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Audio 2020.2 Reflected Audio Util class?

Discussion in 'Audio & Video' started by Foriero, Jan 15, 2021.

  1. Foriero

    Foriero

    Joined:
    Jan 24, 2012
    Posts:
    584
  2. FuriousEX

    FuriousEX

    Joined:
    Mar 13, 2014
    Posts:
    51
    I ran into this too - for my use in the editor I was able to replace StopAllClips with StopAllPreviewClips and PlayClip with PlayPreviewClip
     
  3. CDF

    CDF

    Joined:
    Sep 14, 2013
    Posts:
    1,311
    Unity should just make the AudioUtil public and be done with this mess.