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Question 2020.3.7 broke my shaders

Discussion in 'Shader Graph' started by apollo0510, May 7, 2021.

  1. apollo0510

    apollo0510

    Joined:
    Mar 13, 2021
    Posts:
    3
    So I am using geometry shaders in my URP.
    I am doing this by creating the shader in the shader graph editor, then I am creating the source code from it, and finally I add manually my geometry shader stuff with includes.

    This procedure is now broken.

    If I am creating the source for a shader graph, it does no more produce the same output as the original shader graph.
    Very strange and very buggy.

    Help.
     
  2. apollo0510

    apollo0510

    Joined:
    Mar 13, 2021
    Posts:
    3
    .. it also broke my Tri-Planar Texture sampling that was based on OBJECT SPACE normals. BOOM.. no more functional. I have to downdate.
     
  3. apollo0510

    apollo0510

    Joined:
    Mar 13, 2021
    Posts:
    3
    It wasn't the unity update. An AMD graphics driver update caused that.