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Bug [2021.1.28f1] [Android] ParticleSystem crash.

Discussion in 'Editor & General Support' started by mayflower95, Oct 27, 2022.

  1. mayflower95

    mayflower95

    Joined:
    Jan 15, 2021
    Posts:
    1
    Hi, I am getting a lot of these crashes on Android, using Unity 2021.1.28f1.

    How can I avoid this problem? upload_2022-10-27_15-45-26.png


    Fatal Exception: Tombstone : Version '2021.1.28f1 (e76c609c6127)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
    Build fingerprint: 'samsung/star2qltezh/star2qltechn:9/PQ3B.190801.002/G9650ZHU2ARC6:user/release-keys'
    Revision: '0'
    ABI: 'arm64'
    Timestamp: 2022-10-27 15:04:37+0900
    pid: 8365, tid: 8442, name: Job.Worker 2 >>> com.B.B <<<
    uid: 10066
    signal 7 (SIGBUS), code 128 (SI_KERNEL), fault addr 0x0
    x0 00007ffeddf36030 x1 00007fff52bf7268 x2 0000000000000000 x3 00007fff104f3510
    x4 00007fff104f3950 x5 00007fff104f3660 x6 0000000038800000 x7 00000000b8800000
    x8 00007fff104f360c x9 00007fff104f3614 x10 000000000000002e x11 00007fff104e2f60
    x12 00000000000005b0 x13 0000000000000000 x14 0000000000209ef5 x15 0000000000000000
    x16 0000000000000004 x17 00000000000000ff x18 0000000000000000 x19 0000000000000000
    x20 00007fff104f3950 x21 00007fff52bf7268 x22 00007ffeddf36030 x23 0000000000000000
    x24 0000000000000002 x25 00007fff104f3660 x26 0000000000000000 x27 0000000000000000
    x28 0000000000000002 x29 0000000000000110
    sp 00007fff52bf71a0 lr 0000000003d261a8 pc 0000000003d3f8f0


    #00 pc 0x9c38f0 libunity.so
    #01 pc 0x9aa1a4 libunity.so
    #02 pc 0xceac2c libunity.so
    #03 pc 0xcea934 libunity.so
    #04 pc 0x516f88 libunity.so
    #05 pc 0x517288 libunity.so
    #06 pc 0x517454 libunity.so
    #07 pc 0x516970 libunity.so
    #08 pc 0x5c4ba4 libunity.so
    #09 pc 0x10535c libtcb.so


    upload_2022-10-27_15-45-26.png
     
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,251
    1. Test in a blank project
    2. Test with a different graphics api
    3. Test without il2cpp
    4. Test with the latest LTS

    One of those should show you where the issue is