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2020.1.0a18 - The editor layout could not be fully loaded, ...

Discussion in '2020.1 Beta' started by Deleted User, Jan 8, 2020.

  1. Deleted User

    Deleted User

    Guest

    Code (CSharp):
    1. The editor layout could not be fully loaded, this can happen when the layout contains EditorWindows not available in this project
    I'm getting this message each time I upgrade to an Alpha version, whatever the project. The layout in question is a layout I customised to my liking. It contains:
    • hierarchy,
    • project,
    • scene,
    • game,
    • inspector,
    • console,
    • animation,
    • animator,
    • tile palette,
    all of them being available in the project.
     
  2. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
    Posts:
    3,521
    did you try a reset to default and after load again your saved layout?
     
  3. Deleted User

    Deleted User

    Guest

    Of course I have. Sorry for not mentioning it. :)
     
  4. Deleted User

    Deleted User

    Guest

    Same thing in 2020.1.0a19.
     
  5. Deleted User

    Deleted User

    Guest

    Same in 2019.2.18f1.
     
  6. The_Unity_Cat

    The_Unity_Cat

    Unity Technologies

    Joined:
    Jun 12, 2017
    Posts:
    8
    Hello APSchmidt! Mind sharing your layout perhaps? it's found in: [userhome]\AppData\Roaming\Unity\Editor-5.x\Preferences\Layouts (on Windows) or - ~/Library/Preferences/Unity/Editor-5.x/Layouts/ for Mac
     
  7. Deleted User

    Deleted User

    Guest

    I know where they are. :)

    Here, I join a zip with them inside.
     

    Attached Files:

  8. The_Unity_Cat

    The_Unity_Cat

    Unity Technologies

    Joined:
    Jun 12, 2017
    Posts:
    8
    Hello APSchmidt! I tried the layouts and they do show up ok! But i got the message as well in my project.
    After saving this layout, however, and reloading Unity the message went away forever.
    There was an issue with UnityEditorToolbar being saved in layouts, that got fixed in 2020.1.0a21. This version of the Editor is undergoing release testing and will come out some time next week.

    upload_2020-1-23_15-46-1.png
     
  9. Deleted User

    Deleted User

    Guest

    I'm glad this is happening to you as well. Since it's not a real problem would there be a way to hide this specific message without hiding the other notifications?

    Looks good with the dark theme, doesn't it? :D
     
  10. Deleted User

    Deleted User

    Guest

    By the way, I found out that there is a "CurrentLayout-default.dwlt" and a "CurrentMaximizeLayout.dwlt" in the Library folder. What are they for?
     
  11. The_Unity_Cat

    The_Unity_Cat

    Unity Technologies

    Joined:
    Jun 12, 2017
    Posts:
    8
    Sorry, I know it can be annoying to get unrelated console messages.. but besides the console message filtering (which hides everything) , or clearing the console after the first i can't think of anything else :/
     
  12. Deleted User

    Deleted User

    Guest

    Oh, it's okay. Thank you for trying. :)
     
  13. The_Unity_Cat

    The_Unity_Cat

    Unity Technologies

    Joined:
    Jun 12, 2017
    Posts:
    8
    I'm not sure about "CurrentLayout-default.dwlt" and a "CurrentMaximizeLayout.dwlt" - I'll have to ask around.
     
    Deleted User likes this.
  14. The_Unity_Cat

    The_Unity_Cat

    Unity Technologies

    Joined:
    Jun 12, 2017
    Posts:
    8
    So CurrentLayout-default.dwlt is whatever random layout you use...
    CurrentMaximizeLayout.dwlt is generated when you go in full view mode (i.e. Pressing shift+space bar in the game view)
     
    NotaNaN and Deleted User like this.
  15. Deleted User

    Deleted User

    Guest

    Update: message pops up in 2020.1.0a20 too.
     
  16. Deleted User

    Deleted User

    Guest

    Update, and good news: the message is not there in 2020.1.0a21 and 2019.3.0f6.

    I wonder if it's a pure coincidence or if it's due to the fact that I changed my layouts this morning by checking "VSync (Game View only) in the Game view and saving the new versions. It wasn't checked before.