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(2020LTS)Load With Error

Discussion in 'Addressables' started by i_cassell, Mar 22, 2021.

  1. i_cassell

    i_cassell

    Joined:
    Apr 6, 2019
    Posts:
    21
    1.Version
    Unity 2020.3.0f1c1(LTS) Addressable 1.16.15 SBP 1.15.1
    2.Platform :Windows
    3.Run .exe
    Curl error 35: Handshake did not perform verification. UnityTls error code: 7
    Exception encountered in operation Resource<IAssetBundleResource>(fx_skill_player_clorisse_standtoattackstand_01.prefab.bundle), status=Failed, result= : Invalid path in AssetBundleProvider: 'StreamingAssets/aa/StandaloneWindows64/vfxprefabs_assets_assets/prefabs/vfx/skills/player_clorisse/fx_skill_player_clorisse_standtoattackstand_01.prefab.bundle'.

    Unity Version 2020.2.0f1c1 is fine .
     
  2. i_cassell

    i_cassell

    Joined:
    Apr 6, 2019
    Posts:
    21
    I can find the bundle in my disk,also in Library/... Is it a bug?
     
  3. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,796
    I'll bounce this off the team for some guidance.
     
  4. davidla_unity

    davidla_unity

    Unity Technologies

    Joined:
    Nov 17, 2016
    Posts:
    736
    I'm not familiar with the "Handshake did not perform verification." error. If it worked fine in a different version of the Editor it's likely an Editor bug. Please file a bug so we can be sure it gets to the correct team. You didn't mention anything else changing so I figure that must be the case.

    I did want to throw out there, just in case it's helpful, your path "StreamingAssets/aa/StandaloneWindows64/vfxprefabs_assets_assets/prefabs/vfx/skills/player_clorisse/fx_skill_player_clorisse_standtoattackstand_01.prefab.bundle" is 159 characters. If the full path to that file is over 255 characters then you may be getting invalid file path errors because Windows has a 255 character limit for file paths. May not be relevant to you but I wanted to post just in case.