I'm using Unity 2019.2.0a6 and setting it up as LWRP when the project is created. Then I activate XR with Oculus and Open VR. Then when I run it it only is rendering to the left eye. I've tried switching out the camera and it doesn't seem to matter it's always only the left eye rendering. Is there a setting I'm missing? If I do the same thing in Unity 2018 it works fine.