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2019.2b7 Shader Graph needs restarting after adding a property

Discussion in '2019.2 Beta' started by trojanfoe_, Jul 9, 2019.

  1. trojanfoe_

    trojanfoe_

    Joined:
    May 20, 2014
    Posts:
    53
    Has anyone else noticed that once you add a property to the blackboard of the Shader Graph the graph becomes unresponsive and the only way to get it working again is to close the window and re-open the shader?

    Luckily the "Save Asset" button still works so you can make gradual progress...
     
  2. Coffein

    Coffein

    Joined:
    Jan 22, 2016
    Posts:
    19
    Yes, I can confirm this issue
     
  3. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,139
    Are you on the latest package release for Shader Graph? If so, could you please submit a bug report for this issue?
     
    ROBYER1 likes this.
  4. Coffein

    Coffein

    Joined:
    Jan 22, 2016
    Posts:
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    Hi, this happens for LWRP 6.7.1
     
  5. fherbst

    fherbst

    Joined:
    Jun 24, 2012
    Posts:
    802
    I can confirm. It's been like this for weeks (at least since b4). I actually didn't think reporting it as a bug would be necessary since it's so obvious (happens every time you create a property).
     
    richardkettlewell likes this.
  6. trojanfoe_

    trojanfoe_

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    May 20, 2014
    Posts:
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    I am using 6.7.1. I will submit a bug report tonight.
     
    LeonhardP likes this.
  7. trojanfoe_

    trojanfoe_

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    May 20, 2014
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    I am unable to reproduce the issue in a test project :( Can anyone else help by generating a reproducible project?
     
  8. ROBYER1

    ROBYER1

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    Oct 9, 2015
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    I have a reproducable project and will report it soon, I also thought it was so blindingly obvious that it could surely not be missed!
     
  9. trojanfoe_

    trojanfoe_

    Joined:
    May 20, 2014
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    Note that there is an update from LWRP 6.7.1 to 6.9, however I haven't checked if the bug still exists in this version.
     
  10. fherbst

    fherbst

    Joined:
    Jun 24, 2012
    Posts:
    802
    I can confirm that it still exists.
     
    trojanfoe_ likes this.
  11. ROBYER1

    ROBYER1

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    Oct 9, 2015
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    I have filed a bug report for this but it affects the shader graph in any project using the latest shader graph version!
     
    trojanfoe_ likes this.
  12. LeonhardP

    LeonhardP

    Unity Technologies

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    Jul 4, 2016
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    3,139
    Can you please share the issue ID?
     
  13. ROBYER1

    ROBYER1

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    Oct 9, 2015
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    Case 1170465, the QA team confirmed it was reproducible
     
    LeonhardP likes this.
  14. LeonhardP

    LeonhardP

    Unity Technologies

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    ROBYER1 likes this.