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Bug 2022.1.0b2 Post Processing requires XR

Discussion in '2022.1 Beta' started by adamgolden, Jan 2, 2022.

  1. adamgolden

    adamgolden

    Joined:
    Jun 17, 2019
    Posts:
    1,283
    Updating to 0b2 throws Post Processing package exceptions about XRSettings.

    Solution 1: Add the XR and VR packages to your project (in Package Manager, "Packages: Built-in").
    Solution 2: Right-click "Packages\Post Processing" (in Project window), select "Show in Explorer" to find the location. Copy the /com.unity.postprocessing@3.2.0 folder to a new location outside the project hierarchy. Edit \PostProcessing\Runtime\PostProcessLayer.cs file so the XRSettings dependency is commented out, like so:
    Code (CSharp):
    1.                             /*
    2.                             if (XRSettings.stereoRenderingMode == XRSettings.StereoRenderingMode.MultiPass)
    3.                                 m_Camera.projectionMatrix = m_Camera.GetStereoProjectionMatrix(Camera.StereoscopicEye.Left);
    4.                             */
    Then in Package Manager click the + button, Add Packages, Add From Disk and browse to the modified package.json.

    An official fix would be appreciated, since solution 1 adds unnecessary bloat (for non-XR projects), and solution 2 because the same fix would be required every time you update Post Processing package to a newer version.
     
    mahdi_jeddi likes this.
  2. mahdi_jeddi

    mahdi_jeddi

    Joined:
    Jul 18, 2016
    Posts:
    216
    Yes, this is really annoying. I usually disable XR and VR packages, but now have to re-enable them.
     
  3. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,022
    mahdi_jeddi and adamgolden like this.