Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice
  2. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  3. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

2018.2b09 Sprite importer colorbleed regression

Discussion in '2018.2 Beta' started by pointcache, Jun 24, 2018.

  1. pointcache

    pointcache

    Joined:
    Sep 22, 2012
    Posts:
    577
    2018.1b12


    Color bleeds properly detecting black outline

    2018.2b9


    Color bleeds grey instead of black, for some reason happens only with PSD imported, as the plant on the right is a png.
     
  2. pointcache

    pointcache

    Joined:
    Sep 22, 2012
    Posts:
    577
    Also compression quality degraded

    2018.1b12

    High compression quality


    2018.2b9

    High compression quality



    Notice how the middle ship colors got busted by compression, my guess is that because of the colorbleed having more complex results it is left with less budget on the parts that actually matter.
     
  3. ColossalPaul

    ColossalPaul

    Unity Technologies

    Joined:
    May 1, 2013
    Posts:
    174
    Let us take a look.. Thanks for reporting this!
     
  4. Venkify

    Venkify

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    638
    @pointcache Could you please submit a bug with the repro project/scene/asset please ? This would be helpful to analyze the issue.
     
  5. pointcache

    pointcache

    Joined:
    Sep 22, 2012
    Posts:
    577
    1053738
     
  6. Deeeds

    Deeeds

    Joined:
    Mar 15, 2018
    Posts:
    739
    Just so you don't feel alone, I came across this, too.

    And another oddity, the color mode was changed. From linear to gamma, from one beta to the next. Something I've never touched, and had to ask around before finding what and how, and have subsequently forgotten even where it is.
     
  7. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,132
    We're
    We're having trouble reproducing this issue. It would be great if you could submit a report + repro project for it too.
     
  8. Deeeds

    Deeeds

    Joined:
    Mar 15, 2018
    Posts:
    739
    Which "issue"? I consider there to be at least four:

    1. PSD imports aren't nearly reliable between versions, bewildering differences in how gradients are handled

    2. Compression fidelity shifting between versions, more than once, with simple .png files

    3. Different handlings of alpha in .png files from one version to the next, for no apparent reason

    4. Switches between linear and gamma color modes between versions
     
  9. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,132
    I was referring to the .psd issues with transparent pixels this thread was originally about. But it seems this problem was already reproduced and confirmed with a previous report.

    https://issuetracker.unity3d.com/is...arent-pixels-when-using-files-made-with-krita

    However, it doesn't reproduce consistently with all similar assets. It would still help if you could submit a report with .psd files which are affected. If you do, please write '1043833' as the bug description and reply in here with the Issue ID of your report.

    For the other issues you're describing I'd advise you to submit reports as well. This will increase the likelihood of QA following up on them.
     
  10. Deeeds

    Deeeds

    Joined:
    Mar 15, 2018
    Posts:
    739
    Part of my reticence is that I'm too new to Unity to know which is right and which is wrong. All I see is that they're different from version to version, then I waste hours and days trying to figure out if it's something I've done (my first and increasingly incorrect assumption) before finding ways to get it to do what I want, and look the way I want. At that point, I move on, terrified of reproducing the problem in dire fear I won't be able to get it working (the way I want) again because it's been so incredibly painful and arduous getting to where it's "right", for me.

    Along the way, I'm burning through time that should be spent on doing, not floundering.