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2020.1.0b11 Unresponsive and Extremely Choppy In Play Mod

Discussion in '2020.1 Beta' started by Aggressor, Jun 6, 2020.

  1. Aggressor

    Aggressor

    Joined:
    Aug 10, 2012
    Posts:
    62
    I was experiencing an error

    task.rasterData.vertexBuffer == NULL

    And this was supposedly fixed in unity 2020 so I did an update.

    However after updating the project, its completely unplayable. When I press play the game runs at 1 frame every few seconds. When I re-open the project with Unity 2019.3.5f1 the game runs fine again.

    When running 2020 the editor is completely unresponsive and the game is unplayable:I can't click or inspect anything. When I look in the task manager I don't see abnormal CPU usage. I also have the latest Nvidia drivers (I have 2 1080 tis in SLI and 32 gb of ram so I know this is not a computer issue).

    I will not be able to share this project (or re-create a sample) how else can I share information that can lead to a resolution or find out whats wrong? I was going to file a bug report but since I can't attach anything I wanted to post here and see if theres some steps I can take to find what might be causing this. Note I have turned off all services (including Collab) which I read could cause slowdowns but it had no effect.
     
  2. valentingurkov

    valentingurkov

    Joined:
    Jun 17, 2019
    Posts:
    13
  3. Aggressor

    Aggressor

    Joined:
    Aug 10, 2012
    Posts:
    62
    I too am using Odin quite heavily I will try this
     
  4. Aggressor

    Aggressor

    Joined:
    Aug 10, 2012
    Posts:
    62
    Wow. Resetting the layout to factory reset DID work....
     
  5. Aggressor

    Aggressor

    Joined:
    Aug 10, 2012
    Posts:
    62
    I am filing bug report and referring to these two posts
     
  6. Aggressor

    Aggressor

    Joined:
    Aug 10, 2012
    Posts:
    62
    However. after resuming a few times issue reappears. I will not be using this beta anymore its too unstable.