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Feedback [2019.4.4f1] [2019.4.3f1] For what reasons could Collab make the editor crash ?

Discussion in 'Unity Collaborate' started by MlleBun, Jul 18, 2020.

  1. MlleBun

    MlleBun

    Joined:
    Sep 19, 2017
    Posts:
    163
    Hi,

    Trying to push my project onto cloud though Collab is making the editor crash (100% repro since the two previous versions of Unity). Moreover I cannot report the bug because there too, I'm having errors when trying to do so during the Packing of the report.
    upload_2020-7-18_17-48-2.png

    Also, when opening the project again, Collab automatically start to Prepare for Collab and thus, the editor crashes again during the progress.

    Log at this point in the console
    Code (CSharp):
    1. A default asset was created for 'Assets/_Project/Prefabs/Player/Player.prefab' because the asset importer crashed on it last time.
    2. You can select the asset and use the 'Assets -> Reimport' menu command to try importing it again, or you can replace the asset and it will auto import again.
    When I try to Reimport
    upload_2020-7-18_17-36-18.png

    Can someone tell me for what reasons could Collab make the editor crash ? Is there somewhere some files I can delete/reset to avoid that?

    Thanks
     
    Last edited: Jul 18, 2020
  2. Ryan-Unity

    Ryan-Unity

    Joined:
    Mar 23, 2016
    Posts:
    1,993
    Hi @MlleBun, if you could go into Unity's editor.log file, located inside of the logs directory, then at the bottom of it you should see the stack trace of the crash. That stack trace will help us in debugging the cause of the problem. Could you share that stack trace here so that we can investigate it further?
     
  3. MlleBun

    MlleBun

    Joined:
    Sep 19, 2017
    Posts:
    163
    Hi @ryanc-unity, thanks for your help !

    When Starting Collab, the first one crashes instantly without a crash handler after I get a bunch of errors in the console and this window from Collab.
    upload_2020-7-22_8-31-35.png

    Regarding what I said in the first post, when I open back the project, I wait for Unity to "Start Collab" and then it crashes again in loop. Unfortunatetly, when trying to reproduce this for you, this second crash is not replicated, at least not this morning. I'm now on 2019.4.4f1 now. I'll log any stack trace if it happens again.


    When exiting the Editor
    :

    ========== OUTPUTTING STACK TRACE ==================
    0x00007FF62686D876 (Unity) profiling::ProfilerSession::BeginGameProfilingSection
    0x00007FF625939FD2 (Unity) RepaintController::RenderPlayModeViewCameras
    0x00007FF62604AFAE (Unity) EditorGUIUtility::RenderPlayModeViewCamerasInternal
    0x00007FF6269AF352 (Unity) EditorGUIUtility_CUSTOM_RenderPlayModeViewCamerasInternal_Injected
    0x000002BB87984347 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_Injected (UnityEngine.RenderTexture,int,UnityEngine.Vector2&,bool,bool)
    0x000002BB879841D3 (Mono JIT Code) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
    0x000002BB879809A3 (Mono JIT Code) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool)
    0x000002BB1EDE74B3 (Mono JIT Code) UnityEditor.GameView:OnGUI ()
    0x000002BB9BA840C0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
    0x00007FFFDA5AD690 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke
    0x00007FFFDA532912 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2921] do_runtime_invoke
    0x00007FFFDA53BB42 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:3073] mono_runtime_invoke_checked
    0x00007FFFDA53C2D9 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:5264] mono_runtime_try_invoke_array
    0x00007FFFDA53BAD6 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:5142] mono_runtime_invoke_array_checked
    0x00007FFFDA4E0384 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\icall.c:3358] ves_icall_InternalInvoke
    0x000002BB9BBFEFE6 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
    0x000002BB9BBFD92B (Mono JIT Code) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    0x000002BB9BBFD5EF (Mono JIT Code) System.Reflection.MethodBase:Invoke (object,object[])
    0x000002BB1A798EDB (Mono JIT Code) UnityEditor.HostView:Invoke (string,object)
    0x000002BB1A798D4B (Mono JIT Code) UnityEditor.HostView:Invoke (string)
    0x000002BB1EDE046B (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    0x000002BB1EDDF9C3 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    0x000002BB1EDCC5CB (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
    0x000002BB1ED880CA (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    0x000002BB1ED85D93 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    0x000002BB879524F3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
    0x000002BB8794DAB6 (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,bool,single,System.Exception&)
    0x000002BB8794713B (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Rect,UnityEngine.Matrix4x4,UnityEngine.UIElements.PanelClearFlags,UnityEngine.Texture,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeArray`1<UnityEngine.Vector4>,System.Exception&)
    0x000002BB8794048B (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:DrawChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Rect,UnityEngine.Matrix4x4,UnityEngine.UIElements.PanelClearFlags,UnityEngine.Texture,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeArray`1<UnityEngine.Vector4>,System.Exception&)
    0x000002BB87915B2B (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:Render (UnityEngine.Rect,UnityEngine.Matrix4x4,UnityEngine.UIElements.PanelClearFlags)
    0x000002BB879120DB (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:DrawChain (UnityEngine.Rect,UnityEngine.Matrix4x4)
    0x000002BB8791106E (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:Update ()
    0x000002BB1ED4563A (Mono JIT Code) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
    0x000002BB8790F6D3 (Mono JIT Code) UnityEngine.UIElements.Panel:UpdateForRepaint ()
    0x000002BB8790ED8B (Mono JIT Code) UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
    0x000002BB1ED44441 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    0x000002BB1ED43DFB (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:ProcessEvent (int,intptr)
    0x000002BB1ED43663 (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr)
    0x000002BB1ED438E3 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr)
    0x00007FFFDA5AD690 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke
    0x00007FFFDA532912 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2921] do_runtime_invoke
    0x00007FFFDA53B96F (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2968] mono_runtime_invoke
    0x00007FF627BDDDBE (Unity) scripting_method_invoke
    0x00007FF627BD7AFD (Unity) ScriptingInvocation::Invoke
    0x00007FF627BD1B0A (Unity) ScriptingInvocation::Invoke<bool>
    0x00007FF624F378E5 (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
    0x00007FF6258915F4 (Unity) GUIView::ProcessRetainedMode
    0x00007FF62638CCD9 (Unity) GUIView::OnInputEvent
    0x00007FF6258914EC (Unity) GUIView::ProcessInputEvent
    0x00007FF62638317D (Unity) GUIView::DoPaint
    0x00007FF62638F74D (Unity) GUIView::RepaintAll
    0x00007FF6263868BD (Unity) GUIView::GUIViewWndProc
    0x00007FF83FDD5C0D (USER32) CallWindowProcW
    0x00007FF83FDD57DC (USER32) DispatchMessageW
    0x00007FF83FDE1F73 (USER32) IsWindowVisible
    0x00007FF840F5FDE4 (ntdll) KiUserCallbackDispatcher
    0x00007FF83DFD1764 (win32u) NtUserDispatchMessage
    0x00007FF83FDD56EC (USER32) DispatchMessageW
    0x00007FF62638C1DB (Unity) ModalWinMainMessageLoop
    0x00007FF62638BD82 (Unity) ContainerWindow::MakeModal
    0x00007FF6259382C3 (Unity) ContainerWindowBindings::MakeModal
    0x00007FF6269D476B (Unity) EditorWindow_CUSTOM_Internal_MakeModal
    0x000002BB9B99D92E (Mono JIT Code) (wrapper managed-to-native) UnityEditor.EditorWindow:Internal_MakeModal (UnityEditor.ContainerWindow)
    0x000002BB9B99CD2B (Mono JIT Code) UnityEditor.EditorWindow:MakeModal ()
    0x000002BB9B99538B (Mono JIT Code) UnityEditor.EditorWindow:ShowModalUtility ()
    0x000002BB9B993B6B (Mono JIT Code) UnityEditor.AssetSaveDialog:ShowWindow (string[],string[]&)
    0x000002BB9B991F73 (Mono JIT Code) UnityEditor.AssetModificationProcessorInternal:OnWillSaveAssets (string[],string[]&,string[]&,bool)
    0x000002BB9B992F77 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr&_intptr&_byte (object,intptr,intptr,intptr)
    0x00007FFFDA5AD690 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke
    0x00007FFFDA532912 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2921] do_runtime_invoke
    0x00007FFFDA53B96F (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2968] mono_runtime_invoke
    0x00007FF627BDDDBE (Unity) scripting_method_invoke
    0x00007FF627BD7AFD (Unity) ScriptingInvocation::Invoke
    0x00007FF626418B70 (Unity) AssetModificationCallbacks::ShouldSaveAssets
    0x00007FF626408A5E (Unity) AssetDatabase::SaveAssets
    0x00007FF626406D93 (Unity) AssetDatabase::RefreshAndSaveAssets
    0x00007FF625A0BBDC (Unity) Application::CoreShutdown
    0x00007FF625A21FA5 (Unity) Application::Terminate
    0x00007FF6263816A8 (Unity) ContainerWindow::ContainerWndProc
    0x00007FF83FDD5C0D (USER32) CallWindowProcW
    0x00007FF83FDD57DC (USER32) DispatchMessageW
    0x00007FF83FDE1F73 (USER32) IsWindowVisible
    0x00007FF840F5FDE4 (ntdll) KiUserCallbackDispatcher
    0x00007FF83DFD1184 (win32u) NtUserMessageCall
    0x00007FF83FDD436A (USER32) GetWindowTextW
    0x00007FF83FDD3AFF (USER32) MapWindowPoints
    0x00007FF83BC7984E (uxtheme) IsCompositionActive
    0x00007FF83BC925F2 (uxtheme) Ordinal96
    0x00007FF83BC7C50F (uxtheme) IsCompositionActive
    0x00007FF83BC7BFF1 (uxtheme) IsCompositionActive
    0x00007FF83FDD403F (USER32) GetWindowTextW
    0x00007FF62638204C (Unity) ContainerWindow::ContainerWndProc
    0x00007FF83FDD5C0D (USER32) CallWindowProcW
    0x00007FF83FDD57DC (USER32) DispatchMessageW
    0x00007FF83FDE1F73 (USER32) IsWindowVisible
    0x00007FF840F5FDE4 (ntdll) KiUserCallbackDispatcher
    0x00007FF83DFD1184 (win32u) NtUserMessageCall
    0x00007FF83FDD436A (USER32) GetWindowTextW
    0x00007FF83FDD3AFF (USER32) MapWindowPoints
    0x00007FF83BC7984E (uxtheme) IsCompositionActive
    0x00007FF83BC92547 (uxtheme) Ordinal96
    0x00007FF83BC7C50F (uxtheme) IsCompositionActive
    0x00007FF83BC7BFF1 (uxtheme) IsCompositionActive
    0x00007FF83FDD403F (USER32) GetWindowTextW
    0x00007FF62638204C (Unity) ContainerWindow::ContainerWndProc
    0x00007FF83FDD5C0D (USER32) CallWindowProcW
    0x00007FF83FDD5602 (USER32) DispatchMessageW
    0x00007FF62638EE6F (Unity) ProcessMessage
    0x00007FF62638B93C (Unity) MainMessageLoop
    0x00007FF626395C58 (Unity) WinMain
    0x00007FF629387792 (Unity) __scrt_common_main_seh
    0x00007FF83F8E7BD4 (KERNEL32) BaseThreadInitThunk
    0x00007FF840F2CE51 (ntdll) RtlUserThreadStart
    ========== END OF STACKTRACE ===========
     
    Last edited: Jul 22, 2020
    Ryan-Unity likes this.
  4. MlleBun

    MlleBun

    Joined:
    Sep 19, 2017
    Posts:
    163
    Hey everyone, it seems that I have no such bug with 2020.1.0f1 :) I am very happy!

    FIXED : 2020.1.0f1
     
    Ryan-Unity likes this.