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Bug 2019 WebGL build failure in Windows 10

Discussion in 'Web' started by modernator24, Mar 4, 2023.

  1. modernator24

    modernator24

    Joined:
    Apr 7, 2017
    Posts:
    198
    Using Windows 10, Unity 2019.4.3f1. Build fails every time with these messages:

    stdout:
    Building build.bc with EmscriptenToolChain
    Output directory: F:\Development\unity\Games\Stick Warfare\StickWarfareAllOutWar_WebGL\Temp\StagingArea\Data\Native
    Cache directory: F:\Development\unity\Games\Stick Warfare\StickWarfareAllOutWar_WebGL\Library\il2cpp_cache
    il2cpp.exe didn't catch exception: System.AggregateException: �ϳ� �̻��� ������ �߻��߽��ϴ�. ---> System.ComponentModel.Win32Exception: �׼����� �źεǾ����ϴ�
    ��ġ: System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
    ��ġ: Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
    ��ġ: Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
    ��ġ: Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
    --- ���� ���� ���� ������ �� ---
    ��ġ: Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[] data, Func`2 action)
    ��ġ: Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
    ��ġ: Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    ��ġ: il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
    ��ġ: il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    ��ġ: il2cpp.Program.Main(String[] args)
    ---> (���� ���� #0) System.ComponentModel.Win32Exception (0x80004005): �׼����� �źεǾ����ϴ�
    ��ġ: System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
    ��ġ: Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
    ��ġ: Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
    ��ġ: Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---

    ---> (���� ���� #1) System.ComponentModel.Win32Exception (0x80004005): �׼����� �źεǾ����ϴ�
    ��ġ: System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
    ��ġ: Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
    ��ġ: Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
    ��ġ: Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---

    ---> (���� ���� #2) System.ComponentModel.Win32Exception (0x80004005): �׼����� �źεǾ����ϴ�
    ��ġ: System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
    ��ġ: Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
    ��ġ: Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
    ��ġ: Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---

    ---> (���� ���� #3) System.ComponentModel.Win32Exception (0x80004005): �׼����� �źεǾ����ϴ�
    ��ġ: System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
    ��ġ: Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
    ��ġ: Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
    ��ġ: Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---

    ---> (���� ���� #4) System.ComponentModel.Win32Exception (0x80004005): �׼����� �źεǾ����ϴ�
    ��ġ: System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
    ��ġ: Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
    ��ġ: Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
    ��ġ: Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---

    ---> (���� ���� #5) System.ComponentModel.Win32Exception (0x80004005): �׼����� �źεǾ����ϴ�
    ��ġ: System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
    ��ġ: Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
    ��ġ: Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
    ��ġ: Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---

    ---> (���� ���� #6) System.ComponentModel.Win32Exception (0x80004005): �׼����� �źεǾ����ϴ�
    ��ġ: System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
    ��ġ: Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
    ��ġ: Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
    ��ġ: Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---

    ---> (���message truncated>

    I can't even read what the heck those question marks meaning. How do I fix this?