But we can start to try to isolate what causes this and why reproducing it might've failed (post excluding stats view FPS changes, yep the change was confusing internally too) @DrabanL What kind of GPU and CPU are you using? Do either of you (i.e. also @Creepgin ) have any overclocking, vSync affecting or otherwise graphics driver/ gaming overlay/ hardware tool running? Also I'm assuming based on what I can see that this is on windows 10. Are you both using URP sample projects created with the Unity Versions you are testing on or are any upgraded through the versions? Are they using the same Graphics API and general settings? And which URP Versions are you using in each Unity version and does the regression change if you update it to the highest available version in each?