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2019.2.0f1 Oculus Local avatar prefab empty

Discussion in 'VR' started by djoptikal, Aug 5, 2019.

  1. djoptikal

    djoptikal

    Joined:
    Aug 5, 2019
    Posts:
    3
    I am trying to create a simple VR space and the normally full local avatar prefab is empty. No base, body, hand_left, hand_right, controller_left, Controller_right, DefaultBodyMaterialManager, or DefaultHandMaterialManager.

    Is there a known bug?
     
  2. appymedia

    appymedia

    Joined:
    May 22, 2013
    Posts:
    95
    I ran into this, I fixed it by going into the Oculus Menu in Unity and Avatar setting and setting the two ID's to 999999. I'm pretty new to VR in Unity so I'm not entirely sure what those ID's are yet (something to do with the Avatars when deploying with a live Rift / Gear ID I assume) but I just wanted to see the scene working for the moment.
     
  3. djoptikal

    djoptikal

    Joined:
    Aug 5, 2019
    Posts:
    3
    This did not work

     
  4. appymedia

    appymedia

    Joined:
    May 22, 2013
    Posts:
    95
    Must be something else then, I'm very new to using VR in Unity and trying to get some help as well on other things but thought it might be worth a shot for you.
     
  5. V-J

    V-J

    Joined:
    Apr 1, 2015
    Posts:
    73
    I had the same issue, solved it by rolling back to Oculus Intergration 1.38.
     
  6. djoptikal

    djoptikal

    Joined:
    Aug 5, 2019
    Posts:
    3
    How did you roll back?
     
  7. Corysia

    Corysia

    Joined:
    Mar 14, 2018
    Posts:
    108