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2020.2a18 - limited Shading Modes in URP

Discussion in 'Graphics Experimental Previews' started by Marco-Sperling, Jul 30, 2020.

  1. Marco-Sperling

    Marco-Sperling

    Joined:
    Mar 5, 2012
    Posts:
    620
    Selecting the shading modes from the scene view control bar only reveals 3 options:
    Shaded
    Wireframe
    Contributors/Receivers

    There have been more options available in previous versions (or do I mix that up with the built-in RP?).
    What I am missing here is a mode to show lightmap data only - so it would be easier to identify spots of colored reflectance on my meshes/terrain.
    In fact all GI Visualisation features seem to have been removed or gone elsewhere (where I cannot find them).

    Is this mode obsolete in URP?

    EDIT:
    Since I used Bakery to create the lightmap with I didn't bother going into the editor's Lighting setting for the scene and thus didn't enable Baked Global Illumination in there.
    That however is a requirement to activate the above mentioned shading modes. Sorry for the confusion. Hope this helps others.
     
    Last edited: Jul 30, 2020