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Discussion in 'Editor & General Support' started by SupremeEnchanter, Dec 20, 2017.
This version of Unity does not exist?
March 2018 edition? 2018.3? Where'd you get that from?
Same Error here in Unity 2017.3.0f3
Same here with 2017.3.0p1 rolled back to 2017.2.1 and issue went away. Will wait for now and stick to 2017.2.1.
Same here and I'm using 2017.3.0f3. I don't ever recall this happening on previous versions (2017.2.1 and earlier). This happens when I go to build settings and build the iOS project, it shows the assertions a few times and stops during the build process. When I then press the play button in the editor, it constantly shows the same assertions over and over without stopping unless I stop the editor. If I play again, it continues. The only way to get rid of the asserts and not have them show up again in the editor is to close Unity completely and open it again. Not that big of a deal for me, but gets annoying when I have to do this every time I build an iOS project.
P.S. I'm also using a Windows 10 machine when I build the iOS project.
That kinda sucks Do you have a link to the bug report?
I solved this error. You must change .net option in player setting .net 3.5 to .net 4.6.
It didn't help
I fixed this issue by deleting the following folders in my project:
I restarted, and the error did not spawn any longer.
Before this, I tried Bilgisoft's solution which did not help.
Dang, that is, it actually stopped the error as I was running the Windows platform in build settings. Once I switched back to Android, the issue came back.
Same error =(
I'm having the same error. This bug steamrolls my team's continuous-integration system, because even when the project builds successfully, we get this TLS-allocator error and it's reported as a failure.
Unity devs, PLEASE come up with a fix that isn't just "buy a new subscription 3 months from now"
Same problem in Unity 2017.3.1f1（64bit）in April.6. 2018.
Still in version 2018.1 ... and still no fix from Unity!
Unity does not use the forum to track bugs.
If this crash is important to you, please submit a bug-report following the steps explained in this document:
I restarted Unity and that worked well enough for me, my bug was this ALLOC_TEMP_THREAD has unfreed allocations, size 7020, i think it happened because i was editing a script and i removed a function that was supposed to allocate something and unity couldn't update it self correctly
I am using Unity 2017.2.1 on Windows 10 and I got the same problem. I've had this version of unity for a while now, and it only started giving me this crap when I attempted to make a IEnumerator wait function. What about you guys?
I'm still relatively inexperienced with unity, am I missing anything?
I've actually found the source of this in my project. My project is less than 10,000 lines of code, so isolating the problem was relatively easy.
For me, this was being caused by a stack overflow at runtime eating up all of the temp memory.
Steps to resolve:
1. Locate the script causing the stack overflow
2. Remedy the problematic line(s)
3. Restart Unity.
make sure your aren´t creating an unwanted infinite loop in your code
Just Restart Unity
I removed whatever may have caused that problem to appear in my script because I did not have that issue before as well as I restarted Unity and it was no longer there.
Worked for me, thx
Just saw this in 2018.1.0f2
2017.1.0 also shows this for no apparent reason.
thanks worked for me!