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Unity 2020 Roadmap Q&A - Core Engine & Creator Tools

Discussion in 'Announcements' started by LeonhardP, Mar 23, 2020.

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  1. peteorstrike

    peteorstrike

    Unity Technologies

    Joined:
    Oct 4, 2013
    Posts:
    116
    Hi @Shizola!

    We've started working on an entirely new approach to Standard Assets, focusing only on a 3rd Person Character Controller for now. The plan is to shift to a simpler, fun prototyping controller as opposed to something more fully-featured. The tl;dr rationale here is that this seems to be what most people actually use Standard Assets controllers for. It also means that we won't be shipping something that's only useful to a small pool of users and avoid any attempts at implementing controller features that only create more edge-cases than they solve...

    I have a little bulletpoint list here of what we're currently building:
    • Single Package Manager package with all dependencies handled for you (no more cross-platform input yoinking every other script into your project!)
    • Simple prototyping-focused controller
    • State Machine that’s easy for anyone to understand
    • Robust but highly-tuneable Character Controller component
    • Clear, commented code
    • Full-body IK, foot placement, animatable IK targets, etc
    • Use of the Animation Rigging feature set
    • Resizeable rig with included resizable prototype meshes (create anything from regularly proportioned humans to Mario-style characters, which we’re really excited about!)
    • Set of learning material and tutorials to show ways to use, extend, add your own features, etc
     
    TextusGames, osss, phobos2077 and 7 others like this.
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