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2019.1 beta 4 broke SpeedTree v8 references

Discussion in '2019.1 Beta' started by Hyp-X, Feb 23, 2019.

  1. Hyp-X

    Hyp-X

    Joined:
    Jun 24, 2015
    Posts:
    392
    From the release notes:
    That's all good, but as a result all external references to SpeedTree v8 got broken.

    For example a ScriptableObject had a public GameObject field saved as:
    Code (csharp):
    1. modelObject: {fileID: 100000, guid: c54e42671c4cd8c4683ba3c1264db913, type: 3}
    Previously (until beta 3) this pointed to the SpeedTree model.
    Now it points to the CollisionObject0 inside the imported model...

    If I reassign the property I'll get:
    Code (csharp):
    1. modelObject: {fileID: 100004, guid: c54e42671c4cd8c4683ba3c1264db913, type: 3}
    Is this intended behaviour?
    Do we need to reassign all assets references pointing to SpeedTree models?
     
  2. Hyp-X

    Hyp-X

    Joined:
    Jun 24, 2015
    Posts:
    392
    Reported as a bug: (Case 1130496)
     
  3. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    2,496
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