Search Unity

[2019.3.0f3][URP][Multiview][Android] Opaque texture breaks everything

Discussion in 'VR' started by Azirell, Jan 27, 2020.

  1. Azirell

    Azirell

    Joined:
    Oct 16, 2015
    Posts:
    29
    Basically, when I enabling opaque texture for my render needs is breaks MSAA + UV for sure, supposedly it breaks even more things.
    https://drive.google.com/open?id=1eUh2uQuiw-4zCUkufhTLcYUKn8vDcf1O
    On the video I am playing with different values of enable/disable texture + MSAA count. U can see current values on black quad. And this black quad also represents how opaque impacts UV, because I do not touch texts layout it changes just because of Opaque texture.
    Sorry if this is a known issue.
     
    ROBYER1 likes this.
  2. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    1,454
    Azirell likes this.
  3. Azirell

    Azirell

    Joined:
    Oct 16, 2015
    Posts:
    29
    ROBYER1, thx for reply. Good to know. Btw it also breaks all transparent renderers.
     
  4. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    1,454
    Yup I have the same issue