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Bug 2020.1.0a11, 2020.1.0a12 (Case 1197276) Trying to read value of type Color while reading a value ...

Discussion in '2020.1 Beta' started by APSchmidt, Nov 8, 2019.

  1. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    3,447
    Code (CSharp):
    1. Trying to read value of type Color while reading a value of type Function
    2. 0x00000001419F713C (Unity) StackWalker::GetCurrentCallstack
    3. 0x00000001419FA6B1 (Unity) StackWalker::ShowCallstack
    4. 0x0000000142DBE875 (Unity) GetStacktrace
    5. 0x000000014389908E (Unity) DebugStringToFile
    6. 0x0000000141AB2AC5 (Unity) DebugLogHandler_CUSTOM_Internal_Log
    7. 0x0000000064934A3B (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
    8. 0x000000006493495B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    9. 0x000000006493481D (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[])
    10. 0x0000000064934771 (Mono JIT Code) UnityEngine.Debug:LogErrorFormat (string,object[])
    11. 0x0000000067941FAB (Mono JIT Code) UnityEngine.UIElements.StyleSheet:CheckAccess<UnityEngine.Color> (UnityEngine.Color[],UnityEngine.UIElements.StyleValueType,UnityEngine.UIElements.StyleValueHandle)
    12. 0x0000000067941E2B (Mono JIT Code) UnityEngine.UIElements.StyleSheet:ReadColor (UnityEngine.UIElements.StyleValueHandle)
    13. 0x00000000683B3283 (Mono JIT Code) UnityEngine.UIElements.StyleSheets.StylePropertyReader:ReadStyleColor (int)
    14. 0x00000000683B0343 (Mono JIT Code) UnityEngine.UIElements.ComputedStyle:ApplyProperties (UnityEngine.UIElements.StyleSheets.StylePropertyReader,UnityEngine.UIElements.ComputedStyle)
    15. 0x0000000068B975D3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:ProcessMatchedRules (UnityEngine.UIElements.VisualElement,System.Collections.Generic.List`1<UnityEngine.UIElements.StyleSheets.SelectorMatchRecord>)
    16. 0x0000000068B96733 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
    17. 0x0000000068B85BFE (Mono JIT Code) UnityEngine.UIElements.StyleSheets.HierarchyTraversal:Recurse (UnityEngine.UIElements.VisualElement,int)
    18. 0x0000000068B968C3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
    19. 0x0000000068B85BFE (Mono JIT Code) UnityEngine.UIElements.StyleSheets.HierarchyTraversal:Recurse (UnityEngine.UIElements.VisualElement,int)
    20. 0x0000000068B968C3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
    21. 0x0000000068B85BFE (Mono JIT Code) UnityEngine.UIElements.StyleSheets.HierarchyTraversal:Recurse (UnityEngine.UIElements.VisualElement,int)
    22. 0x0000000068B968C3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
    23. 0x0000000068B85BFE (Mono JIT Code) UnityEngine.UIElements.StyleSheets.HierarchyTraversal:Recurse (UnityEngine.UIElements.VisualElement,int)
    24. 0x0000000068B968C3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
    25. 0x0000000068B85BFE (Mono JIT Code) UnityEngine.UIElements.StyleSheets.HierarchyTraversal:Recurse (UnityEngine.UIElements.VisualElement,int)
    26. 0x0000000068B968C3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
    27. 0x0000000068B85BFE (Mono JIT Code) UnityEngine.UIElements.StyleSheets.HierarchyTraversal:Recurse (UnityEngine.UIElements.VisualElement,int)
    28. 0x0000000068B968C3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
    29. 0x0000000068B85BFE (Mono JIT Code) UnityEngine.UIElements.StyleSheets.HierarchyTraversal:Recurse (UnityEngine.UIElements.VisualElement,int)
    30. 0x0000000068B968C3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
    31. 0x0000000068B85BFE (Mono JIT Code) UnityEngine.UIElements.StyleSheets.HierarchyTraversal:Recurse (UnityEngine.UIElements.VisualElement,int)
    32. 0x0000000068B968C3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
    33. 0x0000000068B85BFE (Mono JIT Code) UnityEngine.UIElements.StyleSheets.HierarchyTraversal:Recurse (UnityEngine.UIElements.VisualElement,int)
    34. 0x0000000068B968C3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
    35. 0x0000000068B84E1C (Mono JIT Code) UnityEngine.UIElements.StyleSheets.HierarchyTraversal:Traverse (UnityEngine.UIElements.VisualElement)
    36. 0x0000000068B96523 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdater:ApplyStyles ()
    37. 0x0000000068B96313 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdater:Update ()
    38. 0x0000000068B9514A (Mono JIT Code) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTree ()
    39. 0x0000000068B94B63 (Mono JIT Code) UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
    40. 0x0000000068B944FA (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    41. 0x0000000068B9424B (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:ProcessEvent (int,intptr)
    42. 0x0000000068B93FAD (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr)
    43. 0x0000000068B9406A (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr)
    44. 0x000007FEBC61CE80 (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
    45. 0x000007FEBC5A2142 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
    46. 0x000007FEBC5AB13F (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
    47. 0x00000001418B559E (Unity) scripting_method_invoke
    48. 0x00000001418AF10D (Unity) ScriptingInvocation::Invoke
    49. 0x00000001418A8EEA (Unity) ScriptingInvocation::Invoke<bool>
    50. 0x000000013FF76395 (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
    51. 0x000000014254727C (Unity) GUIView::ProcessRetainedMode
    52. 0x0000000142DE358D (Unity) GUIView::OnInputEvent
    53. 0x000000014254718C (Unity) GUIView::ProcessInputEvent
    54. 0x0000000142DDA51D (Unity) GUIView::DoPaint
    55. 0x0000000142DE5F7D (Unity) GUIView::RepaintAll
    56. 0x0000000142610214 (Unity) PlayerLoopController::UpdateScene
    57. 0x000000014260E60D (Unity) Application::TickTimer
    58. 0x0000000142DE2445 (Unity) MainMessageLoop
    59. 0x0000000142DEBFC9 (Unity) WinMain
    60. 0x0000000144379766 (Unity) __scrt_common_main_seh
    61. 0x000000007700556D (kernel32) BaseThreadInitThunk
    62. 0x000000007716385D (ntdll) RtlUserThreadStart

    How to reproduce:
    1. create a project, 2D or 3D,
    2. go to Window and open the Package Manager.
    I bet the answer will be that the problem cannot be reproduced... I can cross this off since other than me are also having the problem.
     
    Last edited: Nov 12, 2019
    tigerleapgorge likes this.
  2. SugoiDev

    SugoiDev

    Joined:
    Mar 27, 2013
    Posts:
    315
    Can confirm on my side as well.

    It took me a few minutes to realize it wasn't my fault, since I was doing some editor/inspector work.
     
    tigerleapgorge likes this.
  3. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    3,447
    Well well, I'm glad I'm not the only one! :D
     
    tigerleapgorge likes this.
  4. Hyp-X

    Hyp-X

    Joined:
    Jun 24, 2015
    Posts:
    240
    I see this too.
    Also crashing when closing the editor...
     
  5. fherbst

    fherbst

    Joined:
    Jun 24, 2012
    Posts:
    507
    Same here. @LeonhardP this is so easy to reproduce I don't think it makes sense to even report a bug...
     
  6. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    3,447
    This must be related to something else. You'd better file a crash report. :)
     
  7. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    3,447
    I'm glad to see that I'm not the only one; it may be easily reproducible then. :)
     
  8. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
    Posts:
    2,461
    Still file the bug, its the only way to make sure it get's into the bug tracker
     
  9. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    3,447
    Lars-Steenhoff likes this.
  10. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    3,447
    I received an answer from the QA team saying that they are aware of the problem and the devs are working on it.

    The bug is still present in 2020.1.0a14.
     
  11. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    3,447
    Problem fixed in 2020.1.0a15 but the Package Manager now starts docked, and I don't like that...
     
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