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2019.4.14f no shadows from trees on terrain after baking GI

Discussion in 'Global Illumination' started by OneManArmy3D, Nov 12, 2020.

  1. OneManArmy3D

    OneManArmy3D

    Joined:
    Jun 2, 2011
    Posts:
    191
    After upgrading project from 2019.4.13f to 2019.4.14f i noticed that trees lost shadows (realtime shadows).
    I tried to bake mixed lighting (shadowmask) again, but without luck.
    Shadows appears only when you remove baked lightmaps, but as soon as you start bake shadowmask, they again disappear.
    I did test in 2019.4.12f = trees had shadows, then i upgraded to 2019.4.13f = trees had shadows, then i upgraded to 2019.4.14f and no shadows.
     
  2. pkoczewski

    pkoczewski

    Joined:
    Apr 17, 2019
    Posts:
    9
    I have similar issue. Tomorrow I plan remake the quality settings file in unity and make project in unity hub once again because I don't see any shadows on my build. By the way did you checked your camera settings or open old unity file or delete library folder and open newest unity file once gain ? Realtime directional lighting settings with global illumination helped me view shadows in game with GPU lightmapen turned on.
     
  3. pkoczewski

    pkoczewski

    Joined:
    Apr 17, 2019
    Posts:
    9
    Solved for me - I deleted graphics settings file and opened newest unity file in unity hub.:)
     
  4. OneManArmy3D

    OneManArmy3D

    Joined:
    Jun 2, 2011
    Posts:
    191
    In unity 2020 LTS this bug is fixed, but will you fix also in 2019 LTS?
     
  5. OneManArmy3D

    OneManArmy3D

    Joined:
    Jun 2, 2011
    Posts:
    191
    I switched from 2020 LTS to 2021 LTS and again shadows are missing.