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2020.1.0a8 Sprite Renderer Tile Mode choice typo

Discussion in '2020.1 Beta' started by Deleted User, Oct 14, 2019.

  1. Deleted User

    Deleted User

    Guest

    Sprite Renderer available choices in 2020.1.0a8:
    • continuous,
    • adaptive.
    It's described as "adaptative" in the Ruby's Adventure 2D tutorial, unless it's a typo, but adaptative seems right:

    Sans-titre-1.jpg
     
  2. Peter77

    Peter77

    QA Jesus

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  3. LeonhardP

    LeonhardP

    Unity Technologies

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    I've asked the team to fix it.
     
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  4. Deleted User

    Deleted User

    Guest

    Thank you. :)
     
  5. LeonhardP

    LeonhardP

    Unity Technologies

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    And it's fixed.
     
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  6. Peter77

    Peter77

    QA Jesus

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    Do people really say "adaptative"? I hear adaptive a lot, not so much "adaptative" though.
    Google search:
    adaptative = 10.100.000 hits
    adaptive = 186.000.000 hits

    So "adaptive" would have made perfect sense to me :)
     
  7. LeonhardP

    LeonhardP

    Unity Technologies

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    Adaptive is the correct one. At least that's what it's called in the editor and that's the reference value :).
     
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  8. Deleted User

    Deleted User

    Guest

    Thank you. So they fixed the tutorial then. ;)

    The difference is quite unclear to me since I'm not an English speaker by birth.
     
  9. Peter77

    Peter77

    QA Jesus

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    Thank you ;)