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[2019.3] Default Volume Profile overrides all the other profiles in my scene

Discussion in 'High Definition Render Pipeline' started by Quasar47, Mar 24, 2020.

  1. Quasar47


    Mar 24, 2017
    Hello everyone. I have a scene where 4 volume profiles are present, each with different priorities ; 2 are global and the second is supposed to override the first one when an enemy approaches ; and the last two are local, and appear on screen when the player enters a safezone.

    The thing is, even by changing their weights or their profiles, none of them appear on screen. I've noticed that under Project Settings > HDRP Default Settings > Volume Components, the default volume profile asset is overriding all my Volumes in scene when the game starts, and persists doing so when I'm in edit mode. I've tried changing it with another custom profile but the problem doesn't go away.

    Is there a way to get around this default profile or did I miss something when calibrating my hdrp settings ?