Search Unity

2018.3.0b1 and SteamVR (issues?)

Discussion in 'AR/VR (XR) Discussion' started by kavanavak, Sep 14, 2018.

  1. kavanavak

    kavanavak

    Joined:
    Sep 30, 2015
    Posts:
    54
    I'm seeing controller texture issues, anyone else?

    - Create new project using 2018.3.0b1
    - import SteamVR, accept all etc
    - add OpenVR via PackageManager
    - open, SteamVR/InteractionSystem/Samples/Scenes/Interactions_Example
    (or any scene using SteamVR controllers / blank with Player prefab works too)
    - run and look at controllers.

    The SteamVRControllerModel material seems to fail to load the controller texture at runtime...

    Controllers working fine with 2018.2.8f1, and previous versions, as expected.
     

    Attached Files:

  2. Ostwind

    Ostwind

    Joined:
    Mar 22, 2011
    Posts:
    2,804
    kavanavak likes this.
  3. tculhane

    tculhane

    Joined:
    Aug 11, 2018
    Posts:
    3
    I can't get steam VR to work with Unity using this version. It worked with my older version. Now I click play and my HTC vive just stays in the Steam VR Home room and goes nowhere. I then tried installing the Beta from the package and I got tons of errors (something about lighting generation which didn't work ... ) anyway, I am going to try going back to version 2018.2 and see if I can get it to work again...
     
  4. markjanzen88

    markjanzen88

    Joined:
    May 31, 2017
    Posts:
    68
    im kinda having the same issue but im using 2018.2.14f1 and steam 1.2.3. when i press play (without VR equip hooked up) the steam vr fallback camera doesnt work. to test my builds i have to compile them and then everything works fine.

    does anyone know how to fix it? i dont want to upgrade my unity or steam vr btw.