog that informs user that it is now safe to attach a managed debugger now displays the port that the debugger is waiting for a connection on.

    • Scripting: Include Roslyn Analyzer diagnostics for "EnableDomainReloadTimings" diagnostic switch.

    • Scripting: Introduced a cache to speed up look up of ApiUpdater configurations.

    • Scripting: Switched CSharpCompiler utility to use roslyn instead of legacy mcs compilation.

    • Scripting: The Managed Stripping Level for new projects when targeting the IL2CPP backend will be Minimal.

    • UI Toolkit: Clarified the message displayed to the user when deleting a style sheet that is being used in the UI Builder. (1354492)

    • UI Toolkit: Fixed list view preview size in UI Builder. (1349018)

    • UI Toolkit: Improved in-place editing of a Label to match the underlying style (UI Builder). (1354493)

    • UI Toolkit: TransitionEvents are now collapsed when relevant.

    • UI Toolkit: TransitionEvents reentrance is properly handled.

    • UI Toolkit: Using a Texture with invalid settings as a Cursor will now log a warning. (1340519)

    • Version Control: - Stability and performance improvements.

    • Version Control: Added Checkin and Update confirmation notification.

    • Version Control: Improved load time performance.

    • Virtual Texturing: Tile requests are now returned via PopRequests more frequently.

    • Virtual Texturing: InvalidateRegion calls now generate new tile requests in their "importance" order. The importance is defined as a combination of the tile's screen space size and the the number of frames since the tile has been requested. This makes completing tile requests contribute more to the rendering result when InvalidateRegion is called continuously.

    • WebGL: Enabled Play Mode tests for WebGL platform.

    • Windows: Alt + Enter now defaults to native resolution rather than the resolution that the window was in windowed mode. This makes the image more crisp and reduces the chance of letterboxing.
    API Changes
    • Android: Added: New APIs to manage fast-follow and on-demand delivered asset packs. The APIs wrap Google's PlayCore functionality.

    • Android: Changed: UnityPlayer Java class now explicitly requires Activity instead of Context in constructors.

    • Animation: Deprecated: Deprecated the Play function in the AnimationPlayableUtilities API to prevent potential issues when passing Timeline Playables into the function. (1279412)

    • Build Pipeline: Deprecated: UnityLinkerBuildPipelineData.inputDirectory is obsolete, as we no longer take input assemblies for builds all from a single directory.

    • Core: Changed: Moved ProfilerStartFrame within scriptable player loop from EarlyUpdate to TimeUpdate for profiler consistency. (1332845)

    • GI: Added: Eliminate breaking change in LightingExplorerTab constructor by reintroducing the previous constructor. (1348261)

    • GI: Added: LightingSettings.lightmapCompression has been added and determines the quality of compression used for lightmaps.

    • GI: Deprecated: LightmapSettings.textureCompression has been deprecated in favor of LightingSettings.lightmapCompression.

    • Graphics: Added: Class for drawing shadow cascades UnityEditor.Rendering.ShadowCascadeGUI.DrawShadowCascades.

    • Graphics: Added: IndentLevelScope (for VolumeComponentEditor child class only) to handle indentation of the field and the checkbox.

    • Graphics: Added: New API function inside DynamicResolutionHandler and new settings in GlobalDynamicResolutionSettings to control low res transparency thresholds. This should help visuals when the screen percentage is too low.

    • Graphics: Added: New API to replace the use cases of the ShadowAuto, DepthAuto and VideoAuto GraphicsFormat enum members (which will be deprecated in the future).

    • Graphics: Added: OverridablePropertyScope (for VolumeComponentEditor child class only) to handle the Additional Property, the override checkbox and disable display and decorator attributes in one scope.

    • Graphics: Added: SystemInfo.computeSubGroupSize API, allows users to query the size of the compute thread group that supports efficient memory sharing on the GPU.

    • Graphics: Added: SystemInfo.maxTexture3DSize API, allows users to query the largest 3D Texture size that the graphics hardware supports.

    • Graphics: Added: SystemInfo.maxTextureArraySlices API, allows users to query the maximum number of slices in a Texture array that the graphics hardware supports.

    • Graphics: Added: SystemInfo.supportsMultisampleStencilResolve API.

    • Graphics: Added: UNITY_PREV_MATRIX_M and UNITY_PREV_MATRIX_I_M shader macros to support instanced motion vector rendering.

    • Graphics: Added: VolumeComponentMenuForRenderPipelineAttribute to specify a volume component only for certain RenderPipelines.

    • Graphics: Added: Allowing Rendering Layer Names to not collide in UI. Includes a new API RenderPipelineAsset.prefixedRenderingLayerMaskNames to fetch a unique list of rendering layer mask names for UI needs.

    • Graphics: Changed: Fixed backwards compatibility issue introduced by #116845 (Allow the default specular reflection cubemap to be a RenderTexture (with dimensions CUBE)).

    • Graphics: Deprecated: Deprecated ShadowAuto, DepthAuto and VideoAuto graphics formats and introduce a new alternative api. (See the Upgrade Guide for details.).

    • Graphics: Removed: Removed GraphicsFormatUtility.GetDepthStencilFormat(int) after being public for two alpha releases.

    • HDRP: Added: Better support for LODs in the ray tracing acceleration structure.

    • HDRP: Added: Custom post process injection point AfterPostProcessBlurs executing after depth of field and motion blur.

    • HDRP: Added: Dialog box when you import a Material that has a diffusion profile to add the diffusion profile to global settings.

    • HDRP: Added: Minimum motion vector length to the motion vector debug view.

    • HDRP: Added: Shortcut to HDRP Wizard documentation.

    • HDRP: Added: Slider that controls how much the volumetric clouds erosion value affects the ambient occlusion term.

    • HDRP: Added: Dependency to mathematics and burst, HDRP now will utilize this to improve on CPU cost. First implementation of burstified decal projector is here.

    • HDRP: Added: Info box when low resolution transparency is selected, but its not enabled in the HDRP settings. This will help new users find the correct knob in the HDRP Asset.

    • HDRP: Added: Slides to control the shape noise offset.

    • HDRP: Added: Support for internal plugin materials and HDSubTarget with their versioning system.

    • HDRP: Added: Support for the camera bridge in the graphics compositor.

    • HDRP: Added: Support of motion vector buffer in custom postprocess.

    • HDRP: Added: Three animation curves to control the density, erosion, and ambient occlusion in the custom submode of the simple controls.

    • HDRP: Added: Tooltips for content inside the Rendering Debugger window.

    • HDRP: Added: ValidateMaterial callbacks to ShaderGUI.

    • HDRP: Added: Warning for when a light is not fitting in the cached shadow atlas and added option to set maximum resolution that would fit.

    • iOS: Deprecated: PlayerSettings.iOS.allowHTTPDownload replaced by cross platform setting PlayerSettings.insecureHttpOption.

    • Physics: Added: All the physics batch queries can now run in physics scenes other than default (see an extra RaycastCommand constructor that has physics scene as the first argument for instance).

    • Profiler: Added: StackedArea to ProfilerModuleChartType for displaying a stacked area chart with non-time-based units.

    • Scene/Game View: Added: ObjectFactory.PlaceGameObject, which provides a method for placing instantiated GameObjects in the scene with the same preferences that default GameObjects are created with.

    • Scene/Game View: Deprecated: Moved UnityEditor.Overlays.EditorToolbarDropdownToggle to UnityEditor.Toolbars.EditorToolbarDropdownToggle. (1346398)

    • Serialization: Added: SerializedProperty has a new read only property "contentHash" to better track changes to the SerializedProperty's data.

    • Services: Added: New com.unity.services.core package that is used for common behaviour of Game Service packages.

    • Shadergraph: Added: Sprite option to Main Preview, which is similar to Quad but does not allow rotation. Sprite is used as the default preview for URP Sprite shaders.

    • Shadergraph: Added: ShaderGraph animated preview framerate throttle.

    • Shadergraph: Added: Custom interpolator documentation.

    • Shadergraph: Added: Information about selecting and unselecting items to the Blackboard article.

    • Shadergraph: Added: Selection highlight and picking shader passes for URP target.

    • Shadergraph: Added: Tessellation Option to PositionNode settings, to provide access to the pre-displaced tessellated position.

    • Shadergraph: Added: Visible errors for invalid stage capability connections to shader graph.

    • UI Toolkit: Added: Exposed ProgressBar.lowValue and ProgressBar.highValue.

    • UI Toolkit: Changed: DropdownField now derives from PopupField. BasePopupField, PopupField, EnumField are moved to UnityEngine. (1308473)

    • URP: Added: GetUniversalAdditionalLightData, a method that returns the additional data component for a given light or create one if it doesn't exist yet.

    • URP: Added: Lights 2D to the Light Explorer window.

    • URP: Added: Motion Vector render pass for URP.

    • URP: Added: Render Settings Converter to the Render Pipeline Converter, this tool creates and assigns URP Assets based off rendering settings of a Builtin project.

    • URP: Added: Support for default sprite mask shaders for the 2D Renderer in URP.

    • URP: Added: Two new URP specific scene templates, Basic which has a camera and directional light, then Standard which has the addition of a global volume with basic post effects setup.

    • URP: Added: VFX: Fix light cookies integration.

    • URP: Added: XR: Late Latching support to reduce VR latency (Quest).

    • VFX Graph: Added: HDRP Decal output context.

    • VFX Graph: Added: Provide explicit access to spawnCount in graph.

    • VFX Graph: Added: Structured Graphics Buffer support as exposed type.

    • VFX Graph: Added: Support of direct link event to initialize context (which support several event within the same frame).
    Changes
    • 2D: Allow non-public fields with the SerializeField attribute as custom fields for RuleTile.

    • 2D: Changed some of PSDImporter settings to use checkboxes instead of drop down.

    • 2D: Replace usage of Triangle.Net with in house tessellation solution.

    • Android: Allow Android Player to use Vulkan on GPUs that are currently unknown to Unity on Android 11 or newer.

    • Android: Android Gradle Plugin version upgraded from 3.6.0 to 4.0.1.

    • Android: Gradle version upgraded from 5.6.4 to 6.1.1.

    • Android: Pdb files in development builds will now be stored along with the main apk file or main asset pack.

    • Animation: Added a warning to the user in case a transition that is smaller than a fixed update with root motion and non looping clip is made. (1336151)

    • Animation: Updated Animation Rigging package to version 1.1.1.

    • Build Pipeline: Enabling or disabling modules will now cause a data rebuild in the incremental build pipeline.

    • Build Pipeline: It is no longer possible to build a player when a script reload is pending. (1325753)

    • Editor: Contextual shortcuts are now preferred over global ones and no longer cause conflicts in ShortcutManager.

    • Editor: EditorGUI.MaskField now uses the same dropdown UI style as the EditorGUI.LayerMaskField.

    • Editor: Excluded Mesh, Texture2D and Texture2dArray from Presets. (1325555)

    • Editor: Script names will be displayed together with their namespaces in the Add Component search results. (1264749)

    • Editor: UI widget used for Light Cookies from the standard Property Field to the ObjectField that provides texture preview and asset directory search capabilities, across HDRP and built-in.

    • Editor: Updated com.unity.cinemachine to 2.8.0.

    • Editor: Use order_preserving_vector_set_hashed to store gameobjects, filtered and transform (same data structure as Selection.objects). This ensures assigning to the selection preserve order of the items. (915931)

    • Editor: When a Mask Field contains mixed values it will now show a list of the values in the label. The label will revert back to showing "Mixed..." when there is not enough space to show the list. (1266226)

    • Graphics: Creating a RenderTexture with no depth bits specified will now fail instead of continuing with a warning. (1348764)

    • Graphics: Cubemap pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

    • Graphics: CubemapArray pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

    • Graphics: Improved IntegrateLDCharlie() to use uniform stratified sampling for faster convergence towards the ground truth.

    • Graphics: LensFlare (SRP) can be now disabled per element.

    • Graphics: LensFlare (SRP) tooltips now refer to meters.

    • Graphics: LensFlare Element editor now have Thumbnail preview.

    • Graphics: Serialize the Probe Volume asset as binary to improve footprint on disk and loading speed.

    • Graphics: Texture2DArray pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

    • Graphics: Texture3D pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

    • Graphics: Uniformize the names in ReflectionProbes along render pipelines.

    • Graphics: Updated icon for IES, LightAnchor and LensFlare.

    • Graphics: WebCamTexture pixel access functions (GetPixel/GetPixels/GetPixels32) now throw an ArgumentException when encountering an error. Calling these functions before the first frame update will throw an exception instead of returning blank data.

    • HDRP: Changed light reset to preserve type.

    • HDRP: Changed the Channel Mixer Volume Component UI.Showing all the channels.

    • HDRP: Changed the NVIDIA install button to the standard FixMeButton.

    • HDRP: Changed the storage format of volumetric clouds presets for easier editing.

    • HDRP: Display an info box and disable MSAA asset entry when ray tracing is enabled.

    • HDRP: Hair uses GGX LTC for area light specular.

    • HDRP: Ignore hybrid duplicated reflection probes during light baking.

    • HDRP: Improved a bit the area cookie behavior for higher smoothness values to reduce artifacts.

    • HDRP: Improved the fly through ghosting artifacts in the volumetric clouds.

    • HDRP: Improved to the RTGI denoising.

    • HDRP: Improved volumetric clouds (added new noise for erosion, reduced ghosting while flying through, altitude distortion, ghosting when changing from local to distant clouds, fix issue in wind distortion along the Z axis).

    • HDRP: Increased the minimal density of the volumetric clouds.

    • HDRP: Make LitTessellation and LayeredLitTessellation fallback on Lit and LayeredLit respectively in DXR.

    • HDRP: Moved invariants outside of loop for a minor CPU speedup in the light loop code.

    • HDRP: Moved supportRuntimeDebugDisplay option from HDRPAsset to HDRPGlobalSettings.

    • HDRP: Reduced the maximum distance per ray step of volumetric clouds.

    • HDRP: Removed redundant Show Inactive Objects and Isolate Selection checkboxes from the Emissive Materials tab of the Light Explorer.

    • HDRP: Renaming Decal Projector to HDRP Decal Projector.

    • HDRP: Replaced the context menu by a search window when adding custom pass.

    • HDRP: Restore old version of the RendererList structs/api for compatibility.

    • HDRP: TAA jitter is disabled while using Frame Debugger now.

    • HDRP: The HDRP Render Graph now uses the new RendererList API for rendering and (optional) pass culling.

    • HDRP: Updated the recursive rendering documentation.

    • HDRP: Various improvements to the volumetric clouds.

    • HDRP: When a ray hits the sky in the ray marching part of mixed ray tracing, it is considered a miss.

    • iOS: IOS 12 is now minimum supported iOS version.

    • Networking: UnityWebRequest by default is HTTPS only now. Plain text HTTP can be enabled in Player Settings.

    • Package: (Recorder) Prevent invalid GPU callback data from being written to a frame: this change skips the problematic frame and logs an error message.

    • Package: Added the Code Coverage package to the Engineering feature set.

    • Package: Com.unity.purchasing updated to 4.0.0. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.purchasing@4.0/changelog/CHANGELOG.html.

    • Package: ProBuilder 5.0.4.

    • Package: Updated Code Coverage package to v1.0.1. This version includes improvements and fixes.

    • Package: Updated Code Coverage package to v1.1.0. This version adds code coverage session events, path stripping, support for Test Framework v1.2 and other improvements and fixes.

    • Package: Updated com.unity.formats.alembic@2.2.1.

    • Package: Updated com.unity.recorder@4.0.0-pre.1.

    • Package: Updated FBX Exporter package to 4.1.0: https://docs.unity3d.com/Packages/com.unity.formats.fbx@4.1/manual/index.html.

    • Package: Updated nodejs ini package to fix vulnerability issue. (1345229)

    • Package: Updated package com.unity.live-capture 1.0.1-pre.465 package to com.unity.live-capture 1.0.1.

    • Package: Updated package com.unity.purchasing to 4.0.3. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.purchasing@4.0/changelog/CHANGELOG.html.

    • Package: Updated Sequences (com.unity.sequences) to 1.0.0.

    • Package: Updated Sequences to 1.0.2.

    • Package: Updated Tutorial Authoring Tools to 1.0.0.

    • Package: Updated Tutorial Framework to 2.0.0.

    • Package: Visual Scripting
      • Removed unused Preferences
      • Renamed preference "Update Units Automatically" to "Update Nodes Automatically".
    • Package Manager: Changed error and warning box to look like the info box.

    • Package Manager: The Git LFS cache enabled by setting the UPM_ENABLE_GIT_LFS_CACHE environment variable is now always located under the global cache root, even when the cache root location is customized.

    • Package Manager: We are no longer using SCSS files, only USS from now on.

    • Package Manager: We now cache whether each asset version is a full project or not after clicking Import on it for the first time.

    • Profiler: The command-line argument "-profiler-log-file" now not only sets profiler target file but also activates profiler. (1339129)

    • Profiler: Updated com.unity.profiling.core@1.0.0. The package enables advanced markup for Unity Profiler markers and counters. See more details at https://docs.unity3d.com/Packages/com.unity.profiling.core@1.0/manual/index.html.

    • Scene/Game View: Removed Component Tools Overlay, these tools are now available in the regular Tools Overlay.

    • Search: Improved asset indexer performances and index size. (1343812)

    • Shadergraph: Adjusted Blackboard article to clarify multi-select functionality.

    • Shadergraph: Changed "Create Node" action in ShaderGraph stack separator context menu to "Add Block Node" and added it to main stack context menu.

    • Shadergraph: Only ShaderGraph keywords count towards the shader permutation variant limit, SubGraph keywords do not.

    • Shadergraph: ShaderGraph SubGraphs will now report errors and warnings in a condensed single error.

    • Timeline: Updated Timeline package version to 1.6.1.

    • uGUI: Removed the HideFlags.HideAndDontSave on the mesh inside Graphics for it to get properly cleaned up on both managed and native side. (1319556)

    • UI Toolkit: Marked the com.unity.ui package, which is incompatible with 21.2 and above, as deprecated.

    • URP: 2D Lights now inherit from Light2DBase.

    • URP: Stripping shader variants per renderer features instead of combined renderer features.

    • URP: The behavior of setting a camera's Background Type to "Dont Care" has changed on mobile. Previously, "Dont Care" would behave identically to "Solid Color" on mobile. Now, "Dont Care" corresponds to the render target being filled with arbitrary data at the beginning of the frame, which may be faster in some situations. Note that there are no guarantees for the exact content of the render target, so projects should use "Dont care" only if they are guaranteed to render to, or otherwise write every pixel every frame.

    • URP: When MSAA is enabled and a depth texture is required, the opaque pass depth will be copied instead of scheduling a depth prepass.

    • Version Control: ### Changed
      • Updating license to better conform with expected customer usage.
      • Updated documentation file to meet standards.
      • Updated third-party usage.
      • No longer requires downloading of the full Plastic client. Basic features will work without additional installation. Features that require the full Plastic client will allow download and install as needed.
      • Usability improvements around checking in code
      • Improved update workspace tab UX
      • Plastic SCM context menu is now available even if the Plastic SCM window is closed.
    • Version Control: Simplified UI: decluttered UI.

    • Virtual Texturing: Now PopRequests allows the destination list to have a different size than the texture stack's maxActiveRequests value.

    • Windows: Removed error.log generation for crash uploads in favor of editor.log and dmp files. (1278602)

    • XR: The Oculus XR Plugin package has been updated to 1.10.0.

    • XR: Updated OpenXR Package to 1.2.8.

    • XR: Updated the verified AR Foundation related packages to 4.2.0-pre.12. Please see the AR Foundation package changelog for details.

    • XR: Updated XR Interaction Toolkit to 1.0.0-pre.5.

    • XR: Updated XR Legacy Input Helpers to 2.1.8.
    Fixes
    • 2D: A non-descriptive error is thrown when building with a Texture that has it's rectangle out of bounds. (1300130)

    • 2D: Activated Tile Palette Tool is now deactivated when Tool is removed from Default Tools. (1342201)

    • 2D: Atlas Cache is inconsistent after disabling Sprite Packer and deleting atlases outside Unity Editor. (1335900)

    • 2D: Fixed an issue where Sprite.texture was null when loaded from SpriteAtlas in an AssetBundle and the Play mode is entered from the Prefab mode. (1345723)

    • 2D: Fixed editor crash when calling SpriteAtlasUtility.PackAtlases. (1353609)

    • 2D: Fixed exception when adding a new Rule when no Rule is selected.

    • 2D: Fixed issue where a scriptedTile without LockTransform set but has a transform matrix in GetTileData is dropped onto the Tile Palette, the Tile on the Tile Palette does not match the transform matrix as defined in GetTileData. (1341938)

    • 2D: Fixed Sprite Editor Window does not show texture preview with the correct filtering mode. (1350446)

    • 2D: Fixed Sprite Editor Window to be disabled when readonly assets are selected. (1343237)

    • 2D: Fixed Sprite Frame module inspector size jitters in certain occasions.

    • 2D: Fixed upgrade issue when atlas v1 to v2 causes objects in folders to become ungrouped. (1354054)

    • 2D: Secondary Texture AssetImporter reference error when using same texture as Main Texture in Sprite Editor. (1331542)

    • 2D: Validate and refresh Tilemap when loaded from a separate scene. (1344979)

    • AI: Fixed crashes from building the NavMesh from meshes without valid vertex data. (1315584)

    • AI: Fixed how the NavMesh is computed in some situations where multiple ledges in the environment form a steep slope (e.g. computing NavMesh on a narrow stair which has hand rails). (1074084)

    • Android: Compass.headingAccuracy will report one of predefined values giving some indication on accuracy. (1304067)

    • Android: Fixed an issue where AMD drivers on Chrome OS have a faulty EGL_KHR_gl_colorspace implementation, sRGB will be disabled in that case. (1359181)

    • Android: Fixed baking reflectionprobes with Vulkan Editor and build target Android. (1344866)

    • Android: Fixed bug where Display.systemWidth, Display.systemHeight and Screen.resolutions[] is not updated when folding/unfolding a Galaxy Fold device. (1345508)

    • Android: Fixed crash when using Application.Quit with Optimized Frame Pacing. (1341467)

    • Android: Fixed performance regression when using MSAA backbuffer with Vulkan. (1351579)

    • Android: Gradle template placeholder DIR_UNITYPROJECT works again. (1346794)

    • Android: Il2cpp resources will be extracted during player launch only when needed, for ex., changes in scripts. Previously they would be extracted each time you make a new build from Unity.

    • Android: In the new input system, the search, call, endcall, camera, focus, and headsethook keys were all mapped to various function keys. These mappings are not helpful on any current platforms, and in the case of the search key, this mapping is wrong on Chrome OS keyboards which have separate search and F2 keys. (1343608)

    • Android: Make Android on-screen keyboard dismiss behavior match iOS. (1274669)

    • Android: Stylus input is now treated as a touch rather than mouse in the older input system. (1246579)

    • Android: Toggling Build App Bundle in the Build Player Window will now prompt for a save location rather than attempting to use the last build location which would have been the incorrect type of package. (1329922)

    • Animation: Animation Clip Preview Window's component stripping strips away all required components but the last batch. (1306349)

    • Animation: Fixed an issue where an assert was triggered upon rebuilding an animation legacy component. (1330001)

    • Animation: Fixed an issue where the animation blend would not occur when interrupting an empty state transition. (1204145)

    • Animation: Fixed animation clip name to not be removed when clip asset is overwritten. (1355739)

    • Animation: Fixed Animation component not releasing shader property blocks when disabled. (1293179)

    • Animation: Fixed animation curve editor swapping unintentionally when editing curves in two different inspectors. (1308938)

    • Animation: Fixed Animation window property selection from displaying duplicate Components when one Component type derives from another. (1248925)

    • Animation: Fixed error message spam "BlendTreeWorkspace is NULL" when saving the scene when an animation preview is active. (1343833)

    • Animation: Fixed grid in Animator window to always correctly cover the entire graph area. (1337632)

    • Animation: Fixed HumanPoseHandler to no longer crash when calling the SetHumanPose function with a destroyed Root Transform. (1351876)

    • Animation: Fixed use of PropertyStreamHandle with Addressable AnimatorController. (1341031)

    • Animation: GameObject is not animated when the Animator Component is enabled during Play Mode and Culling Mode is set to "Cull Completely". (1263490)

    • Animation: Updated sort method for animation clips in animation window using alphanum/natural sort. (1261365)

    • Animation: [Avatar] AvatarBuilder.BuildHumanAvatar sets NaN positions with some avatars. (1200354)

    • Apple TV: Fixed Game Center's dashboard opening instead of achievements screen when using UnityEngnine.Social.ShowAchievementsUI(). (1341949)

    • Asset Bundles: - Improved performance of AssetBundle.UnloadAsync.
      • Added new API to block on the main thread until an async AssetBundle unload completes.
    • Asset Import: Default Presets are applied correctly to ScriptableObjects created using the CreateAssetMenu. (1343776)

    • Asset Pipeline: AssetModificationProcessor.OnWillDeleteAsset is called when deleting an orphaned meta file. (1326312)

    • Asset Pipeline: Blender and Maya files now import at the correct scale. (1320649)

    • Asset Pipeline: Call to AssetDatabase.ForceReserializeAssets() throws exception, if being called from callback, while scene is also being modified. It is recommended to call AssetDatabase.ForceReserializeAssets() from menu item style entry point. (1089842)

    • Asset Pipeline: Calling CreateAsset twice on the same location with the same asset didn't update ProjectBrowser. (1345123)

    • Asset Pipeline: Calling CreateAsset with a path that is an existing folder now generates an error. (1344954)

    • Asset Pipeline: Fixed an infinite import loop that could occur on case-sensitive file systems if similarly named meta files were encountered. (1345905)

    • Asset Pipeline: Fixed an issue where Importer/Rig Update button does not update. (1324031)

    • Asset Pipeline: Fixed an issue where it was possible invalid and unusable Presets without any errors. The Preset constructor now throws an exception when doing so. (1348271)

    • Asset Pipeline: Fixed an issue where Model Importer Rig Tab Update button doesn't work properly with multi-selection. (1330281)

    • Asset Pipeline: Fixed an issue where NullReferenceException is thrown when assigning a duplicated Avatar to an Animation Source. (1274098)

    • Asset Pipeline: Fixed an issue where renaming an asset in the Project Browser could cause the selection highlight to disappear. (1351301)

    • Asset Pipeline: Fixed an issue where the Model Importer Rig Tab's Avatar Source doesn't refresh. (1330278)

    • Asset Pipeline: Fixed asset matching inconsistency with 'Compress Assets on Import' preference setting. This fix can cause textures to get reimported. (1353343)

    • Asset Pipeline: Fixed crash when opening project with asset that a broken reference to mono script. (1351825)

    • Asset Pipeline: Fixed race condition triggering an assert when downloading from cache server and not refreshing.

    • Asset Pipeline: Reloading Arrays are kept in Sync. (1327830)

    • Asset Pipeline: When asset object is reloaded, it is now reset before loaded with new values. This fixes a problem with fields with default values not being set to default value, if field was removed from assets. (1337405)

    • Audio: Fixed calculation of channel audibility such that a signal which is branched off via send/receive effects in a mixer group and fully attenuated after the branching correctly retain the audibility contributed by the send-receive connection. (1309971)

    • Audio: Fixed rare access violation crash in audio update of main thread. (1352816)

    • Audio: For complex send-receive configurations branching the signals between two mixer groups an order-dependent buffering delay was introduced that caused flange-like effects. The correct evaluation order of all effects is now enforced to prevent this. (1309970)

    • Audio: Increased stack size of audio streaming and async threads to avoid overflows when using managed read callbacks. (1352803)

    • Build Pipeline: The build subtarget is now adjusted to kStandaloneBuildSubtargetServer when BuildPipeline.BuildPlayer is called with the deprecated option BuildOptions.EnableHeadlessMode set to true so the scripted build pipeline remains backward compatible until the option is effectively removed. (1354146)

    • Burst: Fixed an issue where Debug.LogError logs from Bursted code would be treated as compiler errors.

    • Core: Fixed bug where shadows disappear in the frustum corners from false positives in the shadow culling. (1153151)

    • Core: Fixed bug with shadow fade where the shadows will be culled with a hard line across the fade and also stretches the fade beyond the projected shadow.

    • Editor: (Dynamic Hints) Fixed: NullReferenceException when a prefab with a missing script is hovered in the ProjectBrowser.

    • Editor: Added additional diacritics support to the Linux Editor for multi-key characters. (1344560)

    • Editor: Added pen delta calculation for the new input system. (1168556)

    • Editor: Added progress scopes for shader compilation and scene opening. (1331846)

    • Editor: Added support for GameCoreXboxOne and GameCoreXboxSeries reduced location path length.

    • Editor: Advanced Drop-down now calculates the initially needed size correctly, avoiding scrollbars if the size fits into view or the defined max size of the window. (1335631)

    • Editor: Ensure current Settings Provider gets Activated if NotifySettingsProvider change is called. (1343598)

    • Editor: Ensured compact mode works fine with Asset store provider. (1357617)

    • Editor: Ensured that when creating a new scene through the scene template mechanism the EditorSceneManager.newScene event has the proper arguments and all the defaults objects are properly created according to the type of builtin template. (1347256)

    • Editor: Ensured the tips section doesn't wordwrap as this cause resizing problem at scaling 125%. (1345630)

    • Editor: Enums in the inspector can now be sorted in alphabetical order by using [InspectorOrder] attribute.

    • Editor: Fixed a bug regarding repeat command for integration tests (DSTP-562).

    • Editor: Fixed Advanced Dropdown (Add Component Menu) to allow mouse interactions in the search text field. (1352677)

    • Editor: Fixed an edge case where removing and re-adding a sub asset would cause the local file id of the object to change unnecessarily. (1323357)

    • Editor: Fixed an issue to set correct EnumFlagsFields for sbyte, byte, short and ushort. (1337072)

    • Editor: Fixed an issue where console errors are thrown when terrain inspector is shrunk. (1305724)

    • Editor: Fixed an issue where the cursor would flicker between different cursors near resize panes. (1333668)

    • Editor: Fixed broken normal map previews. (1339051)

    • Editor: Fixed build and run menu and its shortcut still working when build and run is disabled by Editor extension. (1345699)

    • Editor: Fixed Console Window log hyperlinks cursor hovering.

    • Editor: Fixed cursor hide in Linux playmode. (1350956)

    • Editor: Fixed editor crash when accessing properties on canvas in some cases. (1340354)

    • Editor: Fixed editor freezes for a moment when moved from one screen to another with different resolution scale. (1322959)

    • Editor: Fixed empty reason on passed tests results xml (DSTR-63).

    • Editor: Fixed EnumMaskField showing "Mixed.." when the value was non-zero but none of the actual flags were set.

    • Editor: Fixed EnumMaskField showing the label "Mixed.." when all flags were set but the mask value was not set to the everything value. This will now also handle cases where obsolete enum values were present in the enum but not set or displayed.

    • Editor: Fixed erroneous "Unfreed allocations" error messages in the console. (1346970)

    • Editor: Fixed error messages overflowing on new versions of macOS. (1312314)

    • Editor: Fixed floating window behavior for mac editor fullscreen so that windows remain on the desktop when the editor enters or exits fullscreen on a second monitor. (1321315)

    • Editor: Fixed for Scroll bars scrolling up and down when holding down the left mouse button on the left edge of the scroll bar area. (1347294)

    • Editor: Fixed gameview not responding to some input when the mouse is over another window in the macOS editor. (1358134)

    • Editor: Fixed glitching when resizing editor windows with a popup open in the Windows editor. (1333410)

    • Editor: Fixed incorrect OnApplicationPause pauseStatus after losing focus on macOS. (1344918)

    • Editor: Fixed incorrect primitive counts for meshes with multiple sub meshes in the LOD Inspector. (1349756)

    • Editor: Fixed issue when . suffix was applied to BuildTargets without extension.

    • Editor: Fixed issue where Console Log is selected but no info is shown when selecting a log, entering and exiting Play Mode. (1341773)

    • Editor: Fixed Mac Editor crash that happened in multi-scene builds that were using BuildOptions.DetailedBuildReport.

    • Editor: Fixed missing labels for properties. (1332116)

    • Editor: Fixed Repeat and Retry attribute for UnityTest in PlayMode (DSTR-237).

    • Editor: Fixed repeat functionality for native test runner(DSTP-668).

    • Editor: Fixed scene template instantiate when no cloneable dependency. (1354371)

    • Editor: Fixed so that dialogs displayed with EditorUtility.DisplayDialog open in front of other windows in the macOS Editor. (1350447)

    • Editor: Fixed the platform string. A proper platform string is now returned for server platforms (windows, linux and OSX). (1360107)

    • Editor: Fixed tooltips staying open in the macOS editor when space changes or a window is minimized. Also fixes "ghost" tooltips in dual monitor set-up with multiple spaces. (1295787)

    • Editor: Fixed Transform Component update with HideFlags.DontSave objects. (1091293)

    • Editor: Fixed unicode input in Windows Editor modal windows so that non-Latin characters can be entered. (1297206)

    • Editor: If Adb is not able to make the file editable, we make it writable using OS function. (1353760)

    • Editor: Inspector correctly refreshes after adding the CanEditMultipleObjects attibute to an inspector. (1348788)

    • Editor: Installing Linux mono and IL2CPP support on mac will no longer keep only the most recently installed of the two. (1331946)

    • Editor: New parent is now placed properly if default parent is set. (1324389)

    • Editor: Number fields will revert to zero after becoming empty. (1349798)

    • Editor: On macOS, fixed an issue where clicking on the game view in play mode would cause unexpected mouse delta data. (1343436)

    • Editor: Prevent context menus near the edge of the screen from popping far away from the context-click on macOS. (1339181)

    • Editor: Reduced the autocomplete popup width and trimmed the search item label to support long search terms. (1348672)

    • Editor: Removed XDK Xbox One platform after Unity 2020.3.

    • Editor: Shader search window will now display results based on whether the search string matches any part of the full Shader path. (1334043)

    • Editor: Unified the il2cpp default order for managed stripping levels in the Player Settings drop-down menu to the one of Mono (Minimal > Low > Medium > High).

    • GI: Added test is disabled on all Editor platforms. (1361081)

    • GI: Black light probes after duplicating baked geometry during the bake with CPU Lightmapper. (1332156)

    • GI: Fixed a crash occurring while sculpting terrain and baking. (1266511)

    • GI: Fixed a small offset in GPULM light cookie textures. (1333945)

    • GI: Fixed an issue where it was possible to set the value of maxBounces to less than that of minBounces when setting these values via the API. (1350279)

    • GI: Fixed case where the Enlighten Realtime GI charting visualization would not work. (1353283)

    • GI: Fixed corruption in Probe baking when lightmap UVs are not provided. (1337226)

    • GI: Fixed crash when closing editor while generating lighting. (1354238)

    • GI: Fixed crash with CPU OpenCL devices. (1338498)

    • GI: Fixed denoising issues with OIDN and OptiX denoisers on GPULM when using different values for direct lighting sample count and indirect lighting sample count. (1337396)

    • GI: Fixed issue where error messages from baking cannot be cleared when clearing lighting from the lighting panel. (1323367)

    • GI: Fixed issue where lightmaps would be lost when loading a scene additively when the main scene uses realtime GI and is baked with auto mode. (1346566)

    • GI: Fixed issue with light baker locking up the editor when invoked from the C# API in projects with async shader compilation enabled. (1331268)

    • GI: Fixed light reset, remove any cookie that might be attached to the light. (1335363)

    • GI: Fixed NullReferenceException when viewing the reflection probe inspector while a custom editor for Cubemap exists. (1341400)

    • GI: Fixed regression where the GPU Lightmapper hangs when exporting training data in a scene with no active lights. (1350077)

    • GI: Fixed the sky ambient probe and skybox reflection probe when reloading a scene in playmode. (1331427)

    • GI: Prevent tetrahedralization errors by removing duplicate data from additive probesets. If anything is left, append the rest. (1263524)

    • Graphics: Added an error message for when user tries to create a MSAA render target with random write flag and correctly returning false from render texture create. (1343544)

    • Graphics: Added rendering layer support to instanced terrain details. (1334605)

    • Graphics: Crunch compression properly handles uncompressed formats (even if not 32-bit RGBA) without flipping color channels or getting data corruption. (1340715)

    • Graphics: Disabled Built-in renderer Lens Flares in Scene View for projects that use a Scriptable Render Pipeline. (1346881)

    • Graphics: EditorUtility.Compress to crunch fails without crashing when providing invalid texture sizes. (1331258)

    • Graphics: Enabled Depth Sharing in Vulkan.

    • Graphics: Encoding R8, R16, RFloat and RHalf to EXR now encodes to a grayscale image. (1343287)

    • Graphics: Fixed 16bpc to 8bpc quantizing bug in the texture importer for type Sprite. (1303552)

    • Graphics: Fixed a large, visible stretch ratio in a LensFlare Image thumbnail.

    • Graphics: Fixed alignment in Volume Components.

    • Graphics: Fixed alpha dilation filtering when a 16 bit-per-component texture with transparent pixels is imported. (1355265)

    • Graphics: Fixed an incorrect preprocessor define causing ImageConversion.EncodeArrayToTGA (and overloads) to always fail. (1340467)

    • Graphics: Fixed an issue where Texture.CreateExternalTexture was not detecting the native texture format on DirectX12. (1343696)

    • Graphics: Fixed an issue where Texture2D.UpdateExternalTexture did not work on vulkan. (1355632)

    • Graphics: Fixed an issue where TexturesD3D11Base::RegisterNativeTexture ignored format from UnityEngine.Cubemap.CreateExternalTexture when creating the SRV. (1281016)

    • Graphics: Fixed black RenderTarget/CustomRenderTarget thumbnails when changing Color/Depth formats. (1340733)

    • Graphics: Fixed corrupt mipmap calculations during RG32 and RGB48 texture importing. (1340126)

    • Graphics: Fixed crash when creating a RenderTexture with dimensions exceeding the capabilities of the current graphics device. (1313675)

    • Graphics: Fixed cropped thumbnail for Image with non-uniform scale and rotation.

    • Graphics: Fixed decompressing BC4 and BC5 to RGBA initializing alpha to 0 instead of 1, for example, when using GetPixels(). (1341470)

    • Graphics: Fixed IES Importer related to new API on core.

    • Graphics: Fixed incorrect NativeArray de-allocation error when using the results of Texture2D.GetPixelData in multiple jobs per frame. (1359263)

    • Graphics: Fixed incorrect rendering when having object with negative scale. (1280030)

    • Graphics: Fixed leftover memory when switching scenes when using Vulkan. (1293458)

    • Graphics: Fixed Lens Flare 'radialScreenAttenuationCurve invisible'.

    • Graphics: Fixed Lens Flare rotation for Curve Distribution.

    • Graphics: Fixed Lens Flare Thumbnails.

    • Graphics: Fixed library function SurfaceGradientFromTriplanarProjection to match the mapping convention used in SampleUVMappingNormalInternal.hlsl and fix its description.

    • Graphics: Fixed LightAnchor too much error message, became a HelpBox on the Inspector.

    • Graphics: Fixed Mac Metal player so red edges no longer appear when dragging resizable windows. (1298578)

    • Graphics: Fixed memory leak when changing SRP pipeline settings, and having the player in pause mode.

    • Graphics: Fixed memory leak when using Vulkan GraphicsJobs. (1333454)

    • Graphics: Fixed Mesh.AddBlendShapeFrame not properly updating mesh layout to be compatible with GPU blend shapes. (1312251)

    • Graphics: Fixed overlay camera stacking is not working on MacOS when using OpenGLCore with MSAA. (1250331)

    • Graphics: Fixed potential for LineRenderer.BakeMesh and TrailRenderer.BakeMesh to fail with invalid AABB error messages. (1349946)

    • Graphics: Fixed ProBuilder mesh's texture disappearing after enabling Path Tracing. This happened when the vertex color channel was not set. (1348821)

    • Graphics: Fixed realtime GI when using OpenGL. (1339133)

    • Graphics: Fixed reported out-of-memory error on Scarlett devices when trying to create 96bpp textures.

    • Graphics: Fixed small inconsistencies between the various ImageConvertion.EncodeArrayToEXR (and overload) functions. (1340476)

    • Graphics: Fixed SRP batcher initialization when modifiying a Shader Graph with multiple SRP as a targets. (1307728)

    • Graphics: Fixed Undo from script refreshing thumbnail.

    • Graphics: Fixed Volume Gizmo size when rescaling parent GameObject.

    • Graphics: GrabIntoRenderTexture uses invalid viewport with UTR on D3D11 when formats not compatible. (1325579)

    • Graphics: LODGroup.lastLODBillboard is now exposed to C# API. (1325954)

    • Graphics: Mesh.SetVertexBufferParams prints a warning if input mesh layout has skinning data but is not compatible with Unity in how vertex streams are laid out. (1320869)

    • Graphics: Metal editor on OSX now uses CVDisplayLink to time frame presents; this fixes the unstable frame rate on some Macs in Play Mode. (1297470)

    • Graphics: Mipchains with external Texture3D no longer cause a crash in Vulkan. (1344019)

    • Graphics: StoreAndResolve actions are now overridden by Resolve actions if needed on Metal.

    • Graphics: SUCCEEDED(hr) error is thrown when the project's Shadows Filtering Quality is set to High or Very High. (1340115)

    • Graphics: Unwrapping.GenerateSecondaryUVSet now returns a bool value indicating success or failure. (1289982)

    • Graphics: Virtual Texturing fallback texture sampling code correctly honors the enableGlobalMipBias when virtual texturing is disabled.

    • Graphics: Vulkan no longer uses a secondary command buffer for a single clear call. We also no longer attempt to execute empty command buffers. (1333723)

    • Graphics: When adding Overrides to the Volume Profile, only show Volume Components from the current Pipeline.

    • Graphics: [DX12] Fixed a crash when TexturesD3D12::RegisterNativeTexture was called with resource that has *_TYPELESS format. (1343602)

    • Graphics: [FrameDebugger] Fix incorrect ColorMask shown. (1360825)

    • Graphics: [Vulkan] Fixed an issue where the texture memory in Memory Profiler Module was not updated when profiling a Vulkan build. (1320962)

    • HDRP: Fixed a compilation issue for AxF carpaints on Vulkan.

    • HDRP: Fixed a divide-by-zero warning for anisotropic shaders (Fabric, Lit).

    • HDRP: Fixed a lack of syncronization between the camera and the planar camera for volumetric cloud animation data.

    • HDRP: Fixed a memory leak related to not disposing of the RTAS at the end HDRP's lifecycle.

    • HDRP: Fixed a null ref exception when adding a new environment to the Look Dev library.

    • HDRP: Fixed access to main directional light from script.

    • HDRP: Fixed an incompatibility between MSAA and Volumetric Clouds.

    • HDRP: Fixed an issue that made camera motion vectors unavailable in custom passes.

    • HDRP: Fixed an issue that made Custom Pass buffers inaccessible in ShaderGraph.

    • HDRP: Fixed an issue where disabled reflection probes were still sent into the the ray tracing light cluster.

    • HDRP: Fixed an issue with reflection probe normalization via APV when no probes are in scene.

    • HDRP: Fixed an issue with resolution dependence for physically based depth of field.

    • HDRP: Fixed an issue with surface gradient based normal blending for decals (volume gradients weren't converted to SG before resolving in some cases).

    • HDRP: Fixed an issue with TAA causing objects not to render at extremely high far flip plane values.

    • HDRP: Fixed bad feedback loop occuring when auto exposure adaptation time was too small.

    • HDRP: Fixed cases in which object and camera motion vectors would cancel out, but didn't.

    • HDRP: Fixed conflicting runtime debug menu command with an option to disable runtime debug window hotkey.

    • HDRP: Fixed contact shadow debug views not displaying correctly upon resizing of view.

    • HDRP: Fixed CPU performance of decal projectors, by a factor of %100 (walltime) on HDRP PS4, by burstifying decal projectors CPU processing.

    • HDRP: Fixed crash on SubSurfaceScattering Editor when the selected pipeline is not HDRP.

    • HDRP: Fixed custom pass volume not executed in scene view because of the volume culling mask.

    • HDRP: Fixed custom pass workflow for single camera effects.

    • HDRP: Fixed custom post process name not displayed correctly in GPU markers.

    • HDRP: Fixed custom post process template not working with Blit method.

    • HDRP: Fixed diffusion profile displayed in the inspector.

    • HDRP: Fixed enabling a lensflare in playmode.

    • HDRP: Fixed error with motion blur and small render targets.

    • HDRP: Fixed exposure issues with volumetric clouds on planar reflection.

    • HDRP: Fixed fabric IBL (Charlie) pre-convolution performance and accuracy (uses 1000x less samples and is closer match with the ground truth).

    • HDRP: Fixed failures on platforms that do not support ray tracing due to an engine behavior change.

    • HDRP: Fixed for discrepancies in intensity and saturation between screen space refraction and probe refraction.

    • HDRP: Fixed for wrong cached area light initialization.

    • HDRP: Fixed gbuffer depth debug mode for materials not rendered during the prepass.

    • HDRP: Fixed ghosting issues if the exposure changed too much (RTGI).

    • HDRP: Fixed HDRP's ShaderGraphVersion migration management which was broken.

    • HDRP: Fixed incorrect RTHandle scale in DoF when TAA is enabled.

    • HDRP: Fixed invalid pass index 1 in DrawProcedural error.

    • HDRP: Fixed issue with hierarchy object filtering.

    • HDRP: Fixed issue with on-demand directional shadow maps looking broken when a reflection probe is updated at the same time.

    • HDRP: Fixed misc TAA issue: Slightly improved TAA flickering, Reduced ringing of TAA sharpening, tweak TAA High quality central color filtering.

    • HDRP: Fixed missing API documentation for LTC area light code.

    • HDRP: Fixed missing global wind parameters in the visual environment.

    • HDRP: Fixed nullref when enabling fullscreen passthrough in HDRP Camera.

    • HDRP: Fixed object outline flickering with TAA.

    • HDRP: Fixed override camera rendering custom pass API aspect ratio issue when rendering to a render texture.

    • HDRP: Fixed parameter ranges in HDRP Asset settings.

    • HDRP: Fixed Pixel Displacement that could be set on tessellation shader while it's not supported.

    • HDRP: Fixed possible QNANS during first frame of SSGI, caused by uninitialized first frame data.

    • HDRP: Fixed remapping of depth pyramid debug view.

    • HDRP: Fixed rendering of objects just after the TAA pass (before post process injection point).

    • HDRP: Fixed rounding issue when accessing the color buffer in the DoF shader.

    • HDRP: Fixed sceneview debug mode rendering.

    • HDRP: Fixed some aliasing ussues with the volumetric clouds.

    • HDRP: Fixed some depth comparison instabilities with volumetric clouds.

    • HDRP: Fixed some of the extreme ghosting in DLSS by using a bit mask to bias the color of particles. VFX tagged as Exclude from TAA will be on this pass.

    • HDRP: Fixed support for instanced motion vector rendering.

    • HDRP: Fixed support of Distortion with MSAA.

    • HDRP: Fixed support of multi-editing on custom pass volumes.

    • HDRP: Fixed TAA upsampling algorithm, now work properly.

    • HDRP: Fixed tessellation displacement with planar mapping.

    • HDRP: Fixed the APV UI loosing focus when the helpbox about baking appears in the probe volume.

    • HDRP: Fixed the incorrect value written to the VT feedback buffer when VT is not used.

    • HDRP: Fixed the possibility to hide custom pass from the create menu with the HideInInspector attribute.

    • HDRP: Fixed the RTAO debug view being broken.

    • HDRP: Fixed tiled artifacts in refraction at borders between two reflection probes.

    • HDRP: Fixed undo on light anchor.

    • HDRP: Fixed Vertex Color Mode documentation for layered lit shader.

    • HDRP: Fixed VFX flag "Exclude From TAA" not working for some particle types.

    • HDRP: Fixed VfX lit particle AOV output color space.

    • HDRP: Fixed Volumetric Clouds not updated when using RenderTexture as input for cloud maps.

    • HDRP: Fixed volumetric fog in planar reflections.

    • HDRP: Fixed warning "Releasing render texture that is set to be RenderTexture.active!" on pipeline disposal / hdrp live editing.

    • HDRP: Fixed white flash when camera is reset and SSR Accumulation mode is on.

    • HDRP: Fixed white flashes when history is reset due to changes on type of upsampler.

    • HDRP: Fixed wobbling/tearing-like artifacts with SSAO.

    • HDRP: HDRP Wizard can still be opened from Windows > Rendering, if the project is not using a Render Pipeline.

    • HDRP: Indentation of the HDRenderPipelineAsset inspector UI for quality.

    • HDRP: Prevent user from spamming and corrupting installation of nvidia package.

    • HDRP: The HDRP Wizard is only opened when a SRP in use is of type HDRenderPipeline.

    • IMGUI: Fixed an issue where FoldoutHeader group does not show error when they are nested. (1344968)

    • IMGUI: Fixed an issue where the gradient color fields gets dark in Playmode. (803349)

    • IMGUI: Fixed GameObject and Folder icons become pixelated when Quality Levels are deleted and Texture Quality is set to Eight Res. (1249745)

    • IMGUI: Fixed incorrect calculation of Handles when drawn in the Editor Window. (1338039)

    • IMGUI: Fixed Lighting window label is clipped when there is plenty space. (1342233)

    • IMGUI: Fixed memory leak when continuously calling Repaint inside OnGUI after GUI.Window. (1347653)

    • IMGUI: Fixed the Preview window does not open when Ctrl+Clicked on object field icon. (1353928)

    • IMGUI: When reordering an item in a ReorderableList, keep the expanded state of the item and its children. (1335323)

    • Input System: Fixed input events being lost on Android.
      Optimized input processing performance. (1337296)

    • iOS: Fixed a crash when the iPhone 12 family were forced to portrait upside down. (1357577)

    • iOS: Fixed graphics memory not being freed on unity unload. (1348481)

    • iOS: Metal: fixed disabling stencil completely in case of Comparison Function being Disabled, as the "write only" is perfectly valid stencil state (case 1345523). (1345523)

    • iOS: UnityWebRequest: Fixed upload with automatic authorization. (1341009)

    • Kernel: Registering undo operations that don't affect the scene will no longer mark the scene as dirty. (1306519)

    • License: Fixed Licensing Client signature check in the Editor.

    • Linux: Fixed an issue where the Assets menu might be disabled after using the right-click context menu.

    • Linux: Fixed crash when adding a component to an object fails and prompts a modal dialog. (1348654)

    • Linux: Fixed ShaderGraph Node create menu not appearing when "Create Node" is selected from the right click context menu. (1340562)

    • Linux: Like on Windows, mouse movement will now wrap around the screen edges for certain GUI elements that rely on mouse deltas (i.e. Rotate tool). (1156952)

    • Linux: Prevent crash when closing the standalone profiler on Linux. (1343811)

    • macOS: Fixed InputFields share composition string on macOS builds when using IME. (1345917)

    • macOS: Fixed invalid generated xcode projects when the product name has non-ascii characters. (1347730)

    • macOS: Fixed mouse delta values are generated after mouse click while the cursor is motionless. (1194673)

    • macOS: Maintain previous window position when reopening player on MacOS. (1333806)

    • Mobile: Updated the Xcode version used to build the PhysX libraries in order to fix the "Ignoring invalid debug info" warnings when archiving a Unity project in Xcode. (1233645)

    • Mono: Fixed a crash that would occur when a recursive struct was used in user code. (1248911)

    • Multiplayer: Marked uNET HLAPI as deprecated.

    • N/A (internal): Fixed build for embeddedlinnux
      Port fixes from 2020.3 for embedded linux to trunk.

    • N/A (internal): Fixed exception caused by EmbeddedLinuxPreProcessor, by only executing checks when EmbeddedLinux platform is selected
      Fixes the removal of unneeded EmbeddedLinux support files (e.g. unstripped debug symbols), to minimize the resulting archive size.

    • N/A (internal): Re-enabled ShaderImporterTest ImportShader_FromEmbeddedPackage_WithInclude_InRelativeDirectory_IsImported. (1278035)

    • N/A (internal): Test no longer rely on ordering of merging prefabs when loading a scene. (1349135)

    • Networking: Fixed crash when a dedicated server tries to load an audio clip on startup. (1354359)

    • Package: (Recorder) Do not perform the color space conversion from linear to sRGB for RenderTextures that are already sRGB.

    • Package: (Recorder) Ensure that the color space conversion from sRGB to linear is performed when required for EXR files.

    • Package: (Recorder) Fixed an exception that occurred when sending a RenderTexture to a Recorder before creating this RenderTexture.

    • Package: (Recorder) Fixed issues with the Recorder samples about synchronizing multiple recordings and resetting the Game view resolution.

    • Package: Bug that causes searcher window to prioritize categories over node entries of the same name. (1304055)

    • Package: Fixed bug that causes searcher window to be offset too far when accounting for host window boundaries.

    • Package: [Recorder] Fix vertically flipped outputs on OpenGL hardware.

    • Package: [Recorder] Perform the appropriate color space conversion for Texture Sampling sources when required.

    • Package: [Visual Scripting] Fixed an issue where uncaught exceptions were thrown in Debug builds of the Windows editor. Fixed custom units not appearing in the finder.

    • Package Manager: Added a limit to the description for Asset store packages in the editor. (1346719)

    • Package Manager: Added info box informing users that an Asset is hidden when viewing it in My Assets.

    • Package Manager: An info icon will warn users when the package version they are using is not recommended for their Unity version.

    • Package Manager: Dependency packages are no longer missing from the Feature dependencies list. (1341060)

    • Package Manager: Errors are now automatically refreshed once packages are updated to fix the issue. (1342141)

    • Package Manager: Fixed bug where having a package which can't be found shows it as a Unity Technologies package available in the Unity Registry. (1348573)

    • Package Manager: Fixed issue where package actions remain disabled if installing a package and going to play mode right after. (1341873)

    • Package Manager: Fixed the issue where copy paste keyboard shortcut does not work in the search box on My Assets tab. (1357462)

    • Package Manager: Fixed the issue where the search bar in the Package Manager window gets out of focus frequently when user type slowly. (1348902)

    • Package Manager: Null Exception thrown when an Asset had an update available is fixed. (1357085)

    • Package Manager: Package installed checkmark hardly noticeable in Light theme. (1348248)

    • Package Manager: Packages in error no longer disappear from list on resolve. (1343734)

    • Package Manager: Removed update button to the Unity Registry version of a package if this package is embedded or locally installed. (1354198)

    • Particles: Fixed crashes if accessing specific properties in uninitialized Collision and Trigger modules from script.

    • Particles: Fixed crashes when trying to access fields in an uninitialized external forces module. (1354044)

    • Particles: Fixed cycles and frame over time to work together correctly in the Texture Sheet Animation module. (1338814)

    • Particles: Fixed shortcuts when particle overlay is collapsed. (1340675)

    • Particles: Fixed Texture Alpha clipping in the Shape module. (1349714)

    • Physics: Anchored prismatic limit handles in screen space to avoid them occluding small Articulation Body links.

    • Physics: Character controller will no longer snap downwards when hitting a step wall that is just outside of the step offset reach. (1256900)

    • Physics: Clamped the Articulation body drive lower and upper limits to each other. (1310004)

    • Physics: Fixed a crash that happened when resetting the mass properties of a disabled articulation body. (1346489)

    • Physics: Fixed ArticulationBody.SetJointPositions and similar setter using List.Capacity instead of List.Count to determine the element count and throwing errors because of that. (1347970)

    • Physics: Fixed capsule overlaps missing low resolution heightmaps. (1263649)

    • Physics: Fixed invalid Collider parameters causing crashes in PhysX. (1340746)

    • Physics: Fixed the Articulation Drive not affecting the joint in Articulation Body when the collider volume is very small. (1330968)

    • Physics: Fixed undefined behaviour when calling Physics.OverlapCapsule over Terrain holes.

    • Physics: Unity will no longer crash when multiple overlapping rigidbodies are creating over 65 thousand interaction elements. (1328426)

    • Player: Fixed the player outputing "CreateDirectory '' failed: The system cannot find the path specified." error to stdout when using "-logfile" command line parameter with a relative path. (1343466)

    • Prefabs: "Prefab Import Error: Assertion failed on expression: 'm_InstanceID != InstanceID_None'" caused by dangling pointers in broken scenes. (1340955)

    • Prefabs: Catch and handle exception if creating a prefab from Asset Menu fails. (1333618)

    • Prefabs: Fixed an issue where all descendants on the Prefab Variant would get destroyed after adding the 'Rect Transform' component to the Prefab root. (1340595)

    • Prefabs: Fixed Base Prefab is referenced in Unity Event when making specific revert on Prefab Variant. (1287926)

    • Prefabs: Fixed broken scene paths in EditorBuildSettings. (1035848)

    • Prefabs: Fixed crash with broken scenes where Transform has a PrefabInstance, but the containing GameObject doesn't have one
      Fixed instability caused by non deterministic order of stripped components. (1325967, 1353816)

    • Prefabs: Fixed empty error logs when importing Trees. (1354333)

    • Prefabs: Fixed exception appears while Prefab Asset replaced by its child. (1055879)

    • Prefabs: Fixed memory gets allocated for GC each frame when using PrefabStageUtility.GetPrefabStage(). (1343935)

    • Prefabs: Fixed Prefab mode saving too many objects if there are missing nested prefabs. (1339328)

    • Prefabs: Fixed Prefab sorting issue that re-arranged order of prefabs due to AddedComponents not being handled properly. (1252436)

    • Prefabs: Fixed that HideFlags are not preserved on dynamically created GameObjects from legacy Prefabs when opened in Prefab Mode. (1151418)

    • Prefabs: Prevent AddComponent to replace the transform object when called in a callback fired within SetParent. (1135408)

    • Profiler: Fixed an issue where Mesh cpu data was counted twice. (1339862)

    • Profiler: Fixed Command line diagnostic switch configurations are not passed on to Profiler (Standalone Process) started from the Editor. (1348776)

    • Profiler: Fixed fade for non-current samples on Timeline view. (1350111)

    • Profiler: Fixed failing ProfilerRecorder test on Android. (1320036)

    • Profiler: Fixed incorrect frame boundary location when profiling standalone builds. (1332845)

    • Profiler: Fixed invalid time reported by ProlfierRecorder for Main Thread root marker. (1337020)

    • Profiler: Fixed issue where the CPU chart tooltips could be incorrectly calculated. (1341423)

    • Profiler: Fixed native plugins API create category function to return a new category. (1338385)

    • Profiler: Fixed performance test instability. (1351859)

    • Profiler: Fixed player name label width in Player Connection dropdown to accommodate long strings. Fixed player name reported in Console window on connection to be consistent with Player Connection dropdown. Values in columns will now truncate with elipses if they are too large too fit in the column. When a player is selected the dropdown will now close to mimic the old dropdown behaviour.

    • Profiler: Fixed ProfilerRecorder GPU capture on DirectX 12 always returns zeroes. (1345021)

    • Profiler: Player names are no longer aggresively cut off. (1345540)

    • Profiler: Prevent an ArgumentOutOfRangeException occurring in the Module Editor when enabling deep profiling after deleting a module. (1335309)

    • Profiler: Removed Gfx Used and Reserved Memory from counters available in release players. The underlying code in memory manager which counts the value is compiled out due to performance reasons and the counter value can not be set. (1339707)

    • Profiler: The profiler will no longer disconnect when the last connected IP is clicked on a second time. (1322548)

    • Project Browser: Fixed an issue where sort order of assets in Project Browser is different from Asset picker. (1328148)

    • Project Browser: Fixed text alignment in Delete assets dialog. (1296099)

    • Project Browser: Project Browser slider is correctly restored when clearing the search field after selecting a favorite filter. (1348825)

    • Scene Manager: Aligned scene and instantiation behavior when loading a new scene between Editor and Build. (1046181)

    • Scene Manager: Fixed an issue where -openscene command line argument didn't open scenes when using -batchmode. (1249100)

    • Scene Manager: Fixed argument exception is thrown when double-clicking on the DontDestroyOnLoad scene. (1283407)

    • Scene Manager: Fixed parenting isn't displayed in the Hierarchy after loading a specific custom layout. (1346524)

    • Scene Manager: Fixed performance regression in SetByInstanceID. (1353323)

    • Scene Manager: Fixed that loading multiple scenes additively via "Assets/Open Scene Additive" menu item loaded them in random order than as seen in the Project Window. (1323868)

    • Scene Manager: Fixed that moving a GameObject to a unloading scene on the 'sceneUnloaded' event is possible, and leaves the object without valid scene. An exception is now thrown. (923322)

    • Scene Manager: OpenScene invoked within a SceneClosed or SceneClosing callback, on the same scene that is being closed, will return error. (902638)

    • Scene Manager: Removed duplicate adjacent separators in scene paths before building player. (1250807)

    • Scene/Game View: Fixed errors when exiting play mode with a tool for a non-serialized component active. (1322944)

    • Scene/Game View: Fixed extraneous EditorApplication.playModeStateChanged callbacks when setting EditorApplication.isPlaying to false in an ExitEditMode state change callback. (1348250)

    • Scene/Game View: Fixed GameView update with HideFlags.DontSave objects. (1351075)

    • Scene/Game View: Fixed Increment Snapping linked property not working. (1351800)

    • Scene/Game View: Fixed issue where new Scene View windows will open in default overlay layout ignoring any previous layout customization. (1336748)

    • Scene/Game View: Fixed locked Inspector causing duplicate tool buttons to appear in component tool toolbars. (1338708)

    • Scene/Game View: Fixed tool settings overlay not updating contents when active tool editor does not support current container layout. (1348529)

    • Scripting: Fixed an issue causing Editor to lock-up or crash when creating a ScriptableObject that instantiates a new ScriptableObject in OnEnable method. (1332971)

    • Scripting: Fixed case where Define Constraints did not work properly for precompiled assemblies. (1327988)

    • Scripting: Fixed errors appearing in console when using UI Toolkit package and opening Profiler (Standalone Process). (1346850)

    • Scripting: Fixed Plane.SetNormalAndPosition behaviour when passing a non-normalized normal vector. (1346589)

    • Scripting: Project generation will get updated PlayerSettings for writing csproj files. (1336737)

    • Scripting: SemVersionParser.TryParse and UnityVersionParser.TryParse don't throw first chance exceptions anymore. (1340457)

    • Scripting: When switching to UWP it doesn't add NET_STANDARD_2_0 define, it adds NET_4_6 instead. (1334636)

    • Scripting: [InitializeOnLoad] classes are now initialized in a defined order based on assembly references, such that if Assembly B depends on Assembly A, all [InitializeOnLoad] classes in Assembly A are guaranteed to be initialized prior to any [InitializeOnLoad]classes in Assembly B. (1344815)

    • Search: Fixed search by type tags are not adapted for use with the Quick Search engine. (1334338)

    • Search: Fixed text in the search field of the Search window doesn't get selected after focusing the window and clicking on the field once. (1338063)

    • Serialization: Changed the internal behavior of the SerializedProperty.propertyPath eliminating unnecessary string allocations on every call.

    • Serialization: Fixed a case where reading a corrupted binary file when corruption is within the header could lead to editor freezing. (1357823)

    • Serialization: Fixed an issue where Unity could crash when recursively calling methods that invoke serialization. (1227302)

    • Serialization: Fixed cancel case when deleting an array element with multiple objects selected. (1305941)

    • Serialization: Fixed for name conversion not working in specific code path. (1352617)

    • Serialization: Fixed for SerializedObject to retain individual object array content, when multiple objects selected and the last element is added or removed. (1277419)

    • Serialization: In addition to SerializeReference, class referred by value will also be considered and added to the list of classes not to be stripped when performing a Player Build / Asset Bundle Build / Addressable Build. (1296195)

    • Shadergraph: Fixed a ShaderGraph issue where a material inspector could contain an extra set of render queue, GPU instancing, and double-sided GI controls.

    • Shadergraph: Fixed a warning in ShaderGraph about BuiltIn Shader Library assembly having no scripts.

    • Shadergraph: Fixed incorrect warning while using VFXTarget.

    • Shadergraph: Fixed loading all materials from project when saving a ShaderGraph.

    • Shadergraph: Fixed ShaderGraph BuiltIn target shader GUI to allow the same render queue control available on URP with the changes for case.

    • Shadergraph: Fixed ShaderGraph isNaN node, which was always returning false on Vulkan and Metal platforms.

    • Shadergraph: Fixed the incorrect value written to the VT feedback buffer when VT is not used.

    • Shadergraph: Updated the ShaderGraph searcher package dependency to be in sync with the latest searcher package version i.e. 4.8.0.

    • Shaders: Fixed an issue that caused shader cache to grow infinitely. Shader cache is now organized into per asset folders. (1339314)

    • Shaders: Fixed an issue whereby the built-in shaders zip package no longer contains a bunch of empty folders.

    • Shaders: Fixed incorrect casts in Metal shaders when a reinterpret cast was intended. (1331056)

    • Shaders: Metal shaders that use 'pragma only_renderers framebufferfetch' are now correctly reported as unsupported on MacOS. Shaders that use 'pragma require framebufferfetch' are no longer reported as unsupported on platforms that support framebuffer fetch. (1288056)

    • Shaders: Updated DXC libraries to fix a regression with DXIL validation for shaders that use barycentrics and possibly other newer features. (1349629)

    • uGUI: Added a new data unavailable message to the UI Profiler for when this is not attached to the editor. (1251139)

    • uGUI: Added a NullReferenceException when selecting a Dropdown Component override in the prefab overrides menu for the second time. (1308539)

    • uGUI: Added a switch to Canvas to allow the user to determine if the canvas should resize on manual Camera.Render calls.

    • uGUI: Changed the calculations to take in consideration images that may be smaller than their RecTransform. Fixes the raycasting on those images. (1341107)

    • uGUI: Fixed an issue to force update the Canvas RectTransform on load from disk, so that Override nested Canvas can still get a proper world transform for rendering. (1322784)

    • uGUI: Fixed the formula in GridLayout to make sure the constraint column/row amount is always respected. (1345471)

    • uGUI: Fixed the SliderEditor's slider handler disappearing when setting a min value greater than the value on a Slider preset. (1337860)

    • uGUI: Fixed the way the raycast 2D is calculated to take in account the Z position of the sprite. (1340417)

    • uGUI: Fixed UI Components causing GC Allocation when enabled. (1299752)

    • uGUI: Makes sure no call to the ReadPixels is made while using a crunch compression on an image. (1341100)

    • uGUI: Removed the allocation caused by the GetComponent in the layout when scrolling. (1343656)

    • uGUI: Updated the Raycast Target property at runtime even if started as disabled. (1341044)

    • UI Toolkit: Ensure that only modified files are saved to disk. (1355591)

    • UI Toolkit: Ensured that invalid uxml and uss files cannot be opened nor can be added to an existing document. (1333514)

    • UI Toolkit: Fixed a couple of issues with the UI of Transform in UI Builder. (1342227)

    • UI Toolkit: Fixed a few USS style settings to match IMGUI inspectors and a wrong check for property fields in inspector elements. (1320031)

    • UI Toolkit: Fixed a logic error when deciding whether styles should be updated when the pseudo states change. (1348866)

    • UI Toolkit: Fixed absolute child element ignore padding of the parent. (1348644)

    • UI Toolkit: Fixed an issue causing ListView's reordering to stop working after docking its parent window to a new pane. (1345142)

    • UI Toolkit: Fixed an issue where setting the same StyleKeyword to a style property would dirty the panel. (1356202)

    • UI Toolkit: Fixed an issue with the search completion where a variable set to color name was treated as an enum variable rather than a color variable. (1359230)

    • UI Toolkit: Fixed bad bounding box calculation causing clicking on rotated elements sometimes resulting in no click. (1345300)

    • UI Toolkit: Fixed checker pattern background no longer visible. (1340240)

    • UI Toolkit: Fixed corrupted atlas for Inter. (1330758)

    • UI Toolkit: Fixed display of matching selectors in UI Builder. (1332393)

    • UI Toolkit: Fixed dynamic atlas not being regenerated after downloading a texture from the cache server. (1333693)

    • UI Toolkit: Fixed DynamicTransform elements disappearing when assigning a Vector2 scale factor. (1341601)

    • UI Toolkit: Fixed editor window creation menu references. Now created files can be renamed. (1347331)

    • UI Toolkit: Fixed element sometimes entering hover state when window is resized. (1290545)

    • UI Toolkit: Fixed exception in ListView when pressing page up key after hitting navigation keys. (1324806)

    • UI Toolkit: Fixed exceptions being thrown when setting the value of an EnumField inside the UI Builder. (1331021)

    • UI Toolkit: Fixed hardcoded paths in editor window creation menu. (1317521)

    • UI Toolkit: Fixed hover state remaining after a touch event on iOS and Android. UI Toolkit runtime now ignores simulated mouse events if no mouse is present on the device. (1326493)

    • UI Toolkit: Fixed Image class alignment issue on non-standard DPIs. (1330817)

    • UI Toolkit: Fixed incorrect pointer enter events and pointer leave events in playmode using the DefaultEventSystem. (1313220)

    • UI Toolkit: Fixed infinite loop in CreateInspectorGUI if Editor contains a child InspectorElement targetting a different SerializedObject. (1336093)

    • UI Toolkit: Fixed missing Length conversions for style transitions between px and % units. (1348296)

    • UI Toolkit: Fixed NullReferenceException thrown when calling GetWindow<>() inside ShowWindow() when called from [InitializeOnLoad] class. (1325267)

    • UI Toolkit: Fixed NullReferenceException when clicking the Settings button in the UI Builder window. (1340230)

    • UI Toolkit: Fixed object selection not working when clicking on the object in a disabled UI Toolkit ObjectField. (1355709)

    • UI Toolkit: Fixed performance test issue for UI Toolkit renderer repaints. (1337832)

    • UI Toolkit: Fixed pointer events not working correctly when multiple UI Documents have different Screen Match values. (1341135)

    • UI Toolkit: Fixed right-click menu not appearing on Foldout header for hierarchical PropertyFields. (1306190)

    • UI Toolkit: Fixed scissor clipping on hidden elements. (1340827)

    • UI Toolkit: Fixed scroll wheel event modifiers not assigned when using EventSystem and StandaloneInputModule combination in UI Toolkit. (1347855)

    • UI Toolkit: Fixed selection on pointer up on mobile to allow touch scrolling. (1312139)

    • UI Toolkit: Fixed slow color changes on labels. (1337368)

    • UI Toolkit: Fixed TextCore outline/shadow color in editor. (1341868)

    • UI Toolkit: Fixed the color and style of the title text in the UI Toolkit debugger. (1344018)

    • UI Toolkit: Fixed the EnumField's type and value incorrectly fetching data from the UXML document inside the UI Builder.
      Improved the EnumField and ObjectField type input to display an auto-complete popup inside the UI Builder.
      Fixed the value input of an EnumField to use an EnumField instead of TextField inside the UI Builder.
      Fixed the value input of an TagField to use an TagField instead of TextField inside the UI Builder.
      Fixed the value input of an LayerField to use an LayerField instead of TextField inside the UI Builder.
      Fixed the value input of an LayerMaskField to use an LayerMaskField instead of LayerMaskField inside the UI Builder. (1330804)

    • UI Toolkit: Fixed the EnumField's value from being cleared while saving a UXML document inside the UI Builder. (1330802)

    • UI Toolkit: Fixed the issue that Text Settings can not be created in a local package when right-clicking the local package folder. (1327812)

    • UI Toolkit: Fixed the issue that UI Document created in a local package appeared in the Assets folder, with incorrect default file name. (1327810)

    • UI Toolkit: Fixed the lack of feedback to users about problems with the UIDocument and PanelSettings inspectors. (1351792)

    • UI Toolkit: Fixed the missing Unicode arrow on ShaderGraph Transform Node. (1333774)

    • UI Toolkit: Fixed the UI Builder and the UI Toolkit Debugger displaying duplicates in the matching selector sections. (1347536)

    • UI Toolkit: Fixed UI Toolkit Live Reload errors on Editor Window after modifying uxml file and returning to Editor and the window is docked. (1329767)

    • UI Toolkit: Fixed UI Toolkit throwing InvalidOperationExceptions when Input Manager isn't accessible. (1336180)

    • UI Toolkit: Fixed uxml files not being re-imported after changes in the uxml importer. (1343398)

    • UI Toolkit: In the UI Builder, the user can no longer use the inspector on a style selector and rename the selector to an empty name (UI Builder). (1342352)

    • UI Toolkit: Submit event on a ListView focuses in the content to allow keyboard navigation. (1311688)

    • UI Toolkit: TemplateContainer has its own icon and no longer shows the custom control icon when is nested in another template (UI Builder). (1340837)

    • UI Toolkit: TextField text selection area is displayed incorrectly. (1347904)

    • UI Toolkit: The IMGUIContainer control will now be available as an editor-only control from the UI Builder. (1354419)

    • UI Toolkit: This fixes the wrongful interpretation of the TextShadow style property values. (1351667)

    • UI Toolkit: UI Toolkit: Fixes the content of the transition properties dropdown being appended instead of recreated when opening the UI Builder window. (1343063)

    • UI Toolkit: UXML factory types are now preserved automatically. (1336612)

    • UI Toolkit: When loading a project that contains a dialog that is embedded in the editor, the dialog's CreateGUI callback is invoked after the Awake and OnEnable callbacks. (1326173)

    • Undo System: Added warning for large actions which overflow the undo stack. (1204737)

    • Undo System: Fixed an issue where script's icon does not change back on Undo in the Project window. (1331877)

    • Undo System: Fixed undo/redo of adding objects to scriptable objects. (1294434)

    • Undo System: Improved performance when overwriting the redo stack.

    • Undo System: Redo stack is now restored upon exiting playmode. (1336257)

    • URP: Fixed an issue where shadow artefacts appeared between cascades on Terrain Detail objects.

    • URP: Fixed an issue where ShadowCasters were sometimes being rendered twice in the editor while in playmode.

    • URP: Fixed an issue where Sprite type Light2Ds were missing a default sprite.

    • URP: Fixed an issue where Sprite type Light2Ds would throw an exeception if missing a sprite.

    • URP: Fixed CopyDepthPass incorrectly always enqueued when deferred rendering mode was enabled when it should depends on the pipeline asset settings.

    • URP: Fixed indentation of Emission map on material editor.

    • URP: Fixed sceneview debug mode rendering.

    • URP: Fixed shaderGraph shaders to render into correct depthNormals passes when deferred rendering mode and SSAO are enabled.

    • URP: MotionVector fix when using Native RenderPass. (1348528)

    • Version Control: Fixed contextual menu not showing up in project view.

    • Version Control: Fixed some namespace collisions with Antlr3.

    • Version Control: Fixed SSO renew token after password change.

    • Version Control: Fixed view not switching to workspace after creating an Enterprise Gluon workspace.

    • Version Control: The problem to display Checkout button for package.json files is solved. (1332659)

    • VFX Graph: Blackboard fields can now be duplicated either with a shortcut (Ctrl+D) or with a contextual menu option.

    • VFX Graph: Enabled an optimization for motion vectors, storing projected positions for vertices instead of the transform matrix.

    • VFX Graph: Fixed an exception thrown when using WorldToLocal/LocalToWorld operators. (1335940)

    • VFX Graph: Fixed collision with depth buffer when using a physical camera. (1344733)

    • VFX Graph: Fixed incorrect buffer type for strips.

    • VFX Graph: Fixed unexpected Spawn context execution ordering.

    • VFX Graph: Minor : Static Analysis issue. (1336647)

    • VFX Graph: Properties labels do not overlap anymore.

    • VFX Graph: Sticky notes can now be deleted through contextual manual menu.

    • VFX Graph: VFX Graph operators keep the same width when expanded or collpased so that the button does not change position.

    • VFX Graph: When adding a new node/operator in the graph editor and using the search field, the search results are sorted in a smarter way.

    • Video: Fixed an exploit found in the libvpx. (1345217)

    • Video: Fixed regression in applying standalone platform override settings for video clips. (1360821)

    • Video: Reenabled VideoPlaybackPlayAllFramesWithLooping test case on UWP. (1171545)

    • Virtual Texturing: Completed requests now won't be incorrectly canceled if the last InvalidateRegion call is made before PopRequests.

    • Virtual Texturing: Fixed issue where VT-only textures were rendered as default color in the Player when VT was disabled. (1280281)

    • WebGL: Added workaround for audio distortion bug in Safari. (1350204)

    • WebGL: Fixed an issue where a URP scene was being rendered incorrectly on desktop browsers with the new texture subtarget options in the build settings. (1343208)

    • WebGL: Fixed fullscreen mode on Safari. (1347304)

    • WebGL: Removed guarding of "User-Agent" header in UnityWebRequest API. (1287962)

    • WebGL: Updated Firefox used by test runner to 78.9.0esr. (1328942)

    • Windows: Fixed mouse position being off-by-1 pixel when rendering at lower than native resolution in certain cases.

    • Windows: Fixed resolution resetting to native resolution on primary window when trying to move the secondary window use Display.SetParams.

    • Windows: Fixed UnityWebRequest does not respect auto proxy settings. (1309324)

    • Windows: UnityCrashHandler.exe will no longer inherit all Windows handles from the editor/player when launched, which should eliminate some problems with it causing files to be locked unnecessarily.

    • XR: Fixed crash in AddLateLatchControllerLocation with normal non-XR rendering. (1339831)

    • XR: Splash screen now sends correct zNear and zFar values to XRDisplaySystem.

    • XR: Updated OpenXR package to 1.2.3.

    • XR: Updated the verified AR Foundation related packages to 4.2.0-pre.9. Please see the AR Foundation package changelog for details.

    • XR: Updated the verified AR Foundation related packages to 4.2.0. Please see the AR Foundation package changelog for details.

    Please remember to back up your projects before opening them in a ALPHA build!
     
  5. yanickb

    yanickb

    Unity Technologies

    Joined:
    Jan 29, 2021
    Posts:
    53
    Greetings Users!
    Unity 2022.1.0 Alpha 10 is now available.
    Installers and release notes available at:
    https://unity3d.com/unity/alpha/2022.1.0a10

    Known Issues in 2022.1.0a10
    • Asset Bundles: Building process of the AssetBundles is slow when the file count is huge (1358059)

    • Asset Pipeline: Fixed issue with asset reference getting lost, if asset is modified and domain reload is done in the same refresh. (1357812)
      Fixed in 2022.1.0a12.

    • Asset Pipeline: Fixed issue with missing domain reload when entering play mode and LockReloadAssemblies is set (1367222)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a12.

    • Audio: Fixed crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play Mode. (1354002)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a11.

    • Audio: Loud clicking sound starts playing when selecting more than one audio clip in Project window (1049785)

    • Bugreporter: Bug reporter upload of report fails consistently with non actionable error message (1358568)

    • Customer QA Onboarding: Instantiated FBX through code throws error after leaving Play Mode (1363573)

    • Editor: Fixed a regression in where users could no longer assign a Render Texture to the light cookie widget in the UI. (1355504)
      Fixed in 2022.1.0a11.

    • Editor: Fixed performance regression in drag and drop. (1366248)
      First seen in 2022.1.0a10.
      Fixed in 2022.1.0a11.

    • Editor: Fixed plugin path detection to be case insensitive (1367554)
      Fixed in 2022.1.0a12.

    • GI: Fix issue with GPU Lightmapper falling back to CPU Lightmapper upon a rebake. (1356714)
      Fixed in 2022.1.0a12.

    • Global Illumination: Optimize Mesh Data setting can make UV data corrupted in the player (1357902)

    • Global Illumination: [CPU PLM] Major performance regression introduced in 2022.1.0a5 (1369204)

    • Global Illumination: [LightProbes] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (1052045)

    • Graphics: Fixed sporadic crash when closing BuildSettings (and maybe other) windows when using Editor with Vulkan. (1362844)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a11.

    • Graphics: Fixed the Mac Standalone Player memory leak that came with the change to presenting with CVDisplayLink. (1365570)
      Fixed in 2022.1.0a12.

    • Graphics: Frames were being unnecessarily dropped before presenting on Metal OSX when using CVDisplayLink; this is now fixed. (1363963)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a12.

    • HDRP: Black albedo when using Enlighten Realtime GI in HDRP Player (1367133)

    • HDRP: Template fills the Console with "Shader error...couldn't open include file" messages after building the project (1342989)

    • Hub: Android tools are not expanded by default in the "Add Modules" window (1310236)

    • IL2CPP: Prevent a crash in the player when deeply nested generics are used to create a value type object. The runtime will now cause a managed exception instead. (1361232)
      Fixed in 2022.1.0a12.

    • Linux: Fixed main menu disappearing after certain layout change events. (1362449)
      Fixed in 2022.1.0a12.

    • MacOS: Editor fails to load platform editor extensions (1322945)

    • Mono: .NETStandard 2.1 in the editor is missing System.Memory, System.Buffers at runtime (1367105)

    • Packman: User can't easily configure location of both UPM and Asset Store package local cache (1317232)

    • Profiler: Entering Play Mode with the Game View set to 'Play Maximized' and the Profiler window docked no longer causes errors to be logged to the Console window. (1364443)
      Fixed in 2022.1.0a11.

    • Profiler: Fixed Profiler.GetTotalAllocatedMemoryLong reporting increasing values while loading and unloading the same scene. (1364643)
      Fixed in 2022.1.0a11.

    • Quality of Life: Scrolling is jumping when scrolling in the Input Manager (1362327)

    • Scene Management: Redoing Apply nestee prefab crashes Editor (1348899)

    • Scene/Game View: Editor freezes when selecting GameObjects in a Scene that contains a lot of GameObjects and has gizmos enabled (1350835)

    • Scene/Game View: Improve performance when opening Scene View window. (1343564)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a12.

    • Scripting: Fixed NVidia native libraries being included in player build when the Module is disabled. (1332465)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a11.

    • Scripting: Increased Script Assembly reload time (1323490)

    • Scripting: Unity does not execute code weavers when the project is opened for the first time (1350116)

    • Templates: Crash when quickly duplicating prefab with Behaviour Brick attached and undoing duplicate in LEGO Microgame (1362660)

    • uGUI: Poor performance when loading or unloading a large Scene (1360901)

    • UI Builder: Changes in UI Builder are lost when editing a 2D sprite (1357086)

    • UI Toolkit: Animation Control UI not displaying node Inspector in 2019.4.29 (1361944)

    • URP: Fixed a bug with Sprite Targets in ShaderGraph not rendering correctly in game view (1352225)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a12.

    • VFX Graph: Exception using gizmo on exposed properties. (1340818)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a11.

    • VFX Graph: Fix potential infinite compilation when using subgraphs (1346576)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a12.

    • VFX Graph: Fixed rendering artifacts on some mobile devices. (1149057)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a11.

    • VFX Graph: Random crash using subgraph. (1345426)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a11.

    • VFX Graph: Unexpected compilation error while modifying ShaderGraph exposed properties (1361601)
      Fixed in 2022.1.0a12.

    • Video: Crash on WindowsVideoMedia::StepAllStreams when reimporting a .m4v file (1340340)

    • WebGL: Profiler does not autoconnect on WebGL builds (1360399)

    • WebGL: Fixed a regression with building WebGL on Windows 7. (1340260)
      Fixed in 2022.1.0a12.

    • Windows: Old input system misses some mouse movement if the new input system is also enabled (1368808)

    • Windows: Physics simulations and FixedUpdate no longer run while the splashscreen is being displayed on Windows Standlaone and Universal Windows Platform. (1362362)
      Fixed in 2022.1.0a12.
    New 2022.1.0a10 Entries since 2022.1.0a9
    Features
    • Mobile: Adaptive view distance scaler - A new scaler was added to change the Camera.main view distance automatically.

    • Mobile: Boost mode - Boost CPU and GPU for short periods of time.

    • Mobile: Cluster info - Request cluster info to have details which and how many cores are available on the device.

    • Mobile: Feature API - Check which Adaptive Performance feature is available on the current platform.

    • Mobile: Profiler Integration - Profile Adaptive Performance easily from the Unity Profiler.

    • Mobile: Scaler profiles - Easily define and change Adaptive Performance Scalers with predefined profiles.

    • Mobile: Startup Boost mode - Enables boost mode during engine startup.

    • Package Manager: When importing a package from the Asset Store, the import window will now display the project settings separately from the rest of the package content.

    • Physics: Added highlights for physics layers when hovering over them in the Physics settings inter-collision matrix.

    • Shaders: Opt-out from using the Caching preprocessor is no longer available.

    • Shaders: Ray tracing shaders now use the Caching preprocessor.
    Improvements
    • Android: Added support for HDR display output.

    • Android: Improved VideoPlayer performance on Android when using Vulkan on devices that support VK_ANDROID_external_memory_android_hardware_buffer.

    • Asset Pipeline: Reduced import overhead for small files by 65%.

    • Editor: Greatly reduced time taken up by static batching when entering playmode or making a build.

    • Editor: Improved scene saving performance. (1185953)

    • Editor: Optimized GameObjectInspector.CalculatePrefabStatus which could result up to a 3X speedup for complex prefabs.

    • Editor: Refactored the Background task window for better performance and support multiple nested levels of progress.

    • IL2CPP: Fixed issue that could cause finally blocks to run more than once.

    • IL2CPP: Fixed possible deadlock on player shutdown.

    • IL2CPP: Improved Span Indexer performance. Added an intrinsic for Span get_Item/indexer to improve performance when accessing a large number of Span items.

    • Linux: Default texture compression for EmbeddedLinux is now configurable from the player settings.

    • Package: Upgraded FBX Exporter and FBX SDK to 4.1.1.

    • Package Manager: Package manager toolbar is now always kept active during refresh operations.

    • Physics: Improved the Physics Visualiser layout and moved the Rigidbody and Articulation Body Info panels to the Physics Visualiser.

    • Serialization: Improved the use of SerializationCache.

    • UI Toolkit: Fixed selectors quick sheet styling in UI Builder. (1352270)
    API Changes
    • Asset Import: Added: ModelImporter setting to enable FBX relaxed checks. (1360524)

    • Physics: Added: Exposed per-point collision impulse (see ContactPoint.impulse).

    • Physics: Added: Exposed the Rigidbody.maxLinearVelocity property.
    Changes
    • Input System: Updated Input System package to 1.1.1 with many fixes and improvements.

    • Package: Updated com.unity.formats.alembic@2.3.0-pre.1.

    • uGUI: Missing shader property warnings will no longer be produced when running in batchmode. (1350059)

    • uGUI: Updated the context menu order and grouped all non-TMP game objects and components under legacy.
    Fixes
    • 2D: Fixed Sprite Editor Window allow editing of assets when selection is done from GameObjects. (1364044)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Android: Fixed issue where too large no compress settings list will break apk build procedure. (1272592)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Android: Further improved build times when a sequential build is done with no changes in project. Previously Unity was moving apk/aab from gradle project to final location, thus forcing the gradle to rebuild apk/aab on sequential builds. Unity will perform a copy instead now. Our tests show that sequential build times improved by 50% (ie. dropping from 12 seconds to 5 seconds). (1361602)

    • Animation: Fixed a potential crash when generating asset previews, if destructive methods are called in user callbacks. (1343886)

    • Animation: Fixed keyframing of the "Active" property in constraint components. (1317876)

    • Animation: Fixed unexpected behaviours when having negative parameterized time in a motion state. (1332880)

    • Asset Pipeline: Added Editor Preference to make Bump Map check optional. (1345444)

    • Asset Pipeline: Tags can now be deleted from the TagManager Presets. (1317709)

    • Audio: Fixed audio source filters resetting on unrelated parameter changes such as audio source volume or pitch and not responding to component reordering. (1361636)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Audio: Fixed exposed send levels in the audio mixer not working correctly. Note: previously created mixers with exposed send levels will cause a warning to be logged on editor startup and the send levels will have to be re-exposed. (1285638)

    • Build Pipeline: Errors from catastrophically failing incremental build pipeline steps are now clearer.

    • Build Pipeline: Fixed a bug where data builds would unnecessarily rerun in incremental player builds if the project contained editor resources.

    • Build Pipeline: Fixed a bug where UnityLinker would unnecessarily rerun without changes in incremental player builds.

    • Build Pipeline: Fixed a potential file name issue on windows in incremental player builds.

    • Editor: Allow DragAndDrop custom handler to override Drop on the scene view. (1351057)

    • Editor: Fixed a crash while picking a color. (1355078)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Editor: Fixed ArgumentOutOfRangeException when interacting with Scene Hierarchy window after exiting playmode. (1351981)

    • Editor: Fixed game view maximizing instead of tab being switched when clicking on a tab docked in the same window as the Game View window while in playmode in the Linux Editor. (1350901)

    • Editor: Fixed issues when drawing multiple EditorGUILayout.MaskField elements. (1359256)
      First seen in 2022.1.0a3.

    • Editor: Fixed modal window repaint issues upon window creation. (1341836)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Editor: Fixed NullReferenceException thrown when clicking the back arrow in the Add Component searchable window. (1364041)
      First seen in 2022.1.0a6.

    • Editor: Updating EditorScript behavior in SceneView based on Inspector visibility (1340534)

    • GI: Avoid falling back to CPU Lightmapper in scenes with only black direct lights. (1356606)

    • GI: Fixed an issue where setting baked light probe coefficients to an empty array causes a crash. (1342068)

    • Graphics: Enabled support for dynamic resolution when using Vulkan on Windows and Linux. (1337161)

    • Graphics: Fixed artifacts when calling ReflectionProbe.BlendCubemap(). (1360030)

    • Graphics: Fixed incorrect rendering result when HDR rendering support is disabled in GraphicsSettings but HDR output is enabled in PlayerSettings. (1363703)

    • Graphics: Fixed issue where memory would leak from mesh due to mismatching memory labels. (1362505)

    • Graphics: Methods with DrawGizmo appear can now be disabled by the AnnotationManager. (1354816)

    • Graphics: Removed warning when assigning an SRP Asset in QualitySettings if no one is assigned in Graphics Settings. (1335986)

    • Graphics: VFX - Removed an unecessary call to ApplyShader with sleeping VFX systems. (1346028)

    • IL2CPP: Fixed compilation error when using an interface with static fields. (1356753)
      This has already been backported to older releases and will not be mentioned in final notes.

    • IL2CPP: Fixed conversion error on an unused interface that referenced a generic type. (1356746)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Input System: Fixed incorrect Windows input event timestamps. (1284586)

    • Linux: Do not install linux toolchain package while editor is playing. (1344023)
      This has already been backported to older releases and will not be mentioned in final notes.

    • macOS: Fixed build failing when a .bundle plugin is encountered that does not have an Info.plist file. (1360646)
      This has already been backported to older releases and will not be mentioned in final notes.

    • macOS: Fixed key display names for non-letter keys and letter keys when using non-English keyboard layouts in the new input system. (1356230)
      This has already been backported to older releases and will not be mentioned in final notes.

    • macOS: Removed redundant copies of MacStandalonePlayerBuildProgram.exe and its dependencies from macOS player support installer;. (1365199)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Mono: Avoid runtime abort when JIT encounters a callvirt on a static method. (1353003)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Mono: Fixed crash that would occur occasionally when either disconnecting the debugger or closing the editor on linux and OSX. (1354671)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Mono: Fixed hang while entering play mode due to calling a marshaled delegate in native code. (1308216)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Mono: Fixed issue where the C# runtime profile that the Editor ran with incorrectly included Mono.Cecil and other unneeded libraries causing conflicts with user projects. (1342390)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Mono: Fixed performance regression caused by using a slower randomized hashing algorithm in String.GetHashCode. (1358838)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Package Manager: Documentation links are now secure or, if un-secure and not generated by Unity, a warning will show up letting users know they have to enable un-secure requests in "Player Setting". (1356909)
      First seen in 2022.1.0a5.

    • Package Manager: Refreshed package version list when enabling pre-release packages in use or when updating package version.

    • Particles: A warning will now be shown when attempting to assign a ParticleSystem as a sub-emitter when it is not a child and is part of a Prefab hierarchy. (1306311)

    • Particles: Added sub-frame emission precision for Bursts. (1352736)

    • Physics: Added a check to ensure that a Rigidbody2D never alters current Transform Z position at the point we perform interpolation write-back to the Transform position. (1362840)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Physics: Added a check to ensure that the EdgeCollider2D Gizmo only draws the capsule outline when its EdgeRadius is greater than zero. (1362527)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Physics: Enabled loading the baked physx meshes from disk while running in Editor (before this change an expensive bake operation was required). (1104237)

    • Physics: Fixed a crash when accessing RaycastHit.lightmapCoord of a hit agains a Mesh that does not have texture channel 1. (1361884)

    • Physics: Fixed a rare crash when setting Improved Patch Friction for materials. (1355518)

    • Prefabs: A prefab variant asset is now created with empty override. (1362254)
      First seen in 2022.1.0a7.

    • Profiler: Profiler charts now correctly render user-defined Profiler Counters in the Network category captured when UNet is disabled. (1360925)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Scripting: Fixed an issue that caused a performance regression which was due to a race condition fix when accessing the mono wrapper of a native object. (1353355)

    • Scripting: Fixed Debug.LogFormat(LogType, LogOption, Object, string, params object[]) overload to respect logEnabled and filterLogType logger settings. (1354586)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Scripting: Fixed performance regression when activating/deactivating panels in a canvas. (1348763)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Shaders: Bumped material property blocks array size limit from 1023 to 1048575. (1358444)

    • uGUI: Fixed a CPU performance issue, where the UI was re-rendered from scratch every time a delayed floating point component (on the IMGUI stack) was selected. (1353802)
      This has already been backported to older releases and will not be mentioned in final notes.

    • UI Toolkit: Fixed an issue when a modal window is opened, the UI Elements property animations, as well as scheduled items, asynchronous tasks and Update() callbacks are now updated as expected. (1333331)

    • UI Toolkit: Fixed animated reorderable ListView that was having broken item heights when they were dragged too fast. (1361734)
      This has already been backported to older releases and will not be mentioned in final notes.

    • UI Toolkit: Fixed exception thrown when repainting a panel that uses a destroyed texture. (1364578)

    • UI Toolkit: Fixed order of loading UI Toolkit assets to avoid error on loading UXML inlined styles using references to TSS resources. (1357255)
      This has already been backported to older releases and will not be mentioned in final notes.

    • UI Toolkit: Fixed the UI Toolkit PropertyField not tracking the underlying value properly when [SerializeReference] is used on a field. (1216937)

    • Undo System: Fixed a null reference when pressing Escape from Undo UI. (1363862)
      First seen in 2022.1.0a4.

    • Undo System: Fixed an issue that cause a crash when attempting to finalize an undo that was already being finalized. (1352394)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Undo System: Fixed occasional duplication of current action indicator in Undo History. (1364363)
      First seen in 2022.1.0a4.

    • Universal Windows Platform: Fixed CultureInfo.CurrentCulture and CultureInfo.CurrentUICulture to return languages from the preferred UWP language list in system settings. It now matches .NET Native behavior. (1170029)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Video: Fixed an issue where VideoPlayer.width and height returned 0 instead of expected values. (1339883)

    • Video: Fixed crash when aspect ratio is too big. (1347100)

    • WebGL: Removed 255 character limit for audio file urls. (1327368)

    • Windows: Added error messaging when we cannot create an Editor Window and prevented extra background task windows from opening during import. (1257717)
    Preview of Final 2022.1.0a10 Release Notes
    Features
    • 2D: Added support for Color channel in SpriteShape so usage of Vertex Colors is possible in SpriteShape.

    • Android: Users can include custom asset packs into the build, by adding assets to the directory ending with '.androidpack'.

    • Android: When building Android App Bundle with Split App Binary enabled, Unity will create asset packs.

    • Editor: Added new menu entry under Help to display Third Party Notices for the Unity Package Manager.

    • Graphics: Added a new Texture Mode called Static to the LineRenderer, TrailRenderer and ParticleSystem Trails.

    • Graphics: Added a new Texture Scale option to the LineRenderer, TrailRenderer, and ParticleSystem Trails.

    • Graphics: Added MSAA depth resolve Vulkan support.

    • Graphics: Added RayTracingAccelerationStructure.ClearInstances C# API.

    • Mobile: Adaptive view distance scaler - A new scaler was added to change the Camera.main view distance automatically.

    • Mobile: Boost mode - Boost CPU and GPU for short periods of time.

    • Mobile: Cluster info - Request cluster info to have details which and how many cores are available on the device.

    • Mobile: Feature API - Check which Adaptive Performance feature is available on the current platform.

    • Mobile: Profiler Integration - Profile Adaptive Performance easily from the Unity Profiler.

    • Mobile: Scaler profiles - Easily define and change Adaptive Performance Scalers with predefined profiles.

    • Mobile: Startup Boost mode - Enables boost mode during engine startup.

    • Package: Ability for clients of searcher window to filter and prioritize search results as they need.

    • Package Manager: Added documentation links to feature's included packages when it's customized or manually modified.

    • Package Manager: See an error message when I don't have the proper rights to use an entitled package.

    • Package Manager: User will be able to see the packages' supported platforms once this is implemented in the backend.

    • Package Manager: We want to see the E icon in the package item when the license is Granted or Not granted in a closed network.

    • Package Manager: When dismissing the experimental packages in use button, button won't reappear in the project the button was dismissed.

    • Package Manager: When importing a package from the Asset Store, the import window will now display the project settings separately from the rest of the package content.

    • Physics: Added highlights for physics layers when hovering over them in the Physics settings inter-collision matrix.

    • Physics: Added the ability to generate Delaunay meshes for specific 2D Colliders. This option will generally produce simpler meshes with fewer primitive physics shapes for better overall performance. Added "PolygonCollider2D.useDelaunayMesh", "TilemapCollider2D.useDelaunayMesh" & "CompositeCollider2D.useDelaunayMesh".

    • Shaders: Added an option to use strict shader variant matching in the player.

    • Shaders: Opt-out from using the Caching preprocessor is no longer available.

    • Shaders: Ray tracing shaders now use the Caching preprocessor.

    • Undo System: Explorable undo history UI.

    • Version Control: - Plastic: Added support for inviting other members. This option is available from the gear / settings icon.
      • Plastic: Added support for signing in with Cloud Edition. This is available during the onboarding screen if you have never signed in.
      • Plastic: Added support for turning off Plastic in their project. This option removes the Plastic metadata from your directory. This option is available under Assets > Plastic SCM > Turn off Plastic SCM
      • Plastic: Added notification on the Plastic SCM tab title to indicate incoming changes. Users will no longer need to have the Plastic SCM window visible to know there are incoming changes.
      • Plastic: Auto configuration of SSO
      • Plastic: Added date column in incoming changes.
    • Version Control: Added auto sign in when logged into Unity account.
    Improvements
    • 2D: Added support for Build Only SpritePacking in SpriteAtlas V2.

    • 2D: Cache internal reflection to speed up Sprite editing data access.

    • 2D: Improved Console log to display all affected Sprites.

    • 2D: Improved performance of RuleTile caching.

    • 2D: Sprite Dynamic Batching Vertex Limit is now configurable through PlayerSettings.

    • 2D: Sprite outline shape calculation is faster now (Sprite.Create, or importing sprite textures), especially for large textures.

    • 2D: SpriteAtlas Cache max Size should be Project Settings instead of Preferences.

    • 2D: Updated 2D URP template starting folder structure for better clarification of usage.

    • 2D: Updated Skinning Editor tooltips text.

    • Android: Added boot-config/command-line switch "platform-android-cpucapacity-threshold" that can be used to specify which CPU cores are treated as big cores. The cpu capacity is a value in the range between 0 and 1024. A capacity value of 870 yields the same behavior as before the fix for case 1349057.

    • Android: Added support for HDR display output.

    • Android: Builds will fail early and with a human readable error message, when Unity project is located in path with Non ASCII characters. Android Tools like clang don't work correctly when operating in paths with non ascii characters and the error is not very clear, thus Unity will provide a better error message. (1340631)

    • Android: Bump Android Logcat package to 1.2.3.

    • Android: Improved VideoPlayer performance on Android when using Vulkan on devices that support VK_ANDROID_external_memory_android_hardware_buffer.

    • Android: Improved WebCamTexture when using Vulkan on Android devices that support VK_ANDROID_external_memory_android_hardware_buffer.

    • Asset Pipeline: Clarified the behaviour of Resources.Load() in the Scripting API documentation.

    • Asset Pipeline: Do not assert on race when receiving import worker results for a deleted asset.

    • Asset Pipeline: Improved opening time of Import Activity Window. (1343709)

    • Asset Pipeline: Improved upload and download path.

    • Asset Pipeline: New diagnostic setting to enable writing of asset database events to Logs/AssetDatabase.log. This log file can assist when troubleshooting asset importing.

    • Asset Pipeline: Reduced import overhead for small files by 65%.

    • Audio: DSPGraph: Changed mixer thread scripting runtime attachment assertion to a warning, to better reflect the intent of the message.

    • Build Pipeline: Made copying of assemblies part of the incremental player to save time on subsequent builds.

    • Build Pipeline: Make error messages about microphone or camera usage more visible.

    • Build Pipeline: Reference documentation improvements in area of Build Pipeline.

    • Documentation: Improved Scripting API docs page for RayTracingAccelerationStructure. Added See Also section.

    • Editor: (Dynamic Hints) If the target window of a Dynamic Hint is available but unfocused, it becomes focused before the Dynamic Hint is shown.

    • Editor: EditorStyles.iconButton is now public so custom editor windows can implement help, settings and other icon buttons.

    • Editor: Greatly reduced time taken up by static batching when entering playmode or making a build.

    • Editor: Improved Editor responsiveness when a large number of textures are selected in the Project Browser.

    • Editor: Improved mac editor process guard in order to catch all types of exceptions and early handle cases where the ADB process might have already shut down.

    • Editor: Improved performance of AssetDatabase.GetAllLabels.

    • Editor: Improved performance when creating a new asset (especially in a large project).

    • Editor: Improved scene saving performance. (1185953)

    • Editor: Make rotation angles editable individually when multiple GameObjects are selected. (1298482)

    • Editor: Now Console window shows a clear message if no search result found.

    • Editor: Now shaders will have SHADER_API_(DESKTOP|MOBILE) define set according to the target build platform.

    • Editor: Optimized AddComponent menu for projects with large amount of scripts.

    • Editor: Optimized calculating the size of Undo operations, making many changes to GameObjects should now be cheaper to add to the Undo system.

    • Editor: Optimized GameObjectInspector.CalculatePrefabStatus which could result up to a 3X speedup for complex prefabs.

    • Editor: Project opening can now be cancelled while loading.

    • Editor: Reduced overhead of property editor when changing objects in the editor with an inspector window open.

    • Editor: Refactored the Background task window for better performance and support multiple nested levels of progress.

    • Editor: UnityEvent callbacks can be reordered.

    • Editor: When a prefab is larger than 8MB, show a static preview image to save the time of loading animations etc.

    • GI: Expose number of Enlighten worker threads to the command line. Example: Use enlighten-job-worker-count 16 to force 16 threads for Enlighten.

    • GI: Performance improvement when mesh renderers do not have their light probe property set to 'none' and there are no light probes in the scene. (1310218)

    • GI: The Radeon denoiser will now use fp16 during progressive updates to conserve memory when supported hardware is available (AMD Radeon Vega and later GPUs).

    • Graphics: - MaterialEditor - Remove context menu for "Double Sided Global Illumination".
      • MaterialEditor - Make colour picker consistent with core editor.
      • MaterialEditor - Remove context menu for "Enable GPU Instancing". (1340650)
    • Graphics: Added a warning when a texture has no mip maps and exceeds device texture size limits to inform a default texture will be used instead.

    • Graphics: Added an error when DrawTexture() is used with Virtual Texturing.

    • Graphics: Bind last frame's vertex buffer of Skinned Mesh Renderers to ray tracing shaders in order to support motion vector calculation.

    • Graphics: Changed the Gear Icon for a Burger Menu for the Asset Settings Providers.

    • Graphics: Changing the version of a TexturePostProcessor script now only reimports the affected texture shapes.

    • Graphics: Clarified the warning message shown when setting msaa texture as a camera target texture.

    • Graphics: Exposed SystemInfo.supportsIndirectArgumentsBuffer to check if the indirect arguments buffer is supported.

    • Graphics: Improved CPU performance of the main thread when using ray tracing effects.

    • Graphics: Improved DX12 constant binding performance.

    • Graphics: LightProbe Group UX improvements
      • Change the size of the edit button.
      • Show Wireframe is never disabled.
      • Remove ringing is never disabled.
    • Graphics: LineRenderer and TrailRenderer gain support for Sprite Masks.

    • Graphics: Optimized GfxDeviceD3D12.SetRayTracingInstanceShaders performance on the render thread (almost 2x faster).

    • Graphics: Reduced main thread hitching caused by Shader loading.

    • Graphics: Refactor VFX graph update to run VisualEffect updates in different threads.

    • Graphics: Set name of Vulkan VkRenderPass objects when using external debugging tool.

    • Graphics: Support linear color space in LineRenderer, TrailRenderer and ParticleSystem trails. (1339154)

    • Graphics: Translate HLSL printf to debugPrintfEXT that is implemented in Vulkan validation layers and RenderDoc.

    • Graphics: Upgraded astc encoder to latest bugfix release of version 2.5.

    • HDRP: Fixed the FreeCamera and SimpleCameraController mouse rotation unusable at low framerate.

    • HDRP: Minor UX improvements on Quality Settings Panel.

    • IL2CPP: Added full support for System.Reflection.MemberInfo.GetCustomAttributesData.

    • IL2CPP: Fixed issue that could cause finally blocks to run more than once.

    • IL2CPP: Fixed possible deadlock on player shutdown.

    • IL2CPP: Improved Span Indexer performance. Added an intrinsic for Span get_Item/indexer to improve performance when accessing a large number of Span items.

    • IL2CPP: Reduced executable size by reducing generic metadata output.

    • Linux: Default texture compression for EmbeddedLinux is now configurable from the player settings.

    • Mono: Removed extra uneeded library from editor build.

    • Package: - Support of Editor Play mode (Uses IAP products defined locally; UDP methods are stubbed: Purchase and Consume will always be successful; Editor console outputs)
      • New Purchase() callback status: onPurchasePending
      • Scripting API documentation update
      • Inclusion of an Implementation Guide that uses the In-Editor Tutorial framework (in Unity Editor 2019.4 and above)
      • Information architecture changes to comply with the centralization of Services in the Package Manager
      • Misc bugfixes and optimization.
    • Package: Updated Addressables to 1.18.15.

    • Package: Updated Addressables to 1.18.9 and SBP to 1.19.0.

    • Package: Updated com.unity.formats.alembic@2.2.0.

    • Package: Upgraded FBX Exporter and FBX SDK to 4.1.1.

    • Package: Upgraded udp to 2.2.2.

    • Package Manager: Improved the wording on the warning message when a user is using a different version of a package than the recommended version.

    • Package Manager: Include Sign In hint in startup error dialog when Package Manager resolution fails due to missing authentication information.

    • Package Manager: Log package entitlement check failures in Unity editor console.

    • Package Manager: Package manager toolbar is now always kept active during refresh operations.

    • Package Manager: Small tweaks to Package Manager scripting reference documentation.

    • Package Manager: Terrain Tools package is now included in the Worldbuilding 3D feature set.

    • Particles: Added a ping back to Hierarchy view Game Object, when selecting relevant Particle System profile markers.

    • Particles: Particle Systems can now choose whether the Gravity Modifier applies 2D or 3D Physics System gravity.

    • Physics: Improved the Physics Visualiser layout and moved the Rigidbody and Articulation Body Info panels to the Physics Visualiser.

    • Physics: Optimise Rigidbody interpolation so that it doesn't require excess syncing of transforms internally, it is about 20% faster base line, but can be much faster if there were transform changes made from scripts.

    • Physics: Updated ArticulationBody.AddForce and other related method Scripting API documentation with information about current PhysX limitations.

    • Physics: Updated RaycastCommand's Scripting API to mention that it won't return more than one hit.

    • Physics: Updated the Collider.ClosestPoint Scripting API to mention that the input position will be returned if the Collider is disabled.

    • Profiler: Added icons for File Access and Asset Loading Profiler Modules.

    • Profiler: Released com.unity.performance.profile-analyzer@1.1.0 with a series of fixed and improvements. More details at https://docs.unity3d.com/Packages/com.unity.performance.profile-analyzer@1.1/manual/whats-new.html.

    • Scene/Game View: Greatly reduced overhead of OnSceneGUI callback when multi-editing many objects.

    • Scene/Game View: Improved Gizmo rebuild performance.

    • Scene/Game View: Improved outline rendering performance in the editor.

    • Scene/Game View: Improved performance for Handles.DrawWireCube.

    • Scene/Game View: Improved performance of selecting many objects.

    • Scene/Game View: Reduced Gizmo rendering overhead in large scenes with many Gizmos.

    • Scripting: Added EditorApplication.projectWindowItemInstanceOnGUI that is similar to projectWindowItemOnGUI but can also be used to customize sub-assets. (1182858)

    • Scripting: Allow user code to build against .NET Standard 2.1 and .NET Framework 4.8.

    • Scripting: Display dialog that informs user that it is now safe to attach a managed debugger now displays the port that the debugger is waiting for a connection on.

    • Scripting: Include Roslyn Analyzer diagnostics for "EnableDomainReloadTimings" diagnostic switch.

    • Scripting: Introduced a cache to speed up look up of ApiUpdater configurations.

    • Scripting: Switched CSharpCompiler utility to use roslyn instead of legacy mcs compilation.

    • Scripting: The Managed Stripping Level for new projects when targeting the IL2CPP backend will be Minimal.

    • Serialization: Improved the use of SerializationCache.

    • UI Toolkit: Clarified the message displayed to the user when deleting a style sheet that is being used in the UI Builder. (1354492)

    • UI Toolkit: Fixed list view preview size in UI Builder. (1349018)

    • UI Toolkit: Fixed selectors quick sheet styling in UI Builder. (1352270)

    • UI Toolkit: Improved in-place editing of a Label to match the underlying style (UI Builder). (1354493)

    • UI Toolkit: TransitionEvents are now collapsed when relevant.

    • UI Toolkit: TransitionEvents reentrance is properly handled.

    • UI Toolkit: Using a Texture with invalid settings as a Cursor will now log a warning. (1340519)

    • Version Control: - Stability and performance improvements.

    • Version Control: Added Checkin and Update confirmation notification.

    • Version Control: Improved load time performance.

    • Virtual Texturing: Tile requests are now returned via PopRequests more frequently.

    • Virtual Texturing: InvalidateRegion calls now generate new tile requests in their "importance" order. The importance is defined as a combination of the tile's screen space size and the the number of frames since the tile has been requested. This makes completing tile requests contribute more to the rendering result when InvalidateRegion is called continuously.

    • WebGL: Enabled Play Mode tests for WebGL platform.

    • Windows: Alt + Enter now defaults to native resolution rather than the resolution that the window was in windowed mode. This makes the image more crisp and reduces the chance of letterboxing.
    API Changes
    • Android: Added: New APIs to manage fast-follow and on-demand delivered asset packs. The APIs wrap Google's PlayCore functionality.

    • Android: Changed: UnityPlayer Java class now explicitly requires Activity instead of Context in constructors.

    • Animation: Deprecated: Deprecated the Play function in the AnimationPlayableUtilities API to prevent potential issues when passing Timeline Playables into the function. (1279412)

    • Asset Import: Added: ModelImporter setting to enable FBX relaxed checks. (1360524)

    • Build Pipeline: Deprecated: UnityLinkerBuildPipelineData.inputDirectory is obsolete, as we no longer take input assemblies for builds all from a single directory.

    • Core: Changed: Moved ProfilerStartFrame within scriptable player loop from EarlyUpdate to TimeUpdate for profiler consistency. (1332845)

    • GI: Added: Eliminate breaking change in LightingExplorerTab constructor by reintroducing the previous constructor. (1348261)

    • GI: Added: LightingSettings.lightmapCompression has been added and determines the quality of compression used for lightmaps.

    • GI: Deprecated: LightmapSettings.textureCompression has been deprecated in favor of LightingSettings.lightmapCompression.

    • Graphics: Added: A class for drawing shadow cascades UnityEditor.Rendering.ShadowCascadeGUI.DrawShadowCascades.

    • Graphics: Added: A new API to replace the use cases of the ShadowAuto, DepthAuto and VideoAuto GraphicsFormat enum members (which will be deprecated in the future).

    • Graphics: Added: Allowing Rendering Layer Names to not collide in UI. Includes a new API RenderPipelineAsset.prefixedRenderingLayerMaskNames to fetch a unique list of rendering layer mask names for UI needs.

    • Graphics: Added: API function inside DynamicResolutionHandler and new settings in GlobalDynamicResolutionSettings to control low res transparency thresholds. This should help visuals when the screen percentage is too low.

    • Graphics: Added: IndentLevelScope (for VolumeComponentEditor child class only) to handle indentation of the field and the checkbox.

    • Graphics: Added: OverridablePropertyScope (for VolumeComponentEditor child class only) to handle the Additional Property, the override checkbox and disable display and decorator attributes in one scope.

    • Graphics: Added: SystemInfo.computeSubGroupSize API, allows users to query the size of the compute thread group that supports efficient memory sharing on the GPU.

    • Graphics: Added: SystemInfo.maxTexture3DSize API, allows users to query the largest 3D Texture size that the graphics hardware supports.

    • Graphics: Added: SystemInfo.maxTextureArraySlices API, allows users to query the maximum number of slices in a Texture array that the graphics hardware supports.

    • Graphics: Added: SystemInfo.supportsMultisampleStencilResolve API.

    • Graphics: Added: UNITY_PREV_MATRIX_M and UNITY_PREV_MATRIX_I_M shader macros to support instanced motion vector rendering.

    • Graphics: Added: VolumeComponentMenuForRenderPipelineAttribute to specify a volume component only for certain RenderPipelines.

    • Graphics: Changed: Fixed backwards compatibility issue introduced by #116845 (Allow the default specular reflection cubemap to be a RenderTexture (with dimensions CUBE)).

    • Graphics: Deprecated: ShadowAuto, DepthAuto and VideoAuto graphics formats and introduce a new alternative api. (See the Upgrade Guide for details.).

    • Graphics: Removed: Removed GraphicsFormatUtility.GetDepthStencilFormat(int) after being public for two alpha releases.

    • HDRP: Added: A custom post process injection point AfterPostProcessBlurs executing after depth of field and motion blur.

    • HDRP: Added: A dialog box when you import a Material that has a diffusion profile to add the diffusion profile to global settings.

    • HDRP: Added: A minimum motion vector length to the motion vector debug view.

    • HDRP: Added: Better support for LODs in the ray tracing acceleration structure.

    • HDRP: Added: Dependency to mathematics and burst, HDRP now will utilize this to improve on CPU cost. First implementation of burstified decal projector is here.

    • HDRP: Added: Info box when low resolution transparency is selected, but its not enabled in the HDRP settings. This will help new users find the correct knob in the HDRP Asset.

    • HDRP: Added: Shortcut to HDRP Wizard documentation.

    • HDRP: Added: Slider that controls how much the volumetric clouds erosion value affects the ambient occlusion term.

    • HDRP: Added: Slides to control the shape noise offset.

    • HDRP: Added: Support for internal plugin materials and HDSubTarget with their versioning system.

    • HDRP: Added: Support for the camera bridge in the graphics compositor.

    • HDRP: Added: Support of motion vector buffer in custom postprocess.

    • HDRP: Added: Three animation curves to control the density, erosion, and ambient occlusion in the custom submode of the simple controls.

    • HDRP: Added: Tooltips for content inside the Rendering Debugger window.

    • HDRP: Added: ValidateMaterial callbacks to ShaderGUI.

    • HDRP: Added: Warning for when a light is not fitting in the cached shadow atlas and added option to set maximum resolution that would fit.

    • iOS: Obsoleted: PlayerSettings.iOS.allowHTTPDownload replaced by cross platform setting PlayerSettings.insecureHttpOption.

    • Physics: Added: All the physics batch queries can now run in physics scenes other than default (see an extra RaycastCommand constructor that has physics scene as the first argument for instance).

    • Physics: Added: Exposed per-point collision impulse (see ContactPoint.impulse).

    • Physics: Added: Exposed the Rigidbody.maxLinearVelocity property.

    • Profiler: Added: StackedArea to ProfilerModuleChartType for displaying a stacked area chart with non-time-based units.

    • Scene/Game View: Added: ObjectFactory.PlaceGameObject, which provides a method for placing instantiated GameObjects in the scene with the same preferences that default GameObjects are created with.

    • Scene/Game View: Obsoleted: Moved UnityEditor.Overlays.EditorToolbarDropdownToggle to UnityEditor.Toolbars.EditorToolbarDropdownToggle. (1346398)

    • Serialization: Added: SerializedProperty has a new read only property "contentHash" to better track changes to the SerializedProperty's data.

    • Services: Added: A new com.unity.services.core package that is used for common behaviour of Game Service packages.

    • Shadergraph: Added: A Tessellation Option to PositionNode settings, to provide access to the pre-displaced tessellated position.

    • Shadergraph: Added: A Sprite option to Main Preview, which is similar to Quad but does not allow rotation. Sprite is used as the default preview for URP Sprite shaders.

    • Shadergraph: Added: Custom interpolator documentation.

    • Shadergraph: Added: Information about selecting and unselecting items to the Blackboard article.

    • Shadergraph: Added: Selection highlight and picking shader passes for URP target.

    • Shadergraph: Added: ShaderGraph animated preview framerate throttle.

    • Shadergraph: Added: Visible errors for invalid stage capability connections to shader graph.

    • UI Toolkit: Added: Exposed ProgressBar.lowValue and ProgressBar.highValue.

    • UI Toolkit: Changed: DropdownField now derives from PopupField. BasePopupField, PopupField, EnumField are moved to UnityEngine. (1308473)

    • URP: Added: GetUniversalAdditionalLightData, a method that returns the additional data component for a given light or create one if it doesn't exist yet.

    • URP: Added: Lights 2D to the Light Explorer window.

    • URP: Added: Motion Vector render pass for URP.

    • URP: Added: Render Settings Converter to the Render Pipeline Converter, this tool creates and assigns URP Assets based off rendering settings of a Builtin project.

    • URP: Added: Support for default sprite mask shaders for the 2D Renderer in URP.

    • URP: Added: Two new URP specific scene templates, Basic which has a camera and directional light, then Standard which has the addition of a global volume with basic post effects setup.

    • URP: Added: VFX: Fix light cookies integration.

    • URP: Added: XR: Added Late Latching support to reduce VR latency (Quest).

    • VFX Graph: Added: HDRP Decal output context.

    • VFX Graph: Added: Provide explicit access to spawnCount in graph.

    • VFX Graph: Added: Structured Graphics Buffer support as exposed type.

    • VFX Graph: Added: Support of direct link event to initialize context (which support several event within the same frame).
    Changes
    • 2D: Allow non-public fields with the SerializeField attribute as custom fields for RuleTile.

    • 2D: Changed some of PSDImporter settings to use checkboxes instead of drop down.

    • 2D: Replace usage of Triangle.Net with in house tessellation solution.

    • Android: Allow Android Player to use Vulkan on GPUs that are currently unknown to Unity on Android 11 or newer.

    • Android: Android Gradle Plugin version upgraded from 3.6.0 to 4.0.1.

    • Android: Gradle version upgraded from 5.6.4 to 6.1.1.

    • Android: Pdb files in development builds will now be stored along with the main apk file or main asset pack.

    • Animation: Added a warning to the user in case a transition that is smaller than a fixed update with root motion and non looping clip is made. (1336151)

    • Animation: Updated Animation Rigging package to version 1.1.1.

    • Build Pipeline: Enabling or disabling modules will now cause a data rebuild in the incremental build pipeline.

    • Build Pipeline: It is no longer possible to build a player when a script reload is pending. (1325753)

    • Editor: Contextual shortcuts are now preferred over global ones and no longer cause conflicts in ShortcutManager.

    • Editor: EditorGUI.MaskField now uses the same dropdown UI style as the EditorGUI.LayerMaskField.

    • Editor: Excluded Mesh, Texture2D and Texture2dArray from Presets. (1325555)

    • Editor: Script names will be displayed together with their namespaces in the Add Component search results. (1264749)

    • Editor: UI widget used for Light Cookies from the standard Property Field to the ObjectField that provides texture preview and asset directory search capabilities, across HDRP and built-in.

    • Editor: Updated com.unity.cinemachine to 2.8.0.

    • Editor: Use order_preserving_vector_set_hashed to store gameobjects, filtered and transform (same data structure as Selection.objects). This ensures assigning to the selection preserve order of the items. (915931)

    • Editor: When a Mask Field contains mixed values it will now show a list of the values in the label. The label will revert back to showing "Mixed..." when there is not enough space to show the list. (1266226)

    • Graphics: Creating a RenderTexture with no depth bits specified will now fail instead of continuing with a warning. (1348764)

    • Graphics: Cubemap pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

    • Graphics: CubemapArray pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

    • Graphics: Improved IntegrateLDCharlie() to use uniform stratified sampling for faster convergence towards the ground truth.

    • Graphics: LensFlare (SRP) can be now disabled per element.

    • Graphics: LensFlare (SRP) tooltips now refer to meters.

    • Graphics: LensFlare Element editor now have Thumbnail preview.

    • Graphics: Serialize the Probe Volume asset as binary to improve footprint on disk and loading speed.

    • Graphics: Texture2DArray pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

    • Graphics: Texture3D pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

    • Graphics: Uniformize the names in ReflectionProbes along render pipelines.

    • Graphics: Updated icon for IES, LightAnchor and LensFlare.

    • Graphics: WebCamTexture pixel access functions (GetPixel/GetPixels/GetPixels32) now throw an ArgumentException when encountering an error. Calling these functions before the first frame update will throw an exception instead of returning blank data.

    • HDRP: Changed light reset to preserve type.

    • HDRP: Changed the Channel Mixer Volume Component UI.Showing all the channels.

    • HDRP: Changed the NVIDIA install button to the standard FixMeButton.

    • HDRP: Changed the storage format of volumetric clouds presets for easier editing.

    • HDRP: Display an info box and disable MSAA asset entry when ray tracing is enabled.

    • HDRP: Hair uses GGX LTC for area light specular.

    • HDRP: Ignore hybrid duplicated reflection probes during light baking.

    • HDRP: Improved a bit the area cookie behavior for higher smoothness values to reduce artifacts.

    • HDRP: Improved the fly through ghosting artifacts in the volumetric clouds.

    • HDRP: Improved to the RTGI denoising.

    • HDRP: Improved volumetric clouds (added new noise for erosion, reduced ghosting while flying through, altitude distortion, ghosting when changing from local to distant clouds, fix issue in wind distortion along the Z axis).

    • HDRP: Increased the minimal density of the volumetric clouds.

    • HDRP: Make LitTessellation and LayeredLitTessellation fallback on Lit and LayeredLit respectively in DXR.

    • HDRP: Moved invariants outside of loop for a minor CPU speedup in the light loop code.

    • HDRP: Moved supportRuntimeDebugDisplay option from HDRPAsset to HDRPGlobalSettings.

    • HDRP: Reduced the maximum distance per ray step of volumetric clouds.

    • HDRP: Removed redundant Show Inactive Objects and Isolate Selection checkboxes from the Emissive Materials tab of the Light Explorer.

    • HDRP: Renaming Decal Projector to HDRP Decal Projector.

    • HDRP: Replaced the context menu by a search window when adding custom pass.

    • HDRP: Restore old version of the RendererList structs/api for compatibility.

    • HDRP: TAA jitter is disabled while using Frame Debugger now.

    • HDRP: The HDRP Render Graph now uses the new RendererList API for rendering and (optional) pass culling.

    • HDRP: Updated the recursive rendering documentation.

    • HDRP: Various improvements to the volumetric clouds.

    • HDRP: When a ray hits the sky in the ray marching part of mixed ray tracing, it is considered a miss.

    • Input System: Updated Input System package to 1.1.1 with many fixes and improvements.

    • iOS: IOS 12 is now minimum supported iOS version.

    • Networking: UnityWebRequest by default is HTTPS only now. Plain text HTTP can be enabled in Player Settings.

    • Package: (Recorder) Prevent invalid GPU callback data from being written to a frame: this change skips the problematic frame and logs an error message.

    • Package: Added the Code Coverage package to the Engineering feature set.

    • Package: Com.unity.purchasing updated to 4.0.0. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.purchasing@4.0/changelog/CHANGELOG.html.

    • Package: ProBuilder 5.0.4.

    • Package: Updated Code Coverage package to v1.0.1. This version includes improvements and fixes.

    • Package: Updated Code Coverage package to v1.1.0. This version adds code coverage session events, path stripping, support for Test Framework v1.2 and other improvements and fixes.

    • Package: Updated com.unity.formats.alembic@2.2.1.

    • Package: Updated com.unity.formats.alembic@2.3.0-pre.1.

    • Package: Updated com.unity.recorder@4.0.0-pre.1.

    • Package: Updated FBX Exporter package to 4.1.0: https://docs.unity3d.com/Packages/com.unity.formats.fbx@4.1/manual/index.html.

    • Package: Updated nodejs ini package to fix vulnerability issue. (1345229)

    • Package: Updated package com.unity.live-capture 1.0.1-pre.465 package to com.unity.live-capture 1.0.1.

    • Package: Updated package com.unity.purchasing to 4.0.3. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.purchasing@4.0/changelog/CHANGELOG.html.

    • Package: Updated Sequences (com.unity.sequences) to 1.0.0.

    • Package: Updated Sequences to 1.0.2.

    • Package: Updated Tutorial Authoring Tools to 1.0.0.

    • Package: Updated Tutorial Framework to 2.0.0.

    • Package: Visual Scripting
      • Removed unused Preferences
      • Renamed preference "Update Units Automatically" to "Update Nodes Automatically".
    • Package Manager: Changed error and warning box to look like the info box.

    • Package Manager: The Git LFS cache enabled by setting the UPM_ENABLE_GIT_LFS_CACHE environment variable is now always located under the global cache root, even when the cache root location is customized.

    • Package Manager: We are no longer using SCSS files, only USS from now on.

    • Package Manager: We now cache whether each asset version is a full project or not after clicking Import on it for the first time.

    • Profiler: The command-line argument "-profiler-log-file" now not only sets profiler target file but also activates profiler. (1339129)

    • Profiler: Updated com.unity.profiling.core@1.0.0. The package enables advanced markup for Unity Profiler markers and counters. See more details at https://docs.unity3d.com/Packages/com.unity.profiling.core@1.0/manual/index.html.

    • Scene/Game View: Removed Component Tools Overlay, these tools are now available in the regular Tools Overlay.

    • Search: Improved asset indexer performances and index size. (1343812)

    • Shadergraph: Adjusted Blackboard article to clarify multi-select functionality.

    • Shadergraph: Changed "Create Node" action in ShaderGraph stack separator context menu to "Add Block Node" and added it to main stack context menu.

    • Shadergraph: Only ShaderGraph keywords count towards the shader permutation variant limit, SubGraph keywords do not.

    • Shadergraph: ShaderGraph SubGraphs will now report errors and warnings in a condensed single error.

    • Timeline: Updated Timeline package version to 1.6.1.

    • uGUI: Missing shader property warnings will no longer be produced when running in batchmode. (1350059)

    • uGUI: Removed the HideFlags.HideAndDontSave on the mesh inside Graphics for it to get properly cleaned up on both managed and native side. (1319556)

    • uGUI: Updated the context menu order and grouped all non-TMP game objects and components under legacy.

    • UI Toolkit: Marked the com.unity.ui package, which is incompatible with 21.2 and above, as deprecated.

    • URP: 2D Lights now inherit from Light2DBase.

    • URP: Stripping shader variants per renderer features instead of combined renderer features.

    • URP: The behavior of setting a camera's Background Type to "Dont Care" has changed on mobile. Previously, "Dont Care" would behave identically to "Solid Color" on mobile. Now, "Dont Care" corresponds to the render target being filled with arbitrary data at the beginning of the frame, which may be faster in some situations. Note that there are no guarantees for the exact content of the render target, so projects should use "Dont care" only if they are guaranteed to render to, or otherwise write every pixel every frame.

    • URP: When MSAA is enabled and a depth texture is required, the opaque pass depth will be copied instead of scheduling a depth prepass.

    • Version Control: ### Changed
      • Updating license to better conform with expected customer usage.
      • Updated documentation file to meet standards.
      • Updated third-party usage.
      • No longer requires downloading of the full Plastic client. Basic features will work without additional installation. Features that require the full Plastic client will allow download and install as needed.
      • Usability improvements around checking in code
      • Improved update workspace tab UX
      • Plastic SCM context menu is now available even if the Plastic SCM window is closed.
    • Version Control: Simplified UI: decluttered UI.

    • Virtual Texturing: Now PopRequests allows the destination list to have a different size than the texture stack's maxActiveRequests value.

    • Windows: Removed error.log generation for crash uploads in favor of editor.log and dmp files. (1278602)

    • XR: The Oculus XR Plugin package has been updated to 1.10.0.

    • XR: Updated OpenXR Package to 1.2.8.

    • XR: Updated the verified AR Foundation related packages to 4.2.0-pre.12. Please see the AR Foundation package changelog for details.

    • XR: Updated XR Interaction Toolkit to 1.0.0-pre.5.

    • XR: Updated XR Legacy Input Helpers to 2.1.8.
    Fixes
    • 2D: A non-descriptive error is thrown when building with a Texture that has it's rectangle out of bounds. (1300130)

    • 2D: Activated Tile Palette Tool is now deactivated when Tool is removed from Default Tools. (1342201)

    • 2D: Atlas Cache is inconsistent after disabling Sprite Packer and deleting atlases outside Unity Editor. (1335900)

    • 2D: Fixed an issue where Sprite.texture was null when loaded from SpriteAtlas in an AssetBundle and the Play mode is entered from the Prefab mode. (1345723)

    • 2D: Fixed editor crash when calling SpriteAtlasUtility.PackAtlases. (1353609)

    • 2D: Fixed exception when adding a new Rule when no Rule is selected.

    • 2D: Fixed issue where a scriptedTile without LockTransform set but has a transform matrix in GetTileData is dropped onto the Tile Palette, the Tile on the Tile Palette does not match the transform matrix as defined in GetTileData. (1341938)

    • 2D: Fixed Sprite Editor Window does not show texture preview with the correct filtering mode. (1350446)

    • 2D: Fixed Sprite Editor Window to be disabled when readonly assets are selected. (1343237)

    • 2D: Fixed Sprite Frame module inspector size jitters in certain occasions.

    • 2D: Fixed upgrade issue when atlas v1 to v2 causes objects in folders to become ungrouped. (1354054)

    • 2D: Secondary Texture AssetImporter reference error when using same texture as Main Texture in Sprite Editor. (1331542)

    • 2D: Validate and refresh Tilemap when loaded from a separate scene. (1344979)

    • AI: Fixed crashes from building the NavMesh from meshes without valid vertex data. (1315584)

    • AI: Fixed how the NavMesh is computed in some situations where multiple ledges in the environment form a steep slope (e.g. computing NavMesh on a narrow stair which has hand rails). (1074084)

    • Android: Compass.headingAccuracy will report one of predefined values giving some indication on accuracy. (1304067)

    • Android: Fixed an issue where AMD drivers on Chrome OS have a faulty EGL_KHR_gl_colorspace implementation, sRGB will be disabled in that case. (1359181)

    • Android: Fixed baking reflectionprobes with Vulkan Editor and build target Android. (1344866)

    • Android: Fixed bug where Display.systemWidth, Display.systemHeight and Screen.resolutions[] is not updated when folding/unfolding a Galaxy Fold device. (1345508)

    • Android: Fixed crash when using Application.Quit with Optimized Frame Pacing. (1341467)

    • Android: Fixed performance regression when using MSAA backbuffer with Vulkan. (1351579)

    • Android: Further improved build times when a sequential build is done with no changes in project. Previously Unity was moving apk/aab from gradle project to final location, thus forcing the gradle to rebuild apk/aab on sequential builds. Unity will perform a copy instead now. Our tests show that sequential build times improved by 50% (ie. dropping from 12 seconds to 5 seconds). (1361602)

    • Android: Gradle template placeholder DIR_UNITYPROJECT works again. (1346794)

    • Android: Il2cpp resources will be extracted during player launch only when needed, for ex., changes in scripts. Previously they would be extracted each time you make a new build from Unity.

    • Android: In the new input system, the search, call, endcall, camera, focus, and headsethook keys were all mapped to various function keys. These mappings are not helpful on any current platforms, and in the case of the search key, this mapping is wrong on Chrome OS keyboards which have separate search and F2 keys. (1343608)

    • Android: Stylus input is now treated as a touch rather than mouse in the older input system. (1246579)

    • Android: Toggling Build App Bundle in the Build Player Window will now prompt for a save location rather than attempting to use the last build location which would have been the incorrect type of package. (1329922)

    • Animation: Animation Clip Preview Window's component stripping strips away all required components but the last batch. (1306349)

    • Animation: Fixed a potential crash when generating asset previews, if destructive methods are called in user callbacks. (1343886)

    • Animation: Fixed an issue where an assert was triggered upon rebuilding an animation legacy component. (1330001)

    • Animation: Fixed an issue where the animation blend would not occur when interrupting an empty state transition. (1204145)

    • Animation: Fixed animation clip name to not be removed when clip asset is overwritten. (1355739)

    • Animation: Fixed Animation component not releasing shader property blocks when disabled. (1293179)

    • Animation: Fixed Animation window property selection from displaying duplicate Components when one Component type derives from another. (1248925)

    • Animation: Fixed error message spam "BlendTreeWorkspace is NULL" when saving the scene when an animation preview is active. (1343833)

    • Animation: Fixed grid in Animator window to always correctly cover the entire graph area. (1337632)

    • Animation: Fixed HumanPoseHandler to no longer crash when calling the SetHumanPose function with a destroyed Root Transform. (1351876)

    • Animation: Fixed keyframing of the "Active" property in constraint components. (1317876)

    • Animation: Fixed unexpected behaviours when having negative parameterized time in a motion state. (1332880)

    • Animation: GameObject is not animated when the Animator Component is enabled during Play Mode and Culling Mode is set to "Cull Completely". (1263490)

    • Animation: Updated sort method for animation clips in animation window using alphanum/natural sort. (1261365)

    • Animation: [Avatar] AvatarBuilder.BuildHumanAvatar sets NaN positions with some avatars. (1200354)

    • Apple TV: Fixed Game Center's dashboard opening instead of achievements screen when using UnityEngnine.Social.ShowAchievementsUI(). (1341949)

    • Asset Bundles: - Improved performance of AssetBundle.UnloadAsync.
      • Added new API to block on the main thread until an async AssetBundle unload completes.
    • Asset Import: Default Presets are applied correctly to ScriptableObjects created using the CreateAssetMenu. (1343776)

    • Asset Pipeline: Added Editor Preference to make Bump Map check optional. (1345444)

    • Asset Pipeline: AssetModificationProcessor.OnWillDeleteAsset is called when deleting an orphaned meta file. (1326312)

    • Asset Pipeline: Blender and Maya files now import at the correct scale. (1320649)

    • Asset Pipeline: Call to AssetDatabase.ForceReserializeAssets() throws exception, if being called from callback, while scene is also being modified. It is recommended to call AssetDatabase.ForceReserializeAssets() from menu item style entry point. (1089842)

    • Asset Pipeline: Calling CreateAsset twice on the same location with the same asset didn't update ProjectBrowser. (1345123)

    • Asset Pipeline: Calling CreateAsset with a path that is an existing folder now generates an error. (1344954)

    • Asset Pipeline: Fixed an infinite import loop that could occur on case-sensitive file systems if similarly named meta files were encountered. (1345905)

    • Asset Pipeline: Fixed an issue where Importer/Rig Update button does not update. (1324031)

    • Asset Pipeline: Fixed an issue where it was possible invalid and unusable Presets without any errors. The Preset constructor now throws an exception when doing so. (1348271)

    • Asset Pipeline: Fixed an issue where Model Importer Rig Tab Update button doesn't work properly with multi-selection. (1330281)

    • Asset Pipeline: Fixed an issue where NullReferenceException is thrown when assigning a duplicated Avatar to an Animation Source. (1274098)

    • Asset Pipeline: Fixed an issue where renaming an asset in the Project Browser could cause the selection highlight to disappear. (1351301)

    • Asset Pipeline: Fixed an issue where the Model Importer Rig Tab's Avatar Source doesn't refresh. (1330278)

    • Asset Pipeline: Fixed crash when opening project with asset that a broken reference to mono script. (1351825)

    • Asset Pipeline: Fixed race condition triggering an assert when downloading from cache server and not refreshing.

    • Asset Pipeline: Reloading Arrays are kept in Sync. (1327830)

    • Asset Pipeline: Tags can now be deleted from the TagManager Presets. (1317709)

    • Asset Pipeline: When asset object is reloaded, it is now reset before loaded with new values. This fixes a problem with fields with default values not being set to default value, if field was removed from assets. (1337405)

    • Audio: Fixed calculation of channel audibility such that a signal which is branched off via send/receive effects in a mixer group and fully attenuated after the branching correctly retain the audibility contributed by the send-receive connection. (1309971)

    • Audio: Fixed exposed send levels in the audio mixer not working correctly. Note: previously created mixers with exposed send levels will cause a warning to be logged on editor startup and the send levels will have to be re-exposed. (1285638)

    • Audio: Fixed rare access violation crash in audio update of main thread. (1352816)

    • Audio: For complex send-receive configurations branching the signals between two mixer groups an order-dependent buffering delay was introduced that caused flange-like effects. The correct evaluation order of all effects is now enforced to prevent this. (1309970)

    • Build Pipeline: Errors from catastrophically failing incremental build pipeline steps are now clearer.

    • Build Pipeline: Fixed a bug where data builds would unnecessarily rerun in incremental player builds if the project contained editor resources.

    • Build Pipeline: Fixed a bug where UnityLinker would unnecessarily rerun without changes in incremental player builds.

    • Build Pipeline: Fixed a potential file name issue on windows in incremental player builds.

    • Build Pipeline: The build subtarget is now adjusted to kStandaloneBuildSubtargetServer when BuildPipeline.BuildPlayer is called with the deprecated option BuildOptions.EnableHeadlessMode set to true so the scripted build pipeline remains backward compatible until the option is effectively removed. (1354146)

    • Burst: Fixed an issue where Debug.LogError logs from Bursted code would be treated as compiler errors.

    • Core: Fixed bug where shadows disappear in the frustum corners from false positives in the shadow culling. (1153151)

    • Core: Fixed bug with shadow fade where the shadows will be culled with a hard line across the fade and also stretches the fade beyond the projected shadow.

    • Editor: (Dynamic Hints) Fixed: NullReferenceException when a prefab with a missing script is hovered in the ProjectBrowser.

    • Editor: Added additional diacritics support to the Linux Editor for multi-key characters. (1344560)

    • Editor: Added pen delta calculation for the new input system. (1168556)

    • Editor: Added progress scopes for shader compilation and scene opening. (1331846)

    • Editor: Added support for GameCoreXboxOne and GameCoreXboxSeries reduced location path length.

    • Editor: Advanced Drop-down now calculates the initially needed size correctly, avoiding scrollbars if the size fits into view or the defined max size of the window. (1335631)

    • Editor: Allow DragAndDrop custom handler to override Drop on the scene view. (1351057)

    • Editor: Ensure current Settings Provider gets Activated if NotifySettingsProvider change is called. (1343598)

    • Editor: Ensured compact mode works fine with Asset store provider. (1357617)

    • Editor: Ensured that when creating a new scene through the scene template mechanism the EditorSceneManager.newScene event has the proper arguments and all the defaults objects are properly created according to the type of builtin template. (1347256)

    • Editor: Ensured the tips section doesn't wordwrap as this cause resizing problem at scaling 125%. (1345630)

    • Editor: Enums in the inspector can now be sorted in alphabetical order by using [InspectorOrder] attribute.

    • Editor: Fixed a bug regarding repeat command for integration tests (DSTP-562).

    • Editor: Fixed Advanced Dropdown (Add Component Menu) to allow mouse interactions in the search text field. (1352677)

    • Editor: Fixed an edge case where removing and re-adding a sub asset would cause the local file id of the object to change unnecessarily. (1323357)

    • Editor: Fixed an issue to set correct EnumFlagsFields for sbyte, byte, short and ushort. (1337072)

    • Editor: Fixed an issue where console errors are thrown when terrain inspector is shrunk. (1305724)

    • Editor: Fixed an issue where the cursor would flicker between different cursors near resize panes. (1333668)

    • Editor: Fixed ArgumentOutOfRangeException when interacting with Scene Hierarchy window after exiting playmode. (1351981)

    • Editor: Fixed broken normal map previews. (1339051)

    • Editor: Fixed build and run menu and its shortcut still working when build and run is disabled by Editor extension. (1345699)

    • Editor: Fixed Console Window log hyperlinks cursor hovering.

    • Editor: Fixed cursor hide in Linux playmode. (1350956)

    • Editor: Fixed editor crash when accessing properties on canvas in some cases. (1340354)

    • Editor: Fixed editor freezes for a moment when moved from one screen to another with different resolution scale. (1322959)

    • Editor: Fixed empty reason on passed tests results xml (DSTR-63).

    • Editor: Fixed EnumMaskField showing "Mixed.." when the value was non-zero but none of the actual flags were set.

    • Editor: Fixed EnumMaskField showing the label "Mixed.." when all flags were set but the mask value was not set to the everything value. This will now also handle cases where obsolete enum values were present in the enum but not set or displayed.

    • Editor: Fixed erroneous "Unfreed allocations" error messages in the console. (1346970)

    • Editor: Fixed error messages overflowing on new versions of macOS. (1312314)

    • Editor: Fixed floating window behavior for mac editor fullscreen so that windows remain on the desktop when the editor enters or exits fullscreen on a second monitor. (1321315)

    • Editor: Fixed for Scroll bars scrolling up and down when holding down the left mouse button on the left edge of the scroll bar area. (1347294)

    • Editor: Fixed game view maximizing instead of tab being switched when clicking on a tab docked in the same window as the Game View window while in playmode in the Linux Editor. (1350901)

    • Editor: Fixed gameview not responding to some input when the mouse is over another window in the macOS editor. (1358134)

    • Editor: Fixed glitching when resizing editor windows with a popup open in the Windows editor. (1333410)

    • Editor: Fixed incorrect OnApplicationPause pauseStatus after losing focus on macOS. (1344918)

    • Editor: Fixed incorrect primitive counts for meshes with multiple sub meshes in the LOD Inspector. (1349756)

    • Editor: Fixed issue when . suffix was applied to BuildTargets without extension.

    • Editor: Fixed issue where Console Log is selected but no info is shown when selecting a log, entering and exiting Play Mode. (1341773)

    • Editor: Fixed Mac Editor crash that happened in multi-scene builds that were using BuildOptions.DetailedBuildReport.

    • Editor: Fixed missing labels for properties. (1332116)

    • Editor: Fixed Repeat and Retry attribute for UnityTest in PlayMode (DSTR-237).

    • Editor: Fixed repeat functionality for native test runner(DSTP-668).

    • Editor: Fixed scene template instantiate when no cloneable dependency. (1354371)

    • Editor: Fixed so that dialogs displayed with EditorUtility.DisplayDialog open in front of other windows in the macOS Editor. (1350447)

    • Editor: Fixed the platform string. A proper platform string is now returned for server platforms (windows, linux and OSX). (1360107)

    • Editor: Fixed tooltips staying open in the macOS editor when space changes or a window is minimized. Also fixes "ghost" tooltips in dual monitor set-up with multiple spaces. (1295787)

    • Editor: Fixed Transform Component update with HideFlags.DontSave objects. (1091293)

    • Editor: Fixed unicode input in Windows Editor modal windows so that non-Latin characters can be entered. (1297206)

    • Editor: If Adb is not able to make the file editable, we make it writable using OS function. (1353760)

    • Editor: Inspector correctly refreshes after adding the CanEditMultipleObjects attibute to an inspector. (1348788)

    • Editor: Installing Linux mono and IL2CPP support on mac will no longer keep only the most recently installed of the two. (1331946)

    • Editor: New parent is now placed properly if default parent is set. (1324389)

    • Editor: Number fields will revert to zero after becoming empty. (1349798)

    • Editor: On macOS, fixed an issue where clicking on the game view in play mode would cause unexpected mouse delta data. (1343436)

    • Editor: Prevent context menus near the edge of the screen from popping far away from the context-click on macOS. (1339181)

    • Editor: Reduced the autocomplete popup width and trimmed the search item label to support long search terms. (1348672)

    • Editor: Removed XDK Xbox One platform after Unity 2020.3.

    • Editor: Shader search window will now display results based on whether the search string matches any part of the full Shader path. (1334043)

    • Editor: Unified the il2cpp default order for managed stripping levels in the Player Settings drop-down menu to the one of Mono (Minimal > Low > Medium > High).

    • Editor: Updating EditorScript behavior in SceneView based on Inspector visibility (1340534)

    • GI: Added test is disabled on all Editor platforms. (1361081)

    • GI: Avoid falling back to CPU Lightmapper in scenes with only black direct lights. (1356606)

    • GI: Black light probes after duplicating baked geometry during the bake with CPU Lightmapper. (1332156)

    • GI: Fixed a crash occurring while sculpting terrain and baking. (1266511)

    • GI: Fixed a small offset in GPULM light cookie textures. (1333945)

    • GI: Fixed an issue where it was possible to set the value of maxBounces to less than that of minBounces when setting these values via the API. (1350279)

    • GI: Fixed an issue where setting baked light probe coefficients to an empty array causes a crash. (1342068)

    • GI: Fixed case where the Enlighten Realtime GI charting visualization would not work. (1353283)

    • GI: Fixed corruption in Probe baking when lightmap UVs are not provided. (1337226)

    • GI: Fixed crash with CPU OpenCL devices. (1338498)

    • GI: Fixed denoising issues with OIDN and OptiX denoisers on GPULM when using different values for direct lighting sample count and indirect lighting sample count. (1337396)

    • GI: Fixed issue where error messages from baking cannot be cleared when clearing lighting from the lighting panel. (1323367)

    • GI: Fixed issue where lightmaps would be lost when loading a scene additively when the main scene uses realtime GI and is baked with auto mode. (1346566)

    • GI: Fixed light reset, remove any cookie that might be attached to the light. (1335363)

    • GI: Fixed NullReferenceException when viewing the reflection probe inspector while a custom editor for Cubemap exists. (1341400)

    • GI: Fixed regression where the GPU Lightmapper hangs when exporting training data in a scene with no active lights. (1350077)

    • Graphics: Added an error message for when user tries to create a MSAA render target with random write flag and correctly returning false from render texture create. (1343544)

    • Graphics: Added rendering layer support to instanced terrain details. (1334605)

    • Graphics: Crunch compression properly handles uncompressed formats (even if not 32-bit RGBA) without flipping color channels or getting data corruption. (1340715)

    • Graphics: Disabled Built-in renderer Lens Flares in Scene View for projects that use a Scriptable Render Pipeline. (1346881)

    • Graphics: EditorUtility.Compress to crunch fails without crashing when providing invalid texture sizes. (1331258)

    • Graphics: Enabled Depth Sharing in Vulkan.

    • Graphics: Enabled support for dynamic resolution when using Vulkan on Windows and Linux. (1337161)

    • Graphics: Encoding R8, R16, RFloat and RHalf to EXR now encodes to a grayscale image. (1343287)

    • Graphics: Fixed 16bpc to 8bpc quantizing bug in the texture importer for type Sprite. (1303552)

    • Graphics: Fixed a large, visible stretch ratio in a LensFlare Image thumbnail.

    • Graphics: Fixed alignment in Volume Components.

    • Graphics: Fixed alpha dilation filtering when a 16 bit-per-component texture with transparent pixels is imported. (1355265)

    • Graphics: Fixed an incorrect preprocessor define causing ImageConversion.EncodeArrayToTGA (and overloads) to always fail. (1340467)

    • Graphics: Fixed an issue where Texture.CreateExternalTexture was not detecting the native texture format on DirectX12. (1343696)

    • Graphics: Fixed an issue where Texture2D.UpdateExternalTexture did not work on vulkan. (1355632)

    • Graphics: Fixed an issue where TexturesD3D11Base::RegisterNativeTexture ignored format from UnityEngine.Cubemap.CreateExternalTexture when creating the SRV. (1281016)

    • Graphics: Fixed artifacts when calling ReflectionProbe.BlendCubemap(). (1360030)

    • Graphics: Fixed black RenderTarget/CustomRenderTarget thumbnails when changing Color/Depth formats. (1340733)

    • Graphics: Fixed corrupt mipmap calculations during RG32 and RGB48 texture importing. (1340126)

    • Graphics: Fixed crash when creating a RenderTexture with dimensions exceeding the capabilities of the current graphics device. (1313675)

    • Graphics: Fixed cropped thumbnail for Image with non-uniform scale and rotation.

    • Graphics: Fixed decompressing BC4 and BC5 to RGBA initializing alpha to 0 instead of 1, for example, when using GetPixels(). (1341470)

    • Graphics: Fixed IES Importer related to new API on core.

    • Graphics: Fixed incorrect NativeArray de-allocation error when using the results of Texture2D.GetPixelData in multiple jobs per frame. (1359263)

    • Graphics: Fixed incorrect rendering result when HDR rendering support is disabled in GraphicsSettings but HDR output is enabled in PlayerSettings. (1363703)

    • Graphics: Fixed incorrect rendering when having object with negative scale. (1280030)

    • Graphics: Fixed issue where memory would leak from mesh due to mismatching memory labels. (1362505)

    • Graphics: Fixed leftover memory when switching scenes when using Vulkan. (1293458)

    • Graphics: Fixed Lens Flare 'radialScreenAttenuationCurve invisible'.

    • Graphics: Fixed Lens Flare rotation for Curve Distribution.

    • Graphics: Fixed Lens Flare Thumbnails.

    • Graphics: Fixed library function SurfaceGradientFromTriplanarProjection to match the mapping convention used in SampleUVMappingNormalInternal.hlsl and fix its description.

    • Graphics: Fixed LightAnchor too much error message, became a HelpBox on the Inspector.

    • Graphics: Fixed Mac Metal player so red edges no longer appear when dragging resizable windows. (1298578)

    • Graphics: Fixed memory leak when changing SRP pipeline settings, and having the player in pause mode.

    • Graphics: Fixed memory leak when using Vulkan GraphicsJobs. (1333454)

    • Graphics: Fixed Mesh.AddBlendShapeFrame not properly updating mesh layout to be compatible with GPU blend shapes. (1312251)

    • Graphics: Fixed overlay camera stacking is not working on MacOS when using OpenGLCore with MSAA. (1250331)

    • Graphics: Fixed potential for LineRenderer.BakeMesh and TrailRenderer.BakeMesh to fail with invalid AABB error messages. (1349946)

    • Graphics: Fixed ProBuilder mesh's texture disappearing after enabling Path Tracing. This happened when the vertex color channel was not set. (1348821)

    • Graphics: Fixed realtime GI when using OpenGL. (1339133)

    • Graphics: Fixed reported out-of-memory error on Scarlett devices when trying to create 96bpp textures.

    • Graphics: Fixed small inconsistencies between the various ImageConvertion.EncodeArrayToEXR (and overload) functions. (1340476)

    • Graphics: Fixed SRP batcher initialization when modifiying a Shader Graph with multiple SRP as a targets. (1307728)

    • Graphics: Fixed Undo from script refreshing thumbnail.

    • Graphics: Fixed Volume Gizmo size when rescaling parent GameObject.

    • Graphics: GrabIntoRenderTexture uses invalid viewport with UTR on D3D11 when formats not compatible. (1325579)

    • Graphics: LODGroup.lastLODBillboard is now exposed to C# API. (1325954)

    • Graphics: Mesh.SetVertexBufferParams prints a warning if input mesh layout has skinning data but is not compatible with Unity in how vertex streams are laid out. (1320869)

    • Graphics: Metal editor on OSX now uses CVDisplayLink to time frame presents; this fixes the unstable frame rate on some Macs in Play Mode. (1297470)

    • Graphics: Methods with DrawGizmo appear can now be disabled by the AnnotationManager. (1354816)

    • Graphics: Mipchains with external Texture3D no longer cause a crash in Vulkan. (1344019)

    • Graphics: Removed warning when assigning an SRP Asset in QualitySettings if no one is assigned in Graphics Settings. (1335986)

    • Graphics: StoreAndResolve actions are now overridden by Resolve actions if needed on Metal.

    • Graphics: SUCCEEDED(hr) error is thrown when the project's Shadows Filtering Quality is set to High or Very High. (1340115)

    • Graphics: Unwrapping.GenerateSecondaryUVSet now returns a bool value indicating success or failure. (1289982)

    • Graphics: VFX - Removed an unecessary call to ApplyShader with sleeping VFX systems. (1346028)

    • Graphics: Virtual Texturing fallback texture sampling code correctly honors the enableGlobalMipBias when virtual texturing is disabled.

    • Graphics: Vulkan no longer uses a secondary command buffer for a single clear call. We also no longer attempt to execute empty command buffers. (1333723)

    • Graphics: When adding Overrides to the Volume Profile, only show Volume Components from the current Pipeline.

    • Graphics: [DX12] Fixed a crash when TexturesD3D12::RegisterNativeTexture was called with resource that has *_TYPELESS format. (1343602)

    • Graphics: [FrameDebugger] Fix incorrect ColorMask shown. (1360825)

    • Graphics: [Vulkan] Fixed an issue where the texture memory in Memory Profiler Module was not updated when profiling a Vulkan build. (1320962)

    • HDRP: Fixed a compilation issue for AxF carpaints on Vulkan.

    • HDRP: Fixed a divide-by-zero warning for anisotropic shaders (Fabric, Lit).

    • HDRP: Fixed a lack of syncronization between the camera and the planar camera for volumetric cloud animation data.

    • HDRP: Fixed a memory leak related to not disposing of the RTAS at the end HDRP's lifecycle.

    • HDRP: Fixed a null ref exception when adding a new environment to the Look Dev library.

    • HDRP: Fixed access to main directional light from script.

    • HDRP: Fixed an incompatibility between MSAA and Volumetric Clouds.

    • HDRP: Fixed an issue that made camera motion vectors unavailable in custom passes.

    • HDRP: Fixed an issue that made Custom Pass buffers inaccessible in ShaderGraph.

    • HDRP: Fixed an issue where disabled reflection probes were still sent into the the ray tracing light cluster.

    • HDRP: Fixed an issue with reflection probe normalization via APV when no probes are in scene.

    • HDRP: Fixed an issue with resolution dependence for physically based depth of field.

    • HDRP: Fixed an issue with surface gradient based normal blending for decals (volume gradients weren't converted to SG before resolving in some cases).

    • HDRP: Fixed an issue with TAA causing objects not to render at extremely high far flip plane values.

    • HDRP: Fixed bad feedback loop occuring when auto exposure adaptation time was too small.

    • HDRP: Fixed cases in which object and camera motion vectors would cancel out, but didn't.

    • HDRP: Fixed conflicting runtime debug menu command with an option to disable runtime debug window hotkey.

    • HDRP: Fixed contact shadow debug views not displaying correctly upon resizing of view.

    • HDRP: Fixed CPU performance of decal projectors, by a factor of %100 (walltime) on HDRP PS4, by burstifying decal projectors CPU processing.

    • HDRP: Fixed crash on SubSurfaceScattering Editor when the selected pipeline is not HDRP.

    • HDRP: Fixed custom pass volume not executed in scene view because of the volume culling mask.

    • HDRP: Fixed custom pass workflow for single camera effects.

    • HDRP: Fixed custom post process name not displayed correctly in GPU markers.

    • HDRP: Fixed custom post process template not working with Blit method.

    • HDRP: Fixed diffusion profile displayed in the inspector.

    • HDRP: Fixed enabling a lensflare in playmode.

    • HDRP: Fixed error with motion blur and small render targets.

    • HDRP: Fixed exposure issues with volumetric clouds on planar reflection.

    • HDRP: Fixed fabric IBL (Charlie) pre-convolution performance and accuracy (uses 1000x less samples and is closer match with the ground truth).

    • HDRP: Fixed failures on platforms that do not support ray tracing due to an engine behavior change.

    • HDRP: Fixed for discrepancies in intensity and saturation between screen space refraction and probe refraction.

    • HDRP: Fixed for wrong cached area light initialization.

    • HDRP: Fixed gbuffer depth debug mode for materials not rendered during the prepass.

    • HDRP: Fixed ghosting issues if the exposure changed too much (RTGI).

    • HDRP: Fixed HDRP's ShaderGraphVersion migration management which was broken.

    • HDRP: Fixed incorrect RTHandle scale in DoF when TAA is enabled.

    • HDRP: Fixed invalid pass index 1 in DrawProcedural error.

    • HDRP: Fixed issue with hierarchy object filtering.

    • HDRP: Fixed issue with on-demand directional shadow maps looking broken when a reflection probe is updated at the same time.

    • HDRP: Fixed misc TAA issue: Slightly improved TAA flickering, Reduced ringing of TAA sharpening, tweak TAA High quality central color filtering.

    • HDRP: Fixed missing API documentation for LTC area light code.

    • HDRP: Fixed missing global wind parameters in the visual environment.

    • HDRP: Fixed nullref when enabling fullscreen passthrough in HDRP Camera.

    • HDRP: Fixed object outline flickering with TAA.

    • HDRP: Fixed override camera rendering custom pass API aspect ratio issue when rendering to a render texture.

    • HDRP: Fixed parameter ranges in HDRP Asset settings.

    • HDRP: Fixed Pixel Displacement that could be set on tessellation shader while it's not supported.

    • HDRP: Fixed possible QNANS during first frame of SSGI, caused by uninitialized first frame data.

    • HDRP: Fixed remapping of depth pyramid debug view.

    • HDRP: Fixed rendering of objects just after the TAA pass (before post process injection point).

    • HDRP: Fixed rounding issue when accessing the color buffer in the DoF shader.

    • HDRP: Fixed sceneview debug mode rendering.

    • HDRP: Fixed some aliasing ussues with the volumetric clouds.

    • HDRP: Fixed some depth comparison instabilities with volumetric clouds.

    • HDRP: Fixed some of the extreme ghosting in DLSS by using a bit mask to bias the color of particles. VFX tagged as Exclude from TAA will be on this pass.

    • HDRP: Fixed support for instanced motion vector rendering.

    • HDRP: Fixed support of Distortion with MSAA.

    • HDRP: Fixed support of multi-editing on custom pass volumes.

    • HDRP: Fixed TAA upsampling algorithm, now work properly.

    • HDRP: Fixed tessellation displacement with planar mapping.

    • HDRP: Fixed the APV UI loosing focus when the helpbox about baking appears in the probe volume.

    • HDRP: Fixed the incorrect value written to the VT feedback buffer when VT is not used.

    • HDRP: Fixed the possibility to hide custom pass from the create menu with the HideInInspector attribute.

    • HDRP: Fixed the RTAO debug view being broken.

    • HDRP: Fixed tiled artifacts in refraction at borders between two reflection probes.

    • HDRP: Fixed undo on light anchor.

    • HDRP: Fixed Vertex Color Mode documentation for layered lit shader.

    • HDRP: Fixed VFX flag "Exclude From TAA" not working for some particle types.

    • HDRP: Fixed VfX lit particle AOV output color space.

    • HDRP: Fixed Volumetric Clouds not updated when using RenderTexture as input for cloud maps.

    • HDRP: Fixed volumetric fog in planar reflections.

    • HDRP: Fixed warning "Releasing render texture that is set to be RenderTexture.active!" on pipeline disposal / hdrp live editing.

    • HDRP: Fixed white flash when camera is reset and SSR Accumulation mode is on.

    • HDRP: Fixed white flashes when history is reset due to changes on type of upsampler.

    • HDRP: Fixed wobbling/tearing-like artifacts with SSAO.

    • HDRP: HDRP Wizard can still be opened from Windows > Rendering, if the project is not using a Render Pipeline.

    • HDRP: Indentation of the HDRenderPipelineAsset inspector UI for quality.

    • HDRP: Prevent user from spamming and corrupting installation of nvidia package.

    • HDRP: The HDRP Wizard is only opened when a SRP in use is of type HDRenderPipeline.

    • IMGUI: Fixed an issue where FoldoutHeader group does not show error when they are nested. (1344968)

    • IMGUI: Fixed an issue where the gradient color fields gets dark in Playmode. (803349)

    • IMGUI: Fixed GameObject and Folder icons become pixelated when Quality Levels are deleted and Texture Quality is set to Eight Res. (1249745)

    • IMGUI: Fixed incorrect calculation of Handles when drawn in the Editor Window. (1338039)

    • IMGUI: Fixed Lighting window label is clipped when there is plenty space. (1342233)

    • IMGUI: Fixed memory leak when continuously calling Repaint inside OnGUI after GUI.Window. (1347653)

    • IMGUI: Fixed the Preview window does not open when Ctrl+Clicked on object field icon. (1353928)

    • IMGUI: When reordering an item in a ReorderableList, keep the expanded state of the item and its children. (1335323)

    • Input System: Fixed incorrect Windows input event timestamps. (1284586)

    • Input System: Fixed input events being lost on Android.
      Optimized input processing performance. (1337296)

    • iOS: Fixed a crash when the iPhone 12 family were forced to portrait upside down. (1357577)

    • iOS: Fixed graphics memory not being freed on unity unload. (1348481)

    • iOS: Metal: fixed disabling stencil completely in case of Comparison Function being Disabled, as the "write only" is perfectly valid stencil state (case 1345523). (1345523)

    • iOS: UnityWebRequest: Fixed upload with automatic authorization. (1341009)

    • Kernel: Registering undo operations that don't affect the scene will no longer mark the scene as dirty. (1306519)

    • License: Fixed Licensing Client signature check in the Editor.

    • Linux: Fixed an issue where the Assets menu might be disabled after using the right-click context menu.

    • Linux: Fixed ShaderGraph Node create menu not appearing when "Create Node" is selected from the right click context menu. (1340562)

    • Linux: Like on Windows, mouse movement will now wrap around the screen edges for certain GUI elements that rely on mouse deltas (i.e. Rotate tool). (1156952)

    • Linux: Prevent crash when closing the standalone profiler on Linux. (1343811)

    • macOS: Fixed InputFields share composition string on macOS builds when using IME. (1345917)

    • macOS: Fixed invalid generated xcode projects when the product name has non-ascii characters. (1347730)

    • macOS: Fixed mouse delta values are generated after mouse click while the cursor is motionless. (1194673)

    • macOS: Maintain previous window position when reopening player on MacOS. (1333806)

    • Mobile: Updated the Xcode version used to build the PhysX libraries in order to fix the "Ignoring invalid debug info" warnings when archiving a Unity project in Xcode. (1233645)

    • Mono: Fixed a crash that would occur when a recursive struct was used in user code. (1248911)

    • Multiplayer: Marked uNET HLAPI as deprecated.

    • N/A (internal): Fixed build for embeddedlinnux
      Port fixes from 2020.3 for embedded linux to trunk.

    • N/A (internal): Fixed exception caused by EmbeddedLinuxPreProcessor, by only executing checks when EmbeddedLinux platform is selected
      Fixes the removal of unneeded EmbeddedLinux support files (e.g. unstripped debug symbols), to minimize the resulting archive size.

    • N/A (internal): Re-enabled ShaderImporterTest ImportShader_FromEmbeddedPackage_WithInclude_InRelativeDirectory_IsImported. (1278035)

    • N/A (internal): Test no longer rely on ordering of merging prefabs when loading a scene. (1349135)

    • Networking: Fixed crash when a dedicated server tries to load an audio clip on startup. (1354359)

    • Package: (Recorder) Do not perform the color space conversion from linear to sRGB for RenderTextures that are already sRGB.

    • Package: (Recorder) Ensure that the color space conversion from sRGB to linear is performed when required for EXR files.

    • Package: (Recorder) Fixed an exception that occurred when sending a RenderTexture to a Recorder before creating this RenderTexture.

    • Package: (Recorder) Fixed issues with the Recorder samples about synchronizing multiple recordings and resetting the Game view resolution.

    • Package: Bug that causes searcher window to prioritize categories over node entries of the same name. (1304055)

    • Package: Fixed bug that causes searcher window to be offset too far when accounting for host window boundaries.

    • Package: [Recorder] Fix vertically flipped outputs on OpenGL hardware.

    • Package: [Recorder] Perform the appropriate color space conversion for Texture Sampling sources when required.

    • Package: [Visual Scripting] Fixed an issue where uncaught exceptions were thrown in Debug builds of the Windows editor. Fixed custom units not appearing in the finder.

    • Package Manager: Added a limit to the description for Asset store packages in the editor. (1346719)

    • Package Manager: Added info box informing users that an Asset is hidden when viewing it in My Assets.

    • Package Manager: An info icon will warn users when the package version they are using is not recommended for their Unity version.

    • Package Manager: Dependency packages are no longer missing from the Feature dependencies list. (1341060)

    • Package Manager: Errors are now automatically refreshed once packages are updated to fix the issue. (1342141)

    • Package Manager: Fixed bug where having a package which can't be found shows it as a Unity Technologies package available in the Unity Registry. (1348573)

    • Package Manager: Fixed issue where package actions remain disabled if installing a package and going to play mode right after. (1341873)

    • Package Manager: Fixed the issue where copy paste keyboard shortcut does not work in the search box on My Assets tab. (1357462)

    • Package Manager: Fixed the issue where the search bar in the Package Manager window gets out of focus frequently when user type slowly. (1348902)

    • Package Manager: Null Exception thrown when an Asset had an update available is fixed. (1357085)

    • Package Manager: Package installed checkmark hardly noticeable in Light theme. (1348248)

    • Package Manager: Packages in error no longer disappear from list on resolve. (1343734)

    • Package Manager: Refreshed package version list when enabling pre-release packages in use or when updating package version.

    • Package Manager: Removed update button to the Unity Registry version of a package if this package is embedded or locally installed. (1354198)

    • Particles: A warning will now be shown when attempting to assign a ParticleSystem as a sub-emitter when it is not a child and is part of a Prefab hierarchy. (1306311)

    • Particles: Added sub-frame emission precision for Bursts. (1352736)

    • Particles: Fixed crashes if accessing specific properties in uninitialized Collision and Trigger modules from script.

    • Particles: Fixed crashes when trying to access fields in an uninitialized external forces module. (1354044)

    • Particles: Fixed cycles and frame over time to work together correctly in the Texture Sheet Animation module. (1338814)

    • Physics: Anchored prismatic limit handles in screen space to avoid them occluding small Articulation Body links.

    • Physics: Character controller will no longer snap downwards when hitting a step wall that is just outside of the step offset reach. (1256900)

    • Physics: Clamped the Articulation body drive lower and upper limits to each other. (1310004)

    • Physics: Enabled loading the baked physx meshes from disk while running in Editor (before this change an expensive bake operation was required). (1104237)

    • Physics: Fixed a crash that happened when resetting the mass properties of a disabled articulation body. (1346489)

    • Physics: Fixed a crash when accessing RaycastHit.lightmapCoord of a hit agains a Mesh that does not have texture channel 1. (1361884)

    • Physics: Fixed a rare crash when setting Improved Patch Friction for materials. (1355518)

    • Physics: Fixed ArticulationBody.SetJointPositions and similar setter using List.Capacity instead of List.Count to determine the element count and throwing errors because of that. (1347970)

    • Physics: Fixed capsule overlaps missing low resolution heightmaps. (1263649)

    • Physics: Fixed invalid Collider parameters causing crashes in PhysX. (1340746)

    • Physics: Fixed the Articulation Drive not affecting the joint in Articulation Body when the collider volume is very small. (1330968)

    • Physics: Fixed undefined behaviour when calling Physics.OverlapCapsule over Terrain holes.

    • Physics: Unity will no longer crash when multiple overlapping rigidbodies are creating over 65 thousand interaction elements. (1328426)

    • Player: Fixed the player outputing "CreateDirectory '' failed: The system cannot find the path specified." error to stdout when using "-logfile" command line parameter with a relative path. (1343466)

    • Prefabs: "Prefab Import Error: Assertion failed on expression: 'm_InstanceID != InstanceID_None'" caused by dangling pointers in broken scenes. (1340955)

    • Prefabs: Catch and handle exception if creating a prefab from Asset Menu fails. (1333618)

    • Prefabs: Fixed an issue where all descendants on the Prefab Variant would get destroyed after adding the 'Rect Transform' component to the Prefab root. (1340595)

    • Prefabs: Fixed Base Prefab is referenced in Unity Event when making specific revert on Prefab Variant. (1287926)

    • Prefabs: Fixed broken scene paths in EditorBuildSettings. (1035848)

    • Prefabs: Fixed crash with broken scenes where Transform has a PrefabInstance, but the containing GameObject doesn't have one
      Fixed instability caused by non deterministic order of stripped components. (1325967, 1353816)

    • Prefabs: Fixed empty error logs when importing Trees. (1354333)

    • Prefabs: Fixed exception appears while Prefab Asset replaced by its child. (1055879)

    • Prefabs: Fixed memory gets allocated for GC each frame when using PrefabStageUtility.GetPrefabStage(). (1343935)

    • Prefabs: Fixed Prefab mode saving too many objects if there are missing nested prefabs. (1339328)

    • Prefabs: Fixed Prefab sorting issue that re-arranged order of prefabs due to AddedComponents not being handled properly. (1252436)

    • Prefabs: Fixed that HideFlags are not preserved on dynamically created GameObjects from legacy Prefabs when opened in Prefab Mode. (1151418)

    • Prefabs: Prevent AddComponent to replace the transform object when called in a callback fired within SetParent. (1135408)

    • Profiler: Fixed an issue where Mesh cpu data was counted twice. (1339862)

    • Profiler: Fixed Command line diagnostic switch configurations are not passed on to Profiler (Standalone Process) started from the Editor. (1348776)

    • Profiler: Fixed fade for non-current samples on Timeline view. (1350111)

    • Profiler: Fixed failing ProfilerRecorder test on Android. (1320036)

    • Profiler: Fixed incorrect frame boundary location when profiling standalone builds. (1332845)

    • Profiler: Fixed invalid time reported by ProlfierRecorder for Main Thread root marker. (1337020)

    • Profiler: Fixed issue where the CPU chart tooltips could be incorrectly calculated. (1341423)

    • Profiler: Fixed native plugins API create category function to return a new category. (1338385)

    • Profiler: Fixed performance test instability. (1351859)

    • Profiler: Fixed player name label width in Player Connection dropdown to accommodate long strings. Fixed player name reported in Console window on connection to be consistent with Player Connection dropdown. Values in columns will now truncate with elipses if they are too large too fit in the column. When a player is selected the dropdown will now close to mimic the old dropdown behaviour.

    • Profiler: Fixed ProfilerRecorder GPU capture on DirectX 12 always returns zeroes. (1345021)

    • Profiler: Prevent an ArgumentOutOfRangeException occurring in the Module Editor when enabling deep profiling after deleting a module. (1335309)

    • Profiler: Removed Gfx Used and Reserved Memory from counters available in release players. The underlying code in memory manager which counts the value is compiled out due to performance reasons and the counter value can not be set. (1339707)

    • Profiler: The profiler will no longer disconnect when the last connected IP is clicked on a second time. (1322548)

    • Project Browser: Fixed an issue where sort order of assets in Project Browser is different from Asset picker. (1328148)

    • Project Browser: Fixed text alignment in Delete assets dialog. (1296099)

    • Project Browser: Project Browser slider is correctly restored when clearing the search field after selecting a favorite filter. (1348825)

    • Scene Manager: Aligned scene and instantiation behavior when loading a new scene between Editor and Build. (1046181)

    • Scene Manager: Fixed an issue where -openscene command line argument didn't open scenes when using -batchmode. (1249100)

    • Scene Manager: Fixed argument exception is thrown when double-clicking on the DontDestroyOnLoad scene. (1283407)

    • Scene Manager: Fixed parenting isn't displayed in the Hierarchy after loading a specific custom layout. (1346524)

    • Scene Manager: Fixed performance regression in SetByInstanceID. (1353323)

    • Scene Manager: Fixed that loading multiple scenes additively via "Assets/Open Scene Additive" menu item loaded them in random order than as seen in the Project Window. (1323868)

    • Scene Manager: Fixed that moving a GameObject to a unloading scene on the 'sceneUnloaded' event is possible, and leaves the object without valid scene. An exception is now thrown. (923322)

    • Scene Manager: OpenScene invoked within a SceneClosed or SceneClosing callback, on the same scene that is being closed, will return error. (902638)

    • Scene Manager: Removed duplicate adjacent separators in scene paths before building player. (1250807)

    • Scene/Game View: Fixed errors when exiting play mode with a tool for a non-serialized component active. (1322944)

    • Scene/Game View: Fixed extraneous EditorApplication.playModeStateChanged callbacks when setting EditorApplication.isPlaying to false in an ExitEditMode state change callback. (1348250)

    • Scene/Game View: Fixed GameView update with HideFlags.DontSave objects. (1351075)

    • Scene/Game View: Fixed Increment Snapping linked property not working. (1351800)

    • Scene/Game View: Fixed issue where new Scene View windows will open in default overlay layout ignoring any previous layout customization. (1336748)

    • Scene/Game View: Fixed locked Inspector causing duplicate tool buttons to appear in component tool toolbars. (1338708)

    • Scene/Game View: Fixed tool settings overlay not updating contents when active tool editor does not support current container layout. (1348529)

    • Scripting: Fixed an issue causing Editor to lock-up or crash when creating a ScriptableObject that instantiates a new ScriptableObject in OnEnable method. (1332971)

    • Scripting: Fixed an issue that caused a performance regression which was due to a race condition fix when accessing the mono wrapper of a native object. (1353355)

    • Scripting: Fixed case where Define Constraints did not work properly for precompiled assemblies. (1327988)

    • Scripting: Fixed errors appearing in console when using UI Toolkit package and opening Profiler (Standalone Process). (1346850)

    • Scripting: Fixed Plane.SetNormalAndPosition behaviour when passing a non-normalized normal vector. (1346589)

    • Scripting: Project generation will get updated PlayerSettings for writing csproj files. (1336737)

    • Scripting: SemVersionParser.TryParse and UnityVersionParser.TryParse don't throw first chance exceptions anymore. (1340457)

    • Scripting: When switching to UWP it doesn't add NET_STANDARD_2_0 define, it adds NET_4_6 instead. (1334636)

    • Scripting: [InitializeOnLoad] classes are now initialized in a defined order based on assembly references, such that if Assembly B depends on Assembly A, all [InitializeOnLoad] classes in Assembly A are guaranteed to be initialized prior to any [InitializeOnLoad]classes in Assembly B. (1344815)

    • Search: Fixed search by type tags are not adapted for use with the Quick Search engine. (1334338)

    • Search: Fixed text in the search field of the Search window doesn't get selected after focusing the window and clicking on the field once. (1338063)

    • Serialization: Changed the internal behavior of the SerializedProperty.propertyPath eliminating unnecessary string allocations on every call.

    • Serialization: Fixed an issue where Unity could crash when recursively calling methods that invoke serialization. (1227302)

    • Serialization: Fixed cancel case when deleting an array element with multiple objects selected. (1305941)

    • Serialization: Fixed for SerializedObject to retain individual object array content, when multiple objects selected and the last element is added or removed. (1277419)

    • Serialization: In addition to SerializeReference, class referred by value will also be considered and added to the list of classes not to be stripped when performing a Player Build / Asset Bundle Build / Addressable Build. (1296195)

    • Shadergraph: Fixed a ShaderGraph issue where a material inspector could contain an extra set of render queue, GPU instancing, and double-sided GI controls.

    • Shadergraph: Fixed a warning in ShaderGraph about BuiltIn Shader Library assembly having no scripts.

    • Shadergraph: Fixed incorrect warning while using VFXTarget.

    • Shadergraph: Fixed loading all materials from project when saving a ShaderGraph.

    • Shadergraph: Fixed ShaderGraph BuiltIn target shader GUI to allow the same render queue control available on URP with the changes for case.

    • Shadergraph: Fixed ShaderGraph isNaN node, which was always returning false on Vulkan and Metal platforms.

    • Shadergraph: Fixed the incorrect value written to the VT feedback buffer when VT is not used.

    • Shadergraph: Updated the ShaderGraph searcher package dependency to be in sync with the latest searcher package version i.e. 4.8.0.

    • Shaders: Bumped material property blocks array size limit from 1023 to 1048575. (1358444)

    • Shaders: Fixed an issue that caused shader cache to grow infinitely. Shader cache is now organized into per asset folders. (1339314)

    • Shaders: Fixed an issue whereby the built-in shaders zip package no longer contains a bunch of empty folders.

    • Shaders: Fixed incorrect casts in Metal shaders when a reinterpret cast was intended. (1331056)

    • Shaders: Metal shaders that use 'pragma only_renderers framebufferfetch' are now correctly reported as unsupported on MacOS. Shaders that use 'pragma require framebufferfetch' are no longer reported as unsupported on platforms that support framebuffer fetch. (1288056)

    • Shaders: Updated DXC libraries to fix a regression with DXIL validation for shaders that use barycentrics and possibly other newer features. (1349629)

    • uGUI: Added a new data unavailable message to the UI Profiler for when this is not attached to the editor. (1251139)

    • uGUI: Added a NullReferenceException when selecting a Dropdown Component override in the prefab overrides menu for the second time. (1308539)

    • uGUI: Added a switch to Canvas to allow the user to determine if the canvas should resize on manual Camera.Render calls.

    • uGUI: Changed the calculations to take in consideration images that may be smaller than their RecTransform. Fixes the raycasting on those images. (1341107)

    • uGUI: Fixed an issue to force update the Canvas RectTransform on load from disk, so that Override nested Canvas can still get a proper world transform for rendering. (1322784)

    • uGUI: Fixed the formula in GridLayout to make sure the constraint column/row amount is always respected. (1345471)

    • uGUI: Fixed the SliderEditor's slider handler disappearing when setting a min value greater than the value on a Slider preset. (1337860)

    • uGUI: Fixed the way the raycast 2D is calculated to take in account the Z position of the sprite. (1340417)

    • uGUI: Fixed UI Components causing GC Allocation when enabled. (1299752)

    • uGUI: Makes sure no call to the ReadPixels is made while using a crunch compression on an image. (1341100)

    • uGUI: Removed the allocation caused by the GetComponent in the layout when scrolling. (1343656)

    • uGUI: Updated the Raycast Target property at runtime even if started as disabled. (1341044)

    • UI Toolkit: Ensure that only modified files are saved to disk. (1355591)

    • UI Toolkit: Ensured that invalid uxml and uss files cannot be opened nor can be added to an existing document. (1333514)

    • UI Toolkit: Fixed a couple of issues with the UI of Transform in UI Builder. (1342227)

    • UI Toolkit: Fixed a few USS style settings to match IMGUI inspectors and a wrong check for property fields in inspector elements. (1320031)

    • UI Toolkit: Fixed a logic error when deciding whether styles should be updated when the pseudo states change. (1348866)

    • UI Toolkit: Fixed absolute child element ignore padding of the parent. (1348644)

    • UI Toolkit: Fixed an issue causing ListView's reordering to stop working after docking its parent window to a new pane. (1345142)

    • UI Toolkit: Fixed an issue when a modal window is opened, the UI Elements property animations, as well as scheduled items, asynchronous tasks and Update() callbacks are now updated as expected. (1333331)

    • UI Toolkit: Fixed an issue where setting the same StyleKeyword to a style property would dirty the panel. (1356202)

    • UI Toolkit: Fixed an issue with the search completion where a variable set to color name was treated as an enum variable rather than a color variable. (1359230)

    • UI Toolkit: Fixed checker pattern background no longer visible. (1340240)

    • UI Toolkit: Fixed display of matching selectors in UI Builder. (1332393)

    • UI Toolkit: Fixed dynamic atlas not being regenerated after downloading a texture from the cache server. (1333693)

    • UI Toolkit: Fixed DynamicTransform elements disappearing when assigning a Vector2 scale factor. (1341601)

    • UI Toolkit: Fixed editor window creation menu references. Now created files can be renamed. (1347331)

    • UI Toolkit: Fixed element sometimes entering hover state when window is resized. (1290545)

    • UI Toolkit: Fixed exception in ListView when pressing page up key after hitting navigation keys. (1324806)

    • UI Toolkit: Fixed exception thrown when repainting a panel that uses a destroyed texture. (1364578)

    • UI Toolkit: Fixed exceptions being thrown when setting the value of an EnumField inside the UI Builder. (1331021)

    • UI Toolkit: Fixed hardcoded paths in editor window creation menu. (1317521)

    • UI Toolkit: Fixed Image class alignment issue on non-standard DPIs. (1330817)

    • UI Toolkit: Fixed incorrect pointer enter events and pointer leave events in playmode using the DefaultEventSystem. (1313220)

    • UI Toolkit: Fixed missing Length conversions for style transitions between px and % units. (1348296)

    • UI Toolkit: Fixed NullReferenceException thrown when calling GetWindow<>() inside ShowWindow() when called from [InitializeOnLoad] class. (1325267)

    • UI Toolkit: Fixed NullReferenceException when clicking the Settings button in the UI Builder window. (1340230)

    • UI Toolkit: Fixed object selection not working when clicking on the object in a disabled UI Toolkit ObjectField. (1355709)

    • UI Toolkit: Fixed performance test issue for UI Toolkit renderer repaints. (1337832)

    • UI Toolkit: Fixed pointer events not working correctly when multiple UI Documents have different Screen Match values. (1341135)

    • UI Toolkit: Fixed right-click menu not appearing on Foldout header for hierarchical PropertyFields. (1306190)

    • UI Toolkit: Fixed selection on pointer up on mobile to allow touch scrolling. (1312139)

    • UI Toolkit: Fixed slow color changes on labels. (1337368)

    • UI Toolkit: Fixed TextCore outline/shadow color in editor. (1341868)

    • UI Toolkit: Fixed the color and style of the title text in the UI Toolkit debugger. (1344018)

    • UI Toolkit: Fixed the EnumField's type and value incorrectly fetching data from the UXML document inside the UI Builder.
      Improved the EnumField and ObjectField type input to display an auto-complete popup inside the UI Builder.
      Fixed the value input of an EnumField to use an EnumField instead of TextField inside the UI Builder.
      Fixed the value input of an TagField to use an TagField instead of TextField inside the UI Builder.
      Fixed the value input of an LayerField to use an LayerField instead of TextField inside the UI Builder.
      Fixed the value input of an LayerMaskField to use an LayerMaskField instead of LayerMaskField inside the UI Builder. (1330804)

    • UI Toolkit: Fixed the EnumField's value from being cleared while saving a UXML document inside the UI Builder. (1330802)

    • UI Toolkit: Fixed the issue that Text Settings can not be created in a local package when right-clicking the local package folder. (1327812)

    • UI Toolkit: Fixed the issue that UI Document created in a local package appeared in the Assets folder, with incorrect default file name. (1327810)

    • UI Toolkit: Fixed the lack of feedback to users about problems with the UIDocument and PanelSettings inspectors. (1351792)

    • UI Toolkit: Fixed the missing Unicode arrow on ShaderGraph Transform Node. (1333774)

    • UI Toolkit: Fixed the UI Builder and the UI Toolkit Debugger displaying duplicates in the matching selector sections. (1347536)

    • UI Toolkit: Fixed the UI Toolkit PropertyField not tracking the underlying value properly when [SerializeReference] is used on a field. (1216937)

    • UI Toolkit: Fixed UI Toolkit Live Reload errors on Editor Window after modifying uxml file and returning to Editor and the window is docked. (1329767)

    • UI Toolkit: Fixed UI Toolkit throwing InvalidOperationExceptions when Input Manager isn't accessible. (1336180)

    • UI Toolkit: Fixed uxml files not being re-imported after changes in the uxml importer. (1343398)

    • UI Toolkit: In the UI Builder, the user can no longer use the inspector on a style selector and rename the selector to an empty name (UI Builder). (1342352)

    • UI Toolkit: Submit event on a ListView focuses in the content to allow keyboard navigation. (1311688)

    • UI Toolkit: TemplateContainer has its own icon and no longer shows the custom control icon when is nested in another template (UI Builder). (1340837)

    • UI Toolkit: The IMGUIContainer control will now be available as an editor-only control from the UI Builder. (1354419)

    • UI Toolkit: UI Toolkit: Fixes the content of the transition properties dropdown being appended instead of recreated when opening the UI Builder window. (1343063)

    • UI Toolkit: UXML factory types are now preserved automatically. (1336612)

    • UI Toolkit: When loading a project that contains a dialog that is embedded in the editor, the dialog's CreateGUI callback is invoked after the Awake and OnEnable callbacks. (1326173)

    • Undo System: Added warning for large actions which overflow the undo stack. (1204737)

    • Undo System: Fixed an issue where script's icon does not change back on Undo in the Project window. (1331877)

    • Undo System: Fixed undo/redo of adding objects to scriptable objects. (1294434)

    • Undo System: Improved performance when overwriting the redo stack.

    • Undo System: Redo stack is now restored upon exiting playmode. (1336257)

    • URP: Fixed an issue where shadow artefacts appeared between cascades on Terrain Detail objects.

    • URP: Fixed an issue where ShadowCasters were sometimes being rendered twice in the editor while in playmode.

    • URP: Fixed an issue where Sprite type Light2Ds were missing a default sprite.

    • URP: Fixed an issue where Sprite type Light2Ds would throw an exeception if missing a sprite.

    • URP: Fixed CopyDepthPass incorrectly always enqueued when deferred rendering mode was enabled when it should depends on the pipeline asset settings.

    • URP: Fixed indentation of Emission map on material editor.

    • URP: Fixed sceneview debug mode rendering.

    • URP: Fixed shaderGraph shaders to render into correct depthNormals passes when deferred rendering mode and SSAO are enabled.

    • URP: MotionVector fix when using Native RenderPass. (1348528)

    • Version Control: Fixed contextual menu not showing up in project view.

    • Version Control: Fixed some namespace collisions with Antlr3.

    • Version Control: Fixed SSO renew token after password change.

    • Version Control: Fixed view not switching to workspace after creating an Enterprise Gluon workspace.

    • Version Control: The problem to display Checkout button for package.json files is solved. (1332659)

    • VFX Graph: Blackboard fields can now be duplicated either with a shortcut (Ctrl+D) or with a contextual menu option.

    • VFX Graph: Enabled an optimization for motion vectors, storing projected positions for vertices instead of the transform matrix.

    • VFX Graph: Fixed an exception thrown when using WorldToLocal/LocalToWorld operators. (1335940)

    • VFX Graph: Fixed collision with depth buffer when using a physical camera. (1344733)

    • VFX Graph: Fixed incorrect buffer type for strips.

    • VFX Graph: Fixed unexpected Spawn context execution ordering.

    • VFX Graph: Minor : Static Analysis issue. (1336647)

    • VFX Graph: Properties labels do not overlap anymore.

    • VFX Graph: Sticky notes can now be deleted through contextual manual menu.

    • VFX Graph: VFX Graph operators keep the same width when expanded or collpased so that the button does not change position.

    • VFX Graph: When adding a new node/operator in the graph editor and using the search field, the search results are sorted in a smarter way.

    • Video: Fixed an exploit found in the libvpx. (1345217)

    • Video: Fixed an issue where VideoPlayer.width and height returned 0 instead of expected values. (1339883)

    • Video: Fixed crash when aspect ratio is too big. (1347100)

    • Video: Reenabled VideoPlaybackPlayAllFramesWithLooping test case on UWP. (1171545)

    • Virtual Texturing: Completed requests now won't be incorrectly canceled if the last InvalidateRegion call is made before PopRequests.

    • Virtual Texturing: Fixed issue where VT-only textures were rendered as default color in the Player when VT was disabled. (1280281)

    • WebGL: Added workaround for audio distortion bug in Safari. (1350204)

    • WebGL: Fixed an issue where a URP scene was being rendered incorrectly on desktop browsers with the new texture subtarget options in the build settings. (1343208)

    • WebGL: Fixed fullscreen mode on Safari. (1347304)

    • WebGL: Removed 255 character limit for audio file urls. (1327368)

    • WebGL: Removed guarding of "User-Agent" header in UnityWebRequest API. (1287962)

    • WebGL: Updated Firefox used by test runner to 78.9.0esr. (1328942)

    • Windows: Added error messaging when we cannot create an Editor Window and prevented extra background task windows from opening during import. (1257717)

    • Windows: Fixed mouse position being off-by-1 pixel when rendering at lower than native resolution in certain cases.

    • Windows: Fixed resolution resetting to native resolution on primary window when trying to move the secondary window use Display.SetParams.

    • Windows: Fixed UnityWebRequest does not respect auto proxy settings. (1309324)

    • Windows: UnityCrashHandler.exe will no longer inherit all Windows handles from the editor/player when launched, which should eliminate some problems with it causing files to be locked unnecessarily.

    • XR: Fixed crash in AddLateLatchControllerLocation with normal non-XR rendering. (1339831)

    • XR: Splash screen now sends correct zNear and zFar values to XRDisplaySystem.

    • XR: Updated OpenXR package to 1.2.3.

    • XR: Updated the verified AR Foundation related packages to 4.2.0-pre.9. Please see the AR Foundation package changelog for details.

    • XR: Updated the verified AR Foundation related packages to 4.2.0. Please see the AR Foundation package changelog for details.

    Please remember to back up your projects before opening them in a ALPHA build!
     
  6. yanickb

    yanickb

    Unity Technologies

    Joined:
    Jan 29, 2021
    Posts:
    53
    Greetings Users!
    Unity 2022.1.0 Alpha 11 is now available.
    Installers and release notes available at:
    https://unity3d.com/unity/alpha/2022.1.0a11

    Known Issues in 2022.1.0a11
    • Asset Bundles: Building process of the AssetBundles is slow when the file count is huge (1358059)

    • Asset Importers: Instantiated FBX through code throws error after leaving Play Mode (1363573)

    • Asset Pipeline: Fixed issue with asset reference getting lost, if asset is modified and domain reload is done in the same refresh. (1357812)
      Fixed in 2022.1.0a12.

    • Asset Pipeline: Fixed issue with missing domain reload when entering play mode and LockReloadAssemblies is set (1367222)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a12.

    • Audio: Loud clicking sound starts playing when selecting more than one audio clip in Project window (1049785)

    • Bugreporter: Bug reporter upload of report fails consistently with non actionable error message (1358568)

    • Editor: Fixed plugin path detection to be case insensitive (1367554)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a12.

    • Editor: Prefab object selection performance issue resolved. (1352527)
      Fixed in 2022.1.0a12.

    • GI: Fix issue with GPU Lightmapper falling back to CPU Lightmapper upon a rebake. (1356714)
      Fixed in 2022.1.0a12.

    • Global Illumination: Optimize Mesh Data setting can make UV data corrupted in the player (1357902)

    • Global Illumination: [CPU PLM] Major performance regression introduced in 2022.1.0a5 (1369204)

    • Global Illumination: [LightProbes] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (1052045)

    • Graphics: Fix to RenderTexture.format not returning correct values in the case of RenderTextureFormat.Depth and RenderTextureFormat.Shadow (1365548)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a12.

    • Graphics: Fixed the Mac Standalone Player memory leak that came with the change to presenting with CVDisplayLink. (1365570)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a12.

    • Graphics: Frames were being unnecessarily dropped before presenting on Metal OSX when using CVDisplayLink; this is now fixed. (1363963)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a12.

    • HD RP: Black albedo when using Enlighten Realtime GI in HDRP Player (1367133)

    • HD RP: HDRP Template fills the Console with "Shader error...couldn't open include file" messages after building the project (1342989)

    • Hub: [HUB] Android tools are not expanded by default in the "Add Modules" window (1310236)

    • IL2CPP: Prevent a crash in the player when deeply nested generics are used to create a value type object. The runtime will now cause a managed exception instead. (1361232)
      Fixed in 2022.1.0a12.

    • Linux: Fixed main menu disappearing after certain layout change events. (1362449)
      Fixed in 2022.1.0a12.

    • MacOS: MacOS editor fails to load platform editor extensions (1322945)

    • Packman: User can't easily configure location of both UPM and Asset Store package local cache (1317232)

    • Profiling: GUIStyle errors are thrown when entering Play mode with docked Profiler and the "Maximize On Play" option Enabled (1364443)

    • Profiling: Profiler's timeline view loses context frames when frames go out of Frame Count bounds (1367470)

    • Quality of Life: Scrolling is jumping when scrolling in the Input Manager (1362327)

    • Scene Management: Redoing Apply nestee prefab crashes Editor (1348899)

    • Scene/Game View: Editor freezes when selecting GameObjects in a Scene that contains a lot of GameObjects and has gizmos enabled (1350835)

    • Scene/Game View: Improve performance when opening Scene View window. (1343564)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a12.

    • Scripting: Increased Script Assembly reload time (1323490)

    • Scripting: Unity does not execute code weavers when the project is opened for the first time (1350116)

    • Templates: Crash when quickly duplicating prefab with Behaviour Brick attached and undoing duplicate in LEGO Microgame (1362660)

    • uGUI: Poor performance when loading or unloading a large Scene (1360901)

    • UI Builder: Changes in UI Builder are lost when editing a 2D sprite (1357086)

    • URP: Fixed a bug with Sprite Targets in ShaderGraph not rendering correctly in game view (1352225)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a12.

    • VFX Graph: Fix potential infinite compilation when using subgraphs (1346576)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a12.

    • VFX Graph: Unexpected compilation error while modifying ShaderGraph exposed properties (1361601)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a12.

    • Video: Fixed importing unsupported video frame size crashing the Editor. (1340340)
      Fixed in 2022.1.0a12.

    • WebGL: Profiler does not autoconnect on WebGL builds (1360399)

    • WebGL: Fixed a regression with building WebGL on Windows 7. (1340260)
      Fixed in 2022.1.0a12.

    • Windows: Old input system misses some mouse movement if the new input system is also enabled (1368808)

    • Windows: Physics simulations and FixedUpdate no longer run while the splashscreen is being displayed on Windows Standlaone and Universal Windows Platform. (1362362)
      Fixed in 2022.1.0a12.
    New 2022.1.0a11 Entries since 2022.1.0a10
    Improvements
    • Editor: Added GameObject pings in the Hierarchy window to more errors, when clicking on console messages.

    • Editor: The IMGUI TreeView control now has support for rendering hover effect on row items as well as rendering row contents greyed out based on the GUI.enabled flag.

    • macOS: Minimum supported macOS version can now be set.

    • Networking: Player loop callback was optimized for server builds.

    • Package Manager: Added Package Name as a selectable label to Package Details in Package Manager Window.

    • Particles: Moved Particle System Prewarming to worker threads.
    API Changes
    • Editor: Added: A method to be able to draw the cookie widget providing your own Property, GUIContent and LightType.

    • Graphics: Added: A new Handles.DrawOutline API that allows drawing an outline in the Scene View around specified Game Objects.

    • Graphics: Added: An option to change the visibilty of the Volumes Gizmos (Solid, Wireframe, Everything), available at Preferences > Core Render Pipeline.

    • Graphics: Added: Helper for Volumes (Enable All Overrides, Disable All Overrides, Remove All Overrides).

    • Graphics: Added: New API to customize the rtHandleProperties of a particular RTHandle. This is a temporary work around to assist with viewport setup of Custom post process when dealing with DLSS or TAAU.

    • HDRP: Added: A built-in custom pass to draw object IDs.

    • HDRP: Added: A parameter to control the vertical shape offset of the volumetric clouds. (1358528)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Added: A property to control the fallback of the last bounce of a RTGI, RTR, RR ray to keep a previously existing side effect on user demand.

    • HDRP: Added: A rendering feature flag to disable LightProbeGroup editor when an alternative to standard probe is provided by the SRP.

    • HDRP: Added: An option to render screen space global illumination in half resolution to achieve real-time compatible performance in high resolutions. (1353727)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Added: Volumetric clouds support for baked and realtime reflection probes.

    • Scene/Game View: Added: GizmoUtility class for accessing gizmo and icon visibility per component type.

    • Shadergraph: Added: Many node synonyms for the Create Node search so that it's easier to find nodes.

    • URP: Added: Help button on material editor to show the shader documentation page.

    • URP: Added: URP global setting for stripping off shader variants.

    • URP: Added: URP global setting for stripping post processing shader variants.

    • URP: Changed: Fixed incorrect shadow fade in deferred rendering mode.

    • VFX Graph: Added: An 'Is Inside' subgraph into VFX Graph additions package.

    • VFX Graph: Added: Motion vectors enabled for particle strips.

    • VFX Graph: Added: The VFX editor will now automatically attach to the current selection if the selected gameobject uses the currently edited VFX asset.

    • VFX Graph: Added: Two new buttons are available in the editor's tool bar. One will display a popup panel to handle attachement and the other to lock/unlock the current attachment.
    Changes
    • Graphics: DynamicResolutionHandler.GetScaledSize function now clamps, and will never allow to return a size greater than its input.

    • Graphics: Improved the warning messages for Volumes and their Colliders.

    • Graphics: Removed DYNAMIC_RESOLUTION snippet on lens flare common shader. Its not necessary any more on HDRP, which simplifies the shader.

    • HDRP: Changed a number of volumetric clouds properties to Optional, thus reducing the number default parameters. (1357926)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Changed the debug panel mip bias functions from public to internal.

    • HDRP: Removed Bilinear and Lanczos upscale filter.

    • HDRP: Renamed the Cloud Offset to Cloud Map Offset in the volumetric clouds volume component. (1358528)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Visual Environment ambient mode is now set to Dynamic by default.

    • Package: Updated com.unity.formats.alembic@2.2.2.

    • Package: Updated packages Addressables to 1.19.4 and SBP to 1.19.2.

    • Scene/Game View: Unavailable tools are now hidden rather than disabled in the Scene View Tools Overlay.

    • URP: Changed the default name when a new urp asset is created.

    • URP: Refactored some of the array resizing code around decal projector rendering to use the new APIs in render core.

    • URP: UniversalRendererData and ForwardRendererData GUIDs have been reversed so that users coming from 2019LTS, 2020LTS and 2021.1 have a smooth upgrade path. For 2021.2 Alpha/Beta users, you may encounter issues and are strongly recommended to start with a fresh library if initial upgrade fails.

    • URP: URP Asset Inspector - Advanced settings have been reordered under Show Additional Properties in each section.

    • URP: URP Asset Inspector - General section has been renamed to Rendering.

    • VFX Graph: Transform integrated to VFXTypes : Circle, ArcCircle, Sphere, ArcSphere, Torus, ArcTorus, Cone, ArcCone.
    Fixes
    • Animation: Fixed UndoPropertyModification currentValue returning null when changing Material's properties in the Inspector while keyframing. (1343018)

    • Asset Import: Large SpeedTree imports. (1364523)

    • Asset Pipeline: Fixed an issue where MonoScripts in plugins that were dependent on plugins in other folders could fail to import when reimporting all assets. (1345854)

    • Asset Pipeline: Fixed an issue where user fields in assets containing 'guid' could cause incorrect asset dependencies to be shown. (1363953)

    • Audio: Fixed crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play Mode. (1354002)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Audio: Fixed performance impact on SaveAndReimport when AudioMixer window is shown. (1327645)

    • Core: Fixed incorrect handling of C#'s readonly keyword in the JobsDebugger. (1367166)

    • DX12: Fixed flickering issue on mesh particles. (1357667)

    • Editor: Copy Path property' in transform inspector now returns the correct property when constrain proportions are disabled. (1365045)

    • Editor: Fixed a regression in where users could no longer assign a Render Texture to the light cookie widget in the UI. (1355504)

    • Editor: Fixed an edge case to ensure ProjectVersion.txt is now properly updated on project creation. (1363581)
      First seen in 2022.1.0a8.

    • Editor: Fixed an exception when creating a new scene from a read-only scene template. (1360512)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Editor: Fixed crash when entering Play Mode if a ScriptableObject Resource is loaded and unloaded while being displayed in the Inspector. (1359247)

    • Editor: Fixed Linux Editor not reporting scroll values with new input system. (1354498)

    • Editor: Fixed performance regression in drag and drop. (1366248)
      First seen in 2022.1.0a10.

    • Editor: Fixed that Avatar Stage editing closes on clicking anywhere in the Scene view or Hierarchy when using 2 Inspector windows. (1330120)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Editor: Fixed when double clicking on a folder in ActivityWindow the animation with folder name is rendered in a wrong place. (1366893)
      First seen in 2022.1.0a7.

    • GI: Fixed issue with the Lightmap Exposure value getting lost when entering and exiting Playmode. (1362687)

    • Graphics: Fixed a crash in ray tracing shaders when different ray payload structures are used throughout shaders that are used in a ray tracing dispatch. (1351293)

    • Graphics: Fixed performance regression caused by Vulkan shader compiler. (1362532)
      First seen in 2022.1.0a6.

    • Graphics: Fixed potentially conflicting runtime Rendering Debugger UI command by adding an option to disable runtime UI altogether. (1345783)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Graphics: Fixed sporadic crash when closing BuildSettings (and maybe other) windows when using Editor with Vulkan. (1362844)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Graphics: Help boxes with fix buttons do not crop the label.

    • HDRP: Added a new property to control the ghosting reduction for volumetric clouds. (1357702)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Added support for negative wind speed parameter.

    • HDRP: Added Undo Support for HDRP Global Settings asset assignation.

    • HDRP: Fixed a nullref when binding a RTHandle allocated from a RenderTextureIdentifier with CoreUtils.SetRenderTarget.

    • HDRP: Fixed Additional Velocity for Alembic not taking correctly into account vertex animation.

    • HDRP: Fixed an inconsistency between perf mode and quality mode for material simplification in RTGI.

    • HDRP: Fixed an inconsistency between perf mode and quality mode for sky lighting.

    • HDRP: Fixed an issue that clamped the volumetric clouds offset value. (1357318)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Fixed an issue with volumetric clouds on vulkan. (1354802)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Fixed assert failure when enabling the probe volume system for the first time.

    • HDRP: Fixed banding in the volumetric clouds. (1353672)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Fixed case where the SceneView don't refresh when using LightExplorer with a running and Paused game. (1354129)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Fixed controls for clouds fade in. (1353548)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Fixed CPU performance on DLSS, avoiding to recreate state whenever a target can fall into the safe min/max resolution specified by the system.

    • HDRP: Fixed custom pass delete operation. (1354871)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Fixed CustomPassUtils.Copy function not working on depth buffers.

    • HDRP: Fixed edge bleeding when rendering volumetric clouds.

    • HDRP: Fixed for allowing to change dynamic resolution upscale filter via script.

    • HDRP: Fixed impossibility to release the cursor in the template.

    • HDRP: Fixed incorrect light list indexing when TAA is enabled. (1352444)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Fixed issue when switching between non-persistent cameras when path tarcing is enabled. (1337843)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Fixed issue with a compute dispatch being with 0 threads on extremely small resolutions.

    • HDRP: Fixed issue with change in lens model (perfect or imperfect) wouldn't be taken into account unless the HDRP asset was rebuilt.

    • HDRP: Fixed issue with the LayerMaskParameter class storing an erroneous mask value. (1345515)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Fixed issue with vertex color defaulting to 0.0 when not defined, in ray/path tracing.

    • HDRP: Fixed lens flare not rendering correctly with TAAU or DLSS.

    • HDRP: Fixed material inspector that allowed setting intensity to an infinite value.

    • HDRP: Fixed motion vector for custom meshes loaded from compute buffer in shader graph (like Hair).

    • HDRP: Fixed off by 1 error when calculating the depth pyramid texture size when DRS is on.

    • HDRP: Fixed Render Graph Debug UI not refreshing correctly in the Rendering Debugger.

    • HDRP: Fixed specular occlusion sharpness and over darkening at grazing angles.

    • HDRP: Fixed TAA upsampling algorithm, now work properly.

    • HDRP: Fixed the camera near plane not being taken into account when rendering the clouds. (1353548)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Fixed the clouds missing in the ambient probe and in the static and dynamic sky.

    • HDRP: Fixed the earth curvature not being properly taken into account when evaluating the sun attenuation. (1357927)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Fixed the fallback sun for volumetric clouds having a non null intensity. (1353955)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Fixed the volumetric clouds having no control over the vertical wind. (1354920)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Fixed ThreadMapDetail to saturate AO & smoothness strength inputs to prevent out-of-bounds values set by users. (1357740)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Fixed update order in Graphics Compositor causing jumpy camera updates. (1345566)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Fixed viewport size when TAA is executed after dynamic res upscale. (1348541)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Fixed volume interpolation issue with ScalableSettingLevelParameter.

    • HDRP: Fixed wrong LUT initialization in Wireframe mode.

    • HDRP: Fixed wrong ordering in FrameSettings (Normalize Reflection Probes).

    • HDRP: Reduced the number shader variants for the volumetric clouds.

    • HDRP: Reduced the volumetric clouds pattern repetition frequency. (1358717)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Removed DLSS keyword in settings search when NVIDIA package is not installed. (1358409)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Removed unsupported fields from Presets of Light, Camera, and Reflection Probes. (1335979)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Significantly improved performance of APV probe debug.

    • HDRP: When the HDProjectSettings was being loaded on some cases the load of the ScriptableObject was calling the method Reset from the HDProjectSettings, simply rename the method to avoid an error log from the loading.

    • macOS: Fixed incorrect workArea size when changing the dock at runtime. (1354356)
      This has already been backported to older releases and will not be mentioned in final notes.

    • macOS: Fixed incorrect workArea size when changing the screen scaling at runtime. (1354329)
      This has already been backported to older releases and will not be mentioned in final notes.

    • macOS: Force to use GPU Lightmapper instead of CPU Lightmapper on Apple silicon. (1341489)

    • Prefabs: Fixed missing required component causing import loop and log spamming. (1319932)

    • Prefabs: The prefab overrides window now has hover effect on items in the TreeView. Also, all items that doesn't have any overrides are now rendered greyed out in order for the items that have have overrides to stand out. (1365985)

    • Profiler: Fixed Profiler.GetTotalAllocatedMemoryLong reporting increasing values while loading and unloading the same scene. (1364643)

    • Profiler: Text is now selectable in a custom Profiler module's default Details View. (1336943)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Scene/Game View: Fixed an issue where moving cursor off-screen while translating an object will result in the object being offset from the cursor. (1360113)

    • Scripting: Fixed NVidia native libraries being included in player build when the Module is disabled. (1332465)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Scripting: Fixed Quaternion.ToAngleAxis() returning NaN for quaternion(0,0,0,-1). (1348545)

    • Search: Fixed Out of memory crash when using the search picker to pick a large set of texture and/or sprites View on Crashes HQ. (1362804)

    • Search: Fixed search index should discard long serialized property string (i.e. embedded JSON string). (1362623)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Services: Removed a confusing validation panel in the editor that was causing unnecessary waiting times for many users. (1210052)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Shadergraph: Fixed a serialization bug wrt PVT property flags when using subgraphs. This fixes SRP batcher compatibility.

    • Shadergraph: Fixed compilation problems on preview shader when using hybrid renderer v2 and property desc override Hybrid Per Instance.

    • Shaders: Fixed a crash when loading shaders with complex fallbacks that contain GrabPasses. (1360664)

    • Text: Fixed an issue where Sprite Asset sprite glyph scale was not affecting the scale of sprites in UI Toolkit. (1364241)

    • UI Toolkit: Fixed ClickEvent unpredictably not being sent on Android and iOS when the touch sequence spans over multiple update frames. (1359485)
      This has already been backported to older releases and will not be mentioned in final notes.

    • UI Toolkit: Fixed default.tss.asset failing to load while the UI Toolkit package is being imported. (1362005)

    • UI Toolkit: Fixed the Styles section of the UI Toolkit Samples window. (1340119)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Universal Windows Platform: Fixed symbol file packaging failing when using the 'MasterWithLTCG' build configuration. (1345403)
      This has already been backported to older releases and will not be mentioned in final notes.

    • URP: Added Undo support for URP Global Settings asset assignation.

    • URP: Fixed an issue where TerrainLit was rendering color lighter than Lit. (1340751)
      This has already been backported to older releases and will not be mentioned in final notes.

    • URP: Fixed an issue where the 2D Renderer was not rendering depth and stencil in the normal rendering pass.

    • URP: Fixed an issue where _AfterPostProcessTexture was no longer being assigned in UniversalRenderer.

    • URP: Fixed artifacts in Speed Tree 8 billboard LODs due to SpeedTree LOD smoothing/crossfading. (1348407)
      This has already been backported to older releases and will not be mentioned in final notes.

    • URP: Fixed Camera rendering when capture action and post processing present. (1350313)
      This has already been backported to older releases and will not be mentioned in final notes.

    • URP: Fixed graphical artefact when terrain height map is used with rendering layer mask for lighting.

    • URP: Fixed soft shadows shader variants not set to multi_compile_fragment on some shaders (gbuffer pass, speedtree shaders, WavingGrass shader).

    • URP: Fixed sporadic NaN when using normal maps with XYZ-encoding. (1351020)
      This has already been backported to older releases and will not be mentioned in final notes.

    • URP: Removed unsupported fields from Presets of Light and Camera. (1335979)
      This has already been backported to older releases and will not be mentioned in final notes.

    • VFX Graph: Exposed Parameter placement can now be moved after sanitize.

    • VFX Graph: Fixed a compilation error relating to undeclared identifier 'Infinity'. (1328592)
      This has already been backported to older releases and will not be mentioned in final notes.

    • VFX Graph: Fixed a compilation issue when a normal is used in shadergraph for opacity with unlit output.

    • VFX Graph: Fixed a GPU hang on some initialize dispatch during dichotomy (platform specific).

    • VFX Graph: Fixed a random crash that occurred when using subgraph. (1345426)
      This has already been backported to older releases and will not be mentioned in final notes.

    • VFX Graph: Fixed an exception when using a gizmo on exposed properties. (1340818)
      This has already been backported to older releases and will not be mentioned in final notes.

    • VFX Graph: Fixed an issue in the Gradient editor, Undo will now properly refresh the gradient preview (color swatches).

    • VFX Graph: Fixed an issue where an empty VFX Graph Editor would open when assigning a VFX Asset to a Visual Effect GameObject from the inspector. (1347399)
      This has already been backported to older releases and will not be mentioned in final notes.

    • VFX Graph: Fixed an issue where the Eye dropper in the color fields kept updating after pressing the Esc key.

    • VFX Graph: Fixed an issue where Zoom and warning icons were blurry in the "Play Controls" and "Visual Effect Model" scene overlays.

    • VFX Graph: Fixed Collision with Depth Buffer when using Orthographic camera.

    • VFX Graph: Fixed compilation failure on OpenGLES. (1348666)
      This has already been backported to older releases and will not be mentioned in final notes.

    • VFX Graph: Fixed crash when loading SDF Baker settings holding a mesh prefab. (1343898)
      This has already been backported to older releases and will not be mentioned in final notes.

    • VFX Graph: Fixed culling of point output. (1225764)
      This has already been backported to older releases and will not be mentioned in final notes.

    • VFX Graph: Fixed Exception on trying to invert a degenerate TRS matrix. (1307068)
      This has already been backported to older releases and will not be mentioned in final notes.

    • VFX Graph: Fixed IsFrontFace shader graph node for VFX.

    • VFX Graph: Fixed rendering artifacts on some mobile devices. (1149057)
      This has already been backported to older releases and will not be mentioned in final notes.

    • VFX Graph: Inspector group headers now have a better indentation and alignment.

    • VFX Graph: Visual Effect inspector input fields no longer lose focus anymore while typing (Random seed).

    • WebGL: Implemented UnityWebRequest redirectLimit for WebGL platform. (1352501)

    • Windows: Fixed player icon being missing from the title after if the game was first launched in fullscreen mode and then later changed to windowed mode. (1361016)
      This has already been backported to older releases and will not be mentioned in final notes.

    • XR: Fixed single-pass stereo state after shadow map rendering. (1335518)

    • XR: Fixed soft particles shaders for XR single-pass. (1332105)
      This has already been backported to older releases and will not be mentioned in final notes.

    Please remember to back up your projects before opening them in a ALPHA build!
     
  7. yanickb

    yanickb

    Unity Technologies

    Joined:
    Jan 29, 2021
    Posts:
    53
    Greetings Users!

    Unity 2022.1.0 Alpha 12 is now available.
    Installers and release notes available at:
    https://unity3d.com/unity/alpha/2022.1.0a12

    Known Issues in 2022.1.0a12
    • Asset Bundles: Building process of the AssetBundles is slow when the file count is huge (1358059)

    • Asset Importers: Instantiated FBX through code throws error after leaving Play Mode (1363573)

    • Audio: Loud clicking sound starts playing when selecting more than one audio clip in Project window (1049785)

    • Bugreporter: Bug reporter upload of report fails consistently with non actionable error message (1358568)

    • Customer QA Onboarding: Game Object after Collisions goes through another Game object with a collider (1370706)

    • Customer QA Onboarding: [General] Prefab mismatch error causes data loss in nested prefabs (1361986)

    • Editor: Fixed jumping scroll-bar when working with arrays (1362327)
      Fixed in 2022.1.0a13.

    • Editor: Saving a C# script in Visual Studio or Rider on Windows was sometimes popping up the editor progress dialog in front of the IDE. (1365572)
      Fixed in 2022.1.0a13.

    • Global Illumination: [CPU PLM] Major performance regression introduced in 2022.1.0a5 (1369204)

    • Global Illumination: [GPU PLM] Fallback to CPU PLM in CL_INVALID_MEM_OBJECT after switching light color only and rebaking GI (1356714)

    • Global Illumination: [LightProbes] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (1052045)

    • HD RP: HDRP Template fills the Console with "Shader error...couldn't open include file" messages after building the project (1342989)

    • HDRP: Fixed corruption in player with lightmap uv when Optimize Mesh Data is enabled. (1357902)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a13.

    • Hub: [HUB] Android tools are not expanded by default in the "Add Modules" window (1310236)

    • MacOS: MacOS editor fails to load platform editor extensions (1322945)

    • Metal: Game View glitches with Apple Silicon Editor (1368374)

    • Metal: [OSX][Metal] Editor randomly crashes in MetalWindow::EndRendering when Player Settings window is repainted/opened (1371276)

    • Profiling: Profiler's timeline view loses context frames when frames go out of Frame Count bounds (1367470)

    • Scene Management: Redoing Apply nestee prefab crashes Editor (1348899)

    • Scene/Game View: Editor freezes when selecting GameObjects in a Scene that contains a lot of GameObjects and has gizmos enabled (1350835)

    • Scripting: Increased Script Assembly reload time (1323490)

    • Scripting: Unity does not execute code weavers when the project is opened for the first time (1350116)

    • Shadergraph: Fixed unhandled exception when loading a subgraph with duplicate slots. (1366200)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a13.

    • Templates: Crash when quickly duplicating prefab with Behaviour Brick attached and undoing duplicate in LEGO Microgame (1362660)

    • Terrain: Fixed memory leak when painting with terrain tools. (1358632)
      Fixed in 2022.1.0a13.

    • uGUI: Poor performance when loading or unloading a large Scene (1360901)

    • UI Builder: Changes in UI Builder are lost when editing a 2D sprite (1357086)

    • UI Toolkit: Fixed issue where stylesheets added to a UIBuilder document were not cleared after created a new document. (1363722)
      Fixed in 2022.1.0a13.

    • WebGL: Profiler does not autoconnect on WebGL builds (1360399)

    • WebGL: WebGL fails building on Windows 7 (1340260)

    • Windows: Old input system misses some mouse movement if the new input system is also enabled (1368808)
    New 2022.1.0a12 Entries since 2022.1.0a11
    Features
    • 2D: Added Sortpoint for SpriteShapeRenderer that determines the position for sorting.

    • Animation: Added DiscreteEvaluation attribute that allows allows a property to be evaluated as a discrete value during animation playback where the values in between key frames will not be interpolated nor will the value be blended between clips.

    • Editor: Device Simulator now allows switching between different screens for devices with multiple screens.

    • Mono: Enabled Brotli compression for Windows with the Mono runtime.

    • Version Control: Added horizontal scroll bar to Changesets list for easier viewing
      Added auto-login for SSO credentials handler
      Added metrics for changeset tab usage
      Added metrics for checkin actions
      Added new Undo icon
      Added missing API documentation
      Added ability to modify assets without checkout
      Added ability to allow empty checkin messages
      Added empty checking message localization
      Added Plastic toolbar button to Unity editor
      Added notification icon for incoming changes to Plastic toolbar button.

    • Version Control: Workspace migration from Collab to Plastic which can be done with or without Plastic installed
      Added notification status icons
      Added light and dark mode versions of avatar icon.
    Improvements
    • Android: Native Input Backend will send less Move Events to the input system package. It will ignore Move Events which position didn't change from previous event. This should improve performance when touching screen with multiple fingers.

    • Build Pipeline: iOS and tvOS now use the new incremental build pipeline.

    • Editor: Improved performance of scrolling the scene hierarchy with large numbers of game objects when some objects are hidden or unpickable.

    • Editor: Optimized Inspector.InitOrRebuild - shaves several seconds when working with large selections in large scene.

    • Editor: Optimized SavePrefab_Internal, cutting time in this code for a large prefab from 20 seconds to 20 milliseconds.

    • Editor: Optimized StripPrefabObjectsWhichAreNotUsed, representing up to a 28% speedup for large scenes.

    • Editor: Updated the Unity logo in anticipation of the brand identity refresh scheduled for October 5th.

    • GI: Bake performance section shows "Infinity mrays/sec" when baking the first lightmap on macOS.

    • GI: Multiple Importance Sampling naming was misleading.

    • GI: UI change consolidating min bounces and max bounces into single row.

    • Graphics: Improved error messages in the Console Window when building a RayTracingAccelerationStructure and using invalid Mesh data.

    • IL2CPP: Improved the performance of invoking delegates.

    • IL2CPP: Switch IL2CPP densehash map and set to sparsehash map and set for lower runtime memory usage.

    • Networking: Player loop callback was optimized for server builds.

    • Scripting: Added GameObject link to Warning message: "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate.".

    • Scripting: Improved AssemblyUpdater to not try to connect to VCS unless there assemblies under VCS that needs updating.

    • Scripting: Rename ".NET Standard" to ".NET Standard 2.1" in the Api Compatibility Level options to be more precise.

    • Serialization: Added more reference documentation and examples for SerializedObject and SerializedProperty.

    • Serialization: Improved performance of StreamedBinaryWrite in specific scenarios.

    • Shaders: Some GLSL reserved words are now usable in shaders. (937467)

    • UI Toolkit: Removed unnecessary calls to HandleEvent when no associated callbacks are present for the corresponding event.

    • VFX Graph: Improved the following issues with the Bounds recording in the VFX Graph
      • System bounds are now always computed in local space, in order to avoid lossy transformations of AABB between spaces.
      • Effects containing Automatic systems are now forced to refresh every frame, so that the automatic systems can update their bounds even when off-screen.
      • The last known padding can now be accessed from C# through an internal binding.
    API Changes
    • Graphics: Added: A field to the CullingParameters structure to allow for adjustment to the near clipping plane for shadow clipping - this is independent of the rendering camera near clipping plane.

    • Graphics: Added: Added AMD FidelityFX shaders which were originally in HDRP.

    • Graphics: Added: Added new RayTracingAccelerationStructure.CullInstances Scripting API for populating acceleration structures.

    • Graphics: Added: New IVolumeDebugSettings interface and VolumeDebugSettings<T> class that stores the information for the Volumes Debug Panel.

    • Particles: Added: Added ParticleSystem.totalTime API, to return the playback time plus any start delay.

    • Physics: Added: Expose linear and angular velocity of both of the bodies in a contact modification pair (see ModifiableContactPair.bodyLinearVelocity for example).

    • Physics: Added: Exposed the forces applied to the articulation body by the articulation drives.

    • Physics: Added: Rigidbody.Move method for moving and rotating a kinematic Rigidbody at the same time.

    • Serialization: Added: Added SerializedProperty.gradientValue to the public API.

    • Serialization: Added: SerializedProperty.numericType that exposes the precise type of a numeric property (for example float versus double).

    • Serialization: Added: UintValue and ulongValue to SerializedProperty API.

    • Shadergraph: Added: Added control of anisotropic settings on inline Sampler state nodes in ShaderGraph.

    • Shaders: Added: It is now possible to query tags on each subshader and pass. (1363534)

    • URP: Added: Terrain grass shader alpha changed to always write 1 to alpha. Enabled alpha channel write mask.
    Changes
    • Graph Tool Foundation: Graph Tools Foundation edges drawing was changed from Bezier curves to Z-lines.

    • HDRP: Fixed minor readability issues in the ray tracing code.

    • HDRP: Improved sampling of overlapping point/area lights in path-traced volumetric scattering. (1358777)

    • HDRP: Improved the DynamicArray class by adding several utility APIs.

    • HDRP: Moved AMD FidelityFX shaders to core.

    • HDRP: Path-traced volumetric scattering now takes fog color into account, adding scattered contribution on top of the non-scattered result (case 1346105, 1358783). (1346105, 1358783)

    • HDRP: Surface ReflectionTypeLoadExceptions in HDUtils.GetRenderPipelineMaterialList(). Without surfacing these exceptions, developers cannot act on any underlying reflection errors in the HDRP assembly.

    • Package: Released Localization package 1.0.3.

    • Package: Updated Addressables to 1.19.6.

    • Package: Updated Sequences to 1.0.3.

    • URP: Removed experimental tile deferred code.

    • URP: VFX: New shadergraph support directly on Universal target.

    • Version Control: Migration tests
      Improved usage analytics around Editor and Plugin version
      Workspace Migration Adjustments.

    • Version Control: Removed the unneeded refresh button from History Tab
      Moved search bar to the top right global icon section in all tabs
      Updated capitalization of options in the Settings context menu
      Updated tab button styling to be consistent with Unity Editor conventions
      Status bar visible across all tabs
      Moved refresh button to the toolbar at the top right corner of the window
      Moved changesets time period selector to the right corner of the window
      Removed "Changes of changeset" header on the Changesets tab
      Moved number of selected items next to "Item" metadata title on the Pending Changes tab
      Improved refresh icon resolution
      Changed changesets detail to appear in vertical column
      Reduced default number of columns in changesets tab
      The number of changesets is no longer displayed in changesets tab
      Changed Launch branch explorer into an icon with tooltip
      Removed the hide changes button in changesets tab
      Moved incoming change prompt and button into a status bar
      Changed "Launch Plastic" to "Launch Plastic SCM" in options menu
      Wording change for plastic installation
      Updated file status icons.
    Fixes
    • 2D: Fixed Tile Palette window incorrectly preventing selection in Scene View when Tilemap Tools are inactive. (1365564)

    • AI: Fixed crash caused by the Navigation system on editor shutdown. (1367374)

    • Android: Fixed a bug related to using a touchpad with Unity UI scroll rects. Touchpad scrolling is much more sensitive now on Android and Chrome OS. (1364582)

    • Android: Resource.Load now works when running universal.apk created from AAB which was built with Split Application Binary option enabled. Note: In universal.apk, Bundletool includes only install-time delivered asset packs, so resource loading can still fail if Unity creates fast-follow delivered core data asset pack. (1363907)

    • Animation: Fixed an issue where large int would lose precision in the animation clip. (1278866)

    • Asset Import: Fixed for Failing Importer Performance Tests on Linux. (1364226)

    • Asset Pipeline: Fixed exception that Rider would catch when Disposing instances of the ArtifactInfo class. (1359723)

    • Asset Pipeline: Fixed issue with asset reference getting lost, if asset is modified and domain reload is done in the same refresh. (1357812)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Asset Pipeline: Fixed issue with missing domain reload when entering play mode and LockReloadAssemblies is set. (1367222)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Documentation: Fixed incorrect measurement units for ArticulationDrive.forceLimit.

    • DX12: Fixed crash copying block compressed textures. (1360034)

    • Editor: Added information entry when player data is rebuilt with Development checkbox off, the message will be 'Rebuilding Data files because BuildOptions.Development is not set.'. (1364982)

    • Editor: Ensure no SearchReportWindow are created when using old OverlayPresets.asset. (1368837)

    • Editor: Fixed a performance issue with Prefab object selection. (1352527)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Editor: Fixed assert throwing when instantiating a new scene from a modal window. (1355520)

    • Editor: Fixed crash when calling GUIClip.SetMatrix early in the domain reload. (1332043)

    • Editor: Fixed GUIClip errors are shown after deleting all objects from multiple loaded Scenes in the Hierarchy. (1363623)

    • Editor: Fixed how the drop sequence is handled in Sceneview to allow dropping of material on a model. (1367607)
      First seen in 2022.1.0a10.

    • Editor: Fixed launching a Linux standalone player whose folder is in $PATH. (1339398)

    • Editor: Fixed plugin path detection to be case insensitive. (1367554)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Editor: Fixed Project Browser ping effect is misaligned in grid view. (1367601)

    • Editor: Fixed that selecting "Name" or "Type" in Hierarchy search bar dropdown does not change the search filter. (1367891)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Editor: Properly restore Settings Window splitter position when domain reload happens. (1359479)

    • Editor: SerializedProperty.tooltip now contains Tooltip attribute values when available. (1359356)

    • GI: Environment lighting should no longer be affected by the Cast Shadows flag on the Mesh Renderer. (1348581)

    • GI: Exposed API for environmentMIS property in LightingSettings. (1338804)

    • GI: Fixed an issue to prevent the GPULM from falling back to CPULM when toggling lights during a bake. (1343313)

    • GI: Fixed issue with GPU Lightmapper falling back to CPU Lightmapper upon a rebake. (1356714)

    • GI: Fixed missing indirect lighting when using Enlighten Realtime GI in HDRP Player. (1367133)
      This has already been backported to older releases and will not be mentioned in final notes.

    • GI: Normalized normals in the meshes is now passed to the progressive lightmappers. (1356670)

    • Graphics: Attempting to draw with disposed argument buffer with DrawProceduralNow functions now issues an error to the log instead of a crash. (1356448)

    • Graphics: Fixed a case where resource fence was decreased instead of increased. (1359177)

    • Graphics: Fixed a crash when calling GetSize() on a RayTracingAccelerationStructure before calling the initial Build() on it. (1363258)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Graphics: Fixed black pixel issue in AMD FidelityFX RCAS implementation.

    • Graphics: Fixed incorrect compression of 8k ETC textures using the Crunch compressor. (1346908)

    • Graphics: Fixed issue with resolution change when using renderFrameInterval. (1355972)

    • Graphics: Fixed race condition deadlock when loading textures synchronously. (1353805)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Graphics: Fixed read/write access on NativeArray after an AsyncGPUReadback request is fulfilled. (1295472)

    • Graphics: Fixed RenderTexture with randomWrite (UAV) that has dynamic resolution enabled with Vulkan. (1366269)

    • Graphics: Fixed the Mac Standalone Player memory leak that came with the change to presenting with CVDisplayLink. (1365570)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Graphics: Fixed to RenderTexture.format not returning correct values in the case of RenderTextureFormat.Depth and RenderTextureFormat.Shadow. (1365548)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Graphics: Fixed Vulkan validation error when creating a 3D RenderTexture with mip maps. (1367999)

    • Graphics: Fixed Vulkan validation error when using dynamic resolution with Vulkan on some drivers. (1367535)

    • Graphics: Fixed Vulkan validation error when using texelFetch with images that don't support linear filtering. (1367541)

    • Graphics: Frames were being unnecessarily dropped before presenting on Metal OSX when using CVDisplayLink; this is now fixed. (1363963)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Graphics: Inspector repaint lag was due to repainting being delayed to when the display calls for frames - this was changed back to painting immediately for the first couple of frames on resize. (1365678)
      First seen in 2022.1.0a7.

    • Graphics: Reset asset now works on RenderTexture and CustomRenderTexture assets. (1285064)

    • Graphics: Workaround for immediate vertices getting split up. (1353549)

    • HDRP: Fixed a null ref exception when no opaque objects are rendered.

    • HDRP: Fixed a regression that broke punctual and directional raytraced shadows temporal denoiser. (1360132)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Fixed a warning when enabling tile/cluster debug.

    • HDRP: Fixed artifacts in volumetric cloud shadows.

    • HDRP: Fixed diffusion profile being reset to default on SpeedTree8 materials with subsurface scattering enabled during import.

    • HDRP: Fixed disabled menu item for volume additional properties.

    • HDRP: Fixed Dof, would sometimes get corrupted when DLSS was on caused by TAA logic accidentally being on for DOF. (1357722)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Fixed double camera preview.

    • HDRP: Fixed double contribution from the clear coat when having SSR or RTR on the Lit and StackLit shaders. (1352424)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Fixed EmissiveLighting Debug Light mode not managing correctly emissive for unlit.

    • HDRP: Fixed error when disabling opaque objects on a camera with MSAA.

    • HDRP: Fixed issue with depth slope scale depth bias when a material uses depth offset.

    • HDRP: Fixed issue with fading in SSR applying fade factor twice, resulting in darkening of the image in the transition areas.

    • HDRP: Fixed lens flare occlusion issues with transparent depth. It had the wrong depth bound. (1365098)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Fixed memory leak with XR combined occlusion meshes.

    • HDRP: Fixed missing context menu for 'Post Anti-Aliasing' in Camera. (1357283)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Fixed path traced subsurface scattering for transmissive surfaces. (1329403)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Fixed Realtime lightmap not working correctly in player with various lit shader.

    • HDRP: Fixed recursive rendering transmittance over the sky. (1323945)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Fixed regression in the ambient probe intensity for volumetric clouds.

    • HDRP: Fixed regression in the clouds presets.

    • HDRP: Fixed remove of the Additional Camera Data when removing the Camera Component.

    • HDRP: Fixed remove of the Additional Light Data when removing the Light Component.

    • HDRP: Fixed Shader advanced options for lit shaders.

    • HDRP: Fixed shadow sampling artifact when using the spot light shadow option 'custom spot angle'.

    • HDRP: Fixed shadowmask editable when not supported.

    • HDRP: Fixed sorting for mesh decals.

    • HDRP: Fixed specular anti aliasing for layeredlit shader.

    • HDRP: Fixed support of directional light coloring from physical sky in path tracing.

    • HDRP: Fixed texture fields for volume parameters accepting textures with wrong dimensions.

    • HDRP: Fixed the emissive being overriden by ray traced sub-surface scattering.

    • HDRP: Fixed the missing parameter to control the sun light dimmer. (1364152)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Fixed the performance of the volumetric clouds in non-local mode when large occluders are on screen.

    • HDRP: Fixed the sun leaking from behind fully opaque clouds.

    • HDRP: Fixed the volumetric clouds cloud map not being centered over the world origin.

    • HDRP: Fixed the way we are handling emissive for SSGI/RTGI/Mixed and APV and remove ForceForwardEmissive code.

    • HDRP: Fixed unexpectedly strong contribution from directional lights in path-traced volumetric scattering. (1304688)
      This has already been backported to older releases and will not be mentioned in final notes.

    • IL2CPP: Added missing facade dlls (System.Memory System.Buffers...) to the Unity 4.8 reference profile. (1367105)

    • IL2CPP: Allow the debugger to grow the frame capacity on-demand. (1360149)
      This has already been backported to older releases and will not be mentioned in final notes.

    • IL2CPP: Corrected BinaryFormatter serialization of a type with a field of type nullable struct where the struct has fields of type float and bool. (1361559)
      This has already been backported to older releases and will not be mentioned in final notes.

    • IL2CPP: Fixed "Unexpected generic parameter." exception when a generic method had a function pointer parameter. (1364482)
      This has already been backported to older releases and will not be mentioned in final notes.

    • IL2CPP: Fixed a potential crash in the GC code when the mark stack overflows while script debugging is enabled if many threads are created. (1361799)
      This has already been backported to older releases and will not be mentioned in final notes.

    • IL2CPP: Fixed an intermittent crash from happening during thread detach when many threads are calling reverse p/invoke wrappers at the same time. (1358863)
      This has already been backported to older releases and will not be mentioned in final notes.

    • IL2CPP: Fixed conversion error that can occur with generic types that have a static constructor. (1362583)
      This has already been backported to older releases and will not be mentioned in final notes.

    • IL2CPP: Fixed conversion issues on methods with ref readonly return values. (1367462)
      This has already been backported to older releases and will not be mentioned in final notes.

    • IL2CPP: Fixed conversion issues on methods with ref readonly return values. (1367462)
      This has already been backported to older releases and will not be mentioned in final notes.

    • IL2CPP: Fixed conversion issues on methods with ref readonly return values. (1367462)
      This has already been backported to older releases and will not be mentioned in final notes.

    • IL2CPP: Fixed crash in player when Faster (smaller) builds is enabled. (1365032)

    • IL2CPP: Fixed FileSystemWatcher support. (1344045)
      This has already been backported to older releases and will not be mentioned in final notes.

    • IL2CPP: Fixed parsing of --custom-step command line argument to UnityLinker. (1351726)

    • IL2CPP: Hash parameter info and generic arguments to avoid long method names that lead to compiler errors. (1362768)
      This has already been backported to older releases and will not be mentioned in final notes.

    • IL2CPP: Prevent a crash in the player when deeply nested generics are used to create a value type object. The runtime will now cause a managed exception instead. (1361232)
      This has already been backported to older releases and will not be mentioned in final notes.

    • IL2CPP: UnityLinker will now respect --unity-root-strategy if defined on the command line. (1351728)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Installer: Removed unnecessary data from templates installed by the editor installer, making Unity installs smaller by over 800MB.

    • Kernel: Fixed an issue where Boot.config was not written when there was no data in the file.

    • Linux: Fixed main menu disappearing after certain layout change events. (1362449)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Linux: Fixed undocking editor windows from causing the entire main window to scroll on Linux. (1359135)

    • Linux: Fixed versioned Linux libraries are ignored by the Editor when they are imported. (1345105)

    • Linux: Unity splash screen now responds to resize events. (1360542)

    • macOS: Dock is no longer ignored when exiting fullscreen and moving the window. (1354879)
      This has already been backported to older releases and will not be mentioned in final notes.

    • macOS: Fixed inverted Y position of mouse cursor using New Input's Warp mouse. (1311064)
      This has already been backported to older releases and will not be mentioned in final notes.

    • macOS: Fixed Unity shader compiler crashing on macOS Monterey when using Apple silicon editor. (1361979)
      This has already been backported to older releases and will not be mentioned in final notes.

    • macOS: Fixed Xbox wireless gamepad triggers and DPAD not working in Old Input. (1342338)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Mono: Added missing facade dlls for Unity profiles. (1367105)

    • Mono: Fixed FileSystemWatcher support on IL2CPP. (1344045)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Mono: Fixed issue where not all gc handles were being released on domain unload. (1349827)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Mono: Fixed issue where the timeout of a HttpClient handler was not being used for requests. (1365107)

    • Mono: Reenabled COM in classlibs for win32 unityjit and unityaot profiles. (1358705)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Mono: Removed System.Runtime.CompilerServices.Unsafe.dll from unity profiles. (1360423)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Package Manager: Fixed issue where Package Manager GIT URL entry does not strip leading/trailing spaces. (1322420)

    • Package Manager: Fixed issue where Package Manager UI goes all black for a brief moment after an UPM resolve operation,. (1365389)

    • Package Manager: Fixed the issue where sync code is not unregistered when the Package Manager window is closed. (1368318)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Particles: Fixed particle face-culling when rendering into Cubemaps. (1340494)

    • Particles: Fixed stuttering slow-motion preview when using Custom Data. (1365360)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Physics: Fixed an issue where modifying the "Rigidbody2D.position" doesn't temporarily stop interpolation when called during the FixedUpdate callback. (1367721)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Physics: Fixed Hinge Joint ignoring break force and break torque after using useSpring or useMotor. (1364352)

    • Physics: Fixed Hinge Joints not breaking after calling useSpring or useMotor on the Joint. (1361452)

    • Prefabs: Fixed Rect tool is enabled for root Prefab in Context mode. Now it behaves similar to the other Transform tools. (1367665)

    • Prefabs: Fixed Revert option is not available when right-clicking on the component's 'Enable' checkmark. (1364181)

    • Prefabs: Fixed undo across Prefab Mode : Child GameObject turned into a prefab on completely unpacking the root prefab. (1150192)

    • Profiler: Custom Profiler counters using a custom category or a category of Audio or Video now display correctly in the chart view. (1365365)

    • Profiler: Fixed Mesh buffers debug markup availability on vulkan.

    • Scene/Game View: Fixed input field expanding to fit more digits and creating overflow in the snapping overlays. (1361083)

    • Scene/Game View: Improved performance when opening Scene View window. (1343564)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Scripting: Fixed issue where precompiled DLL with define constraints was not being included in a build when passing extra define constraints. (1330363)

    • Serialization: Fixed SerializeReference object missing in certain situation.

    • Shadergraph: Added more inputs to the Parallax Occlusion Mapping node to handle non-uniformly scaled UVs such as HDRP/Lit POM. (1347008)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Shadergraph: Fixed an incorrect direction transform from view to world space. (1362034)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Shadergraph: Fixed an issue where ShaderGraph 'view shader' commands were opening in individual windows, and blocking Unity from closing.

    • Shadergraph: Fixed bug where it was not possible to switch to Graph Settings tab in Inspector if multiple nodes and an edge was selected. (1357648)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Shadergraph: Fixed noise nodes to use a deterministic integer hash, instead of platform dependent floating point hashes. (1156544)

    • Shadergraph: Fixed ShaderGraph HDRP master preview disappearing for a few seconds when graph is modified.

    • Shadergraph: Fixed the appearance (wrong text color, and not wrapped) of a warning in Node Settings. (1356725)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Shadergraph: Fixed the node searcher results to prefer names over synonyms. (1366058)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Shadergraph: Fixed the ordering of inputs on a SubGraph node to match the properties on the blackboard of the subgraph itself. (1354463)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Shadergraph: Fixed the wrong scaling of the main preview window. (1356719)

    • Shadergraph: Improved screenspace position accuracy in the fragment shader by using VPOS. (1352662)

    • Terrain: User can no longer create brushes so huge that the editor emits an error about not being able to create a RenderTexture that large. (1321932)

    • Timeline: Fixed crash regression when using an AudioPlayableOutput with no associated AudioSource in a timeline, and then pausing the AudioListener. (1313186)
      This has already been backported to older releases and will not be mentioned in final notes.

    • uGUI: Fixed the canvas size not having the correct values when reopening the project. (1342677)

    • UI Toolkit: Added more asset conversion types to the Package Asset Converter tool. (1366279)

    • UI Toolkit: Fixed an issue where externally editing a UI document would open the UI Builder window. (1365403)

    • UI Toolkit: Fixed element under pointer not updated when pointer position varies very slowly (subpixel amounts on each update). (1356041)

    • UI Toolkit: Fixed hover state not updated properly on Button when using touch-based pointer events to activate it. (1353921)

    • UI Toolkit: Fixed issue where the UI Builder would not suggest variables defined in a uss attached to a theme. (1369386)

    • UI Toolkit: Fixed UI Toolkit events not working after script recompilation during Play mode when using the EventSystem component as the source of events. (1324337)

    • UI Toolkit: Fixed VisualElement doesn't render instantly after setting display property to flex through C#. (1359661)
      This has already been backported to older releases and will not be mentioned in final notes.

    • UI Toolkit: VisualElement's editor data bindings can not bind SerializedProperty of type "ulong" to "long" fields. (1303154)

    • URP: Added 'Conservative Enclosing Sphere' setting to fix shadow frustum culling issue where shadows are erroneously culled in corners of cascades. (1153151)

    • URP: Added warning for lit shader detailed abledo, if texture is not linear. (1342011)

    • URP: Fixed a bug with Sprite Targets in ShaderGraph not rendering correctly in game view. (1352225)
      This has already been backported to older releases and will not be mentioned in final notes.

    • URP: Fixed an issue in where the current open scene didn't load after running the converters. (1365101)

    • URP: Fixed lit detail correctly upgraded from standard shader. (1323725)

    • URP: Fixed memory leak with XR combined occlusion meshes.

    • URP: URP asset can now use multi-edit. (1364966)
      First seen in 2022.1.0a8.

    • Version Control: Fixed a bug where the Texture2D error would pop up after downloading a project
      Fixed a bug when context menu would sometimes disappear
      Fixed small textbox on checkin dialog when launched from context menu
      Fixed a workspace NullReferenceException bug
      Fixed notification icon not showing on Plastic window
      Fixed auto login errors not showing up for users
      Fixed unexpected error message after user switched workspace to a label.

    • Version Control: Renamed the CoreServices namespace so it doesn't conflict
      Fixed some situations where the history window would be blank
      Fixed missing Enterprise login link
      Fixed low resolution icons in light theme.

    • VFX Graph: Added a missing paste option in the context menu for VFX contexts. Also the paste options is now disabled when uneffective.

    • VFX Graph: Fixed a compile issue when using new SG integration and SampleTexture/SampleMesh. (1359391)
      This has already been backported to older releases and will not be mentioned in final notes.

    • VFX Graph: Fixed a vector truncation error in HDRP Decal template.

    • VFX Graph: Fixed an issue with Eye dropper in the color fields updating after pressing the Esc key.

    • VFX Graph: Fixed an unexpected compilation error while modifying ShaderGraph exposed properties. (1361601)
      This has already been backported to older releases and will not be mentioned in final notes.

    • VFX Graph: Fixed out of sync serialization of VFX assets that could cause the asset to be dirtied for no reason.

    • VFX Graph: Fixed potential infinite compilation when using subgraphs. (1346576)
      This has already been backported to older releases and will not be mentioned in final notes.

    • VFX Graph: Fixed undetermitism in space with LocalToWorld and WorldToLocal operators. (1355820)
      This has already been backported to older releases and will not be mentioned in final notes.

    • VFX Graph: Prevent VFX Graph compilation each time a property's min/max value is changed.

    • VFX Graph: Prevent VFX re-compilation in some cases when a value has not changed.

    • Video: Fixed importing unsupported video frame size crashing the Editor. (1340340)

    • WebGL: Fixed a regression that prevented users from building .jspre plugins in Release mode. (1369085)

    • WebGL: Fixed a regression with building WebGL on Windows 7. (1340260)

    • WebGL: Fixed clearing of user template variables when template is switched. (1328657)

    • WebGL: Fixed for URP being washed out when Size Code Optimization is used in the Build Settings. (1309878)

    • WebGL: Fixed iOS touch events crashing UI Toolkit. (1365436)

    • WebGL: Fixed the denoising of shadowmask with the GPULM. (1361651)

    • WebGL: Removed the assertion with touch events that assumes that browser would create new Touch event objects for each generated touch event. This does not hold at least for Firefox for Android. This fix takes into account that TouchEvent.changedTouches and TouchEvent.targetTouches are not subsets of the "full" TouchEvent.touches array in Firefox when updating the touch list. (1354245)

    • Windows: Physics simulations and FixedUpdate no longer run while the splashscreen is being displayed on Windows Standlaone and Universal Windows Platform. (1362362)
      This has already been backported to older releases and will not be mentioned in final notes.

    • XR: Fixed depth/stencil discards not working on Quest GLES. (1350657)
    Preview of Final 2022.1.0a12 Release Notes
    Features
    • 2D: Added Sortpoint for SpriteShapeRenderer that determines the position for sorting.

    • 2D: Added support for Color channel in SpriteShape so usage of Vertex Colors is possible in SpriteShape.

    • Android: Users can include custom asset packs into the build, by adding assets to the directory ending with '.androidpack'.

    • Android: When building Android App Bundle with Split App Binary enabled, Unity will create asset packs.

    • Animation: Added DiscreteEvaluation attribute that allows allows a property to be evaluated as a discrete value during animation playback where the values in between key frames will not be interpolated nor will the value be blended between clips.

    • Editor: Added new menu entry under Help to display Third Party Notices for the Unity Package Manager.

    • Editor: Device Simulator now allows switching between different screens for devices with multiple screens.

    • Graphics: Added a new Texture Mode called Static to the LineRenderer, TrailRenderer and ParticleSystem Trails.

    • Graphics: Added a new Texture Scale option to the LineRenderer, TrailRenderer, and ParticleSystem Trails.

    • Graphics: Added MSAA depth resolve Vulkan support.

    • Graphics: Added RayTracingAccelerationStructure.ClearInstances C# API.

    • Mobile: Adaptive view distance scaler - A new scaler was added to change the Camera.main view distance automatically.

    • Mobile: Boost mode - Boost CPU and GPU for short periods of time.

    • Mobile: Cluster info - Request cluster info to have details which and how many cores are available on the device.

    • Mobile: Feature API - Check which Adaptive Performance feature is available on the current platform.

    • Mobile: Profiler Integration - Profile Adaptive Performance easily from the Unity Profiler.

    • Mobile: Scaler profiles - Easily define and change Adaptive Performance Scalers with predefined profiles.

    • Mobile: Startup Boost mode - Enables boost mode during engine startup.

    • Mono: Enabled Brotli compression for Windows with the Mono runtime.

    • Package: Ability for clients of searcher window to filter and prioritize search results as they need.

    • Package Manager: Added documentation links to feature's included packages when it's customized or manually modified.

    • Package Manager: See an error message when I don't have the proper rights to use an entitled package.

    • Package Manager: User will be able to see the packages' supported platforms once this is implemented in the backend.

    • Package Manager: We want to see the E icon in the package item when the license is Granted or Not granted in a closed network.

    • Package Manager: When dismissing the experimental packages in use button, button won't reappear in the project the button was dismissed.

    • Package Manager: When importing a package from the Asset Store, the import window will now display the project settings separately from the rest of the package content.

    • Physics: Added highlights for physics layers when hovering over them in the Physics settings inter-collision matrix.

    • Physics: Added the ability to generate Delaunay meshes for specific 2D Colliders. This option will generally produce simpler meshes with fewer primitive physics shapes for better overall performance. Added "PolygonCollider2D.useDelaunayMesh", "TilemapCollider2D.useDelaunayMesh" & "CompositeCollider2D.useDelaunayMesh".

    • Shaders: Added an option to use strict shader variant matching in the player.

    • Shaders: Opt-out from using the Caching preprocessor is no longer available.

    • Shaders: Ray tracing shaders now use the Caching preprocessor.

    • Undo System: Explorable undo history UI.

    • Version Control: - Plastic: Added support for inviting other members. This option is available from the gear / settings icon.
      • Plastic: Added support for signing in with Cloud Edition. This is available during the onboarding screen if you have never signed in.
      • Plastic: Added support for turning off Plastic in their project. This option removes the Plastic metadata from your directory. This option is available under Assets > Plastic SCM > Turn off Plastic SCM
      • Plastic: Added notification on the Plastic SCM tab title to indicate incoming changes. Users will no longer need to have the Plastic SCM window visible to know there are incoming changes.
      • Plastic: Auto configuration of SSO
      • Plastic: Added date column in incoming changes.
    • Version Control: Added auto sign in when logged into Unity account.

    • Version Control: Added horizontal scroll bar to Changesets list for easier viewing
      Added auto-login for SSO credentials handler
      Added metrics for changeset tab usage
      Added metrics for checkin actions
      Added new Undo icon
      Added missing API documentation
      Added ability to modify assets without checkout
      Added ability to allow empty checkin messages
      Added empty checking message localization
      Added Plastic toolbar button to Unity editor
      Added notification icon for incoming changes to Plastic toolbar button.

    • Version Control: Workspace migration from Collab to Plastic which can be done with or without Plastic installed
      Added notification status icons
      Added light and dark mode versions of avatar icon.
    Improvements
    • 2D: Added support for Build Only SpritePacking in SpriteAtlas V2.

    • 2D: Cache internal reflection to speed up Sprite editing data access.

    • 2D: Improved Console log to display all affected Sprites.

    • 2D: Improved performance of RuleTile caching.

    • 2D: Sprite Dynamic Batching Vertex Limit is now configurable through PlayerSettings.

    • 2D: Sprite outline shape calculation is faster now (Sprite.Create, or importing sprite textures), especially for large textures.

    • 2D: SpriteAtlas Cache max Size should be Project Settings instead of Preferences.

    • 2D: Updated 2D URP template starting folder structure for better clarification of usage.

    • 2D: Updated Skinning Editor tooltips text.

    • Android: Added boot-config/command-line switch "platform-android-cpucapacity-threshold" that can be used to specify which CPU cores are treated as big cores. The cpu capacity is a value in the range between 0 and 1024. A capacity value of 870 yields the same behavior as before the fix for case 1349057.

    • Android: Added support for HDR display output.

    • Android: Builds will fail early and with a human readable error message, when Unity project is located in path with Non ASCII characters. Android Tools like clang don't work correctly when operating in paths with non ascii characters and the error is not very clear, thus Unity will provide a better error message. (1340631)

    • Android: Bump Android Logcat package to 1.2.3.

    • Android: Improved VideoPlayer performance on Android when using Vulkan on devices that support VK_ANDROID_external_memory_android_hardware_buffer.

    • Android: Improved WebCamTexture when using Vulkan on Android devices that support VK_ANDROID_external_memory_android_hardware_buffer.

    • Android: Native Input Backend will send less Move Events to the input system package. It will ignore Move Events which position didn't change from previous event. This should improve performance when touching screen with multiple fingers.

    • Asset Pipeline: Clarified the behaviour of Resources.Load() in the Scripting API documentation.

    • Asset Pipeline: Do not assert on race when receiving import worker results for a deleted asset.

    • Asset Pipeline: Improved opening time of Import Activity Window. (1343709)

    • Asset Pipeline: Improved upload and download path.

    • Asset Pipeline: New diagnostic setting to enable writing of asset database events to Logs/AssetDatabase.log. This log file can assist when troubleshooting asset importing.

    • Asset Pipeline: Reduced import overhead for small files by 65%.

    • Audio: DSPGraph: Changed mixer thread scripting runtime attachment assertion to a warning, to better reflect the intent of the message.

    • Build Pipeline: iOS and tvOS now use the new incremental build pipeline.

    • Build Pipeline: Made copying of assemblies part of the incremental player to save time on subsequent builds.

    • Build Pipeline: Make error messages about microphone or camera usage more visible.

    • Build Pipeline: Reference documentation improvements in area of Build Pipeline.

    • Documentation: Improved Scripting API docs page for RayTracingAccelerationStructure. Added See Also section.

    • Editor: (Dynamic Hints) If the target window of a Dynamic Hint is available but unfocused, it becomes focused before the Dynamic Hint is shown.

    • Editor: Added GameObject pings in the Hierarchy window to more errors, when clicking on console messages.

    • Editor: EditorStyles.iconButton is now public so custom editor windows can implement help, settings and other icon buttons.

    • Editor: Greatly reduced time taken up by static batching when entering playmode or making a build.

    • Editor: Improved Editor responsiveness when a large number of textures are selected in the Project Browser.

    • Editor: Improved mac editor process guard in order to catch all types of exceptions and early handle cases where the ADB process might have already shut down.

    • Editor: Improved performance of AssetDatabase.GetAllLabels.

    • Editor: Improved performance of scrolling the scene hierarchy with large numbers of game objects when some objects are hidden or unpickable.

    • Editor: Improved performance when creating a new asset (especially in a large project).

    • Editor: Improved scene saving performance. (1185953)

    • Editor: Make rotation angles editable individually when multiple GameObjects are selected. (1298482)

    • Editor: Now Console window shows a clear message if no search result found.

    • Editor: Now shaders will have SHADER_API_(DESKTOP|MOBILE) define set according to the target build platform.

    • Editor: Optimized AddComponent menu for projects with large amount of scripts.

    • Editor: Optimized calculating the size of Undo operations, making many changes to GameObjects should now be cheaper to add to the Undo system.

    • Editor: Optimized GameObjectInspector.CalculatePrefabStatus which could result up to a 3X speedup for complex prefabs.

    • Editor: Optimized Inspector.InitOrRebuild - shaves several seconds when working with large selections in large scene.

    • Editor: Optimized SavePrefab_Internal, cutting time in this code for a large prefab from 20 seconds to 20 milliseconds.

    • Editor: Optimized StripPrefabObjectsWhichAreNotUsed, representing up to a 28% speedup for large scenes.

    • Editor: Project opening can now be cancelled while loading.

    • Editor: Reduced overhead of property editor when changing objects in the editor with an inspector window open.

    • Editor: Refactored the Background task window for better performance and support multiple nested levels of progress.

    • Editor: The IMGUI TreeView control now has support for rendering hover effect on row items as well as rendering row contents greyed out based on the GUI.enabled flag.

    • Editor: UnityEvent callbacks can be reordered.

    • Editor: Updated the Unity logo in anticipation of the brand identity refresh scheduled for October 5th.

    • Editor: When a prefab is larger than 8MB, show a static preview image to save the time of loading animations etc.

    • GI: Bake performance section shows "Infinity mrays/sec" when baking the first lightmap on macOS.

    • GI: Expose number of Enlighten worker threads to the command line. Example: Use enlighten-job-worker-count 16 to force 16 threads for Enlighten.

    • GI: Multiple Importance Sampling naming was misleading.

    • GI: Performance improvement when mesh renderers do not have their light probe property set to 'none' and there are no light probes in the scene. (1310218)

    • GI: The Radeon denoiser will now use fp16 during progressive updates to conserve memory when supported hardware is available (AMD Radeon Vega and later GPUs).

    • GI: UI change consolidating min bounces and max bounces into single row.

    • Graphics: - MaterialEditor - Remove context menu for "Double Sided Global Illumination".
      • MaterialEditor - Make colour picker consistent with core editor.
      • MaterialEditor - Remove context menu for "Enable GPU Instancing". (1340650)
    • Graphics: Added a warning when a texture has no mip maps and exceeds device texture size limits to inform a default texture will be used instead.

    • Graphics: Added an error when DrawTexture() is used with Virtual Texturing.

    • Graphics: Bind last frame's vertex buffer of Skinned Mesh Renderers to ray tracing shaders in order to support motion vector calculation.

    • Graphics: Changed the Gear Icon for a Burger Menu for the Asset Settings Providers.

    • Graphics: Changing the version of a TexturePostProcessor script now only reimports the affected texture shapes.

    • Graphics: Clarified the warning message shown when setting msaa texture as a camera target texture.

    • Graphics: Exposed SystemInfo.supportsIndirectArgumentsBuffer to check if the indirect arguments buffer is supported.

    • Graphics: Improved CPU performance of the main thread when using ray tracing effects.

    • Graphics: Improved DX12 constant binding performance.

    • Graphics: Improved error messages in the Console Window when building a RayTracingAccelerationStructure and using invalid Mesh data.

    • Graphics: LightProbe Group UX improvements
      • Change the size of the edit button.
      • Show Wireframe is never disabled.
      • Remove ringing is never disabled.
    • Graphics: LineRenderer and TrailRenderer gain support for Sprite Masks.

    • Graphics: Optimized GfxDeviceD3D12.SetRayTracingInstanceShaders performance on the render thread (almost 2x faster).

    • Graphics: Reduced main thread hitching caused by Shader loading.

    • Graphics: Refactor VFX graph update to run VisualEffect updates in different threads.

    • Graphics: Set name of Vulkan VkRenderPass objects when using external debugging tool.

    • Graphics: Support linear color space in LineRenderer, TrailRenderer and ParticleSystem trails. (1339154)

    • Graphics: Translate HLSL printf to debugPrintfEXT that is implemented in Vulkan validation layers and RenderDoc.

    • Graphics: Upgraded astc encoder to latest bugfix release of version 2.5.

    • HDRP: Fixed the FreeCamera and SimpleCameraController mouse rotation unusable at low framerate.

    • HDRP: Minor UX improvements on Quality Settings Panel.

    • IL2CPP: Added full support for System.Reflection.MemberInfo.GetCustomAttributesData.

    • IL2CPP: Fixed issue that could cause finally blocks to run more than once.

    • IL2CPP: Fixed possible deadlock on player shutdown.

    • IL2CPP: Improved Span Indexer performance. Added an intrinsic for Span get_Item/indexer to improve performance when accessing a large number of Span items.

    • IL2CPP: Improved the performance of invoking delegates.

    • IL2CPP: Reduced executable size by reducing generic metadata output.

    • IL2CPP: Switch IL2CPP densehash map and set to sparsehash map and set for lower runtime memory usage.

    • Linux: Default texture compression for EmbeddedLinux is now configurable from the player settings.

    • macOS: Minimum supported macOS version can now be set.

    • Mono: Removed extra uneeded library from editor build.

    • Networking: Player loop callback was optimized for server builds.

    • Networking: Player loop callback was optimized for server builds.

    • Package: - Support of Editor Play mode (Uses IAP products defined locally; UDP methods are stubbed: Purchase and Consume will always be successful; Editor console outputs)
      • New Purchase() callback status: onPurchasePending
      • Scripting API documentation update
      • Inclusion of an Implementation Guide that uses the In-Editor Tutorial framework (in Unity Editor 2019.4 and above)
      • Information architecture changes to comply with the centralization of Services in the Package Manager
      • Misc bugfixes and optimization.
    • Package: Updated Addressables to 1.18.13.

    • Package: Updated Addressables to 1.18.15.

    • Package: Updated Addressables to 1.18.9 and SBP to 1.19.0.

    • Package: Updated com.unity.formats.alembic@2.2.0.

    • Package: Upgraded FBX Exporter and FBX SDK to 4.1.1.

    • Package: Upgraded udp to 2.2.2.

    • Package Manager: Added Package Name as a selectable label to Package Details in Package Manager Window.

    • Package Manager: Improved the wording on the warning message when a user is using a different version of a package than the recommended version.

    • Package Manager: Include Sign In hint in startup error dialog when Package Manager resolution fails due to missing authentication information.

    • Package Manager: Log package entitlement check failures in Unity editor console.

    • Package Manager: Package manager toolbar is now always kept active during refresh operations.

    • Package Manager: Small tweaks to Package Manager scripting reference documentation.

    • Package Manager: Terrain Tools package is now included in the Worldbuilding 3D feature set.

    • Particles: Added a ping back to Hierarchy view Game Object, when selecting relevant Particle System profile markers.

    • Particles: Moved Particle System Prewarming to worker threads.

    • Particles: Particle Systems can now choose whether the Gravity Modifier applies 2D or 3D Physics System gravity.

    • Physics: Improved the Physics Visualiser layout and moved the Rigidbody and Articulation Body Info panels to the Physics Visualiser.

    • Physics: Optimise Rigidbody interpolation so that it doesn't require excess syncing of transforms internally, it is about 20% faster base line, but can be much faster if there were transform changes made from scripts.

    • Physics: Updated ArticulationBody.AddForce and other related method Scripting API documentation with information about current PhysX limitations.

    • Physics: Updated RaycastCommand's Scripting API to mention that it won't return more than one hit.

    • Physics: Updated the Collider.ClosestPoint Scripting API to mention that the input position will be returned if the Collider is disabled.

    • Profiler: Added icons for File Access and Asset Loading Profiler Modules.

    • Profiler: Released com.unity.performance.profile-analyzer@1.1.0 with a series of fixed and improvements. More details at https://docs.unity3d.com/Packages/com.unity.performance.profile-analyzer@1.1/manual/whats-new.html.

    • Scene/Game View: Greatly reduced overhead of OnSceneGUI callback when multi-editing many objects.

    • Scene/Game View: Improved Gizmo rebuild performance.

    • Scene/Game View: Improved outline rendering performance in the editor.

    • Scene/Game View: Improved performance for Handles.DrawWireCube.

    • Scene/Game View: Improved performance of selecting many objects.

    • Scene/Game View: Reduced Gizmo rendering overhead in large scenes with many Gizmos.

    • Scripting: Added EditorApplication.projectWindowItemInstanceOnGUI that is similar to projectWindowItemOnGUI but can also be used to customize sub-assets. (1182858)

    • Scripting: Added GameObject link to Warning message: "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate.".

    • Scripting: Allow user code to build against .NET Standard 2.1 and .NET Framework 4.8.

    • Scripting: Display dialog that informs user that it is now safe to attach a managed debugger now displays the port that the debugger is waiting for a connection on.

    • Scripting: Improved AssemblyUpdater to not try to connect to VCS unless there assemblies under VCS that needs updating.

    • Scripting: Include Roslyn Analyzer diagnostics for "EnableDomainReloadTimings" diagnostic switch.

    • Scripting: Introduced a cache to speed up look up of ApiUpdater configurations.

    • Scripting: Rename ".NET Standard" to ".NET Standard 2.1" in the Api Compatibility Level options to be more precise.

    • Scripting: Switched CSharpCompiler utility to use roslyn instead of legacy mcs compilation.

    • Scripting: The Managed Stripping Level for new projects when targeting the IL2CPP backend will be Minimal.

    • Serialization: Added more reference documentation and examples for SerializedObject and SerializedProperty.

    • Serialization: Improved performance of StreamedBinaryWrite in specific scenarios.

    • Serialization: Improved the use of SerializationCache.

    • Shaders: Some GLSL reserved words are now usable in shaders. (937467)

    • UI Toolkit: Clarified the message displayed to the user when deleting a style sheet that is being used in the UI Builder. (1354492)

    • UI Toolkit: Fixed list view preview size in UI Builder. (1349018)

    • UI Toolkit: Fixed selectors quick sheet styling in UI Builder. (1352270)

    • UI Toolkit: Improved in-place editing of a Label to match the underlying style (UI Builder). (1354493)

    • UI Toolkit: Removed unnecessary calls to HandleEvent when no associated callbacks are present for the corresponding event.

    • UI Toolkit: TransitionEvents are now collapsed when relevant.

    • UI Toolkit: TransitionEvents reentrance is properly handled.

    • UI Toolkit: Using a Texture with invalid settings as a Cursor will now log a warning. (1340519)

    • Version Control: - Stability and performance improvements.

    • Version Control: Added Checkin and Update confirmation notification.

    • Version Control: Improved load time performance.

    • VFX Graph: Improved the following issues with the Bounds recording in the VFX Graph
      • System bounds are now always computed in local space, in order to avoid lossy transformations of AABB between spaces.
      • Effects containing Automatic systems are now forced to refresh every frame, so that the automatic systems can update their bounds even when off-screen.
      • The last known padding can now be accessed from C# through an internal binding.
    • Virtual Texturing: Tile requests are now returned via PopRequests more frequently.

    • Virtual Texturing: InvalidateRegion calls now generate new tile requests in their "importance" order. The importance is defined as a combination of the tile's screen space size and the the number of frames since the tile has been requested. This makes completing tile requests contribute more to the rendering result when InvalidateRegion is called continuously.

    • WebGL: Enabled Play Mode tests for WebGL platform.

    • Windows: Alt + Enter now defaults to native resolution rather than the resolution that the window was in windowed mode. This makes the image more crisp and reduces the chance of letterboxing.
    API Changes
    • Android: Added: New APIs to manage fast-follow and on-demand delivered asset packs. The APIs wrap Google's PlayCore functionality.

    • Android: Changed: UnityPlayer Java class now explicitly requires Activity instead of Context in constructors.

    • Animation: Deprecated: Deprecated the Play function in the AnimationPlayableUtilities API to prevent potential issues when passing Timeline Playables into the function. (1279412)

    • Asset Import: Added: ModelImporter setting to enable FBX relaxed checks. (1360524)

    • Build Pipeline: Deprecated: UnityLinkerBuildPipelineData.inputDirectory is obsolete, as we no longer take input assemblies for builds all from a single directory.

    • Core: Changed: Moved ProfilerStartFrame within scriptable player loop from EarlyUpdate to TimeUpdate for profiler consistency. (1332845)

    • Editor: Added: A method to be able to draw the cookie widget providing your own Property, GUIContent and LightType.

    • GI: Added: Eliminate breaking change in LightingExplorerTab constructor by reintroducing the previous constructor. (1348261)

    • GI: Added: LightingSettings.lightmapCompression has been added and determines the quality of compression used for lightmaps.

    • GI: Deprecated: LightmapSettings.textureCompression has been deprecated in favor of LightingSettings.lightmapCompression.

    • Graphics: Added: A class for drawing shadow cascades UnityEditor.Rendering.ShadowCascadeGUI.DrawShadowCascades.

    • Graphics: Added: A field to the CullingParameters structure to allow for adjustment to the near clipping plane for shadow clipping - this is independent of the rendering camera near clipping plane.

    • Graphics: Added: A new API to replace the use cases of the ShadowAuto, DepthAuto and VideoAuto GraphicsFormat enum members (which will be deprecated in the future).

    • Graphics: Added: A new Handles.DrawOutline API that allows drawing an outline in the Scene View around specified Game Objects.

    • Graphics: Added: Added AMD FidelityFX shaders which were originally in HDRP.

    • Graphics: Added: Added new RayTracingAccelerationStructure.CullInstances Scripting API for populating acceleration structures.

    • Graphics: Added: Allowing Rendering Layer Names to not collide in UI. Includes a new API RenderPipelineAsset.prefixedRenderingLayerMaskNames to fetch a unique list of rendering layer mask names for UI needs.

    • Graphics: Added: An option to change the visibilty of the Volumes Gizmos (Solid, Wireframe, Everything), available at Preferences > Core Render Pipeline.

    • Graphics: Added: API function inside DynamicResolutionHandler and new settings in GlobalDynamicResolutionSettings to control low res transparency thresholds. This should help visuals when the screen percentage is too low.

    • Graphics: Added: Helper for Volumes (Enable All Overrides, Disable All Overrides, Remove All Overrides).

    • Graphics: Added: IndentLevelScope (for VolumeComponentEditor child class only) to handle indentation of the field and the checkbox.

    • Graphics: Added: New API to customize the rtHandleProperties of a particular RTHandle. This is a temporary work around to assist with viewport setup of Custom post process when dealing with DLSS or TAAU.

    • Graphics: Added: New IVolumeDebugSettings interface and VolumeDebugSettings<T> class that stores the information for the Volumes Debug Panel.

    • Graphics: Added: OverridablePropertyScope (for VolumeComponentEditor child class only) to handle the Additional Property, the override checkbox and disable display and decorator attributes in one scope.

    • Graphics: Added: SystemInfo.computeSubGroupSize API, allows users to query the size of the compute thread group that supports efficient memory sharing on the GPU.

    • Graphics: Added: SystemInfo.maxTexture3DSize API, allows users to query the largest 3D Texture size that the graphics hardware supports.

    • Graphics: Added: SystemInfo.maxTextureArraySlices API, allows users to query the maximum number of slices in a Texture array that the graphics hardware supports.

    • Graphics: Added: SystemInfo.supportsMultisampleStencilResolve API.

    • Graphics: Added: UNITY_PREV_MATRIX_M and UNITY_PREV_MATRIX_I_M shader macros to support instanced motion vector rendering.

    • Graphics: Added: VolumeComponentMenuForRenderPipelineAttribute to specify a volume component only for certain RenderPipelines.

    • Graphics: Changed: Fixed backwards compatibility issue introduced by #116845 (Allow the default specular reflection cubemap to be a RenderTexture (with dimensions CUBE)).

    • Graphics: Deprecated: ShadowAuto, DepthAuto and VideoAuto graphics formats and introduce a new alternative api. (See the Upgrade Guide for details.).

    • Graphics: Removed: Removed GraphicsFormatUtility.GetDepthStencilFormat(int) after being public for two alpha releases.

    • HDRP: Added: A built-in custom pass to draw object IDs.

    • HDRP: Added: A custom post process injection point AfterPostProcessBlurs executing after depth of field and motion blur.

    • HDRP: Added: A dialog box when you import a Material that has a diffusion profile to add the diffusion profile to global settings.

    • HDRP: Added: A minimum motion vector length to the motion vector debug view.

    • HDRP: Added: A property to control the fallback of the last bounce of a RTGI, RTR, RR ray to keep a previously existing side effect on user demand.

    • HDRP: Added: A rendering feature flag to disable LightProbeGroup editor when an alternative to standard probe is provided by the SRP.

    • HDRP: Added: Better support for LODs in the ray tracing acceleration structure.

    • HDRP: Added: Dependency to mathematics and burst, HDRP now will utilize this to improve on CPU cost. First implementation of burstified decal projector is here.

    • HDRP: Added: Info box when low resolution transparency is selected, but its not enabled in the HDRP settings. This will help new users find the correct knob in the HDRP Asset.

    • HDRP: Added: Shortcut to HDRP Wizard documentation.

    • HDRP: Added: Slider that controls how much the volumetric clouds erosion value affects the ambient occlusion term.

    • HDRP: Added: Slides to control the shape noise offset.

    • HDRP: Added: Support for internal plugin materials and HDSubTarget with their versioning system.

    • HDRP: Added: Support for the camera bridge in the graphics compositor.

    • HDRP: Added: Support of motion vector buffer in custom postprocess.

    • HDRP: Added: Three animation curves to control the density, erosion, and ambient occlusion in the custom submode of the simple controls.

    • HDRP: Added: Tooltips for content inside the Rendering Debugger window.

    • HDRP: Added: ValidateMaterial callbacks to ShaderGUI.

    • HDRP: Added: Volumetric clouds support for baked and realtime reflection probes.

    • HDRP: Added: Warning for when a light is not fitting in the cached shadow atlas and added option to set maximum resolution that would fit.

    • iOS: Obsoleted: PlayerSettings.iOS.allowHTTPDownload replaced by cross platform setting PlayerSettings.insecureHttpOption.

    • Particles: Added: Added ParticleSystem.totalTime API, to return the playback time plus any start delay.

    • Physics: Added: All the physics batch queries can now run in physics scenes other than default (see an extra RaycastCommand constructor that has physics scene as the first argument for instance).

    • Physics: Added: Expose linear and angular velocity of both of the bodies in a contact modification pair (see ModifiableContactPair.bodyLinearVelocity for example).

    • Physics: Added: Exposed per-point collision impulse (see ContactPoint.impulse).

    • Physics: Added: Exposed the forces applied to the articulation body by the articulation drives.

    • Physics: Added: Exposed the Rigidbody.maxLinearVelocity property.

    • Physics: Added: Rigidbody.Move method for moving and rotating a kinematic Rigidbody at the same time.

    • Profiler: Added: StackedArea to ProfilerModuleChartType for displaying a stacked area chart with non-time-based units.

    • Scene/Game View: Added: GizmoUtility class for accessing gizmo and icon visibility per component type.

    • Scene/Game View: Added: ObjectFactory.PlaceGameObject, which provides a method for placing instantiated GameObjects in the scene with the same preferences that default GameObjects are created with.

    • Scene/Game View: Obsoleted: Moved UnityEditor.Overlays.EditorToolbarDropdownToggle to UnityEditor.Toolbars.EditorToolbarDropdownToggle. (1346398)

    • Serialization: Added: Added SerializedProperty.gradientValue to the public API.

    • Serialization: Added: SerializedProperty has a new read only property "contentHash" to better track changes to the SerializedProperty's data.

    • Serialization: Added: SerializedProperty.numericType that exposes the precise type of a numeric property (for example float versus double).

    • Serialization: Added: UintValue and ulongValue to SerializedProperty API.

    • Services: Added: A new com.unity.services.core package that is used for common behaviour of Game Service packages.

    • Shadergraph: Added: A Tessellation Option to PositionNode settings, to provide access to the pre-displaced tessellated position.

    • Shadergraph: Added: A Sprite option to Main Preview, which is similar to Quad but does not allow rotation. Sprite is used as the default preview for URP Sprite shaders.

    • Shadergraph: Added: Added control of anisotropic settings on inline Sampler state nodes in ShaderGraph.

    • Shadergraph: Added: Custom interpolator documentation.

    • Shadergraph: Added: Information about selecting and unselecting items to the Blackboard article.

    • Shadergraph: Added: Many node synonyms for the Create Node search so that it's easier to find nodes.

    • Shadergraph: Added: Selection highlight and picking shader passes for URP target.

    • Shadergraph: Added: ShaderGraph animated preview framerate throttle.

    • Shadergraph: Added: Visible errors for invalid stage capability connections to shader graph.

    • Shaders: Added: It is now possible to query tags on each subshader and pass. (1363534)

    • UI Toolkit: Added: Exposed ProgressBar.lowValue and ProgressBar.highValue.

    • UI Toolkit: Changed: DropdownField now derives from PopupField. BasePopupField, PopupField, EnumField are moved to UnityEngine. (1308473)

    • URP: Added: GetUniversalAdditionalLightData, a method that returns the additional data component for a given light or create one if it doesn't exist yet.

    • URP: Added: Help button on material editor to show the shader documentation page.

    • URP: Added: Lights 2D to the Light Explorer window.

    • URP: Added: Motion Vector render pass for URP.

    • URP: Added: Render Settings Converter to the Render Pipeline Converter, this tool creates and assigns URP Assets based off rendering settings of a Builtin project.

    • URP: Added: Support for default sprite mask shaders for the 2D Renderer in URP.

    • URP: Added: Terrain grass shader alpha changed to always write 1 to alpha. Enabled alpha channel write mask.

    • URP: Added: Two new URP specific scene templates, Basic which has a camera and directional light, then Standard which has the addition of a global volume with basic post effects setup.

    • URP: Added: URP global setting for stripping off shader variants.

    • URP: Added: URP global setting for stripping post processing shader variants.

    • URP: Added: VFX: Fix light cookies integration.

    • URP: Added: XR: Added Late Latching support to reduce VR latency (Quest).

    • URP: Changed: Fixed incorrect shadow fade in deferred rendering mode.

    • VFX Graph: Added: An 'Is Inside' subgraph into VFX Graph additions package.

    • VFX Graph: Added: HDRP Decal output context.

    • VFX Graph: Added: Motion vectors enabled for particle strips.

    • VFX Graph: Added: Provide explicit access to spawnCount in graph.

    • VFX Graph: Added: Structured Graphics Buffer support as exposed type.

    • VFX Graph: Added: Support of direct link event to initialize context (which support several event within the same frame).

    • VFX Graph: Added: The VFX editor will now automatically attach to the current selection if the selected gameobject uses the currently edited VFX asset.

    • VFX Graph: Added: Two new buttons are available in the editor's tool bar. One will display a popup panel to handle attachement and the other to lock/unlock the current attachment.
    Changes
    • 2D: Allow non-public fields with the SerializeField attribute as custom fields for RuleTile.

    • 2D: Changed some of PSDImporter settings to use checkboxes instead of drop down.

    • 2D: Replace usage of Triangle.Net with in house tessellation solution.

    • Android: Allow Android Player to use Vulkan on GPUs that are currently unknown to Unity on Android 11 or newer.

    • Android: Android Gradle Plugin version upgraded from 3.6.0 to 4.0.1.

    • Android: Gradle version upgraded from 5.6.4 to 6.1.1.

    • Android: Pdb files in development builds will now be stored along with the main apk file or main asset pack.

    • Animation: Added a warning to the user in case a transition that is smaller than a fixed update with root motion and non looping clip is made. (1336151)

    • Animation: Updated Animation Rigging package to version 1.1.1.

    • Build Pipeline: Enabling or disabling modules will now cause a data rebuild in the incremental build pipeline.

    • Build Pipeline: It is no longer possible to build a player when a script reload is pending. (1325753)

    • Editor: Contextual shortcuts are now preferred over global ones and no longer cause conflicts in ShortcutManager.

    • Editor: EditorGUI.MaskField now uses the same dropdown UI style as the EditorGUI.LayerMaskField.

    • Editor: Excluded Mesh, Texture2D and Texture2dArray from Presets. (1325555)

    • Editor: Script names will be displayed together with their namespaces in the Add Component search results. (1264749)

    • Editor: UI widget used for Light Cookies from the standard Property Field to the ObjectField that provides texture preview and asset directory search capabilities, across HDRP and built-in.

    • Editor: Updated com.unity.cinemachine to 2.8.0.

    • Editor: Use order_preserving_vector_set_hashed to store gameobjects, filtered and transform (same data structure as Selection.objects). This ensures assigning to the selection preserve order of the items. (915931)

    • Editor: When a Mask Field contains mixed values it will now show a list of the values in the label. The label will revert back to showing "Mixed..." when there is not enough space to show the list. (1266226)

    • Graph Tool Foundation: Graph Tools Foundation edges drawing was changed from Bezier curves to Z-lines.

    • Graphics: Creating a RenderTexture with no depth bits specified will now fail instead of continuing with a warning. (1348764)

    • Graphics: Cubemap pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

    • Graphics: CubemapArray pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

    • Graphics: DynamicResolutionHandler.GetScaledSize function now clamps, and will never allow to return a size greater than its input.

    • Graphics: Improved IntegrateLDCharlie() to use uniform stratified sampling for faster convergence towards the ground truth.

    • Graphics: Improved the warning messages for Volumes and their Colliders.

    • Graphics: LensFlare (SRP) can be now disabled per element.

    • Graphics: LensFlare (SRP) tooltips now refer to meters.

    • Graphics: LensFlare Element editor now have Thumbnail preview.

    • Graphics: Removed DYNAMIC_RESOLUTION snippet on lens flare common shader. Its not necessary any more on HDRP, which simplifies the shader.

    • Graphics: Serialize the Probe Volume asset as binary to improve footprint on disk and loading speed.

    • Graphics: Texture2DArray pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

    • Graphics: Texture3D pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

    • Graphics: Uniformize the names in ReflectionProbes along render pipelines.

    • Graphics: Updated icon for IES, LightAnchor and LensFlare.

    • Graphics: WebCamTexture pixel access functions (GetPixel/GetPixels/GetPixels32) now throw an ArgumentException when encountering an error. Calling these functions before the first frame update will throw an exception instead of returning blank data.

    • HDRP: Changed light reset to preserve type.

    • HDRP: Changed the Channel Mixer Volume Component UI.Showing all the channels.

    • HDRP: Changed the debug panel mip bias functions from public to internal.

    • HDRP: Changed the NVIDIA install button to the standard FixMeButton.

    • HDRP: Changed the storage format of volumetric clouds presets for easier editing.

    • HDRP: Display an info box and disable MSAA asset entry when ray tracing is enabled.

    • HDRP: Fixed minor readability issues in the ray tracing code.

    • HDRP: Hair uses GGX LTC for area light specular.

    • HDRP: Ignore hybrid duplicated reflection probes during light baking.

    • HDRP: Improved a bit the area cookie behavior for higher smoothness values to reduce artifacts.

    • HDRP: Improved sampling of overlapping point/area lights in path-traced volumetric scattering. (1358777)

    • HDRP: Improved the DynamicArray class by adding several utility APIs.

    • HDRP: Improved the fly through ghosting artifacts in the volumetric clouds.

    • HDRP: Improved to the RTGI denoising.

    • HDRP: Improved volumetric clouds (added new noise for erosion, reduced ghosting while flying through, altitude distortion, ghosting when changing from local to distant clouds, fix issue in wind distortion along the Z axis).

    • HDRP: Increased the minimal density of the volumetric clouds.

    • HDRP: Make LitTessellation and LayeredLitTessellation fallback on Lit and LayeredLit respectively in DXR.

    • HDRP: Moved AMD FidelityFX shaders to core.

    • HDRP: Moved invariants outside of loop for a minor CPU speedup in the light loop code.

    • HDRP: Moved supportRuntimeDebugDisplay option from HDRPAsset to HDRPGlobalSettings.

    • HDRP: Path-traced volumetric scattering now takes fog color into account, adding scattered contribution on top of the non-scattered result (case 1346105, 1358783). (1346105, 1358783)

    • HDRP: Reduced the maximum distance per ray step of volumetric clouds.

    • HDRP: Removed Bilinear and Lanczos upscale filter.

    • HDRP: Removed redundant Show Inactive Objects and Isolate Selection checkboxes from the Emissive Materials tab of the Light Explorer.

    • HDRP: Renaming Decal Projector to HDRP Decal Projector.

    • HDRP: Replaced the context menu by a search window when adding custom pass.

    • HDRP: Restore old version of the RendererList structs/api for compatibility.

    • HDRP: Surface ReflectionTypeLoadExceptions in HDUtils.GetRenderPipelineMaterialList(). Without surfacing these exceptions, developers cannot act on any underlying reflection errors in the HDRP assembly.

    • HDRP: TAA jitter is disabled while using Frame Debugger now.

    • HDRP: The HDRP Render Graph now uses the new RendererList API for rendering and (optional) pass culling.

    • HDRP: Updated the recursive rendering documentation.

    • HDRP: Various improvements to the volumetric clouds.

    • HDRP: Visual Environment ambient mode is now set to Dynamic by default.

    • HDRP: When a ray hits the sky in the ray marching part of mixed ray tracing, it is considered a miss.

    • Input System: Updated Input System package to 1.1.1 with many fixes and improvements.

    • iOS: IOS 12 is now minimum supported iOS version.

    • Networking: UnityWebRequest by default is HTTPS only now. Plain text HTTP can be enabled in Player Settings.

    • Package: (Recorder) Prevent invalid GPU callback data from being written to a frame: this change skips the problematic frame and logs an error message.

    • Package: Added the Code Coverage package to the Engineering feature set.

    • Package: Com.unity.purchasing updated to 4.0.0. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.purchasing@4.0/changelog/CHANGELOG.html.

    • Package: ProBuilder 5.0.4.

    • Package: Released Localization package 1.0.3.

    • Package: Updated Addressables to 1.19.6.

    • Package: Updated Code Coverage package to v1.0.1. This version includes improvements and fixes.

    • Package: Updated Code Coverage package to v1.1.0. This version adds code coverage session events, path stripping, support for Test Framework v1.2 and other improvements and fixes.

    • Package: Updated com.unity.formats.alembic@2.2.1.

    • Package: Updated com.unity.formats.alembic@2.2.2.

    • Package: Updated com.unity.formats.alembic@2.3.0-pre.1.

    • Package: Updated com.unity.recorder@4.0.0-pre.1.

    • Package: Updated FBX Exporter package to 4.1.0: https://docs.unity3d.com/Packages/com.unity.formats.fbx@4.1/manual/index.html.

    • Package: Updated nodejs ini package to fix vulnerability issue. (1345229)

    • Package: Updated package com.unity.live-capture 1.0.1-pre.465 package to com.unity.live-capture 1.0.1.

    • Package: Updated package com.unity.purchasing to 4.0.3. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.purchasing@4.0/changelog/CHANGELOG.html.

    • Package: Updated packages Addressables to 1.19.4 and SBP to 1.19.2.

    • Package: Updated Sequences (com.unity.sequences) to 1.0.0.

    • Package: Updated Sequences to 1.0.2.

    • Package: Updated Sequences to 1.0.3.

    • Package: Updated Tutorial Authoring Tools to 1.0.0.

    • Package: Updated Tutorial Framework to 2.0.0.

    • Package: Visual Scripting
      • Removed unused Preferences
      • Renamed preference "Update Units Automatically" to "Update Nodes Automatically".
    • Package Manager: Changed error and warning box to look like the info box.

    • Package Manager: The Git LFS cache enabled by setting the UPM_ENABLE_GIT_LFS_CACHE environment variable is now always located under the global cache root, even when the cache root location is customized.

    • Package Manager: We are no longer using SCSS files, only USS from now on.

    • Package Manager: We now cache whether each asset version is a full project or not after clicking Import on it for the first time.

    • Profiler: The command-line argument "-profiler-log-file" now not only sets profiler target file but also activates profiler. (1339129)

    • Profiler: Updated com.unity.profiling.core@1.0.0. The package enables advanced markup for Unity Profiler markers and counters. See more details at https://docs.unity3d.com/Packages/com.unity.profiling.core@1.0/manual/index.html.

    • Scene/Game View: Removed Component Tools Overlay, these tools are now available in the regular Tools Overlay.

    • Scene/Game View: Unavailable tools are now hidden rather than disabled in the Scene View Tools Overlay.

    • Search: Improved asset indexer performances and index size. (1343812)

    • Shadergraph: Adjusted Blackboard article to clarify multi-select functionality.

    • Shadergraph: Changed "Create Node" action in ShaderGraph stack separator context menu to "Add Block Node" and added it to main stack context menu.

    • Shadergraph: Only ShaderGraph keywords count towards the shader permutation variant limit, SubGraph keywords do not.

    • Shadergraph: ShaderGraph SubGraphs will now report errors and warnings in a condensed single error.

    • Timeline: Updated Timeline package version to 1.6.1.

    • uGUI: Removed the HideFlags.HideAndDontSave on the mesh inside Graphics for it to get properly cleaned up on both managed and native side. (1319556)

    • uGUI: Updated the context menu order and grouped all non-TMP game objects and components under legacy.

    • UI Toolkit: Marked the com.unity.ui package, which is incompatible with 21.2 and above, as deprecated.

    • URP: 2D Lights now inherit from Light2DBase.

    • URP: Changed the default name when a new urp asset is created.

    • URP: Refactored some of the array resizing code around decal projector rendering to use the new APIs in render core.

    • URP: Removed experimental tile deferred code.

    • URP: Stripping shader variants per renderer features instead of combined renderer features.

    • URP: The behavior of setting a camera's Background Type to "Dont Care" has changed on mobile. Previously, "Dont Care" would behave identically to "Solid Color" on mobile. Now, "Dont Care" corresponds to the render target being filled with arbitrary data at the beginning of the frame, which may be faster in some situations. Note that there are no guarantees for the exact content of the render target, so projects should use "Dont care" only if they are guaranteed to render to, or otherwise write every pixel every frame.

    • URP: UniversalRendererData and ForwardRendererData GUIDs have been reversed so that users coming from 2019LTS, 2020LTS and 2021.1 have a smooth upgrade path. For 2021.2 Alpha/Beta users, you may encounter issues and are strongly recommended to start with a fresh library if initial upgrade fails.

    • URP: URP Asset Inspector - Advanced settings have been reordered under Show Additional Properties in each section.

    • URP: URP Asset Inspector - General section has been renamed to Rendering.

    • URP: VFX: New shadergraph support directly on Universal target.

    • URP: When MSAA is enabled and a depth texture is required, the opaque pass depth will be copied instead of scheduling a depth prepass.

    • Version Control: ### Changed
      • Updating license to better conform with expected customer usage.
      • Updated documentation file to meet standards.
      • Updated third-party usage.
      • No longer requires downloading of the full Plastic client. Basic features will work without additional installation. Features that require the full Plastic client will allow download and install as needed.
      • Usability improvements around checking in code
      • Improved update workspace tab UX
      • Plastic SCM context menu is now available even if the Plastic SCM window is closed.
    • Version Control: Migration tests
      Improved usage analytics around Editor and Plugin version
      Workspace Migration Adjustments.

    • Version Control: Removed the unneeded refresh button from History Tab
      Moved search bar to the top right global icon section in all tabs
      Updated capitalization of options in the Settings context menu
      Updated tab button styling to be consistent with Unity Editor conventions
      Status bar visible across all tabs
      Moved refresh button to the toolbar at the top right corner of the window
      Moved changesets time period selector to the right corner of the window
      Removed "Changes of changeset" header on the Changesets tab
      Moved number of selected items next to "Item" metadata title on the Pending Changes tab
      Improved refresh icon resolution
      Changed changesets detail to appear in vertical column
      Reduced default number of columns in changesets tab
      The number of changesets is no longer displayed in changesets tab
      Changed Launch branch explorer into an icon with tooltip
      Removed the hide changes button in changesets tab
      Moved incoming change prompt and button into a status bar
      Changed "Launch Plastic" to "Launch Plastic SCM" in options menu
      Wording change for plastic installation
      Updated file status icons.

    • Version Control: Simplified UI: decluttered UI.

    • VFX Graph: Transform integrated to VFXTypes : Circle, ArcCircle, Sphere, ArcSphere, Torus, ArcTorus, Cone, ArcCone.

    • Virtual Texturing: Now PopRequests allows the destination list to have a different size than the texture stack's maxActiveRequests value.

    • XR: The Oculus XR Plugin package has been updated to 1.10.0.

    • XR: Updated OpenXR Package to 1.2.8.

    • XR: Updated the verified AR Foundation related packages to 4.2.0-pre.12. Please see the AR Foundation package changelog for details.

    • XR: Updated XR Interaction Toolkit to 1.0.0-pre.5.

    • XR: Updated XR Legacy Input Helpers to 2.1.8.
    Fixes
    • 2D: A non-descriptive error is thrown when building with a Texture that has it's rectangle out of bounds. (1300130)

    • 2D: Activated Tile Palette Tool is now deactivated when Tool is removed from Default Tools. (1342201)

    • 2D: Atlas Cache is inconsistent after disabling Sprite Packer and deleting atlases outside Unity Editor. (1335900)

    • 2D: Fixed editor crash when calling SpriteAtlasUtility.PackAtlases. (1353609)

    • 2D: Fixed exception when adding a new Rule when no Rule is selected.

    • 2D: Fixed issue where a scriptedTile without LockTransform set but has a transform matrix in GetTileData is dropped onto the Tile Palette, the Tile on the Tile Palette does not match the transform matrix as defined in GetTileData. (1341938)

    • 2D: Fixed Sprite Editor Window does not show texture preview with the correct filtering mode. (1350446)

    • 2D: Fixed Sprite Editor Window to be disabled when readonly assets are selected. (1343237)

    • 2D: Fixed Sprite Frame module inspector size jitters in certain occasions.

    • 2D: Fixed Tile Palette window incorrectly preventing selection in Scene View when Tilemap Tools are inactive. (1365564)

    • 2D: Fixed upgrade issue when atlas v1 to v2 causes objects in folders to become ungrouped. (1354054)

    • 2D: Secondary Texture AssetImporter reference error when using same texture as Main Texture in Sprite Editor. (1331542)

    • 2D: Validate and refresh Tilemap when loaded from a separate scene. (1344979)

    • AI: Fixed crash caused by the Navigation system on editor shutdown. (1367374)

    • AI: Fixed crashes from building the NavMesh from meshes without valid vertex data. (1315584)

    • AI: Fixed how the NavMesh is computed in some situations where multiple ledges in the environment form a steep slope (e.g. computing NavMesh on a narrow stair which has hand rails). (1074084)

    • Android: Compass.headingAccuracy will report one of predefined values giving some indication on accuracy. (1304067)

    • Android: Fixed a bug related to using a touchpad with Unity UI scroll rects. Touchpad scrolling is much more sensitive now on Android and Chrome OS. (1364582)

    • Android: Fixed an issue where AMD drivers on Chrome OS have a faulty EGL_KHR_gl_colorspace implementation, sRGB will be disabled in that case. (1359181)

    • Android: Fixed baking reflectionprobes with Vulkan Editor and build target Android. (1344866)

    • Android: Fixed bug where Display.systemWidth, Display.systemHeight and Screen.resolutions[] is not updated when folding/unfolding a Galaxy Fold device. (1345508)

    • Android: Fixed crash when using Application.Quit with Optimized Frame Pacing. (1341467)

    • Android: Fixed performance regression when using MSAA backbuffer with Vulkan. (1351579)

    • Android: Further improved build times when a sequential build is done with no changes in project. Previously Unity was moving apk/aab from gradle project to final location, thus forcing the gradle to rebuild apk/aab on sequential builds. Unity will perform a copy instead now. Our tests show that sequential build times improved by 50% (ie. dropping from 12 seconds to 5 seconds). (1361602)

    • Android: Gradle template placeholder DIR_UNITYPROJECT works again. (1346794)

    • Android: Il2cpp resources will be extracted during player launch only when needed, for ex., changes in scripts. Previously they would be extracted each time you make a new build from Unity.

    • Android: In the new input system, the search, call, endcall, camera, focus, and headsethook keys were all mapped to various function keys. These mappings are not helpful on any current platforms, and in the case of the search key, this mapping is wrong on Chrome OS keyboards which have separate search and F2 keys. (1343608)

    • Android: Resource.Load now works when running universal.apk created from AAB which was built with Split Application Binary option enabled. Note: In universal.apk, Bundletool includes only install-time delivered asset packs, so resource loading can still fail if Unity creates fast-follow delivered core data asset pack. (1363907)

    • Android: Stylus input is now treated as a touch rather than mouse in the older input system. (1246579)

    • Android: Toggling Build App Bundle in the Build Player Window will now prompt for a save location rather than attempting to use the last build location which would have been the incorrect type of package. (1329922)

    • Animation: Animation Clip Preview Window's component stripping strips away all required components but the last batch. (1306349)

    • Animation: Fixed an issue where large int would lose precision in the animation clip. (1278866)

    • Animation: Fixed an issue where the animation blend would not occur when interrupting an empty state transition. (1204145)

    • Animation: Fixed Animation component not releasing shader property blocks when disabled. (1293179)

    • Animation: Fixed Animation window property selection from displaying duplicate Components when one Component type derives from another. (1248925)

    • Animation: Fixed error message spam "BlendTreeWorkspace is NULL" when saving the scene when an animation preview is active. (1343833)

    • Animation: Fixed grid in Animator window to always correctly cover the entire graph area. (1337632)

    • Animation: Fixed HumanPoseHandler to no longer crash when calling the SetHumanPose function with a destroyed Root Transform. (1351876)

    • Animation: Fixed keyframing of the "Active" property in constraint components. (1317876)

    • Animation: Fixed UndoPropertyModification currentValue returning null when changing Material's properties in the Inspector while keyframing. (1343018)

    • Animation: GameObject is not animated when the Animator Component is enabled during Play Mode and Culling Mode is set to "Cull Completely". (1263490)

    • Animation: Updated sort method for animation clips in animation window using alphanum/natural sort. (1261365)

    • Animation: [Avatar] AvatarBuilder.BuildHumanAvatar sets NaN positions with some avatars. (1200354)

    • Apple TV: Fixed Game Center's dashboard opening instead of achievements screen when using UnityEngnine.Social.ShowAchievementsUI(). (1341949)

    • Asset Bundles: - Improved performance of AssetBundle.UnloadAsync.
      • Added new API to block on the main thread until an async AssetBundle unload completes.
    • Asset Import: Default Presets are applied correctly to ScriptableObjects created using the CreateAssetMenu. (1343776)

    • Asset Import: Fixed for Failing Importer Performance Tests on Linux. (1364226)

    • Asset Import: Large SpeedTree imports. (1364523)

    • Asset Pipeline: Added Editor Preference to make Bump Map check optional. (1345444)

    • Asset Pipeline: AssetModificationProcessor.OnWillDeleteAsset is called when deleting an orphaned meta file. (1326312)

    • Asset Pipeline: Blender and Maya files now import at the correct scale. (1320649)

    • Asset Pipeline: Call to AssetDatabase.ForceReserializeAssets() throws exception, if being called from callback, while scene is also being modified. It is recommended to call AssetDatabase.ForceReserializeAssets() from menu item style entry point. (1089842)

    • Asset Pipeline: Calling CreateAsset twice on the same location with the same asset didn't update ProjectBrowser. (1345123)

    • Asset Pipeline: Calling CreateAsset with a path that is an existing folder now generates an error. (1344954)

    • Asset Pipeline: Fixed an infinite import loop that could occur on case-sensitive file systems if similarly named meta files were encountered. (1345905)

    • Asset Pipeline: Fixed an issue where Importer/Rig Update button does not update. (1324031)

    • Asset Pipeline: Fixed an issue where it was possible invalid and unusable Presets without any errors. The Preset constructor now throws an exception when doing so. (1348271)

    • Asset Pipeline: Fixed an issue where Model Importer Rig Tab Update button doesn't work properly with multi-selection. (1330281)

    • Asset Pipeline: Fixed an issue where MonoScripts in plugins that were dependent on plugins in other folders could fail to import when reimporting all assets. (1345854)

    • Asset Pipeline: Fixed an issue where NullReferenceException is thrown when assigning a duplicated Avatar to an Animation Source. (1274098)

    • Asset Pipeline: Fixed an issue where renaming an asset in the Project Browser could cause the selection highlight to disappear. (1351301)

    • Asset Pipeline: Fixed an issue where the Model Importer Rig Tab's Avatar Source doesn't refresh. (1330278)

    • Asset Pipeline: Fixed an issue where user fields in assets containing 'guid' could cause incorrect asset dependencies to be shown. (1363953)

    • Asset Pipeline: Fixed crash when opening project with asset that a broken reference to mono script. (1351825)

    • Asset Pipeline: Fixed exception that Rider would catch when Disposing instances of the ArtifactInfo class. (1359723)

    • Asset Pipeline: Fixed race condition triggering an assert when downloading from cache server and not refreshing.

    • Asset Pipeline: Reloading Arrays are kept in Sync. (1327830)

    • Asset Pipeline: Tags can now be deleted from the TagManager Presets. (1317709)

    • Audio: Fixed calculation of channel audibility such that a signal which is branched off via send/receive effects in a mixer group and fully attenuated after the branching correctly retain the audibility contributed by the send-receive connection. (1309971)

    • Audio: Fixed exposed send levels in the audio mixer not working correctly. Note: previously created mixers with exposed send levels will cause a warning to be logged on editor startup and the send levels will have to be re-exposed. (1285638)

    • Audio: Fixed performance impact on SaveAndReimport when AudioMixer window is shown. (1327645)

    • Audio: Fixed rare access violation crash in audio update of main thread. (1352816)

    • Audio: For complex send-receive configurations branching the signals between two mixer groups an order-dependent buffering delay was introduced that caused flange-like effects. The correct evaluation order of all effects is now enforced to prevent this. (1309970)

    • Build Pipeline: Errors from catastrophically failing incremental build pipeline steps are now clearer.

    • Build Pipeline: Fixed a bug where data builds would unnecessarily rerun in incremental player builds if the project contained editor resources.

    • Build Pipeline: Fixed a bug where UnityLinker would unnecessarily rerun without changes in incremental player builds.

    • Build Pipeline: Fixed a potential file name issue on windows in incremental player builds.

    • Build Pipeline: The build subtarget is now adjusted to kStandaloneBuildSubtargetServer when BuildPipeline.BuildPlayer is called with the deprecated option BuildOptions.EnableHeadlessMode set to true so the scripted build pipeline remains backward compatible until the option is effectively removed. (1354146)

    • Burst: Fixed an issue where Debug.LogError logs from Bursted code would be treated as compiler errors.

    • Core: Fixed bug where shadows disappear in the frustum corners from false positives in the shadow culling. (1153151)

    • Core: Fixed bug with shadow fade where the shadows will be culled with a hard line across the fade and also stretches the fade beyond the projected shadow.

    • Core: Fixed incorrect handling of C#'s readonly keyword in the JobsDebugger. (1367166)

    • Documentation: Fixed incorrect measurement units for ArticulationDrive.forceLimit.

    • DX12: Fixed crash copying block compressed textures. (1360034)

    • Editor: (Dynamic Hints) Fixed: NullReferenceException when a prefab with a missing script is hovered in the ProjectBrowser.

    • Editor: Added additional diacritics support to the Linux Editor for multi-key characters. (1344560)

    • Editor: Added information entry when player data is rebuilt with Development checkbox off, the message will be 'Rebuilding Data files because BuildOptions.Development is not set.'. (1364982)

    • Editor: Added pen delta calculation for the new input system. (1168556)

    • Editor: Added progress scopes for shader compilation and scene opening. (1331846)

    • Editor: Added support for GameCoreXboxOne and GameCoreXboxSeries reduced location path length.

    • Editor: Advanced Drop-down now calculates the initially needed size correctly, avoiding scrollbars if the size fits into view or the defined max size of the window. (1335631)

    • Editor: Allow DragAndDrop custom handler to override Drop on the scene view. (1351057)

    • Editor: Copy Path property' in transform inspector now returns the correct property when constrain proportions are disabled. (1365045)

    • Editor: Ensure current Settings Provider gets Activated if NotifySettingsProvider change is called. (1343598)

    • Editor: Ensure no SearchReportWindow are created when using old OverlayPresets.asset. (1368837)

    • Editor: Ensured compact mode works fine with Asset store provider. (1357617)

    • Editor: Ensured that when creating a new scene through the scene template mechanism the EditorSceneManager.newScene event has the proper arguments and all the defaults objects are properly created according to the type of builtin template. (1347256)

    • Editor: Ensured the tips section doesn't wordwrap as this cause resizing problem at scaling 125%. (1345630)

    • Editor: Enums in the inspector can now be sorted in alphabetical order by using [InspectorOrder] attribute.

    • Editor: Fixed a bug regarding repeat command for integration tests (DSTP-562).

    • Editor: Fixed Advanced Dropdown (Add Component Menu) to allow mouse interactions in the search text field. (1352677)

    • Editor: Fixed an issue to set correct EnumFlagsFields for sbyte, byte, short and ushort. (1337072)

    • Editor: Fixed an issue where console errors are thrown when terrain inspector is shrunk. (1305724)

    • Editor: Fixed an issue where the cursor would flicker between different cursors near resize panes. (1333668)

    • Editor: Fixed ArgumentOutOfRangeException when interacting with Scene Hierarchy window after exiting playmode. (1351981)

    • Editor: Fixed assert throwing when instantiating a new scene from a modal window. (1355520)

    • Editor: Fixed broken normal map previews. (1339051)

    • Editor: Fixed build and run menu and its shortcut still working when build and run is disabled by Editor extension. (1345699)

    • Editor: Fixed Console Window log hyperlinks cursor hovering.

    • Editor: Fixed crash when calling GUIClip.SetMatrix early in the domain reload. (1332043)

    • Editor: Fixed crash when entering Play Mode if a ScriptableObject Resource is loaded and unloaded while being displayed in the Inspector. (1359247)

    • Editor: Fixed editor crash when accessing properties on canvas in some cases. (1340354)

    • Editor: Fixed editor freezes for a moment when moved from one screen to another with different resolution scale. (1322959)

    • Editor: Fixed empty reason on passed tests results xml (DSTR-63).

    • Editor: Fixed EnumMaskField showing "Mixed.." when the value was non-zero but none of the actual flags were set.

    • Editor: Fixed EnumMaskField showing the label "Mixed.." when all flags were set but the mask value was not set to the everything value. This will now also handle cases where obsolete enum values were present in the enum but not set or displayed.

    • Editor: Fixed erroneous "Unfreed allocations" error messages in the console. (1346970)

    • Editor: Fixed error messages overflowing on new versions of macOS. (1312314)

    • Editor: Fixed floating window behavior for mac editor fullscreen so that windows remain on the desktop when the editor enters or exits fullscreen on a second monitor. (1321315)

    • Editor: Fixed for Scroll bars scrolling up and down when holding down the left mouse button on the left edge of the scroll bar area. (1347294)

    • Editor: Fixed game view maximizing instead of tab being switched when clicking on a tab docked in the same window as the Game View window while in playmode in the Linux Editor. (1350901)

    • Editor: Fixed glitching when resizing editor windows with a popup open in the Windows editor. (1333410)

    • Editor: Fixed GUIClip errors are shown after deleting all objects from multiple loaded Scenes in the Hierarchy. (1363623)

    • Editor: Fixed incorrect OnApplicationPause pauseStatus after losing focus on macOS. (1344918)

    • Editor: Fixed incorrect primitive counts for meshes with multiple sub meshes in the LOD Inspector. (1349756)

    • Editor: Fixed issue when . suffix was applied to BuildTargets without extension.

    • Editor: Fixed issue where Console Log is selected but no info is shown when selecting a log, entering and exiting Play Mode. (1341773)

    • Editor: Fixed launching a Linux standalone player whose folder is in $PATH. (1339398)

    • Editor: Fixed Linux Editor not reporting scroll values with new input system. (1354498)

    • Editor: Fixed Mac Editor crash that happened in multi-scene builds that were using BuildOptions.DetailedBuildReport.

    • Editor: Fixed missing labels for properties. (1332116)

    • Editor: Fixed Project Browser ping effect is misaligned in grid view. (1367601)

    • Editor: Fixed Repeat and Retry attribute for UnityTest in PlayMode (DSTR-237).

    • Editor: Fixed repeat functionality for native test runner(DSTP-668).

    • Editor: Fixed scene template instantiate when no cloneable dependency. (1354371)

    • Editor: Fixed so that dialogs displayed with EditorUtility.DisplayDialog open in front of other windows in the macOS Editor. (1350447)

    • Editor: Fixed the platform string. A proper platform string is now returned for server platforms (windows, linux and OSX). (1360107)

    • Editor: Fixed tooltips staying open in the macOS editor when space changes or a window is minimized. Also fixes "ghost" tooltips in dual monitor set-up with multiple spaces. (1295787)

    • Editor: Fixed Transform Component update with HideFlags.DontSave objects. (1091293)

    • Editor: Fixed unicode input in Windows Editor modal windows so that non-Latin characters can be entered. (1297206)

    • Editor: Inspector correctly refreshes after adding the CanEditMultipleObjects attibute to an inspector. (1348788)

    • Editor: Installing Linux mono and IL2CPP support on mac will no longer keep only the most recently installed of the two. (1331946)

    • Editor: New parent is now placed properly if default parent is set. (1324389)

    • Editor: Number fields will revert to zero after becoming empty. (1349798)

    • Editor: On macOS, fixed an issue where clicking on the game view in play mode would cause unexpected mouse delta data. (1343436)

    • Editor: Prevent context menus near the edge of the screen from popping far away from the context-click on macOS. (1339181)

    • Editor: Properly restore Settings Window splitter position when domain reload happens. (1359479)

    • Editor: Reduced the autocomplete popup width and trimmed the search item label to support long search terms. (1348672)

    • Editor: Removed XDK Xbox One platform after Unity 2020.3.

    • Editor: SerializedProperty.tooltip now contains Tooltip attribute values when available. (1359356)

    • Editor: Shader search window will now display results based on whether the search string matches any part of the full Shader path. (1334043)

    • Editor: Unified the il2cpp default order for managed stripping levels in the Player Settings drop-down menu to the one of Mono (Minimal > Low > Medium > High).

    • Editor: Updating EditorScript behavior in SceneView based on Inspector visibility (1340534)

    • GI: Added test is disabled on all Editor platforms. (1361081)

    • GI: Avoid falling back to CPU Lightmapper in scenes with only black direct lights. (1356606)

    • GI: Black light probes after duplicating baked geometry during the bake with CPU Lightmapper. (1332156)

    • GI: Environment lighting should no longer be affected by the Cast Shadows flag on the Mesh Renderer. (1348581)

    • GI: Exposed API for environmentMIS property in LightingSettings. (1338804)

    • GI: Fixed a crash occurring while sculpting terrain and baking. (1266511)

    • GI: Fixed a small offset in GPULM light cookie textures. (1333945)

    • GI: Fixed an issue to prevent the GPULM from falling back to CPULM when toggling lights during a bake. (1343313)

    • GI: Fixed an issue where it was possible to set the value of maxBounces to less than that of minBounces when setting these values via the API. (1350279)

    • GI: Fixed an issue where setting baked light probe coefficients to an empty array causes a crash. (1342068)

    • GI: Fixed case where the Enlighten Realtime GI charting visualization would not work. (1353283)

    • GI: Fixed corruption in Probe baking when lightmap UVs are not provided. (1337226)

    • GI: Fixed crash when baking 4K lightmap with maximum AA setting. (1318800)

    • GI: Fixed denoising issues with OIDN and OptiX denoisers on GPULM when using different values for direct lighting sample count and indirect lighting sample count. (1337396)

    • GI: Fixed issue where error messages from baking cannot be cleared when clearing lighting from the lighting panel. (1323367)

    • GI: Fixed issue where lightmaps would be lost when loading a scene additively when the main scene uses realtime GI and is baked with auto mode. (1346566)

    • GI: Fixed issue with GPU Lightmapper falling back to CPU Lightmapper upon a rebake. (1356714)

    • GI: Fixed issue with the Lightmap Exposure value getting lost when entering and exiting Playmode. (1362687)

    • GI: Fixed light reset, remove any cookie that might be attached to the light. (1335363)

    • GI: Fixed NullReferenceException when viewing the reflection probe inspector while a custom editor for Cubemap exists. (1341400)

    • GI: Fixed regression where the GPU Lightmapper hangs when exporting training data in a scene with no active lights. (1350077)

    • GI: Normalized normals in the meshes is now passed to the progressive lightmappers. (1356670)

    • Graphics: Added rendering layer support to instanced terrain details. (1334605)

    • Graphics: Attempting to draw with disposed argument buffer with DrawProceduralNow functions now issues an error to the log instead of a crash. (1356448)

    • Graphics: Crunch compression properly handles uncompressed formats (even if not 32-bit RGBA) without flipping color channels or getting data corruption. (1340715)

    • Graphics: Disabled Built-in renderer Lens Flares in Scene View for projects that use a Scriptable Render Pipeline. (1346881)

    • Graphics: EditorUtility.Compress to crunch fails without crashing when providing invalid texture sizes. (1331258)

    • Graphics: Enabled Depth Sharing in Vulkan.

    • Graphics: Enabled support for dynamic resolution when using Vulkan on Windows and Linux. (1337161)

    • Graphics: Encoding R8, R16, RFloat and RHalf to EXR now encodes to a grayscale image. (1343287)

    • Graphics: Fixed 16bpc to 8bpc quantizing bug in the texture importer for type Sprite. (1303552)

    • Graphics: Fixed a case where resource fence was decreased instead of increased. (1359177)

    • Graphics: Fixed a crash in ray tracing shaders when different ray payload structures are used throughout shaders that are used in a ray tracing dispatch. (1351293)

    • Graphics: Fixed a large, visible stretch ratio in a LensFlare Image thumbnail.

    • Graphics: Fixed alignment in Volume Components.

    • Graphics: Fixed alpha dilation filtering when a 16 bit-per-component texture with transparent pixels is imported. (1355265)

    • Graphics: Fixed an incorrect preprocessor define causing ImageConversion.EncodeArrayToTGA (and overloads) to always fail. (1340467)

    • Graphics: Fixed an issue where Texture.CreateExternalTexture was not detecting the native texture format on DirectX12. (1343696)

    • Graphics: Fixed an issue where Texture2D.UpdateExternalTexture did not work on vulkan. (1355632)

    • Graphics: Fixed an issue where TexturesD3D11Base::RegisterNativeTexture ignored format from UnityEngine.Cubemap.CreateExternalTexture when creating the SRV. (1281016)

    • Graphics: Fixed artifacts when calling ReflectionProbe.BlendCubemap(). (1360030)

    • Graphics: Fixed black pixel issue in AMD FidelityFX RCAS implementation.

    • Graphics: Fixed black RenderTarget/CustomRenderTarget thumbnails when changing Color/Depth formats. (1340733)

    • Graphics: Fixed corrupt mipmap calculations during RG32 and RGB48 texture importing. (1340126)

    • Graphics: Fixed crash when creating a RenderTexture with dimensions exceeding the capabilities of the current graphics device. (1313675)

    • Graphics: Fixed cropped thumbnail for Image with non-uniform scale and rotation.

    • Graphics: Fixed decompressing BC4 and BC5 to RGBA initializing alpha to 0 instead of 1, for example, when using GetPixels(). (1341470)

    • Graphics: Fixed IES Importer related to new API on core.

    • Graphics: Fixed incorrect compression of 8k ETC textures using the Crunch compressor. (1346908)

    • Graphics: Fixed incorrect NativeArray de-allocation error when using the results of Texture2D.GetPixelData in multiple jobs per frame. (1359263)

    • Graphics: Fixed incorrect rendering result when HDR rendering support is disabled in GraphicsSettings but HDR output is enabled in PlayerSettings. (1363703)

    • Graphics: Fixed incorrect rendering when having object with negative scale. (1280030)

    • Graphics: Fixed issue where memory would leak from mesh due to mismatching memory labels. (1362505)

    • Graphics: Fixed issue with resolution change when using renderFrameInterval. (1355972)

    • Graphics: Fixed leftover memory when switching scenes when using Vulkan. (1293458)

    • Graphics: Fixed Lens Flare 'radialScreenAttenuationCurve invisible'.

    • Graphics: Fixed Lens Flare rotation for Curve Distribution.

    • Graphics: Fixed Lens Flare Thumbnails.

    • Graphics: Fixed library function SurfaceGradientFromTriplanarProjection to match the mapping convention used in SampleUVMappingNormalInternal.hlsl and fix its description.

    • Graphics: Fixed LightAnchor too much error message, became a HelpBox on the Inspector.

    • Graphics: Fixed Mac Metal player so red edges no longer appear when dragging resizable windows. (1298578)

    • Graphics: Fixed memory leak when changing SRP pipeline settings, and having the player in pause mode.

    • Graphics: Fixed memory leak when using Vulkan GraphicsJobs. (1333454)

    • Graphics: Fixed Mesh.AddBlendShapeFrame not properly updating mesh layout to be compatible with GPU blend shapes. (1312251)

    • Graphics: Fixed overlay camera stacking is not working on MacOS when using OpenGLCore with MSAA. (1250331)

    • Graphics: Fixed potential for LineRenderer.BakeMesh and TrailRenderer.BakeMesh to fail with invalid AABB error messages. (1349946)

    • Graphics: Fixed ProBuilder mesh's texture disappearing after enabling Path Tracing. This happened when the vertex color channel was not set. (1348821)

    • Graphics: Fixed read/write access on NativeArray after an AsyncGPUReadback request is fulfilled. (1295472)

    • Graphics: Fixed realtime GI when using OpenGL. (1339133)

    • Graphics: Fixed RenderTexture with randomWrite (UAV) that has dynamic resolution enabled with Vulkan. (1366269)

    • Graphics: Fixed reported out-of-memory error on Scarlett devices when trying to create 96bpp textures.

    • Graphics: Fixed small inconsistencies between the various ImageConvertion.EncodeArrayToEXR (and overload) functions. (1340476)

    • Graphics: Fixed SRP batcher initialization when modifiying a Shader Graph with multiple SRP as a targets. (1307728)

    • Graphics: Fixed Undo from script refreshing thumbnail.

    • Graphics: Fixed Volume Gizmo size when rescaling parent GameObject.

    • Graphics: Fixed Vulkan validation error when creating a 3D RenderTexture with mip maps. (1367999)

    • Graphics: Fixed Vulkan validation error when using dynamic resolution with Vulkan on some drivers. (1367535)

    • Graphics: Fixed Vulkan validation error when using texelFetch with images that don't support linear filtering. (1367541)

    • Graphics: GrabIntoRenderTexture uses invalid viewport with UTR on D3D11 when formats not compatible. (1325579)

    • Graphics: Help boxes with fix buttons do not crop the label.

    • Graphics: LODGroup.lastLODBillboard is now exposed to C# API. (1325954)

    • Graphics: Mesh.SetVertexBufferParams prints a warning if input mesh layout has skinning data but is not compatible with Unity in how vertex streams are laid out. (1320869)

    • Graphics: Metal editor on OSX now uses CVDisplayLink to time frame presents; this fixes the unstable frame rate on some Macs in Play Mode. (1297470)

    • Graphics: Methods with DrawGizmo appear can now be disabled by the AnnotationManager. (1354816)

    • Graphics: Mipchains with external Texture3D no longer cause a crash in Vulkan. (1344019)

    • Graphics: Reset asset now works on RenderTexture and CustomRenderTexture assets. (1285064)

    • Graphics: StoreAndResolve actions are now overridden by Resolve actions if needed on Metal.

    • Graphics: SUCCEEDED(hr) error is thrown when the project's Shadows Filtering Quality is set to High or Very High. (1340115)

    • Graphics: Unwrapping.GenerateSecondaryUVSet now returns a bool value indicating success or failure. (1289982)

    • Graphics: VFX - Removed an unecessary call to ApplyShader with sleeping VFX systems. (1346028)

    • Graphics: Virtual Texturing fallback texture sampling code correctly honors the enableGlobalMipBias when virtual texturing is disabled.

    • Graphics: Vulkan no longer uses a secondary command buffer for a single clear call. We also no longer attempt to execute empty command buffers. (1333723)

    • Graphics: When adding Overrides to the Volume Profile, only show Volume Components from the current Pipeline.

    • Graphics: Workaround for immediate vertices getting split up. (1353549)

    • Graphics: [DX12] Fixed a crash when TexturesD3D12::RegisterNativeTexture was called with resource that has *_TYPELESS format. (1343602)

    • Graphics: [FrameDebugger] Fix incorrect ColorMask shown. (1360825)

    • Graphics: [Vulkan] Fixed an issue where the texture memory in Memory Profiler Module was not updated when profiling a Vulkan build. (1320962)

    • HDRP: Added support for negative wind speed parameter.

    • HDRP: Added Undo Support for HDRP Global Settings asset assignation.

    • HDRP: Fixed a compilation issue for AxF carpaints on Vulkan.

    • HDRP: Fixed a divide-by-zero warning for anisotropic shaders (Fabric, Lit).

    • HDRP: Fixed a lack of syncronization between the camera and the planar camera for volumetric cloud animation data.

    • HDRP: Fixed a memory leak related to not disposing of the RTAS at the end HDRP's lifecycle.

    • HDRP: Fixed a null ref exception when adding a new environment to the Look Dev library.

    • HDRP: Fixed a null ref exception when no opaque objects are rendered.

    • HDRP: Fixed a nullref when binding a RTHandle allocated from a RenderTextureIdentifier with CoreUtils.SetRenderTarget.

    • HDRP: Fixed a warning when enabling tile/cluster debug.

    • HDRP: Fixed access to main directional light from script.

    • HDRP: Fixed Additional Velocity for Alembic not taking correctly into account vertex animation.

    • HDRP: Fixed an incompatibility between MSAA and Volumetric Clouds.

    • HDRP: Fixed an inconsistency between perf mode and quality mode for material simplification in RTGI.

    • HDRP: Fixed an inconsistency between perf mode and quality mode for sky lighting.

    • HDRP: Fixed an issue that made camera motion vectors unavailable in custom passes.

    • HDRP: Fixed an issue that made Custom Pass buffers inaccessible in ShaderGraph.

    • HDRP: Fixed an issue where disabled reflection probes were still sent into the the ray tracing light cluster.

    • HDRP: Fixed an issue with reflection probe normalization via APV when no probes are in scene.

    • HDRP: Fixed an issue with resolution dependence for physically based depth of field.

    • HDRP: Fixed an issue with surface gradient based normal blending for decals (volume gradients weren't converted to SG before resolving in some cases).

    • HDRP: Fixed an issue with TAA causing objects not to render at extremely high far flip plane values.

    • HDRP: Fixed artifacts in volumetric cloud shadows.

    • HDRP: Fixed assert failure when enabling the probe volume system for the first time.

    • HDRP: Fixed bad feedback loop occuring when auto exposure adaptation time was too small.

    • HDRP: Fixed cases in which object and camera motion vectors would cancel out, but didn't.

    • HDRP: Fixed conflicting runtime debug menu command with an option to disable runtime debug window hotkey.

    • HDRP: Fixed contact shadow debug views not displaying correctly upon resizing of view.

    • HDRP: Fixed CPU performance of decal projectors, by a factor of %100 (walltime) on HDRP PS4, by burstifying decal projectors CPU processing.

    • HDRP: Fixed CPU performance on DLSS, avoiding to recreate state whenever a target can fall into the safe min/max resolution specified by the system.

    • HDRP: Fixed crash on SubSurfaceScattering Editor when the selected pipeline is not HDRP.

    • HDRP: Fixed custom pass volume not executed in scene view because of the volume culling mask.

    • HDRP: Fixed custom pass workflow for single camera effects.

    • HDRP: Fixed custom post process name not displayed correctly in GPU markers.

    • HDRP: Fixed custom post process template not working with Blit method.

    • HDRP: Fixed CustomPassUtils.Copy function not working on depth buffers.

    • HDRP: Fixed diffusion profile being reset to default on SpeedTree8 materials with subsurface scattering enabled during import.

    • HDRP: Fixed diffusion profile displayed in the inspector.

    • HDRP: Fixed disabled menu item for volume additional properties.

    • HDRP: Fixed double camera preview.

    • HDRP: Fixed edge bleeding when rendering volumetric clouds.

    • HDRP: Fixed EmissiveLighting Debug Light mode not managing correctly emissive for unlit.

    • HDRP: Fixed enabling a lensflare in playmode.

    • HDRP: Fixed error when disabling opaque objects on a camera with MSAA.

    • HDRP: Fixed error with motion blur and small render targets.

    • HDRP: Fixed exposure issues with volumetric clouds on planar reflection.

    • HDRP: Fixed fabric IBL (Charlie) pre-convolution performance and accuracy (uses 1000x less samples and is closer match with the ground truth).

    • HDRP: Fixed failures on platforms that do not support ray tracing due to an engine behavior change.

    • HDRP: Fixed for allowing to change dynamic resolution upscale filter via script.

    • HDRP: Fixed for discrepancies in intensity and saturation between screen space refraction and probe refraction.

    • HDRP: Fixed for wrong cached area light initialization.

    • HDRP: Fixed gbuffer depth debug mode for materials not rendered during the prepass.

    • HDRP: Fixed ghosting issues if the exposure changed too much (RTGI).

    • HDRP: Fixed HDRP's ShaderGraphVersion migration management which was broken.

    • HDRP: Fixed impossibility to release the cursor in the template.

    • HDRP: Fixed incorrect RTHandle scale in DoF when TAA is enabled.

    • HDRP: Fixed invalid pass index 1 in DrawProcedural error.

    • HDRP: Fixed issue with a compute dispatch being with 0 threads on extremely small resolutions.

    • HDRP: Fixed issue with change in lens model (perfect or imperfect) wouldn't be taken into account unless the HDRP asset was rebuilt.

    • HDRP: Fixed issue with depth slope scale depth bias when a material uses depth offset.

    • HDRP: Fixed issue with fading in SSR applying fade factor twice, resulting in darkening of the image in the transition areas.

    • HDRP: Fixed issue with hierarchy object filtering.

    • HDRP: Fixed issue with on-demand directional shadow maps looking broken when a reflection probe is updated at the same time.

    • HDRP: Fixed issue with vertex color defaulting to 0.0 when not defined, in ray/path tracing.

    • HDRP: Fixed lens flare not rendering correctly with TAAU or DLSS.

    • HDRP: Fixed material inspector that allowed setting intensity to an infinite value.

    • HDRP: Fixed memory leak with XR combined occlusion meshes.

    • HDRP: Fixed misc TAA issue: Slightly improved TAA flickering, Reduced ringing of TAA sharpening, tweak TAA High quality central color filtering.

    • HDRP: Fixed missing API documentation for LTC area light code.

    • HDRP: Fixed missing global wind parameters in the visual environment.

    • HDRP: Fixed motion vector for custom meshes loaded from compute buffer in shader graph (like Hair).

    • HDRP: Fixed nullref when enabling fullscreen passthrough in HDRP Camera.

    • HDRP: Fixed object outline flickering with TAA.

    • HDRP: Fixed off by 1 error when calculating the depth pyramid texture size when DRS is on.

    • HDRP: Fixed override camera rendering custom pass API aspect ratio issue when rendering to a render texture.

    • HDRP: Fixed parameter ranges in HDRP Asset settings.

    • HDRP: Fixed Pixel Displacement that could be set on tessellation shader while it's not supported.

    • HDRP: Fixed possible QNANS during first frame of SSGI, caused by uninitialized first frame data.

    • HDRP: Fixed Realtime lightmap not working correctly in player with various lit shader.

    • HDRP: Fixed regression in the ambient probe intensity for volumetric clouds.

    • HDRP: Fixed regression in the clouds presets.

    • HDRP: Fixed remapping of depth pyramid debug view.

    • HDRP: Fixed remove of the Additional Camera Data when removing the Camera Component.

    • HDRP: Fixed remove of the Additional Light Data when removing the Light Component.

    • HDRP: Fixed Render Graph Debug UI not refreshing correctly in the Rendering Debugger.

    • HDRP: Fixed rendering of objects just after the TAA pass (before post process injection point).

    • HDRP: Fixed rounding issue when accessing the color buffer in the DoF shader.

    • HDRP: Fixed sceneview debug mode rendering.

    • HDRP: Fixed Shader advanced options for lit shaders.

    • HDRP: Fixed shadow sampling artifact when using the spot light shadow option 'custom spot angle'.

    • HDRP: Fixed shadowmask editable when not supported.

    • HDRP: Fixed some aliasing ussues with the volumetric clouds.

    • HDRP: Fixed some depth comparison instabilities with volumetric clouds.

    • HDRP: Fixed some of the extreme ghosting in DLSS by using a bit mask to bias the color of particles. VFX tagged as Exclude from TAA will be on this pass.

    • HDRP: Fixed sorting for mesh decals.

    • HDRP: Fixed specular anti aliasing for layeredlit shader.

    • HDRP: Fixed specular occlusion sharpness and over darkening at grazing angles.

    • HDRP: Fixed support for instanced motion vector rendering.

    • HDRP: Fixed support of directional light coloring from physical sky in path tracing.

    • HDRP: Fixed support of Distortion with MSAA.

    • HDRP: Fixed support of multi-editing on custom pass volumes.

    • HDRP: Fixed TAA upsampling algorithm, now work properly.

    • HDRP: Fixed TAA upsampling algorithm, now work properly.

    • HDRP: Fixed tessellation displacement with planar mapping.

    • HDRP: Fixed texture fields for volume parameters accepting textures with wrong dimensions.

    • HDRP: Fixed the APV UI loosing focus when the helpbox about baking appears in the probe volume.

    • HDRP: Fixed the clouds missing in the ambient probe and in the static and dynamic sky.

    • HDRP: Fixed the emissive being overriden by ray traced sub-surface scattering.

    • HDRP: Fixed the incorrect value written to the VT feedback buffer when VT is not used.

    • HDRP: Fixed the performance of the volumetric clouds in non-local mode when large occluders are on screen.

    • HDRP: Fixed the possibility to hide custom pass from the create menu with the HideInInspector attribute.

    • HDRP: Fixed the RTAO debug view being broken.

    • HDRP: Fixed the sun leaking from behind fully opaque clouds.

    • HDRP: Fixed the volumetric clouds cloud map not being centered over the world origin.

    • HDRP: Fixed the way we are handling emissive for SSGI/RTGI/Mixed and APV and remove ForceForwardEmissive code.

    • HDRP: Fixed tiled artifacts in refraction at borders between two reflection probes.

    • HDRP: Fixed undo on light anchor.

    • HDRP: Fixed Vertex Color Mode documentation for layered lit shader.

    • HDRP: Fixed VFX flag "Exclude From TAA" not working for some particle types.

    • HDRP: Fixed VfX lit particle AOV output color space.

    • HDRP: Fixed volume interpolation issue with ScalableSettingLevelParameter.

    • HDRP: Fixed Volumetric Clouds not updated when using RenderTexture as input for cloud maps.

    • HDRP: Fixed volumetric fog in planar reflections.

    • HDRP: Fixed warning "Releasing render texture that is set to be RenderTexture.active!" on pipeline disposal / hdrp live editing.

    • HDRP: Fixed white flash when camera is reset and SSR Accumulation mode is on.

    • HDRP: Fixed white flashes when history is reset due to changes on type of upsampler.

    • HDRP: Fixed wobbling/tearing-like artifacts with SSAO.

    • HDRP: Fixed wrong LUT initialization in Wireframe mode.

    • HDRP: Fixed wrong ordering in FrameSettings (Normalize Reflection Probes).

    • HDRP: HDRP Wizard can still be opened from Windows > Rendering, if the project is not using a Render Pipeline.

    • HDRP: Indentation of the HDRenderPipelineAsset inspector UI for quality.

    • HDRP: Prevent user from spamming and corrupting installation of nvidia package.

    • HDRP: Reduced the number shader variants for the volumetric clouds.

    • HDRP: Significantly improved performance of APV probe debug.

    • HDRP: The HDRP Wizard is only opened when a SRP in use is of type HDRenderPipeline.

    • HDRP: When the HDProjectSettings was being loaded on some cases the load of the ScriptableObject was calling the method Reset from the HDProjectSettings, simply rename the method to avoid an error log from the loading.

    • IL2CPP: Added missing facade dlls (System.Memory System.Buffers...) to the Unity 4.8 reference profile. (1367105)

    • IL2CPP: Fixed crash in player when Faster (smaller) builds is enabled. (1365032)

    • IL2CPP: Fixed parsing of --custom-step command line argument to UnityLinker. (1351726)

    • IMGUI: Fixed an issue where FoldoutHeader group does not show error when they are nested. (1344968)

    • IMGUI: Fixed an issue where the gradient color fields gets dark in Playmode. (803349)

    • IMGUI: Fixed GameObject and Folder icons become pixelated when Quality Levels are deleted and Texture Quality is set to Eight Res. (1249745)

    • IMGUI: Fixed incorrect calculation of Handles when drawn in the Editor Window. (1338039)

    • IMGUI: Fixed Lighting window label is clipped when there is plenty space. (1342233)

    • IMGUI: Fixed memory leak when continuously calling Repaint inside OnGUI after GUI.Window. (1347653)

    • IMGUI: Fixed the Preview window does not open when Ctrl+Clicked on object field icon. (1353928)

    • IMGUI: When reordering an item in a ReorderableList, keep the expanded state of the item and its children. (1335323)

    • Input System: Fixed incorrect Windows input event timestamps. (1284586)

    • Installer: Removed unnecessary data from templates installed by the editor installer, making Unity installs smaller by over 800MB.

    • iOS: Fixed a crash when the iPhone 12 family were forced to portrait upside down. (1357577)

    • iOS: Fixed graphics memory not being freed on unity unload. (1348481)

    • iOS: Metal: fixed disabling stencil completely in case of Comparison Function being Disabled, as the "write only" is perfectly valid stencil state (case 1345523). (1345523)

    • iOS: UnityWebRequest: Fixed upload with automatic authorization. (1341009)

    • Kernel: Fixed an issue where Boot.config was not written when there was no data in the file.

    • Kernel: Registering undo operations that don't affect the scene will no longer mark the scene as dirty. (1306519)

    • License: Fixed Licensing Client signature check in the Editor.

    • Linux: Fixed an issue where the Assets menu might be disabled after using the right-click context menu.

    • Linux: Fixed undocking editor windows from causing the entire main window to scroll on Linux. (1359135)

    • Linux: Fixed versioned Linux libraries are ignored by the Editor when they are imported. (1345105)

    • Linux: Like on Windows, mouse movement will now wrap around the screen edges for certain GUI elements that rely on mouse deltas (i.e. Rotate tool). (1156952)

    • Linux: Prevent crash when closing the standalone profiler on Linux. (1343811)

    • Linux: Unity splash screen now responds to resize events. (1360542)

    • macOS: Fixed InputFields share composition string on macOS builds when using IME. (1345917)

    • macOS: Fixed invalid generated xcode projects when the product name has non-ascii characters. (1347730)

    • macOS: Fixed mouse delta values are generated after mouse click while the cursor is motionless. (1194673)

    • macOS: Force to use GPU Lightmapper instead of CPU Lightmapper on Apple silicon. (1341489)

    • macOS: Maintain previous window position when reopening player on MacOS. (1333806)

    • Mobile: Updated the Xcode version used to build the PhysX libraries in order to fix the "Ignoring invalid debug info" warnings when archiving a Unity project in Xcode. (1233645)

    • Mono: Added missing facade dlls for Unity profiles. (1367105)

    • Mono: Fixed a crash that would occur when a recursive struct was used in user code. (1248911)

    • Mono: Fixed issue where the timeout of a HttpClient handler was not being used for requests. (1365107)

    • Multiplayer: Marked uNET HLAPI as deprecated.

    • N/A (internal): Fixed build for embeddedlinnux
      Port fixes from 2020.3 for embedded linux to trunk.

    • N/A (internal): Fixed exception caused by EmbeddedLinuxPreProcessor, by only executing checks when EmbeddedLinux platform is selected
      Fixes the removal of unneeded EmbeddedLinux support files (e.g. unstripped debug symbols), to minimize the resulting archive size.

    • N/A (internal): Re-enabled ShaderImporterTest ImportShader_FromEmbeddedPackage_WithInclude_InRelativeDirectory_IsImported. (1278035)

    • N/A (internal): Test no longer rely on ordering of merging prefabs when loading a scene. (1349135)

    • Networking: Fixed crash when a dedicated server tries to load an audio clip on startup. (1354359)

    • Package: (Recorder) Do not perform the color space conversion from linear to sRGB for RenderTextures that are already sRGB.

    • Package: (Recorder) Ensure that the color space conversion from sRGB to linear is performed when required for EXR files.

    • Package: (Recorder) Fixed an exception that occurred when sending a RenderTexture to a Recorder before creating this RenderTexture.

    • Package: (Recorder) Fixed issues with the Recorder samples about synchronizing multiple recordings and resetting the Game view resolution.

    • Package: Bug that causes searcher window to prioritize categories over node entries of the same name. (1304055)

    • Package: Fixed bug that causes searcher window to be offset too far when accounting for host window boundaries.

    • Package: [Recorder] Fix vertically flipped outputs on OpenGL hardware.

    • Package: [Recorder] Perform the appropriate color space conversion for Texture Sampling sources when required.

    • Package: [Visual Scripting] Fixed an issue where uncaught exceptions were thrown in Debug builds of the Windows editor. Fixed custom units not appearing in the finder.

    • Package Manager: Added a limit to the description for Asset store packages in the editor. (1346719)

    • Package Manager: Added info box informing users that an Asset is hidden when viewing it in My Assets.

    • Package Manager: An info icon will warn users when the package version they are using is not recommended for their Unity version.

    • Package Manager: Dependency packages are no longer missing from the Feature dependencies list. (1341060)

    • Package Manager: Errors are now automatically refreshed once packages are updated to fix the issue. (1342141)

    • Package Manager: Fixed bug where having a package which can't be found shows it as a Unity Technologies package available in the Unity Registry. (1348573)

    • Package Manager: Fixed issue where package actions remain disabled if installing a package and going to play mode right after. (1341873)

    • Package Manager: Fixed issue where Package Manager GIT URL entry does not strip leading/trailing spaces. (1322420)

    • Package Manager: Fixed issue where Package Manager UI goes all black for a brief moment after an UPM resolve operation,. (1365389)

    • Package Manager: Fixed the issue where copy paste keyboard shortcut does not work in the search box on My Assets tab. (1357462)

    • Package Manager: Fixed the issue where the search bar in the Package Manager window gets out of focus frequently when user type slowly. (1348902)

    • Package Manager: Null Exception thrown when an Asset had an update available is fixed. (1357085)

    • Package Manager: Package installed checkmark hardly noticeable in Light theme. (1348248)

    • Package Manager: Packages in error no longer disappear from list on resolve. (1343734)

    • Package Manager: Refreshed package version list when enabling pre-release packages in use or when updating package version.

    • Package Manager: Removed update button to the Unity Registry version of a package if this package is embedded or locally installed. (1354198)

    • Particles: A warning will now be shown when attempting to assign a ParticleSystem as a sub-emitter when it is not a child and is part of a Prefab hierarchy. (1306311)

    • Particles: Added sub-frame emission precision for Bursts. (1352736)

    • Particles: Fixed crashes if accessing specific properties in uninitialized Collision and Trigger modules from script.

    • Particles: Fixed cycles and frame over time to work together correctly in the Texture Sheet Animation module. (1338814)

    • Particles: Fixed particle face-culling when rendering into Cubemaps. (1340494)

    • Physics: Anchored prismatic limit handles in screen space to avoid them occluding small Articulation Body links.

    • Physics: Character controller will no longer snap downwards when hitting a step wall that is just outside of the step offset reach. (1256900)

    • Physics: Clamped the Articulation body drive lower and upper limits to each other. (1310004)

    • Physics: Enabled loading the baked physx meshes from disk while running in Editor (before this change an expensive bake operation was required). (1104237)

    • Physics: Fixed a crash that happened when resetting the mass properties of a disabled articulation body. (1346489)

    • Physics: Fixed a rare crash when setting Improved Patch Friction for materials. (1355518)

    • Physics: Fixed ArticulationBody.SetJointPositions and similar setter using List.Capacity instead of List.Count to determine the element count and throwing errors because of that. (1347970)

    • Physics: Fixed capsule overlaps missing low resolution heightmaps. (1263649)

    • Physics: Fixed Hinge Joint ignoring break force and break torque after using useSpring or useMotor. (1364352)

    • Physics: Fixed Hinge Joints not breaking after calling useSpring or useMotor on the Joint. (1361452)

    • Physics: Fixed invalid Collider parameters causing crashes in PhysX. (1340746)

    • Physics: Fixed the Articulation Drive not affecting the joint in Articulation Body when the collider volume is very small. (1330968)

    • Physics: Fixed undefined behaviour when calling Physics.OverlapCapsule over Terrain holes.

    • Physics: Unity will no longer crash when multiple overlapping rigidbodies are creating over 65 thousand interaction elements. (1328426)

    • Player: Fixed the player outputing "CreateDirectory '' failed: The system cannot find the path specified." error to stdout when using "-logfile" command line parameter with a relative path. (1343466)

    • Prefabs: "Prefab Import Error: Assertion failed on expression: 'm_InstanceID != InstanceID_None'" caused by dangling pointers in broken scenes. (1340955)

    • Prefabs: Catch and handle exception if creating a prefab from Asset Menu fails. (1333618)

    • Prefabs: Fixed an issue where all descendants on the Prefab Variant would get destroyed after adding the 'Rect Transform' component to the Prefab root. (1340595)

    • Prefabs: Fixed Base Prefab is referenced in Unity Event when making specific revert on Prefab Variant. (1287926)

    • Prefabs: Fixed broken scene paths in EditorBuildSettings. (1035848)

    • Prefabs: Fixed crash with broken scenes where Transform has a PrefabInstance, but the containing GameObject doesn't have one
      Fixed instability caused by non deterministic order of stripped components. (1325967, 1353816)

    • Prefabs: Fixed empty error logs when importing Trees. (1354333)

    • Prefabs: Fixed exception appears while Prefab Asset replaced by its child. (1055879)

    • Prefabs: Fixed memory gets allocated for GC each frame when using PrefabStageUtility.GetPrefabStage(). (1343935)

    • Prefabs: Fixed missing required component causing import loop and log spamming. (1319932)

    • Prefabs: Fixed Prefab mode saving too many objects if there are missing nested prefabs. (1339328)

    • Prefabs: Fixed Rect tool is enabled for root Prefab in Context mode. Now it behaves similar to the other Transform tools. (1367665)

    • Prefabs: Fixed Revert option is not available when right-clicking on the component's 'Enable' checkmark. (1364181)

    • Prefabs: Fixed that HideFlags are not preserved on dynamically created GameObjects from legacy Prefabs when opened in Prefab Mode. (1151418)

    • Prefabs: Fixed undo across Prefab Mode : Child GameObject turned into a prefab on completely unpacking the root prefab. (1150192)

    • Prefabs: Prevent AddComponent to replace the transform object when called in a callback fired within SetParent. (1135408)

    • Prefabs: The prefab overrides window now has hover effect on items in the TreeView. Also, all items that doesn't have any overrides are now rendered greyed out in order for the items that have have overrides to stand out. (1365985)

    • Profiler: Custom Profiler counters using a custom category or a category of Audio or Video now display correctly in the chart view. (1365365)

    • Profiler: Fixed an issue where Mesh cpu data was counted twice. (1339862)

    • Profiler: Fixed Command line diagnostic switch configurations are not passed on to Profiler (Standalone Process) started from the Editor. (1348776)

    • Profiler: Fixed fade for non-current samples on Timeline view. (1350111)

    • Profiler: Fixed failing ProfilerRecorder test on Android. (1320036)

    • Profiler: Fixed incorrect frame boundary location when profiling standalone builds. (1332845)

    • Profiler: Fixed invalid time reported by ProlfierRecorder for Main Thread root marker. (1337020)

    • Profiler: Fixed issue where the CPU chart tooltips could be incorrectly calculated. (1341423)

    • Profiler: Fixed Mesh buffers debug markup availability on vulkan.

    • Profiler: Fixed native plugins API create category function to return a new category. (1338385)

    • Profiler: Fixed player name label width in Player Connection dropdown to accommodate long strings. Fixed player name reported in Console window on connection to be consistent with Player Connection dropdown. Values in columns will now truncate with elipses if they are too large too fit in the column. When a player is selected the dropdown will now close to mimic the old dropdown behaviour.

    • Profiler: Fixed ProfilerRecorder GPU capture on DirectX 12 always returns zeroes. (1345021)

    • Profiler: Prevent an ArgumentOutOfRangeException occurring in the Module Editor when enabling deep profiling after deleting a module. (1335309)

    • Profiler: Removed Gfx Used and Reserved Memory from counters available in release players. The underlying code in memory manager which counts the value is compiled out due to performance reasons and the counter value can not be set. (1339707)

    • Profiler: The profiler will no longer disconnect when the last connected IP is clicked on a second time. (1322548)

    • Project Browser: Fixed an issue where sort order of assets in Project Browser is different from Asset picker. (1328148)

    • Project Browser: Fixed text alignment in Delete assets dialog. (1296099)

    • Project Browser: Project Browser slider is correctly restored when clearing the search field after selecting a favorite filter. (1348825)

    • Scene Manager: Aligned scene and instantiation behavior when loading a new scene between Editor and Build. (1046181)

    • Scene Manager: Fixed an issue where -openscene command line argument didn't open scenes when using -batchmode. (1249100)

    • Scene Manager: Fixed argument exception is thrown when double-clicking on the DontDestroyOnLoad scene. (1283407)

    • Scene Manager: Fixed parenting isn't displayed in the Hierarchy after loading a specific custom layout. (1346524)

    • Scene Manager: Fixed performance regression in SetByInstanceID. (1353323)

    • Scene Manager: Fixed that loading multiple scenes additively via "Assets/Open Scene Additive" menu item loaded them in random order than as seen in the Project Window. (1323868)

    • Scene Manager: Fixed that moving a GameObject to a unloading scene on the 'sceneUnloaded' event is possible, and leaves the object without valid scene. An exception is now thrown. (923322)

    • Scene Manager: OpenScene invoked within a SceneClosed or SceneClosing callback, on the same scene that is being closed, will return error. (902638)

    • Scene Manager: Removed duplicate adjacent separators in scene paths before building player. (1250807)

    • Scene/Game View: Fixed an issue where moving cursor off-screen while translating an object will result in the object being offset from the cursor. (1360113)

    • Scene/Game View: Fixed errors when exiting play mode with a tool for a non-serialized component active. (1322944)

    • Scene/Game View: Fixed extraneous EditorApplication.playModeStateChanged callbacks when setting EditorApplication.isPlaying to false in an ExitEditMode state change callback. (1348250)

    • Scene/Game View: Fixed GameView update with HideFlags.DontSave objects. (1351075)

    • Scene/Game View: Fixed Increment Snapping linked property not working. (1351800)

    • Scene/Game View: Fixed input field expanding to fit more digits and creating overflow in the snapping overlays. (1361083)

    • Scene/Game View: Fixed issue where new Scene View windows will open in default overlay layout ignoring any previous layout customization. (1336748)

    • Scene/Game View: Fixed locked Inspector causing duplicate tool buttons to appear in component tool toolbars. (1338708)

    • Scene/Game View: Fixed tool settings overlay not updating contents when active tool editor does not support current container layout. (1348529)

    • Scripting: Fixed an issue causing Editor to lock-up or crash when creating a ScriptableObject that instantiates a new ScriptableObject in OnEnable method. (1332971)

    • Scripting: Fixed an issue that caused a performance regression which was due to a race condition fix when accessing the mono wrapper of a native object. (1353355)

    • Scripting: Fixed case where Define Constraints did not work properly for precompiled assemblies. (1327988)

    • Scripting: Fixed errors appearing in console when using UI Toolkit package and opening Profiler (Standalone Process). (1346850)

    • Scripting: Fixed issue where precompiled DLL with define constraints was not being included in a build when passing extra define constraints. (1330363)

    • Scripting: Fixed Plane.SetNormalAndPosition behaviour when passing a non-normalized normal vector. (1346589)

    • Scripting: Fixed Quaternion.ToAngleAxis() returning NaN for quaternion(0,0,0,-1). (1348545)

    • Scripting: Project generation will get updated PlayerSettings for writing csproj files. (1336737)

    • Scripting: SemVersionParser.TryParse and UnityVersionParser.TryParse don't throw first chance exceptions anymore. (1340457)

    • Scripting: When switching to UWP it doesn't add NET_STANDARD_2_0 define, it adds NET_4_6 instead. (1334636)

    • Scripting: [InitializeOnLoad] classes are now initialized in a defined order based on assembly references, such that if Assembly B depends on Assembly A, all [InitializeOnLoad] classes in Assembly A are guaranteed to be initialized prior to any [InitializeOnLoad]classes in Assembly B. (1344815)

    • Search: Fixed Out of memory crash when using the search picker to pick a large set of texture and/or sprites View on Crashes HQ. (1362804)

    • Search: Fixed search by type tags are not adapted for use with the Quick Search engine. (1334338)

    • Search: Fixed text in the search field of the Search window doesn't get selected after focusing the window and clicking on the field once. (1338063)

    • Serialization: Changed the internal behavior of the SerializedProperty.propertyPath eliminating unnecessary string allocations on every call.

    • Serialization: Fixed an issue where Unity could crash when recursively calling methods that invoke serialization. (1227302)

    • Serialization: Fixed cancel case when deleting an array element with multiple objects selected. (1305941)

    • Serialization: Fixed for SerializedObject to retain individual object array content, when multiple objects selected and the last element is added or removed. (1277419)

    • Serialization: Fixed SerializeReference object missing in certain situation.

    • Serialization: In addition to SerializeReference, class referred by value will also be considered and added to the list of classes not to be stripped when performing a Player Build / Asset Bundle Build / Addressable Build. (1296195)

    • Shadergraph: Fixed a serialization bug wrt PVT property flags when using subgraphs. This fixes SRP batcher compatibility.

    • Shadergraph: Fixed a ShaderGraph issue where a material inspector could contain an extra set of render queue, GPU instancing, and double-sided GI controls.

    • Shadergraph: Fixed a warning in ShaderGraph about BuiltIn Shader Library assembly having no scripts.

    • Shadergraph: Fixed an issue where ShaderGraph 'view shader' commands were opening in individual windows, and blocking Unity from closing.

    • Shadergraph: Fixed compilation problems on preview shader when using hybrid renderer v2 and property desc override Hybrid Per Instance.

    • Shadergraph: Fixed incorrect warning while using VFXTarget.

    • Shadergraph: Fixed loading all materials from project when saving a ShaderGraph.

    • Shadergraph: Fixed noise nodes to use a deterministic integer hash, instead of platform dependent floating point hashes. (1156544)

    • Shadergraph: Fixed ShaderGraph BuiltIn target shader GUI to allow the same render queue control available on URP with the changes for case.

    • Shadergraph: Fixed ShaderGraph HDRP master preview disappearing for a few seconds when graph is modified.

    • Shadergraph: Fixed ShaderGraph isNaN node, which was always returning false on Vulkan and Metal platforms.

    • Shadergraph: Fixed the incorrect value written to the VT feedback buffer when VT is not used.

    • Shadergraph: Fixed the wrong scaling of the main preview window. (1356719)

    • Shadergraph: Improved screenspace position accuracy in the fragment shader by using VPOS. (1352662)

    • Shadergraph: Updated the ShaderGraph searcher package dependency to be in sync with the latest searcher package version i.e. 4.8.0.

    • Shaders: Bumped material property blocks array size limit from 1023 to 1048575. (1358444)

    • Shaders: Fixed a crash when loading shaders with complex fallbacks that contain GrabPasses. (1360664)

    • Shaders: Fixed an issue that caused shader cache to grow infinitely. Shader cache is now organized into per asset folders. (1339314)

    • Shaders: Fixed an issue whereby the built-in shaders zip package no longer contains a bunch of empty folders.

    • Shaders: Fixed incorrect casts in Metal shaders when a reinterpret cast was intended. (1331056)

    • Shaders: Metal shaders that use 'pragma only_renderers framebufferfetch' are now correctly reported as unsupported on MacOS. Shaders that use 'pragma require framebufferfetch' are no longer reported as unsupported on platforms that support framebuffer fetch. (1288056)

    • Shaders: Updated DXC libraries to fix a regression with DXIL validation for shaders that use barycentrics and possibly other newer features. (1349629)

    • Terrain: User can no longer create brushes so huge that the editor emits an error about not being able to create a RenderTexture that large. (1321932)

    • Text: Fixed an issue where Sprite Asset sprite glyph scale was not affecting the scale of sprites in UI Toolkit. (1364241)

    • uGUI: Added a new data unavailable message to the UI Profiler for when this is not attached to the editor. (1251139)

    • uGUI: Added a NullReferenceException when selecting a Dropdown Component override in the prefab overrides menu for the second time. (1308539)

    • uGUI: Added a switch to Canvas to allow the user to determine if the canvas should resize on manual Camera.Render calls.

    • uGUI: Changed the calculations to take in consideration images that may be smaller than their RecTransform. Fixes the raycasting on those images. (1341107)

    • uGUI: Fixed an issue to force update the Canvas RectTransform on load from disk, so that Override nested Canvas can still get a proper world transform for rendering. (1322784)

    • uGUI: Fixed the canvas size not having the correct values when reopening the project. (1342677)

    • uGUI: Fixed the formula in GridLayout to make sure the constraint column/row amount is always respected. (1345471)

    • uGUI: Fixed the SliderEditor's slider handler disappearing when setting a min value greater than the value on a Slider preset. (1337860)

    • uGUI: Fixed the way the raycast 2D is calculated to take in account the Z position of the sprite. (1340417)

    • uGUI: Fixed UI Components causing GC Allocation when enabled. (1299752)

    • uGUI: Makes sure no call to the ReadPixels is made while using a crunch compression on an image. (1341100)

    • uGUI: Removed the allocation caused by the GetComponent in the layout when scrolling. (1343656)

    • uGUI: Updated the Raycast Target property at runtime even if started as disabled. (1341044)

    • UI Toolkit: Added more asset conversion types to the Package Asset Converter tool. (1366279)

    • UI Toolkit: Ensured that invalid uxml and uss files cannot be opened nor can be added to an existing document. (1333514)

    • UI Toolkit: Fixed a couple of issues with the UI of Transform in UI Builder. (1342227)

    • UI Toolkit: Fixed a few USS style settings to match IMGUI inspectors and a wrong check for property fields in inspector elements. (1320031)

    • UI Toolkit: Fixed absolute child element ignore padding of the parent. (1348644)

    • UI Toolkit: Fixed an issue causing ListView's reordering to stop working after docking its parent window to a new pane. (1345142)

    • UI Toolkit: Fixed an issue when a modal window is opened, the UI Elements property animations, as well as scheduled items, asynchronous tasks and Update() callbacks are now updated as expected. (1333331)

    • UI Toolkit: Fixed an issue where externally editing a UI document would open the UI Builder window. (1365403)

    • UI Toolkit: Fixed an issue where setting the same StyleKeyword to a style property would dirty the panel. (1356202)

    • UI Toolkit: Fixed an issue with the search completion where a variable set to color name was treated as an enum variable rather than a color variable. (1359230)

    • UI Toolkit: Fixed checker pattern background no longer visible. (1340240)

    • UI Toolkit: Fixed default.tss.asset failing to load while the UI Toolkit package is being imported. (1362005)

    • UI Toolkit: Fixed dynamic atlas not being regenerated after downloading a texture from the cache server. (1333693)

    • UI Toolkit: Fixed DynamicTransform elements disappearing when assigning a Vector2 scale factor. (1341601)

    • UI Toolkit: Fixed editor window creation menu references. Now created files can be renamed. (1347331)

    • UI Toolkit: Fixed element sometimes entering hover state when window is resized. (1290545)

    • UI Toolkit: Fixed element under pointer not updated when pointer position varies very slowly (subpixel amounts on each update). (1356041)

    • UI Toolkit: Fixed exception in ListView when pressing page up key after hitting navigation keys. (1324806)

    • UI Toolkit: Fixed exceptions being thrown when setting the value of an EnumField inside the UI Builder. (1331021)

    • UI Toolkit: Fixed hardcoded paths in editor window creation menu. (1317521)

    • UI Toolkit: Fixed hover state not updated properly on Button when using touch-based pointer events to activate it. (1353921)

    • UI Toolkit: Fixed Image class alignment issue on non-standard DPIs. (1330817)

    • UI Toolkit: Fixed incorrect pointer enter events and pointer leave events in playmode using the DefaultEventSystem. (1313220)

    • UI Toolkit: Fixed issue where the UI Builder would not suggest variables defined in a uss attached to a theme. (1369386)

    • UI Toolkit: Fixed missing Length conversions for style transitions between px and % units. (1348296)

    • UI Toolkit: Fixed NullReferenceException thrown when calling GetWindow<>() inside ShowWindow() when called from [InitializeOnLoad] class. (1325267)

    • UI Toolkit: Fixed NullReferenceException when clicking the Settings button in the UI Builder window. (1340230)

    • UI Toolkit: Fixed object selection not working when clicking on the object in a disabled UI Toolkit ObjectField. (1355709)

    • UI Toolkit: Fixed pointer events not working correctly when multiple UI Documents have different Screen Match values. (1341135)

    • UI Toolkit: Fixed right-click menu not appearing on Foldout header for hierarchical PropertyFields. (1306190)

    • UI Toolkit: Fixed selection on pointer up on mobile to allow touch scrolling. (1312139)

    • UI Toolkit: Fixed slow color changes on labels. (1337368)

    • UI Toolkit: Fixed TextCore outline/shadow color in editor. (1341868)

    • UI Toolkit: Fixed the color and style of the title text in the UI Toolkit debugger. (1344018)

    • UI Toolkit: Fixed the EnumField's type and value incorrectly fetching data from the UXML document inside the UI Builder.
      Improved the EnumField and ObjectField type input to display an auto-complete popup inside the UI Builder.
      Fixed the value input of an EnumField to use an EnumField instead of TextField inside the UI Builder.
      Fixed the value input of an TagField to use an TagField instead of TextField inside the UI Builder.
      Fixed the value input of an LayerField to use an LayerField instead of TextField inside the UI Builder.
      Fixed the value input of an LayerMaskField to use an LayerMaskField instead of LayerMaskField inside the UI Builder. (1330804)

    • UI Toolkit: Fixed the EnumField's value from being cleared while saving a UXML document inside the UI Builder. (1330802)

    • UI Toolkit: Fixed the issue that Text Settings can not be created in a local package when right-clicking the local package folder. (1327812)

    • UI Toolkit: Fixed the issue that UI Document created in a local package appeared in the Assets folder, with incorrect default file name. (1327810)

    • UI Toolkit: Fixed the lack of feedback to users about problems with the UIDocument and PanelSettings inspectors. (1351792)

    • UI Toolkit: Fixed the UI Builder and the UI Toolkit Debugger displaying duplicates in the matching selector sections. (1347536)

    • UI Toolkit: Fixed the UI Toolkit PropertyField not tracking the underlying value properly when [SerializeReference] is used on a field. (1216937)

    • UI Toolkit: Fixed UI Toolkit events not working after script recompilation during Play mode when using the EventSystem component as the source of events. (1324337)

    • UI Toolkit: Fixed UI Toolkit Live Reload errors on Editor Window after modifying uxml file and returning to Editor and the window is docked. (1329767)

    • UI Toolkit: Fixed UI Toolkit throwing InvalidOperationExceptions when Input Manager isn't accessible. (1336180)

    • UI Toolkit: Fixed uxml files not being re-imported after changes in the uxml importer. (1343398)

    • UI Toolkit: In the UI Builder, the user can no longer use the inspector on a style selector and rename the selector to an empty name (UI Builder). (1342352)

    • UI Toolkit: Submit event on a ListView focuses in the content to allow keyboard navigation. (1311688)

    • UI Toolkit: TemplateContainer has its own icon and no longer shows the custom control icon when is nested in another template (UI Builder). (1340837)

    • UI Toolkit: The IMGUIContainer control will now be available as an editor-only control from the UI Builder. (1354419)

    • UI Toolkit: UI Toolkit: Fixes the content of the transition properties dropdown being appended instead of recreated when opening the UI Builder window. (1343063)

    • UI Toolkit: UXML factory types are now preserved automatically. (1336612)

    • UI Toolkit: VisualElement's editor data bindings can not bind SerializedProperty of type "ulong" to "long" fields. (1303154)

    • UI Toolkit: When loading a project that contains a dialog that is embedded in the editor, the dialog's CreateGUI callback is invoked after the Awake and OnEnable callbacks. (1326173)

    • Undo System: Added warning for large actions which overflow the undo stack. (1204737)

    • Undo System: Fixed an issue where script's icon does not change back on Undo in the Project window. (1331877)

    • Undo System: Fixed undo/redo of adding objects to scriptable objects. (1294434)

    • Undo System: Improved performance when overwriting the redo stack.

    • Undo System: Redo stack is now restored upon exiting playmode. (1336257)

    • URP: Added 'Conservative Enclosing Sphere' setting to fix shadow frustum culling issue where shadows are erroneously culled in corners of cascades. (1153151)

    • URP: Added Undo support for URP Global Settings asset assignation.

    • URP: Added warning for lit shader detailed abledo, if texture is not linear. (1342011)

    • URP: Fixed an issue in where the current open scene didn't load after running the converters. (1365101)

    • URP: Fixed an issue where shadow artefacts appeared between cascades on Terrain Detail objects.

    • URP: Fixed an issue where ShadowCasters were sometimes being rendered twice in the editor while in playmode.

    • URP: Fixed an issue where Sprite type Light2Ds were missing a default sprite.

    • URP: Fixed an issue where Sprite type Light2Ds would throw an exeception if missing a sprite.

    • URP: Fixed an issue where the 2D Renderer was not rendering depth and stencil in the normal rendering pass.

    • URP: Fixed an issue where _AfterPostProcessTexture was no longer being assigned in UniversalRenderer.

    • URP: Fixed CopyDepthPass incorrectly always enqueued when deferred rendering mode was enabled when it should depends on the pipeline asset settings.

    • URP: Fixed graphical artefact when terrain height map is used with rendering layer mask for lighting.

    • URP: Fixed indentation of Emission map on material editor.

    • URP: Fixed lit detail correctly upgraded from standard shader. (1323725)

    • URP: Fixed memory leak with XR combined occlusion meshes.

    • URP: Fixed sceneview debug mode rendering.

    • URP: Fixed shaderGraph shaders to render into correct depthNormals passes when deferred rendering mode and SSAO are enabled.

    • URP: Fixed soft shadows shader variants not set to multi_compile_fragment on some shaders (gbuffer pass, speedtree shaders, WavingGrass shader).

    • URP: MotionVector fix when using Native RenderPass. (1348528)

    • Version Control: Fixed a bug where the Texture2D error would pop up after downloading a project
      Fixed a bug when context menu would sometimes disappear
      Fixed small textbox on checkin dialog when launched from context menu
      Fixed a workspace NullReferenceException bug
      Fixed notification icon not showing on Plastic window
      Fixed auto login errors not showing up for users
      Fixed unexpected error message after user switched workspace to a label.

    • Version Control: Fixed contextual menu not showing up in project view.

    • Version Control: Fixed some namespace collisions with Antlr3.

    • Version Control: Fixed SSO renew token after password change.

    • Version Control: Fixed view not switching to workspace after creating an Enterprise Gluon workspace.

    • Version Control: Renamed the CoreServices namespace so it doesn't conflict
      Fixed some situations where the history window would be blank
      Fixed missing Enterprise login link
      Fixed low resolution icons in light theme.

    • Version Control: The problem to display Checkout button for package.json files is solved. (1332659)

    • VFX Graph: Added a missing paste option in the context menu for VFX contexts. Also the paste options is now disabled when uneffective.

    • VFX Graph: Blackboard fields can now be duplicated either with a shortcut (Ctrl+D) or with a contextual menu option.

    • VFX Graph: Enabled an optimization for motion vectors, storing projected positions for vertices instead of the transform matrix.

    • VFX Graph: Exposed Parameter placement can now be moved after sanitize.

    • VFX Graph: Fixed a compilation issue when a normal is used in shadergraph for opacity with unlit output.

    • VFX Graph: Fixed a GPU hang on some initialize dispatch during dichotomy (platform specific).

    • VFX Graph: Fixed a vector truncation error in HDRP Decal template.

    • VFX Graph: Fixed an exception thrown when using WorldToLocal/LocalToWorld operators. (1335940)

    • VFX Graph: Fixed an issue in the Gradient editor, Undo will now properly refresh the gradient preview (color swatches).

    • VFX Graph: Fixed an issue where the Eye dropper in the color fields kept updating after pressing the Esc key.

    • VFX Graph: Fixed an issue where Zoom and warning icons were blurry in the "Play Controls" and "Visual Effect Model" scene overlays.

    • VFX Graph: Fixed an issue with Eye dropper in the color fields updating after pressing the Esc key.

    • VFX Graph: Fixed collision with depth buffer when using a physical camera. (1344733)

    • VFX Graph: Fixed Collision with Depth Buffer when using Orthographic camera.

    • VFX Graph: Fixed incorrect buffer type for strips.

    • VFX Graph: Fixed IsFrontFace shader graph node for VFX.

    • VFX Graph: Fixed out of sync serialization of VFX assets that could cause the asset to be dirtied for no reason.

    • VFX Graph: Fixed unexpected Spawn context execution ordering.

    • VFX Graph: Inspector group headers now have a better indentation and alignment.

    • VFX Graph: Minor : Static Analysis issue. (1336647)

    • VFX Graph: Prevent VFX Graph compilation each time a property's min/max value is changed.

    • VFX Graph: Prevent VFX re-compilation in some cases when a value has not changed.

    • VFX Graph: Properties labels do not overlap anymore.

    • VFX Graph: Sticky notes can now be deleted through contextual manual menu.

    • VFX Graph: VFX Graph operators keep the same width when expanded or collpased so that the button does not change position.

    • VFX Graph: Visual Effect inspector input fields no longer lose focus anymore while typing (Random seed).

    • VFX Graph: When adding a new node/operator in the graph editor and using the search field, the search results are sorted in a smarter way.

    • Video: Fixed an exploit found in the libvpx. (1345217)

    • Video: Fixed an issue where VideoPlayer.width and height returned 0 instead of expected values. (1339883)

    • Video: Fixed crash when aspect ratio is too big. (1347100)

    • Video: Fixed importing unsupported video frame size crashing the Editor. (1340340)

    • Video: Reenabled VideoPlaybackPlayAllFramesWithLooping test case on UWP. (1171545)

    • Virtual Texturing: Completed requests now won't be incorrectly canceled if the last InvalidateRegion call is made before PopRequests.

    • Virtual Texturing: Fixed issue where VT-only textures were rendered as default color in the Player when VT was disabled. (1280281)

    • WebGL: Added workaround for audio distortion bug in Safari. (1350204)

    • WebGL: Fixed a regression that prevented users from building .jspre plugins in Release mode. (1369085)

    • WebGL: Fixed a regression with building WebGL on Windows 7. (1340260)

    • WebGL: Fixed clearing of user template variables when template is switched. (1328657)

    • WebGL: Fixed for URP being washed out when Size Code Optimization is used in the Build Settings. (1309878)

    • WebGL: Fixed fullscreen mode on Safari. (1347304)

    • WebGL: Fixed iOS touch events crashing UI Toolkit. (1365436)

    • WebGL: Fixed the denoising of shadowmask with the GPULM. (1361651)

    • WebGL: Implemented UnityWebRequest redirectLimit for WebGL platform. (1352501)

    • WebGL: Removed 255 character limit for audio file urls. (1327368)

    • WebGL: Removed guarding of "User-Agent" header in UnityWebRequest API. (1287962)

    • WebGL: Removed the assertion with touch events that assumes that browser would create new Touch event objects for each generated touch event. This does not hold at least for Firefox for Android. This fix takes into account that TouchEvent.changedTouches and TouchEvent.targetTouches are not subsets of the "full" TouchEvent.touches array in Firefox when updating the touch list. (1354245)

    • WebGL: Updated Firefox used by test runner to 78.9.0esr. (1328942)

    • Windows: Added error messaging when we cannot create an Editor Window and prevented extra background task windows from opening during import. (1257717)

    • Windows: Fixed mouse position being off-by-1 pixel when rendering at lower than native resolution in certain cases.

    • Windows: Fixed resolution resetting to native resolution on primary window when trying to move the secondary window use Display.SetParams.

    • Windows: Fixed UnityWebRequest does not respect auto proxy settings. (1309324)

    • Windows: UnityCrashHandler.exe will no longer inherit all Windows handles from the editor/player when launched, which should eliminate some problems with it causing files to be locked unnecessarily.

    • XR: Fixed crash in AddLateLatchControllerLocation with normal non-XR rendering. (1339831)

    • XR: Fixed depth/stencil discards not working on Quest GLES. (1350657)

    • XR: Splash screen now sends correct zNear and zFar values to XRDisplaySystem.

    • XR: Updated OpenXR package to 1.2.3.

    • XR: Updated the verified AR Foundation related packages to 4.2.0-pre.9. Please see the AR Foundation package changelog for details.

    • XR: Updated the verified AR Foundation related packages to 4.2.0. Please see the AR Foundation package changelog for details.

    Please remember to back up your projects before opening them in a ALPHA build!
     
  8. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,132
    Hi everyone,

    Unfortunately, we have to skip the release of a13 this week due to an infrastructure issue. We have a fix in review and are planning to return to our regular schedule next week with alpha 13.
     
    Last edited by a moderator: Oct 21, 2021
  9. yanickb

    yanickb

    Unity Technologies

    Joined:
    Jan 29, 2021
    Posts:
    53
    Greetings Users!

    Unity 2022.1.0 Alpha 13 is now available.
    Installers and release notes are available at:
    https://unity3d.com/unity/alpha/2022.1.0a13

    IMPORTANT: The issue that was preventing the installation of the new Linux, Mac & Windows Server modules (ie. headless mode) is now resolved! The new modules are now accessible in a13 via the Hub.

    Known Issues in 2022.1.0a13
    • Android: Errors are thrown and the app is not launched when Building And Running App Bundle on Android 4.x (1355198)

    • Android: Sometimes text is not rendered when using OpengLES3 on a Xiaomi Redmi9A device. (1347186)

    • Asset Import Pipeline: Crash on OnDemandScheduler::SetStandbyWorkerCount when opening a project with a symbolic link in it (1370389)

    • Bugreporter: Bug reporter upload of report fails consistently with non actionable error message (1358568)

    • "Unexpected Node Type" error appears when reimporting assemblies (1374218)

    • Entering values into value fields in the Inspector window is delayed (1374222)

    • Handles are missing for Camera and Light objects (1374669)

    • Moving assets into the Unity Project window from the Finder is canceled (1374769)

    • UI handles in scene view are detached from UI elements (1376302)

    • Global Illumination: Scene is brighter in Standalone player if it was open in the Editor at build time (1375015)

    • Global Illumination: [CPU PLM] Major performance regression introduced in 2022.1.0a5 (1369204)

    • Global Illumination: [GPU PLM] Fallback to CPU PLM in CL_INVALID_MEM_OBJECT after switching light color only and rebaking GI (1356714)

    • Global Illumination: [LightProbes] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (1052045)

    • HDRP: Template fills the Console with "Shader error...couldn't open include file" messages after building the project (1342989)

    • Hub: Android tools are not expanded by default in the "Add Modules" window (1310236)

    • IL2CPP: System.Runtime.Serialization.Formatters.BinaryFormatter doesn't work when Project is build with IL2CPP Scripting Backend (1374185)

    • Input: Scrolling is jumping when scrolling in the Input Manager (1362327)

    • Input: The first Keyboard Input is Ignored and stored for later when renaming Assets causing all Keyboard Inputs to become mixed (1375664)

    • Inspector Framework: Long Layer names are not fully visible in the drop-down list when selecting it in the Inspector window from Script component (1366623)

    • Linux: Editor crashes when right clicking in Scene view while using Ubuntu 16.04 (1373428)

    • MacOS: Animation Window no longer adds keys immediately (1375996)

    • MacOS: Editor fails to load platform editor extensions (1322945)

    • MacOS: Performance regression in Editor UI (1376273)

    • Mono: Microsoft.Extensions.Logging Nuget Package causes errors in console when built into UWP with .NET Standard 2.1 (1373389)

    • Packman: User can't easily configure location of both UPM and Asset Store package local cache (1317232)

    • Profiling: Profiler's timeline view loses context frames when frames go out of Frame Count bounds (1367470)

    • Scene Management: GameObjects, Parameters, and Windows doesn't update correctly on the last steps when doing Undo and Redo (1374538)

    • Scene Management: Instantiated FBX through code throws error after leaving Play Mode (1363573)

    • Scene Management: Redoing Apply nestee prefab crashes Editor (1348899)

    • Scene/Game View: Editor freezes when selecting GameObjects in a Scene that contains a lot of GameObjects and has gizmos enabled (1350835)

    • Scene/Game View: Light transform gizmos stopped rendering in scene view (1375984)

    • Scene/Game View: Tool handles are invisible in Scene View when certain objects are selected (1374532)

    • Scene/Game View: [LightProbes] Individual light probe gizmos are no longer visible (1374292)

    • Scripting: Only some assemblies fail to be loaded when assembly name does not match the file name (1345099)

    • Scripting: Unity does not execute code weavers when the project is opened for the first time (1350116)

    • ShaderGraph: UI shaders are not rendered in Game View from 2021.2.0b2 (1352225)

    • Shaders: Fixed an issue with Editor using some default data until a shader is imported or compiled. (1369645)
      Fixed in 2022.1.0a14.

    • Templates: Crash when quickly duplicating prefab with Behaviour Brick attached and undoing duplicate in LEGO Microgame (1362660)

    • Texture: Photoshop .psb textures are importing all-grayscale [2022.1 a13 regression] (1374804)

    • uGUI: Poor performance when loading or unloading a large Scene (1375646)

    • UI Builder: Changes in UI Builder are lost when editing a 2D sprite (1357086)

    • Universal Windows Platform: UnityWebRequest fails on UWP with HTTPS (1375004)

    • WebGL: Profiler does not autoconnect on WebGL builds (1360399)

    • WebGL: Fixed a crash in webgl publishing when doing multiple builds with the same project could sometime cause code from an older build to be mixed in with the new build, causing a crash on startup. (1371445)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a14.

    • Window Management: Broken layout stops panels located in the top left corner of the Editor from rendering in the Karting Microgame project (1367783)

    • Windows: Fixed old input system missing some mouse movement events when new input system is enabled. (1368808)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a14.

    • Windows: Standalone player builds with Mono scripting backend don't run on fresh windows installs (1373476)

    • XR SDK: Severe flickering in Unity 2020.3.21f1 with OpenXR on HL2 (1376203)
    New 2022.1.0a13 Entries since 2022.1.0a12
    Features
    • Asset Import: Preset Editors now supports CustomEditor made with UIToolkit for the Preset Object.

    • Editor: Added granular context capabilities to ShortcutManager.

    • License: Added error analytics for licensing module.

    • Package Manager: Improved ways to check for Update Available in the Package Manager window.

    • Search: Added query builder to expression search queries using a set of user facing blocks.

    • Services: Cloud Diagnostics will now show C# line numbers in exception stack traces when using IL2CPP.

    • UI Toolkit: Added UI Toolkit implementation for property drawers.

    • VFX Graph: New criteria to sort the particles of an output context:
      • By Distance (previously, the only option)
      • Youngest in front
      • Oldest in front
      • By Depth
      • Custom
    • WebGL: Mobile keyboard support for WebGL for entering text in UI input fields.
    Improvements
    • Audio: Import now supports multiprocess.

    • Build Pipeline: On platforms using incremental player builds, data builds will now be skipped if data has not changed, even for non-development builds.

    • Core: Job Debugger performance was improved.

    • Documentation: Added proper example for PhysicsScene.Simulate.

    • Documentation: Expanded TextAsset documentation. (1341180)

    • Editor: MacOS now has an Editor launch screen too.

    • Editor: Normal Map textures now have a new "Flip Green Channel" import setting (useful for textures that were baked in 3dsmax/Unreal/Source/CryEngine convention). All textures got a Swizzle advanced import setting, for arbitrary color channel remapping/flipping.

    • Editor: Reduced time to enter playmode.

    • GI: Maximum environment sample is 2048, as no quality improvements could be seen beyond that threshold.

    • GI: Moved indirect resolution to realtime GI area.

    • GI: Sample counts for the lightmapper are now rounded to the closest power of two in the UI.

    • Graphics: Added an usage example of RayTracingAccelerationStructure.CullInstances function in Scripting API docs.

    • Networking: Optimized player loop callback on server builds.

    • Physics: Changed "Collider2D.GetShapeHash()" so that it calculates the hash incrementally rather than when entirely when it is called. This results in the time take being constant rather than scaling as the number of physics shapes increases.

    • Physics: Joint Inspector will display only 1 of connected body, depending on which one is set.

    • Scene/Game View: Added shortcut keys to cycle between available tool contexts.

    • Scripting: Added GameObject link to Warning message: "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate.".

    • Scripting: Optimized searching for scripts when the assembly name is not supplied which can significantly improve performance entering PlayMode amongst other areas.

    • Serialization: Avoid unnecessary serialization when calling SerializedObject.ApplyModifiedProperties in the single target case.

    • XR: Added SRP batcher support for late latching.
    API Changes
    • Apple TV: Added: Identifier for 2nd generation Apple TV 4K.

    • Apple TV: Changed: Identifiers for Apple TV HD and first generation Apple TV 4K.

    • Core: Changed: Moved ProfilerStartFrame to Initialization section of scriptable player loop. (1363905)
      First seen in 2022.1.0a6.

    • Graphics: Added: Debug Panels Framework see IDebugDisplaySettingsQuery.

    • Graphics: Added: Exposed LockBufferForWrite and UnlockBufferAfterWrite for GraphicsBuffer (it only existed for ComputeBuffer before under the names Begin/EndWrite).
      Exposed GraphicsBufferHandle.

    • HDRP: Added: SG node to get the main directional light direction.

    • iOS: Added: Identifiers for all iPhone 13 models, 6th generation iPad Minis, 9th generation iPads.

    • Scene/Game View: Added: OverlayCanvas.Add, OverlayCanvas.Remove methods to create and display Overlay instances.

    • Scene/Game View: Added: SceneView.AddActiveViewOverlay and SceneView.RemoveActiveViewOverlay to add Overlay instances that automatically follow the active Scene View.

    • Shaders: Added: A possibility to query preprocessed shader data for a given variant. (1364378)
      This has already been backported to older releases and will not be mentioned in final notes.

    • URP: Added: Depth Texture setting for Overlay Camera.

    • URP: Added: Public api and updated docs for Light2D shape properties.

    • XR: Added: Support for late latched previous view matrix for URP motion vectors.
    Changes
    • HDRP: MaterialReimporter.ReimportAllMaterials and MaterialReimporter.ReimportAllHDShaderGraphs now batch the asset database changes to improve performance.

    • Package: Updated com.unity.cinemachine to 2.8.1.

    • Profiler: Added UnityEngine.Object lifecycle tracing to the Unity Profiler.

    • Terrain: Updated the version of Terrain Tools included the Package Manager to 4.0.3. (Previously 4.0.0-pre.2).

    • URP: MaterialReimporter.ReimportAllMaterials now batches the asset database changes to improve performance.

    • URP: URP will no longer render via an intermediate texture unless actively required by a Renderer Feature. See the upgrade guide for compatibility options and how assets are upgraded.
    Fixes
    • AI: Fixed issue where the method SamplePosition did not consider detail mesh for sampling. (1325627)

    • Android: Asset packs located in Packages should be properly supported. (1370382)

    • Android: Removed 'Experimental' tag from Split APK by architectures, since this feature was stable for years, we simply forgot to remove 'Experimental' tag. (1364276)

    • Animation: Fixed GameObject flying when Root Motion is enabled and the Animation is using Motion Time parameter. Root motion will now be disabled when using Motion Time parameter. (1334739)

    • Animation: StateMachine callbacks (OnStateEnter(), OnStateUpdate() and OnStateExit()) where called twice when a playable was bound to an animator with a state machine. They are now called only once, as expected. (1299849)

    • Asset Bundles: Fixed crash when reloading an AssetBundle after recompiling scripts in playmode. (1333402)

    • Asset Bundles: Improved performance of Asset Bundle building when many bundles exist. (1358059)

    • Asset Import: BlendShape normals are recalculated when a meshes normals are set to 'calculate', and the blendshape normals are set to 'import'. (1363962)

    • Asset Import: Changing texture shape no longer causes NullReferenceExceptions. (1355120)

    • Asset Import: Configure button now immediately enabled when switching Animation type to Humanoid. (1197249)

    • Asset Import: Fixed wrong settings being saved when trying to overwrite Preset. (1284602)

    • Asset Import: PanelSettingAssets is displayed with its UIToolkit CustomEditor as expected. (1330718)

    • Asset Pipeline: Fixed an issue where Unity could crash when attempting to repair a scene containing multiple components with missing GameObjects while opening it. (1347557)

    • Asset Pipeline: Improved quality of imported JPEG textures. (1345890)

    • Audio: Fixed crash caused by leaking memory allocators caused by built-in audio device suspension in the editor. (1351004)

    • Editor: Calling Screen.SetResolution with width/height 0, 0 in Device Simulator will now reset resolution to the default one. (1367882)

    • Editor: Do not show Beta users thank you link if the build is not final. (1363606)

    • Editor: Drag-and-drop in Editor windows no longer raises errors about unfreed allocations. (1367401)

    • Editor: Fixed can't resize the Inspector window when a script is attached to a GameObject and Sirenix Odin Inspector plugin is installed. (1359807)

    • Editor: Fixed disappearing ReorderableList elements when reordering. (1353883)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Editor: Fixed editor crash while processing static batching meshes during enter playmode. (1370676)

    • Editor: Fixed elements overlap one another in the Inspector window when using MinAttributes and resizing the Inspector window. (1363190)

    • Editor: Fixed errors being thrown from the RenderTexture editor after selecting the Tex2DArray dimension. (1287189)

    • Editor: Fixed jumping scroll-bar when working with arrays. (1362327)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Editor: Fixed modal progress window stuck on top of other applications on macOS. (1358626)

    • Editor: Fixed so that builds are installed in the correct location on Linux when selecting 'install in source code build folder'. (1366021)
      First seen in 2022.1.0a10.

    • Editor: Fixed warning when instantiating a read-only scene template with new dependencies. (1368721)

    • Editor: Fixed windows editor sometimes getting into a "script assemblies are locked" state after invoking a modal dialog from a C# script. (1367358)

    • Editor: IMGUI buttons don't work in Device Simulator when using the new Input System. (1333953)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Editor: Inspector AnimationCurve field does not try to show both the context menu and the curve editor when right-clicked now. (1312594)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Editor: Saving a C# script in Visual Studio or Rider on Windows was sometimes popping up the editor progress dialog in front of the IDE. (1365572)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Editor: Values of UnityEngine.Device.Screen.width/height are now consistent when using Device Simulator and don't change during different events. (1335981)

    • GI: Fixed an issue where switching a texture importer to Lightmap type would change the appearance of the texture preview when in Linear color space. (1352673)

    • GI: Fixed realtime GI assertion errors from terrain lighting caused by mesh in scene with broken UV2s. (1348485)

    • Graphics: Apple Silicon editor game view glitches were caused by discarding/overwriting the game view render texture data - this has been fixed. (1368374)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Graphics: Descriptor sets were not validated properly under certain circumstances for Vulkan. (1300203)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Graphics: DX12 task executor no longer executes other jobs when waiting that could lead to deadlocks. (1366202)

    • Graphics: Fixed a crash on Vulkan/Metal when trying to preview non-Float or non-UNorm format RenderTextures. (1332920)

    • Graphics: Fixed a crash when using ray tracing shader passes that are part of a fallback shader. (1369861)
      First seen in 2022.1.0a12.

    • Graphics: Fixed a critical issue on android devices & lens flares. Accidentally creating a 16 bit texture was causing gpus not supporting them to fail.

    • Graphics: Fixed an error message logged by RenderTexture assets suggesting an incorrect/confusing fallback format when attempting to use an incompatible color format while "Enable Compatible Format" was turned off. Additionally, the RenderTexture.graphicsFormat getter no longer logs errors/warnings. (1353831)

    • Graphics: Fixed an issue were TextureIDs could leak upon recreating RenderTextures with explicit stencil views. (1365351)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Graphics: Fixed an issue where preview objects were being drawn in an unexpected layer. They are now drawn using layer 0 (Default) instead of layer 1 (TransparentFX). (1361557)

    • Graphics: Fixed GLSL shader compilation error on some OpenGL drivers when using SV_RenderTargetArrayIndex with tessellation shaders. (1261150)

    • Graphics: Fixed inconsistent behavior of Async Readbacks in the scene view. (1369329)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Graphics: Fixed incorrect texture settings for externally created textures. (1358700)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Graphics: Fixed macOS Editor crashing sometimes when using PlayerSettings window. (1371276)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Graphics: Fixed scene being made dirty when creating a new RenderTexture asset. (1331120)

    • Graphics: Fixed texture size calculation for PVRTC formats. (1351248)

    • Graphics: OSX Metal editor playmode wasn't using VSync in the game view properly when enabled - this has been fixed. (1371550)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Graphics: Removed URP and HDRP templates. They are now dynamic templates.

    • Graphics: Resolved an issue where AssetPreview.GetAssetPreview would sometimes return a texture in the incorrect color space when the project itself was set to Linear color space. (1364124)

    • Graphics: VFX Graph: Use main camera fallback if any expression requires the main camera, not only camera buffers. (1367413)

    • HDRP: Fixed a warning to Rendering Debugger Runtime UI when debug shaders are stripped.

    • HDRP: Fixed ambient occlusion strenght incorrectly using GTAOMultiBounce.

    • HDRP: Fixed corruption in player with lightmap uv when Optimize Mesh Data is enabled. (1357902)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Fixed misleading text and improving the eye scene material samples. (1368665)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Fixed missing DisallowMultipleComponent annotations in HDAdditionalReflectionData and HDAdditionalLightData. (1365879)
      This has already been backported to older releases and will not be mentioned in final notes.

    • HDRP: Fixed Probe volume debug exposure compensation to match the Lighting debug one.

    • HDRP: Fixed support for light/shadow dimmers (volumetric or not) in path tracing.

    • HDRP: Fixed the volume not being assigned on some scene templates.

    • IL2CPP: Fixed incorrect metadata section size checks. (1370667)
      This has already been backported to older releases and will not be mentioned in final notes.

    • IMGUI: Fixed GUILayout.Label changes color when hovered over with mouse. (1358117)

    • iOS: Stop dark mode native mobile input's background from going transparent when it's empty. (1367091)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Linux: Fixed not being able to drag undocked window tabs across monitor boundaries. (1333992)

    • Linux: Removed Ctrl+Q as a shortcut to close the Linux editor. (1367175)

    • Package Manager: Asset Store package release details are not cleaned-up. (1354850)

    • Package Manager: Dragging and dropping Assets in projects that reference the package that they are part of (i.e. most projects that are used to test packages within Unity) will now move the Assets instead of copying them.

    • Package Manager: Export package window does not update with new content. (1337283)

    • Package Manager: Fixed the issue when the list don't scroll to selected item when using arrow key sometimes. (1371678)

    • Package Manager: Package Manager window takes a while to load initially. (1350368)

    • Package Manager: Removed 'Recommended' label from packages in scoped registries. Users will now see 'Latest update' on the latest version for those packages instead.

    • Package Manager: The list of Samples in Package Details is expanded by default.

    • Particles: Removed slow type lookup code from SetParticles and GetParticles. (1373296)

    • Physics: Fixed an issue with edge selection when editing the PolygonCollider2D or EdgeCollider2D are large Transform scales. (1361571)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Physics: Fixed Reset not resetting connected bodies in Joint Inspector.

    • Physics: Fixed the ArticulationDrive.forceLimit to actually use forces instead of impulses. (1370338)
      First seen in 2022.1.0a12.

    • Player: Fixed player error and memory leak when player window is hidden. (1361670)

    • Prefabs: Fixed so Prefab Mode have a 'Discard Changes' option like Scenes do in the Hierarchy. (1369841)

    • Prefabs: Improved performance when entering Prefab Mode in Context for large instances with many overrides. (1370904)

    • Prefabs: Make PrefabUtility.GetOriginalSourceRootWhereGameObjectIsAdded() public API. (1367291)

    • Prefabs: Prefab errors are thrown deleting Prefab instance after making prefab variant and another instance. (1365373)

    • Profiler: Fixed "Missing Profiler.EndSample: WaitForTargetFPS" errors in development builds. (1363905)
      First seen in 2022.1.0a6.

    • Profiler: Fixed Timeline view's display of surrounding context frames when the recorded frame count exceeds the amount specified in Preferences/Analysis/Profiler/Frame Count. (1367470)

    • Profiler: Toolbar buttons will now no longer be hidden when the profiler window is made too small while undocked. (1365575)

    • Project Browser: Added support to drag and drop package root folders onto an ObjectField. (1335319)

    • Scene/Game View: Fixed an issue where SceneViewLighting overlay's 'FloatFields' would incorrectly handle negative value inputs. (1370679)
      First seen in 2022.1.0.

    • Scene/Game View: Fixed for Scale Handle center handle inconsistencies. (1365337)

    • Scene/Game View: Fixed GUI.Window not working when invoked from Editor.OnSceneGUI. (1358677)

    • Scene/Game View: Fixed SceneViewLighting overlays not being displayed. (1366159)

    • Scene/Game View: Fixed tool gizmos clipping in cases where adjacent objects are separated by large distances on the z axis. (1353387)

    • Scripting: Fixed assembly corruption (by AssemblyUpdater) in some scenarios where types moved to a different assembly. (1369442)

    • Scripting: Fixed race condition in TextWriterLogger which may lead to exceptions in ApiUpdater.

    • Scripting: Implement support for ConditionalWeakTable which fixes memory a leak. (1338754)

    • Search: Fixed double click on store search results opens Package Manager instead of Asset Store. (1362492)

    • Search: Fixed NullReferenceException is thrown when typing in the Hierarchy window search bar. (1360676)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Search: Fixed search indexation incremental update of removed components or properties. (1370415)

    • Search: Fixed search item cannot be picked in table view using SearchService.ShowPicker(...). (1371140)

    • Serialization: Improved performance of GetArrayElementAtIndex.

    • Serialization: Prevent at serialization time the addition of a SerializeReference instance which is a generic inflated types. (1364524)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Shadergraph: Fixed bug where an exception was thrown on undo operation after adding properties to a category. (1348910)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Shadergraph: Fixed how graph errors were displayed when variant limits were reached. (1355815)

    • Shadergraph: Fixed the sticky-note editable title text size in shader graph not matching the set font size. (1357657)

    • Shadergraph: Fixed unhandled exception when loading a subgraph with duplicate slots. (1366200)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Shaders: Clean up old shader cache entries from the disk.

    • Shaders: Exceptions in IPreprocessShaders will now fail the build. (1357383)
      First seen in 2022.1.0a2.

    • Shaders: Fixed Compile and show code button failing to write the file if the size is over 2 GB. (1357761)

    • Shaders: Fixed crash when trying to use a non-UAV texture as ComputeShader UAV property. (1365411)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Shaders: Fixed uintBitsToFloat not doing a conversion from bool argument to uint. (1334240)

    • Terrain: Fixed memory leak when painting with terrain tools. (1358632)

    • uGUI: Fixed issue with Editor where uGUI wouldn't be able to tell which gameview (screen) was clicked on as the mechanics for playmode dont work the same. (1315870)

    • UI Toolkit: Fixed 1357249: Editor freezes when decreasing the VisualElement size of a Dropdown. (1357249)

    • UI Toolkit: Fixed issue where stylesheets added to a UIBuilder document were not cleared after created a new document. (1363722)

    • UI Toolkit: Fixed minor instabilities in the layout that would cause text to wrap. (1332695)

    • UI Toolkit: Fixed null reference when an object is dragged into and object field contained in a list view. (1369139)

    • UI Toolkit: Fixed setting cursor value in :hover selector does not update cursor. (1351689)

    • UI Toolkit: Fixed the unstable ellipsis of text. (1294350)

    • UI Toolkit: Fixed UXML layout breaking when an asset used in it is deleted from the project. (1351363)

    • UI Toolkit: Make sure TextSetting's default sprite asset is cleared when changing from PlayMode to Editor. (1291771)

    • UI Toolkit: Selecting another editable TextField doesn't close SoftKeyboard. (1350228)

    • URP: Fixed the LensFlare flicker with TAA on SceneView. (1356734)
      This has already been backported to older releases and will not be mentioned in final notes.

    • VFX Graph: Automatically offset contexts when a new node is inserted to avoid overlapping.

    • VFX Graph: Rename "Material Offset" to "Sorting Priority" in output render state settings. (1365257)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Video: Errors are spammed in the Console upon opening imported video in the Inspector tab when Target Platform is set to UWP. (1357597)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Video: VideoPlayer throws errors when VideoClip loaded from AssetBundle nears the end. (1358843)

    • WebGL: Fixed crash on Oculus Browser when the EXT_multisampled_render_to_texture extension is enabled. (1370782)
      This has already been backported to older releases and will not be mentioned in final notes.

    • WebGL: Obsoleted the old Emscripten JS string marshalling function Pointer_stringify(). Instead, use the function UTF8ToString(). (1369748)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Windows: Fixed scenario where the cursor would lock in all of Windows if the player launches in the background. (1367365)
      First seen in 2022.1.0a10.

    • Windows: Title is now correctly displayed when a tutorial is opened for the first time. (1363588)
      First seen in 2022.1.0.
    Preview of Final 2022.1.0a13 Release Notes
    Features
    • 2D: Added Sortpoint for SpriteShapeRenderer that determines the position for sorting.

    • 2D: Added support for Color channel in SpriteShape so usage of Vertex Colors is possible in SpriteShape.

    • Android: Users can include custom asset packs into the build, by adding assets to the directory ending with '.androidpack'.

    • Android: When building Android App Bundle with Split App Binary enabled, Unity will create asset packs.

    • Animation: Added DiscreteEvaluation attribute that allows allows a property to be evaluated as a discrete value during animation playback where the values in between key frames will not be interpolated nor will the value be blended between clips.

    • Asset Import: Preset Editors now supports CustomEditor made with UIToolkit for the Preset Object.

    • Editor: Added granular context capabilities to ShortcutManager.

    • Editor: Added new menu entry under Help to display Third Party Notices for the Unity Package Manager.

    • Editor: Device Simulator now allows switching between different screens for devices with multiple screens.

    • Graphics: Added a new Texture Mode called Static to the LineRenderer, TrailRenderer and ParticleSystem Trails.

    • Graphics: Added a new Texture Scale option to the LineRenderer, TrailRenderer, and ParticleSystem Trails.

    • Graphics: Added MSAA depth resolve Vulkan support.

    • Graphics: Added RayTracingAccelerationStructure.ClearInstances C# API.

    • License: Added error analytics for licensing module.

    • Mobile: Adaptive view distance scaler - A new scaler was added to change the Camera.main view distance automatically.

    • Mobile: Boost mode - Boost CPU and GPU for short periods of time.

    • Mobile: Cluster info - Request cluster info to have details which and how many cores are available on the device.

    • Mobile: Feature API - Check which Adaptive Performance feature is available on the current platform.

    • Mobile: Profiler Integration - Profile Adaptive Performance easily from the Unity Profiler.

    • Mobile: Scaler profiles - Easily define and change Adaptive Performance Scalers with predefined profiles.

    • Mobile: Startup Boost mode - Enables boost mode during engine startup.

    • Mono: Enabled Brotli compression for Windows with the Mono runtime.

    • Package: Ability for clients of searcher window to filter and prioritize search results as they need.

    • Package Manager: Added documentation links to feature's included packages when it's customized or manually modified.

    • Package Manager: Improved ways to check for Update Available in the Package Manager window.

    • Package Manager: See an error message when I don't have the proper rights to use an entitled package.

    • Package Manager: User will be able to see the packages' supported platforms once this is implemented in the backend.

    • Package Manager: We want to see the E icon in the package item when the license is Granted or Not granted in a closed network.

    • Package Manager: When dismissing the experimental packages in use button, button won't reappear in the project the button was dismissed.

    • Package Manager: When importing a package from the Asset Store, the import window will now display the project settings separately from the rest of the package content.

    • Physics: Added highlights for physics layers when hovering over them in the Physics settings inter-collision matrix.

    • Physics: Added the ability to generate Delaunay meshes for specific 2D Colliders. This option will generally produce simpler meshes with fewer primitive physics shapes for better overall performance. Added "PolygonCollider2D.useDelaunayMesh", "TilemapCollider2D.useDelaunayMesh" & "CompositeCollider2D.useDelaunayMesh".

    • Search: Added query builder to expression search queries using a set of user facing blocks.

    • Services: Cloud Diagnostics will now show C# line numbers in exception stack traces when using IL2CPP.

    • Shaders: Added an option to use strict shader variant matching in the player.

    • Shaders: Opt-out from using the Caching preprocessor is no longer available.

    • Shaders: Ray tracing shaders now use the Caching preprocessor.

    • UI Toolkit: Added UI Toolkit implementation for property drawers.

    • Undo System: Explorable undo history UI.

    • Version Control: - Plastic: Added support for inviting other members. This option is available from the gear / settings icon.
      • Plastic: Added support for signing in with Cloud Edition. This is available during the onboarding screen if you have never signed in.
      • Plastic: Added support for turning off Plastic in their project. This option removes the Plastic metadata from your directory. This option is available under Assets > Plastic SCM > Turn off Plastic SCM
      • Plastic: Added notification on the Plastic SCM tab title to indicate incoming changes. Users will no longer need to have the Plastic SCM window visible to know there are incoming changes.
      • Plastic: Auto configuration of SSO
      • Plastic: Added date column in incoming changes.
    • Version Control: Added auto sign in when logged into Unity account.

    • Version Control: Added horizontal scroll bar to Changesets list for easier viewing
      Added auto-login for SSO credentials handler
      Added metrics for changeset tab usage
      Added metrics for checkin actions
      Added new Undo icon
      Added missing API documentation
      Added ability to modify assets without checkout
      Added ability to allow empty checkin messages
      Added empty checking message localization
      Added Plastic toolbar button to Unity editor
      Added notification icon for incoming changes to Plastic toolbar button.

    • Version Control: Workspace migration from Collab to Plastic which can be done with or without Plastic installed
      Added notification status icons
      Added light and dark mode versions of avatar icon.

    • VFX Graph: New criteria to sort the particles of an output context:
      • By Distance (previously, the only option)
      • Youngest in front
      • Oldest in front
      • By Depth
      • Custom
    • WebGL: Mobile keyboard support for WebGL for entering text in UI input fields.
    Improvements
    • 2D: Added support for Build Only SpritePacking in SpriteAtlas V2.

    • 2D: Cache internal reflection to speed up Sprite editing data access.

    • 2D: Improved Console log to display all affected Sprites.

    • 2D: Improved performance of RuleTile caching.

    • 2D: Sprite Dynamic Batching Vertex Limit is now configurable through PlayerSettings.

    • 2D: Sprite outline shape calculation is faster now (Sprite.Create, or importing sprite textures), especially for large textures.

    • 2D: SpriteAtlas Cache max Size should be Project Settings instead of Preferences.

    • 2D: Updated 2D URP template starting folder structure for better clarification of usage.

    • 2D: Updated Skinning Editor tooltips text.

    • Android: Added boot-config/command-line switch "platform-android-cpucapacity-threshold" that can be used to specify which CPU cores are treated as big cores. The cpu capacity is a value in the range between 0 and 1024. A capacity value of 870 yields the same behavior as before the fix for case 1349057.

    • Android: Added support for HDR display output.

    • Android: Builds will fail early and with a human readable error message, when Unity project is located in path with Non ASCII characters. Android Tools like clang don't work correctly when operating in paths with non ascii characters and the error is not very clear, thus Unity will provide a better error message. (1340631)

    • Android: Bump Android Logcat package to 1.2.3.

    • Android: Improved VideoPlayer performance on Android when using Vulkan on devices that support VK_ANDROID_external_memory_android_hardware_buffer.

    • Android: Improved WebCamTexture when using Vulkan on Android devices that support VK_ANDROID_external_memory_android_hardware_buffer.

    • Android: Native Input Backend will send less Move Events to the input system package. It will ignore Move Events which position didn't change from previous event. This should improve performance when touching screen with multiple fingers.

    • Asset Pipeline: Clarified the behaviour of Resources.Load() in the Scripting API documentation.

    • Asset Pipeline: Do not assert on race when receiving import worker results for a deleted asset.

    • Asset Pipeline: Improved opening time of Import Activity Window. (1343709)

    • Asset Pipeline: Improved upload and download path.

    • Asset Pipeline: New diagnostic setting to enable writing of asset database events to Logs/AssetDatabase.log. This log file can assist when troubleshooting asset importing.

    • Asset Pipeline: Reduced import overhead for small files by 65%.

    • Audio: DSPGraph: Changed mixer thread scripting runtime attachment assertion to a warning, to better reflect the intent of the message.

    • Audio: Import now supports multiprocess.

    • Build Pipeline: Made copying of assemblies part of the incremental player to save time on subsequent builds.

    • Build Pipeline: Make error messages about microphone or camera usage more visible.

    • Build Pipeline: On platforms using incremental player builds, data builds will now be skipped if data has not changed, even for non-development builds.

    • Build Pipeline: Reference documentation improvements in area of Build Pipeline.

    • Core: Job Debugger performance was improved.

    • Documentation: Added proper example for PhysicsScene.Simulate.

    • Documentation: Expanded TextAsset documentation. (1341180)

    • Documentation: Improved Scripting API docs page for RayTracingAccelerationStructure. Added See Also section.

    • Editor: (Dynamic Hints) If the target window of a Dynamic Hint is available but unfocused, it becomes focused before the Dynamic Hint is shown.

    • Editor: Added GameObject pings in the Hierarchy window to more errors, when clicking on console messages.

    • Editor: EditorStyles.iconButton is now public so custom editor windows can implement help, settings and other icon buttons.

    • Editor: Greatly reduced time taken up by static batching when entering playmode or making a build.

    • Editor: Improved Editor responsiveness when a large number of textures are selected in the Project Browser.

    • Editor: Improved mac editor process guard in order to catch all types of exceptions and early handle cases where the ADB process might have already shut down.

    • Editor: Improved performance of AssetDatabase.GetAllLabels.

    • Editor: Improved performance of scrolling the scene hierarchy with large numbers of game objects when some objects are hidden or unpickable.

    • Editor: Improved performance when creating a new asset (especially in a large project).

    • Editor: Improved scene saving performance. (1185953)

    • Editor: MacOS now has an Editor launch screen too.

    • Editor: Make rotation angles editable individually when multiple GameObjects are selected. (1298482)

    • Editor: Normal Map textures now have a new "Flip Green Channel" import setting (useful for textures that were baked in 3dsmax/Unreal/Source/CryEngine convention). All textures got a Swizzle advanced import setting, for arbitrary color channel remapping/flipping.

    • Editor: Now Console window shows a clear message if no search result found.

    • Editor: Now shaders will have SHADER_API_(DESKTOP|MOBILE) define set according to the target build platform.

    • Editor: Optimized AddComponent menu for projects with large amount of scripts.

    • Editor: Optimized calculating the size of Undo operations, making many changes to GameObjects should now be cheaper to add to the Undo system.

    • Editor: Optimized GameObjectInspector.CalculatePrefabStatus which could result up to a 3X speedup for complex prefabs.

    • Editor: Optimized Inspector.InitOrRebuild - shaves several seconds when working with large selections in large scene.

    • Editor: Optimized SavePrefab_Internal, cutting time in this code for a large prefab from 20 seconds to 20 milliseconds.

    • Editor: Optimized StripPrefabObjectsWhichAreNotUsed, representing up to a 28% speedup for large scenes.

    • Editor: Project opening can now be cancelled while loading.

    • Editor: Reduced overhead of property editor when changing objects in the editor with an inspector window open.

    • Editor: Reduced time to enter playmode.

    • Editor: Refactored the Background task window for better performance and support multiple nested levels of progress.

    • Editor: The IMGUI TreeView control now has support for rendering hover effect on row items as well as rendering row contents greyed out based on the GUI.enabled flag.

    • Editor: UnityEvent callbacks can be reordered.

    • Editor: Updated the Unity logo in anticipation of the brand identity refresh scheduled for October 5th.

    • Editor: When a prefab is larger than 8MB, show a static preview image to save the time of loading animations etc.

    • GI: Bake performance section shows "Infinity mrays/sec" when baking the first lightmap on macOS.

    • GI: Expose number of Enlighten worker threads to the command line. Example: Use enlighten-job-worker-count 16 to force 16 threads for Enlighten.

    • GI: Maximum environment sample is 2048, as no quality improvements could be seen beyond that threshold.

    • GI: Moved indirect resolution to realtime GI area.

    • GI: Multiple Importance Sampling naming was misleading.

    • GI: Performance improvement when mesh renderers do not have their light probe property set to 'none' and there are no light probes in the scene. (1310218)

    • GI: Sample counts for the lightmapper are now rounded to the closest power of two in the UI.

    • GI: The Radeon denoiser will now use fp16 during progressive updates to conserve memory when supported hardware is available (AMD Radeon Vega and later GPUs).

    • GI: UI change consolidating min bounces and max bounces into single row.

    • Graphics: - MaterialEditor - Remove context menu for "Double Sided Global Illumination".
      • MaterialEditor - Make colour picker consistent with core editor.
      • MaterialEditor - Remove context menu for "Enable GPU Instancing". (1340650)
    • Graphics: Added a warning when a texture has no mip maps and exceeds device texture size limits to inform a default texture will be used instead.

    • Graphics: Added an error when DrawTexture() is used with Virtual Texturing.

    • Graphics: Added an usage example of RayTracingAccelerationStructure.CullInstances function in Scripting API docs.

    • Graphics: Bind last frame's vertex buffer of Skinned Mesh Renderers to ray tracing shaders in order to support motion vector calculation.

    • Graphics: Changed the Gear Icon for a Burger Menu for the Asset Settings Providers.

    • Graphics: Changing the version of a TexturePostProcessor script now only reimports the affected texture shapes.

    • Graphics: Clarified the warning message shown when setting msaa texture as a camera target texture.

    • Graphics: Exposed SystemInfo.supportsIndirectArgumentsBuffer to check if the indirect arguments buffer is supported.

    • Graphics: Improved CPU performance of the main thread when using ray tracing effects.

    • Graphics: Improved DX12 constant binding performance.

    • Graphics: Improved error messages in the Console Window when building a RayTracingAccelerationStructure and using invalid Mesh data.

    • Graphics: LightProbe Group UX improvements
      • Change the size of the edit button.
      • Show Wireframe is never disabled.
      • Remove ringing is never disabled.
    • Graphics: LineRenderer and TrailRenderer gain support for Sprite Masks.

    • Graphics: Optimized GfxDeviceD3D12.SetRayTracingInstanceShaders performance on the render thread (almost 2x faster).

    • Graphics: Reduced main thread hitching caused by Shader loading.

    • Graphics: Refactor VFX graph update to run VisualEffect updates in different threads.

    • Graphics: Set name of Vulkan VkRenderPass objects when using external debugging tool.

    • Graphics: Support linear color space in LineRenderer, TrailRenderer and ParticleSystem trails. (1339154)

    • Graphics: Translate HLSL printf to debugPrintfEXT that is implemented in Vulkan validation layers and RenderDoc.

    • Graphics: Upgraded astc encoder to latest bugfix release of version 2.5.

    • HDRP: Fixed the FreeCamera and SimpleCameraController mouse rotation unusable at low framerate.

    • HDRP: Minor UX improvements on Quality Settings Panel.

    • IL2CPP: Added full support for System.Reflection.MemberInfo.GetCustomAttributesData.

    • IL2CPP: Fixed issue that could cause finally blocks to run more than once.

    • IL2CPP: Fixed possible deadlock on player shutdown.

    • IL2CPP: Improved Span Indexer performance. Added an intrinsic for Span get_Item/indexer to improve performance when accessing a large number of Span items.

    • IL2CPP: Improved the performance of invoking delegates.

    • IL2CPP: Reduced executable size by reducing generic metadata output.

    • Linux: Default texture compression for EmbeddedLinux is now configurable from the player settings.

    • macOS: Minimum supported macOS version can now be set.

    • Mono: Removed extra uneeded library from editor build.

    • Networking: Optimized player loop callback on server builds.

    • Networking: Player loop callback was optimized for server builds.

    • Networking: Player loop callback was optimized for server builds.

    • Package: - Support of Editor Play mode (Uses IAP products defined locally; UDP methods are stubbed: Purchase and Consume will always be successful; Editor console outputs)
      • New Purchase() callback status: onPurchasePending
      • Scripting API documentation update
      • Inclusion of an Implementation Guide that uses the In-Editor Tutorial framework (in Unity Editor 2019.4 and above)
      • Information architecture changes to comply with the centralization of Services in the Package Manager
      • Misc bugfixes and optimization.
    • Package: Updated Addressables to 1.18.13.

    • Package: Updated Addressables to 1.18.15.

    • Package: Updated Addressables to 1.18.9 and SBP to 1.19.0.

    • Package: Updated com.unity.formats.alembic@2.2.0.

    • Package: Upgraded FBX Exporter and FBX SDK to 4.1.1.

    • Package: Upgraded udp to 2.2.2.

    • Package Manager: Added Package Name as a selectable label to Package Details in Package Manager Window.

    • Package Manager: Improved the wording on the warning message when a user is using a different version of a package than the recommended version.

    • Package Manager: Include Sign In hint in startup error dialog when Package Manager resolution fails due to missing authentication information.

    • Package Manager: Log package entitlement check failures in Unity editor console.

    • Package Manager: Package manager toolbar is now always kept active during refresh operations.

    • Package Manager: Small tweaks to Package Manager scripting reference documentation.

    • Package Manager: Terrain Tools package is now included in the Worldbuilding 3D feature set.

    • Particles: Added a ping back to Hierarchy view Game Object, when selecting relevant Particle System profile markers.

    • Particles: Moved Particle System Prewarming to worker threads.

    • Particles: Particle Systems can now choose whether the Gravity Modifier applies 2D or 3D Physics System gravity.

    • Physics: Changed "Collider2D.GetShapeHash()" so that it calculates the hash incrementally rather than when entirely when it is called. This results in the time take being constant rather than scaling as the number of physics shapes increases.

    • Physics: Improved the Physics Visualiser layout and moved the Rigidbody and Articulation Body Info panels to the Physics Visualiser.

    • Physics: Joint Inspector will display only 1 of connected body, depending on which one is set.

    • Physics: Optimise Rigidbody interpolation so that it doesn't require excess syncing of transforms internally, it is about 20% faster base line, but can be much faster if there were transform changes made from scripts.

    • Physics: Updated ArticulationBody.AddForce and other related method Scripting API documentation with information about current PhysX limitations.

    • Physics: Updated RaycastCommand's Scripting API to mention that it won't return more than one hit.

    • Physics: Updated the Collider.ClosestPoint Scripting API to mention that the input position will be returned if the Collider is disabled.

    • Profiler: Added icons for File Access and Asset Loading Profiler Modules.

    • Profiler: Released com.unity.performance.profile-analyzer@1.1.0 with a series of fixed and improvements. More details at https://docs.unity3d.com/Packages/com.unity.performance.profile-analyzer@1.1/manual/whats-new.html.

    • Scene/Game View: Added shortcut keys to cycle between available tool contexts.

    • Scene/Game View: Greatly reduced overhead of OnSceneGUI callback when multi-editing many objects.

    • Scene/Game View: Improved Gizmo rebuild performance.

    • Scene/Game View: Improved outline rendering performance in the editor.

    • Scene/Game View: Improved performance for Handles.DrawWireCube.

    • Scene/Game View: Improved performance of selecting many objects.

    • Scene/Game View: Reduced Gizmo rendering overhead in large scenes with many Gizmos.

    • Scripting: Added EditorApplication.projectWindowItemInstanceOnGUI that is similar to projectWindowItemOnGUI but can also be used to customize sub-assets. (1182858)

    • Scripting: Added GameObject link to Warning message: "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate.".

    • Scripting: Added GameObject link to Warning message: "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate.".

    • Scripting: Allow user code to build against .NET Standard 2.1 and .NET Framework 4.8.

    • Scripting: Display dialog that informs user that it is now safe to attach a managed debugger now displays the port that the debugger is waiting for a connection on.

    • Scripting: Improved AssemblyUpdater to not try to connect to VCS unless there assemblies under VCS that needs updating.

    • Scripting: Include Roslyn Analyzer diagnostics for "EnableDomainReloadTimings" diagnostic switch.

    • Scripting: Introduced a cache to speed up look up of ApiUpdater configurations.

    • Scripting: Optimized searching for scripts when the assembly name is not supplied which can significantly improve performance entering PlayMode amongst other areas.

    • Scripting: Rename ".NET Standard" to ".NET Standard 2.1" in the Api Compatibility Level options to be more precise.

    • Scripting: Switched CSharpCompiler utility to use roslyn instead of legacy mcs compilation.

    • Scripting: The Managed Stripping Level for new projects when targeting the IL2CPP backend will be Minimal.

    • Serialization: Added more reference documentation and examples for SerializedObject and SerializedProperty.

    • Serialization: Avoid unnecessary serialization when calling SerializedObject.ApplyModifiedProperties in the single target case.

    • Serialization: Improved performance of StreamedBinaryWrite in specific scenarios.

    • Serialization: Improved the use of SerializationCache.

    • Shaders: Some GLSL reserved words are now usable in shaders. (937467)

    • UI Toolkit: Clarified the message displayed to the user when deleting a style sheet that is being used in the UI Builder. (1354492)

    • UI Toolkit: Fixed list view preview size in UI Builder. (1349018)

    • UI Toolkit: Fixed selectors quick sheet styling in UI Builder. (1352270)

    • UI Toolkit: Improved in-place editing of a Label to match the underlying style (UI Builder). (1354493)

    • UI Toolkit: Removed unnecessary calls to HandleEvent when no associated callbacks are present for the corresponding event.

    • UI Toolkit: TransitionEvents are now collapsed when relevant.

    • UI Toolkit: TransitionEvents reentrance is properly handled.

    • UI Toolkit: Using a Texture with invalid settings as a Cursor will now log a warning. (1340519)

    • Version Control: - Stability and performance improvements.

    • Version Control: Added Checkin and Update confirmation notification.

    • Version Control: Improved load time performance.

    • VFX Graph: Improved the following issues with the Bounds recording in the VFX Graph
      • System bounds are now always computed in local space, in order to avoid lossy transformations of AABB between spaces.
      • Effects containing Automatic systems are now forced to refresh every frame, so that the automatic systems can update their bounds even when off-screen.
      • The last known padding can now be accessed from C# through an internal binding.
    • Virtual Texturing: Tile requests are now returned via PopRequests more frequently.

    • Virtual Texturing: InvalidateRegion calls now generate new tile requests in their "importance" order. The importance is defined as a combination of the tile's screen space size and the the number of frames since the tile has been requested. This makes completing tile requests contribute more to the rendering result when InvalidateRegion is called continuously.

    • WebGL: Enabled Play Mode tests for WebGL platform.

    • Windows: Alt + Enter now defaults to native resolution rather than the resolution that the window was in windowed mode. This makes the image more crisp and reduces the chance of letterboxing.

    • XR: Added SRP batcher support for late latching.
    API Changes
    • Android: Added: New APIs to manage fast-follow and on-demand delivered asset packs. The APIs wrap Google's PlayCore functionality.

    • Android: Changed: UnityPlayer Java class now explicitly requires Activity instead of Context in constructors.

    • Animation: Deprecated: Deprecated the Play function in the AnimationPlayableUtilities API to prevent potential issues when passing Timeline Playables into the function. (1279412)

    • Apple TV: Added: Identifier for 2nd generation Apple TV 4K.

    • Apple TV: Changed: Identifiers for Apple TV HD and first generation Apple TV 4K.

    • Asset Import: Added: ModelImporter setting to enable FBX relaxed checks. (1360524)

    • Build Pipeline: Deprecated: UnityLinkerBuildPipelineData.inputDirectory is obsolete, as we no longer take input assemblies for builds all from a single directory.

    • Core: Changed: Moved ProfilerStartFrame within scriptable player loop from EarlyUpdate to TimeUpdate for profiler consistency. (1332845)

    • Editor: Added: A method to be able to draw the cookie widget providing your own Property, GUIContent and LightType.

    • GI: Added: Eliminate breaking change in LightingExplorerTab constructor by reintroducing the previous constructor. (1348261)

    • GI: Added: LightingSettings.lightmapCompression has been added and determines the quality of compression used for lightmaps.

    • GI: Deprecated: LightmapSettings.textureCompression has been deprecated in favor of LightingSettings.lightmapCompression.

    • Graphics: Added: A class for drawing shadow cascades UnityEditor.Rendering.ShadowCascadeGUI.DrawShadowCascades.

    • Graphics: Added: A field to the CullingParameters structure to allow for adjustment to the near clipping plane for shadow clipping - this is independent of the rendering camera near clipping plane.

    • Graphics: Added: A new API to replace the use cases of the ShadowAuto, DepthAuto and VideoAuto GraphicsFormat enum members (which will be deprecated in the future).

    • Graphics: Added: A new Handles.DrawOutline API that allows drawing an outline in the Scene View around specified Game Objects.

    • Graphics: Added: Allowing Rendering Layer Names to not collide in UI. Includes a new API RenderPipelineAsset.prefixedRenderingLayerMaskNames to fetch a unique list of rendering layer mask names for UI needs.

    • Graphics: Added: AMD FidelityFX shaders which were originally in HDRP.

    • Graphics: Added: An option to change the visibilty of the Volumes Gizmos (Solid, Wireframe, Everything), available at Preferences > Core Render Pipeline.

    • Graphics: Added: API function inside DynamicResolutionHandler and new settings in GlobalDynamicResolutionSettings to control low res transparency thresholds. This should help visuals when the screen percentage is too low.

    • Graphics: Added: Debug Panels Framework see IDebugDisplaySettingsQuery.

    • Graphics: Added: Exposed LockBufferForWrite and UnlockBufferAfterWrite for GraphicsBuffer (it only existed for ComputeBuffer before under the names Begin/EndWrite).
      Exposed GraphicsBufferHandle.

    • Graphics: Added: Helper for Volumes (Enable All Overrides, Disable All Overrides, Remove All Overrides).

    • Graphics: Added: IndentLevelScope (for VolumeComponentEditor child class only) to handle indentation of the field and the checkbox.

    • Graphics: Added: New API to customize the rtHandleProperties of a particular RTHandle. This is a temporary work around to assist with viewport setup of Custom post process when dealing with DLSS or TAAU.

    • Graphics: Added: New IVolumeDebugSettings interface and VolumeDebugSettings<T> class that stores the information for the Volumes Debug Panel.

    • Graphics: Added: New RayTracingAccelerationStructure.CullInstances Scripting API for populating acceleration structures.

    • Graphics: Added: OverridablePropertyScope (for VolumeComponentEditor child class only) to handle the Additional Property, the override checkbox and disable display and decorator attributes in one scope.

    • Graphics: Added: SystemInfo.computeSubGroupSize API, allows users to query the size of the compute thread group that supports efficient memory sharing on the GPU.

    • Graphics: Added: SystemInfo.maxTexture3DSize API, allows users to query the largest 3D Texture size that the graphics hardware supports.

    • Graphics: Added: SystemInfo.maxTextureArraySlices API, allows users to query the maximum number of slices in a Texture array that the graphics hardware supports.

    • Graphics: Added: SystemInfo.supportsMultisampleStencilResolve API.

    • Graphics: Added: UNITY_PREV_MATRIX_M and UNITY_PREV_MATRIX_I_M shader macros to support instanced motion vector rendering.

    • Graphics: Added: VolumeComponentMenuForRenderPipelineAttribute to specify a volume component only for certain RenderPipelines.

    • Graphics: Changed: Fixed backwards compatibility issue introduced by #116845 (Allow the default specular reflection cubemap to be a RenderTexture (with dimensions CUBE)).

    • Graphics: Deprecated: ShadowAuto, DepthAuto and VideoAuto graphics formats and introduce a new alternative api. (See the Upgrade Guide for details.).

    • Graphics: Removed: Removed GraphicsFormatUtility.GetDepthStencilFormat(int) after being public for two alpha releases.

    • HDRP: Added: A built-in custom pass to draw object IDs.

    • HDRP: Added: A custom post process injection point AfterPostProcessBlurs executing after depth of field and motion blur.

    • HDRP: Added: A dialog box when you import a Material that has a diffusion profile to add the diffusion profile to global settings.

    • HDRP: Added: A minimum motion vector length to the motion vector debug view.

    • HDRP: Added: A property to control the fallback of the last bounce of a RTGI, RTR, RR ray to keep a previously existing side effect on user demand.

    • HDRP: Added: A rendering feature flag to disable LightProbeGroup editor when an alternative to standard probe is provided by the SRP.

    • HDRP: Added: Better support for LODs in the ray tracing acceleration structure.

    • HDRP: Added: Dependency to mathematics and burst, HDRP now will utilize this to improve on CPU cost. First implementation of burstified decal projector is here.

    • HDRP: Added: Info box when low resolution transparency is selected, but its not enabled in the HDRP settings. This will help new users find the correct knob in the HDRP Asset.

    • HDRP: Added: SG node to get the main directional light direction.

    • HDRP: Added: Shortcut to HDRP Wizard documentation.

    • HDRP: Added: Slider that controls how much the volumetric clouds erosion value affects the ambient occlusion term.

    • HDRP: Added: Slides to control the shape noise offset.

    • HDRP: Added: Support for internal plugin materials and HDSubTarget with their versioning system.

    • HDRP: Added: Support for the camera bridge in the graphics compositor.

    • HDRP: Added: Support of motion vector buffer in custom postprocess.

    • HDRP: Added: Three animation curves to control the density, erosion, and ambient occlusion in the custom submode of the simple controls.

    • HDRP: Added: Tooltips for content inside the Rendering Debugger window.

    • HDRP: Added: ValidateMaterial callbacks to ShaderGUI.

    • HDRP: Added: Volumetric clouds support for baked and realtime reflection probes.

    • HDRP: Added: Warning for when a light is not fitting in the cached shadow atlas and added option to set maximum resolution that would fit.

    • iOS: Added: Identifiers for all iPhone 13 models, 6th generation iPad Minis, 9th generation iPads.

    • iOS: Obsoleted: PlayerSettings.iOS.allowHTTPDownload replaced by cross platform setting PlayerSettings.insecureHttpOption.

    • Particles: Added: ParticleSystem.totalTime API, to return the playback time plus any start delay.

    • Physics: Added: All the physics batch queries can now run in physics scenes other than default (see an extra RaycastCommand constructor that has physics scene as the first argument for instance).

    • Physics: Added: Expose linear and angular velocity of both of the bodies in a contact modification pair (see ModifiableContactPair.bodyLinearVelocity for example).

    • Physics: Added: Exposed per-point collision impulse (see ContactPoint.impulse).

    • Physics: Added: Exposed the forces applied to the articulation body by the articulation drives.

    • Physics: Added: Exposed the Rigidbody.maxLinearVelocity property.

    • Physics: Added: Rigidbody.Move method for moving and rotating a kinematic Rigidbody at the same time.

    • Profiler: Added: StackedArea to ProfilerModuleChartType for displaying a stacked area chart with non-time-based units.

    • Scene/Game View: Added: GizmoUtility class for accessing gizmo and icon visibility per component type.

    • Scene/Game View: Added: ObjectFactory.PlaceGameObject, which provides a method for placing instantiated GameObjects in the scene with the same preferences that default GameObjects are created with.

    • Scene/Game View: Added: OverlayCanvas.Add, OverlayCanvas.Remove methods to create and display Overlay instances.

    • Scene/Game View: Added: SceneView.AddActiveViewOverlay and SceneView.RemoveActiveViewOverlay to add Overlay instances that automatically follow the active Scene View.

    • Scene/Game View: Obsoleted: Moved UnityEditor.Overlays.EditorToolbarDropdownToggle to UnityEditor.Toolbars.EditorToolbarDropdownToggle. (1346398)

    • Serialization: Added: SerializedProperty has a new read only property "contentHash" to better track changes to the SerializedProperty's data.

    • Serialization: Added: SerializedProperty.gradientValue to the public API.

    • Serialization: Added: SerializedProperty.numericType that exposes the precise type of a numeric property (for example float versus double).

    • Serialization: Added: UintValue and ulongValue to SerializedProperty API.

    • Services: Added: A new com.unity.services.core package that is used for common behaviour of Game Service packages.

    • Shadergraph: Added: A Tessellation Option to PositionNode settings, to provide access to the pre-displaced tessellated position.

    • Shadergraph: Added: A Sprite option to Main Preview, which is similar to Quad but does not allow rotation. Sprite is used as the default preview for URP Sprite shaders.

    • Shadergraph: Added: control of anisotropic settings on inline Sampler state nodes in ShaderGraph.

    • Shadergraph: Added: Custom interpolator documentation.

    • Shadergraph: Added: Information about selecting and unselecting items to the Blackboard article.

    • Shadergraph: Added: Many node synonyms for the Create Node search so that it's easier to find nodes.

    • Shadergraph: Added: Selection highlight and picking shader passes for URP target.

    • Shadergraph: Added: ShaderGraph animated preview framerate throttle.

    • Shadergraph: Added: Visible errors for invalid stage capability connections to shader graph.

    • Shaders: Added: It is now possible to query tags on each subshader and pass. (1363534)

    • UI Toolkit: Added: Exposed ProgressBar.lowValue and ProgressBar.highValue.

    • UI Toolkit: Changed: DropdownField now derives from PopupField. BasePopupField, PopupField, EnumField are moved to UnityEngine. (1308473)

    • URP: Added: Depth Texture setting for Overlay Camera.

    • URP: Added: GetUniversalAdditionalLightData, a method that returns the additional data component for a given light or create one if it doesn't exist yet.

    • URP: Added: Help button on material editor to show the shader documentation page.

    • URP: Added: Lights 2D to the Light Explorer window.

    • URP: Added: Motion Vector render pass for URP.

    • URP: Added: Public api and updated docs for Light2D shape properties.

    • URP: Added: Render Settings Converter to the Render Pipeline Converter, this tool creates and assigns URP Assets based off rendering settings of a Builtin project.

    • URP: Added: Support for default sprite mask shaders for the 2D Renderer in URP.

    • URP: Added: Terrain grass shader alpha changed to always write 1 to alpha. Enabled alpha channel write mask.

    • URP: Added: Two new URP specific scene templates, Basic which has a camera and directional light, then Standard which has the addition of a global volume with basic post effects setup.

    • URP: Added: URP global setting for stripping off shader variants.

    • URP: Added: URP global setting for stripping post processing shader variants.

    • URP: Added: VFX: Fix light cookies integration.

    • URP: Added: XR: Added Late Latching support to reduce VR latency (Quest).

    • URP: Changed: Fixed incorrect shadow fade in deferred rendering mode.

    • VFX Graph: Added: An 'Is Inside' subgraph into VFX Graph additions package.

    • VFX Graph: Added: HDRP Decal output context.

    • VFX Graph: Added: Motion vectors enabled for particle strips.

    • VFX Graph: Added: Provide explicit access to spawnCount in graph.

    • VFX Graph: Added: Structured Graphics Buffer support as exposed type.

    • VFX Graph: Added: Support of direct link event to initialize context (which support several event within the same frame).

    • VFX Graph: Added: The VFX editor will now automatically attach to the current selection if the selected gameobject uses the currently edited VFX asset.

    • VFX Graph: Added: Two new buttons are available in the editor's tool bar. One will display a popup panel to handle attachement and the other to lock/unlock the current attachment.

    • XR: Added: Support for late latched previous view matrix for URP motion vectors.
    Changes
    • 2D: Allow non-public fields with the SerializeField attribute as custom fields for RuleTile.

    • 2D: Changed some of PSDImporter settings to use checkboxes instead of drop down.

    • 2D: Replace usage of Triangle.Net with in house tessellation solution.

    • Android: Allow Android Player to use Vulkan on GPUs that are currently unknown to Unity on Android 11 or newer.

    • Android: Android Gradle Plugin version upgraded from 3.6.0 to 4.0.1.

    • Android: Gradle version upgraded from 5.6.4 to 6.1.1.

    • Android: Pdb files in development builds will now be stored along with the main apk file or main asset pack.

    • Animation: Added a warning to the user in case a transition that is smaller than a fixed update with root motion and non looping clip is made. (1336151)

    • Animation: Updated Animation Rigging package to version 1.1.1.

    • Build Pipeline: Enabling or disabling modules will now cause a data rebuild in the incremental build pipeline.

    • Build Pipeline: It is no longer possible to build a player when a script reload is pending. (1325753)

    • Editor: Contextual shortcuts are now preferred over global ones and no longer cause conflicts in ShortcutManager.

    • Editor: EditorGUI.MaskField now uses the same dropdown UI style as the EditorGUI.LayerMaskField.

    • Editor: Excluded Mesh, Texture2D and Texture2dArray from Presets. (1325555)

    • Editor: Script names will be displayed together with their namespaces in the Add Component search results. (1264749)

    • Editor: UI widget used for Light Cookies from the standard Property Field to the ObjectField that provides texture preview and asset directory search capabilities, across HDRP and built-in.

    • Editor: Updated com.unity.cinemachine to 2.8.0.

    • Editor: Use order_preserving_vector_set_hashed to store gameobjects, filtered and transform (same data structure as Selection.objects). This ensures assigning to the selection preserve order of the items. (915931)

    • Editor: When a Mask Field contains mixed values it will now show a list of the values in the label. The label will revert back to showing "Mixed..." when there is not enough space to show the list. (1266226)

    • Graph Tool Foundation: Graph Tools Foundation edges drawing was changed from Bezier curves to Z-lines.

    • Graphics: Creating a RenderTexture with no depth bits specified will now fail instead of continuing with a warning. (1348764)

    • Graphics: Cubemap pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

    • Graphics: CubemapArray pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

    • Graphics: DynamicResolutionHandler.GetScaledSize function now clamps, and will never allow to return a size greater than its input.

    • Graphics: Improved IntegrateLDCharlie() to use uniform stratified sampling for faster convergence towards the ground truth.

    • Graphics: Improved the warning messages for Volumes and their Colliders.

    • Graphics: LensFlare (SRP) can be now disabled per element.

    • Graphics: LensFlare (SRP) tooltips now refer to meters.

    • Graphics: LensFlare Element editor now have Thumbnail preview.

    • Graphics: Removed DYNAMIC_RESOLUTION snippet on lens flare common shader. Its not necessary any more on HDRP, which simplifies the shader.

    • Graphics: Serialize the Probe Volume asset as binary to improve footprint on disk and loading speed.

    • Graphics: Texture2DArray pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

    • Graphics: Texture3D pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

    • Graphics: Uniformize the names in ReflectionProbes along render pipelines.

    • Graphics: Updated icon for IES, LightAnchor and LensFlare.

    • Graphics: WebCamTexture pixel access functions (GetPixel/GetPixels/GetPixels32) now throw an ArgumentException when encountering an error. Calling these functions before the first frame update will throw an exception instead of returning blank data.

    • HDRP: Changed light reset to preserve type.

    • HDRP: Changed the Channel Mixer Volume Component UI.Showing all the channels.

    • HDRP: Changed the debug panel mip bias functions from public to internal.

    • HDRP: Changed the NVIDIA install button to the standard FixMeButton.

    • HDRP: Changed the storage format of volumetric clouds presets for easier editing.

    • HDRP: Display an info box and disable MSAA asset entry when ray tracing is enabled.

    • HDRP: Fixed minor readability issues in the ray tracing code.

    • HDRP: Hair uses GGX LTC for area light specular.

    • HDRP: Ignore hybrid duplicated reflection probes during light baking.

    • HDRP: Improved a bit the area cookie behavior for higher smoothness values to reduce artifacts.

    • HDRP: Improved sampling of overlapping point/area lights in path-traced volumetric scattering. (1358777)

    • HDRP: Improved the DynamicArray class by adding several utility APIs.

    • HDRP: Improved the fly through ghosting artifacts in the volumetric clouds.

    • HDRP: Improved to the RTGI denoising.

    • HDRP: Improved volumetric clouds (added new noise for erosion, reduced ghosting while flying through, altitude distortion, ghosting when changing from local to distant clouds, fix issue in wind distortion along the Z axis).

    • HDRP: Increased the minimal density of the volumetric clouds.

    • HDRP: Make LitTessellation and LayeredLitTessellation fallback on Lit and LayeredLit respectively in DXR.

    • HDRP: MaterialReimporter.ReimportAllMaterials and MaterialReimporter.ReimportAllHDShaderGraphs now batch the asset database changes to improve performance.

    • HDRP: Moved AMD FidelityFX shaders to core.

    • HDRP: Moved invariants outside of loop for a minor CPU speedup in the light loop code.

    • HDRP: Moved supportRuntimeDebugDisplay option from HDRPAsset to HDRPGlobalSettings.

    • HDRP: Path-traced volumetric scattering now takes fog color into account, adding scattered contribution on top of the non-scattered result (case 1346105, 1358783). (1346105, 1358783)

    • HDRP: Reduced the maximum distance per ray step of volumetric clouds.

    • HDRP: Removed Bilinear and Lanczos upscale filter.

    • HDRP: Removed redundant Show Inactive Objects and Isolate Selection checkboxes from the Emissive Materials tab of the Light Explorer.

    • HDRP: Renaming Decal Projector to HDRP Decal Projector.

    • HDRP: Replaced the context menu by a search window when adding custom pass.

    • HDRP: Restore old version of the RendererList structs/api for compatibility.

    • HDRP: Surface ReflectionTypeLoadExceptions in HDUtils.GetRenderPipelineMaterialList(). Without surfacing these exceptions, developers cannot act on any underlying reflection errors in the HDRP assembly.

    • HDRP: TAA jitter is disabled while using Frame Debugger now.

    • HDRP: The HDRP Render Graph now uses the new RendererList API for rendering and (optional) pass culling.

    • HDRP: Updated the recursive rendering documentation.

    • HDRP: Various improvements to the volumetric clouds.

    • HDRP: Visual Environment ambient mode is now set to Dynamic by default.

    • HDRP: When a ray hits the sky in the ray marching part of mixed ray tracing, it is considered a miss.

    • Input System: Updated Input System package to 1.1.1 with many fixes and improvements.

    • iOS: IOS 12 is now minimum supported iOS version.

    • Networking: UnityWebRequest by default is HTTPS only now. Plain text HTTP can be enabled in Player Settings.

    • Package: (Recorder) Prevent invalid GPU callback data from being written to a frame: this change skips the problematic frame and logs an error message.

    • Package: Added the Code Coverage package to the Engineering feature set.

    • Package: Com.unity.purchasing updated to 4.0.0. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.purchasing@4.0/changelog/CHANGELOG.html.

    • Package: ProBuilder 5.0.4.

    • Package: Released Localization package 1.0.3.

    • Package: Updated Addressables to 1.19.6.

    • Package: Updated Code Coverage package to v1.0.1. This version includes improvements and fixes.

    • Package: Updated Code Coverage package to v1.1.0. This version adds code coverage session events, path stripping, support for Test Framework v1.2 and other improvements and fixes.

    • Package: Updated com.unity.cinemachine to 2.8.1.

    • Package: Updated com.unity.formats.alembic@2.2.1.

    • Package: Updated com.unity.formats.alembic@2.2.2.

    • Package: Updated com.unity.formats.alembic@2.3.0-pre.1.

    • Package: Updated com.unity.recorder@4.0.0-pre.1.

    • Package: Updated FBX Exporter package to 4.1.0: https://docs.unity3d.com/Packages/com.unity.formats.fbx@4.1/manual/index.html.

    • Package: Updated nodejs ini package to fix vulnerability issue. (1345229)

    • Package: Updated package com.unity.live-capture 1.0.1-pre.465 package to com.unity.live-capture 1.0.1.

    • Package: Updated package com.unity.purchasing to 4.0.3. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.purchasing@4.0/changelog/CHANGELOG.html.

    • Package: Updated packages Addressables to 1.19.4 and SBP to 1.19.2.

    • Package: Updated Sequences (com.unity.sequences) to 1.0.0.

    • Package: Updated Sequences to 1.0.2.

    • Package: Updated Sequences to 1.0.3.

    • Package: Updated Tutorial Authoring Tools to 1.0.0.

    • Package: Updated Tutorial Framework to 2.0.0.

    • Package: Visual Scripting
      • Removed unused Preferences
      • Renamed preference "Update Units Automatically" to "Update Nodes Automatically".
    • Package Manager: Changed error and warning box to look like the info box.

    • Package Manager: The Git LFS cache enabled by setting the UPM_ENABLE_GIT_LFS_CACHE environment variable is now always located under the global cache root, even when the cache root location is customized.

    • Package Manager: We are no longer using SCSS files, only USS from now on.

    • Package Manager: We now cache whether each asset version is a full project or not after clicking Import on it for the first time.

    • Profiler: Added UnityEngine.Object lifecycle tracing to the Unity Profiler.

    • Profiler: The command-line argument "-profiler-log-file" now not only sets profiler target file but also activates profiler. (1339129)

    • Profiler: Updated com.unity.profiling.core@1.0.0. The package enables advanced markup for Unity Profiler markers and counters. See more details at https://docs.unity3d.com/Packages/com.unity.profiling.core@1.0/manual/index.html.

    • Scene/Game View: Removed Component Tools Overlay, these tools are now available in the regular Tools Overlay.

    • Scene/Game View: Unavailable tools are now hidden rather than disabled in the Scene View Tools Overlay.

    • Search: Improved asset indexer performances and index size. (1343812)

    • Shadergraph: Adjusted Blackboard article to clarify multi-select functionality.

    • Shadergraph: Changed "Create Node" action in ShaderGraph stack separator context menu to "Add Block Node" and added it to main stack context menu.

    • Shadergraph: Only ShaderGraph keywords count towards the shader permutation variant limit, SubGraph keywords do not.

    • Shadergraph: ShaderGraph SubGraphs will now report errors and warnings in a condensed single error.

    • Terrain: Updated the version of Terrain Tools included the Package Manager to 4.0.3. (Previously 4.0.0-pre.2).

    • Timeline: Updated Timeline package version to 1.6.1.

    • uGUI: Removed the HideFlags.HideAndDontSave on the mesh inside Graphics for it to get properly cleaned up on both managed and native side. (1319556)

    • uGUI: Updated the context menu order and grouped all non-TMP game objects and components under legacy.

    • UI Toolkit: Marked the com.unity.ui package, which is incompatible with 21.2 and above, as deprecated.

    • URP: 2D Lights now inherit from Light2DBase.

    • URP: Changed the default name when a new urp asset is created.

    • URP: MaterialReimporter.ReimportAllMaterials now batches the asset database changes to improve performance.

    • URP: Refactored some of the array resizing code around decal projector rendering to use the new APIs in render core.

    • URP: Removed experimental tile deferred code.

    • URP: Stripping shader variants per renderer features instead of combined renderer features.

    • URP: The behavior of setting a camera's Background Type to "Dont Care" has changed on mobile. Previously, "Dont Care" would behave identically to "Solid Color" on mobile. Now, "Dont Care" corresponds to the render target being filled with arbitrary data at the beginning of the frame, which may be faster in some situations. Note that there are no guarantees for the exact content of the render target, so projects should use "Dont care" only if they are guaranteed to render to, or otherwise write every pixel every frame.

    • URP: UniversalRendererData and ForwardRendererData GUIDs have been reversed so that users coming from 2019LTS, 2020LTS and 2021.1 have a smooth upgrade path. For 2021.2 Alpha/Beta users, you may encounter issues and are strongly recommended to start with a fresh library if initial upgrade fails.

    • URP: URP Asset Inspector - Advanced settings have been reordered under Show Additional Properties in each section.

    • URP: URP Asset Inspector - General section has been renamed to Rendering.

    • URP: URP will no longer render via an intermediate texture unless actively required by a Renderer Feature. See the upgrade guide for compatibility options and how assets are upgraded.

    • URP: VFX: New shadergraph support directly on Universal target.

    • URP: When MSAA is enabled and a depth texture is required, the opaque pass depth will be copied instead of scheduling a depth prepass.

    • Version Control: ### Changed
      • Updating license to better conform with expected customer usage.
      • Updated documentation file to meet standards.
      • Updated third-party usage.
      • No longer requires downloading of the full Plastic client. Basic features will work without additional installation. Features that require the full Plastic client will allow download and install as needed.
      • Usability improvements around checking in code
      • Improved update workspace tab UX
      • Plastic SCM context menu is now available even if the Plastic SCM window is closed.
    • Version Control: Migration tests
      Improved usage analytics around Editor and Plugin version
      Workspace Migration Adjustments.

    • Version Control: Removed the unneeded refresh button from History Tab
      Moved search bar to the top right global icon section in all tabs
      Updated capitalization of options in the Settings context menu
      Updated tab button styling to be consistent with Unity Editor conventions
      Status bar visible across all tabs
      Moved refresh button to the toolbar at the top right corner of the window
      Moved changesets time period selector to the right corner of the window
      Removed "Changes of changeset" header on the Changesets tab
      Moved number of selected items next to "Item" metadata title on the Pending Changes tab
      Improved refresh icon resolution
      Changed changesets detail to appear in vertical column
      Reduced default number of columns in changesets tab
      The number of changesets is no longer displayed in changesets tab
      Changed Launch branch explorer into an icon with tooltip
      Removed the hide changes button in changesets tab
      Moved incoming change prompt and button into a status bar
      Changed "Launch Plastic" to "Launch Plastic SCM" in options menu
      Wording change for plastic installation
      Updated file status icons.

    • Version Control: Simplified UI: decluttered UI.

    • VFX Graph: Transform integrated to VFXTypes : Circle, ArcCircle, Sphere, ArcSphere, Torus, ArcTorus, Cone, ArcCone.

    • Virtual Texturing: Now PopRequests allows the destination list to have a different size than the texture stack's maxActiveRequests value.

    • XR: The Oculus XR Plugin package has been updated to 1.10.0.

    • XR: Updated OpenXR Package to 1.2.8.

    • XR: Updated the verified AR Foundation related packages to 4.2.0-pre.12. Please see the AR Foundation package changelog for details.

    • XR: Updated XR Interaction Toolkit to 1.0.0-pre.5.

    • XR: Updated XR Legacy Input Helpers to 2.1.8.
    Fixes
    • 2D: A non-descriptive error is thrown when building with a Texture that has it's rectangle out of bounds. (1300130)

    • 2D: Activated Tile Palette Tool is now deactivated when Tool is removed from Default Tools. (1342201)

    • 2D: Atlas Cache is inconsistent after disabling Sprite Packer and deleting atlases outside Unity Editor. (1335900)

    • 2D: Fixed editor crash when calling SpriteAtlasUtility.PackAtlases. (1353609)

    • 2D: Fixed exception when adding a new Rule when no Rule is selected.

    • 2D: Fixed issue where a scriptedTile without LockTransform set but has a transform matrix in GetTileData is dropped onto the Tile Palette, the Tile on the Tile Palette does not match the transform matrix as defined in GetTileData. (1341938)

    • 2D: Fixed Sprite Editor Window does not show texture preview with the correct filtering mode. (1350446)

    • 2D: Fixed Sprite Editor Window to be disabled when readonly assets are selected. (1343237)

    • 2D: Fixed Sprite Frame module inspector size jitters in certain occasions.

    • 2D: Fixed Tile Palette window incorrectly preventing selection in Scene View when Tilemap Tools are inactive. (1365564)

    • 2D: Fixed upgrade issue when atlas v1 to v2 causes objects in folders to become ungrouped. (1354054)

    • 2D: Secondary Texture AssetImporter reference error when using same texture as Main Texture in Sprite Editor. (1331542)

    • 2D: Validate and refresh Tilemap when loaded from a separate scene. (1344979)

    • AI: Fixed crash caused by the Navigation system on editor shutdown. (1367374)

    • AI: Fixed crashes from building the NavMesh from meshes without valid vertex data. (1315584)

    • AI: Fixed how the NavMesh is computed in some situations where multiple ledges in the environment form a steep slope (e.g. computing NavMesh on a narrow stair which has hand rails). (1074084)

    • AI: Fixed issue where the method SamplePosition did not consider detail mesh for sampling. (1325627)

    • Android: Asset packs located in Packages should be properly supported. (1370382)

    • Android: Compass.headingAccuracy will report one of predefined values giving some indication on accuracy. (1304067)

    • Android: Fixed baking reflectionprobes with Vulkan Editor and build target Android. (1344866)

    • Android: Fixed performance regression when using MSAA backbuffer with Vulkan. (1351579)

    • Android: Further improved build times when a sequential build is done with no changes in project. Previously Unity was moving apk/aab from gradle project to final location, thus forcing the gradle to rebuild apk/aab on sequential builds. Unity will perform a copy instead now. Our tests show that sequential build times improved by 50% (ie. dropping from 12 seconds to 5 seconds). (1361602)

    • Android: Gradle template placeholder DIR_UNITYPROJECT works again. (1346794)

    • Android: Il2cpp resources will be extracted during player launch only when needed, for ex., changes in scripts. Previously they would be extracted each time you make a new build from Unity.

    • Android: In the new input system, the search, call, endcall, camera, focus, and headsethook keys were all mapped to various function keys. These mappings are not helpful on any current platforms, and in the case of the search key, this mapping is wrong on Chrome OS keyboards which have separate search and F2 keys. (1343608)

    • Android: Removed 'Experimental' tag from Split APK by architectures, since this feature was stable for years, we simply forgot to remove 'Experimental' tag. (1364276)

    • Android: Stylus input is now treated as a touch rather than mouse in the older input system. (1246579)

    • Android: Toggling Build App Bundle in the Build Player Window will now prompt for a save location rather than attempting to use the last build location which would have been the incorrect type of package. (1329922)

    • Animation: Animation Clip Preview Window's component stripping strips away all required components but the last batch. (1306349)

    • Animation: Fixed an issue where large int would lose precision in the animation clip. (1278866)

    • Animation: Fixed an issue where the animation blend would not occur when interrupting an empty state transition. (1204145)

    • Animation: Fixed Animation component not releasing shader property blocks when disabled. (1293179)

    • Animation: Fixed Animation window property selection from displaying duplicate Components when one Component type derives from another. (1248925)

    • Animation: Fixed error message spam "BlendTreeWorkspace is NULL" when saving the scene when an animation preview is active. (1343833)

    • Animation: Fixed GameObject flying when Root Motion is enabled and the Animation is using Motion Time parameter. Root motion will now be disabled when using Motion Time parameter. (1334739)

    • Animation: Fixed grid in Animator window to always correctly cover the entire graph area. (1337632)

    • Animation: Fixed HumanPoseHandler to no longer crash when calling the SetHumanPose function with a destroyed Root Transform. (1351876)

    • Animation: Fixed keyframing of the "Active" property in constraint components. (1317876)

    • Animation: Fixed UndoPropertyModification currentValue returning null when changing Material's properties in the Inspector while keyframing. (1343018)

    • Animation: GameObject is not animated when the Animator Component is enabled during Play Mode and Culling Mode is set to "Cull Completely". (1263490)

    • Animation: StateMachine callbacks (OnStateEnter(), OnStateUpdate() and OnStateExit()) where called twice when a playable was bound to an animator with a state machine. They are now called only once, as expected. (1299849)

    • Animation: Updated sort method for animation clips in animation window using alphanum/natural sort. (1261365)

    • Animation: [Avatar] AvatarBuilder.BuildHumanAvatar sets NaN positions with some avatars. (1200354)

    • Apple TV: Fixed Game Center's dashboard opening instead of achievements screen when using UnityEngnine.Social.ShowAchievementsUI(). (1341949)

    • Asset Bundles: - Improved performance of AssetBundle.UnloadAsync.
      • Added new API to block on the main thread until an async AssetBundle unload completes.
    • Asset Bundles: Fixed crash when reloading an AssetBundle after recompiling scripts in playmode. (1333402)

    • Asset Bundles: Improved performance of Asset Bundle building when many bundles exist. (1358059)

    • Asset Import: BlendShape normals are recalculated when a meshes normals are set to 'calculate', and the blendshape normals are set to 'import'. (1363962)

    • Asset Import: Changing texture shape no longer causes NullReferenceExceptions. (1355120)

    • Asset Import: Configure button now immediately enabled when switching Animation type to Humanoid. (1197249)

    • Asset Import: Default Presets are applied correctly to ScriptableObjects created using the CreateAssetMenu. (1343776)

    • Asset Import: Fixed for Failing Importer Performance Tests on Linux. (1364226)

    • Asset Import: Fixed wrong settings being saved when trying to overwrite Preset. (1284602)

    • Asset Import: Large SpeedTree imports. (1364523)

    • Asset Import: PanelSettingAssets is displayed with its UIToolkit CustomEditor as expected. (1330718)

    • Asset Pipeline: Added Editor Preference to make Bump Map check optional. (1345444)

    • Asset Pipeline: AssetModificationProcessor.OnWillDeleteAsset is called when deleting an orphaned meta file. (1326312)

    • Asset Pipeline: Blender and Maya files now import at the correct scale. (1320649)

    • Asset Pipeline: Call to AssetDatabase.ForceReserializeAssets() throws exception, if being called from callback, while scene is also being modified. It is recommended to call AssetDatabase.ForceReserializeAssets() from menu item style entry point. (1089842)

    • Asset Pipeline: Calling CreateAsset twice on the same location with the same asset didn't update ProjectBrowser. (1345123)

    • Asset Pipeline: Calling CreateAsset with a path that is an existing folder now generates an error. (1344954)

    • Asset Pipeline: Fixed an infinite import loop that could occur on case-sensitive file systems if similarly named meta files were encountered. (1345905)

    • Asset Pipeline: Fixed an issue where Importer/Rig Update button does not update. (1324031)

    • Asset Pipeline: Fixed an issue where it was possible invalid and unusable Presets without any errors. The Preset constructor now throws an exception when doing so. (1348271)

    • Asset Pipeline: Fixed an issue where Model Importer Rig Tab Update button doesn't work properly with multi-selection. (1330281)

    • Asset Pipeline: Fixed an issue where MonoScripts in plugins that were dependent on plugins in other folders could fail to import when reimporting all assets. (1345854)

    • Asset Pipeline: Fixed an issue where NullReferenceException is thrown when assigning a duplicated Avatar to an Animation Source. (1274098)

    • Asset Pipeline: Fixed an issue where the Model Importer Rig Tab's Avatar Source doesn't refresh. (1330278)

    • Asset Pipeline: Fixed an issue where Unity could crash when attempting to repair a scene containing multiple components with missing GameObjects while opening it. (1347557)

    • Asset Pipeline: Fixed an issue where user fields in assets containing 'guid' could cause incorrect asset dependencies to be shown. (1363953)

    • Asset Pipeline: Fixed crash when opening project with asset that a broken reference to mono script. (1351825)

    • Asset Pipeline: Fixed race condition triggering an assert when downloading from cache server and not refreshing.

    • Asset Pipeline: Improved quality of imported JPEG textures. (1345890)

    • Asset Pipeline: Reloading Arrays are kept in Sync. (1327830)

    • Asset Pipeline: Tags can now be deleted from the TagManager Presets. (1317709)

    • Audio: Fixed calculation of channel audibility such that a signal which is branched off via send/receive effects in a mixer group and fully attenuated after the branching correctly retain the audibility contributed by the send-receive connection. (1309971)

    • Audio: Fixed crash caused by leaking memory allocators caused by built-in audio device suspension in the editor. (1351004)

    • Audio: Fixed performance impact on SaveAndReimport when AudioMixer window is shown. (1327645)

    • Audio: Fixed rare access violation crash in audio update of main thread. (1352816)

    • Audio: For complex send-receive configurations branching the signals between two mixer groups an order-dependent buffering delay was introduced that caused flange-like effects. The correct evaluation order of all effects is now enforced to prevent this. (1309970)

    • Build Pipeline: Errors from catastrophically failing incremental build pipeline steps are now clearer.

    • Build Pipeline: Fixed a bug where data builds would unnecessarily rerun in incremental player builds if the project contained editor resources.

    • Build Pipeline: Fixed a bug where UnityLinker would unnecessarily rerun without changes in incremental player builds.

    • Build Pipeline: Fixed a potential file name issue on windows in incremental player builds.

    • Build Pipeline: The build subtarget is now adjusted to kStandaloneBuildSubtargetServer when BuildPipeline.BuildPlayer is called with the deprecated option BuildOptions.EnableHeadlessMode set to true so the scripted build pipeline remains backward compatible until the option is effectively removed. (1354146)

    • Burst: Fixed an issue where Debug.LogError logs from Bursted code would be treated as compiler errors. (1354070)

    • Core: Fixed bug where shadows disappear in the frustum corners from false positives in the shadow culling. (1153151)

    • Core: Fixed bug with shadow fade where the shadows will be culled with a hard line across the fade and also stretches the fade beyond the projected shadow.

    • Core: Fixed incorrect handling of C#'s readonly keyword in the JobsDebugger. (1367166)

    • Documentation: Fixed incorrect measurement units for ArticulationDrive.forceLimit.

    • DX12: Fixed crash copying block compressed textures. (1360034)

    • Editor: (Dynamic Hints) Fixed: NullReferenceException when a prefab with a missing script is hovered in the ProjectBrowser.

    • Editor: Added additional diacritics support to the Linux Editor for multi-key characters. (1344560)

    • Editor: Added information entry when player data is rebuilt with Development checkbox off, the message will be 'Rebuilding Data files because BuildOptions.Development is not set.'. (1364982)

    • Editor: Added pen delta calculation for the new input system. (1168556)

    • Editor: Added progress scopes for shader compilation and scene opening. (1331846)

    • Editor: Added support for GameCoreXboxOne and GameCoreXboxSeries reduced location path length.

    • Editor: Advanced Drop-down now calculates the initially needed size correctly, avoiding scrollbars if the size fits into view or the defined max size of the window. (1335631)

    • Editor: Allow DragAndDrop custom handler to override Drop on the scene view. (1351057)

    • Editor: Calling Screen.SetResolution with width/height 0, 0 in Device Simulator will now reset resolution to the default one. (1367882)

    • Editor: Copy Path property' in transform inspector now returns the correct property when constrain proportions are disabled. (1365045)

    • Editor: Do not show Beta users thank you link if the build is not final. (1363606)

    • Editor: Drag-and-drop in Editor windows no longer raises errors about unfreed allocations. (1367401)

    • Editor: Ensure current Settings Provider gets Activated if NotifySettingsProvider change is called. (1343598)

    • Editor: Ensure no SearchReportWindow are created when using old OverlayPresets.asset. (1368837)

    • Editor: Ensured compact mode works fine with Asset store provider. (1357617)

    • Editor: Ensured that when creating a new scene through the scene template mechanism the EditorSceneManager.newScene event has the proper arguments and all the defaults objects are properly created according to the type of builtin template. (1347256)

    • Editor: Ensured the tips section doesn't wordwrap as this cause resizing problem at scaling 125%. (1345630)

    • Editor: Enums in the inspector can now be sorted in alphabetical order by using [InspectorOrder] attribute.

    • Editor: Fixed a bug regarding repeat command for integration tests (DSTP-562).

    • Editor: Fixed Advanced Dropdown (Add Component Menu) to allow mouse interactions in the search text field. (1352677)

    • Editor: Fixed an issue to set correct EnumFlagsFields for sbyte, byte, short and ushort. (1337072)

    • Editor: Fixed an issue where console errors are thrown when terrain inspector is shrunk. (1305724)

    • Editor: Fixed an issue where the cursor would flicker between different cursors near resize panes. (1333668)

    • Editor: Fixed ArgumentOutOfRangeException when interacting with Scene Hierarchy window after exiting playmode. (1351981)

    • Editor: Fixed assert throwing when instantiating a new scene from a modal window. (1355520)

    • Editor: Fixed build and run menu and its shortcut still working when build and run is disabled by Editor extension. (1345699)

    • Editor: Fixed can't resize the Inspector window when a script is attached to a GameObject and Sirenix Odin Inspector plugin is installed. (1359807)

    • Editor: Fixed Console Window log hyperlinks cursor hovering.

    • Editor: Fixed crash when calling GUIClip.SetMatrix early in the domain reload. (1332043)

    • Editor: Fixed crash when entering Play Mode if a ScriptableObject Resource is loaded and unloaded while being displayed in the Inspector. (1359247)

    • Editor: Fixed editor crash when accessing properties on canvas in some cases. (1340354)

    • Editor: Fixed editor crash while processing static batching meshes during enter playmode. (1370676)

    • Editor: Fixed editor freezes for a moment when moved from one screen to another with different resolution scale. (1322959)

    • Editor: Fixed elements overlap one another in the Inspector window when using MinAttributes and resizing the Inspector window. (1363190)

    • Editor: Fixed empty reason on passed tests results xml (DSTR-63).

    • Editor: Fixed EnumMaskField showing "Mixed.." when the value was non-zero but none of the actual flags were set.

    • Editor: Fixed EnumMaskField showing the label "Mixed.." when all flags were set but the mask value was not set to the everything value. This will now also handle cases where obsolete enum values were present in the enum but not set or displayed.

    • Editor: Fixed error messages overflowing on new versions of macOS. (1312314)

    • Editor: Fixed errors being thrown from the RenderTexture editor after selecting the Tex2DArray dimension. (1287189)

    • Editor: Fixed floating window behavior for mac editor fullscreen so that windows remain on the desktop when the editor enters or exits fullscreen on a second monitor. (1321315)

    • Editor: Fixed for Scroll bars scrolling up and down when holding down the left mouse button on the left edge of the scroll bar area. (1347294)

    • Editor: Fixed game view maximizing instead of tab being switched when clicking on a tab docked in the same window as the Game View window while in playmode in the Linux Editor. (1350901)

    • Editor: Fixed glitching when resizing editor windows with a popup open in the Windows editor. (1333410)

    • Editor: Fixed GUIClip errors are shown after deleting all objects from multiple loaded Scenes in the Hierarchy. (1363623)

    • Editor: Fixed incorrect OnApplicationPause pauseStatus after losing focus on macOS. (1344918)

    • Editor: Fixed incorrect primitive counts for meshes with multiple sub meshes in the LOD Inspector. (1349756)

    • Editor: Fixed issue when . suffix was applied to BuildTargets without extension.

    • Editor: Fixed issue where Console Log is selected but no info is shown when selecting a log, entering and exiting Play Mode. (1341773)

    • Editor: Fixed Linux Editor not reporting scroll values with new input system. (1354498)

    • Editor: Fixed Mac Editor crash that happened in multi-scene builds that were using BuildOptions.DetailedBuildReport.

    • Editor: Fixed missing labels for properties. (1332116)

    • Editor: Fixed modal progress window stuck on top of other applications on macOS. (1358626)

    • Editor: Fixed Project Browser ping effect is misaligned in grid view. (1367601)

    • Editor: Fixed Repeat and Retry attribute for UnityTest in PlayMode (DSTR-237).

    • Editor: Fixed repeat functionality for native test runner(DSTP-668).

    • Editor: Fixed scene template instantiate when no cloneable dependency. (1354371)

    • Editor: Fixed so that dialogs displayed with EditorUtility.DisplayDialog open in front of other windows in the macOS Editor. (1350447)

    • Editor: Fixed the platform string. A proper platform string is now returned for server platforms (windows, linux and OSX). (1360107)

    • Editor: Fixed tooltips staying open in the macOS editor when space changes or a window is minimized. Also fixes "ghost" tooltips in dual monitor set-up with multiple spaces. (1295787)

    • Editor: Fixed Transform Component update with HideFlags.DontSave objects. (1091293)

    • Editor: Fixed unicode input in Windows Editor modal windows so that non-Latin characters can be entered. (1297206)

    • Editor: Fixed warning when instantiating a read-only scene template with new dependencies. (1368721)

    • Editor: Fixed windows editor sometimes getting into a "script assemblies are locked" state after invoking a modal dialog from a C# script. (1367358)

    • Editor: Inspector correctly refreshes after adding the CanEditMultipleObjects attibute to an inspector. (1348788)

    • Editor: Installing Linux mono and IL2CPP support on mac will no longer keep only the most recently installed of the two. (1331946)

    • Editor: New parent is now placed properly if default parent is set. (1324389)

    • Editor: Number fields will revert to zero after becoming empty. (1349798)

    • Editor: On macOS, fixed an issue where clicking on the game view in play mode would cause unexpected mouse delta data. (1343436)

    • Editor: Prevent context menus near the edge of the screen from popping far away from the context-click on macOS. (1339181)

    • Editor: Properly restore Settings Window splitter position when domain reload happens. (1359479)

    • Editor: Reduced the autocomplete popup width and trimmed the search item label to support long search terms. (1348672)

    • Editor: Removed XDK Xbox One platform after Unity 2020.3.

    • Editor: Shader search window will now display results based on whether the search string matches any part of the full Shader path. (1334043)

    • Editor: Unified the il2cpp default order for managed stripping levels in the Player Settings drop-down menu to the one of Mono (Minimal > Low > Medium > High).

    • Editor: Updating EditorScript behavior in SceneView based on Inspector visibility (1340534)

    • Editor: Values of UnityEngine.Device.Screen.width/height are now consistent when using Device Simulator and don't change during different events. (1335981)

    • GI: Added test is disabled on all Editor platforms. (1361081)

    • GI: Avoid falling back to CPU Lightmapper in scenes with only black direct lights. (1356606)

    • GI: Black light probes after duplicating baked geometry during the bake with CPU Lightmapper. (1332156)

    • GI: Environment lighting should no longer be affected by the Cast Shadows flag on the Mesh Renderer. (1348581)

    • GI: Exposed API for environmentMIS property in LightingSettings. (1338804)

    • GI: Fixed a small offset in GPULM light cookie textures. (1333945)

    • GI: Fixed an issue where it was possible to set the value of maxBounces to less than that of minBounces when setting these values via the API. (1350279)

    • GI: Fixed an issue where setting baked light probe coefficients to an empty array causes a crash. (1342068)

    • GI: Fixed an issue where switching a texture importer to Lightmap type would change the appearance of the texture preview when in Linear color space. (1352673)

    • GI: Fixed case where the Enlighten Realtime GI charting visualization would not work. (1353283)

    • GI: Fixed corruption in Probe baking when lightmap UVs are not provided. (1337226)

    • GI: Fixed crash when baking 4K lightmap with maximum AA setting. (1318800)

    • GI: Fixed denoising issues with OIDN and OptiX denoisers on GPULM when using different values for direct lighting sample count and indirect lighting sample count. (1337396)

    • GI: Fixed issue where error messages from baking cannot be cleared when clearing lighting from the lighting panel. (1323367)

    • GI: Fixed issue where lightmaps would be lost when loading a scene additively when the main scene uses realtime GI and is baked with auto mode. (1346566)

    • GI: Fixed issue with GPU Lightmapper falling back to CPU Lightmapper upon a rebake. (1356714)

    • GI: Fixed issue with the Lightmap Exposure value getting lost when entering and exiting Playmode. (1362687)

    • GI: Fixed light reset, remove any cookie that might be attached to the light. (1335363)

    • GI: Fixed NullReferenceException when viewing the reflection probe inspector while a custom editor for Cubemap exists. (1341400)

    • GI: Fixed realtime GI assertion errors from terrain lighting caused by mesh in scene with broken UV2s. (1348485)

    • GI: Fixed regression where the GPU Lightmapper hangs when exporting training data in a scene with no active lights. (1350077)

    • GI: Normalized normals in the meshes is now passed to the progressive lightmappers. (1356670)

    • Graphics: Added rendering layer support to instanced terrain details. (1334605)

    • Graphics: Attempting to draw with disposed argument buffer with DrawProceduralNow functions now issues an error to the log instead of a crash. (1356448)

    • Graphics: Crunch compression properly handles uncompressed formats (even if not 32-bit RGBA) without flipping color channels or getting data corruption. (1340715)

    • Graphics: Disabled Built-in renderer Lens Flares in Scene View for projects that use a Scriptable Render Pipeline. (1346881)

    • Graphics: DX12 task executor no longer executes other jobs when waiting that could lead to deadlocks. (1366202)

    • Graphics: EditorUtility.Compress to crunch fails without crashing when providing invalid texture sizes. (1331258)

    • Graphics: Enabled Depth Sharing in Vulkan.

    • Graphics: Enabled support for dynamic resolution when using Vulkan on Windows and Linux. (1337161)

    • Graphics: Encoding R8, R16, RFloat and RHalf to EXR now encodes to a grayscale image. (1343287)

    • Graphics: Fixed 16bpc to 8bpc quantizing bug in the texture importer for type Sprite. (1303552)

    • Graphics: Fixed a case where resource fence was decreased instead of increased. (1359177)

    • Graphics: Fixed a crash in ray tracing shaders when different ray payload structures are used throughout shaders that are used in a ray tracing dispatch. (1351293)

    • Graphics: Fixed a crash on Vulkan/Metal when trying to preview non-Float or non-UNorm format RenderTextures. (1332920)

    • Graphics: Fixed a critical issue on android devices & lens flares. Accidentally creating a 16 bit texture was causing gpus not supporting them to fail.

    • Graphics: Fixed a large, visible stretch ratio in a LensFlare Image thumbnail.

    • Graphics: Fixed alignment in Volume Components.

    • Graphics: Fixed an error message logged by RenderTexture assets suggesting an incorrect/confusing fallback format when attempting to use an incompatible color format while "Enable Compatible Format" was turned off. Additionally, the RenderTexture.graphicsFormat getter no longer logs errors/warnings. (1353831)

    • Graphics: Fixed an incorrect preprocessor define causing ImageConversion.EncodeArrayToTGA (and overloads) to always fail. (1340467)

    • Graphics: Fixed an issue where preview objects were being drawn in an unexpected layer. They are now drawn using layer 0 (Default) instead of layer 1 (TransparentFX). (1361557)

    • Graphics: Fixed an issue where Texture.CreateExternalTexture was not detecting the native texture format on DirectX12. (1343696)

    • Graphics: Fixed an issue where Texture2D.UpdateExternalTexture did not work on vulkan. (1355632)

    • Graphics: Fixed an issue where TexturesD3D11Base::RegisterNativeTexture ignored format from UnityEngine.Cubemap.CreateExternalTexture when creating the SRV. (1281016)

    • Graphics: Fixed artifacts when calling ReflectionProbe.BlendCubemap(). (1360030)

    • Graphics: Fixed black pixel issue in AMD FidelityFX RCAS implementation.

    • Graphics: Fixed black RenderTarget/CustomRenderTarget thumbnails when changing Color/Depth formats. (1340733)

    • Graphics: Fixed corrupt mipmap calculations during RG32 and RGB48 texture importing. (1340126)

    • Graphics: Fixed crash when creating a RenderTexture with dimensions exceeding the capabilities of the current graphics device. (1313675)

    • Graphics: Fixed cropped thumbnail for Image with non-uniform scale and rotation.

    • Graphics: Fixed decompressing BC4 and BC5 to RGBA initializing alpha to 0 instead of 1, for example, when using GetPixels(). (1341470)

    • Graphics: Fixed GLSL shader compilation error on some OpenGL drivers when using SV_RenderTargetArrayIndex with tessellation shaders. (1261150)

    • Graphics: Fixed IES Importer related to new API on core.

    • Graphics: Fixed incorrect compression of 8k ETC textures using the Crunch compressor. (1346908)

    • Graphics: Fixed incorrect NativeArray de-allocation error when using the results of Texture2D.GetPixelData in multiple jobs per frame. (1359263)

    • Graphics: Fixed incorrect rendering result when HDR rendering support is disabled in GraphicsSettings but HDR output is enabled in PlayerSettings. (1363703)

    • Graphics: Fixed incorrect rendering when having object with negative scale. (1280030)

    • Graphics: Fixed issue with resolution change when using renderFrameInterval. (1355972)

    • Graphics: Fixed leftover memory when switching scenes when using Vulkan. (1293458)

    • Graphics: Fixed Lens Flare 'radialScreenAttenuationCurve invisible'.

    • Graphics: Fixed Lens Flare rotation for Curve Distribution.

    • Graphics: Fixed Lens Flare Thumbnails.

    • Graphics: Fixed library function SurfaceGradientFromTriplanarProjection to match the mapping convention used in SampleUVMappingNormalInternal.hlsl and fix its description.

    • Graphics: Fixed LightAnchor too much error message, became a HelpBox on the Inspector.

    • Graphics: Fixed Mac Metal player so red edges no longer appear when dragging resizable windows. (1298578)

    • Graphics: Fixed memory leak when changing SRP pipeline settings, and having the player in pause mode.

    • Graphics: Fixed memory leak when using Vulkan GraphicsJobs. (1333454)

    • Graphics: Fixed Mesh.AddBlendShapeFrame not properly updating mesh layout to be compatible with GPU blend shapes. (1312251)

    • Graphics: Fixed overlay camera stacking is not working on MacOS when using OpenGLCore with MSAA. (1250331)

    • Graphics: Fixed potential for LineRenderer.BakeMesh and TrailRenderer.BakeMesh to fail with invalid AABB error messages. (1349946)

    • Graphics: Fixed ProBuilder mesh's texture disappearing after enabling Path Tracing. This happened when the vertex color channel was not set. (1348821)

    • Graphics: Fixed read/write access on NativeArray after an AsyncGPUReadback request is fulfilled. (1295472)

    • Graphics: Fixed realtime GI when using OpenGL. (1339133)

    • Graphics: Fixed RenderTexture with randomWrite (UAV) that has dynamic resolution enabled with Vulkan. (1366269)

    • Graphics: Fixed reported out-of-memory error on Scarlett devices when trying to create 96bpp textures.

    • Graphics: Fixed scene being made dirty when creating a new RenderTexture asset. (1331120)

    • Graphics: Fixed small inconsistencies between the various ImageConvertion.EncodeArrayToEXR (and overload) functions. (1340476)

    • Graphics: Fixed SRP batcher initialization when modifiying a Shader Graph with multiple SRP as a targets. (1307728)

    • Graphics: Fixed texture size calculation for PVRTC formats. (1351248)

    • Graphics: Fixed Undo from script refreshing thumbnail.

    • Graphics: Fixed Volume Gizmo size when rescaling parent GameObject.

    • Graphics: Fixed Vulkan validation error when creating a 3D RenderTexture with mip maps. (1367999)

    • Graphics: Fixed Vulkan validation error when using dynamic resolution with Vulkan on some drivers. (1367535)

    • Graphics: Fixed Vulkan validation error when using texelFetch with images that don't support linear filtering. (1367541)

    • Graphics: GrabIntoRenderTexture uses invalid viewport with UTR on D3D11 when formats not compatible. (1325579)

    • Graphics: Help boxes with fix buttons do not crop the label.

    • Graphics: LODGroup.lastLODBillboard is now exposed to C# API. (1325954)

    • Graphics: Mesh.SetVertexBufferParams prints a warning if input mesh layout has skinning data but is not compatible with Unity in how vertex streams are laid out. (1320869)

    • Graphics: Metal editor on OSX now uses CVDisplayLink to time frame presents; this fixes the unstable frame rate on some Macs in Play Mode. (1297470)

    • Graphics: Methods with DrawGizmo appear can now be disabled by the AnnotationManager. (1354816)

    • Graphics: Mipchains with external Texture3D no longer cause a crash in Vulkan. (1344019)

    • Graphics: Removed URP and HDRP templates. They are now dynamic templates.

    • Graphics: Reset asset now works on RenderTexture and CustomRenderTexture assets. (1285064)

    • Graphics: Resolved an issue where AssetPreview.GetAssetPreview would sometimes return a texture in the incorrect color space when the project itself was set to Linear color space. (1364124)

    • Graphics: StoreAndResolve actions are now overridden by Resolve actions if needed on Metal.

    • Graphics: SUCCEEDED(hr) error is thrown when the project's Shadows Filtering Quality is set to High or Very High. (1340115)

    • Graphics: Unwrapping.GenerateSecondaryUVSet now returns a bool value indicating success or failure. (1289982)

    • Graphics: VFX - Removed an unecessary call to ApplyShader with sleeping VFX systems. (1346028)

    • Graphics: VFX Graph: Use main camera fallback if any expression requires the main camera, not only camera buffers. (1367413)

    • Graphics: Virtual Texturing fallback texture sampling code correctly honors the enableGlobalMipBias when virtual texturing is disabled.

    • Graphics: Vulkan no longer uses a secondary command buffer for a single clear call. We also no longer attempt to execute empty command buffers. (1333723)

    • Graphics: When adding Overrides to the Volume Profile, only show Volume Components from the current Pipeline.

    • Graphics: Workaround for immediate vertices getting split up. (1353549)

    • Graphics: [DX12] Fixed a crash when TexturesD3D12::RegisterNativeTexture was called with resource that has *_TYPELESS format. (1343602)

    • Graphics: [FrameDebugger] Fix incorrect ColorMask shown. (1360825)

    • Graphics: [Vulkan] Fixed an issue where the texture memory in Memory Profiler Module was not updated when profiling a Vulkan build. (1320962)

    • HDRP: Added support for negative wind speed parameter.

    • HDRP: Added Undo Support for HDRP Global Settings asset assignation.

    • HDRP: Fixed a compilation issue for AxF carpaints on Vulkan.

    • HDRP: Fixed a divide-by-zero warning for anisotropic shaders (Fabric, Lit).

    • HDRP: Fixed a lack of syncronization between the camera and the planar camera for volumetric cloud animation data.

    • HDRP: Fixed a memory leak related to not disposing of the RTAS at the end HDRP's lifecycle.

    • HDRP: Fixed a null ref exception when adding a new environment to the Look Dev library.

    • HDRP: Fixed a null ref exception when no opaque objects are rendered.

    • HDRP: Fixed a nullref when binding a RTHandle allocated from a RenderTextureIdentifier with CoreUtils.SetRenderTarget.

    • HDRP: Fixed a warning to Rendering Debugger Runtime UI when debug shaders are stripped.

    • HDRP: Fixed a warning when enabling tile/cluster debug.

    • HDRP: Fixed access to main directional light from script.

    • HDRP: Fixed Additional Velocity for Alembic not taking correctly into account vertex animation.

    • HDRP: Fixed ambient occlusion strenght incorrectly using GTAOMultiBounce.

    • HDRP: Fixed an incompatibility between MSAA and Volumetric Clouds.

    • HDRP: Fixed an inconsistency between perf mode and quality mode for material simplification in RTGI.

    • HDRP: Fixed an inconsistency between perf mode and quality mode for sky lighting.

    • HDRP: Fixed an issue that made camera motion vectors unavailable in custom passes.

    • HDRP: Fixed an issue that made Custom Pass buffers inaccessible in ShaderGraph.

    • HDRP: Fixed an issue where disabled reflection probes were still sent into the the ray tracing light cluster.

    • HDRP: Fixed an issue with reflection probe normalization via APV when no probes are in scene.

    • HDRP: Fixed an issue with resolution dependence for physically based depth of field.

    • HDRP: Fixed an issue with surface gradient based normal blending for decals (volume gradients weren't converted to SG before resolving in some cases).

    • HDRP: Fixed an issue with TAA causing objects not to render at extremely high far flip plane values.

    • HDRP: Fixed artifacts in volumetric cloud shadows.

    • HDRP: Fixed assert failure when enabling the probe volume system for the first time.

    • HDRP: Fixed bad feedback loop occuring when auto exposure adaptation time was too small.

    • HDRP: Fixed cases in which object and camera motion vectors would cancel out, but didn't.

    • HDRP: Fixed conflicting runtime debug menu command with an option to disable runtime debug window hotkey.

    • HDRP: Fixed contact shadow debug views not displaying correctly upon resizing of view.

    • HDRP: Fixed CPU performance of decal projectors, by a factor of %100 (walltime) on HDRP PS4, by burstifying decal projectors CPU processing.

    • HDRP: Fixed CPU performance on DLSS, avoiding to recreate state whenever a target can fall into the safe min/max resolution specified by the system.

    • HDRP: Fixed crash on SubSurfaceScattering Editor when the selected pipeline is not HDRP.

    • HDRP: Fixed custom pass volume not executed in scene view because of the volume culling mask.

    • HDRP: Fixed custom pass workflow for single camera effects.

    • HDRP: Fixed custom post process name not displayed correctly in GPU markers.

    • HDRP: Fixed custom post process template not working with Blit method.

    • HDRP: Fixed CustomPassUtils.Copy function not working on depth buffers.

    • HDRP: Fixed diffusion profile being reset to default on SpeedTree8 materials with subsurface scattering enabled during import.

    • HDRP: Fixed diffusion profile displayed in the inspector.

    • HDRP: Fixed disabled menu item for volume additional properties.

    • HDRP: Fixed double camera preview.

    • HDRP: Fixed edge bleeding when rendering volumetric clouds.

    • HDRP: Fixed EmissiveLighting Debug Light mode not managing correctly emissive for unlit.

    • HDRP: Fixed enabling a lensflare in playmode.

    • HDRP: Fixed error when disabling opaque objects on a camera with MSAA.

    • HDRP: Fixed error with motion blur and small render targets.

    • HDRP: Fixed exposure issues with volumetric clouds on planar reflection.

    • HDRP: Fixed fabric IBL (Charlie) pre-convolution performance and accuracy (uses 1000x less samples and is closer match with the ground truth).

    • HDRP: Fixed failures on platforms that do not support ray tracing due to an engine behavior change.

    • HDRP: Fixed for allowing to change dynamic resolution upscale filter via script.

    • HDRP: Fixed for discrepancies in intensity and saturation between screen space refraction and probe refraction.

    • HDRP: Fixed for wrong cached area light initialization.

    • HDRP: Fixed gbuffer depth debug mode for materials not rendered during the prepass.

    • HDRP: Fixed ghosting issues if the exposure changed too much (RTGI).

    • HDRP: Fixed HDRP's ShaderGraphVersion migration management which was broken.

    • HDRP: Fixed impossibility to release the cursor in the template.

    • HDRP: Fixed incorrect RTHandle scale in DoF when TAA is enabled.

    • HDRP: Fixed invalid pass index 1 in DrawProcedural error.

    • HDRP: Fixed issue with a compute dispatch being with 0 threads on extremely small resolutions.

    • HDRP: Fixed issue with change in lens model (perfect or imperfect) wouldn't be taken into account unless the HDRP asset was rebuilt.

    • HDRP: Fixed issue with depth slope scale depth bias when a material uses depth offset.

    • HDRP: Fixed issue with fading in SSR applying fade factor twice, resulting in darkening of the image in the transition areas.

    • HDRP: Fixed issue with hierarchy object filtering.

    • HDRP: Fixed issue with on-demand directional shadow maps looking broken when a reflection probe is updated at the same time.

    • HDRP: Fixed issue with vertex color defaulting to 0.0 when not defined, in ray/path tracing.

    • HDRP: Fixed lens flare not rendering correctly with TAAU or DLSS.

    • HDRP: Fixed material inspector that allowed setting intensity to an infinite value.

    • HDRP: Fixed memory leak with XR combined occlusion meshes.

    • HDRP: Fixed misc TAA issue: Slightly improved TAA flickering, Reduced ringing of TAA sharpening, tweak TAA High quality central color filtering.

    • HDRP: Fixed missing API documentation for LTC area light code.

    • HDRP: Fixed missing global wind parameters in the visual environment.

    • HDRP: Fixed motion vector for custom meshes loaded from compute buffer in shader graph (like Hair).

    • HDRP: Fixed nullref when enabling fullscreen passthrough in HDRP Camera.

    • HDRP: Fixed object outline flickering with TAA.

    • HDRP: Fixed off by 1 error when calculating the depth pyramid texture size when DRS is on.

    • HDRP: Fixed override camera rendering custom pass API aspect ratio issue when rendering to a render texture.

    • HDRP: Fixed parameter ranges in HDRP Asset settings.

    • HDRP: Fixed Pixel Displacement that could be set on tessellation shader while it's not supported.

    • HDRP: Fixed possible QNANS during first frame of SSGI, caused by uninitialized first frame data.

    • HDRP: Fixed Probe volume debug exposure compensation to match the Lighting debug one.

    • HDRP: Fixed Realtime lightmap not working correctly in player with various lit shader.

    • HDRP: Fixed regression in the ambient probe intensity for volumetric clouds.

    • HDRP: Fixed regression in the clouds presets.

    • HDRP: Fixed remapping of depth pyramid debug view.

    • HDRP: Fixed remove of the Additional Camera Data when removing the Camera Component.

    • HDRP: Fixed remove of the Additional Light Data when removing the Light Component.

    • HDRP: Fixed Render Graph Debug UI not refreshing correctly in the Rendering Debugger.

    • HDRP: Fixed rendering of objects just after the TAA pass (before post process injection point).

    • HDRP: Fixed rounding issue when accessing the color buffer in the DoF shader.

    • HDRP: Fixed sceneview debug mode rendering.

    • HDRP: Fixed Shader advanced options for lit shaders.

    • HDRP: Fixed shadow sampling artifact when using the spot light shadow option 'custom spot angle'.

    • HDRP: Fixed shadowmask editable when not supported.

    • HDRP: Fixed some aliasing ussues with the volumetric clouds.

    • HDRP: Fixed some depth comparison instabilities with volumetric clouds.

    • HDRP: Fixed some of the extreme ghosting in DLSS by using a bit mask to bias the color of particles. VFX tagged as Exclude from TAA will be on this pass.

    • HDRP: Fixed sorting for mesh decals.

    • HDRP: Fixed specular anti aliasing for layeredlit shader.

    • HDRP: Fixed specular occlusion sharpness and over darkening at grazing angles.

    • HDRP: Fixed support for instanced motion vector rendering.

    • HDRP: Fixed support for light/shadow dimmers (volumetric or not) in path tracing.

    • HDRP: Fixed support of directional light coloring from physical sky in path tracing.

    • HDRP: Fixed support of Distortion with MSAA.

    • HDRP: Fixed support of multi-editing on custom pass volumes.

    • HDRP: Fixed TAA upsampling algorithm, now work properly.

    • HDRP: Fixed TAA upsampling algorithm, now work properly.

    • HDRP: Fixed tessellation displacement with planar mapping.

    • HDRP: Fixed texture fields for volume parameters accepting textures with wrong dimensions.

    • HDRP: Fixed the APV UI loosing focus when the helpbox about baking appears in the probe volume.

    • HDRP: Fixed the clouds missing in the ambient probe and in the static and dynamic sky.

    • HDRP: Fixed the emissive being overriden by ray traced sub-surface scattering.

    • HDRP: Fixed the incorrect value written to the VT feedback buffer when VT is not used.

    • HDRP: Fixed the performance of the volumetric clouds in non-local mode when large occluders are on screen.

    • HDRP: Fixed the possibility to hide custom pass from the create menu with the HideInInspector attribute.

    • HDRP: Fixed the RTAO debug view being broken.

    • HDRP: Fixed the sun leaking from behind fully opaque clouds.

    • HDRP: Fixed the volume not being assigned on some scene templates.

    • HDRP: Fixed the volumetric clouds cloud map not being centered over the world origin.

    • HDRP: Fixed the way we are handling emissive for SSGI/RTGI/Mixed and APV and remove ForceForwardEmissive code.

    • HDRP: Fixed tiled artifacts in refraction at borders between two reflection probes.

    • HDRP: Fixed undo on light anchor.

    • HDRP: Fixed Vertex Color Mode documentation for layered lit shader.

    • HDRP: Fixed VFX flag "Exclude From TAA" not working for some particle types.

    • HDRP: Fixed VfX lit particle AOV output color space.

    • HDRP: Fixed volume interpolation issue with ScalableSettingLevelParameter.

    • HDRP: Fixed Volumetric Clouds not updated when using RenderTexture as input for cloud maps.

    • HDRP: Fixed volumetric fog in planar reflections.

    • HDRP: Fixed warning "Releasing render texture that is set to be RenderTexture.active!" on pipeline disposal / hdrp live editing.

    • HDRP: Fixed white flash when camera is reset and SSR Accumulation mode is on.

    • HDRP: Fixed white flashes when history is reset due to changes on type of upsampler.

    • HDRP: Fixed wobbling/tearing-like artifacts with SSAO.

    • HDRP: Fixed wrong LUT initialization in Wireframe mode.

    • HDRP: Fixed wrong ordering in FrameSettings (Normalize Reflection Probes).

    • HDRP: HDRP Wizard can still be opened from Windows > Rendering, if the project is not using a Render Pipeline.

    • HDRP: Indentation of the HDRenderPipelineAsset inspector UI for quality.

    • HDRP: Prevent user from spamming and corrupting installation of nvidia package.

    • HDRP: Reduced the number shader variants for the volumetric clouds.

    • HDRP: Significantly improved performance of APV probe debug.

    • HDRP: The HDRP Wizard is only opened when a SRP in use is of type HDRenderPipeline.

    • HDRP: When the HDProjectSettings was being loaded on some cases the load of the ScriptableObject was calling the method Reset from the HDProjectSettings, simply rename the method to avoid an error log from the loading.

    • IL2CPP: Added missing facade dlls (System.Memory System.Buffers...) to the Unity 4.8 reference profile. (1367105)

    • IL2CPP: Fixed crash in player when Faster (smaller) builds is enabled. (1365032)

    • IMGUI: Fixed an issue where FoldoutHeader group does not show error when they are nested. (1344968)

    • IMGUI: Fixed an issue where the gradient color fields gets dark in Playmode. (803349)

    • IMGUI: Fixed GameObject and Folder icons become pixelated when Quality Levels are deleted and Texture Quality is set to Eight Res. (1249745)

    • IMGUI: Fixed GUILayout.Label changes color when hovered over with mouse. (1358117)

    • IMGUI: Fixed incorrect calculation of Handles when drawn in the Editor Window. (1338039)

    • IMGUI: Fixed Lighting window label is clipped when there is plenty space. (1342233)

    • IMGUI: Fixed memory leak when continuously calling Repaint inside OnGUI after GUI.Window. (1347653)

    • IMGUI: Fixed the Preview window does not open when Ctrl+Clicked on object field icon. (1353928)

    • IMGUI: When reordering an item in a ReorderableList, keep the expanded state of the item and its children. (1335323)

    • Installer: Removed unnecessary data from templates installed by the editor installer, making Unity installs smaller by over 800MB.

    • iOS: Fixed a crash when the iPhone 12 family were forced to portrait upside down. (1357577)

    • iOS: Fixed graphics memory not being freed on unity unload. (1348481)

    • iOS: Metal: fixed disabling stencil completely in case of Comparison Function being Disabled, as the "write only" is perfectly valid stencil state (case 1345523). (1345523)

    • iOS: UnityWebRequest: Fixed upload with automatic authorization. (1341009)

    • Kernel: Fixed an issue where Boot.config was not written when there was no data in the file.

    • Kernel: Registering undo operations that don't affect the scene will no longer mark the scene as dirty. (1306519)

    • License: Fixed Licensing Client signature check in the Editor.

    • Linux: Fixed an issue where the Assets menu might be disabled after using the right-click context menu.

    • Linux: Fixed not being able to drag undocked window tabs across monitor boundaries. (1333992)

    • Linux: Fixed undocking editor windows from causing the entire main window to scroll on Linux. (1359135)

    • Linux: Fixed versioned Linux libraries are ignored by the Editor when they are imported. (1345105)

    • Linux: Like on Windows, mouse movement will now wrap around the screen edges for certain GUI elements that rely on mouse deltas (i.e. Rotate tool). (1156952)

    • Linux: Prevent crash when closing the standalone profiler on Linux. (1343811)

    • Linux: Removed Ctrl+Q as a shortcut to close the Linux editor. (1367175)

    • macOS: Fixed InputFields share composition string on macOS builds when using IME. (1345917)

    • macOS: Fixed invalid generated xcode projects when the product name has non-ascii characters. (1347730)

    • macOS: Fixed mouse delta values are generated after mouse click while the cursor is motionless. (1194673)

    • macOS: Maintain previous window position when reopening player on MacOS. (1333806)

    • Mobile: Updated the Xcode version used to build the PhysX libraries in order to fix the "Ignoring invalid debug info" warnings when archiving a Unity project in Xcode. (1233645)

    • Mono: Added missing facade dlls for Unity profiles. (1367105)

    • Mono: Fixed a crash that would occur when a recursive struct was used in user code. (1248911)

    • Multiplayer: Marked uNET HLAPI as deprecated.

    • N/A (internal): Fixed build for embeddedlinnux
      Port fixes from 2020.3 for embedded linux to trunk.

    • N/A (internal): Fixed exception caused by EmbeddedLinuxPreProcessor, by only executing checks when EmbeddedLinux platform is selected
      Fixes the removal of unneeded EmbeddedLinux support files (e.g. unstripped debug symbols), to minimize the resulting archive size.

    • N/A (internal): Re-enabled ShaderImporterTest ImportShader_FromEmbeddedPackage_WithInclude_InRelativeDirectory_IsImported. (1278035)

    • N/A (internal): Test no longer rely on ordering of merging prefabs when loading a scene. (1349135)

    • Networking: Fixed crash when a dedicated server tries to load an audio clip on startup. (1354359)

    • Package: (Recorder) Do not perform the color space conversion from linear to sRGB for RenderTextures that are already sRGB.

    • Package: (Recorder) Ensure that the color space conversion from sRGB to linear is performed when required for EXR files.

    • Package: (Recorder) Fixed an exception that occurred when sending a RenderTexture to a Recorder before creating this RenderTexture.

    • Package: (Recorder) Fixed issues with the Recorder samples about synchronizing multiple recordings and resetting the Game view resolution.

    • Package: Fixed bug that causes searcher window to be offset too far when accounting for host window boundaries.

    • Package: [Recorder] Fix vertically flipped outputs on OpenGL hardware.

    • Package: [Recorder] Perform the appropriate color space conversion for Texture Sampling sources when required.

    • Package: [Visual Scripting] Fixed an issue where uncaught exceptions were thrown in Debug builds of the Windows editor. Fixed custom units not appearing in the finder.

    • Package Manager: Added a limit to the description for Asset store packages in the editor. (1346719)

    • Package Manager: Added info box informing users that an Asset is hidden when viewing it in My Assets.

    • Package Manager: An info icon will warn users when the package version they are using is not recommended for their Unity version.

    • Package Manager: Asset Store package release details are not cleaned-up. (1354850)

    • Package Manager: Dependency packages are no longer missing from the Feature dependencies list. (1341060)

    • Package Manager: Dragging and dropping Assets in projects that reference the package that they are part of (i.e. most projects that are used to test packages within Unity) will now move the Assets instead of copying them.

    • Package Manager: Errors are now automatically refreshed once packages are updated to fix the issue. (1342141)

    • Package Manager: Export package window does not update with new content. (1337283)

    • Package Manager: Fixed bug where having a package which can't be found shows it as a Unity Technologies package available in the Unity Registry. (1348573)

    • Package Manager: Fixed issue where package actions remain disabled if installing a package and going to play mode right after. (1341873)

    • Package Manager: Fixed issue where Package Manager GIT URL entry does not strip leading/trailing spaces. (1322420)

    • Package Manager: Fixed issue where Package Manager UI goes all black for a brief moment after an UPM resolve operation,. (1365389)

    • Package Manager: Fixed the issue when the list don't scroll to selected item when using arrow key sometimes. (1371678)

    • Package Manager: Fixed the issue where copy paste keyboard shortcut does not work in the search box on My Assets tab. (1357462)

    • Package Manager: Fixed the issue where the search bar in the Package Manager window gets out of focus frequently when user type slowly. (1348902)

    • Package Manager: Null Exception thrown when an Asset had an update available is fixed. (1357085)

    • Package Manager: Package installed checkmark hardly noticeable in Light theme. (1348248)

    • Package Manager: Package Manager window takes a while to load initially. (1350368)

    • Package Manager: Packages in error no longer disappear from list on resolve. (1343734)

    • Package Manager: Refreshed package version list when enabling pre-release packages in use or when updating package version.

    • Package Manager: Removed 'Recommended' label from packages in scoped registries. Users will now see 'Latest update' on the latest version for those packages instead.

    • Package Manager: Removed update button to the Unity Registry version of a package if this package is embedded or locally installed. (1354198)

    • Package Manager: The list of Samples in Package Details is expanded by default.

    • Particles: A warning will now be shown when attempting to assign a ParticleSystem as a sub-emitter when it is not a child and is part of a Prefab hierarchy. (1306311)

    • Particles: Added sub-frame emission precision for Bursts. (1352736)

    • Particles: Fixed crashes if accessing specific properties in uninitialized Collision and Trigger modules from script.

    • Particles: Fixed cycles and frame over time to work together correctly in the Texture Sheet Animation module. (1338814)

    • Particles: Removed slow type lookup code from SetParticles and GetParticles. (1373296)

    • Physics: Anchored prismatic limit handles in screen space to avoid them occluding small Articulation Body links.

    • Physics: Character controller will no longer snap downwards when hitting a step wall that is just outside of the step offset reach. (1256900)

    • Physics: Clamped the Articulation body drive lower and upper limits to each other. (1310004)

    • Physics: Enabled loading the baked physx meshes from disk while running in Editor (before this change an expensive bake operation was required). (1104237)

    • Physics: Fixed a crash that happened when resetting the mass properties of a disabled articulation body. (1346489)

    • Physics: Fixed a rare crash when setting Improved Patch Friction for materials. (1355518)

    • Physics: Fixed ArticulationBody.SetJointPositions and similar setter using List.Capacity instead of List.Count to determine the element count and throwing errors because of that. (1347970)

    • Physics: Fixed capsule overlaps missing low resolution heightmaps. (1263649)

    • Physics: Fixed Hinge Joint ignoring break force and break torque after using useSpring or useMotor. (1364352)

    • Physics: Fixed Hinge Joints not breaking after calling useSpring or useMotor on the Joint. (1361452)

    • Physics: Fixed invalid Collider parameters causing crashes in PhysX. (1340746)

    • Physics: Fixed Reset not resetting connected bodies in Joint Inspector.

    • Physics: Fixed undefined behaviour when calling Physics.OverlapCapsule over Terrain holes.

    • Physics: Unity will no longer crash when multiple overlapping rigidbodies are creating over 65 thousand interaction elements. (1328426)

    • Player: Fixed player error and memory leak when player window is hidden. (1361670)

    • Player: Fixed the player outputing "CreateDirectory '' failed: The system cannot find the path specified." error to stdout when using "-logfile" command line parameter with a relative path. (1343466)

    • Prefabs: "Prefab Import Error: Assertion failed on expression: 'm_InstanceID != InstanceID_None'" caused by dangling pointers in broken scenes. (1340955)

    • Prefabs: Catch and handle exception if creating a prefab from Asset Menu fails. (1333618)

    • Prefabs: Fixed an issue where all descendants on the Prefab Variant would get destroyed after adding the 'Rect Transform' component to the Prefab root. (1340595)

    • Prefabs: Fixed Base Prefab is referenced in Unity Event when making specific revert on Prefab Variant. (1287926)

    • Prefabs: Fixed broken scene paths in EditorBuildSettings. (1035848)

    • Prefabs: Fixed crash with broken scenes where Transform has a PrefabInstance, but the containing GameObject doesn't have one
      Fixed instability caused by non deterministic order of stripped components. (1325967, 1353816)

    • Prefabs: Fixed empty error logs when importing Trees. (1354333)

    • Prefabs: Fixed exception appears while Prefab Asset replaced by its child. (1055879)

    • Prefabs: Fixed missing required component causing import loop and log spamming. (1319932)

    • Prefabs: Fixed Prefab mode saving too many objects if there are missing nested prefabs. (1339328)

    • Prefabs: Fixed Rect tool is enabled for root Prefab in Context mode. Now it behaves similar to the other Transform tools. (1367665)

    • Prefabs: Fixed Revert option is not available when right-clicking on the component's 'Enable' checkmark. (1364181)

    • Prefabs: Fixed so Prefab Mode have a 'Discard Changes' option like Scenes do in the Hierarchy. (1369841)

    • Prefabs: Fixed that HideFlags are not preserved on dynamically created GameObjects from legacy Prefabs when opened in Prefab Mode. (1151418)

    • Prefabs: Fixed undo across Prefab Mode : Child GameObject turned into a prefab on completely unpacking the root prefab. (1150192)

    • Prefabs: Improved performance when entering Prefab Mode in Context for large instances with many overrides. (1370904)

    • Prefabs: Make PrefabUtility.GetOriginalSourceRootWhereGameObjectIsAdded() public API. (1367291)

    • Prefabs: Prefab errors are thrown deleting Prefab instance after making prefab variant and another instance. (1365373)

    • Prefabs: Prevent AddComponent to replace the transform object when called in a callback fired within SetParent. (1135408)

    • Prefabs: The prefab overrides window now has hover effect on items in the TreeView. Also, all items that doesn't have any overrides are now rendered greyed out in order for the items that have have overrides to stand out. (1365985)

    • Profiler: Custom Profiler counters using a custom category or a category of Audio or Video now display correctly in the chart view. (1365365)

    • Profiler: Fixed an issue where Mesh cpu data was counted twice. (1339862)

    • Profiler: Fixed Command line diagnostic switch configurations are not passed on to Profiler (Standalone Process) started from the Editor. (1348776)

    • Profiler: Fixed fade for non-current samples on Timeline view. (1350111)

    • Profiler: Fixed failing ProfilerRecorder test on Android. (1320036)

    • Profiler: Fixed incorrect frame boundary location when profiling standalone builds. (1332845)

    • Profiler: Fixed invalid time reported by ProlfierRecorder for Main Thread root marker. (1337020)

    • Profiler: Fixed issue where the CPU chart tooltips could be incorrectly calculated. (1341423)

    • Profiler: Fixed Mesh buffers debug markup availability on vulkan.

    • Profiler: Fixed native plugins API create category function to return a new category. (1338385)

    • Profiler: Fixed player name label width in Player Connection dropdown to accommodate long strings. Fixed player name reported in Console window on connection to be consistent with Player Connection dropdown. Values in columns will now truncate with elipses if they are too large too fit in the column. When a player is selected the dropdown will now close to mimic the old dropdown behaviour.

    • Profiler: Fixed ProfilerRecorder GPU capture on DirectX 12 always returns zeroes. (1345021)

    • Profiler: Fixed Timeline view's display of surrounding context frames when the recorded frame count exceeds the amount specified in Preferences/Analysis/Profiler/Frame Count. (1367470)

    • Profiler: Prevent an ArgumentOutOfRangeException occurring in the Module Editor when enabling deep profiling after deleting a module. (1335309)

    • Profiler: Removed Gfx Used and Reserved Memory from counters available in release players. The underlying code in memory manager which counts the value is compiled out due to performance reasons and the counter value can not be set. (1339707)

    • Profiler: The profiler will no longer disconnect when the last connected IP is clicked on a second time. (1322548)

    • Profiler: Toolbar buttons will now no longer be hidden when the profiler window is made too small while undocked. (1365575)

    • Project Browser: Added support to drag and drop package root folders onto an ObjectField. (1335319)

    • Project Browser: Fixed an issue where sort order of assets in Project Browser is different from Asset picker. (1328148)

    • Project Browser: Fixed text alignment in Delete assets dialog. (1296099)

    • Project Browser: Project Browser slider is correctly restored when clearing the search field after selecting a favorite filter. (1348825)

    • Scene Manager: Aligned scene and instantiation behavior when loading a new scene between Editor and Build. (1046181)

    • Scene Manager: Fixed an issue where -openscene command line argument didn't open scenes when using -batchmode. (1249100)

    • Scene Manager: Fixed argument exception is thrown when double-clicking on the DontDestroyOnLoad scene. (1283407)

    • Scene Manager: Fixed parenting isn't displayed in the Hierarchy after loading a specific custom layout. (1346524)

    • Scene Manager: Fixed performance regression in SetByInstanceID. (1353323)

    • Scene Manager: Fixed that loading multiple scenes additively via "Assets/Open Scene Additive" menu item loaded them in random order than as seen in the Project Window. (1323868)

    • Scene Manager: Fixed that moving a GameObject to a unloading scene on the 'sceneUnloaded' event is possible, and leaves the object without valid scene. An exception is now thrown. (923322)

    • Scene Manager: OpenScene invoked within a SceneClosed or SceneClosing callback, on the same scene that is being closed, will return error. (902638)

    • Scene Manager: Removed duplicate adjacent separators in scene paths before building player. (1250807)

    • Scene/Game View: Fixed errors when exiting play mode with a tool for a non-serialized component active. (1322944)

    • Scene/Game View: Fixed extraneous EditorApplication.playModeStateChanged callbacks when setting EditorApplication.isPlaying to false in an ExitEditMode state change callback. (1348250)

    • Scene/Game View: Fixed for Scale Handle center handle inconsistencies. (1365337)

    • Scene/Game View: Fixed GameView update with HideFlags.DontSave objects. (1351075)

    • Scene/Game View: Fixed GUI.Window not working when invoked from Editor.OnSceneGUI. (1358677)

    • Scene/Game View: Fixed Increment Snapping linked property not working. (1351800)

    • Scene/Game View: Fixed input field expanding to fit more digits and creating overflow in the snapping overlays. (1361083)

    • Scene/Game View: Fixed issue where new Scene View windows will open in default overlay layout ignoring any previous layout customization. (1336748)

    • Scene/Game View: Fixed locked Inspector causing duplicate tool buttons to appear in component tool toolbars. (1338708)

    • Scene/Game View: Fixed SceneViewLighting overlays not being displayed. (1366159)

    • Scene/Game View: Fixed tool gizmos clipping in cases where adjacent objects are separated by large distances on the z axis. (1353387)

    • Scene/Game View: Fixed tool settings overlay not updating contents when active tool editor does not support current container layout. (1348529)

    • Scripting: Fixed an issue causing Editor to lock-up or crash when creating a ScriptableObject that instantiates a new ScriptableObject in OnEnable method. (1332971)

    • Scripting: Fixed an issue that caused a performance regression which was due to a race condition fix when accessing the mono wrapper of a native object. (1353355)

    • Scripting: Fixed assembly corruption (by AssemblyUpdater) in some scenarios where types moved to a different assembly. (1369442)

    • Scripting: Fixed case where Define Constraints did not work properly for precompiled assemblies. (1327988)

    • Scripting: Fixed issue where precompiled DLL with define constraints was not being included in a build when passing extra define constraints. (1330363)

    • Scripting: Fixed Plane.SetNormalAndPosition behaviour when passing a non-normalized normal vector. (1346589)

    • Scripting: Fixed Quaternion.ToAngleAxis() returning NaN for quaternion(0,0,0,-1). (1348545)

    • Scripting: Fixed race condition in TextWriterLogger which may lead to exceptions in ApiUpdater.

    • Scripting: Implement support for ConditionalWeakTable which fixes memory a leak. (1338754)

    • Scripting: Project generation will get updated PlayerSettings for writing csproj files. (1336737)

    • Scripting: SemVersionParser.TryParse and UnityVersionParser.TryParse don't throw first chance exceptions anymore. (1340457)

    • Scripting: When switching to UWP it doesn't add NET_STANDARD_2_0 define, it adds NET_4_6 instead. (1334636)

    • Scripting: [InitializeOnLoad] classes are now initialized in a defined order based on assembly references, such that if Assembly B depends on Assembly A, all [InitializeOnLoad] classes in Assembly A are guaranteed to be initialized prior to any [InitializeOnLoad]classes in Assembly B. (1344815)

    • Search: Fixed double click on store search results opens Package Manager instead of Asset Store. (1362492)

    • Search: Fixed Out of memory crash when using the search picker to pick a large set of texture and/or sprites View on Crashes HQ. (1362804)

    • Search: Fixed search by type tags are not adapted for use with the Quick Search engine. (1334338)

    • Search: Fixed search indexation incremental update of removed components or properties. (1370415)

    • Search: Fixed search item cannot be picked in table view using SearchService.ShowPicker(...). (1371140)

    • Search: Fixed text in the search field of the Search window doesn't get selected after focusing the window and clicking on the field once. (1338063)

    • Serialization: Changed the internal behavior of the SerializedProperty.propertyPath eliminating unnecessary string allocations on every call.

    • Serialization: Fixed an issue where Unity could crash when recursively calling methods that invoke serialization. (1227302)

    • Serialization: Fixed cancel case when deleting an array element with multiple objects selected. (1305941)

    • Serialization: Fixed for SerializedObject to retain individual object array content, when multiple objects selected and the last element is added or removed. (1277419)

    • Serialization: Fixed SerializeReference object missing in certain situation.

    • Serialization: Improved performance of GetArrayElementAtIndex.

    • Serialization: In addition to SerializeReference, class referred by value will also be considered and added to the list of classes not to be stripped when performing a Player Build / Asset Bundle Build / Addressable Build. (1296195)

    • Shadergraph: Fixed a serialization bug wrt PVT property flags when using subgraphs. This fixes SRP batcher compatibility.

    • Shadergraph: Fixed a ShaderGraph issue where a material inspector could contain an extra set of render queue, GPU instancing, and double-sided GI controls.

    • Shadergraph: Fixed a warning in ShaderGraph about BuiltIn Shader Library assembly having no scripts.

    • Shadergraph: Fixed an issue where ShaderGraph 'view shader' commands were opening in individual windows, and blocking Unity from closing.

    • Shadergraph: Fixed compilation problems on preview shader when using hybrid renderer v2 and property desc override Hybrid Per Instance.

    • Shadergraph: Fixed how graph errors were displayed when variant limits were reached. (1355815)

    • Shadergraph: Fixed incorrect warning while using VFXTarget.

    • Shadergraph: Fixed loading all materials from project when saving a ShaderGraph.

    • Shadergraph: Fixed noise nodes to use a deterministic integer hash, instead of platform dependent floating point hashes. (1156544)

    • Shadergraph: Fixed ShaderGraph BuiltIn target shader GUI to allow the same render queue control available on URP with the changes for case.

    • Shadergraph: Fixed ShaderGraph HDRP master preview disappearing for a few seconds when graph is modified.

    • Shadergraph: Fixed ShaderGraph isNaN node, which was always returning false on Vulkan and Metal platforms.

    • Shadergraph: Fixed the incorrect value written to the VT feedback buffer when VT is not used.

    • Shadergraph: Fixed the sticky-note editable title text size in shader graph not matching the set font size. (1357657)

    • Shadergraph: Fixed the wrong scaling of the main preview window. (1356719)

    • Shadergraph: Improved screenspace position accuracy in the fragment shader by using VPOS. (1352662)

    • Shadergraph: Updated the ShaderGraph searcher package dependency to be in sync with the latest searcher package version i.e. 4.8.0.

    • Shaders: Bumped material property blocks array size limit from 1023 to 1048575. (1358444)

    • Shaders: Clean up old shader cache entries from the disk.

    • Shaders: Fixed a crash when loading shaders with complex fallbacks that contain GrabPasses. (1360664)

    • Shaders: Fixed an issue that caused shader cache to grow infinitely. Shader cache is now organized into per asset folders. (1339314)

    • Shaders: Fixed an issue whereby the built-in shaders zip package no longer contains a bunch of empty folders.

    • Shaders: Fixed Compile and show code button failing to write the file if the size is over 2 GB. (1357761)

    • Shaders: Fixed incorrect casts in Metal shaders when a reinterpret cast was intended. (1331056)

    • Shaders: Fixed uintBitsToFloat not doing a conversion from bool argument to uint. (1334240)

    • Shaders: Metal shaders that use 'pragma only_renderers framebufferfetch' are now correctly reported as unsupported on MacOS. Shaders that use 'pragma require framebufferfetch' are no longer reported as unsupported on platforms that support framebuffer fetch. (1288056)

    • Shaders: Updated DXC libraries to fix a regression with DXIL validation for shaders that use barycentrics and possibly other newer features. (1349629)

    • Terrain: Fixed memory leak when painting with terrain tools. (1358632)

    • Terrain: User can no longer create brushes so huge that the editor emits an error about not being able to create a RenderTexture that large. (1321932)

    • Text: Fixed an issue where Sprite Asset sprite glyph scale was not affecting the scale of sprites in UI Toolkit. (1364241)

    • uGUI: Added a new data unavailable message to the UI Profiler for when this is not attached to the editor. (1251139)

    • uGUI: Added a NullReferenceException when selecting a Dropdown Component override in the prefab overrides menu for the second time. (1308539)

    • uGUI: Added a switch to Canvas to allow the user to determine if the canvas should resize on manual Camera.Render calls.

    • uGUI: Changed the calculations to take in consideration images that may be smaller than their RecTransform. Fixes the raycasting on those images. (1341107)

    • uGUI: Fixed an issue to force update the Canvas RectTransform on load from disk, so that Override nested Canvas can still get a proper world transform for rendering. (1322784)

    • uGUI: Fixed issue with Editor where uGUI wouldn't be able to tell which gameview (screen) was clicked on as the mechanics for playmode dont work the same. (1315870)

    • uGUI: Fixed the canvas size not having the correct values when reopening the project. (1342677)

    • uGUI: Fixed the formula in GridLayout to make sure the constraint column/row amount is always respected. (1345471)

    • uGUI: Fixed the SliderEditor's slider handler disappearing when setting a min value greater than the value on a Slider preset. (1337860)

    • uGUI: Fixed the way the raycast 2D is calculated to take in account the Z position of the sprite. (1340417)

    • uGUI: Fixed UI Components causing GC Allocation when enabled. (1299752)

    • uGUI: Makes sure no call to the ReadPixels is made while using a crunch compression on an image. (1341100)

    • uGUI: Removed the allocation caused by the GetComponent in the layout when scrolling. (1343656)

    • uGUI: Updated the Raycast Target property at runtime even if started as disabled. (1341044)

    • UI Toolkit: Added more asset conversion types to the Package Asset Converter tool. (1366279)

    • UI Toolkit: Ensured that invalid uxml and uss files cannot be opened nor can be added to an existing document. (1333514)

    • UI Toolkit: Fixed 1357249: Editor freezes when decreasing the VisualElement size of a Dropdown. (1357249)

    • UI Toolkit: Fixed a couple of issues with the UI of Transform in UI Builder. (1342227)

    • UI Toolkit: Fixed a few USS style settings to match IMGUI inspectors and a wrong check for property fields in inspector elements. (1320031)

    • UI Toolkit: Fixed absolute child element ignore padding of the parent. (1348644)

    • UI Toolkit: Fixed an issue causing ListView's reordering to stop working after docking its parent window to a new pane. (1345142)

    • UI Toolkit: Fixed an issue when a modal window is opened, the UI Elements property animations, as well as scheduled items, asynchronous tasks and Update() callbacks are now updated as expected. (1333331)

    • UI Toolkit: Fixed an issue where externally editing a UI document would open the UI Builder window. (1365403)

    • UI Toolkit: Fixed an issue where setting the same StyleKeyword to a style property would dirty the panel. (1356202)

    • UI Toolkit: Fixed an issue with the search completion where a variable set to color name was treated as an enum variable rather than a color variable. (1359230)

    • UI Toolkit: Fixed checker pattern background no longer visible. (1340240)

    • UI Toolkit: Fixed default.tss.asset failing to load while the UI Toolkit package is being imported. (1362005)

    • UI Toolkit: Fixed dynamic atlas not being regenerated after downloading a texture from the cache server. (1333693)

    • UI Toolkit: Fixed DynamicTransform elements disappearing when assigning a Vector2 scale factor. (1341601)

    • UI Toolkit: Fixed editor window creation menu references. Now created files can be renamed. (1347331)

    • UI Toolkit: Fixed element sometimes entering hover state when window is resized. (1290545)

    • UI Toolkit: Fixed element under pointer not updated when pointer position varies very slowly (subpixel amounts on each update). (1356041)

    • UI Toolkit: Fixed exception in ListView when pressing page up key after hitting navigation keys. (1324806)

    • UI Toolkit: Fixed exceptions being thrown when setting the value of an EnumField inside the UI Builder. (1331021)

    • UI Toolkit: Fixed hardcoded paths in editor window creation menu. (1317521)

    • UI Toolkit: Fixed hover state not updated properly on Button when using touch-based pointer events to activate it. (1353921)

    • UI Toolkit: Fixed Image class alignment issue on non-standard DPIs. (1330817)

    • UI Toolkit: Fixed incorrect pointer enter events and pointer leave events in playmode using the DefaultEventSystem. (1313220)

    • UI Toolkit: Fixed issue where stylesheets added to a UIBuilder document were not cleared after created a new document. (1363722)

    • UI Toolkit: Fixed issue where the UI Builder would not suggest variables defined in a uss attached to a theme. (1369386)

    • UI Toolkit: Fixed minor instabilities in the layout that would cause text to wrap. (1332695)

    • UI Toolkit: Fixed missing Length conversions for style transitions between px and % units. (1348296)

    • UI Toolkit: Fixed null reference when an object is dragged into and object field contained in a list view. (1369139)

    • UI Toolkit: Fixed NullReferenceException thrown when calling GetWindow<>() inside ShowWindow() when called from [InitializeOnLoad] class. (1325267)

    • UI Toolkit: Fixed NullReferenceException when clicking the Settings button in the UI Builder window. (1340230)

    • UI Toolkit: Fixed object selection not working when clicking on the object in a disabled UI Toolkit ObjectField. (1355709)

    • UI Toolkit: Fixed right-click menu not appearing on Foldout header for hierarchical PropertyFields. (1306190)

    • UI Toolkit: Fixed selection on pointer up on mobile to allow touch scrolling. (1312139)

    • UI Toolkit: Fixed setting cursor value in :hover selector does not update cursor. (1351689)

    • UI Toolkit: Fixed slow color changes on labels. (1337368)

    • UI Toolkit: Fixed TextCore outline/shadow color in editor. (1341868)

    • UI Toolkit: Fixed the color and style of the title text in the UI Toolkit debugger. (1344018)

    • UI Toolkit: Fixed the EnumField's type and value incorrectly fetching data from the UXML document inside the UI Builder.
      Improved the EnumField and ObjectField type input to display an auto-complete popup inside the UI Builder.
      Fixed the value input of an EnumField to use an EnumField instead of TextField inside the UI Builder.
      Fixed the value input of an TagField to use an TagField instead of TextField inside the UI Builder.
      Fixed the value input of an LayerField to use an LayerField instead of TextField inside the UI Builder.
      Fixed the value input of an LayerMaskField to use an LayerMaskField instead of LayerMaskField inside the UI Builder. (1330804)

    • UI Toolkit: Fixed the EnumField's value from being cleared while saving a UXML document inside the UI Builder. (1330802)

    • UI Toolkit: Fixed the issue that Text Settings can not be created in a local package when right-clicking the local package folder. (1327812)

    • UI Toolkit: Fixed the issue that UI Document created in a local package appeared in the Assets folder, with incorrect default file name. (1327810)

    • UI Toolkit: Fixed the lack of feedback to users about problems with the UIDocument and PanelSettings inspectors. (1351792)

    • UI Toolkit: Fixed the UI Builder and the UI Toolkit Debugger displaying duplicates in the matching selector sections. (1347536)

    • UI Toolkit: Fixed the UI Toolkit PropertyField not tracking the underlying value properly when [SerializeReference] is used on a field. (1216937)

    • UI Toolkit: Fixed the unstable ellipsis of text. (1294350)

    • UI Toolkit: Fixed UI Toolkit events not working after script recompilation during Play mode when using the EventSystem component as the source of events. (1324337)

    • UI Toolkit: Fixed UI Toolkit Live Reload errors on Editor Window after modifying uxml file and returning to Editor and the window is docked. (1329767)

    • UI Toolkit: Fixed UI Toolkit throwing InvalidOperationExceptions when Input Manager isn't accessible. (1336180)

    • UI Toolkit: Fixed uxml files not being re-imported after changes in the uxml importer. (1343398)

    • UI Toolkit: Fixed UXML layout breaking when an asset used in it is deleted from the project. (1351363)

    • UI Toolkit: In the UI Builder, the user can no longer use the inspector on a style selector and rename the selector to an empty name (UI Builder). (1342352)

    • UI Toolkit: Make sure TextSetting's default sprite asset is cleared when changing from PlayMode to Editor. (1291771)

    • UI Toolkit: Selecting another editable TextField doesn't close SoftKeyboard. (1350228)

    • UI Toolkit: Submit event on a ListView focuses in the content to allow keyboard navigation. (1311688)

    • UI Toolkit: TemplateContainer has its own icon and no longer shows the custom control icon when is nested in another template (UI Builder). (1340837)

    • UI Toolkit: The IMGUIContainer control will now be available as an editor-only control from the UI Builder. (1354419)

    • UI Toolkit: UI Toolkit: Fixes the content of the transition properties dropdown being appended instead of recreated when opening the UI Builder window. (1343063)

    • UI Toolkit: UXML factory types are now preserved automatically. (1336612)

    • UI Toolkit: VisualElement's editor data bindings can not bind SerializedProperty of type "ulong" to "long" fields. (1303154)

    • UI Toolkit: When loading a project that contains a dialog that is embedded in the editor, the dialog's CreateGUI callback is invoked after the Awake and OnEnable callbacks. (1326173)

    • Undo System: Added warning for large actions which overflow the undo stack. (1204737)

    • Undo System: Fixed an issue where script's icon does not change back on Undo in the Project window. (1331877)

    • Undo System: Fixed undo/redo of adding objects to scriptable objects. (1294434)

    • Undo System: Improved performance when overwriting the redo stack.

    • Undo System: Redo stack is now restored upon exiting playmode. (1336257)

    • URP: Added 'Conservative Enclosing Sphere' setting to fix shadow frustum culling issue where shadows are erroneously culled in corners of cascades. (1153151)

    • URP: Added Undo support for URP Global Settings asset assignation.

    • URP: Added warning for lit shader detailed abledo, if texture is not linear. (1342011)

    • URP: Fixed an issue in where the current open scene didn't load after running the converters. (1365101)

    • URP: Fixed an issue where shadow artefacts appeared between cascades on Terrain Detail objects.

    • URP: Fixed an issue where ShadowCasters were sometimes being rendered twice in the editor while in playmode.

    • URP: Fixed an issue where Sprite type Light2Ds were missing a default sprite.

    • URP: Fixed an issue where Sprite type Light2Ds would throw an exeception if missing a sprite.

    • URP: Fixed an issue where the 2D Renderer was not rendering depth and stencil in the normal rendering pass.

    • URP: Fixed an issue where _AfterPostProcessTexture was no longer being assigned in UniversalRenderer.

    • URP: Fixed CopyDepthPass incorrectly always enqueued when deferred rendering mode was enabled when it should depends on the pipeline asset settings.

    • URP: Fixed graphical artefact when terrain height map is used with rendering layer mask for lighting.

    • URP: Fixed indentation of Emission map on material editor.

    • URP: Fixed lit detail correctly upgraded from standard shader. (1323725)

    • URP: Fixed memory leak with XR combined occlusion meshes.

    • URP: Fixed sceneview debug mode rendering.

    • URP: Fixed shaderGraph shaders to render into correct depthNormals passes when deferred rendering mode and SSAO are enabled.

    • URP: Fixed soft shadows shader variants not set to multi_compile_fragment on some shaders (gbuffer pass, speedtree shaders, WavingGrass shader).

    • URP: MotionVector fix when using Native RenderPass. (1348528)

    • Version Control: Fixed a bug where the Texture2D error would pop up after downloading a project
      Fixed a bug when context menu would sometimes disappear
      Fixed small textbox on checkin dialog when launched from context menu
      Fixed a workspace NullReferenceException bug
      Fixed notification icon not showing on Plastic window
      Fixed auto login errors not showing up for users
      Fixed unexpected error message after user switched workspace to a label.

    • Version Control: Fixed contextual menu not showing up in project view.

    • Version Control: Fixed some namespace collisions with Antlr3.

    • Version Control: Fixed SSO renew token after password change.

    • Version Control: Fixed view not switching to workspace after creating an Enterprise Gluon workspace.

    • Version Control: Renamed the CoreServices namespace so it doesn't conflict
      Fixed some situations where the history window would be blank
      Fixed missing Enterprise login link
      Fixed low resolution icons in light theme.

    • Version Control: The problem to display Checkout button for package.json files is solved. (1332659)

    • VFX Graph: Added a missing paste option in the context menu for VFX contexts. Also the paste options is now disabled when uneffective.

    • VFX Graph: Automatically offset contexts when a new node is inserted to avoid overlapping.

    • VFX Graph: Blackboard fields can now be duplicated either with a shortcut (Ctrl+D) or with a contextual menu option.

    • VFX Graph: Enabled an optimization for motion vectors, storing projected positions for vertices instead of the transform matrix.

    • VFX Graph: Exposed Parameter placement can now be moved after sanitize.

    • VFX Graph: Fixed a compilation issue when a normal is used in shadergraph for opacity with unlit output.

    • VFX Graph: Fixed a GPU hang on some initialize dispatch during dichotomy (platform specific).

    • VFX Graph: Fixed a vector truncation error in HDRP Decal template.

    • VFX Graph: Fixed an exception thrown when using WorldToLocal/LocalToWorld operators. (1335940)

    • VFX Graph: Fixed an issue in the Gradient editor, Undo will now properly refresh the gradient preview (color swatches).

    • VFX Graph: Fixed an issue where the Eye dropper in the color fields kept updating after pressing the Esc key.

    • VFX Graph: Fixed an issue where Zoom and warning icons were blurry in the "Play Controls" and "Visual Effect Model" scene overlays.

    • VFX Graph: Fixed an issue with Eye dropper in the color fields updating after pressing the Esc key.

    • VFX Graph: Fixed collision with depth buffer when using a physical camera. (1344733)

    • VFX Graph: Fixed Collision with Depth Buffer when using Orthographic camera.

    • VFX Graph: Fixed incorrect buffer type for strips.

    • VFX Graph: Fixed IsFrontFace shader graph node for VFX.

    • VFX Graph: Fixed out of sync serialization of VFX assets that could cause the asset to be dirtied for no reason.

    • VFX Graph: Fixed unexpected Spawn context execution ordering.

    • VFX Graph: Inspector group headers now have a better indentation and alignment.

    • VFX Graph: Minor : Static Analysis issue. (1336647)

    • VFX Graph: Prevent VFX Graph compilation each time a property's min/max value is changed.

    • VFX Graph: Prevent VFX re-compilation in some cases when a value has not changed.

    • VFX Graph: Properties labels do not overlap anymore.

    • VFX Graph: Sticky notes can now be deleted through contextual manual menu.

    • VFX Graph: VFX Graph operators keep the same width when expanded or collpased so that the button does not change position.

    • VFX Graph: Visual Effect inspector input fields no longer lose focus anymore while typing (Random seed).

    • VFX Graph: When adding a new node/operator in the graph editor and using the search field, the search results are sorted in a smarter way.

    • Video: Fixed an exploit found in the libvpx. (1345217)

    • Video: Fixed an issue where VideoPlayer.width and height returned 0 instead of expected values. (1339883)

    • Video: Fixed crash when aspect ratio is too big. (1347100)

    • Video: Reenabled VideoPlaybackPlayAllFramesWithLooping test case on UWP. (1171545)

    • Video: VideoPlayer throws errors when VideoClip loaded from AssetBundle nears the end. (1358843)

    • Virtual Texturing: Completed requests now won't be incorrectly canceled if the last InvalidateRegion call is made before PopRequests.

    • WebGL: Added workaround for audio distortion bug in Safari. (1350204)

    • WebGL: Fixed a regression that prevented users from building .jspre plugins in Release mode. (1369085)

    • WebGL: Fixed clearing of user template variables when template is switched. (1328657)

    • WebGL: Fixed for URP being washed out when Size Code Optimization is used in the Build Settings. (1309878)

    • WebGL: Fixed fullscreen mode on Safari. (1347304)

    • WebGL: Fixed iOS touch events crashing UI Toolkit. (1365436)

    • WebGL: Fixed the denoising of shadowmask with the GPULM. (1361651)

    • WebGL: Implemented UnityWebRequest redirectLimit for WebGL platform. (1352501)

    • WebGL: Removed 255 character limit for audio file urls. (1327368)

    • WebGL: Removed guarding of "User-Agent" header in UnityWebRequest API. (1287962)

    • WebGL: Removed the assertion with touch events that assumes that browser would create new Touch event objects for each generated touch event. This does not hold at least for Firefox for Android. This fix takes into account that TouchEvent.changedTouches and TouchEvent.targetTouches are not subsets of the "full" TouchEvent.touches array in Firefox when updating the touch list. (1354245)

    • WebGL: Updated Firefox used by test runner to 78.9.0esr. (1328942)

    • Windows: Added error messaging when we cannot create an Editor Window and prevented extra background task windows from opening during import. (1257717)

    • Windows: Fixed mouse position being off-by-1 pixel when rendering at lower than native resolution in certain cases.

    • Windows: Fixed resolution resetting to native resolution on primary window when trying to move the secondary window use Display.SetParams.

    • Windows: Fixed UnityWebRequest does not respect auto proxy settings. (1309324)

    • Windows: UnityCrashHandler.exe will no longer inherit all Windows handles from the editor/player when launched, which should eliminate some problems with it causing files to be locked unnecessarily.

    • XR: Fixed crash in AddLateLatchControllerLocation with normal non-XR rendering. (1339831)

    • XR: Fixed depth/stencil discards not working on Quest GLES. (1350657)

    • XR: Splash screen now sends correct zNear and zFar values to XRDisplaySystem.

    • XR: Updated OpenXR package to 1.2.3.

    • XR: Updated the verified AR Foundation related packages to 4.2.0. Please see the AR Foundation package changelog for details.

    Please remember to back up your projects before opening them in a ALPHA build!
     
    Last edited: Nov 4, 2021
  10. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,132
    Hi everyone,

    Unfortunately, we have to skip the release of a14 due to a breaking issue in the build. There will be no new 2022.1 release this week. We are working on a resolution and will update you next week on whether a15 will be able to ship.
     
  11. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,132
    Hi everyone,

    We have to delay the release of a15 by one week which means there will be no new build this week. We are aiming to release 2022.1.0a15 next week.
     
  12. Grosnar

    Grosnar

    Unity Technologies

    Joined:
    Nov 18, 2021
    Posts:
    5
    Greetings Users!

    Unity 2022.1.0 Alpha 15 is now available.
    Installers and release notes are available at:
    https://unity3d.com/unity/alpha/2022.1.0a15

    Known Issues in 2022.1.0a15
    • 2D: Reordering "Sorting Layers" list causes Sprites to reference different Layer names and ID (1376779)

    • AI: NavMesh Agent can not pass through passable area between carving NavMesh Obstacles (1346325)

    • Android: Sometimes text is not rendered when using OpengLES3 on a Xiaomi Redmi9A device. (1347186)

    • Bugreporter: Bug reporter upload of report fails consistently with non actionable error message (1358568)

    • DirectX12: Objects are not lighted in Game view when using SEGI system with Graphics API for Windows set to Direct3D12 (1375746)

    • Editor: Fixed DontSaveInEditor to work as intended on Prefab instances (1363573)
      Fixed in 2022.1.0a16.

    • GI: Fix performance regression in CPU Lightmapper. (1369204)
      First seen in 2022.1.0a5.
      Fixed in 2022.1.0a16.

    • HD RP: HDRP Template fills the Console with "Shader error...couldn't open include file" messages after building the project (1342989)

    • Hub: [HUB] Android tools are not expanded by default in the "Add Modules" window (1310236)

    • IL2CPP: System.Runtime.Serialization.Formatters.BinaryFormatter doesn't work when Project is build with IL2CPP Scripting Backend (1374185)

    • IMGUI: List Elements in the PropertyField disappear when the window is displayed on the second screen (1371078)

    • Inspector Framework: In Record and Preview mode, right clicking Scale does not bring up Animation related features (1365369)

    • Linux: Player settings and other options are locked after script compilation (1380015)

    • Linux: Linux Editor crashes at "RegisterRuntimeInitializeAndCleanup::ExecuteCleanup()" when quitting from "Enter Safe Mode" prompt (1374087)

    • Linux: Linux Editor crashes at "__assert_fail_base.cold" when opening a project (1375312)

    • MacOS: Editor instantly crashes due to Invalid parameter not satisfying: types != nil error while trying to Build (1377901)

    • MacOS: Animation Window no longer adds keys immediately (1375996)

    • MacOS: Editor freezes when Vsync is enabled and Game View window is resized on macOS (1375973)

    • MacOS: MacOS editor fails to load platform editor extensions (1322945)

    • MacOS: [OSX][Editor] DirectoryNotFoundException errors appear when a project is created inside a directory with unicode characters (1377915)

    • Native Window Management: [MacOS] Editor crashes after closing the splash screen (1380096)

    • Packman: Importing a project from the asset Store doesn't import packages, even if you chose yes at the dialogue (1377896)

    • Packman: User can't easily configure location of both UPM and Asset Store package local cache (1317232)

    • Particles: Fix exception on WebGL builds when pre-allocating Particle System memory for systems using infinite lifetimes. (1320919)
      Fixed in 2022.1.0a16.

    • Progressive Lightmapper: [GPU PLM] Crash in (nvopencl64) clGetPlatformInfo after enabling Auto Generate checkbox at the end of GI Bake (1379762)

    • Progressive Lightmapper: [GPU PLM] Fallback to CPU PLM in CL_INVALID_MEM_OBJECT after switching light color only and rebaking GI (1356714)

    • Progressive Lightmapper: [LightProbes] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (1052045)

    • Scene Management: An error is thrown when merging changes made to a Prefab into a Nested Prefab with co-dependant components (1362574)

    • Scene Template: [Linux][HDRP] Editor crashes when opening HDRP Sample Scene Template Project (1381237)

    • Scene/Game View: Editor freezes when selecting GameObjects in a Scene that contains a lot of GameObjects and has gizmos enabled (1350835)

    • Scripting: Crash in CombineMeshFiltersForStaticBatching after switching active additively loaded scenes and entering Play mode (1377416)

    • Scripting: Only some assemblies fail to be loaded when assembly name does not match the file name (1345099)

    • Scripting: Unity does not execute code weavers when the project is opened for the first time (1350116)

    • ShaderGraph: UI shaders are not rendered in Game View from 2021.2.0b2 (1352225)

    • ShaderGraph: [General][AssetDB][URP] Adding URP to the project causes reimports of many assets and goes into infinite import loops (1374611)

    • Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time (1375015)

    • Shuriken: [Particles] Inspector breaks and errors are thrown when the Material field is deleted from the Particle System (1379541)

    • Templates: "Cancelling DisplayDialog" errors are printed when opening "2D URP" Template project (1378201)

    • UI Builder: Changes in UI Builder are lost when editing a 2D sprite (1357086)

    • URP: Fix for rendering thumbnails. (1348209)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a16.

    • URP: Fixed an issue in where installing the Adaptive Performance package caused errors to the inspector UI (1368161)
      Fixed in 2022.1.0a16.

    • VFX Graph: Compilation error while using not exposed texture in ShaderGraph (1367167)
      This has already been backported to older releases and will not be mentioned in final notes.
      Fixed in 2022.1.0a16.

    • WebGL: Build fails to launch due to Runtime errors (1371445)

    • WebGL: Profiler does not autoconnect on WebGL builds (1360399)

    • XR SDK: Severe flickering in Unity 2020.3.21f1 with OpenXR on HL2 (1376203)
    New 2022.1.0a15 Entries since 2022.1.0a13
    Features
    • 2D: [com.unity.2d.animation]Added an asset upgrading tool, which can upgrade older Sprite Library Assets and Animation Clips to the latest version.

    • 2D: [com.unity.2d.psdimporter]Allow user to selectively indicate which layer to import from a Photoshop file using PSDImporter.

    • 2D: [com.unity.2d.psdimporter]Expose cetrain PSDImporter import settings as APIs.

    • 2D: [com.unity.2d.spriteshape]Add actionable console log when encounter vertex count limit exception on Sprite Shape.

    • 2D: [com.unity.2d.spriteshape]Added support for Global Grid Snapping for editing Sprite Shapes.

    • 2D: [com.unity.2d.spriteshape]Added user preferences for Controlpoint/Tangent/Spline color.

    • 2D: [com.unity.2d.spriteshape]Improved estimation of vertices required for geometry to minimize memory alloction.

    • Android: Adaptive Performance added Adaptive Decals.

    • Android: Adaptive Performance added Adaptive Layer Culling.

    • Android: Adaptive Performance added Adaptive Physics.

    • Android: Adaptive Performance added Custom Scaler.

    • Android: Adaptive Performance added Visual Scripting support.

    • Asset Pipeline: Added options for Accelerator corruption detection.

    • Asset Pipeline: Model imported from the ModelImporter using the DefaultMaterial will re-import correctly to use SRP default material when changing the active Render Pipeline.

    • Input: Input Manager's Physical Keys is enabled by default for new projects. This enables layout independent keycodes on all platforms.

    • Input System: Added support for PS5 DualSense controllers on Mac and Windows.

    • License: Sunset Legacy Licensing module.

    • Package: Added com.unity.scripting.python 4.0.0-pre.1 as a pre-release package.

    • Package: Public release of com.unity.profiling.systemmetrics.mali@1.0.0-pre.2
      Documentation available at https://docs.unity3d.com/Packages/com.unity.profiling.systemmetrics.mali@latest/index.html.

    • Package: Settings Manager 2.0.0.

    • Package: Splines 1.0.0.

    • Package Manager: Added warning for Unity package versions that have invalid signatures, or are unsigned and is sourced from local tarball or scoped registry.

    • Package Manager: Allow user to easily configure location of both UPM and Asset Store package local cache.

    • Package Manager: Multi-selection and bulk operations have been added to the UI.

    • Physics: Added a new batched ClosestPointCommand to calculate the closest point to a convex off the main thread.

    • Physics: Added Contact and Query visualization to the Physics Debug window.

    • Physics: Added the option to filter by Unity scene along with physics scene in the Physics Debugger.

    • Prefabs: Differentiate applicable from revertible overrides.

    • Profiler: FrameTimingManager platform reach and frame timing information expanded.

    • Scene/Game View: Improving the workflow using ToolContexts.

    • Shaders: Added #pragma dynamic_branch and #pragma dynamic_branch_localdirectives to declare dynamic branching keywords in shaders.

    • Timeline: Added an API to control Timeline Editor Window playback through script.

    • UI Toolkit: BoundsField, BoundsIntField, DoubleField, FloatField, Hash128Field, IntegerField, LongField, RectField, RectIntField, Vector2Field, Vector3Field, Vector4Field, Vector2IntField and Vector3IntField are now usable in Runtime.

    • Version Control: Added visual overview bar to the incoming changes tab
      Added progress dialog for the migration process
      Added Branches tab that shows a list of all branches in the repository
      Added option and dialog to create a child branch from selected branch.
      Added option to switch to another branch
      Added option and dialog to rename a branch
      Added option to delete a branch
      Added a preference to save if the window should open the Branches tab by default
      Added metrics for Plastic SCM installation window usage.

    • Video: Added support for Mac for advanced video encoding controls for H.264.

    • Visual Scripting: Preview Version 1 of the High Performance Interpreter is public in version 1.8.0-pre.1. This can be downloaded using the package manager after enabling experimental packages.

    • WebGL: Added texture compression format setting to WebGL's player settings.

    • WebGL: Added WebGL template for Progressive Web Apps.

    • WebGL: Removed mobile browser warning from builds.
    Improvements
    • 2D: Added Preset Support to SpriteAtlas V2.

    • 2D: Sprite Frame module's pivot unit mode now persists after entering and exiting playmode.

    • 2D: [com.unity.2d.psdimporter]Allow support for .PSD files through user switching for PSDImporter.

    • Android: Editor log will contain more information about the location from where OnPostGenerateGradleAndroidProject are called.

    • Android: OBB loading performance improved and removed excessive asks for external storage read permission.

    • Asset Import: Improved performance of asset import particularly when importing large numbers of small files such as scripts.

    • Asset Pipeline: Various performance optimisations for projects with large numbers of assets.

    • Build Pipeline: Xbox One and Xbox Series now use the new incremental build pipeline.

    • Burst: Improved Inspector UI.

    • Editor: Added a new badge system for scene templates that allows for a visual categorization.

    • Editor: Added an option to improve enter playmode speed by skipping unnecessary scene backups.

    • Editor: Added support for Editor asynchronous load and upload of textures set up for mipmapped streaming.

    • Editor: Improved Dynamic Batching feedback in the Frame Debugger for the "Objects are rendered using different rendering functions." message.

    • Editor: Improved package retrieval process when loading editor window.

    • Editor: Improved performance of picking large objects in Scene View.

    • Editor: Improved performance of Scene View with many LODGroups selected.

    • Editor: Improved the scene template instantiation experience.

    • Editor: MacOS editor launch screen now has an integrated progress display (Windows & Linux coming later).

    • Editor: Opening a project without a "last opened scene" will open a scene template (if any) instead of the default scene.

    • Editor: Optimized prefab editing, will knock about 20% off the cost of changing a large prefab.

    • Editor: Revamped the type dropdown in the scene template project settings.

    • Graphics: Improved CPU performance of the main thread when using ray tracing effects. Simple effects (AO, Shadows, Path Tracing) that don't use too many builtin shader properties (e.g. unity_SHAr, unity_Lightmap, etc.) will be 15-30% faster.

    • Graphics: Improved CPU performance on the render thread when setting up resources for ray tracing hit groups.

    • Graphics: The previously existing S8_UInt format can now be used as a RenderTexture DepthStencil format.

    • Graphics: Updated and add missing tooltips for light and reflection probes.

    • Graphics: When using an AMD GPU, D24_UNorm_S8_UInt was reported as supported on some APIs which is incorrect, this has been resolved. Internally, the driver fell back to D32_S8 anyhow so the behavior does not change, but the user will have more clarity now.

    • IL2CPP: Added support for calling generic instances that were not found at conversion time.

    • Input System: Touch input is handled from USB secondary capacitive touch screens on Android.

    • License: License type remove from editor title and about window.

    • Package: Added com.unity.cinemachine 2.9.0-pre.1 as a pre-release.

    • Physics: Updated to PhysX 4.1.2, a minor bugfix release. Release notes are available here: https://github.com/NVIDIAGameWorks/PhysX/blob/4.1/physx/release_notes.html.

    • Scene/Game View: ESC key is exiting from the current custom tool and go back to the latest persistent tool.

    • Scene/Game View: Made Picking more responsive by enabling Async Shader Compilation of Picking Shaders.

    • Scene/Game View: EditorToolContext settings are now displayed in the Tool Settings Overlay.

    • Scripting: Make JsonUtility.FromJson[Overwrite] faster on inputs with long string-valued fields.

    • Scripting: Unity engine and editor managed code is now compiled with .net standard 2.1.

    • Search: Improved query builder UX and UI.

    • Serialization: Added more examples to the reference for dealing with Arrays with SerializedProperty.

    • Serialization: SerializedProperty.boxedValue property supports reading and writing entire Structs.

    • Shaders: Optimized parsing of #line directives, making import of large shaders with many #line / #include directives faster.

    • Visual Scripting: Eliminating domain reload cost for users when not using Visual Scripting.
    API Changes
    • 2D: Added: SortingGroup.ignoreParentSortingGroup to allow a Sorting Group to ignore all parents and sort on a global level instead of being a child of the parent Sorting Group.

    • 2D: Added: Tilemap.tilemapPositionsChanged.

    • 2D: Changed: Made Tilemap.tilemapTileChanged available in Runtime.

    • Build Pipeline: Deprecated: BuildReport.files has been deprecated. Use BuildReport.GetFiles() instead.

    • Burst: Added: Added support for DOTS Runtime running / loading .Net Core assemblies.

    • Burst: Added: Added support for System.Span<T> and System.ReadOnlySpan<T> within Bursted code. These types are not allowed as entry-point arguments.

    • Editor: Added: Added pen support in the macOS and Windows Editor for old and new input systems. Adds access to pen position, twist, tilt, pressure, and pen status (e.g. button state). On Windows, adds an addition API for coalesced pen events. The missing events can be retrieved with Input.GetPenEvent(). The count of accumulated pen events is retrieved with Input.penEventCount, and the queue of coalesced events cleared with Input.ResetPenEvents().

    • Graphics: Added: Added a new GraphicsFormatUtility function: IsDepthStencilFormat. Returns true if the format is a depth or stencil format, returns false otherwise.

    • Graphics: Added: Added new depth/stencil format to GraphicsFormat: D16_UNorm_S8_UInt.

    • Graphics: Added: D16_UNorm_S8_UInt and S8_UInt can now be selected as depth/stencil formats inside the RenderTexture inspector.

    • Graphics: Changed: BatchRendererGroup API new design.

    • iOS: Removed: Removed the obsolete iOS Notification Services API. Please consider using the the "Mobile Notifications" package (available in the Unity package manager) which implements the iOS UserNotifications framework.

    • Physics: Added: Expose a variant of Physics.BakeMesh that accepts cooking options.

    • Profiler: Added: Expose FrameTimingManager::IsFeatureEnabled() to C#.

    • Scene/Game View: Added: Added ability to specify a default container and alignment for new Overlays.

    • Scene/Game View: Added: EditorToolContext.GetAdditionalTools(), enabling Tool Contexts to define additional default tools in the same category as Move, Rotate, Scale.

    • Scene/Game View: Added: Editor classes for EditorTool can now implement the ICreateToolbar interface to create horizontal and vertical styled Overlay toolbars in addition to panel layouts.

    • Serialization: Added: SerializedProperty.boxedValue property.

    • Shaders: Added: Added LocalKeyword.isDynamic API to tell which keywords are declared as dynamic branching keywords for this shader.

    • UI Toolkit: Added: Allow custom USS styles to reference any kind of asset (through UnityEngine.Object).

    • WebGL: Deprecated: For WebGL builds, the WebGL 1 API is no longer included in the Auto Graphics API option (the default). If you need to build for both WebGL 1 and WebGL 2, uncheck the Auto Graphics API and manually add WebGL 1 to the Graphics APIs list.

    • Windows: Added: UnityEngine.Windows.Input.ForwardRawInput now has a second overload that is usable without enabling unsafe code.
    Changes
    • 2D: 2D Template now starts with Sprite Atlas v2 as default Sprite Packing method.

    • 2D: 2D URP Template now starts with Sprite Atlas v2 as default Sprite Packing method.

    • 2D: Changed Sprite Inspector to show border values in pixel unit.

    • 2D: Changed the information in the Sprite Editor Window's slicing tool to clarify the different slicing methods available.

    • 2D: Updated 2D Template to use new package format structure.

    • 2D: Updated 2D URP Template to use new package format structure.

    • 2D: [com.unity.2d.animation]Animation package Orientation function being replaced with a simpler version.

    • 2D: [com.unity.2d.animation]Sprite Library Asset are now named "New Sprite Library Asset.spriteLib" by default on creation.

    • 2D: [com.unity.2d.animation]SpriteResolver.SetCategoryAndLabel and SpriteResolver.ResolveSpriteToSpriteRenderer now returns a bool to signal if the methods managed to resolve the request or not.

    • 2D: [com.unity.2d.animation]Updated Toolbar and Visibility tab buttons' selection color.

    • 2D: [com.unity.2d.spriteshape]Fix case where Bounds can cause spriteshape not load in when running Player. (1368107)
      First seen in 2022.1.0a10.

    • 2D: [com.unity.2d.spriteshape]Fix crash when optimizing the geometry of the SpriteShape in certain cases. (1364012)
      This has already been backported to older releases and will not be mentioned in final notes.

    • 2D: [com.unity.2d.spriteshape]Moved Control point specific data from Inspector to a Scene Overlay Window.

    • 2D: [com.unity.2d.spriteshape]Remove dependency to path package.

    • 2D: [com.unity.2d.spriteshape][com.unity.2d.path]Package com.unity.2d.path marked for deprecation.

    • 2D: [com.unity.2d.tilemap.extras][GameObjectBrush] Add canChangePosition.

    • 2D: [com.unity.2d.tilemap.extras][RuleOverrideTile] Create instance Tile on override.

    • 2D: [com.unity.2d.tilemap.extras][RuleTileEditor] Add blank space to the end of the Rule list.

    • 2D: [com.unity.2d.tilemap.extras][RuleTileEditor] Add drag and drop rect for Sprites to create initial TilingRules.

    • 2D: [com.unity.2d.tilemap.extras][RuleTileEditor] Add field to change number of TilingRules.

    • 2D: [com.unity.2d.tilemap.extras][RuleTile] Add scripting documentation.

    • 2D: [com.unity.2d.tilemap.extras][TintBrush] Add k_ScaleFactor for better precision when painting on non-rectangular Tilemaps.

    • 2D: [com.unity.2d.tilemap.extras][TintBrush] Convert cell positions to world positions based on the Grid used.

    • Burst: Burst now generates a link.xml automatically to avoid issues with stripping causing missing symbols at runtime from static constructor usage.

    • Burst: Burst now waits for all threads to complete on shutdown, rather than performing a thread abort, as that could lead to a race condition with Dispose.

    • Burst: Changed the optimization pipeline to run the loop unroller exclusively after the loop vectorizer. This improves codegen in a lot of cases (mostly because the SLP vectorizer is unable to vectorize all the code that the loop unroller could have).

    • Burst: Improved iteration time by triggering Burst compilation immediately after .NET assemblies have been compiled.

    • Burst: Intrinsics: Neon vst1 APIs are now fully supported.

    • Burst: Made the cost of initializing Direct Call methods for execution 33x faster during domain reload.

    • Burst: Made the SharedStatic initialization cost during static constructor initialization time 13.3x faster.

    • Burst: Made fmod and floating-point modulus use a faster algorithm to improve performance.

    • Burst: Removed the player build BC1370 exception warnings as users only found them annoying.

    • Burst: Removed the Use Platform SDK Linker option from Burst AOT Settings for desktop platforms.

    • Burst: Updated the minimum Xcode required for Burst to compile for the Apple iOS/tvOS plaforms to 12.0.

    • Burst: Upgraded Burst to use LLVM Version 12.0.0 by default, bringing the latest optimization improvements from the LLVM project.

    • Burst: Upgraded the minimum supported PS4 SDK to 8.00.

    • Editor: Removing most Device Simulator devices from the editor. All devices can be added by installing the com.unity.device-simulator.devices package.

    • Editor: When performing incremental build (Android, Windows, OSX, WebGL, iOS), player assemblies will be placed now in Library/Bee folder rather than Library folder, and will persist until the next build.

    • Graphics: DX12 doesn't revert to worse texture detail anymore, when the GPU memory is running out.

    • Graphics: Mark OpenGL ES 2.0 as deprecated in Graphics API selection UI.

    • IL2CPP: Code generation option moved from build settings (EditorUserBuildSettings.il2CppCodeGeneration
      ) to player settings (PlayerSettings.SetIl2CppCodeGeneration/PlayerSettings.GetIl2CppCodeGeneration). This option is now per platform and persisted with the project.

    • Input System: When exceptions occur in user code inside of Input System callbacks, the exception message is now printed first and details about the callback second to avoid hiding exception details.

    • Package: Com.unity.live-capture 1.0.1 package to com.unity.live-capture 2.0.0-pre.3.

    • Package: Com.unity.purchasing has been updated to 4.1.0.

    • Package: Com.unity.purchasing has been updated to 4.1.1.

    • Package: Released com.unity.mathematics 1.2.4.

    • Package: Updated com.unity.cinemachine to 2.8.2.

    • Package: Updated com.unity.device-simulator.devices@1.0.0-pre.4.

    • Package: Updated com.unity.formats.alembic to 2.3.0-pre.3.

    • Package: Updated com.unity.recorder@3.0.2.

    • Package: Updated localization package to 1.0.4.

    • Package: Updated Sequences to 1.1.0-pre.1.

    • Package: Updated Subsystem Registration package version to 1.1.1.

    • Package Manager: Replaced the communication layer between Unity and the Unity Package Manager to connect using IPC instead of HTTP in order to solve a number of connectivity issues.

    • Prefabs: Removed disconnected state for Prefab instances.

    • Profiler: Updated Profile Analyzer package version to 1.1.1, which includes two bug fixes. Release notes available at https://docs.unity3d.com/Packages/c...ndex.html?subfolder=/changelog/CHANGELOG.html.

    • Services: Added Services top menu for services discovery.

    • UI Toolkit: Asset types referenced from USS files are now enforced on a per-property basis and generates warnings instead of errors.

    • Version Control: Updated status bar notification icons
      Updated texts for workspace modes selection and checkin comment box.

    • XR: Marked com.unity.xr.arextensions package as deprecated.

    • XR: Marked com.unity.xr.facesubsystem package as deprecated.

    • XR: Renamed XR Tools Utilities package to XR Core Utilities package.

    • XR: The Oculus XR Plugin package has been updated to 1.11.0.
    Fixes
    • 2D: Fixed a case where quads generated in the Skinning Editor would be created with the wrong size and position. (1361053)
      This has already been backported to older releases and will not be mentioned in final notes.

    • 2D: Fixed an issue where an error would show up when destroying a Sprite Skin component while deep profling. (1364910)
      This has already been backported to older releases and will not be mentioned in final notes.

    • 2D: Fixed an issue where copying mesh and bone data from a .psb containing a single sprite would throw an exception. (1351543)
      This has already been backported to older releases and will not be mentioned in final notes.

    • 2D: Fixed an issue where IK Solvers would not be updated when previewing an animation clip. (1354389)
      This has already been backported to older releases and will not be mentioned in final notes.

    • 2D: Fixed artifacts on images when flatten for PSDImporter.

    • 2D: Fixed case where colliders do not extend to the end of the sprite texture when Sprite Borders are enabled. (1348701)
      This has already been backported to older releases and will not be mentioned in final notes.

    • 2D: Fixed case where Edge and Polygon colliders have missing edges on certain open-ended shapes. (1362440)
      This has already been backported to older releases and will not be mentioned in final notes.

    • 2D: Fixed case where enabling Fill Tessellation and setting profile's fill offset to positive causes errors. (1363215)
      This has already been backported to older releases and will not be mentioned in final notes.

    • 2D: Fixed case where Sprite Shapes appear only when their pivot is revealed in the Scene view. (1356204)
      This has already been backported to older releases and will not be mentioned in final notes.

    • 2D: Fixed exception "PsdInvalidException: Unrecognized layer section type" when importing certain files.

    • 2D: Fixed render texture size error in the Skinning Editor. (1357552)
      This has already been backported to older releases and will not be mentioned in final notes.

    • 2D: Removed memory requirement check since we cannot properly determine if there will be enough memory to import the file in PSDImporter. (1338690)
      This has already been backported to older releases and will not be mentioned in final notes.

    • 2D: [com.unity.2d.animation]Fixed an issue where removing an edge in the Skinning editor would result in the mesh falling back to a quad. (1365831)

    • 2D: [com.unity.2d.animation]Fixed Sprite selection actions to now work with Undo.

    • 2D: [com.unity.2d.animation]Quads are now generated at correct positions after removing all vertices from Sprite meshes. (1366633)
      First seen in 2022.1.0a10.

    • 2D: [com.unity.2d.spriteshape]Fixed crash encountered when deleting vertices of sprite mesh in SkinningEditor. (1361541)
      First seen in 2022.1.0a7.

    • 2D: [RuleTile] Fixed error in RuleTileEditor when removing all Rules and adding a new Rule.

    • Android: Fixed asking for permission for location, webcam and external storage. (1363472)

    • Android: Fixed exporting Android Studio project to non-existing folder using Editor API. (1347960)

    • Android: Fixed leaked Java local reference when creating new Java object. (1366122)

    • Android: Fixed OBB deployment to Sasung Galaxy S21. (1365713)

    • Animation: Animator.GetBoneTransform() is now working with disabled gameobject/animator. Exception are throw if avatar is null or not a humanoid. (1351090)

    • Animation: Fixed an issue when creating a new animation curve with discrete int with the first key not being on frame 0. (1373924)
      First seen in 2022.1.0a12.

    • Animation: Fixed for potential crash when modifying an animation override controller which is in use during a state machine enter / exit behavior callback. (1346587)

    • Animation: Improved performance with generating animation bindings. (1353998)

    • Asset Bundles: Fixed an issue where moving an asset would not trigger an Asset Bundle rebuild. (1346529)

    • Asset Bundles: Fixed rare issue where AssetBundle.RecompressAssetBundleAsync would do a full recompress even if both the source and target AssetBundles are LZ4 compressed. (1293912)

    • Asset Import: BlendShapes value defaults to 0 when importing FBX model. (1359606)

    • Asset Import: Fixed photoshop .psb files being imported with wrong all-gray colors & transparency. (1374804)
      First seen in 2022.1.0a13.

    • Asset Import: Fixed RenderToCubeMap artifacts when used with a Physical Camera. (1370847)

    • Asset Pipeline: Fixed a performance regression where projects with large numbers of precompiled assemblies might experience slower import times. (1372980)
      First seen in 2022.1.0a11.

    • Asset Pipeline: Fixed an issue where a project containing a symbolic link could crash on startup on Windows. (1370389)

    • Asset Pipeline: Fixed import pipeline logged timings to be actual values instead of zeroes. (1376540)
      First seen in 2022.1.0a13.

    • Audio: Fixed a crash that would occur when removing a custom filter from a game object and then stopping the associated audio source. (1363271)

    • Audio: Fixed potential crash in dedicated server when using audio components. (1365720)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Build Pipeline: Prevent selection of ~/Desktop folder as build target. (1357782)

    • Build System: Fixed error "Cannot find mono image in MonoManager for assembly x" during assembly reload when calling ContentBuildInterface:GetPlayerObjectIdentifiersInAsset.

    • Burst: Arrows were rendered even though they were not within the current view.

    • Burst: Burst will now handle projects special characters in their project-name.

    • Burst: Crash in burst module initialization if multiple modules are compiled and then linked in a different order.

    • Burst: Detects if the simulator is the target of a player build for iOS/tvOS and disables burst, as at present this configuration is not supported by burst.

    • Burst: Fixed a bug where a player build that had multiple assemblies that had structs declared with the same name and same contents but different [BurstCompile] methods in them, would wrongly only pick a single struct to Burst-compile.

    • Burst: Fixed a bug whereby sometimes some LLVM intrinsics could be incorrectly marked as unused causing invalid codegen with calls to math.acos.

    • Burst: Fixed a bug with sqrt_ps for 128-bit types where it would crash the compiler.

    • Burst: Fixed a crash that could occur when loading legacy Burst AOT settings and then entering play mode.

    • Burst: Fixed an issue where dsym folders would be not be copied across to the DoNotShip folder when building a multi architecture build for mac os.

    • Burst: Fixed bug that could lead to "Failed to resolve method with name hash X and signature hash Y" compiler error.

    • Burst: Fixed bug that could lead to incorrect compiler errors for calls to GetHashCode from a generic type.

    • Burst: Fixed compiler error that occurred when calling BurstCompiler.CompileFunctionPointer with a delegate type that was decorated with a custom attribute.

    • Burst: Fixed issue that could cause bcl.exe to fail with an exit code of 1 but not output any compilation errors.

    • Burst: Fixed our platform documentation to accurately reflect the current supported platforms with Burst.

    • Burst: Fixed that implicitly casting a scalar half to a vector type would cause the compiler to crash.

    • Burst: Fixed the "could not find path tempburstlibs" error message popping up when building for Android and Burst is disabled.

    • Burst: Fixed the [bug @tertle found](https://forum.unity.com/threads/burst-error-bc0102-unexpected-internal-compiler-error.1173977/) when loading a vector from a struct pointer that is marked as in.

    • Burst: Incorrect conversions between signed and unsigned vector types.

    • Burst: Inspector menu buttons were seen as available, even though they were not supported, when viewing i.e. .NET IL code.

    • Burst: Linker errors on macOS due to long command lines, swapped to using filelists for inputs.

    • Burst: Linking would fail on non-Windows platforms if the project folder contained a single-quote.

    • Burst: Made it save the actual line numbers for code blocks in _blockLine even when the block is below the view.

    • Burst: Missing output messages from some tools when a failure occurred.

    • Burst: Removed the starting newline character when copying, and when rendering plain assembly kind.

    • Burst: Stack overflow caused by placement of alloca under certain function transforms.

    • Burst: Static constructor cyclic checks also included method calls when this is not necessary and fails on burst runtime logging code.

    • Burst: Static constructor sorting didn't account for dependencies within calls' IL.

    • Burst: The cache for pdbs was becoming stale. This caused issues with wrong source information being shown in the inspector, and potentially wrong debug information being generated for bursted code in editor sessions.

    • Burst: ArgumentOutOfRangeException due to _renderBlockStart and _renderBlockEnd not being probably initialized when all blocks were above the scroll position.

    • Burst: [SkipLocalsInit] now correctly doesn't zero-initialize variables in a function (previously it only avoided zero-initialization of stackalloc created variables).

    • Editor: Added BOM SJSON parsing support. (1373091)

    • Editor: Ensure RootEditor does not prevent from dropping in scene view. (1373165)

    • Editor: Fixed a bug which prevented the access token to be refreshed after it expired. This issue required the user to close and reopen the editor every time the access token expired to get it refreshed.

    • Editor: Fixed a console break when selecting a console message. (1369098)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Editor: Fixed a crash on Apple silicon devices when using crunch compression. (1344991)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Editor: Fixed Drag and drop into Scene View blinking on mac os. (1371396)
      First seen in 2022.1.0a10.

    • Editor: Fixed dropping prefab in scene view on Linux. (1367613)
      First seen in 2022.1.0a10.

    • Editor: Fixed dropping prefab on scene view with Linux (duplicate). (1372585)
      First seen in 2022.1.0a10.

    • Editor: Fixed Editor crash when using -quit command line argument on MacOS. (1362461)

    • Editor: Fixed editor crashes when exiting and keeping a tutorial project.

    • Editor: Fixed Editor Mode Parser throws errors for wrong tokens. (1372885)
      First seen in 2022.1.0a12.

    • Editor: Fixed editor window leak on window close. (1372919)

    • Editor: Fixed GameObjectChangeTracker initialization issue causing it to trigger assertion failure errors. (1376716)

    • Editor: Fixed handling of special hotkey characters in the Open Recent Scene sub-menu. (1364651)

    • Editor: Fixed hang when scrolling with a trackpad or Apple Magic Mouse 2. (1378390)
      First seen in 2022.1.0a15.

    • Editor: Fixed Mask Field not being wide enough for long layer names. (1366623)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Editor: Fixed OpenGL context error messages when entering or exiting play mode. (1338849)

    • Editor: Fixed PackageManager memory leak when continuously opening the window. (1362559)

    • Editor: Fixed PropertyField methods not including ReorderableList children by default. (1336112)

    • Editor: Fixed the issue when an older user layout was loaded in the Editor and resulted in InvalidCastException. (1347313)

    • Editor: Fixed touchcount not resetting when exit playmode with a finger down. (1258785)

    • Editor: Fixed Unity Package Manager diagnostic tool failing to run when started via the launch script.

    • Editor: Inspector does not show prefab overrides anymore if the prefab asset is missing. (1369171)

    • Editor: Prefab instances no longer lose their modifications after a scene template instantiation.

    • Editor: Prevented missing segments in the Bundle Identifier for Apple platforms by replacing invalid characters with hyphens (similar to Xcode's behaviour). (1352216)

    • Editor: Recent Mac Metal editor change delayed frame updates by 1, affecting selection feedback - this is now fixed. (1374546)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Editor: Recent Mac Metal editor change delayed frame updates by 1, affecting undo/redo update time - this is now fixed. (1374538)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Editor: Reduced time processing mesh static batches when loading scenes additively. (1143037)

    • Editor: When performing an incremental build, Unity will clean intermediate build folders, if it detects that previous build was done with a different bee backend. (1371602)
      This has already been backported to older releases and will not be mentioned in final notes.

    • GI: Baking with progressive updates ON or OFF with the GPULM always gives the same result. (1352923)

    • GI: Fixed bug where lighting information on renderers would occasionally be scrambled or lost when saving a scene. (1359018)

    • GI: Fixed unexpected fallbacks from the GPULM to the CPULM when changing filtering settings during a bake. (1364204)

    • GI: GI: Fixed issues with overlapping lights using shadowmask and wide spot angles. (1367864)

    • Graphics: Added missing GraphicsBuffer versions of DrawProceduralIndirect script APIs. (1372936)

    • Graphics: Fixed copying between ARGB regular texture and RT on Vulkan. (1371407)

    • Graphics: Fixed D3D12 validation error on render target and pipeline state sample count mismatch. (1371812)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Graphics: Fixed failing CopyTexture in Editor when build target is a mobile platform and the source texture is a normal map or lightmap. (1365807)

    • Graphics: Fixed Graphics.CopyTexture behavior when the specified region is not aligned with compression block size. (1366297)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Graphics: Fixed high CPU/GPU utilization when occlusion window is open. (1341977)

    • Graphics: Fixed high memory usage in Vulkan backend when using many different textures per texture property of a shader. (1372610)

    • Graphics: Fixed high memory usage when running Unity in batch mode and importing a high number of assets. (1337474)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Graphics: Fixed leaving uncleared screen after changing aspect ratio. (1367899)

    • Graphics: Fixed possible out-of-memory when minimizing a Player that uses Vulkan on Windows. (1372535)

    • Graphics: Fixed R8_UInt incorrectly reporting support for the StencilSampling FormatUsage on Metal & Switch.

    • Graphics: Fixed rendering of the Humanoid Avatar on the animation preview when recovering the state of the inspector, only when SRP was in use. (1350461)
      First seen in 2022.1.0a2.

    • Graphics: Fixed sporadic crash in Vulkan backend when GraphicsJobs are enabled. (1358610)
      First seen in 2022.1.0a1.

    • Graphics: Fixed use of invalid swapchain handle with AMD GPUs on Windows. (1372538)

    • Graphics: Graphics.RenderMeshPrimitives now works with reflection probes. (1335208)

    • Graphics: Unexpected "Missing vertex input" with code generated mesh on metal. (1356563)
      First seen in 2022.1.0.

    • Graphics: Unity Editor does not crash when PreviewRenderUtility.BeginPreview() is not properly followed by EndPreview(). (1338040)

    • IL2CPP: Corrected an error during code conversion for an abstract method that provides an interface method implementation in an abstract base class. (1361812)
      This has already been backported to older releases and will not be mentioned in final notes.

    • IL2CPP: Fixed exported Android project failure. (1373278)

    • IMGUI: Added rounding to get pixels to align better when the scale is not 1 to 1. (1309132)

    • Input: Fixed InputSystem.QueueStateEvent throwing exceptions when called from non-main thread. (1348778)

    • Input: Fixed Windows editor and Windows player being frozen during startup when new input system is enabled and a USB device with 65535 / 0xffff usages is connected to the computer. (1373945)

    • Input: Recent Mac Metal editor change delayed frame updates by 1, affecting keyboard input lag - this is now fixed. (1375664)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Input System: Any unhandled exception in InputManager.OnUpdate failing latter updates with InvalidOperationException: Already have an event buffer set! Was OnUpdate() called recursively?. Instead the system will try to handle the exception and recover into a working state.

    • Input System: Fixed "Default constructor not found for type UnityEngine.InputSystem.iOS.LowLevel.iOSStepCounter" any other potential exceptions due to classes, methods, fields and properties being stripped when managed stripping setting set to medium or high. (1368761)

    • Input System: Fixed a performance issue on entering/exiting play-mode where HID device capabilities JSON could be parsed multiple times for a single device. (1362733)

    • Input System: Fixed a problem where explicitly switching to the already active control scheme and device set for PlayerInput would cancel event callbacks for no reason when the control scheme switch would have no practical effect. This fix detects and skips device unpairing and re-pairing if the switch is detected to not be a change to scheme or devices. (1342297)

    • Input System: Fixed a problem where only using runtimes that are not XR supported causes a compile error. This fix adds back in ENABLE_VR checks to prevent this issue.

    • Input System: Fixed an issue that broke the VirtualMouseInput component in the editor. (1367553)

    • Input System: Fixed an issue where InvalidOperationException is thrown if an input for an action with multiple interactions is held while disconnecting the device. (1354098)

    • Input System: Fixed an issue where resetting an action via InputAction.Reset() while being in disabled state would prevent the action from being enabled again. (1370732)

    • Input System: Fixed current being null for sensors (Accelerometer.current, others). (1371204)

    • Input System: Fixed input action for Android gamepad's right stick will be correctly invoked when only the Y-axis is changing. (1308637)

    • Input System: Fixed action.ReadValue and others returning invalid data when used from FixedUpdate or early update when running in play mode in the editor. (1368559)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Input System: Generic gamepad short display button names where incorrectly mapped on Switch (A instead of B, etc).

    • Input System: Improved the user experience when creating single vs multi-touch touchscreen bindings in the Input Action Asset editor by making both options visible in the input action dropdown menu. Now it's not neccessary to be aware of the touch\*/press path binding syntax. (1357664)

    • iOS: Enabled ProMotion on ios15 and new devices (iphone13 family). (1374612)

    • iOS: Fixed crash when setting orientation in Awake under some circumstances. (1371559)

    • iOS: Fixed extra frame not being rendered on iOS when "Render Extra Frame on Pause" is enabled in iOS player settings. (1362184)

    • iOS: Fixed value of Screen.safeArea retrieved during initialization of packages. (1288515)

    • License: Fixed a bug on Windows where the operating system was not detected properly
      License: Fixed a bug where duplicate configurations would not allow Licensing Client to start properly
      License: Fixed a bug where remote configuration was not getting downloaded
      License: Ensuring ULF license directory exists on MacOS and Linux
      License: Improve performance for updating local configuration on Linux.

    • Linux: Editor: Fix GLX context creation when using nvidia prime render offloading.

    • Linux: Key presses are now consistent with the "Use Physical Key" option in Input Manager settings. (1330732)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Mono: Fixed crash that would occur when a generic field was in a struct during burst compilation. (1345245)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Mono: Fixed issue where System dlls were being treated as if they were plugin dlls which would cause them to get incorrectly removed from the build. (1373389)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Mono: Fixed Superluminal symbol integration. (1373568)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Package: Fixed a usability issue where in some cases searcher would suggest one collapsed category of results that user would have to manually expand anyway, now searcher auto-expands the single suggested category
      Fixed searcher bug that caused incorrect search results with non whitespaced queries for nodes with spaces in their name and for subgraphs [1359158]
      Fixed bug that causes search results to not be visible sometimes in the searcher window [1366061]
      Fixed bug that causes exceptions to be thrown when using the up/down arrow keys with search list focused [1358016]
      Fixed bug that causes some searcher items to be irreversibly collapsed due to expand icon disappearing on collapsing those items [1366074]. (1358016, 1359158, 1366061, 1366074)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Package: Fixed compilation error CS0103 when imported together with Tutorial Framework 2.0.0 package.

    • Package Manager: Added Sample Descriptions to the Package Details UI.

    • Package Manager: Added tooltip on unlock icon. (1375779)

    • Package Manager: Confusing package type in the inspector must be removed. (1298092)

    • Package Manager: Embedded packages are not shown as installed in the Package Manager. (1352772)

    • Package Manager: Fixed Test_Serializable_Objects_SurviveDomainReload test. (1306124)

    • Package Manager: Fixed the issue where assets don't refresh properly when user signs out and sign back in. (1376327)

    • Package Manager: Fixed the issue where delayCall delegate's Invocation List size doubles when the Package Manager is docked and the delayCall is Invoked. (1336406)

    • Package Manager: Fixed the issue where OAuth errors are not logged in the console. (1376308)

    • Package Manager: Implement asset's Re-Download button to fix issue when using multiple Unity versions and have one asset version cached. (1371056)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Package Manager: Removed extra fetch calls after Package Manager resolve. Should fix some Package Manager unit test instabilities.

    • Package Manager: Removed special character in users initials to be in sync with Hub and Asset store. (1377478)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Particles: Added "enabled" script API to the ParticleSystemForceField, to turn a force field on/off. (1366533)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Particles: Fixed errors when viewing a Force Field Preset inspector whilst entering Playmode. (1318951)

    • Particles: Fixed right-click context menu for Renderer module Inspector. (1372195)

    • Physics: Fixed a race condition which could ultimately cause random crashes inside cloth, due to data cleanup overlapping with cloth simulation. (1275123)

    • Physics: Fixed ClosesetPointCommand throwing an assert when executing jobs. (1377908)

    • Physics: Improved stability of Rigidbody2D XY constraints when X or Y constraint are used independent of each other. (1373134)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Physics: Stop PhysicsShapeGroup2D producing GC waste when adding new physics shapes even when physics shape capacity wasn't reached. (1377116)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Prefabs: GameObjects added to a prefab instance, which are added after the prefab's children, will remain after the prefab's children even after new children are added to the prefab. (1095995, 1127653, 1180518)

    • Prefabs: M_RootOrder is no longer used to determine the sibling order of non-root objects. (1271887)

    • Prefabs: Prefab restructuring rule has been relaxed. It is now possible to add a game object to a prefab instance and position the added objects between the prefabs objects.
      Objects added to the end of the child list, will now remain at the end, even if children are added to tge prefab. (1152758)

    • Prefabs: Reverting prefab overrides results in "Dangling components have unfulfilled dependencies" error. (1156260)

    • Profiler: Fixed Asset Loading profiler module not sorting correctly. (1369190)

    • Profiler: Fixed error on Metal which caused "Assertion failed on expression: 'gpuFrequency != 0'" assert in Editor. (1368520)

    • Profiler: Fixed Frame Timing Manager GPU time stops working on Android after switching app to background. (1375843)

    • Profiler: Fixed invalid Main Thread time in Frame Timing Manager on WebGL. (1377253)

    • Profiler: Periodic update of counter values now display correctly in Profiler charts. (1373263)

    • Project Browser: Fixed asset importing when drag and dropping assets from the Explorer to the Project Window is blocked. (1374816)
      First seen in 2022.1.0a13.

    • Project Browser: Fixed empty folder icon in Project Browser is smaller on a 4k display. (1375981)

    • Project Browser: Shader subassets thumbnails are not displayed. (1372478)

    • Scene/Game View: Fixed 2D toggle not correctly positioned when starting a new 2D project (URP). (1368728)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Scene/Game View: Fixed a case where gizmo enabled state could potentially get out of sync with Inspector foldout state. (1331034)

    • Scene/Game View: Fixed deprecates current Handles.FreeMoveHandle signatures and introduces new ones that do not take a Quaternion rotation parameter. (1370210)

    • Scene/Game View: Fixed gizmos not rendering in scenes that are loaded during play mode from user code. (1327723)

    • Scene/Game View: Fixed GridSize value when using a linked field. (1369312)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Scene/Game View: Fixed Handles not rendering in the Scene View. (1374532)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Scene/Game View: Fixed manipulation tools override buttons duplicating and global tool button. (1376979)
      First seen in 2022.1.0a14.

    • Scene/Game View: Fixed MonoBehaviour icons not rendering in Scene View when selected. (1293266)

    • Scene/Game View: Fixed Tools Overlay not respecting EditorTool.IsAvailable() value. (1373145)

    • Scene/Game View: Fixed Tools Overlay showing invalid tools for the active context. (1373147)

    • Search: Fixed fail to drag subasset from search window to ObjectField. (1374002)

    • Search: Fixed New table view columns should be based on the selected search group. (1371705)

    • Search: Fixed NullReferenceException after switching Description column format to Performance metric. (1364701)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Search: Fixed possible null reference exception in Search. (1372840)

    • Search: Fixed search picker fails to filter sprite assets. (1371778)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Serialization: Avoid out-of-memory crash when corrupt meta file contains a certain sequence of characters. (1332514)

    • Serialization: Fixed NullReferenceException is thrown when a MonoBehaviour script that was attached to a GameObject is deleted. (1355905)

    • Serialization: Fixed wrong values get copied when copying long values in the Inspector. (1372674)

    • Services: Fixed usymtool sometimes failing to process symbol files correctly. (1375841)

    • Shaders: Fixed an issue with Editor using some default data until a shader is imported or compiled. (1369645)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Shaders: Fixed multi_compile_particles to work together with built-in lighting variants. Requires shader re-import. (1346626)

    • Terrain: [Static Analysis] Defect 672727 in Modules/Terrain/Public/PaintContext.cs. (1367368)

    • Timeline: Fixed an issue where Timeline preview would be interrupted when a scene was saved. (1360485)

    • uGUI: Fixed the ScrollRect content position upon reloading a scene when either one or both of the horizontal and vertical properties are not applied. (1088655)

    • UI Toolkit: Added support for using a numeric value for enum fields in uxml.
      Added support for using a flags enum in uxml (multiple flags may now be set by joining them with a comma).
      Added support for flags enum in the UI Builder for UxmlEnumAttributeDescription.
      Fixed an issue in the UI Builder where using an invalid enum value in uxml would break the attribute section of the inspector.
      Fixed an issue where the uxml importer and the UI Builder would parse an enum differently, leading to valid cases being reported as errors and invalid cases reported as working.
      Fixed an issue where the EnumField would not update the display text when setting an invalid value (the actual value would be changed, but the display text would not). (1375227)

    • UI Toolkit: Fixed 3 cases of inconsistencies on binding data to UI Toolkit fields. (1353710)

    • UI Toolkit: Fixed an issue where DropdownField's menu would have an offset in runtime under certain hierarchies. (1345802)

    • UI Toolkit: Fixed an issue where MinMaxSlider's value would be wrongly clamped when loaded from uxml.
      Fixed an issue where constructing a MinMaxSlider with valid values would throw an exception. (1368242)

    • UI Toolkit: Fixed an issue where the theme style sheet icon would not be shown when creating the asset. (1365364)

    • UI Toolkit: Fixed an issue where the Open With IDE context menu was trying to open the uxml in the builder instead of opening it in the IDE. (1368373)

    • UI Toolkit: Fixed button click happening when mouse is released from behind an element that's drawn in front of the button but within its boundaries. (1360188)

    • UI Toolkit: Fixed duplicate mouse enter and leave events on composite root elements during the AtTarget propagation phase. (1367771)

    • UI Toolkit: Fixed event callbacks sometimes triggered on removed elements after their panel is already set to null. (1363527)

    • UI Toolkit: Fixed failing DoubleField round-trip conversion when value is set to double.MinValue or double.MaxValue, resulting in the DoubleField text being "0". (1367534)

    • UI Toolkit: Fixed PropertyField problem when SerializedProperty has invalid enum index set. (1360996)

    • UI Toolkit: Fixed ScrollView's scroll type persistance in the builder and elastic mode will not act like unrestricted mode in editor. (1362816)

    • UI Toolkit: Fixed Test [Instability][trunk] StyleSheetPaneTests.SelectorRenameWithEmptyStringRevertsToOriginalText (UI Builder). (1355533)

    • UI Toolkit: Fixed transitions sometimes not animating after the first transition. (1367510)
      First seen in 2022.1.0a8.

    • UI Toolkit: Fixed UI Toolkit Debugger picking elements for Runtime UI on Mac. (1365998)

    • UI Toolkit: Fixed world transform updated value sometimes not taken into account by an element's bounding box calculations immediately after setting an element's transform.position, leading to wrong element under mouse during event propagation. (1371120)
      First seen in 2022.1.0a12.

    • UI Toolkit: Removed duplicated internal functionality to resolve style variables. (1374879)

    • UI Toolkit: Users using a culture which does not have '.' as its decimal separator can now input decimal values in the UI Builder when the field allows doing so. (1354172)

    • Universal Windows Platform: Fixed build time scaling non-linearly based on the number of build output files. (1374725)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Universal Windows Platform: Fixed generated Visual Studio project when building to Universal Windows Platform with Visual Studio 2022. (1378086)

    • Universal Windows Platform: Fixed incorrect WSATestCertificate error message after moving project's folder. (1361792)

    • Universal Windows Platform: Fixed issue where UWP UnityWebRequests were not properly working with https. (1375004)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Universal Windows Platform: Fixed Screen.dpi returning 0. (1376703)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Universal Windows Platform: Fixed touch events causing incorrect UI behavior when using Windows touch Simulator. (1371807)

    • Universal Windows Platform: Fixed TouchScreenKeyboard.active returning true when the keyboard isn't visible. (1141591)

    • Version Control: Fixed inverted text for the force checkout option
      Fixed typing capital O in checkin comment would open the selected item
      Fixed loading indicator not centered on Plastic SCM installation window
      Fixed installing Plastic SCM would sign out user from the plugin
      Removed extra refresh button on Gluon's Incoming Changes tab
      Fixed loading indicator not centered on Plastic SCM installation window
      Fixed missing Plastic SCM window option when user is not signed in on Unity Hub
      Removed meta file warning message for the deleted Beta folder
      Fixed Plastic SCM menu missing from Project view context menu.

    • VFX Graph: Particles Simulation doesn't behave has expected on paused effect. (1355385)

    • Video: Fixed a crash caused by importing, reimporting or transcoding a video file in the Editor (Mac Only). (1330537)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Video: Fixed getting buffer overflow warning when increasing playback speed on the VideoPlayer. (1325295)

    • Visual Scripting: AOT prebuild works properly when building a project in batchmode.

    • Visual Scripting: No more il2cpp crash caused by infinite recursion when generating AotStubs.

    • Visual Scripting: No more jitter on fuzzy finder.

    • Visual Scripting: No more missing icons when the "Transition End Arrow" is on.

    • Visual Scripting: No more missing textures after switching platform.

    • Visual Scripting: Restoring the public icon set api.

    • Visual Scripting: Variable duplication working properly.

    • Visual Scripting: Welcome Screen opens the proper graph.

    • WebGL: Added workarounds for various Safari Web Audio bugs playing back compressed and looping audio clips. Fixed a regression in Unity audio backend that could cause an incorrect audio volume to be set for < 1 second duration at audio playback start time. (1360344)

    • WebGL: Fixed a crash in webgl publishing when doing multiple builds with the same project could sometime cause code from an older build to be mixed in with the new build, causing a crash on startup. (1371445)
      This has already been backported to older releases and will not be mentioned in final notes.

    • WebGL: Fixed AudioSource.loop property when using AudioSource.PlayScheduled() and AudioSource.PlayDelayed(). (1337312)

    • Windows: Added a way to forward raw input messages to Unity with the UnityEngine.Windows.Input.ForwardRawInput API. (1368835)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Windows: Fixed development builds not working on machines that don't have VC++ runtime installed. (1367532)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Windows: Fixed old input system missing some mouse movement events when new input system is enabled. (1368808)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Windows: Fixed Windows player not start on machines that don't have Visual C++ runtime installed. (1373476)
      This has already been backported to older releases and will not be mentioned in final notes.

    • Windows: Progress dialogs no longer get cut off if launched from a window with a different DPI setting. (1349737)

    • Windows: SystemInfo.operatingSystem now recognizes Windows 11. (1372750)

    • XR: Added APIS to XR Management for the checking and creating of settings. (1369638)
      This has already been backported to older releases and will not be mentioned in final notes.

    • XR: Fixed bug with XR management settings being incorrectly loaded during batchmode. (1357482)
      This has already been backported to older releases and will not be mentioned in final notes.

    • XR: Fixed for XRBeginFrame event add to frame debugger even if VR isn't enabled. (1374542)

    • XR: Fixed XR plugin interface depth issue. (1376203)

    • XR: Removed disable of showHologram support for HoloLens devices. (1375195)
      This has already been backported to older releases and will not be mentioned in final notes.

    • XR: Updated the verified AR Foundation related packages to 5.0.0-pre.5. Please see the AR Foundation package changelog for details.

    • XR: Updated XR Interaction Toolkit to 1.0.0-pre.6.

    • XR: Updated XR Interaction Toolkit to 2.0.0-pre.1.

    • XR: [OpenXR] Fix all cameras stop rendering when VR headset is off.
    Preview of Final 2022.1.0a15 Release Notes
    Features
    • 2D: Added Sortpoint for SpriteShapeRenderer that determines the position for sorting.

    • 2D: Added support for Color channel in SpriteShape so usage of Vertex Colors is possible in SpriteShape.

    • 2D: [com.unity.2d.animation]Added an asset upgrading tool, which can upgrade older Sprite Library Assets and Animation Clips to the latest version.

    • 2D: [com.unity.2d.psdimporter]Allow user to selectively indicate which layer to import from a Photoshop file using PSDImporter.

    • 2D: [com.unity.2d.psdimporter]Expose cetrain PSDImporter import settings as APIs.

    • 2D: [com.unity.2d.spriteshape]Add actionable console log when encounter vertex count limit exception on Sprite Shape.

    • 2D: [com.unity.2d.spriteshape]Added support for Global Grid Snapping for editing Sprite Shapes.

    • 2D: [com.unity.2d.spriteshape]Added user preferences for Controlpoint/Tangent/Spline color.

    • 2D: [com.unity.2d.spriteshape]Improved estimation of vertices required for geometry to minimize memory alloction.

    • Android: Adaptive Performance added Adaptive Decals.

    • Android: Adaptive Performance added Adaptive Layer Culling.

    • Android: Adaptive Performance added Adaptive Physics.

    • Android: Adaptive Performance added Custom Scaler.

    • Android: Adaptive Performance added Visual Scripting support.

    • Android: Users can include custom asset packs into the build, by adding assets to the directory ending with '.androidpack'.

    • Android: When building Android App Bundle with Split App Binary enabled, Unity will create asset packs.

    • Animation: Added DiscreteEvaluation attribute that allows allows a property to be evaluated as a discrete value during animation playback where the values in between key frames will not be interpolated nor will the value be blended between clips.

    • Asset Import: Preset Editors now supports CustomEditor made with UIToolkit for the Preset Object.

    • Asset Pipeline: Added options for Accelerator corruption detection.

    • Asset Pipeline: Model imported from the ModelImporter using the DefaultMaterial will re-import correctly to use SRP default material when changing the active Render Pipeline.

    • Editor: Added granular context capabilities to ShortcutManager.

    • Editor: Added new menu entry under Help to display Third Party Notices for the Unity Package Manager.

    • Editor: Device Simulator now allows switching between different screens for devices with multiple screens.

    • Graphics: Added a new Texture Mode called Static to the LineRenderer, TrailRenderer and ParticleSystem Trails.

    • Graphics: Added a new Texture Scale option to the LineRenderer, TrailRenderer, and ParticleSystem Trails.

    • Graphics: Added MSAA depth resolve Vulkan support.

    • Graphics: Added RayTracingAccelerationStructure.ClearInstances C# API.

    • Input: Input Manager's Physical Keys is enabled by default for new projects. This enables layout independent keycodes on all platforms.

    • Input System: Added support for PS5 DualSense controllers on Mac and Windows.

    • License: Added error analytics for licensing module.

    • License: Sunset Legacy Licensing module.

    • Mobile: Adaptive view distance scaler - A new scaler was added to change the Camera.main view distance automatically.

    • Mobile: Boost mode - Boost CPU and GPU for short periods of time.

    • Mobile: Cluster info - Request cluster info to have details which and how many cores are available on the device.

    • Mobile: Feature API - Check which Adaptive Performance feature is available on the current platform.

    • Mobile: Profiler Integration - Profile Adaptive Performance easily from the Unity Profiler.

    • Mobile: Scaler profiles - Easily define and change Adaptive Performance Scalers with predefined profiles.

    • Mobile: Startup Boost mode - Enables boost mode during engine startup.

    • Mono: Enabled Brotli compression for Windows with the Mono runtime.

    • Package: Ability for clients of searcher window to filter and prioritize search results as they need.

    • Package: Added com.unity.scripting.python 4.0.0-pre.1 as a pre-release package.

    • Package: Public release of com.unity.profiling.systemmetrics.mali@1.0.0-pre.2
      Documentation available at https://docs.unity3d.com/Packages/com.unity.profiling.systemmetrics.mali@latest/index.html.

    • Package: Settings Manager 2.0.0.

    • Package: Splines 1.0.0.

    • Package Manager: Added documentation links to feature's included packages when it's customized or manually modified.

    • Package Manager: Added warning for Unity package versions that have invalid signatures, or are unsigned and is sourced from local tarball or scoped registry.

    • Package Manager: Allow user to easily configure location of both UPM and Asset Store package local cache.

    • Package Manager: Improved ways to check for Update Available in the Package Manager window.

    • Package Manager: Multi-selection and bulk operations have been added to the UI.

    • Package Manager: See an error message when I don't have the proper rights to use an entitled package.

    • Package Manager: User will be able to see the packages' supported platforms once this is implemented in the backend.

    • Package Manager: We want to see the E icon in the package item when the license is Granted or Not granted in a closed network.

    • Package Manager: When dismissing the experimental packages in use button, button won't reappear in the project the button was dismissed.

    • Package Manager: When importing a package from the Asset Store, the import window will now display the project settings separately from the rest of the package content.

    • Physics: Added a new batched ClosestPointCommand to calculate the closest point to a convex off the main thread.

    • Physics: Added Contact and Query visualization to the Physics Debug window.

    • Physics: Added highlights for physics layers when hovering over them in the Physics settings inter-collision matrix.

    • Physics: Added the ability to generate Delaunay meshes for specific 2D Colliders. This option will generally produce simpler meshes with fewer primitive physics shapes for better overall performance. Added "PolygonCollider2D.useDelaunayMesh", "TilemapCollider2D.useDelaunayMesh" & "CompositeCollider2D.useDelaunayMesh".

    • Physics: Added the option to filter by Unity scene along with physics scene in the Physics Debugger.

    • Prefabs: Differentiate applicable from revertible overrides.

    • Profiler: FrameTimingManager platform reach and frame timing information expanded.

    • Scene/Game View: Improving the workflow using ToolContexts.

    • Search: Added query builder to expression search queries using a set of user facing blocks.

    • Services: Cloud Diagnostics will now show C# line numbers in exception stack traces when using IL2CPP.

    • Shaders: Added an option to use strict shader variant matching in the player.

    • Shaders: Added #pragma dynamic_branch and #pragma dynamic_branch_localdirectives to declare dynamic branching keywords in shaders.

    • Shaders: Opt-out from using the Caching preprocessor is no longer available.

    • Shaders: Ray tracing shaders now use the Caching preprocessor.

    • Timeline: Added an API to control Timeline Editor Window playback through script.

    • UI Toolkit: Added UI Toolkit implementation for property drawers.

    • UI Toolkit: BoundsField, BoundsIntField, DoubleField, FloatField, Hash128Field, IntegerField, LongField, RectField, RectIntField, Vector2Field, Vector3Field, Vector4Field, Vector2IntField and Vector3IntField are now usable in Runtime.

    • Undo System: Explorable undo history UI.

    • Version Control: - Plastic: Added support for inviting other members. This option is available from the gear / settings icon.
      • Plastic: Added support for signing in with Cloud Edition. This is available during the onboarding screen if you have never signed in.

      • Plastic: Added support for turning off Plastic in their project. This option removes the Plastic metadata from your directory. This option is available under Assets > Plastic SCM > Turn off Plastic SCM

      • Plastic: Added notification on the Plastic SCM tab title to indicate incoming changes. Users will no longer need to have the Plastic SCM window visible to know there are incoming changes.

      • Plastic: Auto configuration of SSO

      • Plastic: Added date column in incoming changes.
    • Version Control: Added auto sign in when logged into Unity account.

    • Version Control: Added horizontal scroll bar to Changesets list for easier viewing
      Added auto-login for SSO credentials handler
      Added metrics for changeset tab usage
      Added metrics for checkin actions
      Added new Undo icon
      Added missing API documentation
      Added ability to modify assets without checkout
      Added ability to allow empty checkin messages
      Added empty checking message localization
      Added Plastic toolbar button to Unity editor
      Added notification icon for incoming changes to Plastic toolbar button.

    • Version Control: Added visual overview bar to the incoming changes tab
      Added progress dialog for the migration process
      Added Branches tab that shows a list of all branches in the repository
      Added option and dialog to create a child branch from selected branch.
      Added option to switch to another branch
      Added option and dialog to rename a branch
      Added option to delete a branch
      Added a preference to save if the window should open the Branches tab by default
      Added metrics for Plastic SCM installation window usage.

    • Version Control: Workspace migration from Collab to Plastic which can be done with or without Plastic installed
      Added notification status icons
      Added light and dark mode versions of avatar icon.

    • VFX Graph: New criteria to sort the particles of an output context:
      • By Distance (previously, the only option)

      • Youngest in front

      • Oldest in front

      • By Depth

      • Custom.
    • Video: Added support for Mac for advanced video encoding controls for H.264.

    • Visual Scripting: Preview Version 1 of the High Performance Interpreter is public in version 1.8.0-pre.1. This can be downloaded using the package manager after enabling experimental packages.

    • WebGL: Added texture compression format setting to WebGL's player settings.

    • WebGL: Added WebGL template for Progressive Web Apps.

    • WebGL: Mobile keyboard support for WebGL for entering text in UI input fields.

    • WebGL: Removed mobile browser warning from builds.
    Improvements
    • 2D: Added Preset Support to SpriteAtlas V2.

    • 2D: Added support for Build Only SpritePacking in SpriteAtlas V2.

    • 2D: Cache internal reflection to speed up Sprite editing data access.

    • 2D: Improved Console log to display all affected Sprites.

    • 2D: Improved performance of RuleTile caching.

    • 2D: Sprite Dynamic Batching Vertex Limit is now configurable through PlayerSettings.

    • 2D: Sprite Frame module's pivot unit mode now persists after entering and exiting playmode.

    • 2D: Sprite outline shape calculation is faster now (Sprite.Create, or importing sprite textures), especially for large textures.

    • 2D: SpriteAtlas Cache max Size should be Project Settings instead of Preferences.

    • 2D: Updated 2D URP template starting folder structure for better clarification of usage.

    • 2D: Updated Skinning Editor tooltips text.

    • 2D: [com.unity.2d.psdimporter]Allow support for .PSD files through user switching for PSDImporter.

    • Android: Added boot-config/command-line switch "platform-android-cpucapacity-threshold" that can be used to specify which CPU cores are treated as big cores. The cpu capacity is a value in the range between 0 and 1024. A capacity value of 870 yields the same behavior as before the fix for case 1349057.

    • Android: Added support for HDR display output.

    • Android: Builds will fail early and with a human readable error message, when Unity project is located in path with Non ASCII characters. Android Tools like clang don't work correctly when operating in paths with non ascii characters and the error is not very clear, thus Unity will provide a better error message. (1340631)

    • Android: Bump Android Logcat package to 1.2.3.

    • Android: Editor log will contain more information about the location from where OnPostGenerateGradleAndroidProject are called.

    • Android: Improved VideoPlayer performance on Android when using Vulkan on devices that support VK_ANDROID_external_memory_android_hardware_buffer.

    • Android: Improved WebCamTexture when using Vulkan on Android devices that support VK_ANDROID_external_memory_android_hardware_buffer.

    • Android: Native Input Backend will send less Move Events to the input system package. It will ignore Move Events which position didn't change from previous event. This should improve performance when touching screen with multiple fingers.

    • Android: OBB loading performance improved and removed excessive asks for external storage read permission.

    • Asset Import: Improved performance of asset import particularly when importing large numbers of small files such as scripts.

    • Asset Pipeline: Clarified the behaviour of Resources.Load() in the Scripting API documentation.

    • Asset Pipeline: Do not assert on race when receiving import worker results for a deleted asset.

    • Asset Pipeline: Improved upload and download path.

    • Asset Pipeline: New diagnostic setting to enable writing of asset database events to Logs/AssetDatabase.log. This log file can assist when troubleshooting asset importing.

    • Asset Pipeline: Reduced import overhead for small files by 65%.

    • Asset Pipeline: Various performance optimisations for projects with large numbers of assets.

    • Audio: DSPGraph: Changed mixer thread scripting runtime attachment assertion to a warning, to better reflect the intent of the message.

    • Audio: Import now supports multiprocess.

    • Build Pipeline: Made copying of assemblies part of the incremental player to save time on subsequent builds.

    • Build Pipeline: Make error messages about microphone or camera usage more visible.

    • Build Pipeline: On platforms using incremental player builds, data builds will now be skipped if data has not changed, even for non-development builds.

    • Build Pipeline: Reference documentation improvements in area of Build Pipeline.

    • Build Pipeline: Xbox One and Xbox Series now use the new incremental build pipeline.

    • Burst: Improved Inspector UI.

    • Core: Job Debugger performance was improved.

    • Documentation: Added proper example for PhysicsScene.Simulate.

    • Documentation: Expanded TextAsset documentation. (1341180)

    • Documentation: Improved Scripting API docs page for RayTracingAccelerationStructure. Added See Also section.

    • Editor: (Dynamic Hints) If the target window of a Dynamic Hint is available but unfocused, it becomes focused before the Dynamic Hint is shown.

    • Editor: Added a new badge system for scene templates that allows for a visual categorization.

    • Editor: Added an option to improve enter playmode speed by skipping unnecessary scene backups.

    • Editor: Added GameObject pings in the Hierarchy window to more errors, when clicking on console messages.

    • Editor: Added support for Editor asynchronous load and upload of textures set up for mipmapped streaming.

    • Editor: EditorStyles.iconButton is now public so custom editor windows can implement help, settings and other icon buttons.

    • Editor: Greatly reduced time taken up by static batching when entering playmode or making a build.

    • Editor: Improved Dynamic Batching feedback in the Frame Debugger for the "Objects are rendered using different rendering functions." message.

    • Editor: Improved Editor responsiveness when a large number of textures are selected in the Project Browser.

    • Editor: Improved mac editor process guard in order to catch all types of exceptions and early handle cases where the ADB process might have already shut down.

    • Editor: Improved package retrieval process when loading editor window.

    • Editor: Improved performance of AssetDatabase.GetAllLabels.

    • Editor: Improved performance of picking large objects in Scene View.

    • Editor: Improved performance of Scene View with many LODGroups selected.

    • Editor: Improved performance of scrolling the scene hierarchy with large numbers of game objects when some objects are hidden or unpickable.

    • Editor: Improved performance when creating a new asset (especially in a large project).

    • Editor: Improved scene saving performance. (1185953)

    • Editor: Improved the scene template instantiation experience.

    • Editor: MacOS editor launch screen now has an integrated progress display (Windows & Linux coming later).

    • Editor: MacOS now has an Editor launch screen too.

    • Editor: Make rotation angles editable individually when multiple GameObjects are selected. (1298482)

    • Editor: Normal Map textures now have a new "Flip Green Channel" import setting (useful for textures that were baked in 3dsmax/Unreal/Source/CryEngine convention). All textures got a Swizzle advanced import setting, for arbitrary color channel remapping/flipping.

    • Editor: Now Console window shows a clear message if no search result found.

    • Editor: Now shaders will have SHADER_API_(DESKTOP|MOBILE) define set according to the target build platform.

    • Editor: Opening a project without a "last opened scene" will open a scene template (if any) instead of the default scene.

    • Editor: Optimized AddComponent menu for projects with large amount of scripts.

    • Editor: Optimized calculating the size of Undo operations, making many changes to GameObjects should now be cheaper to add to the Undo system.

    • Editor: Optimized GameObjectInspector.CalculatePrefabStatus which could result up to a 3X speedup for complex prefabs.

    • Editor: Optimized Inspector.InitOrRebuild - shaves several seconds when working with large selections in large scene.

    • Editor: Optimized prefab editing, will knock about 20% off the cost of changing a large prefab.

    • Editor: Optimized SavePrefab_Internal, cutting time in this code for a large prefab from 20 seconds to 20 milliseconds.

    • Editor: Optimized StripPrefabObjectsWhichAreNotUsed, representing up to a 28% speedup for large scenes.

    • Editor: Project opening can now be cancelled while loading.

    • Editor: Reduced overhead of property editor when changing objects in the editor with an inspector window open.

    • Editor: Reduced time to enter playmode.

    • Editor: Refactored the Background task window for better performance and support multiple nested levels of progress.

    • Editor: Revamped the type dropdown in the scene template project settings.

    • Editor: The IMGUI TreeView control now has support for rendering hover effect on row items as well as rendering row contents greyed out based on the GUI.enabled flag.

    • Editor: UnityEvent callbacks can be reordered.

    • Editor: Updated the Unity logo in anticipation of the brand identity refresh scheduled for October 5th.

    • Editor: When a prefab is larger than 8MB, show a static preview image to save the time of loading animations etc.

    • GI: Bake performance section shows "Infinity mrays/sec" when baking the first lightmap on macOS.

    • GI: Expose number of Enlighten worker threads to the command line. Example: Use enlighten-job-worker-count 16 to force 16 threads for Enlighten.

    • GI: Maximum environment sample is 2048, as no quality improvements could be seen beyond that threshold.

    • GI: Moved indirect resolution to realtime GI area.

    • GI: Multiple Importance Sampling naming was misleading.

    • GI: Performance improvement when mesh renderers do not have their light probe property set to 'none' and there are no light probes in the scene. (1310218)

    • GI: Sample counts for the lightmapper are now rounded to the closest power of two in the UI.

    • GI: The Radeon denoiser will now use fp16 during progressive updates to conserve memory when supported hardware is available (AMD Radeon Vega and later GPUs).

    • GI: UI change consolidating min bounces and max bounces into single row.

    • Graphics: - MaterialEditor - Remove context menu for "Double Sided Global Illumination".
      • MaterialEditor - Make colour picker consistent with core editor.

      • MaterialEditor - Remove context menu for "Enable GPU Instancing". (1340650)
    • Graphics: Added a warning when a texture has no mip maps and exceeds device texture size limits to inform a default texture will be used instead.

    • Graphics: Added an error when DrawTexture() is used with Virtual Texturing.

    • Graphics: Added an usage example of RayTracingAccelerationStructure.CullInstances function in Scripting API docs.

    • Graphics: Bind last frame's vertex buffer of Skinned Mesh Renderers to ray tracing shaders in order to support motion vector calculation.

    • Graphics: Changed the Gear Icon for a Burger Menu for the Asset Settings Providers.

    • Graphics: Changing the version of a TexturePostProcessor script now only reimports the affected texture shapes.

    • Graphics: Clarified the warning message shown when setting msaa texture as a camera target texture.

    • Graphics: Exposed SystemInfo.supportsIndirectArgumentsBuffer to check if the indirect arguments buffer is supported.

    • Graphics: Improved CPU performance of the main thread when using ray tracing effects.

    • Graphics: Improved CPU performance of the main thread when using ray tracing effects. Simple effects (AO, Shadows, Path Tracing) that don't use too many builtin shader properties (e.g. unity_SHAr, unity_Lightmap, etc.) will be 15-30% faster.

    • Graphics: Improved CPU performance on the render thread when setting up resources for ray tracing hit groups.

    • Graphics: Improved DX12 constant binding performance.

    • Graphics: Improved error messages in the Console Window when building a RayTracingAccelerationStructure and using invalid Mesh data.

    • Graphics: LightProbe Group UX improvements
      • Change the size of the edit button.

      • Show Wireframe is never disabled.

      • Remove ringing is never disabled.
    • Graphics: LineRenderer and TrailRenderer gain support for Sprite Masks.

    • Graphics: Optimized GfxDeviceD3D12.SetRayTracingInstanceShaders performance on the render thread (almost 2x faster).

    • Graphics: Reduced main thread hitching caused by Shader loading.

    • Graphics: Refactor VFX graph update to run VisualEffect updates in different threads.

    • Graphics: Set name of Vulkan VkRenderPass objects when using external debugging tool.

    • Graphics: Support linear color space in LineRenderer, TrailRenderer and ParticleSystem trails. (1339154)

    • Graphics: The previously existing S8_UInt format can now be used as a RenderTexture DepthStencil format.

    • Graphics: Translate HLSL printf to debugPrintfEXT that is implemented in Vulkan validation layers and RenderDoc.

    • Graphics: Updated and add missing tooltips for light and reflection probes.

    • Graphics: Upgraded astc encoder to latest bugfix release of version 2.5.

    • Graphics: When using an AMD GPU, D24_UNorm_S8_UInt was reported as supported on some APIs which is incorrect, this has been resolved. Internally, the driver fell back to D32_S8 anyhow so the behavior does not change, but the user will have more clarity now.

    • HDRP: Fixed the FreeCamera and SimpleCameraController mouse rotation unusable at low framerate.

    • HDRP: Minor UX improvements on Quality Settings Panel.

    • IL2CPP: Added full support for System.Reflection.MemberInfo.GetCustomAttributesData.

    • IL2CPP: Added support for calling generic instances that were not found at conversion time.

    • IL2CPP: Fixed issue that could cause finally blocks to run more than once.

    • IL2CPP: Fixed possible deadlock on player shutdown.

    • IL2CPP: Improved Span Indexer performance. Added an intrinsic for Span get_Item/indexer to improve performance when accessing a large number of Span items.

    • IL2CPP: Improved the performance of invoking delegates.

    • IL2CPP: Reduced executable size by reducing generic metadata output.

    • Input System: Touch input is handled from USB secondary capacitive touch screens on Android.

    • License: License type remove from editor title and about window.

    • Linux: Default texture compression for EmbeddedLinux is now configurable from the player settings.

    • macOS: Minimum supported macOS version can now be set.

    • Mono: Removed extra uneeded library from editor build.

    • Networking: Optimized player loop callback on server builds.

    • Networking: Player loop callback was optimized for server builds.

    • Networking: Player loop callback was optimized for server builds.

    • Package: - Support of Editor Play mode (Uses IAP products defined locally; UDP methods are stubbed: Purchase and Consume will always be successful; Editor console outputs)
      • New Purchase() callback status: onPurchasePending

      • Scripting API documentation update

      • Inclusion of an Implementation Guide that uses the In-Editor Tutorial framework (in Unity Editor 2019.4 and above)

      • Information architecture changes to comply with the centralization of Services in the Package Manager

      • Misc bugfixes and optimization.
    • Package: Added com.unity.cinemachine 2.9.0-pre.1 as a pre-release.

    • Package: Updated Addressables to 1.18.13.

    • Package: Updated Addressables to 1.18.15.

    • Package: Updated Addressables to 1.18.9 and SBP to 1.19.0.

    • Package: Updated com.unity.formats.alembic@2.2.0.

    • Package: Upgraded FBX Exporter and FBX SDK to 4.1.1.

    • Package: Upgraded udp to 2.2.2.

    • Package Manager: Added Package Name as a selectable label to Package Details in Package Manager Window.

    • Package Manager: Improved the wording on the warning message when a user is using a different version of a package than the recommended version.

    • Package Manager: Include Sign In hint in startup error dialog when Package Manager resolution fails due to missing authentication information.

    • Package Manager: Log package entitlement check failures in Unity editor console.

    • Package Manager: Package manager toolbar is now always kept active during refresh operations.

    • Package Manager: Small tweaks to Package Manager scripting reference documentation.

    • Package Manager: Terrain Tools package is now included in the Worldbuilding 3D feature set.

    • Particles: Added a ping back to Hierarchy view Game Object, when selecting relevant Particle System profile markers.

    • Particles: Moved Particle System Prewarming to worker threads.

    • Particles: Particle Systems can now choose whether the Gravity Modifier applies 2D or 3D Physics System gravity.

    • Physics: Changed "Collider2D.GetShapeHash()" so that it calculates the hash incrementally rather than when entirely when it is called. This results in the time take being constant rather than scaling as the number of physics shapes increases.

    • Physics: Improved the Physics Visualiser layout and moved the Rigidbody and Articulation Body Info panels to the Physics Visualiser.

    • Physics: Joint Inspector will display only 1 of connected body, depending on which one is set.

    • Physics: Optimise Rigidbody interpolation so that it doesn't require excess syncing of transforms internally, it is about 20% faster base line, but can be much faster if there were transform changes made from scripts.

    • Physics: Updated ArticulationBody.AddForce and other related method Scripting API documentation with information about current PhysX limitations.

    • Physics: Updated RaycastCommand's Scripting API to mention that it won't return more than one hit.

    • Physics: Updated the Collider.ClosestPoint Scripting API to mention that the input position will be returned if the Collider is disabled.

    • Physics: Updated to PhysX 4.1.2, a minor bugfix release. Release notes are available here: https://github.com/NVIDIAGameWorks/PhysX/blob/4.1/physx/release_notes.html.

    • Profiler: Added icons for File Access and Asset Loading Profiler Modules.

    • Profiler: Released com.unity.performance.profile-analyzer@1.1.0 with a series of fixed and improvements. More details at https://docs.unity3d.com/Packages/com.unity.performance.profile-analyzer@1.1/manual/whats-new.html.

    • Scene/Game View: Added shortcut keys to cycle between available tool contexts.

    • Scene/Game View: ESC key is exiting from the current custom tool and go back to the latest persistent tool.

    • Scene/Game View: Greatly reduced overhead of OnSceneGUI callback when multi-editing many objects.

    • Scene/Game View: Improved Gizmo rebuild performance.

    • Scene/Game View: Improved outline rendering performance in the editor.

    • Scene/Game View: Improved performance for Handles.DrawWireCube.

    • Scene/Game View: Improved performance of selecting many objects.

    • Scene/Game View: Made Picking more responsive by enabling Async Shader Compilation of Picking Shaders.

    • Scene/Game View: Reduced Gizmo rendering overhead in large scenes with many Gizmos.

    • Scene/Game View: EditorToolContext settings are now displayed in the Tool Settings Overlay.

    • Scripting: Added EditorApplication.projectWindowItemInstanceOnGUI that is similar to projectWindowItemOnGUI but can also be used to customize sub-assets. (1182858)

    • Scripting: Added GameObject link to Warning message: "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate.".

    • Scripting: Added GameObject link to Warning message: "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate.".

    • Scripting: Allow user code to build against .NET Standard 2.1 and .NET Framework 4.8.

    • Scripting: Display dialog that informs user that it is now safe to attach a managed debugger now displays the port that the debugger is waiting for a connection on.

    • Scripting: Improved AssemblyUpdater to not try to connect to VCS unless there assemblies under VCS that needs updating.

    • Scripting: Include Roslyn Analyzer diagnostics for "EnableDomainReloadTimings" diagnostic switch.

    • Scripting: Introduced a cache to speed up look up of ApiUpdater configurations.

    • Scripting: Make JsonUtility.FromJson[Overwrite] faster on inputs with long string-valued fields.

    • Scripting: Optimized searching for scripts when the assembly name is not supplied which can significantly improve performance entering PlayMode amongst other areas.

    • Scripting: Rename ".NET Standard" to ".NET Standard 2.1" in the Api Compatibility Level options to be more precise.

    • Scripting: Switched CSharpCompiler utility to use roslyn instead of legacy mcs compilation.

    • Scripting: The Managed Stripping Level for new projects when targeting the IL2CPP backend will be Minimal.

    • Scripting: Unity engine and editor managed code is now compiled with .net standard 2.1.

    • Search: Improved query builder UX and UI.

    • Serialization: Added more examples to the reference for dealing with Arrays with SerializedProperty.

    • Serialization: Added more reference documentation and examples for SerializedObject and SerializedProperty.

    • Serialization: Avoid unnecessary serialization when calling SerializedObject.ApplyModifiedProperties in the single target case.

    • Serialization: Improved performance of StreamedBinaryWrite in specific scenarios.

    • Serialization: Improved the use of SerializationCache.

    • Serialization: SerializedProperty.boxedValue property supports reading and writing entire Structs.

    • Shaders: Optimized parsing of #line directives, making import of large shaders with many #line / #include directives faster.

    • Shaders: Some GLSL reserved words are now usable in shaders. (937467)

    • UI Toolkit: Clarified the message displayed to the user when deleting a style sheet that is being used in the UI Builder. (1354492)

    • UI Toolkit: Fixed list view preview size in UI Builder. (1349018)

    • UI Toolkit: Fixed selectors quick sheet styling in UI Builder. (1352270)

    • UI Toolkit: Improved in-place editing of a Label to match the underlying style (UI Builder). (1354493)

    • UI Toolkit: Removed unnecessary calls to HandleEvent when no associated callbacks are present for the corresponding event.

    • UI Toolkit: TransitionEvents are now collapsed when relevant.

    • UI Toolkit: TransitionEvents reentrance is properly handled.

    • UI Toolkit: Using a Texture with invalid settings as a Cursor will now log a warning. (1340519)

    • Version Control: - Stability and performance improvements.

    • Version Control: Added Checkin and Update confirmation notification.

    • Version Control: Improved load time performance.

    • VFX Graph: Improved the following issues with the Bounds recording in the VFX Graph
      • System bounds are now always computed in local space, in order to avoid lossy transformations of AABB between spaces.

      • Effects containing Automatic systems are now forced to refresh every frame, so that the automatic systems can update their bounds even when off-screen.

      • The last known padding can now be accessed from C# through an internal binding.
    • Virtual Texturing: Tile requests are now returned via PopRequests more frequently.

    • Virtual Texturing: InvalidateRegion calls now generate new tile requests in their "importance" order. The importance is defined as a combination of the tile's screen space size and the the number of frames since the tile has been requested. This makes completing tile requests contribute more to the rendering result when InvalidateRegion is called continuously.

    • Visual Scripting: Eliminating domain reload cost for users when not using Visual Scripting.

    • WebGL: Enabled Play Mode tests for WebGL platform.

    • Windows: Alt + Enter now defaults to native resolution rather than the resolution that the window was in windowed mode. This makes the image more crisp and reduces the chance of letterboxing.

    • XR: Added SRP batcher support for late latching.
    API Changes
    • 2D: Added: SortingGroup.ignoreParentSortingGroup to allow a Sorting Group to ignore all parents and sort on a global level instead of being a child of the parent Sorting Group.

    • 2D: Added: Tilemap.tilemapPositionsChanged.

    • 2D: Changed: Made Tilemap.tilemapTileChanged available in Runtime.

    • Android: Added: New APIs to manage fast-follow and on-demand delivered asset packs. The APIs wrap Google's PlayCore functionality.

    • Android: Changed: UnityPlayer Java class now explicitly requires Activity instead of Context in constructors.

    • Animation: Deprecated: Deprecated the Play function in the AnimationPlayableUtilities API to prevent potential issues when passing Timeline Playables into the function. (1279412)

    • Apple TV: Added: Identifier for 2nd generation Apple TV 4K.

    • Apple TV: Changed: Identifiers for Apple TV HD and first generation Apple TV 4K.

    • Asset Import: Added: ModelImporter setting to enable FBX relaxed checks. (1360524)

    • Build Pipeline: Deprecated: BuildReport.files has been deprecated. Use BuildReport.GetFiles() instead.

    • Build Pipeline: Deprecated: UnityLinkerBuildPipelineData.inputDirectory is obsolete, as we no longer take input assemblies for builds all from a single directory.

    • Burst: Added: Added support for DOTS Runtime running / loading .Net Core assemblies.

    • Burst: Added: Added support for System.Span<T> and System.ReadOnlySpan<T> within Bursted code. These types are not allowed as entry-point arguments.

    • Editor: Added: A method to be able to draw the cookie widget providing your own Property, GUIContent and LightType.

    • Editor: Added: Added pen support in the macOS and Windows Editor for old and new input systems. Adds access to pen position, twist, tilt, pressure, and pen status (e.g. button state). On Windows, adds an addition API for coalesced pen events. The missing events can be retrieved with Input.GetPenEvent(). The count of accumulated pen events is retrieved with Input.penEventCount, and the queue of coalesced events cleared with Input.ResetPenEvents().

    • GI: Added: Eliminate breaking change in LightingExplorerTab constructor by reintroducing the previous constructor. (1348261)

    • GI: Added: LightingSettings.lightmapCompression has been added and determines the quality of compression used for lightmaps.

    • GI: Deprecated: LightmapSettings.textureCompression has been deprecated in favor of LightingSettings.lightmapCompression.

    • Graphics: Added: A class for drawing shadow cascades UnityEditor.Rendering.ShadowCascadeGUI.DrawShadowCascades.

    • Graphics: Added: A field to the CullingParameters structure to allow for adjustment to the near clipping plane for shadow clipping - this is independent of the rendering camera near clipping plane.

    • Graphics: Added: A new API to replace the use cases of the ShadowAuto, DepthAuto and VideoAuto GraphicsFormat enum members (which will be deprecated in the future).

    • Graphics: Added: A new Handles.DrawOutline API that allows drawing an outline in the Scene View around specified Game Objects.

    • Graphics: Added: Added a new GraphicsFormatUtility function: IsDepthStencilFormat. Returns true if the format is a depth or stencil format, returns false otherwise.

    • Graphics: Added: Added new depth/stencil format to GraphicsFormat: D16_UNorm_S8_UInt.

    • Graphics: Added: Allowing Rendering Layer Names to not collide in UI. Includes a new API RenderPipelineAsset.prefixedRenderingLayerMaskNames to fetch a unique list of rendering layer mask names for UI needs.

    • Graphics: Added: AMD FidelityFX shaders which were originally in HDRP.

    • Graphics: Added: An option to change the visibilty of the Volumes Gizmos (Solid, Wireframe, Everything), available at Preferences > Core Render Pipeline.

    • Graphics: Added: API function inside DynamicResolutionHandler and new settings in GlobalDynamicResolutionSettings to control low res transparency thresholds. This should help visuals when the screen percentage is too low.

    • Graphics: Added: D16_UNorm_S8_UInt and S8_UInt can now be selected as depth/stencil formats inside the RenderTexture inspector.

    • Graphics: Added: Debug Panels Framework see IDebugDisplaySettingsQuery.

    • Graphics: Added: Exposed LockBufferForWrite and UnlockBufferAfterWrite for GraphicsBuffer (it only existed for ComputeBuffer before under the names Begin/EndWrite).
      Exposed GraphicsBufferHandle.

    • Graphics: Added: Helper for Volumes (Enable All Overrides, Disable All Overrides, Remove All Overrides).

    • Graphics: Added: IndentLevelScope (for VolumeComponentEditor child class only) to handle indentation of the field and the checkbox.

    • Graphics: Added: New API to customize the rtHandleProperties of a particular RTHandle. This is a temporary work around to assist with viewport setup of Custom post process when dealing with DLSS or TAAU.

    • Graphics: Added: New IVolumeDebugSettings interface and VolumeDebugSettings<T> class that stores the information for the Volumes Debug Panel.

    • Graphics: Added: New RayTracingAccelerationStructure.CullInstances Scripting API for populating acceleration structures.

    • Graphics: Added: OverridablePropertyScope (for VolumeComponentEditor child class only) to handle the Additional Property, the override checkbox and disable display and decorator attributes in one scope.

    • Graphics: Added: SystemInfo.computeSubGroupSize API, allows users to query the size of the compute thread group that supports efficient memory sharing on the GPU.

    • Graphics: Added: SystemInfo.maxTexture3DSize API, allows users to query the largest 3D Texture size that the graphics hardware supports.

    • Graphics: Added: SystemInfo.maxTextureArraySlices API, allows users to query the maximum number of slices in a Texture array that the graphics hardware supports.

    • Graphics: Added: SystemInfo.supportsMultisampleStencilResolve API.

    • Graphics: Added: UNITY_PREV_MATRIX_M and UNITY_PREV_MATRIX_I_M shader macros to support instanced motion vector rendering.

    • Graphics: Added: VolumeComponentMenuForRenderPipelineAttribute to specify a volume component only for certain RenderPipelines.

    • Graphics: Changed: BatchRendererGroup API new design.

    • Graphics: Changed: Fixed backwards compatibility issue introduced by #116845 (Allow the default specular reflection cubemap to be a RenderTexture (with dimensions CUBE)).

    • Graphics: Deprecated: ShadowAuto, DepthAuto and VideoAuto graphics formats and introduce a new alternative api. (See the Upgrade Guide for details.).

    • Graphics: Removed: Removed GraphicsFormatUtility.GetDepthStencilFormat(int) after being public for two alpha releases.

    • HDRP: Added: A built-in custom pass to draw object IDs.

    • HDRP: Added: A custom post process injection point AfterPostProcessBlurs executing after depth of field and motion blur.

    • HDRP: Added: A dialog box when you import a Material that has a diffusion profile to add the diffusion profile to global settings.

    • HDRP: Added: A minimum motion vector length to the motion vector debug view.

    • HDRP: Added: A property to control the fallback of the last bounce of a RTGI, RTR, RR ray to keep a previously existing side effect on user demand.

    • HDRP: Added: A rendering feature flag to disable LightProbeGroup editor when an alternative to standard probe is provided by the SRP.

    • HDRP: Added: Better support for LODs in the ray tracing acceleration structure.

    • HDRP: Added: Dependency to mathematics and burst, HDRP now will utilize this to improve on CPU cost. First implementation of burstified decal projector is here.

    • HDRP: Added: Info box when low resolution transparency is selected, but its not enabled in the HDRP settings. This will help new users find the correct knob in the HDRP Asset.

    • HDRP: Added: SG node to get the main directional light direction.

    • HDRP: Added: Shortcut to HDRP Wizard documentation.

    • HDRP: Added: Slider that controls how much the volumetric clouds erosion value affects the ambient occlusion term.

    • HDRP: Added: Slides to control the shape noise offset.

    • HDRP: Added: Support for internal plugin materials and HDSubTarget with their versioning system.

    • HDRP: Added: Support for the camera bridge in the graphics compositor.

    • HDRP: Added: Support of motion vector buffer in custom postprocess.

    • HDRP: Added: Three animation curves to control the density, erosion, and ambient occlusion in the custom submode of the simple controls.

    • HDRP: Added: Tooltips for content inside the Rendering Debugger window.

    • HDRP: Added: ValidateMaterial callbacks to ShaderGUI.

    • HDRP: Added: Volumetric clouds support for baked and realtime reflection probes.

    • HDRP: Added: Warning for when a light is not fitting in the cached shadow atlas and added option to set maximum resolution that would fit.

    • iOS: Added: Identifiers for all iPhone 13 models, 6th generation iPad Minis, 9th generation iPads.

    • iOS: Obsoleted: PlayerSettings.iOS.allowHTTPDownload replaced by cross platform setting PlayerSettings.insecureHttpOption.

    • iOS: Removed: Removed the obsolete iOS Notification Services API. Please consider using the the "Mobile Notifications" package (available in the Unity package manager) which implements the iOS UserNotifications framework.

    • Particles: Added: ParticleSystem.totalTime API, to return the playback time plus any start delay.

    • Physics: Added: All the physics batch queries can now run in physics scenes other than default (see an extra RaycastCommand constructor that has physics scene as the first argument for instance).

    • Physics: Added: Expose a variant of Physics.BakeMesh that accepts cooking options.

    • Physics: Added: Expose linear and angular velocity of both of the bodies in a contact modification pair (see ModifiableContactPair.bodyLinearVelocity for example).

    • Physics: Added: Exposed per-point collision impulse (see ContactPoint.impulse).

    • Physics: Added: Exposed the forces applied to the articulation body by the articulation drives.

    • Physics: Added: Exposed the Rigidbody.maxLinearVelocity property.

    • Physics: Added: Rigidbody.Move method for moving and rotating a kinematic Rigidbody at the same time.

    • Profiler: Added: Expose FrameTimingManager::IsFeatureEnabled() to C#.

    • Profiler: Added: StackedArea to ProfilerModuleChartType for displaying a stacked area chart with non-time-based units.

    • Scene/Game View: Added: Added ability to specify a default container and alignment for new Overlays.

    • Scene/Game View: Added: EditorToolContext.GetAdditionalTools(), enabling Tool Contexts to define additional default tools in the same category as Move, Rotate, Scale.

    • Scene/Game View: Added: GizmoUtility class for accessing gizmo and icon visibility per component type.

    • Scene/Game View: Added: ObjectFactory.PlaceGameObject, which provides a method for placing instantiated GameObjects in the scene with the same preferences that default GameObjects are created with.

    • Scene/Game View: Added: OverlayCanvas.Add, OverlayCanvas.Remove methods to create and display Overlay instances.

    • Scene/Game View: Added: SceneView.AddActiveViewOverlay and SceneView.RemoveActiveViewOverlay to add Overlay instances that automatically follow the active Scene View.

    • Scene/Game View: Added: Editor classes for EditorTool can now implement the ICreateToolbar interface to create horizontal and vertical styled Overlay toolbars in addition to panel layouts.

    • Scene/Game View: Obsoleted: Moved UnityEditor.Overlays.EditorToolbarDropdownToggle to UnityEditor.Toolbars.EditorToolbarDropdownToggle. (1346398)

    • Serialization: Added: SerializedProperty has a new read only property "contentHash" to better track changes to the SerializedProperty's data.

    • Serialization: Added: SerializedProperty.boxedValue property.

    • Serialization: Added: SerializedProperty.gradientValue to the public API.

    • Serialization: Added: SerializedProperty.numericType that exposes the precise type of a numeric property (for example float versus double).

    • Serialization: Added: UintValue and ulongValue to SerializedProperty API.

    • Services: Added: A new com.unity.services.core package that is used for common behaviour of Game Service packages.

    • Shadergraph: Added: A Tessellation Option to PositionNode settings, to provide access to the pre-displaced tessellated position.

    • Shadergraph: Added: A Sprite option to Main Preview, which is similar to Quad but does not allow rotation. Sprite is used as the default preview for URP Sprite shaders.

    • Shadergraph: Added: Control of anisotropic settings on inline Sampler state nodes in ShaderGraph.

    • Shadergraph: Added: Custom interpolator documentation.

    • Shadergraph: Added: Information about selecting and unselecting items to the Blackboard article.

    • Shadergraph: Added: Many node synonyms for the Create Node search so that it's easier to find nodes.

    • Shadergraph: Added: Selection highlight and picking shader passes for URP target.

    • Shadergraph: Added: ShaderGraph animated preview framerate throttle.

    • Shadergraph: Added: Visible errors for invalid stage capability connections to shader graph.

    • Shaders: Added: Added LocalKeyword.isDynamic API to tell which keywords are declared as dynamic branching keywords for this shader.

    • UI Toolkit: Added: Allow custom USS styles to reference any kind of asset (through UnityEngine.Object).

    • UI Toolkit: Added: Exposed ProgressBar.lowValue and ProgressBar.highValue.

    • UI Toolkit: Changed: DropdownField now derives from PopupField. BasePopupField, PopupField, EnumField are moved to UnityEngine. (1308473)

    • URP: Added: Depth Texture setting for Overlay Camera.

    • URP: Added: GetUniversalAdditionalLightData, a method that returns the additional data component for a given light or create one if it doesn't exist yet.

    • URP: Added: Help button on material editor to show the shader documentation page.

    • URP: Added: Lights 2D to the Light Explorer window.

    • URP: Added: Motion Vector render pass for URP.

    • URP: Added: Public api and updated docs for Light2D shape properties.

    • URP: Added: Render Settings Converter to the Render Pipeline Converter, this tool creates and assigns URP Assets based off rendering settings of a Builtin project.

    • URP: Added: Support for default sprite mask shaders for the 2D Renderer in URP.

    • URP: Added: Terrain grass shader alpha changed to always write 1 to alpha. Enabled alpha channel write mask.

    • URP: Added: Two new URP specific scene templates, Basic which has a camera and directional light, then Standard which has the addition of a global volume with basic post effects setup.

    • URP: Added: URP global setting for stripping off shader variants.

    • URP: Added: URP global setting for stripping post processing shader variants.

    • URP: Added: VFX: Fix light cookies integration.

    • URP: Added: XR: Added Late Latching support to reduce VR latency (Quest).

    • URP: Changed: Fixed incorrect shadow fade in deferred rendering mode.

    • VFX Graph: Added: An 'Is Inside' subgraph into VFX Graph additions package.

    • VFX Graph: Added: HDRP Decal output context.

    • VFX Graph: Added: Motion vectors enabled for particle strips.

    • VFX Graph: Added: Provide explicit access to spawnCount in graph.

    • VFX Graph: Added: Structured Graphics Buffer support as exposed type.

    • VFX Graph: Added: Support of direct link event to initialize context (which support several event within the same frame).

    • VFX Graph: Added: The VFX editor will now automatically attach to the current selection if the selected gameobject uses the currently edited VFX asset.

    • VFX Graph: Added: Two new buttons are available in the editor's tool bar. One will display a popup panel to handle attachement and the other to lock/unlock the current attachment.

    • WebGL: Deprecated: For WebGL builds, the WebGL 1 API is no longer included in the Auto Graphics API option (the default). If you need to build for both WebGL 1 and WebGL 2, uncheck the Auto Graphics API and manually add WebGL 1 to the Graphics APIs list.

    • Windows: Added: UnityEngine.Windows.Input.ForwardRawInput now has a second overload that is usable without enabling unsafe code.

    • XR: Added: Support for late latched previous view matrix for URP motion vectors.
    Changes
    • 2D: 2D Template now starts with Sprite Atlas v2 as default Sprite Packing method.

    • 2D: 2D URP Template now starts with Sprite Atlas v2 as default Sprite Packing method.

    • 2D: Allow non-public fields with the SerializeField attribute as custom fields for RuleTile.

    • 2D: Changed some of PSDImporter settings to use checkboxes instead of drop down.

    • 2D: Changed Sprite Inspector to show border values in pixel unit.

    • 2D: Changed the information in the Sprite Editor Window's slicing tool to clarify the different slicing methods available.

    • 2D: Replace usage of Triangle.Net with in house tessellation solution.

    • 2D: Updated 2D Template to use new package format structure.

    • 2D: Updated 2D URP Template to use new package format structure.

    • 2D: [com.unity.2d.animation]Animation package Orientation function being replaced with a simpler version.

    • 2D: [com.unity.2d.animation]Sprite Library Asset are now named "New Sprite Library Asset.spriteLib" by default on creation.

    • 2D: [com.unity.2d.animation]SpriteResolver.SetCategoryAndLabel and SpriteResolver.ResolveSpriteToSpriteRenderer now returns a bool to signal if the methods managed to resolve the request or not.

    • 2D: [com.unity.2d.animation]Updated Toolbar and Visibility tab buttons' selection color.

    • 2D: [com.unity.2d.spriteshape]Moved Control point specific data from Inspector to a Scene Overlay Window.

    • 2D: [com.unity.2d.spriteshape]Remove dependency to path package.

    • 2D: [com.unity.2d.spriteshape][com.unity.2d.path]Package com.unity.2d.path marked for deprecation.

    • 2D: [com.unity.2d.tilemap.extras][GameObjectBrush] Add canChangePosition.

    • 2D: [com.unity.2d.tilemap.extras][RuleOverrideTile] Create instance Tile on override.

    • 2D: [com.unity.2d.tilemap.extras][RuleTileEditor] Add blank space to the end of the Rule list.

    • 2D: [com.unity.2d.tilemap.extras][RuleTileEditor] Add drag and drop rect for Sprites to create initial TilingRules.

    • 2D: [com.unity.2d.tilemap.extras][RuleTileEditor] Add field to change number of TilingRules.

    • 2D: [com.unity.2d.tilemap.extras][RuleTile] Add scripting documentation.

    • 2D: [com.unity.2d.tilemap.extras][TintBrush] Add k_ScaleFactor for better precision when painting on non-rectangular Tilemaps.

    • 2D: [com.unity.2d.tilemap.extras][TintBrush] Convert cell positions to world positions based on the Grid used.

    • Android: Allow Android Player to use Vulkan on GPUs that are currently unknown to Unity on Android 11 or newer.

    • Android: Android Gradle Plugin version upgraded from 3.6.0 to 4.0.1.

    • Android: Gradle version upgraded from 5.6.4 to 6.1.1.

    • Android: Pdb files in development builds will now be stored along with the main apk file or main asset pack.

    • Animation: Added a warning to the user in case a transition that is smaller than a fixed update with root motion and non looping clip is made. (1336151)

    • Animation: Updated Animation Rigging package to version 1.1.1.

    • Build Pipeline: Enabling or disabling modules will now cause a data rebuild in the incremental build pipeline.

    • Build Pipeline: It is no longer possible to build a player when a script reload is pending. (1325753)

    • Burst: Burst now generates a link.xml automatically to avoid issues with stripping causing missing symbols at runtime from static constructor usage.

    • Burst: Burst now waits for all threads to complete on shutdown, rather than performing a thread abort, as that could lead to a race condition with Dispose.

    • Burst: Changed the optimization pipeline to run the loop unroller exclusively after the loop vectorizer. This improves codegen in a lot of cases (mostly because the SLP vectorizer is unable to vectorize all the code that the loop unroller could have).

    • Burst: Improved iteration time by triggering Burst compilation immediately after .NET assemblies have been compiled.

    • Burst: Intrinsics: Neon vst1 APIs are now fully supported.

    • Burst: Made the cost of initializing Direct Call methods for execution 33x faster during domain reload.

    • Burst: Made the SharedStatic initialization cost during static constructor initialization time 13.3x faster.

    • Burst: Made fmod and floating-point modulus use a faster algorithm to improve performance.

    • Burst: Removed the player build BC1370 exception warnings as users only found them annoying.

    • Burst: Removed the Use Platform SDK Linker option from Burst AOT Settings for desktop platforms.

    • Burst: Updated the minimum Xcode required for Burst to compile for the Apple iOS/tvOS plaforms to 12.0.

    • Burst: Upgraded Burst to use LLVM Version 12.0.0 by default, bringing the latest optimization improvements from the LLVM project.

    • Burst: Upgraded the minimum supported PS4 SDK to 8.00.

    • Editor: Contextual shortcuts are now preferred over global ones and no longer cause conflicts in ShortcutManager.

    • Editor: EditorGUI.MaskField now uses the same dropdown UI style as the EditorGUI.LayerMaskField.

    • Editor: Excluded Mesh, Texture2D and Texture2dArray from Presets. (1325555)

    • Editor: Removing most Device Simulator devices from the editor. All devices can be added by installing the com.unity.device-simulator.devices package.

    • Editor: Script names will be displayed together with their namespaces in the Add Component search results. (1264749)

    • Editor: UI widget used for Light Cookies from the standard Property Field to the ObjectField that provides texture preview and asset directory search capabilities, across HDRP and built-in.

    • Editor: Updated com.unity.cinemachine to 2.8.0.

    • Editor: Use order_preserving_vector_set_hashed to store gameobjects, filtered and transform (same data structure as Selection.objects). This ensures assigning to the selection preserve order of the items. (915931)

    • Editor: When a Mask Field contains mixed values it will now show a list of the values in the label. The label will revert back to showing "Mixed..." when there is not enough space to show the list. (1266226)

    • Editor: When performing incremental build (Android, Windows, OSX, WebGL, iOS), player assemblies will be placed now in Library/Bee folder rather than Library folder, and will persist until the next build.

    • Graph Tool Foundation: Graph Tools Foundation edges drawing was changed from Bezier curves to Z-lines.

    • Graphics: Creating a RenderTexture with no depth bits specified will now fail instead of continuing with a warning. (1348764)

    • Graphics: Cubemap pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

    • Graphics: CubemapArray pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

    • Graphics: DX12 doesn't revert to worse texture detail anymore, when the GPU memory is running out.

    • Graphics: DynamicResolutionHandler.GetScaledSize function now clamps, and will never allow to return a size greater than its input.

    • Graphics: Improved IntegrateLDCharlie() to use uniform stratified sampling for faster convergence towards the ground truth.

    • Graphics: Improved the warning messages for Volumes and their Colliders.

    • Graphics: LensFlare (SRP) can be now disabled per element.

    • Graphics: LensFlare (SRP) tooltips now refer to meters.

    • Graphics: LensFlare Element editor now have Thumbnail preview.

    • Graphics: Mark OpenGL ES 2.0 as deprecated in Graphics API selection UI.

    • Graphics: Removed DYNAMIC_RESOLUTION snippet on lens flare common shader. Its not necessary any more on HDRP, which simplifies the shader.

    • Graphics: Serialize the Probe Volume asset as binary to improve footprint on disk and loading speed.

    • Graphics: Texture2DArray pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

    • Graphics: Texture3D pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

    • Graphics: Uniformize the names in ReflectionProbes along render pipelines.

    • Graphics: Updated icon for IES, LightAnchor and LensFlare.

    • Graphics: WebCamTexture pixel access functions (GetPixel/GetPixels/GetPixels32) now throw an ArgumentException when encountering an error. Calling these functions before the first frame update will throw an exception instead of returning blank data.

    • HDRP: Changed light reset to preserve type.

    • HDRP: Changed the Channel Mixer Volume Component UI.Showing all the channels.

    • HDRP: Changed the debug panel mip bias functions from public to internal.

    • HDRP: Changed the NVIDIA install button to the standard FixMeButton.

    • HDRP: Changed the storage format of volumetric clouds presets for easier editing.

    • HDRP: Display an info box and disable MSAA asset entry when ray tracing is enabled.

    • HDRP: Fixed minor readability issues in the ray tracing code.

    • HDRP: Hair uses GGX LTC for area light specular.

    • HDRP: Ignore hybrid duplicated reflection probes during light baking.

    • HDRP: Improved a bit the area cookie behavior for higher smoothness values to reduce artifacts.

    • HDRP: Improved sampling of overlapping point/area lights in path-traced volumetric scattering. (1358777)

    • HDRP: Improved the DynamicArray class by adding several utility APIs.

    • HDRP: Improved the fly through ghosting artifacts in the volumetric clouds.

    • HDRP: Improved to the RTGI denoising.

    • HDRP: Improved volumetric clouds (added new noise for erosion, reduced ghosting while flying through, altitude distortion, ghosting when changing from local to distant clouds, fix issue in wind distortion along the Z axis).

    • HDRP: Increased the minimal density of the volumetric clouds.

    • HDRP: Make LitTessellation and LayeredLitTessellation fallback on Lit and LayeredLit respectively in DXR.

    • HDRP: MaterialReimporter.ReimportAllMaterials and MaterialReimporter.ReimportAllHDShaderGraphs now batch the asset database changes to improve performance.

    • HDRP: Moved AMD FidelityFX shaders to core.

    • HDRP: Moved invariants outside of loop for a minor CPU speedup in the light loop code.

    • HDRP: Moved supportRuntimeDebugDisplay option from HDRPAsset to HDRPGlobalSettings.

    • HDRP: Path-traced volumetric scattering now takes fog color into account, adding scattered contribution on top of the non-scattered result (case 1346105, 1358783). (1346105, 1358783)

    • HDRP: Reduced the maximum distance per ray step of volumetric clouds.

    • HDRP: Removed Bilinear and Lanczos upscale filter.

    • HDRP: Removed redundant Show Inactive Objects and Isolate Selection checkboxes from the Emissive Materials tab of the Light Explorer.

    • HDRP: Renaming Decal Projector to HDRP Decal Projector.

    • HDRP: Replaced the context menu by a search window when adding custom pass.

    • HDRP: Restore old version of the RendererList structs/api for compatibility.

    • HDRP: Surface ReflectionTypeLoadExceptions in HDUtils.GetRenderPipelineMaterialList(). Without surfacing these exceptions, developers cannot act on any underlying reflection errors in the HDRP assembly.

    • HDRP: TAA jitter is disabled while using Frame Debugger now.

    • HDRP: The HDRP Render Graph now uses the new RendererList API for rendering and (optional) pass culling.

    • HDRP: Updated the recursive rendering documentation.

    • HDRP: Various improvements to the volumetric clouds.

    • HDRP: Visual Environment ambient mode is now set to Dynamic by default.

    • HDRP: When a ray hits the sky in the ray marching part of mixed ray tracing, it is considered a miss.

    • IL2CPP: Code generation option moved from build settings (EditorUserBuildSettings.il2CppCodeGeneration
      ) to player settings (PlayerSettings.SetIl2CppCodeGeneration/PlayerSettings.GetIl2CppCodeGeneration). This option is now per platform and persisted with the project.

    • Input System: Updated Input System package to 1.1.1 with many fixes and improvements.

    • Input System: When exceptions occur in user code inside of Input System callbacks, the exception message is now printed first and details about the callback second to avoid hiding exception details.

    • iOS: IOS 12 is now minimum supported iOS version.

    • Networking: UnityWebRequest by default is HTTPS only now. Plain text HTTP can be enabled in Player Settings.

    • Package: (Recorder) Prevent invalid GPU callback data from being written to a frame: this change skips the problematic frame and logs an error message.

    • Package: Added the Code Coverage package to the Engineering feature set.

    • Package: Com.unity.live-capture 1.0.1 package to com.unity.live-capture 2.0.0-pre.3.

    • Package: Com.unity.purchasing has been updated to 4.1.0.

    • Package: Com.unity.purchasing has been updated to 4.1.1.

    • Package: Com.unity.purchasing updated to 4.0.0. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.purchasing@4.0/changelog/CHANGELOG.html.

    • Package: ProBuilder 5.0.4.

    • Package: Released com.unity.mathematics 1.2.4.

    • Package: Released Localization package 1.0.3.

    • Package: Updated Addressables to 1.19.6.

    • Package: Updated Code Coverage package to v1.0.1. This version includes improvements and fixes.

    • Package: Updated Code Coverage package to v1.1.0. This version adds code coverage session events, path stripping, support for Test Framework v1.2 and other improvements and fixes.

    • Package: Updated com.unity.cinemachine to 2.8.1.

    • Package: Updated com.unity.cinemachine to 2.8.2.

    • Package: Updated com.unity.device-simulator.devices@1.0.0-pre.4.

    • Package: Updated com.unity.formats.alembic to 2.3.0-pre.3.

    • Package: Updated com.unity.formats.alembic@2.2.1.

    • Package: Updated com.unity.formats.alembic@2.2.2.

    • Package: Updated com.unity.formats.alembic@2.3.0-pre.1.

    • Package: Updated com.unity.recorder@3.0.2.

    • Package: Updated com.unity.recorder@4.0.0-pre.1.

    • Package: Updated FBX Exporter package to 4.1.0: https://docs.unity3d.com/Packages/com.unity.formats.fbx@4.1/manual/index.html.

    • Package: Updated localization package to 1.0.4.

    • Package: Updated nodejs ini package to fix vulnerability issue. (1345229)

    • Package: Updated package com.unity.live-capture 1.0.1-pre.465 package to com.unity.live-capture 1.0.1.

    • Package: Updated package com.unity.purchasing to 4.0.3. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.purchasing@4.0/changelog/CHANGELOG.html.

    • Package: Updated packages Addressables to 1.19.4 and SBP to 1.19.2.

    • Package: Updated Sequences (com.unity.sequences) to 1.0.0.

    • Package: Updated Sequences to 1.0.2.

    • Package: Updated Sequences to 1.0.3.

    • Package: Updated Sequences to 1.1.0-pre.1.

    • Package: Updated Subsystem Registration package version to 1.1.1.

    • Package: Updated Tutorial Authoring Tools to 1.0.0.

    • Package: Updated Tutorial Framework to 2.0.0.

    • Package: Visual Scripting
      • Removed unused Preferences

      • Renamed preference "Update Units Automatically" to "Update Nodes Automatically".
    • Package Manager: Changed error and warning box to look like the info box.

    • Package Manager: Replaced the communication layer between Unity and the Unity Package Manager to connect using IPC instead of HTTP in order to solve a number of connectivity issues.

    • Package Manager: The Git LFS cache enabled by setting the UPM_ENABLE_GIT_LFS_CACHE environment variable is now always located under the global cache root, even when the cache root location is customized.

    • Package Manager: We are no longer using SCSS files, only USS from now on.

    • Package Manager: We now cache whether each asset version is a full project or not after clicking Import on it for the first time.

    • Prefabs: Removed disconnected state for Prefab instances.

    • Profiler: Added UnityEngine.Object lifecycle tracing to the Unity Profiler.

    • Profiler: The command-line argument "-profiler-log-file" now not only sets profiler target file but also activates profiler. (1339129)

    • Profiler: Updated com.unity.profiling.core@1.0.0. The package enables advanced markup for Unity Profiler markers and counters. See more details at https://docs.unity3d.com/Packages/com.unity.profiling.core@1.0/manual/index.html.

    • Profiler: Updated Profile Analyzer package version to 1.1.1, which includes two bug fixes. Release notes available at https://docs.unity3d.com/Packages/c...ndex.html?subfolder=/changelog/CHANGELOG.html.

    • Scene/Game View: Removed Component Tools Overlay, these tools are now available in the regular Tools Overlay.

    • Scene/Game View: Unavailable tools are now hidden rather than disabled in the Scene View Tools Overlay.

    • Search: Improved asset indexer performances and index size. (1343812)

    • Services: Added Services top menu for services discovery.

    • Shadergraph: Adjusted Blackboard article to clarify multi-select functionality.

    • Shadergraph: Changed "Create Node" action in ShaderGraph stack separator context menu to "Add Block Node" and added it to main stack context menu.

    • Shadergraph: Only ShaderGraph keywords count towards the shader permutation variant limit, SubGraph keywords do not.

    • Shadergraph: ShaderGraph SubGraphs will now report errors and warnings in a condensed single error.

    • Terrain: Updated the version of Terrain Tools included the Package Manager to 4.0.3. (Previously 4.0.0-pre.2).

    • Timeline: Updated Timeline package version to 1.6.1.

    • uGUI: Removed the HideFlags.HideAndDontSave on the mesh inside Graphics for it to get properly cleaned up on both managed and native side. (1319556)

    • uGUI: Updated the context menu order and grouped all non-TMP game objects and components under legacy.

    • UI Toolkit: Asset types referenced from USS files are now enforced on a per-property basis and generates warnings instead of errors.

    • UI Toolkit: Marked the com.unity.ui package, which is incompatible with 21.2 and above, as deprecated.

    • URP: 2D Lights now inherit from Light2DBase.

    • URP: Changed the default name when a new urp asset is created.

    • URP: MaterialReimporter.ReimportAllMaterials now batches the asset database changes to improve performance.

    • URP: Refactored some of the array resizing code around decal projector rendering to use the new APIs in render core.

    • URP: Removed experimental tile deferred code.

    • URP: Stripping shader variants per renderer features instead of combined renderer features.

    • URP: The behavior of setting a camera's Background Type to "Dont Care" has changed on mobile. Previously, "Dont Care" would behave identically to "Solid Color" on mobile. Now, "Dont Care" corresponds to the render target being filled with arbitrary data at the beginning of the frame, which may be faster in some situations. Note that there are no guarantees for the exact content of the render target, so projects should use "Dont care" only if they are guaranteed to render to, or otherwise write every pixel every frame.

    • URP: UniversalRendererData and ForwardRendererData GUIDs have been reversed so that users coming from 2019LTS, 2020LTS and 2021.1 have a smooth upgrade path. For 2021.2 Alpha/Beta users, you may encounter issues and are strongly recommended to start with a fresh library if initial upgrade fails.

    • URP: URP Asset Inspector - Advanced settings have been reordered under Show Additional Properties in each section.

    • URP: URP Asset Inspector - General section has been renamed to Rendering.

    • URP: URP will no longer render via an intermediate texture unless actively required by a Renderer Feature. See the upgrade guide for compatibility options and how assets are upgraded.

    • URP: VFX: New shadergraph support directly on Universal target.

    • URP: When MSAA is enabled and a depth texture is required, the opaque pass depth will be copied instead of scheduling a depth prepass.

    • Version Control: ### Changed
      • Updating license to better conform with expected customer usage.

      • Updated documentation file to meet standards.

      • Updated third-party usage.

      • No longer requires downloading of the full Plastic client. Basic features will work without additional installation. Features that require the full Plastic client will allow download and install as needed.

      • Usability improvements around checking in code

      • Improved update workspace tab UX

      • Plastic SCM context menu is now available even if the Plastic SCM window is closed.
    • Version Control: Migration tests
      Improved usage analytics around Editor and Plugin version
      Workspace Migration Adjustments.

    • Version Control: Removed the unneeded refresh button from History Tab
      Moved search bar to the top right global icon section in all tabs
      Updated capitalization of options in the Settings context menu
      Updated tab button styling to be consistent with Unity Editor conventions
      Status bar visible across all tabs
      Moved refresh button to the toolbar at the top right corner of the window
      Moved changesets time period selector to the right corner of the window
      Removed "Changes of changeset" header on the Changesets tab
      Moved number of selected items next to "Item" metadata title on the Pending Changes tab
      Improved refresh icon resolution
      Changed changesets detail to appear in vertical column
      Reduced default number of columns in changesets tab
      The number of changesets is no longer displayed in changesets tab
      Changed Launch branch explorer into an icon with tooltip
      Removed the hide changes button in changesets tab
      Moved incoming change prompt and button into a status bar
      Changed "Launch Plastic" to "Launch Plastic SCM" in options menu
      Wording change for plastic installation
      Updated file status icons.

    • Version Control: Simplified UI: decluttered UI.

    • Version Control: Updated status bar notification icons
      Updated texts for workspace modes selection and checkin comment box.

    • VFX Graph: Transform integrated to VFXTypes : Circle, ArcCircle, Sphere, ArcSphere, Torus, ArcTorus, Cone, ArcCone.

    • Virtual Texturing: Now PopRequests allows the destination list to have a different size than the texture stack's maxActiveRequests value.

    • XR: Marked com.unity.xr.arextensions package as deprecated.

    • XR: Marked com.unity.xr.facesubsystem package as deprecated.

    • XR: Renamed XR Tools Utilities package to XR Core Utilities package.

    • XR: The Oculus XR Plugin package has been updated to 1.10.0.

    • XR: The Oculus XR Plugin package has been updated to 1.11.0.

    • XR: Updated OpenXR Package to 1.2.8.

    • XR: Updated the verified AR Foundation related packages to 4.2.0-pre.12. Please see the AR Foundation package changelog for details.

    • XR: Updated XR Interaction Toolkit to 1.0.0-pre.5.

    • XR: Updated XR Legacy Input Helpers to 2.1.8.
    Fixes
    • 2D: A non-descriptive error is thrown when building with a Texture that has it's rectangle out of bounds. (1300130)

    • 2D: Activated Tile Palette Tool is now deactivated when Tool is removed from Default Tools. (1342201)

    • 2D: Atlas Cache is inconsistent after disabling Sprite Packer and deleting atlases outside Unity Editor. (1335900)

    • 2D: Fixed artifacts on images when flatten for PSDImporter.

    • 2D: Fixed editor crash when calling SpriteAtlasUtility.PackAtlases. (1353609)

    • 2D: Fixed exception "PsdInvalidException: Unrecognized layer section type" when importing certain files.

    • 2D: Fixed exception when adding a new Rule when no Rule is selected.

    • 2D: Fixed issue where a scriptedTile without LockTransform set but has a transform matrix in GetTileData is dropped onto the Tile Palette, the Tile on the Tile Palette does not match the transform matrix as defined in GetTileData. (1341938)

    • 2D: Fixed Sprite Editor Window does not show texture preview with the correct filtering mode. (1350446)

    • 2D: Fixed Sprite Editor Window to be disabled when readonly assets are selected. (1343237)

    • 2D: Fixed Sprite Frame module inspector size jitters in certain occasions.

    • 2D: Fixed Tile Palette window incorrectly preventing selection in Scene View when Tilemap Tools are inactive. (1365564)

    • 2D: Fixed upgrade issue when atlas v1 to v2 causes objects in folders to become ungrouped. (1354054)

    • 2D: Secondary Texture AssetImporter reference error when using same texture as Main Texture in Sprite Editor. (1331542)

    • 2D: Validate and refresh Tilemap when loaded from a separate scene. (1344979)

    • 2D: [com.unity.2d.animation]Fixed an issue where removing an edge in the Skinning editor would result in the mesh falling back to a quad. (1365831)

    • 2D: [com.unity.2d.animation]Fixed Sprite selection actions to now work with Undo.

    • 2D: [RuleTile] Fixed error in RuleTileEditor when removing all Rules and adding a new Rule.

    • AI: Fixed crashes from building the NavMesh from meshes without valid vertex data. (1315584)

    • AI: Fixed how the NavMesh is computed in some situations where multiple ledges in the environment form a steep slope (e.g. computing NavMesh on a narrow stair which has hand rails). (1074084)

    • Android: Compass.headingAccuracy will report one of predefined values giving some indication on accuracy. (1304067)

    • Android: Fixed asking for permission for location, webcam and external storage. (1363472)

    • Android: Fixed baking reflectionprobes with Vulkan Editor and build target Android. (1344866)

    • Android: Fixed exporting Android Studio project to non-existing folder using Editor API. (1347960)

    • Android: Fixed leaked Java local reference when creating new Java object. (1366122)

    • Android: Fixed OBB deployment to Sasung Galaxy S21. (1365713)

    • Android: Fixed performance regression when using MSAA backbuffer with Vulkan. (1351579)

    • Android: Gradle template placeholder DIR_UNITYPROJECT works again. (1346794)

    • Android: Il2cpp resources will be extracted during player launch only when needed, for ex., changes in scripts. Previously they would be extracted each time you make a new build from Unity.

    • Android: In the new input system, the search, call, endcall, camera, focus, and headsethook keys were all mapped to various function keys. These mappings are not helpful on any current platforms, and in the case of the search key, this mapping is wrong on Chrome OS keyboards which have separate search and F2 keys. (1343608)

    • Android: Removed 'Experimental' tag from Split APK by architectures, since this feature was stable for years, we simply forgot to remove 'Experimental' tag. (1364276)

    • Android: Stylus input is now treated as a touch rather than mouse in the older input system. (1246579)

    • Android: Toggling Build App Bundle in the Build Player Window will now prompt for a save location rather than attempting to use the last build location which would have been the incorrect type of package. (1329922)

    • Animation: Animation Clip Preview Window's component stripping strips away all required components but the last batch. (1306349)

    • Animation: Animator.GetBoneTransform() is now working with disabled gameobject/animator. Exception are throw if avatar is null or not a humanoid. (1351090)

    • Animation: Fixed an issue where large int would lose precision in the animation clip. (1278866)

    • Animation: Fixed an issue where the animation blend would not occur when interrupting an empty state transition. (1204145)

    • Animation: Fixed Animation component not releasing shader property blocks when disabled. (1293179)

    • Animation: Fixed Animation window property selection from displaying duplicate Components when one Component type derives from another. (1248925)

    • Animation: Fixed error message spam "BlendTreeWorkspace is NULL" when saving the scene when an animation preview is active. (1343833)

    • Animation: Fixed for potential crash when modifying an animation override controller which is in use during a state machine enter / exit behavior callback. (1346587)

    • Animation: Fixed GameObject flying when Root Motion is enabled and the Animation is using Motion Time parameter. Root motion will now be disabled when using Motion Time parameter. (1334739)

    • Animation: Fixed grid in Animator window to always correctly cover the entire graph area. (1337632)

    • Animation: Fixed HumanPoseHandler to no longer crash when calling the SetHumanPose function with a destroyed Root Transform. (1351876)

    • Animation: Fixed keyframing of the "Active" property in constraint components. (1317876)

    • Animation: Fixed UndoPropertyModification currentValue returning null when changing Material's properties in the Inspector while keyframing. (1343018)

    • Animation: GameObject is not animated when the Animator Component is enabled during Play Mode and Culling Mode is set to "Cull Completely". (1263490)

    • Animation: Improved performance with generating animation bindings. (1353998)

    • Animation: StateMachine callbacks (OnStateEnter(), OnStateUpdate() and OnStateExit()) where called twice when a playable was bound to an animator with a state machine. They are now called only once, as expected. (1299849)

    • Animation: Updated sort method for animation clips in animation window using alphanum/natural sort. (1261365)

    • Animation: [Avatar] AvatarBuilder.BuildHumanAvatar sets NaN positions with some avatars. (1200354)

    • Apple TV: Fixed Game Center's dashboard opening instead of achievements screen when using UnityEngnine.Social.ShowAchievementsUI(). (1341949)

    • Asset Bundles: - Improved performance of AssetBundle.UnloadAsync.
      • Added new API to block on the main thread until an async AssetBundle unload completes.
    • Asset Bundles: Fixed an issue where moving an asset would not trigger an Asset Bundle rebuild. (1346529)

    • Asset Bundles: Fixed rare issue where AssetBundle.RecompressAssetBundleAsync would do a full recompress even if both the source and target AssetBundles are LZ4 compressed. (1293912)

    • Asset Import: BlendShape normals are recalculated when a meshes normals are set to 'calculate', and the blendshape normals are set to 'import'. (1363962)

    • Asset Import: BlendShapes value defaults to 0 when importing FBX model. (1359606)

    • Asset Import: Changing texture shape no longer causes NullReferenceExceptions. (1355120)

    • Asset Import: Default Presets are applied correctly to ScriptableObjects created using the CreateAssetMenu. (1343776)

    • Asset Import: Fixed for Failing Importer Performance Tests on Linux. (1364226)

    • Asset Import: Fixed RenderToCubeMap artifacts when used with a Physical Camera. (1370847)

    • Asset Import: Large SpeedTree imports. (1364523)

    • Asset Import: PanelSettingAssets is displayed with its UIToolkit CustomEditor as expected. (1330718)

    • Asset Pipeline: Added Editor Preference to make Bump Map check optional. (1345444)

    • Asset Pipeline: AssetModificationProcessor.OnWillDeleteAsset is called when deleting an orphaned meta file. (1326312)

    • Asset Pipeline: Blender and Maya files now import at the correct scale. (1320649)

    • Asset Pipeline: Call to AssetDatabase.ForceReserializeAssets() throws exception, if being called from callback, while scene is also being modified. It is recommended to call AssetDatabase.ForceReserializeAssets() from menu item style entry point. (1089842)

    • Asset Pipeline: Calling CreateAsset twice on the same location with the same asset didn't update ProjectBrowser. (1345123)

    • Asset Pipeline: Calling CreateAsset with a path that is an existing folder now generates an error. (1344954)

    • Asset Pipeline: Fixed an infinite import loop that could occur on case-sensitive file systems if similarly named meta files were encountered. (1345905)

    • Asset Pipeline: Fixed an issue where a project containing a symbolic link could crash on startup on Windows. (1370389)

    • Asset Pipeline: Fixed an issue where Importer/Rig Update button does not update. (1324031)

    • Asset Pipeline: Fixed an issue where it was possible invalid and unusable Presets without any errors. The Preset constructor now throws an exception when doing so. (1348271)

    • Asset Pipeline: Fixed an issue where Model Importer Rig Tab Update button doesn't work properly with multi-selection. (1330281)

    • Asset Pipeline: Fixed an issue where NullReferenceException is thrown when assigning a duplicated Avatar to an Animation Source. (1274098)

    • Asset Pipeline: Fixed an issue where the Model Importer Rig Tab's Avatar Source doesn't refresh. (1330278)

    • Asset Pipeline: Fixed an issue where Unity could crash when attempting to repair a scene containing multiple components with missing GameObjects while opening it. (1347557)

    • Asset Pipeline: Fixed an issue where user fields in assets containing 'guid' could cause incorrect asset dependencies to be shown. (1363953)

    • Asset Pipeline: Fixed crash when opening project with asset that a broken reference to mono script. (1351825)

    • Asset Pipeline: Fixed race condition triggering an assert when downloading from cache server and not refreshing.

    • Asset Pipeline: Improved quality of imported JPEG textures. (1345890)

    • Asset Pipeline: Reloading Arrays are kept in Sync. (1327830)

    • Asset Pipeline: Tags can now be deleted from the TagManager Presets. (1317709)

    • Audio: Fixed a crash that would occur when removing a custom filter from a game object and then stopping the associated audio source. (1363271)

    • Audio: Fixed calculation of channel audibility such that a signal which is branched off via send/receive effects in a mixer group and fully attenuated after the branching correctly retain the audibility contributed by the send-receive connection. (1309971)

    • Audio: Fixed crash caused by leaking memory allocators caused by built-in audio device suspension in the editor. (1351004)

    • Audio: Fixed performance impact on SaveAndReimport when AudioMixer window is shown. (1327645)

    • Audio: Fixed rare access violation crash in audio update of main thread. (1352816)

    • Audio: For complex send-receive configurations branching the signals between two mixer groups an order-dependent buffering delay was introduced that caused flange-like effects. The correct evaluation order of all effects is now enforced to prevent this. (1309970)

    • Build Pipeline: Errors from catastrophically failing incremental build pipeline steps are now clearer.

    • Build Pipeline: Fixed a bug where data builds would unnecessarily rerun in incremental player builds if the project contained editor resources.

    • Build Pipeline: Fixed a bug where UnityLinker would unnecessarily rerun without changes in incremental player builds.

    • Build Pipeline: Fixed a potential file name issue on windows in incremental player builds.

    • Build Pipeline: Prevent selection of ~/Desktop folder as build target. (1357782)

    • Build Pipeline: The build subtarget is now adjusted to kStandaloneBuildSubtargetServer when BuildPipeline.BuildPlayer is called with the deprecated option BuildOptions.EnableHeadlessMode set to true so the scripted build pipeline remains backward compatible until the option is effectively removed. (1354146)

    • Build System: Fixed error "Cannot find mono image in MonoManager for assembly x" during assembly reload when calling ContentBuildInterface:GetPlayerObjectIdentifiersInAsset.

    • Burst: Arrows were rendered even though they were not within the current view.

    • Burst: Burst will now handle projects special characters in their project-name.

    • Burst: Crash in burst module initialization if multiple modules are compiled and then linked in a different order.

    • Burst: Detects if the simulator is the target of a player build for iOS/tvOS and disables burst, as at present this configuration is not supported by burst.

    • Burst: Fixed a bug where a player build that had multiple assemblies that had structs declared with the same name and same contents but different [BurstCompile] methods in them, would wrongly only pick a single struct to Burst-compile.

    • Burst: Fixed a bug whereby sometimes some LLVM intrinsics could be incorrectly marked as unused causing invalid codegen with calls to math.acos.

    • Burst: Fixed a bug with sqrt_ps for 128-bit types where it would crash the compiler.

    • Burst: Fixed a crash that could occur when loading legacy Burst AOT settings and then entering play mode.

    • Burst: Fixed an issue where Debug.LogError logs from Bursted code would be treated as compiler errors. (1354070)

    • Burst: Fixed an issue where dsym folders would be not be copied across to the DoNotShip folder when building a multi architecture build for mac os.

    • Burst: Fixed bug that could lead to "Failed to resolve method with name hash X and signature hash Y" compiler error.

    • Burst: Fixed bug that could lead to incorrect compiler errors for calls to GetHashCode from a generic type.

    • Burst: Fixed compiler error that occurred when calling BurstCompiler.CompileFunctionPointer with a delegate type that was decorated with a custom attribute.

    • Burst: Fixed issue that could cause bcl.exe to fail with an exit code of 1 but not output any compilation errors.

    • Burst: Fixed our platform documentation to accurately reflect the current supported platforms with Burst.

    • Burst: Fixed that implicitly casting a scalar half to a vector type would cause the compiler to crash.

    • Burst: Fixed the "could not find path tempburstlibs" error message popping up when building for Android and Burst is disabled.

    • Burst: Fixed the [bug @tertle found](https://forum.unity.com/threads/burst-error-bc0102-unexpected-internal-compiler-error.1173977/) when loading a vector from a struct pointer that is marked as in.

    • Burst: Incorrect conversions between signed and unsigned vector types.

    • Burst: Inspector menu buttons were seen as available, even though they were not supported, when viewing i.e. .NET IL code.

    • Burst: Linker errors on macOS due to long command lines, swapped to using filelists for inputs.

    • Burst: Linking would fail on non-Windows platforms if the project folder contained a single-quote.

    • Burst: Made it save the actual line numbers for code blocks in _blockLine even when the block is below the view.

    • Burst: Missing output messages from some tools when a failure occurred.

    • Burst: Removed the starting newline character when copying, and when rendering plain assembly kind.

    • Burst: Stack overflow caused by placement of alloca under certain function transforms.

    • Burst: Static constructor cyclic checks also included method calls when this is not necessary and fails on burst runtime logging code.

    • Burst: Static constructor sorting didn't account for dependencies within calls' IL.

    • Burst: The cache for pdbs was becoming stale. This caused issues with wrong source information being shown in the inspector, and potentially wrong debug information being generated for bursted code in editor sessions.

    • Burst: ArgumentOutOfRangeException due to _renderBlockStart and _renderBlockEnd not being probably initialized when all blocks were above the scroll position.

    • Burst: [SkipLocalsInit] now correctly doesn't zero-initialize variables in a function (previously it only avoided zero-initialization of stackalloc created variables).

    • Core: Fixed bug where shadows disappear in the frustum corners from false positives in the shadow culling. (1153151)

    • Core: Fixed bug with shadow fade where the shadows will be culled with a hard line across the fade and also stretches the fade beyond the projected shadow.

    • Core: Fixed incorrect handling of C#'s readonly keyword in the JobsDebugger. (1367166)

    • Documentation: Fixed incorrect measurement units for ArticulationDrive.forceLimit.

    • DX12: Fixed crash copying block compressed textures. (1360034)

    • Editor: (Dynamic Hints) Fixed: NullReferenceException when a prefab with a missing script is hovered in the ProjectBrowser.

    • Editor: Added additional diacritics support to the Linux Editor for multi-key characters. (1344560)

    • Editor: Added BOM SJSON parsing support. (1373091)

    • Editor: Added information entry when player data is rebuilt with Development checkbox off, the message will be 'Rebuilding Data files because BuildOptions.Development is not set.'. (1364982)

    • Editor: Added pen delta calculation for the new input system. (1168556)

    • Editor: Added progress scopes for shader compilation and scene opening. (1331846)

    • Editor: Added support for GameCoreXboxOne and GameCoreXboxSeries reduced location path length.

    • Editor: Advanced Drop-down now calculates the initially needed size correctly, avoiding scrollbars if the size fits into view or the defined max size of the window. (1335631)

    • Editor: Allow DragAndDrop custom handler to override Drop on the scene view. (1351057)

    • Editor: Calling Screen.SetResolution with width/height 0, 0 in Device Simulator will now reset resolution to the default one. (1367882)

    • Editor: Copy Path property' in transform inspector now returns the correct property when constrain proportions are disabled. (1365045)

    • Editor: Do not show Beta users thank you link if the build is not final. (1363606)

    • Editor: Ensure current Settings Provider gets Activated if NotifySettingsProvider change is called. (1343598)

    • Editor: Ensure no SearchReportWindow are created when using old OverlayPresets.asset. (1368837)

    • Editor: Ensure RootEditor does not prevent from dropping in scene view. (1373165)

    • Editor: Ensured compact mode works fine with Asset store provider. (1357617)

    • Editor: Ensured that when creating a new scene through the scene template mechanism the EditorSceneManager.newScene event has the proper arguments and all the defaults objects are properly created according to the type of builtin template. (1347256)

    • Editor: Ensured the tips section doesn't wordwrap as this cause resizing problem at scaling 125%. (1345630)

    • Editor: Enums in the inspector can now be sorted in alphabetical order by using [InspectorOrder] attribute.

    • Editor: Fixed a bug regarding repeat command for integration tests (DSTP-562).

    • Editor: Fixed a bug which prevented the access token to be refreshed after it expired. This issue required the user to close and reopen the editor every time the access token expired to get it refreshed.

    • Editor: Fixed Advanced Dropdown (Add Component Menu) to allow mouse interactions in the search text field. (1352677)

    • Editor: Fixed an issue to set correct EnumFlagsFields for sbyte, byte, short and ushort. (1337072)

    • Editor: Fixed an issue where console errors are thrown when terrain inspector is shrunk. (1305724)

    • Editor: Fixed an issue where the cursor would flicker between different cursors near resize panes. (1333668)

    • Editor: Fixed ArgumentOutOfRangeException when interacting with Scene Hierarchy window after exiting playmode. (1351981)

    • Editor: Fixed assert throwing when instantiating a new scene from a modal window. (1355520)

    • Editor: Fixed build and run menu and its shortcut still working when build and run is disabled by Editor extension. (1345699)

    • Editor: Fixed can't resize the Inspector window when a script is attached to a GameObject and Sirenix Odin Inspector plugin is installed. (1359807)

    • Editor: Fixed Console Window log hyperlinks cursor hovering.

    • Editor: Fixed crash when entering Play Mode if a ScriptableObject Resource is loaded and unloaded while being displayed in the Inspector. (1359247)

    • Editor: Fixed editor crash when accessing properties on canvas in some cases. (1340354)

    • Editor: Fixed Editor crash when using -quit command line argument on MacOS. (1362461)

    • Editor: Fixed editor crash while processing static batching meshes during enter playmode. (1370676)

    • Editor: Fixed editor crashes when exiting and keeping a tutorial project.

    • Editor: Fixed editor freezes for a moment when moved from one screen to another with different resolution scale. (1322959)

    • Editor: Fixed editor window leak on window close. (1372919)

    • Editor: Fixed elements overlap one another in the Inspector window when using MinAttributes and resizing the Inspector window. (1363190)

    • Editor: Fixed empty reason on passed tests results xml (DSTR-63).

    • Editor: Fixed EnumMaskField showing "Mixed.." when the value was non-zero but none of the actual flags were set.

    • Editor: Fixed EnumMaskField showing the label "Mixed.." when all flags were set but the mask value was not set to the everything value. This will now also handle cases where obsolete enum values were present in the enum but not set or displayed.

    • Editor: Fixed error messages overflowing on new versions of macOS. (1312314)

    • Editor: Fixed errors being thrown from the RenderTexture editor after selecting the Tex2DArray dimension. (1287189)

    • Editor: Fixed floating window behavior for mac editor fullscreen so that windows remain on the desktop when the editor enters or exits fullscreen on a second monitor. (1321315)

    • Editor: Fixed for Scroll bars scrolling up and down when holding down the left mouse button on the left edge of the scroll bar area. (1347294)

    • Editor: Fixed game view maximizing instead of tab being switched when clicking on a tab docked in the same window as the Game View window while in playmode in the Linux Editor. (1350901)

    • Editor: Fixed GameObjectChangeTracker initialization issue causing it to trigger assertion failure errors. (1376716)

    • Editor: Fixed glitching when resizing editor windows with a popup open in the Windows editor. (1333410)

    • Editor: Fixed GUIClip errors are shown after deleting all objects from multiple loaded Scenes in the Hierarchy. (1363623)

    • Editor: Fixed handling of special hotkey characters in the Open Recent Scene sub-menu. (1364651)

    • Editor: Fixed incorrect OnApplicationPause pauseStatus after losing focus on macOS. (1344918)

    • Editor: Fixed incorrect primitive counts for meshes with multiple sub meshes in the LOD Inspector. (1349756)

    • Editor: Fixed issue when . suffix was applied to BuildTargets without extension.

    • Editor: Fixed issue where Console Log is selected but no info is shown when selecting a log, entering and exiting Play Mode. (1341773)

    • Editor: Fixed Linux Editor not reporting scroll values with new input system. (1354498)

    • Editor: Fixed Mac Editor crash that happened in multi-scene builds that were using BuildOptions.DetailedBuildReport.

    • Editor: Fixed missing labels for properties. (1332116)

    • Editor: Fixed modal progress window stuck on top of other applications on macOS. (1358626)

    • Editor: Fixed OpenGL context error messages when entering or exiting play mode. (1338849)

    • Editor: Fixed PackageManager memory leak when continuously opening the window. (1362559)

    • Editor: Fixed Project Browser ping effect is misaligned in grid view. (1367601)

    • Editor: Fixed PropertyField methods not including ReorderableList children by default. (1336112)

    • Editor: Fixed Repeat and Retry attribute for UnityTest in PlayMode (DSTR-237).

    • Editor: Fixed repeat functionality for native test runner(DSTP-668).

    • Editor: Fixed scene template instantiate when no cloneable dependency. (1354371)

    • Editor: Fixed so that dialogs displayed with EditorUtility.DisplayDialog open in front of other windows in the macOS Editor. (1350447)

    • Editor: Fixed the issue when an older user layout was loaded in the Editor and resulted in InvalidCastException. (1347313)

    • Editor: Fixed the platform string. A proper platform string is now returned for server platforms (windows, linux and OSX). (1360107)

    • Editor: Fixed tooltips staying open in the macOS editor when space changes or a window is minimized. Also fixes "ghost" tooltips in dual monitor set-up with multiple spaces. (1295787)

    • Editor: Fixed touchcount not resetting when exit playmode with a finger down. (1258785)

    • Editor: Fixed Transform Component update with HideFlags.DontSave objects. (1091293)

    • Editor: Fixed unicode input in Windows Editor modal windows so that non-Latin characters can be entered. (1297206)

    • Editor: Fixed Unity Package Manager diagnostic tool failing to run when started via the launch script.

    • Editor: Inspector correctly refreshes after adding the CanEditMultipleObjects attibute to an inspector. (1348788)

    • Editor: Inspector does not show prefab overrides anymore if the prefab asset is missing. (1369171)

    • Editor: Installing Linux mono and IL2CPP support on mac will no longer keep only the most recently installed of the two. (1331946)

    • Editor: New parent is now placed properly if default parent is set. (1324389)

    • Editor: On macOS, fixed an issue where clicking on the game view in play mode would cause unexpected mouse delta data. (1343436)

    • Editor: Prefab instances no longer lose their modifications after a scene template instantiation.

    • Editor: Prevent context menus near the edge of the screen from popping far away from the context-click on macOS. (1339181)

    • Editor: Prevented missing segments in the Bundle Identifier for Apple platforms by replacing invalid characters with hyphens (similar to Xcode's behaviour). (1352216)

    • Editor: Properly restore Settings Window splitter position when domain reload happens. (1359479)

    • Editor: Reduced the autocomplete popup width and trimmed the search item label to support long search terms. (1348672)

    • Editor: Reduced time processing mesh static batches when loading scenes additively. (1143037)

    • Editor: Removed XDK Xbox One platform after Unity 2020.3.

    • Editor: Shader search window will now display results based on whether the search string matches any part of the full Shader path. (1334043)

    • Editor: Unified the il2cpp default order for managed stripping levels in the Player Settings drop-down menu to the one of Mono (Minimal > Low > Medium > High).

    • Editor: Updating EditorScript behavior in SceneView based on Inspector visibility. (1340534)

    • Editor: Values of UnityEngine.Device.Screen.width/height are now consistent when using Device Simulator and don't change during different events. (1335981)

    • GI: Added test is disabled on all Editor platforms. (1361081)

    • GI: Avoid falling back to CPU Lightmapper in scenes with only black direct lights. (1356606)

    • GI: Baking with progressive updates ON or OFF with the GPULM always gives the same result. (1352923)

    • GI: Black light probes after duplicating baked geometry during the bake with CPU Lightmapper. (1332156)

    • GI: Exposed API for environmentMIS property in LightingSettings. (1338804)

    • GI: Fixed a small offset in GPULM light cookie textures. (1333945)

    • GI: Fixed an issue where it was possible to set the value of maxBounces to less than that of minBounces when setting these values via the API. (1350279)

    • GI: Fixed an issue where setting baked light probe coefficients to an empty array causes a crash. (1342068)

    • GI: Fixed an issue where switching a texture importer to Lightmap type would change the appearance of the texture preview when in Linear color space. (1352673)

    • GI: Fixed bug where lighting information on renderers would occasionally be scrambled or lost when saving a scene. (1359018)

    • GI: Fixed case where the Enlighten Realtime GI charting visualization would not work. (1353283)

    • GI: Fixed crash when baking 4K lightmap with maximum AA setting. (1318800)

    • GI: Fixed denoising issues with OIDN and OptiX denoisers on GPULM when using different values for direct lighting sample count and indirect lighting sample count. (1337396)

    • GI: Fixed issue where error messages from baking cannot be cleared when clearing lighting from the lighting panel. (1323367)

    • GI: Fixed issue where lightmaps would be lost when loading a scene additively when the main scene uses realtime GI and is baked with auto mode. (1346566)

    • GI: Fixed issue with GPU Lightmapper falling back to CPU Lightmapper upon a rebake. (1356714)

    • GI: Fixed issue with the Lightmap Exposure value getting lost when entering and exiting Playmode. (1362687)

    • GI: Fixed light reset, remove any cookie that might be attached to the light. (1335363)

    • GI: Fixed NullReferenceException when viewing the reflection probe inspector while a custom editor for Cubemap exists. (1341400)

    • GI: Fixed realtime GI assertion errors from terrain lighting caused by mesh in scene with broken UV2s. (1348485)

    • GI: Fixed regression where the GPU Lightmapper hangs when exporting training data in a scene with no active lights. (1350077)

    • GI: Fixed unexpected fallbacks from the GPULM to the CPULM when changing filtering settings during a bake. (1364204)

    • GI: GI: Fixed issues with overlapping lights using shadowmask and wide spot angles. (1367864)

    • GI: Normalized normals in the meshes is now passed to the progressive lightmappers. (1356670)

    • Graphics: Added missing GraphicsBuffer versions of DrawProceduralIndirect script APIs. (1372936)

    • Graphics: Added rendering layer support to instanced terrain details. (1334605)

    • Graphics: Attempting to draw with disposed argument buffer with DrawProceduralNow functions now issues an error to the log instead of a crash. (1356448)

    • Graphics: Crunch compression properly handles uncompressed formats (even if not 32-bit RGBA) without flipping color channels or getting data corruption. (1340715)

    • Graphics: EditorUtility.Compress to crunch fails without crashing when providing invalid texture sizes. (1331258)

    • Graphics: Enabled Depth Sharing in Vulkan.

    • Graphics: Enabled support for dynamic resolution when using Vulkan on Windows and Linux. (1337161)

    • Graphics: Encoding R8, R16, RFloat and RHalf to EXR now encodes to a grayscale image. (1343287)

    • Graphics: Fixed 16bpc to 8bpc quantizing bug in the texture importer for type Sprite. (1303552)

    • Graphics: Fixed a case where resource fence was decreased instead of increased. (1359177)

    • Graphics: Fixed a crash on Vulkan/Metal when trying to preview non-Float or non-UNorm format RenderTextures. (1332920)

    • Graphics: Fixed a critical issue on android devices & lens flares. Accidentally creating a 16 bit texture was causing gpus not supporting them to fail.

    • Graphics: Fixed a large, visible stretch ratio in a LensFlare Image thumbnail.

    • Graphics: Fixed alignment in Volume Components.

    • Graphics: Fixed an error message logged by RenderTexture assets suggesting an incorrect/confusing fallback format when attempting to use an incompatible color format while "Enable Compatible Format" was turned off. Additionally, the RenderTexture.graphicsFormat getter no longer logs errors/warnings. (1353831)

    • Graphics: Fixed an incorrect preprocessor define causing ImageConversion.EncodeArrayToTGA (and overloads) to always fail. (1340467)

    • Graphics: Fixed an issue where preview objects were being drawn in an unexpected layer. They are now drawn using layer 0 (Default) instead of layer 1 (TransparentFX). (1361557)

    • Graphics: Fixed an issue where Texture.CreateExternalTexture was not detecting the native texture format on DirectX12. (1343696)

    • Graphics: Fixed an issue where Texture2D.UpdateExternalTexture did not work on vulkan. (1355632)

    • Graphics: Fixed an issue where TexturesD3D11Base::RegisterNativeTexture ignored format from UnityEngine.Cubemap.CreateExternalTexture when creating the SRV. (1281016)

    • Graphics: Fixed artifacts when calling ReflectionProbe.BlendCubemap(). (1360030)

    • Graphics: Fixed black pixel issue in AMD FidelityFX RCAS implementation.

    • Graphics: Fixed black RenderTarget/CustomRenderTarget thumbnails when changing Color/Depth formats. (1340733)

    • Graphics: Fixed copying between ARGB regular texture and RT on Vulkan. (1371407)

    • Graphics: Fixed corrupt mipmap calculations during RG32 and RGB48 texture importing. (1340126)

    • Graphics: Fixed crash when creating a RenderTexture with dimensions exceeding the capabilities of the current graphics device. (1313675)

    • Graphics: Fixed cropped thumbnail for Image with non-uniform scale and rotation.

    • Graphics: Fixed decompressing BC4 and BC5 to RGBA initializing alpha to 0 instead of 1, for example, when using GetPixels(). (1341470)

    • Graphics: Fixed failing CopyTexture in Editor when build target is a mobile platform and the source texture is a normal map or lightmap. (1365807)

    • Graphics: Fixed GLSL shader compilation error on some OpenGL drivers when using SV_RenderTargetArrayIndex with tessellation shaders. (1261150)

    • Graphics: Fixed high CPU/GPU utilization when occlusion window is open. (1341977)

    • Graphics: Fixed high memory usage in Vulkan backend when using many different textures per texture property of a shader. (1372610)

    • Graphics: Fixed IES Importer related to new API on core.

    • Graphics: Fixed incorrect rendering result when HDR rendering support is disabled in GraphicsSettings but HDR output is enabled in PlayerSettings. (1363703)

    • Graphics: Fixed incorrect rendering when having object with negative scale. (1280030)

    • Graphics: Fixed issue with resolution change when using renderFrameInterval. (1355972)

    • Graphics: Fixed leaving uncleared screen after changing aspect ratio. (1367899)

    • Graphics: Fixed leftover memory when switching scenes when using Vulkan. (1293458)

    • Graphics: Fixed Lens Flare 'radialScreenAttenuationCurve invisible'.

    • Graphics: Fixed Lens Flare rotation for Curve Distribution.

    • Graphics: Fixed Lens Flare Thumbnails.

    • Graphics: Fixed library function SurfaceGradientFromTriplanarProjection to match the mapping convention used in SampleUVMappingNormalInternal.hlsl and fix its description.

    • Graphics: Fixed LightAnchor too much error message, became a HelpBox on the Inspector.

    • Graphics: Fixed Mac Metal player so red edges no longer appear when dragging resizable windows. (1298578)

    • Graphics: Fixed memory leak when changing SRP pipeline settings, and having the player in pause mode.

    • Graphics: Fixed memory leak when using Vulkan GraphicsJobs. (1333454)

    • Graphics: Fixed Mesh.AddBlendShapeFrame not properly updating mesh layout to be compatible with GPU blend shapes. (1312251)

    • Graphics: Fixed overlay camera stacking is not working on MacOS when using OpenGLCore with MSAA. (1250331)

    • Graphics: Fixed possible out-of-memory when minimizing a Player that uses Vulkan on Windows. (1372535)

    • Graphics: Fixed potential for LineRenderer.BakeMesh and TrailRenderer.BakeMesh to fail with invalid AABB error messages. (1349946)

    • Graphics: Fixed ProBuilder mesh's texture disappearing after enabling Path Tracing. This happened when the vertex color channel was not set. (1348821)

    • Graphics: Fixed R8_UInt incorrectly reporting support for the StencilSampling FormatUsage on Metal & Switch.

    • Graphics: Fixed realtime GI when using OpenGL. (1339133)

    • Graphics: Fixed RenderTexture with randomWrite (UAV) that has dynamic resolution enabled with Vulkan. (1366269)

    • Graphics: Fixed reported out-of-memory error on Scarlett devices when trying to create 96bpp textures.

    • Graphics: Fixed scene being made dirty when creating a new RenderTexture asset. (1331120)

    • Graphics: Fixed small inconsistencies between the various ImageConvertion.EncodeArrayToEXR (and overload) functions. (1340476)

    • Graphics: Fixed SRP batcher initialization when modifiying a Shader Graph with multiple SRP as a targets. (1307728)

    • Graphics: Fixed texture size calculation for PVRTC formats. (1351248)

    • Graphics: Fixed Undo from script refreshing thumbnail.

    • Graphics: Fixed use of invalid swapchain handle with AMD GPUs on Windows. (1372538)

    • Graphics: Fixed Volume Gizmo size when rescaling parent GameObject.

    • Graphics: Fixed Vulkan validation error when creating a 3D RenderTexture with mip maps. (1367999)

    • Graphics: Fixed Vulkan validation error when using dynamic resolution with Vulkan on some drivers. (1367535)

    • Graphics: Fixed Vulkan validation error when using texelFetch with images that don't support linear filtering. (1367541)

    • Graphics: GrabIntoRenderTexture uses invalid viewport with UTR on D3D11 when formats not compatible. (1325579)

    • Graphics: Graphics.RenderMeshPrimitives now works with reflection probes. (1335208)

    • Graphics: Help boxes with fix buttons do not crop the label.

    • Graphics: LODGroup.lastLODBillboard is now exposed to C# API. (1325954)

    • Graphics: Mesh.SetVertexBufferParams prints a warning if input mesh layout has skinning data but is not compatible with Unity in how vertex streams are laid out. (1320869)

    • Graphics: Metal editor on OSX now uses CVDisplayLink to time frame presents; this fixes the unstable frame rate on some Macs in Play Mode. (1297470)

    • Graphics: Methods with DrawGizmo appear can now be disabled by the AnnotationManager. (1354816)

    • Graphics: Mipchains with external Texture3D no longer cause a crash in Vulkan. (1344019)

    • Graphics: Removed URP and HDRP templates. They are now dynamic templates.

    • Graphics: Reset asset now works on RenderTexture and CustomRenderTexture assets. (1285064)

    • Graphics: StoreAndResolve actions are now overridden by Resolve actions if needed on Metal.

    • Graphics: SUCCEEDED(hr) error is thrown when the project's Shadows Filtering Quality is set to High or Very High. (1340115)

    • Graphics: Unity Editor does not crash when PreviewRenderUtility.BeginPreview() is not properly followed by EndPreview(). (1338040)

    • Graphics: Unwrapping.GenerateSecondaryUVSet now returns a bool value indicating success or failure. (1289982)

    • Graphics: VFX Graph: Use main camera fallback if any expression requires the main camera, not only camera buffers. (1367413)

    • Graphics: Virtual Texturing fallback texture sampling code correctly honors the enableGlobalMipBias when virtual texturing is disabled.

    • Graphics: Vulkan no longer uses a secondary command buffer for a single clear call. We also no longer attempt to execute empty command buffers. (1333723)

    • Graphics: When adding Overrides to the Volume Profile, only show Volume Components from the current Pipeline.

    • Graphics: Workaround for immediate vertices getting split up. (1353549)

    • Graphics: [DX12] Fixed a crash when TexturesD3D12::RegisterNativeTexture was called with resource that has *_TYPELESS format. (1343602)

    • Graphics: [FrameDebugger] Fix incorrect ColorMask shown. (1360825)

    • Graphics: [Vulkan] Fixed an issue where the texture memory in Memory Profiler Module was not updated when profiling a Vulkan build. (1320962)

    • HDRP: Added support for negative wind speed parameter.

    • HDRP: Added Undo Support for HDRP Global Settings asset assignation.

    • HDRP: Fixed a compilation issue for AxF carpaints on Vulkan.

    • HDRP: Fixed a divide-by-zero warning for anisotropic shaders (Fabric, Lit).

    • HDRP: Fixed a lack of syncronization between the camera and the planar camera for volumetric cloud animation data.

    • HDRP: Fixed a memory leak related to not disposing of the RTAS at the end HDRP's lifecycle.

    • HDRP: Fixed a null ref exception when adding a new environment to the Look Dev library.

    • HDRP: Fixed a null ref exception when no opaque objects are rendered.

    • HDRP: Fixed a nullref when binding a RTHandle allocated from a RenderTextureIdentifier with CoreUtils.SetRenderTarget.

    • HDRP: Fixed a warning to Rendering Debugger Runtime UI when debug shaders are stripped.

    • HDRP: Fixed a warning when enabling tile/cluster debug.

    • HDRP: Fixed access to main directional light from script.

    • HDRP: Fixed Additional Velocity for Alembic not taking correctly into account vertex animation.

    • HDRP: Fixed ambient occlusion strenght incorrectly using GTAOMultiBounce.

    • HDRP: Fixed an incompatibility between MSAA and Volumetric Clouds.

    • HDRP: Fixed an inconsistency between perf mode and quality mode for material simplification in RTGI.

    • HDRP: Fixed an inconsistency between perf mode and quality mode for sky lighting.

    • HDRP: Fixed an issue that made camera motion vectors unavailable in custom passes.

    • HDRP: Fixed an issue that made Custom Pass buffers inaccessible in ShaderGraph.

    • HDRP: Fixed an issue where disabled reflection probes were still sent into the the ray tracing light cluster.

    • HDRP: Fixed an issue with reflection probe normalization via APV when no probes are in scene.

    • HDRP: Fixed an issue with resolution dependence for physically based depth of field.

    • HDRP: Fixed an issue with surface gradient based normal blending for decals (volume gradients weren't converted to SG before resolving in some cases).

    • HDRP: Fixed an issue with TAA causing objects not to render at extremely high far flip plane values.

    • HDRP: Fixed artifacts in volumetric cloud shadows.

    • HDRP: Fixed assert failure when enabling the probe volume system for the first time.

    • HDRP: Fixed bad feedback loop occuring when auto exposure adaptation time was too small.

    • HDRP: Fixed cases in which object and camera motion vectors would cancel out, but didn't.

    • HDRP: Fixed conflicting runtime debug menu command with an option to disable runtime debug window hotkey.

    • HDRP: Fixed contact shadow debug views not displaying correctly upon resizing of view.

    • HDRP: Fixed CPU performance of decal projectors, by a factor of %100 (walltime) on HDRP PS4, by burstifying decal projectors CPU processing.

    • HDRP: Fixed CPU performance on DLSS, avoiding to recreate state whenever a target can fall into the safe min/max resolution specified by the system.

    • HDRP: Fixed crash on SubSurfaceScattering Editor when the selected pipeline is not HDRP.

    • HDRP: Fixed custom pass volume not executed in scene view because of the volume culling mask.

    • HDRP: Fixed custom pass workflow for single camera effects.

    • HDRP: Fixed custom post process name not displayed correctly in GPU markers.

    • HDRP: Fixed custom post process template not working with Blit method.

    • HDRP: Fixed CustomPassUtils.Copy function not working on depth buffers.

    • HDRP: Fixed diffusion profile being reset to default on SpeedTree8 materials with subsurface scattering enabled during import.

    • HDRP: Fixed diffusion profile displayed in the inspector.

    • HDRP: Fixed disabled menu item for volume additional properties.

    • HDRP: Fixed double camera preview.

    • HDRP: Fixed edge bleeding when rendering volumetric clouds.

    • HDRP: Fixed EmissiveLighting Debug Light mode not managing correctly emissive for unlit.

    • HDRP: Fixed enabling a lensflare in playmode.

    • HDRP: Fixed error when disabling opaque objects on a camera with MSAA.

    • HDRP: Fixed error with motion blur and small render targets.

    • HDRP: Fixed exposure issues with volumetric clouds on planar reflection.

    • HDRP: Fixed fabric IBL (Charlie) pre-convolution performance and accuracy (uses 1000x less samples and is closer match with the ground truth).

    • HDRP: Fixed failures on platforms that do not support ray tracing due to an engine behavior change.

    • HDRP: Fixed for allowing to change dynamic resolution upscale filter via script.

    • HDRP: Fixed for discrepancies in intensity and saturation between screen space refraction and probe refraction.

    • HDRP: Fixed for wrong cached area light initialization.

    • HDRP: Fixed gbuffer depth debug mode for materials not rendered during the prepass.

    • HDRP: Fixed ghosting issues if the exposure changed too much (RTGI).

    • HDRP: Fixed HDRP's ShaderGraphVersion migration management which was broken.

    • HDRP: Fixed impossibility to release the cursor in the template.

    • HDRP: Fixed incorrect RTHandle scale in DoF when TAA is enabled.

    • HDRP: Fixed invalid pass index 1 in DrawProcedural error.

    • HDRP: Fixed issue with a compute dispatch being with 0 threads on extremely small resolutions.

    • HDRP: Fixed issue with change in lens model (perfect or imperfect) wouldn't be taken into account unless the HDRP asset was rebuilt.

    • HDRP: Fixed issue with depth slope scale depth bias when a material uses depth offset.

    • HDRP: Fixed issue with fading in SSR applying fade factor twice, resulting in darkening of the image in the transition areas.

    • HDRP: Fixed issue with hierarchy object filtering.

    • HDRP: Fixed issue with on-demand directional shadow maps looking broken when a reflection probe is updated at the same time.

    • HDRP: Fixed issue with vertex color defaulting to 0.0 when not defined, in ray/path tracing.

    • HDRP: Fixed lens flare not rendering correctly with TAAU or DLSS.

    • HDRP: Fixed material inspector that allowed setting intensity to an infinite value.

    • HDRP: Fixed memory leak with XR combined occlusion meshes.

    • HDRP: Fixed misc TAA issue: Slightly improved TAA flickering, Reduced ringing of TAA sharpening, tweak TAA High quality central color filtering.

    • HDRP: Fixed missing API documentation for LTC area light code.

    • HDRP: Fixed missing global wind parameters in the visual environment.

    • HDRP: Fixed motion vector for custom meshes loaded from compute buffer in shader graph (like Hair).

    • HDRP: Fixed nullref when enabling fullscreen passthrough in HDRP Camera.

    • HDRP: Fixed object outline flickering with TAA.

    • HDRP: Fixed off by 1 error when calculating the depth pyramid texture size when DRS is on.

    • HDRP: Fixed override camera rendering custom pass API aspect ratio issue when rendering to a render texture.

    • HDRP: Fixed parameter ranges in HDRP Asset settings.

    • HDRP: Fixed Pixel Displacement that could be set on tessellation shader while it's not supported.

    • HDRP: Fixed possible QNANS during first frame of SSGI, caused by uninitialized first frame data.

    • HDRP: Fixed Probe volume debug exposure compensation to match the Lighting debug one.

    • HDRP: Fixed Realtime lightmap not working correctly in player with various lit shader.

    • HDRP: Fixed regression in the ambient probe intensity for volumetric clouds.

    • HDRP: Fixed regression in the clouds presets.

    • HDRP: Fixed remapping of depth pyramid debug view.

    • HDRP: Fixed remove of the Additional Camera Data when removing the Camera Component.

    • HDRP: Fixed remove of the Additional Light Data when removing the Light Component.

    • HDRP: Fixed Render Graph Debug UI not refreshing correctly in the Rendering Debugger.

    • HDRP: Fixed rendering of objects just after the TAA pass (before post process injection point).

    • HDRP: Fixed rounding issue when accessing the color buffer in the DoF shader.

    • HDRP: Fixed sceneview debug mode rendering.

    • HDRP: Fixed Shader advanced options for lit shaders.

    • HDRP: Fixed shadow sampling artifact when using the spot light shadow option 'custom spot angle'.

    • HDRP: Fixed shadowmask editable when not supported.

    • HDRP: Fixed some aliasing ussues with the volumetric clouds.

    • HDRP: Fixed some depth comparison instabilities with volumetric clouds.

    • HDRP: Fixed some of the extreme ghosting in DLSS by using a bit mask to bias the color of particles. VFX tagged as Exclude from TAA will be on this pass.

    • HDRP: Fixed sorting for mesh decals.

    • HDRP: Fixed specular anti aliasing for layeredlit shader.

    • HDRP: Fixed specular occlusion sharpness and over darkening at grazing angles.

    • HDRP: Fixed support for instanced motion vector rendering.

    • HDRP: Fixed support for light/shadow dimmers (volumetric or not) in path tracing.

    • HDRP: Fixed support of directional light coloring from physical sky in path tracing.

    • HDRP: Fixed support of Distortion with MSAA.

    • HDRP: Fixed support of multi-editing on custom pass volumes.

    • HDRP: Fixed TAA upsampling algorithm, now work properly.

    • HDRP: Fixed TAA upsampling algorithm, now work properly.

    • HDRP: Fixed tessellation displacement with planar mapping.

    • HDRP: Fixed texture fields for volume parameters accepting textures with wrong dimensions.

    • HDRP: Fixed the APV UI loosing focus when the helpbox about baking appears in the probe volume.

    • HDRP: Fixed the clouds missing in the ambient probe and in the static and dynamic sky.

    • HDRP: Fixed the emissive being overriden by ray traced sub-surface scattering.

    • HDRP: Fixed the incorrect value written to the VT feedback buffer when VT is not used.

    • HDRP: Fixed the performance of the volumetric clouds in non-local mode when large occluders are on screen.

    • HDRP: Fixed the possibility to hide custom pass from the create menu with the HideInInspector attribute.

    • HDRP: Fixed the RTAO debug view being broken.

    • HDRP: Fixed the sun leaking from behind fully opaque clouds.

    • HDRP: Fixed the volume not being assigned on some scene templates.

    • HDRP: Fixed the volumetric clouds cloud map not being centered over the world origin.

    • HDRP: Fixed the way we are handling emissive for SSGI/RTGI/Mixed and APV and remove ForceForwardEmissive code.

    • HDRP: Fixed tiled artifacts in refraction at borders between two reflection probes.

    • HDRP: Fixed undo on light anchor.

    • HDRP: Fixed Vertex Color Mode documentation for layered lit shader.

    • HDRP: Fixed VFX flag "Exclude From TAA" not working for some particle types.

    • HDRP: Fixed VfX lit particle AOV output color space.

    • HDRP: Fixed volume interpolation issue with ScalableSettingLevelParameter.

    • HDRP: Fixed Volumetric Clouds not updated when using RenderTexture as input for cloud maps.

    • HDRP: Fixed volumetric fog in planar reflections.

    • HDRP: Fixed warning "Releasing render texture that is set to be RenderTexture.active!" on pipeline disposal / hdrp live editing.

    • HDRP: Fixed white flash when camera is reset and SSR Accumulation mode is on.

    • HDRP: Fixed white flashes when history is reset due to changes on type of upsampler.

    • HDRP: Fixed wobbling/tearing-like artifacts with SSAO.

    • HDRP: Fixed wrong LUT initialization in Wireframe mode.

    • HDRP: Fixed wrong ordering in FrameSettings (Normalize Reflection Probes).

    • HDRP: HDRP Wizard can still be opened from Windows > Rendering, if the project is not using a Render Pipeline.

    • HDRP: Indentation of the HDRenderPipelineAsset inspector UI for quality.

    • HDRP: Prevent user from spamming and corrupting installation of nvidia package.

    • HDRP: Reduced the number shader variants for the volumetric clouds.

    • HDRP: Significantly improved performance of APV probe debug.

    • HDRP: The HDRP Wizard is only opened when a SRP in use is of type HDRenderPipeline.

    • HDRP: When the HDProjectSettings was being loaded on some cases the load of the ScriptableObject was calling the method Reset from the HDProjectSettings, simply rename the method to avoid an error log from the loading.

    • IL2CPP: Fixed exported Android project failure. (1373278)

    • IMGUI: Added rounding to get pixels to align better when the scale is not 1 to 1. (1309132)

    • IMGUI: Fixed an issue where FoldoutHeader group does not show error when they are nested. (1344968)

    • IMGUI: Fixed an issue where the gradient color fields gets dark in Playmode. (803349)

    • IMGUI: Fixed GameObject and Folder icons become pixelated when Quality Levels are deleted and Texture Quality is set to Eight Res. (1249745)

    • IMGUI: Fixed incorrect calculation of Handles when drawn in the Editor Window. (1338039)

    • IMGUI: Fixed Lighting window label is clipped when there is plenty space. (1342233)

    • IMGUI: Fixed memory leak when continuously calling Repaint inside OnGUI after GUI.Window. (1347653)

    • IMGUI: Fixed the Preview window does not open when Ctrl+Clicked on object field icon. (1353928)

    • IMGUI: When reordering an item in a ReorderableList, keep the expanded state of the item and its children. (1335323)

    • Input: Fixed InputSystem.QueueStateEvent throwing exceptions when called from non-main thread. (1348778)

    • Input: Fixed Windows editor and Windows player being frozen during startup when new input system is enabled and a USB device with 65535 / 0xffff usages is connected to the computer. (1373945)

    • Input System: Any unhandled exception in InputManager.OnUpdate failing latter updates with InvalidOperationException: Already have an event buffer set! Was OnUpdate() called recursively?. Instead the system will try to handle the exception and recover into a working state.

    • Input System: Fixed "Default constructor not found for type UnityEngine.InputSystem.iOS.LowLevel.iOSStepCounter" any other potential exceptions due to classes, methods, fields and properties being stripped when managed stripping setting set to medium or high. (1368761)

    • Input System: Fixed a performance issue on entering/exiting play-mode where HID device capabilities JSON could be parsed multiple times for a single device. (1362733)

    • Input System: Fixed a problem where explicitly switching to the already active control scheme and device set for PlayerInput would cancel event callbacks for no reason when the control scheme switch would have no practical effect. This fix detects and skips device unpairing and re-pairing if the switch is detected to not be a change to scheme or devices. (1342297)

    • Input System: Fixed a problem where only using runtimes that are not XR supported causes a compile error. This fix adds back in ENABLE_VR checks to prevent this issue.

    • Input System: Fixed an issue that broke the VirtualMouseInput component in the editor. (1367553)

    • Input System: Fixed an issue where InvalidOperationException is thrown if an input for an action with multiple interactions is held while disconnecting the device. (1354098)

    • Input System: Fixed an issue where resetting an action via InputAction.Reset() while being in disabled state would prevent the action from being enabled again. (1370732)

    • Input System: Fixed current being null for sensors (Accelerometer.current, others). (1371204)

    • Input System: Fixed input action for Android gamepad's right stick will be correctly invoked when only the Y-axis is changing. (1308637)

    • Input System: Generic gamepad short display button names where incorrectly mapped on Switch (A instead of B, etc).

    • Input System: Improved the user experience when creating single vs multi-touch touchscreen bindings in the Input Action Asset editor by making both options visible in the input action dropdown menu. Now it's not neccessary to be aware of the touch\*/press path binding syntax. (1357664)

    • Installer: Removed unnecessary data from templates installed by the editor installer, making Unity installs smaller by over 800MB.

    • iOS: Enabled ProMotion on ios15 and new devices (iphone13 family). (1374612)

    • iOS: Fixed a crash when the iPhone 12 family were forced to portrait upside down. (1357577)

    • iOS: Fixed crash when setting orientation in Awake under some circumstances. (1371559)

    • iOS: Fixed extra frame not being rendered on iOS when "Render Extra Frame on Pause" is enabled in iOS player settings. (1362184)

    • iOS: Fixed graphics memory not being freed on unity unload. (1348481)

    • iOS: Fixed value of Screen.safeArea retrieved during initialization of packages. (1288515)

    • iOS: Metal: fixed disabling stencil completely in case of Comparison Function being Disabled, as the "write only" is perfectly valid stencil state (case 1345523). (1345523)

    • iOS: UnityWebRequest: Fixed upload with automatic authorization. (1341009)

    • Kernel: Fixed an issue where Boot.config was not written when there was no data in the file.

    • Kernel: Registering undo operations that don't affect the scene will no longer mark the scene as dirty. (1306519)

    • License: Fixed a bug on Windows where the operating system was not detected properly
      License: Fixed a bug where duplicate configurations would not allow Licensing Client to start properly
      License: Fixed a bug where remote configuration was not getting downloaded
      License: Ensuring ULF license directory exists on MacOS and Linux
      License: Improve performance for updating local configuration on Linux.

    • License: Fixed Licensing Client signature check in the Editor.

    • Linux: Editor: Fix GLX context creation when using nvidia prime render offloading.

    • Linux: Fixed an issue where the Assets menu might be disabled after using the right-click context menu.

    • Linux: Fixed not being able to drag undocked window tabs across monitor boundaries. (1333992)

    • Linux: Fixed undocking editor windows from causing the entire main window to scroll on Linux. (1359135)

    • Linux: Fixed versioned Linux libraries are ignored by the Editor when they are imported. (1345105)

    • Linux: Like on Windows, mouse movement will now wrap around the screen edges for certain GUI elements that rely on mouse deltas (i.e. Rotate tool). (1156952)

    • Linux: Prevent crash when closing the standalone profiler on Linux. (1343811)

    • Linux: Removed Ctrl+Q as a shortcut to close the Linux editor. (1367175)

    • macOS: Fixed InputFields share composition string on macOS builds when using IME. (1345917)

    • macOS: Fixed invalid generated xcode projects when the product name has non-ascii characters. (1347730)

    • macOS: Fixed mouse delta values are generated after mouse click while the cursor is motionless. (1194673)

    • macOS: Maintain previous window position when reopening player on MacOS. (1333806)

    • Mobile: Updated the Xcode version used to build the PhysX libraries in order to fix the "Ignoring invalid debug info" warnings when archiving a Unity project in Xcode. (1233645)

    • Multiplayer: Marked uNET HLAPI as deprecated.

    • N/A (internal): Fixed build for embeddedlinnux
      Port fixes from 2020.3 for embedded linux to trunk.

    • N/A (internal): Fixed exception caused by EmbeddedLinuxPreProcessor, by only executing checks when EmbeddedLinux platform is selected
      Fixes the removal of unneeded EmbeddedLinux support files (e.g. unstripped debug symbols), to minimize the resulting archive size.

    • N/A (internal): Re-enabled ShaderImporterTest ImportShader_FromEmbeddedPackage_WithInclude_InRelativeDirectory_IsImported. (1278035)

    • N/A (internal): Test no longer rely on ordering of merging prefabs when loading a scene. (1349135)

    • Networking: Fixed crash when a dedicated server tries to load an audio clip on startup. (1354359)

    • Package: (Recorder) Do not perform the color space conversion from linear to sRGB for RenderTextures that are already sRGB.

    • Package: (Recorder) Ensure that the color space conversion from sRGB to linear is performed when required for EXR files.

    • Package: (Recorder) Fixed an exception that occurred when sending a RenderTexture to a Recorder before creating this RenderTexture.

    • Package: (Recorder) Fixed issues with the Recorder samples about synchronizing multiple recordings and resetting the Game view resolution.

    • Package: Fixed bug that causes searcher window to be offset too far when accounting for host window boundaries.

    • Package: Fixed compilation error CS0103 when imported together with Tutorial Framework 2.0.0 package.

    • Package: [Recorder] Fix vertically flipped outputs on OpenGL hardware.

    • Package: [Recorder] Perform the appropriate color space conversion for Texture Sampling sources when required.

    • Package: [Visual Scripting] Fixed an issue where uncaught exceptions were thrown in Debug builds of the Windows editor. Fixed custom units not appearing in the finder.

    • Package Manager: Added a limit to the description for Asset store packages in the editor. (1346719)

    • Package Manager: Added info box informing users that an Asset is hidden when viewing it in My Assets.

    • Package Manager: Added Sample Descriptions to the Package Details UI.

    • Package Manager: Added tooltip on unlock icon. (1375779)

    • Package Manager: An info icon will warn users when the package version they are using is not recommended for their Unity version.

    • Package Manager: Asset Store package release details are not cleaned-up. (1354850)

    • Package Manager: Confusing package type in the inspector must be removed. (1298092)

    • Package Manager: Dependency packages are no longer missing from the Feature dependencies list. (1341060)

    • Package Manager: Dragging and dropping Assets in projects that reference the package that they are part of (i.e. most projects that are used to test packages within Unity) will now move the Assets instead of copying them.

    • Package Manager: Embedded packages are not shown as installed in the Package Manager. (1352772)

    • Package Manager: Errors are now automatically refreshed once packages are updated to fix the issue. (1342141)

    • Package Manager: Export package window does not update with new content. (1337283)

    • Package Manager: Fixed bug where having a package which can't be found shows it as a Unity Technologies package available in the Unity Registry. (1348573)

    • Package Manager: Fixed issue where package actions remain disabled if installing a package and going to play mode right after. (1341873)

    • Package Manager: Fixed issue where Package Manager GIT URL entry does not strip leading/trailing spaces. (1322420)

    • Package Manager: Fixed issue where Package Manager UI goes all black for a brief moment after an UPM resolve operation,. (1365389)

    • Package Manager: Fixed Test_Serializable_Objects_SurviveDomainReload test. (1306124)

    • Package Manager: Fixed the issue where assets don't refresh properly when user signs out and sign back in. (1376327)

    • Package Manager: Fixed the issue where copy paste keyboard shortcut does not work in the search box on My Assets tab. (1357462)

    • Package Manager: Fixed the issue where delayCall delegate's Invocation List size doubles when the Package Manager is docked and the delayCall is Invoked. (1336406)

    • Package Manager: Fixed the issue where OAuth errors are not logged in the console. (1376308)

    • Package Manager: Fixed the issue where the search bar in the Package Manager window gets out of focus frequently when user type slowly. (1348902)

    • Package Manager: Null Exception thrown when an Asset had an update available is fixed. (1357085)

    • Package Manager: Package installed checkmark hardly noticeable in Light theme. (1348248)

    • Package Manager: Package Manager window takes a while to load initially. (1350368)

    • Package Manager: Packages in error no longer disappear from list on resolve. (1343734)

    • Package Manager: Refreshed package version list when enabling pre-release packages in use or when updating package version.

    • Package Manager: Removed 'Recommended' label from packages in scoped registries. Users will now see 'Latest update' on the latest version for those packages instead.

    • Package Manager: Removed extra fetch calls after Package Manager resolve. Should fix some Package Manager unit test instabilities.

    • Package Manager: Removed update button to the Unity Registry version of a package if this package is embedded or locally installed. (1354198)

    • Package Manager: The list of Samples in Package Details is expanded by default.

    • Particles: A warning will now be shown when attempting to assign a ParticleSystem as a sub-emitter when it is not a child and is part of a Prefab hierarchy. (1306311)

    • Particles: Added sub-frame emission precision for Bursts. (1352736)

    • Particles: Fixed crashes if accessing specific properties in uninitialized Collision and Trigger modules from script.

    • Particles: Fixed cycles and frame over time to work together correctly in the Texture Sheet Animation module. (1338814)

    • Particles: Fixed errors when viewing a Force Field Preset inspector whilst entering Playmode. (1318951)

    • Particles: Fixed right-click context menu for Renderer module Inspector. (1372195)

    • Physics: Anchored prismatic limit handles in screen space to avoid them occluding small Articulation Body links.

    • Physics: Character controller will no longer snap downwards when hitting a step wall that is just outside of the step offset reach. (1256900)

    • Physics: Clamped the Articulation body drive lower and upper limits to each other. (1310004)

    • Physics: Enabled loading the baked physx meshes from disk while running in Editor (before this change an expensive bake operation was required). (1104237)

    • Physics: Fixed a crash that happened when resetting the mass properties of a disabled articulation body. (1346489)

    • Physics: Fixed a race condition which could ultimately cause random crashes inside cloth, due to data cleanup overlapping with cloth simulation. (1275123)

    • Physics: Fixed a rare crash when setting Improved Patch Friction for materials. (1355518)

    • Physics: Fixed ArticulationBody.SetJointPositions and similar setter using List.Capacity instead of List.Count to determine the element count and throwing errors because of that. (1347970)

    • Physics: Fixed capsule overlaps missing low resolution heightmaps. (1263649)

    • Physics: Fixed ClosesetPointCommand throwing an assert when executing jobs. (1377908)

    • Physics: Fixed Hinge Joint ignoring break force and break torque after using useSpring or useMotor. (1364352)

    • Physics: Fixed Hinge Joints not breaking after calling useSpring or useMotor on the Joint. (1361452)

    • Physics: Fixed invalid Collider parameters causing crashes in PhysX. (1340746)

    • Physics: Fixed Reset not resetting connected bodies in Joint Inspector.

    • Physics: Fixed undefined behaviour when calling Physics.OverlapCapsule over Terrain holes.

    • Physics: Unity will no longer crash when multiple overlapping rigidbodies are creating over 65 thousand interaction elements. (1328426)

    • Player: Fixed the player outputing "CreateDirectory '' failed: The system cannot find the path specified." error to stdout when using "-logfile" command line parameter with a relative path. (1343466)

    • Prefabs: "Prefab Import Error: Assertion failed on expression: 'm_InstanceID != InstanceID_None'" caused by dangling pointers in broken scenes. (1340955)

    • Prefabs: Catch and handle exception if creating a prefab from Asset Menu fails. (1333618)

    • Prefabs: Fixed an issue where all descendants on the Prefab Variant would get destroyed after adding the 'Rect Transform' component to the Prefab root. (1340595)

    • Prefabs: Fixed Base Prefab is referenced in Unity Event when making specific revert on Prefab Variant. (1287926)

    • Prefabs: Fixed broken scene paths in EditorBuildSettings. (1035848)

    • Prefabs: Fixed empty error logs when importing Trees. (1354333)

    • Prefabs: Fixed exception appears while Prefab Asset replaced by its child. (1055879)

    • Prefabs: Fixed missing required component causing import loop and log spamming. (1319932)

    • Prefabs: Fixed Prefab mode saving too many objects if there are missing nested prefabs. (1339328)

    • Prefabs: Fixed Rect tool is enabled for root Prefab in Context mode. Now it behaves similar to the other Transform tools. (1367665)

    • Prefabs: Fixed Revert option is not available when right-clicking on the component's 'Enable' checkmark. (1364181)

    • Prefabs: Fixed so Prefab Mode have a 'Discard Changes' option like Scenes do in the Hierarchy. (1369841)

    • Prefabs: Fixed that HideFlags are not preserved on dynamically created GameObjects from legacy Prefabs when opened in Prefab Mode. (1151418)

    • Prefabs: Fixed undo across Prefab Mode : Child GameObject turned into a prefab on completely unpacking the root prefab. (1150192)

    • Prefabs: GameObjects added to a prefab instance, which are added after the prefab's children, will remain after the prefab's children even after new children are added to the prefab. (1095995, 1127653, 1180518)

    • Prefabs: Improved performance when entering Prefab Mode in Context for large instances with many overrides. (1370904)

    • Prefabs: Make PrefabUtility.GetOriginalSourceRootWhereGameObjectIsAdded() public API. (1367291)

    • Prefabs: M_RootOrder is no longer used to determine the sibling order of non-root objects. (1271887)

    • Prefabs: Prefab errors are thrown deleting Prefab instance after making prefab variant and another instance. (1365373)

    • Prefabs: Prefab restructuring rule has been relaxed. It is now possible to add a game object to a prefab instance and position the added objects between the prefabs objects.
      Objects added to the end of the child list, will now remain at the end, even if children are added to tge prefab. (1152758)

    • Prefabs: Prevent AddComponent to replace the transform object when called in a callback fired within SetParent. (1135408)

    • Prefabs: Reverting prefab overrides results in "Dangling components have unfulfilled dependencies" error. (1156260)

    • Prefabs: The prefab overrides window now has hover effect on items in the TreeView. Also, all items that doesn't have any overrides are now rendered greyed out in order for the items that have have overrides to stand out. (1365985)

    • Profiler: Fixed an issue where Mesh cpu data was counted twice. (1339862)

    • Profiler: Fixed Asset Loading profiler module not sorting correctly. (1369190)

    • Profiler: Fixed Command line diagnostic switch configurations are not passed on to Profiler (Standalone Process) started from the Editor. (1348776)

    • Profiler: Fixed error on Metal which caused "Assertion failed on expression: 'gpuFrequency != 0'" assert in Editor. (1368520)

    • Profiler: Fixed fade for non-current samples on Timeline view. (1350111)

    • Profiler: Fixed failing ProfilerRecorder test on Android. (1320036)

    • Profiler: Fixed Frame Timing Manager GPU time stops working on Android after switching app to background. (1375843)

    • Profiler: Fixed invalid Main Thread time in Frame Timing Manager on WebGL. (1377253)

    • Profiler: Fixed invalid time reported by ProlfierRecorder for Main Thread root marker. (1337020)

    • Profiler: Fixed issue where the CPU chart tooltips could be incorrectly calculated. (1341423)

    • Profiler: Fixed Mesh buffers debug markup availability on vulkan.

    • Profiler: Fixed native plugins API create category function to return a new category. (1338385)

    • Profiler: Fixed player name label width in Player Connection dropdown to accommodate long strings. Fixed player name reported in Console window on connection to be consistent with Player Connection dropdown. Values in columns will now truncate with elipses if they are too large too fit in the column. When a player is selected the dropdown will now close to mimic the old dropdown behaviour.

    • Profiler: Fixed ProfilerRecorder GPU capture on DirectX 12 always returns zeroes. (1345021)

    • Profiler: Periodic update of counter values now display correctly in Profiler charts. (1373263)

    • Profiler: Removed Gfx Used and Reserved Memory from counters available in release players. The underlying code in memory manager which counts the value is compiled out due to performance reasons and the counter value can not be set. (1339707)

    • Profiler: The profiler will no longer disconnect when the last connected IP is clicked on a second time. (1322548)

    • Profiler: Toolbar buttons will now no longer be hidden when the profiler window is made too small while undocked. (1365575)

    • Project Browser: Added support to drag and drop package root folders onto an ObjectField. (1335319)

    • Project Browser: Fixed an issue where sort order of assets in Project Browser is different from Asset picker. (1328148)

    • Project Browser: Fixed empty folder icon in Project Browser is smaller on a 4k display. (1375981)

    • Project Browser: Fixed text alignment in Delete assets dialog. (1296099)

    • Project Browser: Project Browser slider is correctly restored when clearing the search field after selecting a favorite filter. (1348825)

    • Project Browser: Shader subassets thumbnails are not displayed. (1372478)

    • Scene Manager: Aligned scene and instantiation behavior when loading a new scene between Editor and Build. (1046181)

    • Scene Manager: Fixed an issue where -openscene command line argument didn't open scenes when using -batchmode. (1249100)

    • Scene Manager: Fixed argument exception is thrown when double-clicking on the DontDestroyOnLoad scene. (1283407)

    • Scene Manager: Fixed parenting isn't displayed in the Hierarchy after loading a specific custom layout. (1346524)

    • Scene Manager: Fixed performance regression in SetByInstanceID. (1353323)

    • Scene Manager: Fixed that loading multiple scenes additively via "Assets/Open Scene Additive" menu item loaded them in random order than as seen in the Project Window. (1323868)

    • Scene Manager: Fixed that moving a GameObject to a unloading scene on the 'sceneUnloaded' event is possible, and leaves the object without valid scene. An exception is now thrown. (923322)

    • Scene Manager: OpenScene invoked within a SceneClosed or SceneClosing callback, on the same scene that is being closed, will return error. (902638)

    • Scene Manager: Removed duplicate adjacent separators in scene paths before building player. (1250807)

    • Scene/Game View: Fixed a case where gizmo enabled state could potentially get out of sync with Inspector foldout state. (1331034)

    • Scene/Game View: Fixed deprecates current Handles.FreeMoveHandle signatures and introduces new ones that do not take a Quaternion rotation parameter. (1370210)

    • Scene/Game View: Fixed errors when exiting play mode with a tool for a non-serialized component active. (1322944)

    • Scene/Game View: Fixed extraneous EditorApplication.playModeStateChanged callbacks when setting EditorApplication.isPlaying to false in an ExitEditMode state change callback. (1348250)

    • Scene/Game View: Fixed GameView update with HideFlags.DontSave objects. (1351075)

    • Scene/Game View: Fixed gizmos not rendering in scenes that are loaded during play mode from user code. (1327723)

    • Scene/Game View: Fixed input field expanding to fit more digits and creating overflow in the snapping overlays. (1361083)

    • Scene/Game View: Fixed issue where new Scene View windows will open in default overlay layout ignoring any previous layout customization. (1336748)

    • Scene/Game View: Fixed locked Inspector causing duplicate tool buttons to appear in component tool toolbars. (1338708)

    • Scene/Game View: Fixed MonoBehaviour icons not rendering in Scene View when selected. (1293266)

    • Scene/Game View: Fixed tool gizmos clipping in cases where adjacent objects are separated by large distances on the z axis. (1353387)

    • Scene/Game View: Fixed tool settings overlay not updating contents when active tool editor does not support current container layout. (1348529)

    • Scene/Game View: Fixed Tools Overlay not respecting EditorTool.IsAvailable() value. (1373145)

    • Scene/Game View: Fixed Tools Overlay showing invalid tools for the active context. (1373147)

    • Scripting: Fixed an issue causing Editor to lock-up or crash when creating a ScriptableObject that instantiates a new ScriptableObject in OnEnable method. (1332971)

    • Scripting: Fixed an issue that caused a performance regression which was due to a race condition fix when accessing the mono wrapper of a native object. (1353355)

    • Scripting: Fixed case where Define Constraints did not work properly for precompiled assemblies. (1327988)

    • Scripting: Fixed issue where precompiled DLL with define constraints was not being included in a build when passing extra define constraints. (1330363)

    • Scripting: Fixed Plane.SetNormalAndPosition behaviour when passing a non-normalized normal vector. (1346589)

    • Scripting: Fixed Quaternion.ToAngleAxis() returning NaN for quaternion(0,0,0,-1). (1348545)

    • Scripting: Fixed race condition in TextWriterLogger which may lead to exceptions in ApiUpdater.

    • Scripting: Project generation will get updated PlayerSettings for writing csproj files. (1336737)

    • Scripting: SemVersionParser.TryParse and UnityVersionParser.TryParse don't throw first chance exceptions anymore. (1340457)

    • Scripting: When switching to UWP it doesn't add NET_STANDARD_2_0 define, it adds NET_4_6 instead. (1334636)

    • Scripting: [InitializeOnLoad] classes are now initialized in a defined order based on assembly references, such that if Assembly B depends on Assembly A, all [InitializeOnLoad] classes in Assembly A are guaranteed to be initialized prior to any [InitializeOnLoad] classes in Assembly B. (1344815)

    • Search: Fixed double click on store search results opens Package Manager instead of Asset Store. (1362492)

    • Search: Fixed fail to drag subasset from search window to ObjectField. (1374002)

    • Search: Fixed New table view columns should be based on the selected search group. (1371705)

    • Search: Fixed Out of memory crash when using the search picker to pick a large set of texture and/or sprites View on Crashes HQ. (1362804)

    • Search: Fixed possible null reference exception in Search. (1372840)

    • Search: Fixed search by type tags are not adapted for use with the Quick Search engine. (1334338)

    • Search: Fixed text in the search field of the Search window doesn't get selected after focusing the window and clicking on the field once. (1338063)

    • Serialization: Avoid out-of-memory crash when corrupt meta file contains a certain sequence of characters. (1332514)

    • Serialization: Changed the internal behavior of the SerializedProperty.propertyPath eliminating unnecessary string allocations on every call.

    • Serialization: Fixed an issue where Unity could crash when recursively calling methods that invoke serialization. (1227302)

    • Serialization: Fixed cancel case when deleting an array element with multiple objects selected. (1305941)

    • Serialization: Fixed for SerializedObject to retain individual object array content, when multiple objects selected and the last element is added or removed. (1277419)

    • Serialization: Fixed NullReferenceException is thrown when a MonoBehaviour script that was attached to a GameObject is deleted. (1355905)

    • Serialization: Fixed SerializeReference object missing in certain situation.

    • Serialization: Fixed wrong values get copied when copying long values in the Inspector. (1372674)

    • Serialization: Improved performance of GetArrayElementAtIndex.

    • Serialization: In addition to SerializeReference, class referred by value will also be considered and added to the list of classes not to be stripped when performing a Player Build / Asset Bundle Build / Addressable Build. (1296195)

    • Services: Fixed usymtool sometimes failing to process symbol files correctly. (1375841)

    • Shadergraph: Fixed a serialization bug wrt PVT property flags when using subgraphs. This fixes SRP batcher compatibility.

    • Shadergraph: Fixed a ShaderGraph issue where a material inspector could contain an extra set of render queue, GPU instancing, and double-sided GI controls.

    • Shadergraph: Fixed a warning in ShaderGraph about BuiltIn Shader Library assembly having no scripts.

    • Shadergraph: Fixed an issue where ShaderGraph 'view shader' commands were opening in individual windows, and blocking Unity from closing.

    • Shadergraph: Fixed compilation problems on preview shader when using hybrid renderer v2 and property desc override Hybrid Per Instance.

    • Shadergraph: Fixed how graph errors were displayed when variant limits were reached. (1355815)

    • Shadergraph: Fixed incorrect warning while using VFXTarget.

    • Shadergraph: Fixed loading all materials from project when saving a ShaderGraph.

    • Shadergraph: Fixed noise nodes to use a deterministic integer hash, instead of platform dependent floating point hashes. (1156544)

    • Shadergraph: Fixed ShaderGraph BuiltIn target shader GUI to allow the same render queue control available on URP with the changes for case.

    • Shadergraph: Fixed ShaderGraph HDRP master preview disappearing for a few seconds when graph is modified.

    • Shadergraph: Fixed ShaderGraph isNaN node, which was always returning false on Vulkan and Metal platforms.

    • Shadergraph: Fixed the incorrect value written to the VT feedback buffer when VT is not used.

    • Shadergraph: Fixed the sticky-note editable title text size in shader graph not matching the set font size. (1357657)

    • Shadergraph: Fixed the wrong scaling of the main preview window. (1356719)

    • Shadergraph: Improved screenspace position accuracy in the fragment shader by using VPOS. (1352662)

    • Shadergraph: Updated the ShaderGraph searcher package dependency to be in sync with the latest searcher package version i.e. 4.8.0.

    • Shaders: Bumped material property blocks array size limit from 1023 to 1048575. (1358444)

    • Shaders: Clean up old shader cache entries from the disk.

    • Shaders: Fixed an issue that caused shader cache to grow infinitely. Shader cache is now organized into per asset folders. (1339314)

    • Shaders: Fixed an issue whereby the built-in shaders zip package no longer contains a bunch of empty folders.

    • Shaders: Fixed incorrect casts in Metal shaders when a reinterpret cast was intended. (1331056)

    • Shaders: Fixed multi_compile_particles to work together with built-in lighting variants. Requires shader re-import. (1346626)

    • Shaders: Metal shaders that use 'pragma only_renderers framebufferfetch' are now correctly reported as unsupported on MacOS. Shaders that use 'pragma require framebufferfetch' are no longer reported as unsupported on platforms that support framebuffer fetch. (1288056)

    • Shaders: Updated DXC libraries to fix a regression with DXIL validation for shaders that use barycentrics and possibly other newer features. (1349629)

    • Terrain: Fixed memory leak when painting with terrain tools. (1358632)

    • Terrain: [Static Analysis] Defect 672727 in Modules/Terrain/Public/PaintContext.cs. (1367368)

    • Text: Fixed an issue where Sprite Asset sprite glyph scale was not affecting the scale of sprites in UI Toolkit. (1364241)

    • Timeline: Fixed an issue where Timeline preview would be interrupted when a scene was saved. (1360485)

    • uGUI: Added a new data unavailable message to the UI Profiler for when this is not attached to the editor. (1251139)

    • uGUI: Added a NullReferenceException when selecting a Dropdown Component override in the prefab overrides menu for the second time. (1308539)

    • uGUI: Added a switch to Canvas to allow the user to determine if the canvas should resize on manual Camera.Render calls.

    • uGUI: Changed the calculations to take in consideration images that may be smaller than their RecTransform. Fixes the raycasting on those images. (1341107)

    • uGUI: Fixed an issue to force update the Canvas RectTransform on load from disk, so that Override nested Canvas can still get a proper world transform for rendering. (1322784)

    • uGUI: Fixed issue with Editor where uGUI wouldn't be able to tell which gameview (screen) was clicked on as the mechanics for playmode dont work the same. (1315870)

    • uGUI: Fixed the canvas size not having the correct values when reopening the project. (1342677)

    • uGUI: Fixed the formula in GridLayout to make sure the constraint column/row amount is always respected. (1345471)

    • uGUI: Fixed the ScrollRect content position upon reloading a scene when either one or both of the horizontal and vertical properties are not applied. (1088655)

    • uGUI: Fixed the SliderEditor's slider handler disappearing when setting a min value greater than the value on a Slider preset. (1337860)

    • uGUI: Fixed the way the raycast 2D is calculated to take in account the Z position of the sprite. (1340417)

    • uGUI: Fixed UI Components causing GC Allocation when enabled. (1299752)

    • uGUI: Makes sure no call to the ReadPixels is made while using a crunch compression on an image. (1341100)

    • uGUI: Removed the allocation caused by the GetComponent in the layout when scrolling. (1343656)

    • uGUI: Updated the Raycast Target property at runtime even if started as disabled. (1341044)

    • UI Toolkit: Added support for using a numeric value for enum fields in uxml.
      Added support for using a flags enum in uxml (multiple flags may now be set by joining them with a comma).
      Added support for flags enum in the UI Builder for UxmlEnumAttributeDescription.
      Fixed an issue in the UI Builder where using an invalid enum value in uxml would break the attribute section of the inspector.
      Fixed an issue where the uxml importer and the UI Builder would parse an enum differently, leading to valid cases being reported as errors and invalid cases reported as working.
      Fixed an issue where the EnumField would not update the display text when setting an invalid value (the actual value would be changed, but the display text would not). (1375227)

    • UI Toolkit: Ensured that invalid uxml and uss files cannot be opened nor can be added to an existing document. (1333514)

    • UI Toolkit: Fixed 1357249: Editor freezes when decreasing the VisualElement size of a Dropdown. (1357249)

    • UI Toolkit: Fixed 3 cases of inconsistencies on binding data to UI Toolkit fields. (1353710)

    • UI Toolkit: Fixed a couple of issues with the UI of Transform in UI Builder. (1342227)

    • UI Toolkit: Fixed a few USS style settings to match IMGUI inspectors and a wrong check for property fields in inspector elements. (1320031)

    • UI Toolkit: Fixed absolute child element ignore padding of the parent. (1348644)

    • UI Toolkit: Fixed an issue causing ListView's reordering to stop working after docking its parent window to a new pane. (1345142)

    • UI Toolkit: Fixed an issue when a modal window is opened, the UI Elements property animations, as well as scheduled items, asynchronous tasks and Update() callbacks are now updated as expected. (1333331)

    • UI Toolkit: Fixed an issue where DropdownField's menu would have an offset in runtime under certain hierarchies. (1345802)

    • UI Toolkit: Fixed an issue where externally editing a UI document would open the UI Builder window. (1365403)

    • UI Toolkit: Fixed an issue where MinMaxSlider's value would be wrongly clamped when loaded from uxml.
      Fixed an issue where constructing a MinMaxSlider with valid values would throw an exception. (1368242)

    • UI Toolkit: Fixed an issue where setting the same StyleKeyword to a style property would dirty the panel. (1356202)

    • UI Toolkit: Fixed an issue where the theme style sheet icon would not be shown when creating the asset. (1365364)

    • UI Toolkit: Fixed an issue where the Open With IDE context menu was trying to open the uxml in the builder instead of opening it in the IDE. (1368373)

    • UI Toolkit: Fixed an issue with the search completion where a variable set to color name was treated as an enum variable rather than a color variable. (1359230)

    • UI Toolkit: Fixed button click happening when mouse is released from behind an element that's drawn in front of the button but within its boundaries. (1360188)

    • UI Toolkit: Fixed checker pattern background no longer visible. (1340240)

    • UI Toolkit: Fixed default.tss.asset failing to load while the UI Toolkit package is being imported. (1362005)

    • UI Toolkit: Fixed duplicate mouse enter and leave events on composite root elements during the AtTarget propagation phase. (1367771)

    • UI Toolkit: Fixed dynamic atlas not being regenerated after downloading a texture from the cache server. (1333693)

    • UI Toolkit: Fixed DynamicTransform elements disappearing when assigning a Vector2 scale factor. (1341601)

    • UI Toolkit: Fixed editor window creation menu references. Now created files can be renamed. (1347331)

    • UI Toolkit: Fixed element under pointer not updated when pointer position varies very slowly (subpixel amounts on each update). (1356041)

    • UI Toolkit: Fixed event callbacks sometimes triggered on removed elements after their panel is already set to null. (1363527)

    • UI Toolkit: Fixed exceptions being thrown when setting the value of an EnumField inside the UI Builder. (1331021)

    • UI Toolkit: Fixed failing DoubleField round-trip conversion when value is set to double.MinValue or double.MaxValue, resulting in the DoubleField text being "0". (1367534)

    • UI Toolkit: Fixed hardcoded paths in editor window creation menu. (1317521)

    • UI Toolkit: Fixed hover state not updated properly on Button when using touch-based pointer events to activate it. (1353921)

    • UI Toolkit: Fixed Image class alignment issue on non-standard DPIs. (1330817)

    • UI Toolkit: Fixed issue where the UI Builder would not suggest variables defined in a uss attached to a theme. (1369386)

    • UI Toolkit: Fixed missing Length conversions for style transitions between px and % units. (1348296)

    • UI Toolkit: Fixed null reference when an object is dragged into and object field contained in a list view. (1369139)

    • UI Toolkit: Fixed NullReferenceException thrown when calling GetWindow<>() inside ShowWindow() when called from [InitializeOnLoad] class. (1325267)

    • UI Toolkit: Fixed NullReferenceException when clicking the Settings button in the UI Builder window. (1340230)

    • UI Toolkit: Fixed object selection not working when clicking on the object in a disabled UI Toolkit ObjectField. (1355709)

    • UI Toolkit: Fixed PropertyField problem when SerializedProperty has invalid enum index set. (1360996)

    • UI Toolkit: Fixed ScrollView's scroll type persistance in the builder and elastic mode will not act like unrestricted mode in editor. (1362816)

    • UI Toolkit: Fixed setting cursor value in :hover selector does not update cursor. (1351689)

    • UI Toolkit: Fixed slow color changes on labels. (1337368)

    • UI Toolkit: Fixed Test [Instability][trunk] StyleSheetPaneTests.SelectorRenameWithEmptyStringRevertsToOriginalText (UI Builder). (1355533)

    • UI Toolkit: Fixed TextCore outline/shadow color in editor. (1341868)

    • UI Toolkit: Fixed the color and style of the title text in the UI Toolkit debugger. (1344018)

    • UI Toolkit: Fixed the EnumField's type and value incorrectly fetching data from the UXML document inside the UI Builder.
      Improved the EnumField and ObjectField type input to display an auto-complete popup inside the UI Builder.
      Fixed the value input of an EnumField to use an EnumField instead of TextField inside the UI Builder.
      Fixed the value input of an TagField to use an TagField instead of TextField inside the UI Builder.
      Fixed the value input of an LayerField to use an LayerField instead of TextField inside the UI Builder.
      Fixed the value input of an LayerMaskField to use an LayerMaskField instead of LayerMaskField inside the UI Builder. (1330804)

    • UI Toolkit: Fixed the EnumField's value from being cleared while saving a UXML document inside the UI Builder. (1330802)

    • UI Toolkit: Fixed the issue that Text Settings can not be created in a local package when right-clicking the local package folder. (1327812)

    • UI Toolkit: Fixed the issue that UI Document created in a local package appeared in the Assets folder, with incorrect default file name. (1327810)

    • UI Toolkit: Fixed the lack of feedback to users about problems with the UIDocument and PanelSettings inspectors. (1351792)

    • UI Toolkit: Fixed the UI Builder and the UI Toolkit Debugger displaying duplicates in the matching selector sections. (1347536)

    • UI Toolkit: Fixed the UI Toolkit PropertyField not tracking the underlying value properly when [SerializeReference] is used on a field. (1216937)

    • UI Toolkit: Fixed UI Toolkit Debugger picking elements for Runtime UI on Mac. (1365998)

    • UI Toolkit: Fixed UI Toolkit events not working after script recompilation during Play mode when using the EventSystem component as the source of events. (1324337)

    • UI Toolkit: Fixed UI Toolkit Live Reload errors on Editor Window after modifying uxml file and returning to Editor and the window is docked. (1329767)

    • UI Toolkit: Fixed UI Toolkit throwing InvalidOperationExceptions when Input Manager isn't accessible. (1336180)

    • UI Toolkit: Fixed uxml files not being re-imported after changes in the uxml importer. (1343398)

    • UI Toolkit: In the UI Builder, the user can no longer use the inspector on a style selector and rename the selector to an empty name (UI Builder). (1342352)

    • UI Toolkit: Make sure TextSetting's default sprite asset is cleared when changing from PlayMode to Editor. (1291771)

    • UI Toolkit: Removed duplicated internal functionality to resolve style variables. (1374879)

    • UI Toolkit: Selecting another editable TextField doesn't close SoftKeyboard. (1350228)

    • UI Toolkit: TemplateContainer has its own icon and no longer shows the custom control icon when is nested in another template (UI Builder). (1340837)

    • UI Toolkit: The IMGUIContainer control will now be available as an editor-only control from the UI Builder. (1354419)

    • UI Toolkit: UI Toolkit: Fixes the content of the transition properties dropdown being appended instead of recreated when opening the UI Builder window. (1343063)

    • UI Toolkit: Users using a culture which does not have '.' as its decimal separator can now input decimal values in the UI Builder when the field allows doing so. (1354172)

    • UI Toolkit: UXML factory types are now preserved automatically. (1336612)

    • UI Toolkit: When loading a project that contains a dialog that is embedded in the editor, the dialog's CreateGUI callback is invoked after the Awake and OnEnable callbacks. (1326173)

    • Undo System: Added warning for large actions which overflow the undo stack. (1204737)

    • Undo System: Fixed an issue where script's icon does not change back on Undo in the Project window. (1331877)

    • Undo System: Fixed undo/redo of adding objects to scriptable objects. (1294434)

    • Undo System: Improved performance when overwriting the redo stack.

    • Undo System: Redo stack is now restored upon exiting playmode. (1336257)

    • Universal Windows Platform: Fixed generated Visual Studio project when building to Universal Windows Platform with Visual Studio 2022. (1378086)

    • Universal Windows Platform: Fixed incorrect WSATestCertificate error message after moving project's folder. (1361792)

    • Universal Windows Platform: Fixed touch events causing incorrect UI behavior when using Windows touch Simulator. (1371807)

    • Universal Windows Platform: Fixed TouchScreenKeyboard.active returning true when the keyboard isn't visible. (1141591)

    • URP: Added 'Conservative Enclosing Sphere' setting to fix shadow frustum culling issue where shadows are erroneously culled in corners of cascades. (1153151)

    • URP: Added Undo support for URP Global Settings asset assignation.

    • URP: Added warning for lit shader detailed abledo, if texture is not linear. (1342011)

    • URP: Fixed an issue in where the current open scene didn't load after running the converters. (1365101)

    • URP: Fixed an issue where shadow artefacts appeared between cascades on Terrain Detail objects.

    • URP: Fixed an issue where ShadowCasters were sometimes being rendered twice in the editor while in playmode.

    • URP: Fixed an issue where Sprite type Light2Ds were missing a default sprite.

    • URP: Fixed an issue where Sprite type Light2Ds would throw an exeception if missing a sprite.

    • URP: Fixed an issue where the 2D Renderer was not rendering depth and stencil in the normal rendering pass.

    • URP: Fixed an issue where _AfterPostProcessTexture was no longer being assigned in UniversalRenderer.

    • URP: Fixed CopyDepthPass incorrectly always enqueued when deferred rendering mode was enabled when it should depends on the pipeline asset settings.

    • URP: Fixed graphical artefact when terrain height map is used with rendering layer mask for lighting.

    • URP: Fixed indentation of Emission map on material editor.

    • URP: Fixed lit detail correctly upgraded from standard shader. (1323725)

    • URP: Fixed memory leak with XR combined occlusion meshes.

    • URP: Fixed sceneview debug mode rendering.

    • URP: Fixed shaderGraph shaders to render into correct depthNormals passes when deferred rendering mode and SSAO are enabled.

    • URP: Fixed soft shadows shader variants not set to multi_compile_fragment on some shaders (gbuffer pass, speedtree shaders, WavingGrass shader).

    • URP: MotionVector fix when using Native RenderPass. (1348528)

    • Version Control: Fixed a bug where the Texture2D error would pop up after downloading a project
      Fixed a bug when context menu would sometimes disappear
      Fixed small textbox on checkin dialog when launched from context menu
      Fixed a workspace NullReferenceException bug
      Fixed notification icon not showing on Plastic window
      Fixed auto login errors not showing up for users
      Fixed unexpected error message after user switched workspace to a label.

    • Version Control: Fixed contextual menu not showing up in project view.

    • Version Control: Fixed inverted text for the force checkout option
      Fixed typing capital O in checkin comment would open the selected item
      Fixed loading indicator not centered on Plastic SCM installation window
      Fixed installing Plastic SCM would sign out user from the plugin
      Removed extra refresh button on Gluon's Incoming Changes tab
      Fixed loading indicator not centered on Plastic SCM installation window
      Fixed missing Plastic SCM window option when user is not signed in on Unity Hub
      Removed meta file warning message for the deleted Beta folder
      Fixed Plastic SCM menu missing from Project view context menu.

    • Version Control: Fixed some namespace collisions with Antlr3.

    • Version Control: Fixed SSO renew token after password change.

    • Version Control: Fixed view not switching to workspace after creating an Enterprise Gluon workspace.

    • Version Control: Renamed the CoreServices namespace so it doesn't conflict
      Fixed some situations where the history window would be blank
      Fixed missing Enterprise login link
      Fixed low resolution icons in light theme.

    • Version Control: The problem to display Checkout button for package.json files is solved. (1332659)

    • VFX Graph: Added a missing paste option in the context menu for VFX contexts. Also the paste options is now disabled when uneffective.

    • VFX Graph: Automatically offset contexts when a new node is inserted to avoid overlapping.

    • VFX Graph: Blackboard fields can now be duplicated either with a shortcut (Ctrl+D) or with a contextual menu option.

    • VFX Graph: Enabled an optimization for motion vectors, storing projected positions for vertices instead of the transform matrix.

    • VFX Graph: Exposed Parameter placement can now be moved after sanitize.

    • VFX Graph: Fixed a compilation issue when a normal is used in shadergraph for opacity with unlit output.

    • VFX Graph: Fixed a GPU hang on some initialize dispatch during dichotomy (platform specific).

    • VFX Graph: Fixed a vector truncation error in HDRP Decal template.

    • VFX Graph: Fixed an exception thrown when using WorldToLocal/LocalToWorld operators. (1335940)

    • VFX Graph: Fixed an issue in the Gradient editor, Undo will now properly refresh the gradient preview (color swatches).

    • VFX Graph: Fixed an issue where the Eye dropper in the color fields kept updating after pressing the Esc key.

    • VFX Graph: Fixed an issue where Zoom and warning icons were blurry in the "Play Controls" and "Visual Effect Model" scene overlays.

    • VFX Graph: Fixed an issue with Eye dropper in the color fields updating after pressing the Esc key.

    • VFX Graph: Fixed collision with depth buffer when using a physical camera. (1344733)

    • VFX Graph: Fixed Collision with Depth Buffer when using Orthographic camera.

    • VFX Graph: Fixed incorrect buffer type for strips.

    • VFX Graph: Fixed IsFrontFace shader graph node for VFX.

    • VFX Graph: Fixed out of sync serialization of VFX assets that could cause the asset to be dirtied for no reason.

    • VFX Graph: Fixed unexpected Spawn context execution ordering.

    • VFX Graph: Inspector group headers now have a better indentation and alignment.

    • VFX Graph: Minor : Static Analysis issue. (1336647)

    • VFX Graph: Particles Simulation doesn't behave has expected on paused effect. (1355385)

    • VFX Graph: Prevent VFX Graph compilation each time a property's min/max value is changed.

    • VFX Graph: Prevent VFX re-compilation in some cases when a value has not changed.

    • VFX Graph: Properties labels do not overlap anymore.

    • VFX Graph: Sticky notes can now be deleted through contextual manual menu.

    • VFX Graph: VFX Graph operators keep the same width when expanded or collpased so that the button does not change position.

    • VFX Graph: Visual Effect inspector input fields no longer lose focus anymore while typing (Random seed).

    • VFX Graph: When adding a new node/operator in the graph editor and using the search field, the search results are sorted in a smarter way.

    • Video: Fixed an exploit found in the libvpx. (1345217)

    • Video: Fixed an issue where VideoPlayer.width and height returned 0 instead of expected values. (1339883)

    • Video: Fixed crash when aspect ratio is too big. (1347100)

    • Video: Fixed getting buffer overflow warning when increasing playback speed on the VideoPlayer. (1325295)

    • Video: Reenabled VideoPlaybackPlayAllFramesWithLooping test case on UWP. (1171545)

    • Video: VideoPlayer throws errors when VideoClip loaded from AssetBundle nears the end. (1358843)

    • Virtual Texturing: Completed requests now won't be incorrectly canceled if the last InvalidateRegion call is made before PopRequests.

    • Visual Scripting: AOT prebuild works properly when building a project in batchmode.

    • Visual Scripting: No more il2cpp crash caused by infinite recursion when generating AotStubs.

    • Visual Scripting: No more jitter on fuzzy finder.

    • Visual Scripting: No more missing icons when the "Transition End Arrow" is on.

    • Visual Scripting: No more missing textures after switching platform.

    • Visual Scripting: Restoring the public icon set api.

    • Visual Scripting: Variable duplication working properly.

    • Visual Scripting: Welcome Screen opens the proper graph.

    • WebGL: Added workaround for audio distortion bug in Safari. (1350204)

    • WebGL: Added workarounds for various Safari Web Audio bugs playing back compressed and looping audio clips. Fixed a regression in Unity audio backend that could cause an incorrect audio volume to be set for < 1 second duration at audio playback start time. (1360344)

    • WebGL: Fixed AudioSource.loop property when using AudioSource.PlayScheduled() and AudioSource.PlayDelayed(). (1337312)

    • WebGL: Fixed clearing of user template variables when template is switched. (1328657)

    • WebGL: Fixed for URP being washed out when Size Code Optimization is used in the Build Settings. (1309878)

    • WebGL: Fixed fullscreen mode on Safari. (1347304)

    • WebGL: Fixed iOS touch events crashing UI Toolkit. (1365436)

    • WebGL: Fixed the denoising of shadowmask with the GPULM. (1361651)

    • WebGL: Implemented UnityWebRequest redirectLimit for WebGL platform. (1352501)

    • WebGL: Removed 255 character limit for audio file urls. (1327368)

    • WebGL: Removed guarding of "User-Agent" header in UnityWebRequest API. (1287962)

    • WebGL: Updated Firefox used by test runner to 78.9.0esr. (1328942)

    • Windows: Added error messaging when we cannot create an Editor Window and prevented extra background task windows from opening during import. (1257717)

    • Windows: Fixed mouse position being off-by-1 pixel when rendering at lower than native resolution in certain cases.

    • Windows: Fixed resolution resetting to native resolution on primary window when trying to move the secondary window use Display.SetParams.

    • Windows: Fixed UnityWebRequest does not respect auto proxy settings. (1309324)

    • Windows: Progress dialogs no longer get cut off if launched from a window with a different DPI setting. (1349737)

    • Windows: SystemInfo.operatingSystem now recognizes Windows 11. (1372750)

    • Windows: UnityCrashHandler.exe will no longer inherit all Windows handles from the editor/player when launched, which should eliminate some problems with it causing files to be locked unnecessarily.

    • XR: Fixed crash in AddLateLatchControllerLocation with normal non-XR rendering. (1339831)

    • XR: Fixed for XRBeginFrame event add to frame debugger even if VR isn't enabled. (1374542)

    • XR: Fixed XR plugin interface depth issue. (1376203)

    • XR: Splash screen now sends correct zNear and zFar values to XRDisplaySystem.

    • XR: Updated OpenXR package to 1.2.3.

    • XR: Updated the verified AR Foundation related packages to 4.2.0-pre.9. Please see the AR Foundation package changelog for details.

    • XR: Updated the verified AR Foundation related packages to 4.2.0. Please see the AR Foundation package changelog for details.

    • XR: Updated the verified AR Foundation related packages to 5.0.0-pre.5. Please see the AR Foundation package changelog for details.

    • XR: Updated XR Interaction Toolkit to 1.0.0-pre.6.

    • XR: Updated XR Interaction Toolkit to 2.0.0-pre.1.

    • XR: [OpenXR] Fix all cameras stop rendering when VR headset is off.

    Please remember to back up your projects before opening them in a ALPHA build!
     
    Last edited by a moderator: Nov 20, 2021
  13. Grosnar

    Grosnar

    Unity Technologies

    Joined:
    Nov 18, 2021
    Posts:
    5
    Greetings Users!

    Unity 2022.1.0 Alpha 16 is now available.
    Installers and release notes are available at:
    https://unity3d.com/unity/alpha/2022.1.0a16

    Please remember to back up your projects before opening them in a ALPHA build!
     
  14. BrianRodway

    BrianRodway

    Unity Technologies

    Joined:
    Oct 22, 2020
    Posts:
    93
    Greetings Users!

    Unity 2022.1.0 Beta 1 is now available.
    Installers and release notes are available at:
    https://unity3d.com/unity/beta/2022.1.0b1

    Please remember to back up your projects before opening them in a Beta build!
     
  15. unity_Madkins

    unity_Madkins

    Unity Technologies

    Joined:
    Mar 13, 2019
    Posts:
    226
    Greetings Users!

    Unity 2022.1.0 Beta 2 is now available.
    Installers and release notes are available at:
    https://unity3d.com/unity/beta/2022.1.0b2

    Please remember to back up your projects before opening them in a Beta build!
     
  16. BrianRodway

    BrianRodway

    Unity Technologies

    Joined:
    Oct 22, 2020
    Posts:
    93
    Greetings Users!

    Unity 2022.1.0 Beta 3 is now available.
    Installers and release notes are available at:
    https://unity3d.com/unity/beta/2022.1.0b3

    Please remember to back up your projects before opening them in a Beta build!
     
    NotaNaN, Baldrekr, mariandev and 4 others like this.
  17. BrianRodway

    BrianRodway

    Unity Technologies

    Joined:
    Oct 22, 2020
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    Greetings Users!

    Unity 2022.1.0 Beta 4 is now available.
    Installers and release notes are available at:
    https://unity3d.com/unity/beta/2022.1.0b4

    Please remember to back up your projects before opening them in a Beta build!
     
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  18. BrianRodway

    BrianRodway

    Unity Technologies

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    Greetings Users!

    Unity 2022.1.0 Beta 5 is now available.
    Installers and release notes are available at:
    https://unity3d.com/unity/beta/2022.1.0b5

    Please remember to back up your projects before opening them in a Beta build!
     
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  19. BrianRodway

    BrianRodway

    Unity Technologies

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    Oct 22, 2020
    Posts:
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    Greetings Users!

    Unity 2022.1.0 Beta 6 is now available.
    Installers and release notes are available at:
    https://unity3d.com/unity/beta/2022.1.0b6

    Please remember to back up your projects before opening them in a Beta build!
     
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  20. BrianRodway

    BrianRodway

    Unity Technologies

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    Oct 22, 2020
    Posts:
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    Greetings Users!

    Unity 2022.1.0 Beta 7 is now available.
    Installers and release notes are available at:
    https://unity3d.com/unity/beta/2022.1.0b7

    Please remember to back up your projects before opening them in a Beta build!
     
    LooperVFX, adamgolden, vx4 and 2 others like this.
  21. BrianRodway

    BrianRodway

    Unity Technologies

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    Oct 22, 2020
    Posts:
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    Greetings Users!

    Unity 2022.1.0 Beta 8 is now available.
    Installers and release notes are available at:
    https://unity3d.com/unity/beta/2022.1.0b8

    Please remember to back up your projects before opening them in a Beta build!
     
    NotaNaN, samanabo, Ruchir and 2 others like this.
  22. BrianRodway

    BrianRodway

    Unity Technologies

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    Oct 22, 2020
    Posts:
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    Greetings Users!

    Unity 2022.1.0 Beta 9 is now available.
    Installers and release notes are available at:
    https://unity3d.com/unity/beta/2022.1.0b9

    Please remember to back up your projects before opening them in a Beta build!
     
    Haneferd, NotaNaN and adamgolden like this.
  23. BrianRodway

    BrianRodway

    Unity Technologies

    Joined:
    Oct 22, 2020
    Posts:
    93
    Greetings Users!

    Unity 2022.1.0 Beta 10 is now available.
    Installers and release notes are available at:
    https://unity3d.com/unity/beta/2022.1.0b10

    Please remember to back up your projects before opening them in a Beta build!
     
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  24. BrianRodway

    BrianRodway

    Unity Technologies

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    Oct 22, 2020
    Posts:
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    Greetings Users!

    Unity 2022.1.0 Beta 11 is now available.
    Installers and release notes are available at:
    https://unity3d.com/unity/beta/2022.1.0b11

    Please remember to back up your projects before opening them in a Beta build!
     
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  25. BrianRodway

    BrianRodway

    Unity Technologies

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    Oct 22, 2020
    Posts:
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    Greetings Users!

    Unity 2022.1.0 Beta 12 is now available.
    Installers and release notes are available at:
    https://unity3d.com/unity/beta/2022.1.0b12

    Please remember to back up your projects before opening them in a Beta build!
     
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  26. BrianRodway

    BrianRodway

    Unity Technologies

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    Greetings Users!

    Unity 2022.1.0 Beta 13 is now available.
    Installers and release notes are available at:
    https://unity3d.com/unity/beta/2022.1.0b13

    Please remember to back up your projects before opening them in a Beta build!
     
  27. BrianRodway

    BrianRodway

    Unity Technologies

    Joined:
    Oct 22, 2020
    Posts:
    93
    Greetings Users!

    Unity 2022.1.0 Beta 14 is now available.
    Installers and release notes are available at:
    https://unity3d.com/unity/beta/2022.1.0b14

    Please remember to back up your projects before opening them in a Beta build!
     
    adamgolden likes this.
  28. BrianRodway

    BrianRodway

    Unity Technologies

    Joined:
    Oct 22, 2020
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    93
    Greetings Users!

    Unity 2022.1.0 Beta 15 is now available.
    Installers and release notes are available at:
    https://unity3d.com/unity/beta/2022.1.0b15

    Please remember to back up your projects before opening them in a Beta build!
     
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  29. BrianRodway

    BrianRodway

    Unity Technologies

    Joined:
    Oct 22, 2020
    Posts:
    93
    Greetings Users!

    Unity 2022.1.0 Beta 16 is now available.
    Installers and release notes are available at:
    https://unity3d.com/unity/beta/2022.1.0b16

    Please remember to back up your projects before opening them in a Beta build!
     
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