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[2018.3.0f2] Chrome crashes on loading scene from addressable system (wasm, WebGL 2.0)

Discussion in 'Web' started by MNNoxMortem, Dec 20, 2018.

  1. MNNoxMortem

    MNNoxMortem

    Joined:
    Sep 11, 2016
    Posts:
    723
    We retrieve a list from an addressable asset and that works, however once we try to load any of the scenes via Addressable.LoadScene() chrome immediatly crashes without any error log ("Ooops", "Console detached because 'render process gone'").

    Before our switch to 2018.3.0f2 and the Addressable system everything worked in chrome as well.
     
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,620
    If the same project works with an earlier Unity version, but stops working in 2018.3.0f2, then you probably found a regression.

    In this case I would submit a bug-report and include a project to reproduce the issue, as described in this document:
    https://unity3d.com/unity/qa/bug-reporting

    Submitting a bug-report allows Unity Technologies to take a look at this issue.

    After you submitted the bug-report, you receive a confirmation email with a bug-report Case number. You can post this Case number here (in this forum thread) for Unity staff to pick up, in case they see your post.
     
    MNNoxMortem likes this.