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2019.3.0b9 is missing package meta files

Discussion in '2019.3 Beta' started by trojanfoe123, Nov 2, 2019.

  1. trojanfoe123

    trojanfoe123

    Joined:
    May 20, 2014
    Posts:
    53
    I am getting this error in 2019.3.0b9 which I did not get with b8.

    Code (CSharp):
    1. Asset Packages/com.unity.2d.path/Editor/Handles has no meta file, but it's in an immutable folder. The asset will be ignored.
    2. Asset Packages/com.unity.2d.spriteshape/Editor/Handles has no meta file, but it's in an immutable folder. The asset will be ignored.
    I have closed down Unity, removed the Library folder, and fired Unity back up but the same error occurs.

    Package versions:
    2D Path 2.0.3
    2D SpriteShape 3.0.6

    O/S:
    macOS 10.15.1
     
    Last edited: Nov 2, 2019
  2. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    4,167
    It's also in 2020.1. To get rid of it, you need to remove the 2D Sprite Shape package.
     
  3. mysticcoder

    mysticcoder

    Joined:
    Oct 9, 2014
    Posts:
    5
    Not much help for anyone using the SpriteShape package...
     
    TreeMSI likes this.
  4. thelebaron

    thelebaron

    Joined:
    Jun 2, 2013
    Posts:
    642
    Getting this with hdrp in b9 too
     
  5. charlesb_rm

    charlesb_rm

    Unity Technologies

    Joined:
    Jan 18, 2017
    Posts:
    485
  6. TimonSpringlab

    TimonSpringlab

    Joined:
    Apr 16, 2018
    Posts:
    4
    I also have this happening with the LWRP/URP in 2019.3.0b9 with the same two packages:
    2d.path & 2d.spriteshape
     
  7. mountblanc

    mountblanc

    Joined:
    Sep 24, 2015
    Posts:
    88
    Not fixed in 2019.3.0b10
     
    alia_0 likes this.
  8. mysticcoder

    mysticcoder

    Joined:
    Oct 9, 2014
    Posts:
    5
    Confirmed SpriteShape 3.0.6 not fixed in 2019.3.0b10 (for Mac at least).

    Error is "Asset Packages/com.unity.2d.spriteshape/Editor/Handles has no meta file, but it's in an immutable folder. The asset will be ignored."
    Looking at the call stack in the inspector it happens during [EditorApplication applicationDidBecomeActive] so to test just deactivate Unity editor window and activate it again.

    Package version 3.0.6 has a Handles folder in the stated Library/PackageCache/... folder path, version 3.0.5 does not. Reverting to 3.0.5 does not report the error but I have been using 3.0.6 with 2019.3.0b8 so I'll stick to that until it's fixed.
     
  9. Leo-Yaik

    Leo-Yaik

    Unity Technologies

    Joined:
    Aug 13, 2014
    Posts:
    352
    Hi, we are aware of the issue and we are preparing a fix for it at the moment. Thanks!
     
    crashTX likes this.
  10. StarFluke

    StarFluke

    Joined:
    Jan 19, 2013
    Posts:
    36
    Thanks for preparing a fix. Still not fixed in b11, Sprite Shape 3.0.7 :confused:
     
  11. charlesb_rm

    charlesb_rm

    Unity Technologies

    Joined:
    Jan 18, 2017
    Posts:
    485
    I just checked with b11 and 2D Sprite Shape 3.0.7 and I don't see the issue.
    StarFluke: can you confirm these were the versions you used? and if you still get the error, can you post it here?
     
  12. mountblanc

    mountblanc

    Joined:
    Sep 24, 2015
    Posts:
    88
    For me its fixed after updating to 3.0.7 using B11. Thanks! does spamming errors drove me nuts.
     
    charlesb_rm likes this.
  13. afshin_a_1

    afshin_a_1

    Joined:
    Apr 26, 2015
    Posts:
    33
  14. Mazzaleek

    Mazzaleek

    Joined:
    Apr 28, 2020
    Posts:
    1
    not fixed still. 2019.3.12 trying to use one of the tutorials
     
  15. Leo-Yaik

    Leo-Yaik

    Unity Technologies

    Joined:
    Aug 13, 2014
    Posts:
    352
    Is this related to SpriteShape?
     
  16. DanDMan

    DanDMan

    Joined:
    Nov 18, 2012
    Posts:
    2
    Can confirm - I'm also going through a tutorial and having this issue. It actually made it so some of the functionality of the demo no longer work because the packages are no longer importing properly into the Scene. I thought I somehow broke the camera, but then realized the Cinemachine camera was missing all the scripts on it because it couldn't find the package contents anymore. I'm working through the Ruby's Adventure: 2D beginner. FWIW, I have the following packages and only have the audio tutorial left:
    2D Sprite
    2D Tilemap Editor
    Cinemachine (not empty)
    Custom NUnit (now empty)
    Rider Editor (now empty)
    Test Framework (now empty)
    TextMesh Pro (now empty)
    Timeline (now empty)
    Unity Collaborate (now empty)
    Unity UI
    Visual Studio Code Editor (now empty)

    I left the project up on my mac and let the machine go to sleep - been working on it for the past 3-4 days, so not sure if that impacts this or not. I'll try quitting and re-opening the tutorial for the audio tutorial tomorrow to see if that helps, but would be great to get this resolved though I'd like to see my final product working throughout the tutorials!
     
  17. DanDMan

    DanDMan

    Joined:
    Nov 18, 2012
    Posts:
    2
    Update - I'm a noob! Quitting Unity asked me to save my project - I guess the whole time I haven't had it saved. In doing so and re-opening the project, all the packages have been found. So anyone else who runs into this issue when running the tutorials give that a go! Hope this helps someone!
     
  18. HEATH3N

    HEATH3N

    Joined:
    Jul 19, 2014
    Posts:
    14
  19. charlesb_rm

    charlesb_rm

    Unity Technologies

    Joined:
    Jan 18, 2017
    Posts:
    485
    Missing .meta files are usually a package issue. They are not blocking issues as the Asset Database from Unity will generate a default one (internally) but it should be fixed on the package to avoid any problems.
     
    ROBYER1 likes this.
  20. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    1,164
    Getting this with the Shader graph package now, very annoying as it spams my console with this:


    Code (CSharp):
    1. Asset Packages/com.unity.shadergraph/ValidationConfig.json has no meta file, but it's in an immutable folder. The asset will be ignored.
    2.  
     
    Radivarig likes this.
  21. charlesb_rm

    charlesb_rm

    Unity Technologies

    Joined:
    Jan 18, 2017
    Posts:
    485
    what version of shadergraph are you using?
     
    ROBYER1 likes this.
  22. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    1,164
    9.0.0-preview.55.
     
    Last edited: Aug 26, 2020
  23. charlesb_rm

    charlesb_rm

    Unity Technologies

    Joined:
    Jan 18, 2017
    Posts:
    485
    ok, the team is aware and it will be fixed in the next released preview package
     
    Radivarig and Hanoke like this.
  24. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    1,164
    Thanks, is there a tentative release date for an out of preview URP 9.0? I am stuck on it in preview packages due to some major XR fixes for Oculus Quest implemented in it.
     
  25. oliiix

    oliiix

    Joined:
    Nov 8, 2018
    Posts:
    8
    2020.1.6f1:
    Asset Packages/com.unity.timeline/Editor/inspectors has no meta file, but it's in an immutable folder. The asset will be ignored
     
  26. charlesb_rm

    charlesb_rm

    Unity Technologies

    Joined:
    Jan 18, 2017
    Posts:
    485
    what version of timeline do you have in your project?
     
  27. AdminAvvy

    AdminAvvy

    Joined:
    Jul 13, 2020
    Posts:
    3
    Hi Charles! Can it be fixed in 9.0 branch?! I saw that this was fixed in 10.0.0, but we cannot update the Unit to 2020.2b to use this package. ShaderGraph 10.0 is not compatible with Unity 2020.1
     
  28. charlesb_rm

    charlesb_rm

    Unity Technologies

    Joined:
    Jan 18, 2017
    Posts:
    485
    I'm sure the next 9.x.x version will have a fix for this.
     
  29. squarelover

    squarelover

    Joined:
    Nov 14, 2012
    Posts:
    31
  30. yahorkleban

    yahorkleban

    Joined:
    Jul 25, 2019
    Posts:
    2
    NOT fixed in 2020.3.4. I have just a sample project with only Unity UI elements without any xDRP pipelines.

    Asset Packages/com.unity.ugui/Editor/EventSystem has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/Properties has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/UI has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/UnityEditor.UI.asmdef has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/EventSystem has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/Properties has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/UI has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/UnityEngine.UI.asmdef has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/EventSystem has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/Properties has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/UI has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/UnityEditor.UI.asmdef has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/EventSystem has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/Properties has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/UI has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/UnityEngine.UI.asmdef has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/EventSystem has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/Properties has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/UI has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/UnityEditor.UI.asmdef has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/EventSystem has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/Properties has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/UI has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/UnityEngine.UI.asmdef has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/EventSystem has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/Properties has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/UI has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/UnityEditor.UI.asmdef has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/EventSystem has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/Properties has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/UI has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/UnityEngine.UI.asmdef has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/EventSystem has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/Properties has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/UI has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/UnityEditor.UI.asmdef has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/EventSystem has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/Properties has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/UI has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/UnityEngine.UI.asmdef has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/EventSystem has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/Properties has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/UI has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/UnityEditor.UI.asmdef has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/EventSystem has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/Properties has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/UI has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/UnityEngine.UI.asmdef has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/EventSystem has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/Properties has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/UI has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/UnityEditor.UI.asmdef has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/EventSystem has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/Properties has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/UI has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/UnityEngine.UI.asmdef has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/EventSystem has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/Properties has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/UI has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/UnityEditor.UI.asmdef has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/EventSystem has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/Properties has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/UI has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/UnityEngine.UI.asmdef has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/EventSystem has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/Properties has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/UI has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/UnityEditor.UI.asmdef has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/EventSystem has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/Properties has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/UI has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/UnityEngine.UI.asmdef has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/EventSystem has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/Properties has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/UI has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Editor/UnityEditor.UI.asmdef has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/EventSystem has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/Properties has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/UI has no meta file, but it's in an immutable folder. The asset will be ignored.

    Asset Packages/com.unity.ugui/Runtime/UnityEngine.UI.asmdef has no meta file, but it's in an immutable folder. The asset will be ignored.
     
  31. charlesb_rm

    charlesb_rm

    Unity Technologies

    Joined:
    Jan 18, 2017
    Posts:
    485
    I don't where you took this Asset Package but this is not coming from the Package Manager. You can delete this folder and use the one that's bundled with 2020.3.4 by installing it from the Package Manager (package is called Unity UI).
     
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