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Bug 2019.3.0b6 Physically Based Sky Performance (70ms per frame In-Scattered Precomp)?

Discussion in '2019.3 Beta' started by _alia_, Oct 11, 2019.

  1. _alia_

    _alia_

    Joined:
    Nov 4, 2008
    Posts:
    29
    Bug (Case 1190896)

    Fairly simple scene, just a bunch of DrawMesh calls and when I turn Physically Based Sky on.. it hits ~70ms per frame in Render Camera -> In-Scattered Radiance Precomputation

    This seems a bit expensive, is there some setting I have missed? image (7).png
     
    Last edited: Oct 11, 2019
    jpfranssen_ and AlejandroHaibi like this.
  2. AlejandroHaibi

    AlejandroHaibi

    Joined:
    Jun 21, 2015
    Posts:
    1
    Having the same problem. Anyone find any solution?
     
  3. jpfranssen_

    jpfranssen_

    Joined:
    Jul 20, 2018
    Posts:
    11
    Anyone? Trying to 'lerp' between two sky types, where changing the aerosol density from a to b, this causes the same ~70ms spikes... (2019.4.0f1)