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2019 with LWRP only renders left eye on Rift

Discussion in 'VR' started by CWatsonT2, Mar 7, 2019.

  1. CWatsonT2

    CWatsonT2

    Joined:
    Jan 9, 2019
    Posts:
    13
    I'm using Unity 2019.2.0a6 and setting it up as LWRP when the project is created. Then I activate XR with Oculus and Open VR. Then when I run it it only is rendering to the left eye. I've tried switching out the camera and it doesn't seem to matter it's always only the left eye rendering. Is there a setting I'm missing? If I do the same thing in Unity 2018 it works fine.
     
    ROBYER1 likes this.
  2. CWatsonT2

    CWatsonT2

    Joined:
    Jan 9, 2019
    Posts:
    13
    I found out that if I change the Stereo Rendering Mode from Multi Pass to Single Pass in the Player settings under XR Settings it will render to both eyes.
     
    BovineOx likes this.
  3. A20T3M4

    A20T3M4

    Joined:
    Oct 4, 2016
    Posts:
    4
    Is this the official solution? The Oculus Quest best practices guide for unity advises against rendering single pass, however I am having the same issue.
     
    ROBYER1 likes this.
  4. CWatsonT2

    CWatsonT2

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    Jan 9, 2019
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    I don't know. It's what I stuck with.
     
  5. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    186
    Same issue here, have you submitted a bug report for it? I strongly advise submitting a bug report and also post the case number here so we can upvote it and track it.
     
  6. ChiefBreakeverything

    ChiefBreakeverything

    Joined:
    Jul 2, 2014
    Posts:
    12
    Still present in 2019.2.2f1