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Bug 2021.1.3f1 HDRP - Issue with High Quality Pipeline Asset

Discussion in 'High Definition Render Pipeline' started by newguy123, Apr 16, 2021.

  1. newguy123

    newguy123

    Joined:
    Aug 22, 2018
    Posts:
    1,248
    Steps to produce:

    1) Using 2021.1.3f1, create a new project using the HDRP Template

    2) Create a new scene and open it (in my test I called mine "NewTestScene")

    3) In the project settings, go to graphics, and cycle through the 3 different quality level profiles:

    A: Low Quality (Notice the Sky in Game view - seems fine)
    upload_2021-4-16_17-13-47.png

    B: Medium Quality (Notice the Sky in Game view - seems fine, similar brightness as low quality)
    upload_2021-4-16_17-14-51.png

    C: High Quality (Notice the Sky in Game view - much darker than either low or medium quality)
    upload_2021-4-16_17-16-51.png

    4) What am I missing here? I even went as far as manually copying all values from medium profile to high profile, in an effort to find which setting is the culprit, but the darker result remain.

    Of course I could just use volumes to get the exposure back into range etc, but thats not the point. Point is there should not be that drastic change in sky exposure between quality levels.

    Any ideas if the profile that ships with 2021.1.3f1 is corrupt or am I missing something else obvious?

    I went through the steps above twice, from scratch from starting a new HDRP project, to ensure it is reproducible