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2018.3 Progressive GPU Lightmapper does not detect my GTX1050?

Discussion in 'Global Illumination' started by roguesleipnir, Dec 20, 2018.

  1. roguesleipnir

    roguesleipnir

    Joined:
    Jan 30, 2017
    Posts:
    2
    On a laptop with dual graphics cards, it only detects my Intel HD and Intel CPU on the Editor.log under available OpenCL devices. I just downloaded the latest NVidia driver (12/12). I also set the Unity Editor exe to use the gtx1050 - works on gameplay but it still doesn't get detected on bake.

    Any thoughts on what might be the problem? Thanks.
     
  2. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    1,080
    Have you tried updating your drivers? Alternatively, you can try deleting OpenCL.dll file from the Unity installation folder, and see if that helps.
     
  3. moljerc

    moljerc

    Joined:
    Mar 6, 2015
    Posts:
    12
    I did it but it didn't work. I meet the some problem.
     
  4. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    Hi, 2019.1a14 will contain the fixes for :
    - random crash when probes are in the scene with GPU PLM.
    - device not found followed by a crash with recent drivers (AMD and Nvidia) i.e. no need to delete opencl.dll anymore :)
    Please consider moving to 2019.1 when using the GPU lightmapper (you will get double sided gi support, no shadow casting light support and more).