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Video 2019.3 - Video Hardware Acceleration on Windows/UWP

Discussion in 'Audio & Video' started by tyleratspatial, Dec 20, 2019.

  1. tyleratspatial

    tyleratspatial

    Joined:
    Dec 20, 2019
    Posts:
    1
    I noticed in the roadmap for Unity 2019.3 "Video Hardware Acceleration on Windows/UWP", which enables DirectX Video Acceleration using Microsoft's Media Foundation.

    Does anyone know if it will be possible to leverage this work in any way for streaming video? Is it possible to somehow supply Unity's VideoPlayer functionality with a stream of raw h264 encoded frames, rather than supplying it with a video file? Alternatively, is it possible to access the source code for this functionality, to use as a reference implementation for developing something similar?

    I am trying to find a good reference implementation for DirectX Video Acceleration using Microsoft's Media Foundation, so that it can be used as a guide for adding hardware acceleration to a third party WebRTC library that runs on Hololens.

    Thanks!