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2018.3 Terrain tile seams

Discussion in 'World Building' started by LesBloom, Dec 13, 2018.

  1. LesBloom

    LesBloom

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    Feb 2, 2017
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    31
    Hello,

    I am seeing artifacts at the seams of terrain tiles. Like this image, for example. I have also seen the inverse; where the terrain shot straight up to make a very tall 'slice'.

    upload_2018-12-13_12-12-22.png

    Thanks
    Lester
     
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  2. LesBloom

    LesBloom

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    Feb 2, 2017
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    I found out that these seems are being reflected in the generated navmesh as well. They are represented as thin, unwalkable lines. Has anyone else encountered this?

    Thank you for your time
     
  3. Bodyclock

    Bodyclock

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    May 8, 2018
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    99
    I have the same issue when using Map magic. I haven't seen a solution yet.
     
  4. wyatttt

    wyatttt

    Unity Technologies

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    May 9, 2018
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    Fix for this was added to 2018.3 last week and will hopefully be available soon
     
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  5. LesBloom

    LesBloom

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    That's great to hear @wyatttt . Thank you
     
  6. joshcamas

    joshcamas

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    Any updates on this? :)
     
  7. wyatttt

    wyatttt

    Unity Technologies

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    Fix is hopefully in the next release of 2018.3
     
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  8. joshcamas

    joshcamas

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    oof
     
  9. wyatttt

    wyatttt

    Unity Technologies

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    haha. fix was merged into 2018.3 a month ago so it should be in the next release
     
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