Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Official 2020 Roadmap Q&A - Core Engine & Creator Tools

Discussion in 'Announcements' started by LeonhardP, Mar 23, 2020.

Thread Status:
Not open for further replies.
  1. peteorstrike


    Unity Technologies

    Oct 4, 2013
    Hi @Shizola!

    We've started working on an entirely new approach to Standard Assets, focusing only on a 3rd Person Character Controller for now. The plan is to shift to a simpler, fun prototyping controller as opposed to something more fully-featured. The tl;dr rationale here is that this seems to be what most people actually use Standard Assets controllers for. It also means that we won't be shipping something that's only useful to a small pool of users and avoid any attempts at implementing controller features that only create more edge-cases than they solve...

    I have a little bulletpoint list here of what we're currently building:
    • Single Package Manager package with all dependencies handled for you (no more cross-platform input yoinking every other script into your project!)
    • Simple prototyping-focused controller
    • State Machine that’s easy for anyone to understand
    • Robust but highly-tuneable Character Controller component
    • Clear, commented code
    • Full-body IK, foot placement, animatable IK targets, etc
    • Use of the Animation Rigging feature set
    • Resizeable rig with included resizable prototype meshes (create anything from regularly proportioned humans to Mario-style characters, which we’re really excited about!)
    • Set of learning material and tutorials to show ways to use, extend, add your own features, etc
    TextusGames, osss, phobos2077 and 7 others like this.
Thread Status:
Not open for further replies.