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2018.3.0 b6 conflicts with Incremental Compiler ! [solution within]

Discussion in '2018.3 Beta' started by Vagabond_, Oct 18, 2018.

  1. Vagabond_

    Vagabond_

    Joined:
    Aug 26, 2014
    Posts:
    1,148
    Hi, i just downloaded b6 and opened a project which was working good in b5.
    I created a new project and at first it is fine. Then i installed the Incremental Compiler and i got the same error in the new empty project as in the project i am working on !

    Code (CSharp):
    1. MissingFieldException: Field 'UnityEditor.Scripting.Compilers.ScriptCompilerBase._island' not found.
    2. UnityEditor.Scripting.Compilers.ScriptCompilerBase.BeginCompiling () (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs:69)
    3. UnityEditor.Scripting.ScriptCompilation.CompilationTask.QueuePendingAssemblies () (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/CompilationTask.cs:236)
    4. UnityEditor.Scripting.ScriptCompilation.CompilationTask.Poll () (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/CompilationTask.cs:143)
    5. UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileScriptAssemblies (UnityEditor.Scripting.ScriptCompilation.ScriptAssembly[] scriptAssemblies, UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings scriptAssemblySettings, System.String tempBuildDirectory, UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions compilationTaskOptions, UnityEditor.Scripting.ScriptCompilation.EditorCompilation+CompileScriptAssembliesOptions compileScriptAssembliesOptions) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1075)
    6. UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileScripts (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings scriptAssemblySettings, System.String tempBuildDirectory, UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.Scripting.ScriptCompilation.EditorBuildRules+TargetAssembly[]& notCompiledTargetAssemblies, System.String[]& notCompiledScripts) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:973)
    7. UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:863)
    8. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface+<CompileScripts>c__AnonStorey2.<>m__0 () (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:258)
    9. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.EmitExceptionAsError[T] (System.Func`1[TResult] func, T returnValue) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:97)
    10. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget)
    11.  
    EDIT 1: i am able to clear the console and start the game but the scripts could not be loaded.
    EDIT 2: i closed the editor and went and deleted both Incremental Compiler and TextMeshPro packages and removed them from the manifest file and the project seems to run now!
     
    Last edited: Oct 18, 2018
  2. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Incremental compiler breaks project completely. Only removal will fix it. Please sync these things unity!
     
  3. hippocoder

    hippocoder

    Digital Ape

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    Apr 11, 2010
    Posts:
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    If anyone would be so kind to report here when it's working and what version, that would be awesome, thanks!
     
  4. nbelkin

    nbelkin

    Joined:
    Jul 22, 2012
    Posts:
    7
    same problem
     
  5. thelebaron

    thelebaron

    Joined:
    Jun 2, 2013
    Posts:
    851
    yep also got these problems on upgrading a project as well as testing with a brand new project with just packages
     
  6. Prodigga

    Prodigga

    Joined:
    Apr 13, 2011
    Posts:
    1,123
    Same issue, project completely broken and wont compile. Reverting to b5 for now.
     
  7. mgmhunt

    mgmhunt

    Joined:
    Apr 1, 2013
    Posts:
    61
  8. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,132
    We have a fix for this issue in review. For now the only workaround is to remove the Incremental Compiler. I'll update here once I know more.
     
  9. Skelly1983

    Skelly1983

    Joined:
    Mar 9, 2017
    Posts:
    17
    Can confirm same issue, there was also no Package Manager, so needed to remove Incremental Compiler from the packages manifest.json file.
     
  10. scvnathan

    scvnathan

    Joined:
    Apr 29, 2016
    Posts:
    75
    Can I just say I think the decision to deliver the Package Manager UI as a package itself was probably a bad call. Too often script errors break the PM UI which can confuse users (not you skelly :) ), especially when the only way to fix the error is to remove a package. Sorry for the unrelated comment.
     
  11. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
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    Are there other alternatives to making it built in? Packages being modular and updated independently of editor is amazingly powerful (when it works!)
     
  12. Prodigga

    Prodigga

    Joined:
    Apr 13, 2011
    Posts:
    1,123
    Wait so... We will need to make sure we upgraded the incremental compiler in b5 prior to openning up b6 because b6 won't compile which means we can't access the package manager? We can't remove IC as we make use of new C# features.
     
  13. 5argon

    5argon

    Joined:
    Jun 10, 2013
    Posts:
    1,555
    Whoa I just did like 10 combinations of Reimport before I found this thread. Moreover I just press uninstalled b5 from the hub. This issue also seems to makes LWRP compiled to pink with this error

    "Shader error in 'Lightweight Render Pipeline/Terrain/Lit': failed to open source file:"
     
  14. Dom_Laflamme

    Dom_Laflamme

    Unity Technologies

    Joined:
    Sep 25, 2013
    Posts:
    27
    Hello,
    Incremental Compiler version 0.0.42-preview.23 was updated to support 2018.3B6.

    Let me know if you still experience issues.

    Dom
     
  15. hippocoder

    hippocoder

    Digital Ape

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    Thanks!

    Works fine :)
     
    Last edited: Oct 22, 2018
    MadeFromPolygons likes this.
  16. Vagabond_

    Vagabond_

    Joined:
    Aug 26, 2014
    Posts:
    1,148
    It still says preview 21 for me in the package manager. How to get preview 23 ?
    I am using b6 !

    upload_2018-10-23_12-28-37.png
     
  17. iamarugin

    iamarugin

    Joined:
    Dec 17, 2014
    Posts:
    880
    Same problem here
     
  18. rz_0lento

    rz_0lento

    Joined:
    Oct 8, 2013
    Posts:
    2,361
  19. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
    Posts:
    3,521
    Still have this problem in 2018.3 .b7
     
    deus0, Accky and VOTRUBEC like this.
  20. deus0

    deus0

    Joined:
    May 12, 2015
    Posts:
    256
    When will version 23 be released into regular environment? Tried with b7 and still doesn't work too.
     
  21. hippocoder

    hippocoder

    Digital Ape

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    0.0.42-preview.23 works fine. You need to have package manager set to show preview packages / add staging to manifest (do a search, it's simple).
     
    LeonhardP and Lars-Steenhoff like this.
  22. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
    Posts:
    3,521
    It's simple but not obvious for a user that they have to enable staging, thanks for the tip!

    {
    "dependencies": {

    "com.unity.incrementalcompiler": "0.0.42-preview.23",
    },
    "registry": "https://staging-packages.unity.com"
    }
     
    Last edited: Oct 25, 2018
    hippocoder likes this.
  23. illuminati_systemd_NWO

    illuminati_systemd_NWO

    Joined:
    Mar 30, 2014
    Posts:
    6
    If any of you can't still get it to work...
    1. Open <project folder>/Packages/manifest.json
    2. Insert this
      "registry": "https://staging-packages.unity.com"

      Just before closing bracket, so file should look like this:

      {
      "dependencies": {
      (some deps omitted...)
      },
      "registry": "https://staging-packages.unity.com"
      }
    3. (In same file) Change or add in "dependiences" (better on top):
      "com.unity.incrementalcompiler": "0.0.42-preview.21" to ...
      "com.unity.incrementalcompiler": "0.0.42-preview.23",
    4. Turn back to editor, if there are compiler errors, remove Library folder (in project folder), and try again
    5. Profit
    Based on:
     
    Last edited: Oct 26, 2018
  24. ckuklis45

    ckuklis45

    Joined:
    Jul 11, 2018
    Posts:
    1
    Why am I getting so many errors with LWRP?

    Annotation.png
     
  25. Dom_Laflamme

    Dom_Laflamme

    Unity Technologies

    Joined:
    Sep 25, 2013
    Posts:
    27
    0.0.42-preview.24 was released yesterday in the official registry. This version is compatible with both 2018.2 and 2018.3
    cheers!
     
  26. iamarugin

    iamarugin

    Joined:
    Dec 17, 2014
    Posts:
    880
  27. eizenhorn

    eizenhorn

    Joined:
    Oct 17, 2016
    Posts:
    2,683
    2018.3.0b6 works fine, switching to 2018.3.0b8 breaks project :) IC not updated to b8 support? :)
    upload_2018-11-5_11-21-48.png
     
  28. rz_0lento

    rz_0lento

    Joined:
    Oct 8, 2013
    Posts:
    2,361
    @eizenhorn even after updating incremental compiler to 0.0.42-preview.24 manually? It definitely works on b8 on my end.
     
  29. Vagabond_

    Vagabond_

    Joined:
    Aug 26, 2014
    Posts:
    1,148
    I am on b8 and just installed preview.24 - no errors !
     
  30. eizenhorn

    eizenhorn

    Joined:
    Oct 17, 2016
    Posts:
    2,683
    Yep forgot update IC previously, waiting recompile

    Edit: Yep works fine on 0.0.42-preview.25
     
    Last edited: Nov 5, 2018
  31. Qbit86

    Qbit86

    Joined:
    Sep 2, 2013
    Posts:
    487
    I have similar error on 2018.3.0b8 (Android, IL2CPP, .NET 4.x), but I haven't enabled incremental compiler.

    Code (csharp):
    1. MissingFieldException: Field 'UnityEditor.Scripting.Compilers.ScriptCompilerBase._island' not found.
    2.   at UnityEditor.Scripting.ScriptCompilation.CompilationTask.Poll () [0x0013b] in C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\CompilationTask.cs:120
    3.   at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.PollCompilation () [0x00013] in C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:1325
    4.   at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.<PollCompilation>m__2 () [0x00005] in C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:337
    5.   at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.EmitExceptionAsError[T] (System.Func`1[TResult] func, T returnValue) [0x00003] in C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:97
    6.  
    /cc @JoshPeterson
     
  32. MNNoxMortem

    MNNoxMortem

    Joined:
    Sep 11, 2016
    Posts:
    723
    Same error as Qbit86 in Unity 2018.2.18f1 (Windows, Editor, .NET 4.7.2). There also is no package manager ui. Happens with both "com.unity.incrementalcompiler": "0.0.42-preview.21" and staging as well as "com.unity.incrementalcompiler": "0.0.42-preview.24",

    Update: Was able to fix it by removing the incremential compiler, postprocessing, let it run, add staging and preview.29. Then readded postprocessing (likely it was just one of the package it failed to generate and its not related to postprocessing).
     
    Last edited: Dec 4, 2018