Search Unity

Resolved 2019.3.10f1 - Camera Stacking Working For Anyone ?

Discussion in 'Editor & General Support' started by Deleted User, Apr 18, 2020.

  1. Deleted User

    Deleted User

    Guest

    As the title suggests, I create a new camera, set it to Overlay, set it to render a particular layer I want, and then go the Main Camera ( remove said layer from that camera ) and add it to the stack, BLACK screen... :mad:

    I'm pretty sure I tested this in earlier release and it was working, now it isn't again ?

    EDIT :

    Ok, couldn't find this documented anywhere, but apparently the black camera screen is caused by having 'global' anti aliasing switched on in the pipeline asset, turning it off here, and enabling anti aliasing on each of the cameras separately fixes the black screen issue.
     
    Last edited by a moderator: Apr 18, 2020