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Bug 2021.3 fails to build for iOS with over 100 errors

Discussion in 'Editor & General Support' started by SavedByZero, Mar 4, 2023.

  1. SavedByZero

    SavedByZero

    Joined:
    May 23, 2013
    Posts:
    124
    Unity 2021.3.19f1 does not b build for iOS. I get over 100 errors, some of which are:

    Code (CSharp):
    1. GUID [16fa2ad734f422245b86558310973ad1] for asset 'Packages/com.unity.2d.sprite/Editor 2' conflicts with:
    2.   'Packages/com.unity.2d.sprite/Editor' (current owner)
    3. We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
    4. GUID [b1c7f0c50b0c1d7458d2d0a50ebfefef] for asset 'Packages/com.unity.2d.sprite/Editor/Interface 2' conflicts with:
    5.  'Packages/com.unity.2d.sprite/Editor/Interface' (current owner)
    6. We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
    7.  
    8. GUID [ffc051df01eb64128a79b31b97748c4c] for asset 'Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation 2' conflicts with:
    9.   'Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation' (current owner)
    10. We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
    11.  
    12. GUID [5cebb8a885d4e4a6992c4fcd598b67c8] for asset 'Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets 2' conflicts with:
    13.  'Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets' (current owner)
    14. We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
    15.  
    16. GUID [ccbbef892d435144aa8a0f9fd5ccee51] for asset 'Packages/com.unity.2d.sprite/Editor/ShapeEditor 2' conflicts with:
    17.   'Packages/com.unity.2d.sprite/Editor/ShapeEditor' (current owner)
    18. We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
    19. ..

    I could go on, but I think I've made the point. Something is very, very wrong with the iOS module for this version of unity.
     
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,138
    Delete the Library folder, then when you open the project it will reimport everything and it might be better
     
    SavedByZero likes this.
  3. SavedByZero

    SavedByZero

    Joined:
    May 23, 2013
    Posts:
    124
    Thanks, that worked; it drives me nuts that Unity still requires us to manually manage their own automated folders.
     
    DevDunk likes this.
  4. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,138
    It's usually when a unity version or package is updated, or a project is shut down unexpectedly